@woosh/meep-engine 3.55.0 → 3.57.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
- package/src/core/binary/BitSet.js +1 -1
- package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
- package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
- package/src/core/binary/FLOAT16_MAX.js +1 -0
- package/src/core/binary/base58/base58_encode.js +2 -2
- package/src/core/binary/type/TypeBuilder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
- package/src/core/collection/CuckooFilter.js +1 -1
- package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqual.js +33 -58
- package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
- package/src/core/collection/array/typed/float32_array_hash.js +38 -38
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
- package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
- package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +3 -19
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +4 -28
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +62 -64
- package/src/core/function/FunctionCompiler.js +4 -4
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +3 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
- package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
- package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
- package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
- package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/ConicRay.js +230 -237
- package/src/core/localization/LocaleDataset.d.ts +6 -0
- package/src/core/localization/LocaleDataset.d.ts.map +1 -1
- package/src/core/localization/LocaleDataset.js +48 -37
- package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
- package/src/core/localization/LocalizationEngine.js +3 -2
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
- package/src/core/math/lookup/ParameterLookupTable.js +3 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
- package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
- package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
- package/src/core/model/DebouncedObservedBoolean.js +1 -1
- package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeInstance.js +2 -7
- package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
- package/src/core/model/object/optional_equality.d.ts +3 -3
- package/src/core/model/object/optional_equality.d.ts.map +1 -1
- package/src/core/model/object/optional_equality.js +10 -27
- package/src/core/model/object/write_property.js +1 -1
- package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +14 -2
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
- package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
- package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
- package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
- package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +4 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/ecs/transform/Transform64.d.ts +21 -0
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +26 -0
- package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +2 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
- package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
- package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputSystem.js +2 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
- package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
- package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
- package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
- package/src/engine/intelligence/mcts/StateNode.js +366 -364
- package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
- package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
- package/src/engine/navigation/ecs/components/Path.js +2 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +2 -6
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +3 -16
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +3 -18
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
- package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
- package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
- package/src/engine/save/StorageBackedList.d.ts +5 -0
- package/src/engine/save/StorageBackedList.d.ts.map +1 -1
- package/src/engine/save/StorageBackedList.js +161 -144
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +394 -391
- package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
- package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
- package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
- package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
- package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
- package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
- package/src/format/image/avif/av1/encode/quantise.js +1 -55
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
- package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
- package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
- package/src/format/texture/basis/transcode/fit_endpoints.js +1 -1
- package/src/format/texture/basis/uastc/uastc_decode_block.d.ts.map +1 -1
- package/src/format/texture/basis/uastc/uastc_decode_block.js +2 -19
- package/src/generation/foliage/ANNUAL_SHOOTS_BRIEF_2026_10_25.md +220 -0
- package/src/generation/foliage/CROWN_FILLING_BRIEF_2026_10_26.md +172 -0
- package/src/generation/foliage/FOLIAGE_DESIGN.md +165 -15
- package/src/generation/foliage/LEAF_ARCHITECTURE_BRIEF_2026_10_26.md +158 -0
- package/src/generation/foliage/SHOOT_SYSTEMS_ALL_SPECIES_BRIEF_2026_10_26.md +248 -0
- package/src/generation/foliage/SPEEDTREE_COMPARISON_2026_10_24.md +694 -0
- package/src/generation/foliage/analysis/CrownOpacity.d.ts +118 -0
- package/src/generation/foliage/analysis/CrownOpacity.d.ts.map +1 -0
- package/src/generation/foliage/analysis/CrownOpacity.js +182 -0
- package/src/generation/foliage/analysis/crown_opacity_frames.d.ts +10 -0
- package/src/generation/foliage/analysis/crown_opacity_frames.d.ts.map +1 -0
- package/src/generation/foliage/analysis/crown_opacity_frames.js +132 -0
- package/src/generation/foliage/analysis/crown_opacity_measure.d.ts +51 -0
- package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -0
- package/src/generation/foliage/analysis/crown_opacity_measure.js +649 -0
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts +66 -0
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -0
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +192 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts +27 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.js +58 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +3 -2
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -1
- package/src/generation/foliage/animation/build_tree_wind_rig.js +12 -30
- package/src/generation/foliage/animation/tree_wind_bend_limit.d.ts +12 -0
- package/src/generation/foliage/animation/tree_wind_bend_limit.d.ts.map +1 -0
- package/src/generation/foliage/animation/tree_wind_bend_limit.js +13 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +5 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +6 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +23 -6
- package/src/generation/foliage/config/{BranchLevelConfig.d.ts → BranchGeneratorConfig.d.ts} +61 -75
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/{BranchLevelConfig.js → BranchGeneratorConfig.js} +83 -126
- package/src/generation/foliage/config/BranchSpawnRule.d.ts +118 -0
- package/src/generation/foliage/config/BranchSpawnRule.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchSpawnRule.js +217 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +1 -1
- package/src/generation/foliage/config/FoliageCardType.js +2 -2
- package/src/generation/foliage/config/FoliageConfig.d.ts +23 -45
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/FoliageConfig.js +47 -93
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +12 -20
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/FoliageMaterialConfig.js +261 -279
- package/src/generation/foliage/config/FoliageSpawnRule.d.ts +77 -0
- package/src/generation/foliage/config/FoliageSpawnRule.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageSpawnRule.js +135 -0
- package/src/generation/foliage/config/FoliageTileContent.d.ts +9 -0
- package/src/generation/foliage/config/FoliageTileContent.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageTileContent.js +12 -0
- package/src/generation/foliage/config/LeafApexShape.d.ts +12 -0
- package/src/generation/foliage/config/LeafApexShape.d.ts.map +1 -0
- package/src/generation/foliage/config/LeafApexShape.js +17 -0
- package/src/generation/foliage/config/LeafArchitecture.d.ts +155 -0
- package/src/generation/foliage/config/LeafArchitecture.d.ts.map +1 -0
- package/src/generation/foliage/config/LeafArchitecture.js +288 -0
- package/src/generation/foliage/config/LeafBaseShape.d.ts +14 -0
- package/src/generation/foliage/config/LeafBaseShape.d.ts.map +1 -0
- package/src/generation/foliage/config/LeafBaseShape.js +21 -0
- package/src/generation/foliage/config/LeafLobation.d.ts +10 -0
- package/src/generation/foliage/config/LeafLobation.d.ts.map +1 -0
- package/src/generation/foliage/config/LeafLobation.js +14 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +11 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -1
- package/src/generation/foliage/config/PhyllotaxisMode.js +36 -0
- package/src/generation/foliage/config/ShootBudZone.d.ts +105 -0
- package/src/generation/foliage/config/ShootBudZone.d.ts.map +1 -0
- package/src/generation/foliage/config/ShootBudZone.js +219 -0
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts +84 -0
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/ShootGrowthConfig.js +146 -0
- package/src/generation/foliage/config/ShootSystemRule.d.ts +144 -0
- package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -0
- package/src/generation/foliage/config/ShootSystemRule.js +316 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +1 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +40 -8
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.js +124 -68
- package/src/generation/foliage/config/TreeWindConfig.d.ts +23 -10
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeWindConfig.js +34 -25
- package/src/generation/foliage/index.d.ts +19 -2
- package/src/generation/foliage/index.js +63 -44
- package/src/generation/foliage/material/FoliageAtlasCutout.d.ts +59 -0
- package/src/generation/foliage/material/FoliageAtlasCutout.d.ts.map +1 -0
- package/src/generation/foliage/material/FoliageAtlasCutout.js +93 -0
- package/src/generation/foliage/material/compute_foliage_variant_atlas_layout.d.ts +26 -0
- package/src/generation/foliage/material/compute_foliage_variant_atlas_layout.d.ts.map +1 -0
- package/src/generation/foliage/material/compute_foliage_variant_atlas_layout.js +63 -0
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +34 -0
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -0
- package/src/generation/foliage/material/foliage_atlas_cutout.js +174 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +110 -0
- package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -0
- package/src/generation/foliage/material/foliage_tile.js +286 -0
- package/src/generation/foliage/material/leaf_geometry.d.ts +103 -0
- package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -0
- package/src/generation/foliage/material/leaf_geometry.js +528 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +13 -33
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +356 -605
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +39 -4
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +637 -569
- package/src/generation/foliage/mesh/interpolate_ring_skin_weights4.d.ts +48 -0
- package/src/generation/foliage/mesh/interpolate_ring_skin_weights4.d.ts.map +1 -0
- package/src/generation/foliage/mesh/interpolate_ring_skin_weights4.js +232 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1023 -1049
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +9 -2
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +467 -454
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +1648 -870
- package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +35 -0
- package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/ShootFrameworkHash.js +129 -0
- package/src/generation/foliage/skeleton/ShootGirth.d.ts +51 -0
- package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/ShootGirth.js +212 -0
- package/src/generation/foliage/skeleton/ShootLightField.d.ts +73 -0
- package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/ShootLightField.js +197 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +106 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +217 -39
- package/src/generation/foliage/skeleton/flare_lobe_phase_offset.d.ts +13 -0
- package/src/generation/foliage/skeleton/flare_lobe_phase_offset.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/flare_lobe_phase_offset.js +16 -0
- package/src/generation/foliage/skeleton/foliage_card_density.d.ts +71 -0
- package/src/generation/foliage/skeleton/foliage_card_density.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/foliage_card_density.js +101 -0
- package/src/generation/foliage/skeleton/foliage_senescence.d.ts +101 -0
- package/src/generation/foliage/skeleton/foliage_senescence.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/foliage_senescence.js +149 -0
- package/src/generation/foliage/skeleton/foliage_unit_cards.d.ts +76 -0
- package/src/generation/foliage/skeleton/foliage_unit_cards.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/foliage_unit_cards.js +95 -0
- package/src/generation/foliage/skeleton/shoot_demography.d.ts +22 -0
- package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/shoot_demography.js +96 -0
- package/src/generation/foliage/skeleton/shoot_geometry.d.ts +66 -0
- package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/shoot_geometry.js +109 -0
- package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +166 -0
- package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/shoot_systems_simulate.js +588 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +28 -12
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +137 -102
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +112 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +408 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +208 -206
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +5 -2
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +2048 -1871
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +231 -0
- package/src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.d.ts +14 -0
- package/src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.js +26 -0
- package/src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.js +20 -0
- package/src/generation/grid/generation/road/GridTaskGenerateRoads.d.ts.map +1 -1
- package/src/generation/grid/generation/road/GridTaskGenerateRoads.js +4 -1
- package/src/generation/markers/GridCellActionPlaceMarkerGroup.d.ts +1 -0
- package/src/generation/markers/GridCellActionPlaceMarkerGroup.d.ts.map +1 -1
- package/src/generation/markers/GridCellActionPlaceMarkerGroup.js +98 -86
- package/src/shade/SHADER_F16_PROPOSAL_2026_10_24.md +263 -0
- package/src/shade/descriptor/WebGPUExtensionType.d.ts +17 -0
- package/src/shade/descriptor/WebGPUExtensionType.d.ts.map +1 -1
- package/src/shade/descriptor/WebGPUExtensionType.js +31 -1
- package/src/shade/playground/foliage_wind/FoliageRigOverlay.d.ts +37 -0
- package/src/shade/playground/foliage_wind/FoliageRigOverlay.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/FoliageRigOverlay.js +491 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +600 -602
- package/src/shade/playground/foliage_wind/index.html +6 -0
- package/src/shade/playground/foliage_wind/main.js +14 -0
- package/src/shade/renderer/Renderer.d.ts +5 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +25 -2
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -1
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +2 -1
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -1
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +2 -1
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -1
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +4 -2
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +403 -401
- package/src/shade/renderer/camera/OrbitalCameraController.d.ts +1 -62
- package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +1 -1
- package/src/shade/renderer/camera/OrbitalCameraController.js +1 -374
- package/src/shade/renderer/deferred/indirect/chunk_lpv_2d_cache_sample_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_2d_cache_sample_irradiance.js +3 -0
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +6 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +2 -2
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +6 -3
- package/src/shade/renderer/fluid/GPU_FLUID_OCCUPANCY_AND_SOTA_REVIEW_2026_10_26.md +361 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +335 -241
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +108 -101
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +69 -67
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +7 -6
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +341 -287
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -4
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +427 -400
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +10 -5
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +532 -190
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -237
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +2 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +282 -245
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +1 -3
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +139 -109
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +257 -222
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +8 -7
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +119 -92
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +6 -9
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +229 -181
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +17 -7
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +634 -621
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +8 -6
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +166 -149
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +8 -6
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +219 -183
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +142 -122
- package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +674 -663
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +63 -29
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +77 -87
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js +4 -3
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +11 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +17 -19
- package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +6 -19
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +2 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +2 -2
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +4 -9
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
- package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
- package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
- package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts +0 -14
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +0 -29
- package/src/shade/renderer/view/ViewManager.d.ts +1 -1
- package/src/shade/renderer/view/ViewManager.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +40 -3
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +660 -583
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
- package/src/shade/renderer/water/shader_water_avboit.js +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +27 -1
- package/src/view/controller/controls/ListController.d.ts.map +1 -1
- package/src/view/controller/controls/ListController.js +118 -113
- package/src/view/controller/controls/Vector1Control.js +97 -97
- package/src/view/elements/image/SvgImageView.d.ts +1 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +92 -90
- package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
- package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
- package/src/view/tooltip/gml/TooltipParser.js +2 -2
- package/src/engine/network/PriorityFetch.d.ts +0 -59
- package/src/engine/network/PriorityFetch.d.ts.map +0 -1
- package/src/engine/network/PriorityFetch.js +0 -193
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.js +0 -1
|
@@ -0,0 +1,588 @@
|
|
|
1
|
+
import { GOLDEN_RATIO } from "../../../core/math/GOLDEN_RATIO.js";
|
|
2
|
+
import { PI2 } from "../../../core/math/PI2.js";
|
|
3
|
+
import { clamp } from "../../../core/math/clamp.js";
|
|
4
|
+
import { phyllotaxis_sample_angle } from "../config/PhyllotaxisMode.js";
|
|
5
|
+
import { shoot_order_value } from "../config/ShootBudZone.js";
|
|
6
|
+
import { foliage_atlas_cutout } from "../material/foliage_atlas_cutout.js";
|
|
7
|
+
import { foliage_tile_layout } from "../material/foliage_tile.js";
|
|
8
|
+
import { foliage_card_leaf_area } from "./foliage_card_density.js";
|
|
9
|
+
import { foliage_unit_leaf_count } from "./foliage_unit_cards.js";
|
|
10
|
+
import { ShootFrameworkHash } from "./ShootFrameworkHash.js";
|
|
11
|
+
import { ShootGirth } from "./ShootGirth.js";
|
|
12
|
+
import { ShootLightField } from "./ShootLightField.js";
|
|
13
|
+
import { shoot_expected_yield, shoot_sample_unit_length } from "./shoot_demography.js";
|
|
14
|
+
import { shoot_locate_on_chain, shoot_normalize3, shoot_outward3, shoot_perpendicular3, shoot_radius } from "./shoot_geometry.js";
|
|
15
|
+
|
|
16
|
+
const GOLDEN_ANGLE = PI2 / (GOLDEN_RATIO * GOLDEN_RATIO);
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* Room (m) the light field leaves around the framework for the twig systems to grow into; leaf past it shades nothing
|
|
20
|
+
* and sees open sky. Chosen.
|
|
21
|
+
* @type {number}
|
|
22
|
+
*/
|
|
23
|
+
const LIGHT_FIELD_MARGIN = 2.0;
|
|
24
|
+
|
|
25
|
+
const SCRATCH_P = new Float32Array(3);
|
|
26
|
+
const SCRATCH_T = new Float32Array(3);
|
|
27
|
+
const SCRATCH_R = new Float64Array(3);
|
|
28
|
+
const SCRATCH_O = new Float64Array(3);
|
|
29
|
+
const SCRATCH_H = new Float64Array(3);
|
|
30
|
+
const SCRATCH_A = new Float64Array(3);
|
|
31
|
+
const SCRATCH_B = new Float64Array(3);
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* @typedef {Object} ShootCarrier
|
|
35
|
+
* @property {import("../config/ShootSystemRule.js").ShootSystemRule} rule
|
|
36
|
+
* @property {number} carrier framework branch
|
|
37
|
+
* @property {number} length metres
|
|
38
|
+
* @property {number[]} nodes the carrier's chain
|
|
39
|
+
* @property {number[]} edges
|
|
40
|
+
* @property {number[]} units lengths (m) of its last annual units, oldest first, ending at its tip
|
|
41
|
+
* @property {Float64Array} starts arc length (m) from its base where each unit starts
|
|
42
|
+
* @property {Float64Array} points world position of each unit boundary, `(units + 1) * 3`, the last its tip
|
|
43
|
+
* @property {number} first_season season its oldest unit grew in
|
|
44
|
+
* @property {Float64Array} [carrier_area] pipe area of what grows on each unit, after the simulation
|
|
45
|
+
* @property {Float64Array} [carrier_demand] radius each unit needs where its laterals join, after the simulation
|
|
46
|
+
*/
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* @typedef {Object} ShootAxis
|
|
50
|
+
* @property {number} system index of its carrier
|
|
51
|
+
* @property {number} parent mother axis, `-1` for the carrier
|
|
52
|
+
* @property {number} parent_unit unit of the mother it grew from, oldest first
|
|
53
|
+
* @property {number} u where along that unit, 0 base to 1 tip
|
|
54
|
+
* @property {number} node bud index on that unit, for the leaf spiral
|
|
55
|
+
* @property {number} order branching order, the carrier being `rule.carrier_order`
|
|
56
|
+
* @property {boolean} short a short shoot
|
|
57
|
+
* @property {number} generator its branch generator
|
|
58
|
+
* @property {number} phase random phase in [0, 1)
|
|
59
|
+
* @property {number[]} units lengths (m), oldest first
|
|
60
|
+
* @property {number[]} unit_seasons season each unit grew in
|
|
61
|
+
* @property {number[]} points world position of each unit boundary, `(units + 1) * 3`
|
|
62
|
+
* @property {number[]} radii radius (m) of the wood at each unit boundary, `units + 1`
|
|
63
|
+
* @property {number} anchor_edge carrier segment a first-order axis grows from, else -1
|
|
64
|
+
*/
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* Grows the twig systems of every carrier together, season by season, in the light their leaves make for each other,
|
|
68
|
+
* for `seasons` seasons: the tree's age, so every unit of every carrier has had the time since it grew to grow its
|
|
69
|
+
* twigs.
|
|
70
|
+
*
|
|
71
|
+
* Each season:
|
|
72
|
+
* 1. **Light.** The leaves alive last season are put in a {@link ShootLightField}, and each shoot reads the relative
|
|
73
|
+
* irradiance where it grows.
|
|
74
|
+
* 2. **Extension.** Every living long axis grows a terminal unit, bent from its last by the generator's phototropism,
|
|
75
|
+
* gravitropism and zigzag, `terminal_length + terminal_length_slope *` its last unit long on average.
|
|
76
|
+
* 3. **Short shoots** live on at `short_shoot_survival`, less in light too dim for a shoot to replace itself.
|
|
77
|
+
* 4. **Buds.** Last season's units burst their buds: by zone and mother order, a `long` share grow long shoots and a
|
|
78
|
+
* `short` share short shoots. A `sylleptic` share of this season's units' buds grow at once.
|
|
79
|
+
* 5. **Shedding.** A new shoot in relative light `Q` survives at `p = net_yield(Q) / yield`. That is the species'
|
|
80
|
+
* net shoots per shoot at that light, over the gross new shoots its mother makes. Of a season's new shoots the
|
|
81
|
+
* sum of their `p` survive, with a carried-over remainder so the count is exact on average. They are ranked by
|
|
82
|
+
* `log p` plus the rank of oak's shedding: the highest orders, the youngest axes and the shortest shoots go first
|
|
83
|
+
* (Buck-Sorlin & Bell 1998, Bot. J. Linn. Soc. 127: 371-391, p. 388). So the shaded go before the lit, and among
|
|
84
|
+
* equally lit shoots an established axis outlasts a new lateral. A shed terminal sheds its whole axis with
|
|
85
|
+
* everything on it, as oak sheds only at an axis's base (p. 388). So a branch in deep shade, whose terminals are
|
|
86
|
+
* shed, dies.
|
|
87
|
+
*
|
|
88
|
+
* The wood thickens season by season with what it carries (`ShootGirth`): twigs, carriers, and the framework above
|
|
89
|
+
* them. A shoot whose path would run into framework wood as thick as it is that season is a blocked bud and does not
|
|
90
|
+
* grow; its mother's junction is the one exception. A blocked terminal leaves its axis without a unit that season. A
|
|
91
|
+
* shoot whose wood the framework, or its own girth, has grown into by the end of a season is engulfed and dies with
|
|
92
|
+
* everything on it.
|
|
93
|
+
*
|
|
94
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
95
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
96
|
+
* @param {ShootCarrier[]} carriers
|
|
97
|
+
* @param {number} seasons
|
|
98
|
+
* @param {function():number} rng
|
|
99
|
+
* @returns {ShootAxis[]} the living axes, a mother before its laterals
|
|
100
|
+
*/
|
|
101
|
+
export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng) {
|
|
102
|
+
const growth = species.shoot_growth;
|
|
103
|
+
// everything in the skeleton now is framework
|
|
104
|
+
const framework_segments = skeleton.segment_count;
|
|
105
|
+
const girth = new ShootGirth(skeleton, carriers, skeleton.branch_count, species.crown.pipe_model_exponent);
|
|
106
|
+
let framework = new ShootFrameworkHash(skeleton, framework_segments);
|
|
107
|
+
const leaf_survival = species.foliage.leaf_survival;
|
|
108
|
+
const yields = carriers.map(c => shoot_expected_yield(c.rule));
|
|
109
|
+
|
|
110
|
+
// Leaf area of one leaf, as the cards draw it
|
|
111
|
+
const leafy = new Map();
|
|
112
|
+
for (const rule of species.foliage_rules) {
|
|
113
|
+
leafy.set(rule.source, rule.short_shoot);
|
|
114
|
+
}
|
|
115
|
+
let leaf_area_each = 0;
|
|
116
|
+
if (leafy.size > 0) {
|
|
117
|
+
const layout = foliage_tile_layout(species);
|
|
118
|
+
const coverage = foliage_atlas_cutout(species).mean_coverage();
|
|
119
|
+
leaf_area_each = foliage_card_leaf_area(layout, species.foliage.card_type, coverage, 1.0) / layout.leaves_per_card;
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
const field = make_light_field(skeleton, growth.light_cell);
|
|
123
|
+
|
|
124
|
+
/** @type {Array<ShootAxis & {alive: boolean, birth: number, heading: number[], taken: Array<number[]|null>, exempt_branch: number, key: number}>} */
|
|
125
|
+
const axes = [];
|
|
126
|
+
/** buds spent on sylleptic shoots per carrier unit, by zone */
|
|
127
|
+
const carrier_taken = carriers.map(c => new Array(c.units.length).fill(null));
|
|
128
|
+
let remainder = 0.5;
|
|
129
|
+
|
|
130
|
+
const survival_at = (light, system) => clamp(growth.net_yield(light) / yields[system], 0, 1);
|
|
131
|
+
|
|
132
|
+
/**
|
|
133
|
+
* Where a bud on unit `k` of a mother sits, and the mother's tangent there, into SCRATCH_P / SCRATCH_T.
|
|
134
|
+
* @returns {{edge: number, u: number}|null} the carrier segment, for a carrier's bud
|
|
135
|
+
*/
|
|
136
|
+
const bud_site = (system, mother, k, u) => {
|
|
137
|
+
if (mother < 0) {
|
|
138
|
+
const c = carriers[system];
|
|
139
|
+
const located = shoot_locate_on_chain(skeleton, c.nodes, c.edges, (c.starts[k] + u * c.units[k]) / c.length);
|
|
140
|
+
skeleton.evaluate_segment_position(SCRATCH_P, 0, located.edge, located.u);
|
|
141
|
+
skeleton.evaluate_segment_tangent(SCRATCH_T, 0, located.edge, located.u);
|
|
142
|
+
shoot_normalize3(SCRATCH_T, SCRATCH_T[0], SCRATCH_T[1], SCRATCH_T[2]);
|
|
143
|
+
return located;
|
|
144
|
+
}
|
|
145
|
+
const p = axes[mother].points;
|
|
146
|
+
const a = k * 3, b = (k + 1) * 3;
|
|
147
|
+
SCRATCH_P[0] = p[a] + (p[b] - p[a]) * u;
|
|
148
|
+
SCRATCH_P[1] = p[a + 1] + (p[b + 1] - p[a + 1]) * u;
|
|
149
|
+
SCRATCH_P[2] = p[a + 2] + (p[b + 2] - p[a + 2]) * u;
|
|
150
|
+
shoot_normalize3(SCRATCH_T, p[b] - p[a], p[b + 1] - p[a + 1], p[b + 2] - p[a + 2]);
|
|
151
|
+
return null;
|
|
152
|
+
};
|
|
153
|
+
|
|
154
|
+
/**
|
|
155
|
+
* A lateral from bud `node` at `u` on unit `k` of `mother` (`-1` for the carrier), or -1 when the bud cannot grow:
|
|
156
|
+
* knocked out on a plagiotropic mother, or blocked by framework wood.
|
|
157
|
+
*/
|
|
158
|
+
const spawn = (system, mother, k, u, node, order, mean_length, short, season, candidates) => {
|
|
159
|
+
const c = carriers[system];
|
|
160
|
+
const rule = c.rule;
|
|
161
|
+
const located = bud_site(system, mother, k, u);
|
|
162
|
+
const px = SCRATCH_P[0], py = SCRATCH_P[1], pz = SCRATCH_P[2];
|
|
163
|
+
const mtx = SCRATCH_T[0], mty = SCRATCH_T[1], mtz = SCRATCH_T[2];
|
|
164
|
+
const mother_phase = mother < 0 ? skeleton.branch_phase_hash[c.carrier] : axes[mother].phase;
|
|
165
|
+
const mother_generator = mother < 0 ? rule.source : axes[mother].generator;
|
|
166
|
+
|
|
167
|
+
// radial direction at the bud: a frame around the mother's tangent turned by the leaf spiral
|
|
168
|
+
shoot_perpendicular3(SCRATCH_R, mtx, mty, mtz);
|
|
169
|
+
const rx0 = SCRATCH_R[0], ry0 = SCRATCH_R[1], rz0 = SCRATCH_R[2];
|
|
170
|
+
const sx0 = mty * rz0 - mtz * ry0;
|
|
171
|
+
const sy0 = mtz * rx0 - mtx * rz0;
|
|
172
|
+
const sz0 = mtx * ry0 - mty * rx0;
|
|
173
|
+
const ins = shoot_order_value(rule.insertion_angle, order - 1) * (0.85 + 0.3 * rng());
|
|
174
|
+
const cos_i = Math.cos(ins), sin_i = Math.sin(ins);
|
|
175
|
+
// a plagiotropic mother breaks no bud into the downward cone (its ventral knockout): the bud turns by the golden
|
|
176
|
+
// angle until it clears it, or does not break
|
|
177
|
+
const plagio = species.branches[mother_generator].plagiotropism;
|
|
178
|
+
const ventral_cos = plagio > 0 ? Math.cos(plagio * Math.PI * 0.5) : Infinity;
|
|
179
|
+
let phi = phyllotaxis_sample_angle(rule.phyllotaxis_mode, node, 1, mother_phase * PI2) + (rng() - 0.5) * 0.4;
|
|
180
|
+
let tx = 0, ty = 0, tz = 0;
|
|
181
|
+
let cleared = false;
|
|
182
|
+
for (let attempt = 0; attempt < 5 && !cleared; attempt++, phi += GOLDEN_ANGLE) {
|
|
183
|
+
const drx = Math.cos(phi) * rx0 + Math.sin(phi) * sx0;
|
|
184
|
+
const dry = Math.cos(phi) * ry0 + Math.sin(phi) * sy0;
|
|
185
|
+
const drz = Math.cos(phi) * rz0 + Math.sin(phi) * sz0;
|
|
186
|
+
tx = cos_i * mtx + sin_i * drx;
|
|
187
|
+
ty = cos_i * mty + sin_i * dry;
|
|
188
|
+
tz = cos_i * mtz + sin_i * drz;
|
|
189
|
+
cleared = -ty / Math.max(1e-9, Math.hypot(tx, ty, tz)) <= ventral_cos;
|
|
190
|
+
}
|
|
191
|
+
if (!cleared) return -1;
|
|
192
|
+
shoot_normalize3(SCRATCH_H, tx, ty, tz);
|
|
193
|
+
|
|
194
|
+
const len = short ? rule.short_shoot_growth : shoot_sample_unit_length(rng, mean_length, order, rule);
|
|
195
|
+
SCRATCH_A[0] = px;
|
|
196
|
+
SCRATCH_A[1] = py;
|
|
197
|
+
SCRATCH_A[2] = pz;
|
|
198
|
+
SCRATCH_B[0] = px + SCRATCH_H[0] * len;
|
|
199
|
+
SCRATCH_B[1] = py + SCRATCH_H[1] * len;
|
|
200
|
+
SCRATCH_B[2] = pz + SCRATCH_H[2] * len;
|
|
201
|
+
const exempt_branch = mother < 0 ? c.carrier : -1;
|
|
202
|
+
const exempt_edge = located !== null ? located.edge : -1;
|
|
203
|
+
// a shoot does not grow through wood that was there first, its own junction aside
|
|
204
|
+
if (framework.hits(SCRATCH_A, SCRATCH_B, shoot_radius(len, 0), exempt_branch, exempt_edge)) return -1;
|
|
205
|
+
|
|
206
|
+
const light = field.irradiance_at(px, py, pz);
|
|
207
|
+
axes.push({
|
|
208
|
+
system, parent: mother, parent_unit: k, u, node, order, short,
|
|
209
|
+
generator: short ? rule.short_target : rule.target,
|
|
210
|
+
phase: rng(),
|
|
211
|
+
units: [len],
|
|
212
|
+
unit_seasons: [season],
|
|
213
|
+
points: [px, py, pz, SCRATCH_B[0], SCRATCH_B[1], SCRATCH_B[2]],
|
|
214
|
+
radii: [],
|
|
215
|
+
anchor_edge: located !== null ? located.edge : -1,
|
|
216
|
+
exempt_branch,
|
|
217
|
+
heading: [SCRATCH_H[0], SCRATCH_H[1], SCRATCH_H[2]],
|
|
218
|
+
taken: [null],
|
|
219
|
+
birth: season,
|
|
220
|
+
alive: true,
|
|
221
|
+
key: 0
|
|
222
|
+
});
|
|
223
|
+
const m = axes.length - 1;
|
|
224
|
+
if (!short) {
|
|
225
|
+
const p = survival_at(light, system);
|
|
226
|
+
candidates.push({ axis: m, p, key: shed_rank(p, order, len, 0, rule, rng) });
|
|
227
|
+
axes[m].taken[0] = sylleptic(system, m, 0, len, order, season, candidates);
|
|
228
|
+
}
|
|
229
|
+
return m;
|
|
230
|
+
};
|
|
231
|
+
|
|
232
|
+
/** Buds of a unit grown this season that grow out at once; the buds they spent, by zone */
|
|
233
|
+
const sylleptic = (system, mother, k, unit_length, order, season, candidates) => {
|
|
234
|
+
const rule = carriers[system].rule;
|
|
235
|
+
if (order + 1 > rule.max_order) return null;
|
|
236
|
+
let taken = null;
|
|
237
|
+
let node = 0;
|
|
238
|
+
for (let z = 0; z < rule.zones.length; z++) {
|
|
239
|
+
const zone = rule.zones[z];
|
|
240
|
+
const n = zone.bud_count(unit_length, order);
|
|
241
|
+
const p = shoot_order_value(zone.sylleptic, order);
|
|
242
|
+
if (p > 0) {
|
|
243
|
+
const count = binomial(rng, n, p);
|
|
244
|
+
if (taken === null) taken = new Array(rule.zones.length).fill(0);
|
|
245
|
+
taken[z] = count;
|
|
246
|
+
const mean = lateral_mean(zone, order, unit_length);
|
|
247
|
+
for (let j = 0; j < count; j++) {
|
|
248
|
+
const u = lerp_u(zone.u_max, zone.u_min, (j + rng()) / Math.max(1, count));
|
|
249
|
+
spawn(system, mother, k, u, node + j, order + 1, mean, false, season, candidates);
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
node += n;
|
|
253
|
+
}
|
|
254
|
+
return taken;
|
|
255
|
+
};
|
|
256
|
+
|
|
257
|
+
/** Unit `k` of a mother, grown last season, bursts its buds */
|
|
258
|
+
const burst = (system, mother, k, unit_length, order, taken, season, candidates) => {
|
|
259
|
+
const rule = carriers[system].rule;
|
|
260
|
+
if (order + 1 > rule.max_order) return;
|
|
261
|
+
let node = 0;
|
|
262
|
+
for (let z = 0; z < rule.zones.length; z++) {
|
|
263
|
+
const zone = rule.zones[z];
|
|
264
|
+
const all = zone.bud_count(unit_length, order);
|
|
265
|
+
const n = all - (taken !== null ? taken[z] : 0);
|
|
266
|
+
const p_long = shoot_order_value(zone.long, order);
|
|
267
|
+
const p_short = shoot_order_value(zone.short, order);
|
|
268
|
+
let n_long = 0;
|
|
269
|
+
let n_short = 0;
|
|
270
|
+
if (p_short > 0) {
|
|
271
|
+
for (let i = 0; i < n; i++) {
|
|
272
|
+
const r = rng();
|
|
273
|
+
if (r < p_long) n_long++;
|
|
274
|
+
else if (r < p_long + p_short) n_short++;
|
|
275
|
+
}
|
|
276
|
+
} else {
|
|
277
|
+
n_long = binomial(rng, n, p_long);
|
|
278
|
+
}
|
|
279
|
+
const mean = lateral_mean(zone, order, unit_length);
|
|
280
|
+
for (let j = 0; j < n_long; j++) {
|
|
281
|
+
spawn(system, mother, k, lerp_u(zone.u_max, zone.u_min, (j + rng()) / Math.max(1, n_long)), node + j, order + 1, mean, false, season, candidates);
|
|
282
|
+
}
|
|
283
|
+
for (let j = 0; j < n_short; j++) {
|
|
284
|
+
spawn(system, mother, k, lerp_u(zone.u_max, zone.u_min, (j + rng()) / Math.max(1, n_short)), node + n_long + j, order + 1, 0, true, season, candidates);
|
|
285
|
+
}
|
|
286
|
+
node += all;
|
|
287
|
+
}
|
|
288
|
+
};
|
|
289
|
+
|
|
290
|
+
for (let season = 0; season < seasons; season++) {
|
|
291
|
+
// 1. Light from last season's leaves
|
|
292
|
+
if (season > 0) {
|
|
293
|
+
field.clear();
|
|
294
|
+
deposit_leaves(field, species, carriers, axes, season - 1, leafy, leaf_area_each, leaf_survival);
|
|
295
|
+
field.solve(growth.leaf_clumping);
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
/** @type {Array<{axis: number, p: number, key: number}>} key: the shedding rank, the highest kept */
|
|
299
|
+
const candidates = [];
|
|
300
|
+
|
|
301
|
+
// 2. Every living long axis extends by a terminal unit, a candidate for shedding with its whole axis
|
|
302
|
+
const extended = [];
|
|
303
|
+
const count_before = axes.length;
|
|
304
|
+
for (let m = 0; m < count_before; m++) {
|
|
305
|
+
const axis = axes[m];
|
|
306
|
+
if (!axis.alive || axis.short || axis.birth >= season) continue;
|
|
307
|
+
const rule = carriers[axis.system].rule;
|
|
308
|
+
const cfg = species.branches[axis.generator];
|
|
309
|
+
const n = axis.units.length;
|
|
310
|
+
const pts = axis.points;
|
|
311
|
+
const tip = n * 3;
|
|
312
|
+
const light = field.irradiance_at(pts[tip], pts[tip + 1], pts[tip + 2]);
|
|
313
|
+
shoot_outward3(SCRATCH_O, skeleton, pts[tip], pts[tip + 1], pts[tip + 2]);
|
|
314
|
+
const zig = cfg.internode_zigzag;
|
|
315
|
+
const h = axis.heading;
|
|
316
|
+
shoot_normalize3(
|
|
317
|
+
SCRATCH_H,
|
|
318
|
+
h[0] + cfg.phototropism * 0.5 * SCRATCH_O[0] + (rng() * 2 - 1) * zig,
|
|
319
|
+
h[1] + cfg.phototropism * 0.5 * SCRATCH_O[1] - cfg.gravitropism * 0.5 + (rng() * 2 - 1) * zig,
|
|
320
|
+
h[2] + cfg.phototropism * 0.5 * SCRATCH_O[2] + (rng() * 2 - 1) * zig
|
|
321
|
+
);
|
|
322
|
+
const prev = axis.units[n - 1];
|
|
323
|
+
const mean = shoot_order_value(rule.terminal_length, axis.order) + shoot_order_value(rule.terminal_length_slope, axis.order) * prev;
|
|
324
|
+
const len = shoot_sample_unit_length(rng, mean, axis.order, rule);
|
|
325
|
+
SCRATCH_A[0] = pts[tip];
|
|
326
|
+
SCRATCH_A[1] = pts[tip + 1];
|
|
327
|
+
SCRATCH_A[2] = pts[tip + 2];
|
|
328
|
+
SCRATCH_B[0] = pts[tip] + SCRATCH_H[0] * len;
|
|
329
|
+
SCRATCH_B[1] = pts[tip + 1] + SCRATCH_H[1] * len;
|
|
330
|
+
SCRATCH_B[2] = pts[tip + 2] + SCRATCH_H[2] * len;
|
|
331
|
+
if (framework.hits(SCRATCH_A, SCRATCH_B, shoot_radius(len, 0), axis.exempt_branch, axis.anchor_edge)) continue;
|
|
332
|
+
axis.units.push(len);
|
|
333
|
+
axis.unit_seasons.push(season);
|
|
334
|
+
axis.taken.push(null);
|
|
335
|
+
pts.push(SCRATCH_B[0], SCRATCH_B[1], SCRATCH_B[2]);
|
|
336
|
+
h[0] = SCRATCH_H[0];
|
|
337
|
+
h[1] = SCRATCH_H[1];
|
|
338
|
+
h[2] = SCRATCH_H[2];
|
|
339
|
+
const p_ext = survival_at(light, axis.system);
|
|
340
|
+
candidates.push({ axis: m, p: p_ext, key: shed_rank(p_ext, axis.order, len, season - axis.birth, rule, rng) });
|
|
341
|
+
extended.push(m);
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
// 3. Short shoots live on, a year's growth each, or die
|
|
345
|
+
for (let m = 0; m < count_before; m++) {
|
|
346
|
+
const axis = axes[m];
|
|
347
|
+
if (!axis.alive || !axis.short || axis.birth >= season) continue;
|
|
348
|
+
const rule = carriers[axis.system].rule;
|
|
349
|
+
const pts = axis.points;
|
|
350
|
+
const tip = axis.units.length * 3;
|
|
351
|
+
const light = field.irradiance_at(pts[tip], pts[tip + 1], pts[tip + 2]);
|
|
352
|
+
if (rng() < rule.short_shoot_survival * Math.min(1, growth.net_yield(light))) {
|
|
353
|
+
const g = rule.short_shoot_growth;
|
|
354
|
+
axis.units.push(g);
|
|
355
|
+
axis.unit_seasons.push(season);
|
|
356
|
+
pts.push(pts[tip] + axis.heading[0] * g, pts[tip + 1] + axis.heading[1] * g, pts[tip + 2] + axis.heading[2] * g);
|
|
357
|
+
} else {
|
|
358
|
+
axis.alive = false;
|
|
359
|
+
}
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
// 4. Units grown last season burst their buds: on the carriers and on every living long axis
|
|
363
|
+
for (let s = 0; s < carriers.length; s++) {
|
|
364
|
+
const c = carriers[s];
|
|
365
|
+
const k = season - 1 - c.first_season;
|
|
366
|
+
if (k >= 0 && k < c.units.length) {
|
|
367
|
+
burst(s, -1, k, c.units[k], c.rule.carrier_order, carrier_taken[s][k], season, candidates);
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
for (let m = 0; m < count_before; m++) {
|
|
371
|
+
const axis = axes[m];
|
|
372
|
+
if (!axis.alive || axis.short || axis.birth >= season) continue;
|
|
373
|
+
const k = axis.unit_seasons.lastIndexOf(season - 1);
|
|
374
|
+
if (k >= 0) {
|
|
375
|
+
burst(axis.system, m, k, axis.units[k], axis.order, axis.taken[k], season, candidates);
|
|
376
|
+
}
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
// 5. This season's units branch at once where their buds are sylleptic: the carriers' and the extensions'
|
|
380
|
+
for (let s = 0; s < carriers.length; s++) {
|
|
381
|
+
const c = carriers[s];
|
|
382
|
+
const k = season - c.first_season;
|
|
383
|
+
if (k >= 0 && k < c.units.length) {
|
|
384
|
+
carrier_taken[s][k] = sylleptic(s, -1, k, c.units[k], c.rule.carrier_order, season, candidates);
|
|
385
|
+
}
|
|
386
|
+
}
|
|
387
|
+
for (let i = 0; i < extended.length; i++) {
|
|
388
|
+
const m = extended[i];
|
|
389
|
+
const axis = axes[m];
|
|
390
|
+
const k = axis.units.length - 1;
|
|
391
|
+
axis.taken[k] = sylleptic(axis.system, m, k, axis.units[k], axis.order, season, candidates);
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
// 6. Shedding: the best-lit share of this season's new shoots survives
|
|
395
|
+
let expected = remainder;
|
|
396
|
+
for (let i = 0; i < candidates.length; i++) expected += candidates[i].p;
|
|
397
|
+
const keep = Math.floor(expected);
|
|
398
|
+
remainder = expected - keep;
|
|
399
|
+
candidates.sort((a, b) => b.key - a.key);
|
|
400
|
+
for (let i = keep; i < candidates.length; i++) {
|
|
401
|
+
axes[candidates[i].axis].alive = false;
|
|
402
|
+
}
|
|
403
|
+
// a dead mother takes everything on it; mothers come first
|
|
404
|
+
cascade(axes);
|
|
405
|
+
|
|
406
|
+
// 7. The wood thickens with what it now carries, and what it has grown into dies
|
|
407
|
+
girth.update(axes, season);
|
|
408
|
+
framework = new ShootFrameworkHash(skeleton, framework_segments);
|
|
409
|
+
for (let m = 0; m < axes.length; m++) {
|
|
410
|
+
const axis = axes[m];
|
|
411
|
+
if (!axis.alive) continue;
|
|
412
|
+
if (axis.parent >= 0 && !axes[axis.parent].alive) {
|
|
413
|
+
axis.alive = false;
|
|
414
|
+
continue;
|
|
415
|
+
}
|
|
416
|
+
const pts = axis.points;
|
|
417
|
+
const r = axis.radii;
|
|
418
|
+
for (let k = 0; k < axis.units.length; k++) {
|
|
419
|
+
SCRATCH_A[0] = pts[k * 3];
|
|
420
|
+
SCRATCH_A[1] = pts[k * 3 + 1];
|
|
421
|
+
SCRATCH_A[2] = pts[k * 3 + 2];
|
|
422
|
+
SCRATCH_B[0] = pts[k * 3 + 3];
|
|
423
|
+
SCRATCH_B[1] = pts[k * 3 + 4];
|
|
424
|
+
SCRATCH_B[2] = pts[k * 3 + 5];
|
|
425
|
+
if (framework.hits(SCRATCH_A, SCRATCH_B, Math.max(r[k], r[k + 1]), axis.exempt_branch, axis.anchor_edge)) {
|
|
426
|
+
axis.alive = false;
|
|
427
|
+
break;
|
|
428
|
+
}
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
// The living axes, a mother before its laterals
|
|
434
|
+
const index = new Int32Array(axes.length).fill(-1);
|
|
435
|
+
/** @type {ShootAxis[]} */
|
|
436
|
+
const living = [];
|
|
437
|
+
for (let m = 0; m < axes.length; m++) {
|
|
438
|
+
const axis = axes[m];
|
|
439
|
+
if (!axis.alive) continue;
|
|
440
|
+
index[m] = living.length;
|
|
441
|
+
living.push({
|
|
442
|
+
system: axis.system,
|
|
443
|
+
parent: axis.parent < 0 ? -1 : index[axis.parent],
|
|
444
|
+
parent_unit: axis.parent_unit,
|
|
445
|
+
u: axis.u,
|
|
446
|
+
node: axis.node,
|
|
447
|
+
order: axis.order,
|
|
448
|
+
short: axis.short,
|
|
449
|
+
generator: axis.generator,
|
|
450
|
+
phase: axis.phase,
|
|
451
|
+
units: axis.units,
|
|
452
|
+
unit_seasons: axis.unit_seasons,
|
|
453
|
+
points: axis.points,
|
|
454
|
+
radii: axis.radii,
|
|
455
|
+
anchor_edge: axis.anchor_edge
|
|
456
|
+
});
|
|
457
|
+
}
|
|
458
|
+
return living;
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
/**
|
|
462
|
+
* Kills every axis whose mother has died; mothers come before their laterals.
|
|
463
|
+
* @param {Array<{parent: number, alive: boolean}>} axes
|
|
464
|
+
*/
|
|
465
|
+
function cascade(axes) {
|
|
466
|
+
for (let m = 0; m < axes.length; m++) {
|
|
467
|
+
const parent = axes[m].parent;
|
|
468
|
+
if (axes[m].alive && parent >= 0 && !axes[parent].alive) axes[m].alive = false;
|
|
469
|
+
}
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
/**
|
|
473
|
+
* A light field over the framework and {@link LIGHT_FIELD_MARGIN} around it.
|
|
474
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
475
|
+
* @param {number} cell
|
|
476
|
+
* @returns {ShootLightField}
|
|
477
|
+
*/
|
|
478
|
+
function make_light_field(skeleton, cell) {
|
|
479
|
+
const min = [Infinity, Infinity, Infinity];
|
|
480
|
+
const max = [-Infinity, -Infinity, -Infinity];
|
|
481
|
+
const p = new Float32Array(3);
|
|
482
|
+
for (let v = 0; v < skeleton.node_count; v++) {
|
|
483
|
+
skeleton.node_read_position(p, 0, v);
|
|
484
|
+
for (let i = 0; i < 3; i++) {
|
|
485
|
+
min[i] = Math.min(min[i], p[i]);
|
|
486
|
+
max[i] = Math.max(max[i], p[i]);
|
|
487
|
+
}
|
|
488
|
+
}
|
|
489
|
+
for (let i = 0; i < 3; i++) {
|
|
490
|
+
min[i] -= LIGHT_FIELD_MARGIN;
|
|
491
|
+
max[i] += LIGHT_FIELD_MARGIN;
|
|
492
|
+
}
|
|
493
|
+
return new ShootLightField(min, max, cell);
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
/**
|
|
497
|
+
* Puts the leaves alive in `season` into `field`: on each leaf-bearing unit young enough to keep them, the unit's leaves
|
|
498
|
+
* times the share of that age still alive, spread along it; a short shoot's at its tip. `leaf_area_each` is one leaf's
|
|
499
|
+
* area (m^2).
|
|
500
|
+
*/
|
|
501
|
+
function deposit_leaves(field, species, carriers, axes, season, leafy, leaf_area_each, leaf_survival) {
|
|
502
|
+
const L = leaf_survival.length;
|
|
503
|
+
for (let s = 0; s < carriers.length; s++) {
|
|
504
|
+
const c = carriers[s];
|
|
505
|
+
if (!leafy.has(c.rule.source)) continue;
|
|
506
|
+
for (let k = 0; k < c.units.length; k++) {
|
|
507
|
+
const age = season - (c.first_season + k);
|
|
508
|
+
if (age < 0 || age >= L) continue;
|
|
509
|
+
const area = foliage_unit_leaf_count(species, false, c.units[k]) * leaf_area_each * leaf_survival[age];
|
|
510
|
+
field.deposit_segment(c.points.subarray(k * 3, k * 3 + 3), c.points.subarray(k * 3 + 3, k * 3 + 6), area);
|
|
511
|
+
}
|
|
512
|
+
}
|
|
513
|
+
for (let m = 0; m < axes.length; m++) {
|
|
514
|
+
const axis = axes[m];
|
|
515
|
+
if (!axis.alive || !leafy.has(axis.generator)) continue;
|
|
516
|
+
const pts = axis.points;
|
|
517
|
+
if (axis.short) {
|
|
518
|
+
const tip = axis.units.length * 3;
|
|
519
|
+
field.deposit(pts[tip], pts[tip + 1], pts[tip + 2], foliage_unit_leaf_count(species, true, 0) * leaf_area_each);
|
|
520
|
+
continue;
|
|
521
|
+
}
|
|
522
|
+
for (let k = 0; k < axis.units.length; k++) {
|
|
523
|
+
const age = season - axis.unit_seasons[k];
|
|
524
|
+
if (age < 0 || age >= L) continue;
|
|
525
|
+
const area = foliage_unit_leaf_count(species, false, axis.units[k]) * leaf_area_each * leaf_survival[age];
|
|
526
|
+
SCRATCH_A[0] = pts[k * 3];
|
|
527
|
+
SCRATCH_A[1] = pts[k * 3 + 1];
|
|
528
|
+
SCRATCH_A[2] = pts[k * 3 + 2];
|
|
529
|
+
SCRATCH_B[0] = pts[k * 3 + 3];
|
|
530
|
+
SCRATCH_B[1] = pts[k * 3 + 4];
|
|
531
|
+
SCRATCH_B[2] = pts[k * 3 + 5];
|
|
532
|
+
field.deposit_segment(SCRATCH_A, SCRATCH_B, area);
|
|
533
|
+
}
|
|
534
|
+
}
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
/**
|
|
538
|
+
* Rank of a new shoot for surviving, the highest kept: the log of its chance in the light it has, plus oak's shedding
|
|
539
|
+
* rank, by which older axes, lower orders and longer units hold on, and the highest orders and short shoots are shed
|
|
540
|
+
* first [Buck-Sorlin & Bell 1998 p. 388]. The rank's weights are chosen.
|
|
541
|
+
*
|
|
542
|
+
* @param {number} p chance of surviving in its light
|
|
543
|
+
* @param {number} order
|
|
544
|
+
* @param {number} length metres
|
|
545
|
+
* @param {number} age seasons its axis has lived
|
|
546
|
+
* @param {import("../config/ShootSystemRule.js").ShootSystemRule} rule
|
|
547
|
+
* @param {function():number} rng
|
|
548
|
+
* @returns {number}
|
|
549
|
+
*/
|
|
550
|
+
function shed_rank(p, order, length, age, rule, rng) {
|
|
551
|
+
return Math.log(Math.max(1e-6, p)) + 1.5 * age - 0.5 * order + Math.log(length / rule.mean_unit_length) + 0.5 * rng();
|
|
552
|
+
}
|
|
553
|
+
|
|
554
|
+
/**
|
|
555
|
+
* Mean length (m) of the first unit of a long lateral from `zone`, grown on a mother of `order` from a unit
|
|
556
|
+
* `unit_length` long.
|
|
557
|
+
* @param {import("../config/ShootBudZone.js").ShootBudZone} zone
|
|
558
|
+
* @param {number} order
|
|
559
|
+
* @param {number} unit_length
|
|
560
|
+
* @returns {number}
|
|
561
|
+
*/
|
|
562
|
+
function lateral_mean(zone, order, unit_length) {
|
|
563
|
+
return shoot_order_value(zone.length, order) + shoot_order_value(zone.length_slope, order) * unit_length;
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
/**
|
|
567
|
+
* @param {function():number} rng
|
|
568
|
+
* @param {number} n
|
|
569
|
+
* @param {number} p
|
|
570
|
+
* @returns {number}
|
|
571
|
+
*/
|
|
572
|
+
function binomial(rng, n, p) {
|
|
573
|
+
let k = 0;
|
|
574
|
+
for (let i = 0; i < n; i++) {
|
|
575
|
+
if (rng() < p) k++;
|
|
576
|
+
}
|
|
577
|
+
return k;
|
|
578
|
+
}
|
|
579
|
+
|
|
580
|
+
/**
|
|
581
|
+
* @param {number} a
|
|
582
|
+
* @param {number} b
|
|
583
|
+
* @param {number} t
|
|
584
|
+
* @returns {number}
|
|
585
|
+
*/
|
|
586
|
+
function lerp_u(a, b, t) {
|
|
587
|
+
return a + (b - a) * clamp(t, 0, 1);
|
|
588
|
+
}
|
|
@@ -1,10 +1,26 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
3
|
-
* (`joint_parents[j] < j`)
|
|
4
|
-
*
|
|
2
|
+
* Derives the wind joints of a tree for GPU skeletal wind animation (`Skin`) from how its wood bends, in strict
|
|
3
|
+
* topological pre-order (`joint_parents[j] < j`), and writes `[primary_joint_index, parent_joint_index]` into
|
|
4
|
+
* `skeleton.attr_node_joint` for every node, and each joint's pivot and turn in the reference wind into the skeleton
|
|
5
|
+
* (`TreeSkeleton.set_joints`).
|
|
6
|
+
*
|
|
7
|
+
* Joints go where the rig would otherwise hide visible sway. Every segment bends by its share of its branch's bend in a
|
|
8
|
+
* `TREE_WIND_REFERENCE_SPEED` wind (beam elements, `tree_skeleton_compute_segment_mechanics`), saturated as the rig
|
|
9
|
+
* shows it (`tree_wind_bend_limit`). Walking each branch from its base:
|
|
10
|
+
*
|
|
11
|
+
* - while the branch has no joint, its bending is lost: a bend `theta` moves what the segment carries by up to
|
|
12
|
+
* `theta * reach`, so the branch gets a joint at the first node past which that sum is still over the tolerance;
|
|
13
|
+
* - a joint rotates its whole span about its own pivot, so a bend `theta` at a distance `x` along the span lands
|
|
14
|
+
* `theta * x` off, and a new joint starts where that error would pass the tolerance.
|
|
15
|
+
*
|
|
16
|
+
* The tolerance is `species.wind.deflection_tolerance`, a distance in metres. So stiff or bare wood takes few joints,
|
|
17
|
+
* slender leafy wood many, and a tall tree, whose bends move more, more than a small one. Node 0, the trunk
|
|
18
|
+
* base, is always joint 0 and stays anchored. Branches of a `root` generator never get a joint, so surface roots stay
|
|
19
|
+
* bound to their parent's stationary base joint and do not lift out of the soil in wind. `species.wind.max_joints` is
|
|
20
|
+
* only a safety net: past it, the joints that would hide the least sway are dropped.
|
|
5
21
|
*
|
|
6
22
|
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
7
|
-
* @param {
|
|
23
|
+
* @param {TreeSpeciesConfig} species
|
|
8
24
|
* @returns {{
|
|
9
25
|
* joint_count: number,
|
|
10
26
|
* joint_vertex_ids: Int32Array,
|
|
@@ -13,12 +29,12 @@
|
|
|
13
29
|
* joint_tangents: Float32Array,
|
|
14
30
|
* joint_levels: Uint8Array,
|
|
15
31
|
* joint_phases: Float32Array,
|
|
16
|
-
*
|
|
17
|
-
*
|
|
18
|
-
*
|
|
19
|
-
*
|
|
32
|
+
* joint_compliance: Float32Array,
|
|
33
|
+
* joint_natural_frequency: Float32Array
|
|
34
|
+
* }} `joint_compliance` (rad / (m/s)^2) and `joint_natural_frequency` (rad/s) are each joint's cantilever
|
|
35
|
+
* wind mechanics, see `tree_skeleton_compute_joint_mechanics`
|
|
20
36
|
*/
|
|
21
|
-
export function tree_skeleton_assign_skin_joints(skeleton: import("./TreeSkeleton.js").TreeSkeleton,
|
|
37
|
+
export function tree_skeleton_assign_skin_joints(skeleton: import("./TreeSkeleton.js").TreeSkeleton, species: TreeSpeciesConfig): {
|
|
22
38
|
joint_count: number;
|
|
23
39
|
joint_vertex_ids: Int32Array;
|
|
24
40
|
joint_parents: Int32Array;
|
|
@@ -26,8 +42,8 @@ export function tree_skeleton_assign_skin_joints(skeleton: import("./TreeSkeleto
|
|
|
26
42
|
joint_tangents: Float32Array;
|
|
27
43
|
joint_levels: Uint8Array;
|
|
28
44
|
joint_phases: Float32Array;
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
joint_lengths: Float32Array;
|
|
45
|
+
joint_compliance: Float32Array;
|
|
46
|
+
joint_natural_frequency: Float32Array;
|
|
32
47
|
};
|
|
48
|
+
import { TreeSpeciesConfig } from "../config/TreeSpeciesConfig.js";
|
|
33
49
|
//# sourceMappingURL=tree_skeleton_assign_skin_joints.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tree_skeleton_assign_skin_joints.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"tree_skeleton_assign_skin_joints.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,2DAfW,OAAO,mBAAmB,EAAE,YAAY,WACxC,iBAAiB,GACf;IACZ,WAAe,EAAE,MAAM,CAAC;IACxB,gBAAoB,EAAE,UAAU,CAAC;IACjC,aAAiB,EAAE,UAAU,CAAC;IAC9B,eAAmB,EAAE,YAAY,CAAC;IAClC,cAAkB,EAAE,YAAY,CAAC;IACjC,YAAgB,EAAE,UAAU,CAAC;IAC7B,YAAgB,EAAE,YAAY,CAAC;IAC/B,gBAAoB,EAAE,YAAY,CAAC;IACnC,uBAA2B,EAAE,YAAY,CAAA;CACtC,CAiMH;kCA9OiC,gCAAgC"}
|