@woosh/meep-engine 3.55.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/ecs/transform/Transform64.d.ts +21 -0
  176. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  177. package/src/engine/ecs/transform/Transform64.js +26 -0
  178. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  179. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  180. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  181. package/src/engine/graphics3/WaterSystem.js +2 -1
  182. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  183. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  184. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  185. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  186. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  187. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  188. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  189. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  190. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  191. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  192. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  193. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  194. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  195. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  197. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  198. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  200. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  201. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  202. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  203. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  204. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  205. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  206. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  207. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  208. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  209. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  210. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  211. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  212. package/src/engine/navigation/ecs/components/Path.js +2 -1
  213. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  214. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  215. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  216. package/src/engine/physics/body/SolverBodyState.js +2 -6
  217. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  218. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  219. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  221. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  222. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  224. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  225. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  226. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  227. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  228. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  229. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  230. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  231. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  232. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  233. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  234. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  235. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  236. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  237. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  238. package/src/engine/save/StorageBackedList.d.ts +5 -0
  239. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  240. package/src/engine/save/StorageBackedList.js +161 -144
  241. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  242. package/src/engine/simulation/Ticker.js +394 -391
  243. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  245. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  246. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
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@@ -1,143 +1,151 @@
1
- import { PipelineLayoutDescriptor } from "../../../descriptor/pipeline/PipelineLayoutDescriptor.js";
2
- import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
3
- import { atomic_u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
5
- import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
6
- import { AVBOIT_WARP_STRUCT } from "../../rasterize/native/avboit/AVBOIT_WARP_STRUCT.js";
7
- import { chunk_avboit_coverage } from "../../rasterize/native/avboit/chunk_avboit_coverage.js";
8
- import { chunk_avboit_splat_slice } from "../../rasterize/native/avboit/chunk_avboit_splat_slice.js";
9
- import { chunk_avboit_transmittance_to_extinction } from "../../rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js";
10
- import { chunk_avboit_view_depth_to_physical } from "../../rasterize/native/avboit/chunk_avboit_view_depth_to_physical.js";
11
- import { AVBOIT_SPLAT_DUMMY_FORMAT } from "../../rasterize/native/avboit/shader_avboit_splat.js";
12
- import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
13
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
14
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
15
- import { EMITTER_FLAG } from "../data/PARTICLE_EMITTER_STRUCT.js";
16
- import { chunk_particle_avboit_voxel_fade } from "./chunk_particle_avboit_voxel_fade.js";
17
- import { chunk_particle_billboard_vertex } from "./chunk_particle_billboard_vertex.js";
18
-
19
- /**
20
- * Bind group of the volume atomics; group 0 is everything the billboard vertex stage and the atlas
21
- * need.
22
- * @type {number}
23
- */
24
- export const PARTICLE_AVBOIT_SPLAT_BIND_GROUP_VOLUME = 1;
25
-
26
- /**
27
- * The particles' AVBOIT splat: the billboard quads rasterized at the volume's resolution, each
28
- * fragment's extinction added into the voxel volume through `avboit_splat_slice` — the same write
29
- * path as the meshlet splat, so a particle and a surface at one depth pile up in one field.
30
- *
31
- * Coverage is the sampled atlas alpha times the particle's colour alpha, capped like a surface's;
32
- * `T_self = 1 - coverage`, untinted. An additive particle (`particle_premultiply` would give it
33
- * alpha 0) covers nothing and writes nothing.
34
- *
35
- * Depth is the fragment's own view depth, from the vertex stage, through curve → warp → physical
36
- * and the two-slice linear splat. No depth attachment, for the reason the meshlet splat has none.
37
- *
38
- * The `draw_list` this binds is the alive list as compaction left it. The volume is a sum, so
39
- * there is no order for it to be in.
40
- */
41
-
42
- const resources = new ShaderResourceSetDescriptor();
43
-
44
- resources.createGroup()
45
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
46
- .addStorageBuffer("warp", AVBOIT_WARP_STRUCT)
47
- .addStorageBuffer("pool", WebGPUArray.u32, false)
48
- .addStorageBuffer("draw_list", WebGPUArray.u32, false)
49
- .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
50
- .addTexture("atlas", "float")
51
- .addSampler("atlas_sampler", "filtering")
52
- .addTexture("scene_depth", "unfilterable-float");
53
-
54
- resources.createGroup()
55
- .addStorageBuffer("extinction_volume", WebGPUArray.from(atomic_u32), true)
56
- .addStorageBuffer("overflow_slice", WebGPUArray.from(atomic_u32), true);
57
-
58
- const body = CodeChunk.from(
59
- /* language=wgsl */ `
60
- @vertex
61
- fn vs_main(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> ParticleVertexOut {
62
- return particle_billboard_vertex(vi, ii);
63
- }
64
-
65
- const PARTICLE_FLAG_SOFT_DEPTH : u32 = ${EMITTER_FLAG.SOFT_DEPTH}u;
66
-
67
- @fragment
68
- fn fs_main(in : ParticleVertexOut) {
69
- let premultiplied = particle_premultiply(textureSample(atlas, atlas_sampler, in.uv) * in.color, in.blend);
70
-
71
- var alpha = premultiplied.a;
72
-
73
- if ((in.flags & PARTICLE_FLAG_SOFT_DEPTH) != 0u) {
74
- // the fade the draw applies to the same fragment, so the volume records the coverage the
75
- // accumulators are weighted by
76
- let voxel_resolution = vec2<u32>(warp.voxel_width, warp.voxel_height);
77
- alpha = alpha * particle_avboit_voxel_fade(scene_depth, in.clip.xy, voxel_resolution, in.view_depth, camera);
78
- }
79
-
80
- // the coverage the draw weights this fragment by, through the same function
81
- let coverage = avboit_coverage(alpha);
82
-
83
- if (coverage <= 0.0) {
84
- // additive, faded out against the surface behind it, or fully transparent: occludes nothing
85
- return;
86
- }
87
-
88
- let extinction = avboit_transmittance_to_extinction(vec3<f32>(1.0 - coverage));
89
-
90
- let p = avboit_view_depth_to_physical(&warp, in.view_depth);
91
-
92
- // in.clip is @builtin(position): .xy the low-resolution pixel
93
- let texel = vec2<u32>(in.clip.xy);
94
- let column = (texel.y * warp.voxel_width + texel.x) * warp.physical_count;
95
-
96
- // linear splat between the two slices around the fragment
97
- let c = p - 0.5;
98
- let slice = i32(floor(c));
99
- let fraction = c - floor(c);
100
-
101
- avboit_splat_slice(column, slice, extinction * (1.0 - fraction), texel);
102
- avboit_splat_slice(column, slice + 1, extinction * fraction, texel);
103
- }
104
- `, [
105
- chunk_particle_billboard_vertex,
106
- chunk_particle_avboit_voxel_fade,
107
- chunk_avboit_coverage,
108
- chunk_avboit_transmittance_to_extinction,
109
- chunk_avboit_view_depth_to_physical,
110
- chunk_avboit_splat_slice,
111
- ]);
112
-
113
- const descriptor = ShaderDescriptor.from({ label: "Particle AVBOIT Splat", body, resources });
114
-
115
- // Built group by group: the atomics are fragment-only, and WebGPU refuses a read-write storage
116
- // buffer that is visible to the vertex stage.
117
- const groups = resources.groups;
118
- const layout = PipelineLayoutDescriptor.from([
119
- groups[0].generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
120
- groups[PARTICLE_AVBOIT_SPLAT_BIND_GROUP_VOLUME].generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT),
121
- ], resources.immediateSize);
122
-
123
- /**
124
- * The splat pipeline: no depth, one never-written attachment to size the raster.
125
- * @type {RenderPipelineDescriptor}
126
- */
127
- export const PARTICLE_AVBOIT_SPLAT_PIPELINE = RenderPipelineDescriptor.from({
128
- label: "Particle AVBOIT Splat",
129
- layout,
130
- vertex: { module: { code: descriptor.source }, entryPoint: "vs_main" },
131
- fragment: {
132
- module: { code: descriptor.source },
133
- entryPoint: "fs_main",
134
- targets: [{ format: AVBOIT_SPLAT_DUMMY_FORMAT, writeMask: 0 }],
135
- },
136
- primitive: { topology: "triangle-list", cullMode: "none" },
137
- });
138
-
139
- /** The splat shader's resource set, for building its bind groups against the layout above. */
140
- export const PARTICLE_AVBOIT_SPLAT_RESOURCES = resources;
141
-
142
- /** The assembled shader, for the validity tier. */
143
- export const shader_particle_avboit_splat = descriptor;
1
+ import { PipelineLayoutDescriptor } from "../../../descriptor/pipeline/PipelineLayoutDescriptor.js";
2
+ import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
3
+ import { atomic_u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
5
+ import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
6
+ import { AVBOIT_WARP_STRUCT } from "../../rasterize/native/avboit/AVBOIT_WARP_STRUCT.js";
7
+ import { chunk_avboit_coverage } from "../../rasterize/native/avboit/chunk_avboit_coverage.js";
8
+ import { chunk_avboit_splat_slice } from "../../rasterize/native/avboit/chunk_avboit_splat_slice.js";
9
+ import { chunk_avboit_transmittance_to_extinction } from "../../rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js";
10
+ import { chunk_avboit_view_depth_to_physical } from "../../rasterize/native/avboit/chunk_avboit_view_depth_to_physical.js";
11
+ import { AVBOIT_SPLAT_DUMMY_FORMAT } from "../../rasterize/native/avboit/shader_avboit_splat.js";
12
+ import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
13
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
14
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
15
+ import { EMITTER_FLAG } from "../data/PARTICLE_EMITTER_STRUCT.js";
16
+ import { chunk_particle_avboit_voxel_fade } from "./chunk_particle_avboit_voxel_fade.js";
17
+ import { chunk_particle_billboard_vertex } from "./chunk_particle_billboard_vertex.js";
18
+
19
+ /**
20
+ * Bind group of the volume atomics; group 0 is everything the billboard vertex stage and the atlas
21
+ * need.
22
+ * @type {number}
23
+ */
24
+ export const PARTICLE_AVBOIT_SPLAT_BIND_GROUP_VOLUME = 1;
25
+
26
+ /**
27
+ * The particles' AVBOIT splat: the billboard quads rasterized at the volume's resolution, each
28
+ * fragment's extinction added into the voxel volume through `avboit_splat_slice` — the same write
29
+ * path as the meshlet splat, so a particle and a surface at one depth pile up in one field.
30
+ *
31
+ * Coverage is the sampled atlas alpha times the particle's colour alpha, capped like a surface's;
32
+ * `T_self = 1 - coverage`, untinted. An additive particle (`particle_premultiply` would give it
33
+ * alpha 0) covers nothing and writes nothing.
34
+ *
35
+ * Depth is the fragment's own view depth, from the vertex stage, through curve → warp → physical
36
+ * and the two-slice linear splat. No depth attachment, for the reason the meshlet splat has none.
37
+ *
38
+ * The `draw_list` this binds is the alive list as compaction left it. The volume is a sum, so
39
+ * there is no order for it to be in.
40
+ */
41
+
42
+ const resources = new ShaderResourceSetDescriptor();
43
+
44
+ resources.createGroup()
45
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
46
+ .addStorageBuffer("warp", AVBOIT_WARP_STRUCT)
47
+ .addStorageBuffer("pool", WebGPUArray.u32, false)
48
+ .addStorageBuffer("draw_list", WebGPUArray.u32, false)
49
+ .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
50
+ .addTexture("atlas", "float")
51
+ .addSampler("atlas_sampler", "filtering")
52
+ .addTexture("scene_depth", "unfilterable-float");
53
+
54
+ resources.createGroup()
55
+ .addStorageBuffer("extinction_volume", WebGPUArray.from(atomic_u32), true)
56
+ .addStorageBuffer("overflow_slice", WebGPUArray.from(atomic_u32), true);
57
+
58
+ const body = CodeChunk.from(
59
+ /* language=wgsl */ `
60
+ @vertex
61
+ fn vs_main(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> ParticleVertexOut {
62
+ var out = particle_billboard_vertex(vi, ii);
63
+ if (out.blend == PARTICLE_BLEND_ADDITIVE || out.color.a <= 0.0) {
64
+ out.clip = vec4<f32>(2.0, 2.0, 2.0, 1.0);
65
+ }
66
+ return out;
67
+ }
68
+
69
+ const PARTICLE_FLAG_SOFT_DEPTH : u32 = ${EMITTER_FLAG.SOFT_DEPTH}u;
70
+
71
+ @fragment
72
+ fn fs_main(in : ParticleVertexOut) {
73
+ let premultiplied = particle_premultiply(textureSample(atlas, atlas_sampler, in.uv) * in.color, in.blend);
74
+
75
+ var alpha = premultiplied.a;
76
+
77
+ if (alpha <= 0.0) {
78
+ return;
79
+ }
80
+
81
+ if ((in.flags & PARTICLE_FLAG_SOFT_DEPTH) != 0u) {
82
+ // the fade the draw applies to the same fragment, so the volume records the coverage the
83
+ // accumulators are weighted by
84
+ let voxel_resolution = vec2<u32>(warp.voxel_width, warp.voxel_height);
85
+ alpha = alpha * particle_avboit_voxel_fade(scene_depth, in.clip.xy, voxel_resolution, in.view_depth, camera);
86
+ }
87
+
88
+ // the coverage the draw weights this fragment by, through the same function
89
+ let coverage = avboit_coverage(alpha);
90
+
91
+ if (coverage <= 0.0) {
92
+ // additive, faded out against the surface behind it, or fully transparent: occludes nothing
93
+ return;
94
+ }
95
+
96
+ let extinction = avboit_transmittance_to_extinction(vec3<f32>(1.0 - coverage));
97
+
98
+ let p = avboit_view_depth_to_physical(&warp, in.view_depth);
99
+
100
+ // in.clip is @builtin(position): .xy the low-resolution pixel
101
+ let texel = vec2<u32>(in.clip.xy);
102
+ let column = texel.y * warp.voxel_width + texel.x;
103
+
104
+ // linear splat between the two slices around the fragment
105
+ let c = p - 0.5;
106
+ let slice = i32(floor(c));
107
+ let fraction = c - floor(c);
108
+
109
+ avboit_splat_slice(column, slice, extinction * (1.0 - fraction), texel);
110
+ avboit_splat_slice(column, slice + 1, extinction * fraction, texel);
111
+ }
112
+ `, [
113
+ chunk_particle_billboard_vertex,
114
+ chunk_particle_avboit_voxel_fade,
115
+ chunk_avboit_coverage,
116
+ chunk_avboit_transmittance_to_extinction,
117
+ chunk_avboit_view_depth_to_physical,
118
+ chunk_avboit_splat_slice,
119
+ ]);
120
+
121
+ const descriptor = ShaderDescriptor.from({ label: "Particle AVBOIT Splat", body, resources });
122
+
123
+ // Built group by group: the atomics are fragment-only, and WebGPU refuses a read-write storage
124
+ // buffer that is visible to the vertex stage.
125
+ const groups = resources.groups;
126
+ const layout = PipelineLayoutDescriptor.from([
127
+ groups[0].generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
128
+ groups[PARTICLE_AVBOIT_SPLAT_BIND_GROUP_VOLUME].generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT),
129
+ ], resources.immediateSize);
130
+
131
+ /**
132
+ * The splat pipeline: no depth, one never-written attachment to size the raster.
133
+ * @type {RenderPipelineDescriptor}
134
+ */
135
+ export const PARTICLE_AVBOIT_SPLAT_PIPELINE = RenderPipelineDescriptor.from({
136
+ label: "Particle AVBOIT Splat",
137
+ layout,
138
+ vertex: { module: { code: descriptor.source }, entryPoint: "vs_main" },
139
+ fragment: {
140
+ module: { code: descriptor.source },
141
+ entryPoint: "fs_main",
142
+ targets: [{ format: AVBOIT_SPLAT_DUMMY_FORMAT, writeMask: 0 }],
143
+ },
144
+ primitive: { topology: "triangle-list", cullMode: "none" },
145
+ });
146
+
147
+ /** The splat shader's resource set, for building its bind groups against the layout above. */
148
+ export const PARTICLE_AVBOIT_SPLAT_RESOURCES = resources;
149
+
150
+ /** The assembled shader, for the validity tier. */
151
+ export const shader_particle_avboit_splat = descriptor;
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_karis_blur4x4_sample.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,yCAFU,SAAS,CA6CjB;0BAlDwB,oCAAoC"}
1
+ {"version":3,"file":"chunk_karis_blur4x4_sample.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,yCAFU,SAAS,CAkDjB;0BAvDwB,oCAAoC"}
@@ -1,4 +1,5 @@
1
- import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
1
+ import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
2
+ import { F16_MAX_DEFINITION } from "../../shader/chunk/math/F16_MAX_DEFINITION.js";
2
3
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
4
 
4
5
  /**
@@ -21,10 +22,14 @@ fn karis_blur4x4_sample(
21
22
  let c10 = vec2( c00.x + uv_texel_size.x*2.0 , c00.y );
22
23
  let c11 = vec2( c10.x , c01.y );
23
24
 
24
- let t00 = textureSampleLevel(source, sampler_linear, c00, 0).rgb;
25
- let t01 = textureSampleLevel(source, sampler_linear, c01, 0).rgb;
26
- let t10 = textureSampleLevel(source, sampler_linear, c10, 0).rgb;
27
- let t11 = textureSampleLevel(source, sampler_linear, c11, 0).rgb;
25
+ let t00_raw = textureSampleLevel(source, sampler_linear, c00, 0).rgb;
26
+ let t00 = select(vec3<f32>(0.0), clamp(t00_raw, vec3<f32>(0.0), vec3<f32>(F16_MAX)), t00_raw == t00_raw);
27
+ let t01_raw = textureSampleLevel(source, sampler_linear, c01, 0).rgb;
28
+ let t01 = select(vec3<f32>(0.0), clamp(t01_raw, vec3<f32>(0.0), vec3<f32>(F16_MAX)), t01_raw == t01_raw);
29
+ let t10_raw = textureSampleLevel(source, sampler_linear, c10, 0).rgb;
30
+ let t10 = select(vec3<f32>(0.0), clamp(t10_raw, vec3<f32>(0.0), vec3<f32>(F16_MAX)), t10_raw == t10_raw);
31
+ let t11_raw = textureSampleLevel(source, sampler_linear, c11, 0).rgb;
32
+ let t11 = select(vec3<f32>(0.0), clamp(t11_raw, vec3<f32>(0.0), vec3<f32>(F16_MAX)), t11_raw == t11_raw);
28
33
 
29
34
  let luma00 = rgb_to_luminance(t00);
30
35
  let luma01 = rgb_to_luminance(t01);
@@ -47,6 +52,7 @@ fn karis_blur4x4_sample(
47
52
  ) * norm;
48
53
  }
49
54
  `, [
55
+ F16_MAX_DEFINITION,
50
56
  chunk_rgb_to_luminance
51
57
  ]
52
58
  );
@@ -1 +1 @@
1
- {"version":3,"file":"graph_atorus_denoise_luma.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;GAWG;AACH;IAT+B,KAAK;IACT,UAAU,EAA1B,MAAM;IACU,WAAW,EAA3B,MAAM;IACU,YAAY,EAA5B,MAAM;IACW,UAAU,GAA3B,MAAM;IACU,eAAe,EAA/B,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACN,MAAM,CA+FlB"}
1
+ {"version":3,"file":"graph_atorus_denoise_luma.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;GAWG;AACH;IAT+B,KAAK;IACT,UAAU,EAA1B,MAAM;IACU,WAAW,EAA3B,MAAM;IACU,YAAY,EAA5B,MAAM;IACW,UAAU,GAA3B,MAAM;IACU,eAAe,EAA/B,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACN,MAAM,CAqFlB"}
@@ -1,13 +1,11 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
3
3
  import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
4
- import { create_full_quad_pipeline_descriptor } from "../../shader/fullscreen/create_full_quad_pipeline_descriptor.js";
4
+ import { ImageShader } from "../../shader/ImageShader.js";
5
5
  import { fragment_shader_denoise_ao } from "./fragment_shader_denoise_ao.js";
6
6
 
7
- const render_pipeline_descriptor_denoise = create_full_quad_pipeline_descriptor({
8
- label: "A-torus Denoise",
9
- fragment_code: fragment_shader_denoise_ao.source,
10
- layout: fragment_shader_denoise_ao.resources.generatePipelineLayout(GPUShaderStage.FRAGMENT),
7
+ const shader_denoise_luma_spatial = ImageShader.from({
8
+ descriptor: fragment_shader_denoise_ao,
11
9
  targets: [
12
10
  {
13
11
  format: "rg16float"
@@ -79,15 +77,9 @@ export function graph_atorus_denoise_luma({
79
77
  },
80
78
  };
81
79
 
82
- const resource_set = fragment_shader_denoise_ao.resources;
83
-
84
- const pass = encoder.constructRenderPass({
85
- pipeline: render_pipeline_descriptor_denoise,
86
- bindings: resource_set.generateBindings(bindings),
87
- // this pass is built by hand rather than through ImageShader.draw, so the immediate
88
- // `settings` has to be written here — the pipeline layout above already declares
89
- // its size, and a pass whose slots were never written is refused
90
- immediate: encoder.writeImmediate(resource_set, bindings),
80
+ shader_denoise_luma_spatial.draw({
81
+ encoder,
82
+ bindings,
91
83
  colorAttachments: [
92
84
  {
93
85
  loadOp: "clear",
@@ -97,10 +89,6 @@ export function graph_atorus_denoise_luma({
97
89
  }
98
90
  ]
99
91
  });
100
-
101
- pass.draw(3);
102
-
103
- pass.end();
104
92
  }
105
93
 
106
94
  const denoise_builder = graph.add(`Spatial Denoise ${(i + 1)}/${iterations}`, denoise_data, pass_denoise);
@@ -163,7 +163,7 @@ export class GTAO {
163
163
  graph.pop_scope();
164
164
 
165
165
  return {
166
- visibility: moments_output,
166
+ visibility: moments,
167
167
  occlusion: filtered_occlusion,
168
168
  bent_normals: raw_bent_normals,
169
169
  };
@@ -1 +1 @@
1
- {"version":3,"file":"ao_reproject_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/ao_reproject_shader.js"],"names":[],"mappings":"AAgKA,8CAaE;4BAvK0B,6BAA6B"}
1
+ {"version":3,"file":"ao_reproject_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/gtao/ao_reproject_shader.js"],"names":[],"mappings":"AA8JA,8CAaE;4BArK0B,6BAA6B"}
@@ -8,6 +8,7 @@ import { ImageShader } from "../../shader/ImageShader.js";
8
8
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
9
9
  import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
10
10
  import { SAMPLER_LINEAR_UPSCALE } from "../../texture/SAMPLER_LINEAR_UPSCALE.js";
11
+ import { chunk_taa_velocity_confidence } from "../taa/shader_taa.js";
11
12
  import { chunk_taa_get_velocity } from "../velocity/chunk_taa_get_velocity.js";
12
13
 
13
14
  const resources = new ShaderResourceSetDescriptor();
@@ -72,11 +73,7 @@ fn main(
72
73
  // get velocity
73
74
  let velocity = taa_get_velocity( tVelocity, screenST );
74
75
 
75
- const TAA_VELOCITY_LIMIT = 128;
76
-
77
- let velocity_confidence = saturate(
78
- 1.0 - length(velocity) / TAA_VELOCITY_LIMIT
79
- );
76
+ let velocity_confidence = taa_velocity_confidence(velocity);
80
77
 
81
78
 
82
79
  // prev frame ST
@@ -154,6 +151,7 @@ fn main(
154
151
  `,
155
152
  [
156
153
  chunk_taa_get_velocity,
154
+ chunk_taa_velocity_confidence,
157
155
  chunk_texture_sample_catmullrom_hardware_5tap_uv,
158
156
  chunk_get_std_dev,
159
157
  ]
@@ -134,7 +134,7 @@ fn main(
134
134
  let screenspaceRadius = abs( ${GTAO_EFFECT_RADIUS} / pixelDirRBViewspaceSizeAtCenterZ);
135
135
 
136
136
  // fade out for small screen radii
137
- var visibility = saturate((10 - screenspaceRadius)/100)*0.5;
137
+ var visibility = 0.0;
138
138
  var bent_normal:vec3<f32>;
139
139
  var lighting: vec3<f32>;
140
140
  var lighting_weight_total = 0.0;
@@ -53,7 +53,7 @@ export class NSS {
53
53
  * @returns {number}
54
54
  */
55
55
  static recommended_jitter_sequence_size(upscale_ratio: number): number;
56
- static "__#203@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
56
+ static "__#200@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
57
57
  /**
58
58
  * @param {GraphicsContext} graphics
59
59
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_nss_luma_derivative.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js"],"names":[],"mappings":"AAGA;;;;;;;;;GASG;AACH,kDAiBE;0BA7BwB,oCAAoC"}
1
+ {"version":3,"file":"chunk_nss_luma_derivative.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH,kDAoBE;0BAhCwB,oCAAoC"}
@@ -1,4 +1,5 @@
1
- import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
1
+ import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
2
+ import { F16_MAX_DEFINITION } from "../../shader/chunk/math/F16_MAX_DEFINITION.js";
2
3
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
4
 
4
5
  /**
@@ -15,8 +16,10 @@ export const chunk_nss_luma_derivative = CodeChunk.from(
15
16
  //language=WGSL
16
17
  `
17
18
  fn nss_luma_derivative(current_rgb: vec3<f32>, history_rgb: vec3<f32>) -> f32 {
18
- let lc = rgb_to_luminance(current_rgb);
19
- let lh = rgb_to_luminance(history_rgb);
19
+ let current_finite = select(vec3<f32>(0.0), clamp(current_rgb, vec3<f32>(0.0), vec3<f32>(F16_MAX)), current_rgb == current_rgb);
20
+ let lc = rgb_to_luminance(current_finite);
21
+ let history_finite = select(vec3<f32>(0.0), clamp(history_rgb, vec3<f32>(0.0), vec3<f32>(F16_MAX)), history_rgb == history_rgb);
22
+ let lh = rgb_to_luminance(history_finite);
20
23
 
21
24
  // tonemap the luma to compress HDR before differencing — same trick TAA
22
25
  // uses to keep specular highlights from saturating the variance metric.
@@ -26,6 +29,7 @@ fn nss_luma_derivative(current_rgb: vec3<f32>, history_rgb: vec3<f32>) -> f32 {
26
29
  return saturate(abs(lc_t - lh_t) * 4.0);
27
30
  }
28
31
  `, [
32
+ F16_MAX_DEFINITION,
29
33
  chunk_rgb_to_luminance,
30
34
  ]
31
35
  );
@@ -1 +1 @@
1
- {"version":3,"file":"shader_nss_postprocess.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_postprocess.js"],"names":[],"mappings":"AAmSA,mDAIG;8BAtS2B,+BAA+B"}
1
+ {"version":3,"file":"shader_nss_postprocess.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_postprocess.js"],"names":[],"mappings":"AAqSA,mDAIG;8BAvS2B,+BAA+B"}
@@ -1,4 +1,5 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { F16_MAX_DEFINITION } from "../../shader/chunk/math/F16_MAX_DEFINITION.js";
2
3
  import { ComputeShader } from "../../shader/ComputeShader.js";
3
4
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
4
5
  import { SAMPLER_LINEAR_UPSCALE } from "../../texture/SAMPLER_LINEAR_UPSCALE.js";
@@ -60,7 +61,7 @@ const NSS_EXPOSURE: f32 = 7.38905609893; // e^2, matches ARM's NSSCommon.ush
60
61
  // next frame's history and stays there. NaN fails every comparison including with itself, which is
61
62
  // what the componentwise test below is.
62
63
  fn nss_tonemap(rgb: vec3<f32>) -> vec3<f32> {
63
- let finite = select(vec3<f32>(0.0), min(rgb, vec3<f32>(65504f)), rgb == rgb);
64
+ let finite = select(vec3<f32>(0.0), min(rgb, vec3<f32>(F16_MAX)), rgb == rgb);
64
65
  let m = max(max(finite.r, finite.g), finite.b);
65
66
  return finite / (1.0 + m);
66
67
  }
@@ -285,6 +286,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
285
286
  textureStore(tOutput, out_st, vec4<f32>(final_rgb, theta));
286
287
  }
287
288
  `, [
289
+ F16_MAX_DEFINITION,
288
290
  NSS_SETTINGS_STRUCT.declaration_chunk,
289
291
  ]
290
292
  );
@@ -1 +1 @@
1
- {"version":3,"file":"shader_nss_preprocess.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_preprocess.js"],"names":[],"mappings":"AA8OA,kDAIG;8BAjP2B,+BAA+B"}
1
+ {"version":3,"file":"shader_nss_preprocess.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_preprocess.js"],"names":[],"mappings":"AAiPA,kDAIG;8BAnP2B,+BAA+B"}
@@ -1,4 +1,5 @@
1
1
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { F16_MAX_DEFINITION } from "../../shader/chunk/math/F16_MAX_DEFINITION.js";
2
3
  import { ComputeShader } from "../../shader/ComputeShader.js";
3
4
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
4
5
  import { SAMPLER_LINEAR_UPSCALE } from "../../texture/SAMPLER_LINEAR_UPSCALE.js";
@@ -72,7 +73,8 @@ const NSS_EXPOSURE: f32 = 7.38905609893; // e^2 — matches ARM's NSSCommon.ush
72
73
  // Karis tonemap (max-of-channels), applied to EXPOSURE-scaled colour.
73
74
  // ARM's training distribution: Tonemap(EXPOSURE * raw) -> network input.
74
75
  fn nss_tonemap_exposure(rgb: vec3<f32>) -> vec3<f32> {
75
- let scaled = rgb * NSS_EXPOSURE;
76
+ let finite = select(vec3<f32>(0.0), clamp(rgb, vec3<f32>(0.0), vec3<f32>(F16_MAX)), rgb == rgb);
77
+ let scaled = finite * NSS_EXPOSURE;
76
78
  let m = max(max(scaled.r, scaled.g), scaled.b);
77
79
  return scaled / (1.0 + m);
78
80
  }
@@ -230,6 +232,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
230
232
  textureStore(tNearestOffset, st, vec4<f32>(nearest_packed, 0.0, 0.0));
231
233
  }
232
234
  `, [
235
+ F16_MAX_DEFINITION,
233
236
  chunk_nss_find_nearest_depth,
234
237
  chunk_nss_luma_derivative,
235
238
  NSS_SETTINGS_STRUCT.declaration_chunk,
@@ -1 +1 @@
1
- {"version":3,"file":"downsample_karis.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/downsample_karis.js"],"names":[],"mappings":"AA6EA,2CASG;4BAnFyB,6BAA6B"}
1
+ {"version":3,"file":"downsample_karis.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/downsample_karis.js"],"names":[],"mappings":"AAgFA,2CASG;4BArFyB,6BAA6B"}
@@ -1,4 +1,5 @@
1
- import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
1
+ import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
2
+ import { F16_MAX_DEFINITION } from "../../shader/chunk/math/F16_MAX_DEFINITION.js";
2
3
  import { chunk_uv_to_texel_coordinate } from "../../shader/chunk/texture/chunk_uv_to_texel_coordinate.js";
3
4
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
4
5
  import { ImageShader } from "../../shader/ImageShader.js";
@@ -51,7 +52,8 @@ fn main(
51
52
  for(var y = source_bounds_min.y ; y <= source_bounds_max.y ; y++){
52
53
  for(var x = source_bounds_min.x ; x<= source_bounds_max.x ; x++){
53
54
 
54
- let texel = textureLoad(tInput, vec2u(x,y), 0);
55
+ let texel_raw = textureLoad(tInput, vec2u(x,y), 0);
56
+ let texel = select(vec4<f32>(0.0), clamp(texel_raw, vec4<f32>(0.0), vec4<f32>(F16_MAX)), texel_raw == texel_raw);
55
57
  let depth = textureLoad(tDepth, vec2u(x,y), 0).r;
56
58
 
57
59
  let luma = rgb_to_luminance(texel.rgb);
@@ -67,9 +69,10 @@ fn main(
67
69
  }
68
70
 
69
71
 
70
- return select(result, result / weight_sum, weight_sum > 1e-7);
72
+ return select(result, result / max(weight_sum, 1e-7), weight_sum > 1e-7);
71
73
  }
72
74
  `, [
75
+ F16_MAX_DEFINITION,
73
76
  chunk_rgb_to_luminance,
74
77
  chunk_uv_to_texel_coordinate,
75
78
  ]
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_ssr_temporal_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js"],"names":[],"mappings":"AAUA,gGAAgG;AAChG,sDA6IuH;0BAxJ7F,uCAAuC"}
1
+ {"version":3,"file":"chunk_ssr_temporal_accumulate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js"],"names":[],"mappings":"AAWA,gGAAgG;AAChG,sDA6IuH;0BAzJ7F,uCAAuC"}
@@ -1,7 +1,8 @@
1
1
  import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
2
  import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
3
3
  import { chunk_decode_g_buffer_normal } from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
4
- import { chunk_is_finite } from "../../../shader/chunk/math/chunk_is_finite.js";
4
+ import { chunk_is_finite } from "../../../shader/chunk/math/chunk_is_finite.js";
5
+ import { F16_MAX_DEFINITION } from "../../../shader/chunk/math/F16_MAX_DEFINITION.js";
5
6
  import { chunk_decode_g_buffer_roughness } from "../../../shader/chunk/material/chunk_decode_g_buffer_roughness.js";
6
7
  import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
7
8
  import { chunk_texel_coordinate_to_uv } from "../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
@@ -144,10 +145,10 @@ fn ssr_temporal_accumulate(current: vec4f, previous: vec4f, previous_age: f32,
144
145
  var result: SSRAccumulation;
145
146
  // Post-spatial passes receive uncertainty of the mean, rather than the raw
146
147
  // sample distribution or the resolve pass's within-ray variance.
147
- result.radiance = vec4f(color, min(65504.0,sample_variance/age));
148
+ result.radiance = vec4f(color, min(F16_MAX,sample_variance/age));
148
149
  result.age = age;
149
150
  result.short_luma = select(short_luma, rgb_to_luminance(color), rectified);
150
151
  return result;
151
152
  }
152
- `, [chunk_rgb_to_luminance, chunk_decode_g_buffer_normal, chunk_is_finite, chunk_decode_g_buffer_roughness,
153
+ `, [F16_MAX_DEFINITION, chunk_rgb_to_luminance, chunk_decode_g_buffer_normal, chunk_is_finite, chunk_decode_g_buffer_roughness,
153
154
  chunk_project_position_from_depth, chunk_texel_coordinate_to_uv, chunk_get_view_space_depth, chunk_is_background]);
@@ -1 +1 @@
1
- {"version":3,"file":"ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js"],"names":[],"mappings":"AAmWA;;;;;;;GAOG;AACH,iCAFU,WAAW,CAgBlB;4BAtWyB,gCAAgC"}
1
+ {"version":3,"file":"ssr_resolve_shader.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js"],"names":[],"mappings":"AAsWA;;;;;;;GAOG;AACH,iCAFU,WAAW,CAgBlB;4BAxWyB,gCAAgC"}