@woosh/meep-engine 3.55.0 → 3.57.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
- package/src/core/binary/BitSet.js +1 -1
- package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
- package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
- package/src/core/binary/FLOAT16_MAX.js +1 -0
- package/src/core/binary/base58/base58_encode.js +2 -2
- package/src/core/binary/type/TypeBuilder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
- package/src/core/collection/CuckooFilter.js +1 -1
- package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqual.js +33 -58
- package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
- package/src/core/collection/array/typed/float32_array_hash.js +38 -38
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
- package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
- package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +3 -19
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +4 -28
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +62 -64
- package/src/core/function/FunctionCompiler.js +4 -4
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +3 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
- package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
- package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
- package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
- package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/ConicRay.js +230 -237
- package/src/core/localization/LocaleDataset.d.ts +6 -0
- package/src/core/localization/LocaleDataset.d.ts.map +1 -1
- package/src/core/localization/LocaleDataset.js +48 -37
- package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
- package/src/core/localization/LocalizationEngine.js +3 -2
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
- package/src/core/math/lookup/ParameterLookupTable.js +3 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
- package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
- package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
- package/src/core/model/DebouncedObservedBoolean.js +1 -1
- package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeInstance.js +2 -7
- package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
- package/src/core/model/object/optional_equality.d.ts +3 -3
- package/src/core/model/object/optional_equality.d.ts.map +1 -1
- package/src/core/model/object/optional_equality.js +10 -27
- package/src/core/model/object/write_property.js +1 -1
- package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +14 -2
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
- package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
- package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
- package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
- package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +4 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/ecs/transform/Transform64.d.ts +21 -0
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +26 -0
- package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +2 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
- package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
- package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputSystem.js +2 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
- package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
- package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
- package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
- package/src/engine/intelligence/mcts/StateNode.js +366 -364
- package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
- package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
- package/src/engine/navigation/ecs/components/Path.js +2 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +2 -6
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +3 -16
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +3 -18
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
- package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
- package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
- package/src/engine/save/StorageBackedList.d.ts +5 -0
- package/src/engine/save/StorageBackedList.d.ts.map +1 -1
- package/src/engine/save/StorageBackedList.js +161 -144
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +394 -391
- package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
- package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
- package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
- package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
- package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
- package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
- package/src/format/image/avif/av1/encode/quantise.js +1 -55
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
- package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
- package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
- package/src/format/texture/basis/transcode/fit_endpoints.js +1 -1
- package/src/format/texture/basis/uastc/uastc_decode_block.d.ts.map +1 -1
- package/src/format/texture/basis/uastc/uastc_decode_block.js +2 -19
- package/src/generation/foliage/ANNUAL_SHOOTS_BRIEF_2026_10_25.md +220 -0
- package/src/generation/foliage/CROWN_FILLING_BRIEF_2026_10_26.md +172 -0
- package/src/generation/foliage/FOLIAGE_DESIGN.md +165 -15
- package/src/generation/foliage/LEAF_ARCHITECTURE_BRIEF_2026_10_26.md +158 -0
- package/src/generation/foliage/SHOOT_SYSTEMS_ALL_SPECIES_BRIEF_2026_10_26.md +248 -0
- package/src/generation/foliage/SPEEDTREE_COMPARISON_2026_10_24.md +694 -0
- package/src/generation/foliage/analysis/CrownOpacity.d.ts +118 -0
- package/src/generation/foliage/analysis/CrownOpacity.d.ts.map +1 -0
- package/src/generation/foliage/analysis/CrownOpacity.js +182 -0
- package/src/generation/foliage/analysis/crown_opacity_frames.d.ts +10 -0
- package/src/generation/foliage/analysis/crown_opacity_frames.d.ts.map +1 -0
- package/src/generation/foliage/analysis/crown_opacity_frames.js +132 -0
- package/src/generation/foliage/analysis/crown_opacity_measure.d.ts +51 -0
- package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -0
- package/src/generation/foliage/analysis/crown_opacity_measure.js +649 -0
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts +66 -0
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -0
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +192 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts +27 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_crown_opacity.js +58 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +3 -2
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -1
- package/src/generation/foliage/animation/build_tree_wind_rig.js +12 -30
- package/src/generation/foliage/animation/tree_wind_bend_limit.d.ts +12 -0
- package/src/generation/foliage/animation/tree_wind_bend_limit.d.ts.map +1 -0
- package/src/generation/foliage/animation/tree_wind_bend_limit.js +13 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +5 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +6 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +23 -6
- package/src/generation/foliage/config/{BranchLevelConfig.d.ts → BranchGeneratorConfig.d.ts} +61 -75
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/{BranchLevelConfig.js → BranchGeneratorConfig.js} +83 -126
- package/src/generation/foliage/config/BranchSpawnRule.d.ts +118 -0
- package/src/generation/foliage/config/BranchSpawnRule.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchSpawnRule.js +217 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +1 -1
- package/src/generation/foliage/config/FoliageCardType.js +2 -2
- package/src/generation/foliage/config/FoliageConfig.d.ts +23 -45
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/FoliageConfig.js +47 -93
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +12 -20
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/FoliageMaterialConfig.js +261 -279
- package/src/generation/foliage/config/FoliageSpawnRule.d.ts +77 -0
- package/src/generation/foliage/config/FoliageSpawnRule.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageSpawnRule.js +135 -0
- package/src/generation/foliage/config/FoliageTileContent.d.ts +9 -0
- package/src/generation/foliage/config/FoliageTileContent.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageTileContent.js +12 -0
- package/src/generation/foliage/config/LeafApexShape.d.ts +12 -0
- package/src/generation/foliage/config/LeafApexShape.d.ts.map +1 -0
- package/src/generation/foliage/config/LeafApexShape.js +17 -0
- package/src/generation/foliage/config/LeafArchitecture.d.ts +155 -0
- package/src/generation/foliage/config/LeafArchitecture.d.ts.map +1 -0
- package/src/generation/foliage/config/LeafArchitecture.js +288 -0
- package/src/generation/foliage/config/LeafBaseShape.d.ts +14 -0
- package/src/generation/foliage/config/LeafBaseShape.d.ts.map +1 -0
- package/src/generation/foliage/config/LeafBaseShape.js +21 -0
- package/src/generation/foliage/config/LeafLobation.d.ts +10 -0
- package/src/generation/foliage/config/LeafLobation.d.ts.map +1 -0
- package/src/generation/foliage/config/LeafLobation.js +14 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +11 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -1
- package/src/generation/foliage/config/PhyllotaxisMode.js +36 -0
- package/src/generation/foliage/config/ShootBudZone.d.ts +105 -0
- package/src/generation/foliage/config/ShootBudZone.d.ts.map +1 -0
- package/src/generation/foliage/config/ShootBudZone.js +219 -0
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts +84 -0
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/ShootGrowthConfig.js +146 -0
- package/src/generation/foliage/config/ShootSystemRule.d.ts +144 -0
- package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -0
- package/src/generation/foliage/config/ShootSystemRule.js +316 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +1 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +40 -8
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.js +124 -68
- package/src/generation/foliage/config/TreeWindConfig.d.ts +23 -10
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeWindConfig.js +34 -25
- package/src/generation/foliage/index.d.ts +19 -2
- package/src/generation/foliage/index.js +63 -44
- package/src/generation/foliage/material/FoliageAtlasCutout.d.ts +59 -0
- package/src/generation/foliage/material/FoliageAtlasCutout.d.ts.map +1 -0
- package/src/generation/foliage/material/FoliageAtlasCutout.js +93 -0
- package/src/generation/foliage/material/compute_foliage_variant_atlas_layout.d.ts +26 -0
- package/src/generation/foliage/material/compute_foliage_variant_atlas_layout.d.ts.map +1 -0
- package/src/generation/foliage/material/compute_foliage_variant_atlas_layout.js +63 -0
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +34 -0
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -0
- package/src/generation/foliage/material/foliage_atlas_cutout.js +174 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +110 -0
- package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -0
- package/src/generation/foliage/material/foliage_tile.js +286 -0
- package/src/generation/foliage/material/leaf_geometry.d.ts +103 -0
- package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -0
- package/src/generation/foliage/material/leaf_geometry.js +528 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +13 -33
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +356 -605
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +39 -4
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +637 -569
- package/src/generation/foliage/mesh/interpolate_ring_skin_weights4.d.ts +48 -0
- package/src/generation/foliage/mesh/interpolate_ring_skin_weights4.d.ts.map +1 -0
- package/src/generation/foliage/mesh/interpolate_ring_skin_weights4.js +232 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1023 -1049
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +9 -2
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +467 -454
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +1648 -870
- package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +35 -0
- package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/ShootFrameworkHash.js +129 -0
- package/src/generation/foliage/skeleton/ShootGirth.d.ts +51 -0
- package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/ShootGirth.js +212 -0
- package/src/generation/foliage/skeleton/ShootLightField.d.ts +73 -0
- package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/ShootLightField.js +197 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +106 -3
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +217 -39
- package/src/generation/foliage/skeleton/flare_lobe_phase_offset.d.ts +13 -0
- package/src/generation/foliage/skeleton/flare_lobe_phase_offset.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/flare_lobe_phase_offset.js +16 -0
- package/src/generation/foliage/skeleton/foliage_card_density.d.ts +71 -0
- package/src/generation/foliage/skeleton/foliage_card_density.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/foliage_card_density.js +101 -0
- package/src/generation/foliage/skeleton/foliage_senescence.d.ts +101 -0
- package/src/generation/foliage/skeleton/foliage_senescence.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/foliage_senescence.js +149 -0
- package/src/generation/foliage/skeleton/foliage_unit_cards.d.ts +76 -0
- package/src/generation/foliage/skeleton/foliage_unit_cards.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/foliage_unit_cards.js +95 -0
- package/src/generation/foliage/skeleton/shoot_demography.d.ts +22 -0
- package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/shoot_demography.js +96 -0
- package/src/generation/foliage/skeleton/shoot_geometry.d.ts +66 -0
- package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/shoot_geometry.js +109 -0
- package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +166 -0
- package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/shoot_systems_simulate.js +588 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +28 -12
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +137 -102
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +112 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +408 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +208 -206
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +5 -2
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +2048 -1871
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +231 -0
- package/src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.d.ts +14 -0
- package/src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.js +26 -0
- package/src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.js +20 -0
- package/src/generation/grid/generation/road/GridTaskGenerateRoads.d.ts.map +1 -1
- package/src/generation/grid/generation/road/GridTaskGenerateRoads.js +4 -1
- package/src/generation/markers/GridCellActionPlaceMarkerGroup.d.ts +1 -0
- package/src/generation/markers/GridCellActionPlaceMarkerGroup.d.ts.map +1 -1
- package/src/generation/markers/GridCellActionPlaceMarkerGroup.js +98 -86
- package/src/shade/SHADER_F16_PROPOSAL_2026_10_24.md +263 -0
- package/src/shade/descriptor/WebGPUExtensionType.d.ts +17 -0
- package/src/shade/descriptor/WebGPUExtensionType.d.ts.map +1 -1
- package/src/shade/descriptor/WebGPUExtensionType.js +31 -1
- package/src/shade/playground/foliage_wind/FoliageRigOverlay.d.ts +37 -0
- package/src/shade/playground/foliage_wind/FoliageRigOverlay.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/FoliageRigOverlay.js +491 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +600 -602
- package/src/shade/playground/foliage_wind/index.html +6 -0
- package/src/shade/playground/foliage_wind/main.js +14 -0
- package/src/shade/renderer/Renderer.d.ts +5 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +25 -2
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -1
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +2 -1
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -1
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +2 -1
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -1
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +4 -2
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +403 -401
- package/src/shade/renderer/camera/OrbitalCameraController.d.ts +1 -62
- package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +1 -1
- package/src/shade/renderer/camera/OrbitalCameraController.js +1 -374
- package/src/shade/renderer/deferred/indirect/chunk_lpv_2d_cache_sample_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_2d_cache_sample_irradiance.js +3 -0
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
- package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +6 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +2 -2
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +6 -3
- package/src/shade/renderer/fluid/GPU_FLUID_OCCUPANCY_AND_SOTA_REVIEW_2026_10_26.md +361 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +335 -241
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +108 -101
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +69 -67
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +7 -6
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +341 -287
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -4
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +427 -400
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +10 -5
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +532 -190
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -237
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +2 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +282 -245
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +1 -3
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +139 -109
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +257 -222
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +8 -7
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +119 -92
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +6 -9
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +229 -181
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +17 -7
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +634 -621
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +8 -6
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +166 -149
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +8 -6
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +219 -183
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +142 -122
- package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +674 -663
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +63 -29
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +77 -87
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js +4 -3
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +11 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +17 -19
- package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +6 -19
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +2 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +2 -2
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +4 -9
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
- package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
- package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
- package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts +0 -14
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +0 -29
- package/src/shade/renderer/view/ViewManager.d.ts +1 -1
- package/src/shade/renderer/view/ViewManager.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +40 -3
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +660 -583
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
- package/src/shade/renderer/water/shader_water_avboit.js +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +27 -1
- package/src/view/controller/controls/ListController.d.ts.map +1 -1
- package/src/view/controller/controls/ListController.js +118 -113
- package/src/view/controller/controls/Vector1Control.js +97 -97
- package/src/view/elements/image/SvgImageView.d.ts +1 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +92 -90
- package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
- package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
- package/src/view/tooltip/gml/TooltipParser.js +2 -2
- package/src/engine/network/PriorityFetch.d.ts +0 -59
- package/src/engine/network/PriorityFetch.d.ts.map +0 -1
- package/src/engine/network/PriorityFetch.js +0 -193
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.js +0 -1
|
@@ -1,583 +1,660 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
3
|
-
import {
|
|
4
|
-
import {
|
|
5
|
-
import {
|
|
6
|
-
import {
|
|
7
|
-
import {
|
|
8
|
-
import {
|
|
9
|
-
import {
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
import {
|
|
15
|
-
import {
|
|
16
|
-
import {
|
|
17
|
-
import {
|
|
18
|
-
VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT,
|
|
19
|
-
VOLUMETRICS_SUN_SHADOW_CASCADE_RATIO,
|
|
20
|
-
VOLUMETRICS_SUN_SHADOW_LIGHT_NONE,
|
|
21
|
-
VOLUMETRICS_SUN_SHADOW_RESOLUTION
|
|
22
|
-
} from "./VOLUMETRICS_SUN_SHADOW_RESOLUTION.js";
|
|
23
|
-
|
|
24
|
-
/**
|
|
25
|
-
* @typedef {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
|
|
26
|
-
* @typedef {import("../view/GPUViewContext.js").GPUViewContext} GPUViewContext
|
|
27
|
-
*/
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
*
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
*
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
*
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
*
|
|
93
|
-
*
|
|
94
|
-
*
|
|
95
|
-
*
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
this.#
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
/**
|
|
114
|
-
*
|
|
115
|
-
*
|
|
116
|
-
* @
|
|
117
|
-
*/
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
*
|
|
136
|
-
*
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
*
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
* @
|
|
160
|
-
*/
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
*
|
|
181
|
-
* @
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
/**
|
|
227
|
-
* @
|
|
228
|
-
*/
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
)
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
*
|
|
285
|
-
*
|
|
286
|
-
*
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
const
|
|
317
|
-
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
|
|
322
|
-
|
|
323
|
-
|
|
324
|
-
|
|
325
|
-
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
|
|
355
|
-
|
|
356
|
-
|
|
357
|
-
|
|
358
|
-
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
374
|
-
//
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
}
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
384
|
-
|
|
385
|
-
|
|
386
|
-
|
|
387
|
-
|
|
388
|
-
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
|
|
397
|
-
//
|
|
398
|
-
//
|
|
399
|
-
//
|
|
400
|
-
const
|
|
401
|
-
|
|
402
|
-
const
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
|
|
426
|
-
|
|
427
|
-
|
|
428
|
-
|
|
429
|
-
|
|
430
|
-
|
|
431
|
-
|
|
432
|
-
|
|
433
|
-
|
|
434
|
-
|
|
435
|
-
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
|
|
440
|
-
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
|
|
450
|
-
|
|
451
|
-
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
this.#
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
535
|
-
|
|
536
|
-
|
|
537
|
-
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
|
|
542
|
-
|
|
543
|
-
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
|
|
547
|
-
|
|
548
|
-
|
|
549
|
-
|
|
550
|
-
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
|
|
558
|
-
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
|
|
562
|
-
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
|
|
568
|
-
|
|
569
|
-
|
|
570
|
-
|
|
571
|
-
|
|
572
|
-
|
|
573
|
-
|
|
574
|
-
this.#
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
}
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { GPUTypedBuffer } from "../buffer/GPUTypedBuffer.js";
|
|
3
|
+
import { build_light_cluster_parameters } from "../light/cluster/build_light_cluster_parameters.js";
|
|
4
|
+
import { ShaderSwitchSet } from "../shader/compiler/ShaderSwitchSet.js";
|
|
5
|
+
import { graph_import_buffer } from "../shader/graph/graph_import_buffer.js";
|
|
6
|
+
import { graph_import_texture } from "../shader/graph/graph_import_texture.js";
|
|
7
|
+
import { update_frustum_far_plane } from "../shadow/map/update_frustum_far_plane.js";
|
|
8
|
+
import { GPUTextureContext } from "../texture/GPUTextureContext.js";
|
|
9
|
+
import { slice_flat_array } from "../util/slice_flat_array.js";
|
|
10
|
+
import {
|
|
11
|
+
build_volumetrics_sun_shadow_transform,
|
|
12
|
+
volumetrics_sun_shadow_cascade_far
|
|
13
|
+
} from "./build_volumetrics_sun_shadow_transform.js";
|
|
14
|
+
import { graph_build_volumetrics } from "./graph_build_volumetrics.js";
|
|
15
|
+
import { GPUIrradianceClipmap } from "./irradiance_clipmap/GPUIrradianceClipmap.js";
|
|
16
|
+
import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
|
|
17
|
+
import {
|
|
18
|
+
VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT,
|
|
19
|
+
VOLUMETRICS_SUN_SHADOW_CASCADE_RATIO,
|
|
20
|
+
VOLUMETRICS_SUN_SHADOW_LIGHT_NONE,
|
|
21
|
+
VOLUMETRICS_SUN_SHADOW_RESOLUTION
|
|
22
|
+
} from "./VOLUMETRICS_SUN_SHADOW_RESOLUTION.js";
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* @typedef {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
|
|
26
|
+
* @typedef {import("../view/GPUViewContext.js").GPUViewContext} GPUViewContext
|
|
27
|
+
*/
|
|
28
|
+
|
|
29
|
+
export class GPUViewVolumetrics {
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* NOTE: Initialized in the constructor
|
|
33
|
+
* @type {GPUTextureContext[]}
|
|
34
|
+
*/
|
|
35
|
+
#volumetrics_textures = [];
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* Should we perform temporal integration, or not?
|
|
39
|
+
* If set to true - the next update will discard history.
|
|
40
|
+
* Useful for significant scene transitions and screen resizing.
|
|
41
|
+
* @type {boolean}
|
|
42
|
+
*/
|
|
43
|
+
#reset_history = true;
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* {@link GPUViewContext#id} of the view the history was accumulated from. The history is that
|
|
47
|
+
* view's fog; a frame from any other view must not blend against it.
|
|
48
|
+
* @type {number}
|
|
49
|
+
*/
|
|
50
|
+
#history_view_id = -1;
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* Whether to run the 3D temporal reprojection (volumetric TAA) over the per-froxel scattering
|
|
54
|
+
* volume. When disabled, the aerial pass integrates the raw (noisier) scattering LUT directly —
|
|
55
|
+
* a safe fallback if temporal artifacts appear.
|
|
56
|
+
* @type {boolean}
|
|
57
|
+
*/
|
|
58
|
+
#taa_enabled = true;
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* @returns {boolean}
|
|
62
|
+
*/
|
|
63
|
+
get taa_enabled() {
|
|
64
|
+
return this.#taa_enabled;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* @param {boolean} v
|
|
69
|
+
*/
|
|
70
|
+
set taa_enabled(v) {
|
|
71
|
+
if (v === this.#taa_enabled) {
|
|
72
|
+
return;
|
|
73
|
+
}
|
|
74
|
+
this.#taa_enabled = v;
|
|
75
|
+
// re-enabling must not blend against a stale / never-written history texture
|
|
76
|
+
this.#reset_history = true;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* Size of one froxel in XY, in screen pixels.
|
|
81
|
+
* @type {number}
|
|
82
|
+
*/
|
|
83
|
+
#tile_size = 16;
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Number of froxel slices along the view.
|
|
87
|
+
* @type {number}
|
|
88
|
+
*/
|
|
89
|
+
#resolution_z = 64;
|
|
90
|
+
|
|
91
|
+
/**
|
|
92
|
+
* Size of one froxel in XY, in screen pixels. Smaller is finer fog detail at a cost that grows
|
|
93
|
+
* with the inverse square. The grid is resized on the next update and the TAA history dropped,
|
|
94
|
+
* so the frame after a change starts its accumulation over.
|
|
95
|
+
*
|
|
96
|
+
* The grid's XY extent, `ceil(view resolution / tile_size)`, must stay within the device's
|
|
97
|
+
* `maxTextureDimension3D`.
|
|
98
|
+
* @returns {number}
|
|
99
|
+
*/
|
|
100
|
+
get tile_size() {
|
|
101
|
+
return this.#tile_size;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* @param {number} v positive integer
|
|
106
|
+
*/
|
|
107
|
+
set tile_size(v) {
|
|
108
|
+
assert.isPositiveInteger(v, 'tile_size');
|
|
109
|
+
|
|
110
|
+
this.#tile_size = v;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
* Number of froxel slices between the camera near and {@link froxel_far}. Cost grows linearly.
|
|
115
|
+
* The grid is resized on the next update and the TAA history dropped, as for {@link tile_size}.
|
|
116
|
+
* @returns {number}
|
|
117
|
+
*/
|
|
118
|
+
get resolution_z() {
|
|
119
|
+
return this.#resolution_z;
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
/**
|
|
123
|
+
* @param {number} v integer, at least 2 (the depth curve needs a first and a last slice) and at
|
|
124
|
+
* most the device's `maxTextureDimension3D`
|
|
125
|
+
*/
|
|
126
|
+
set resolution_z(v) {
|
|
127
|
+
assert.isPositiveInteger(v, 'resolution_z');
|
|
128
|
+
assert.greaterThanOrEqual(v, 2, 'resolution_z');
|
|
129
|
+
assert.lessThanOrEqual(v, this.#device.limits.maxTextureDimension3D, 'resolution_z must fit maxTextureDimension3D');
|
|
130
|
+
|
|
131
|
+
this.#resolution_z = v;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* View-space distance at which the froxel grid ends and the aerial pass switches to a direct
|
|
136
|
+
* RDR2-style volume ray-march. Clamped to camera.far at upload, so the default (Infinity) means
|
|
137
|
+
* "grid covers the whole range" and the far march is a no-op.
|
|
138
|
+
* @type {number}
|
|
139
|
+
*/
|
|
140
|
+
#froxel_far = Infinity;
|
|
141
|
+
|
|
142
|
+
/**
|
|
143
|
+
* The froxel depth curve uploaded last frame. The TAA history is addressed on the curve it was
|
|
144
|
+
* accumulated with, so when the curve changes the history is wrong at every slice and must be
|
|
145
|
+
* dropped. Comparing the built parameters catches every input to the curve at once -- camera
|
|
146
|
+
* near, camera far, the froxel-far override -- rather than watching each separately.
|
|
147
|
+
* @type {Float32Array}
|
|
148
|
+
*/
|
|
149
|
+
#froxel_curve_previous = new Float32Array(3);
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* @returns {number}
|
|
153
|
+
*/
|
|
154
|
+
get froxel_far() {
|
|
155
|
+
return this.#froxel_far;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
/**
|
|
159
|
+
* @param {number} v
|
|
160
|
+
*/
|
|
161
|
+
set froxel_far(v) {
|
|
162
|
+
this.#froxel_far = v;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
/**
|
|
166
|
+
* Q-04. World -> volume and back for each cascade, innermost first, rebuilt every frame by
|
|
167
|
+
* {@link build_volumetrics_sun_shadow_transform} and uploaded in the metadata.
|
|
168
|
+
* @type {Float32Array[]}
|
|
169
|
+
*/
|
|
170
|
+
#sun_shadow_ws_to_uvw = Array.from({ length: VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT }, () => new Float32Array(16));
|
|
171
|
+
|
|
172
|
+
/**
|
|
173
|
+
* @type {Float32Array[]}
|
|
174
|
+
*/
|
|
175
|
+
#sun_shadow_uvw_to_ws = Array.from({ length: VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT }, () => new Float32Array(16));
|
|
176
|
+
|
|
177
|
+
/**
|
|
178
|
+
* Voxel counts one sun optical-depth cascade is dispatched at this frame. Collapses to
|
|
179
|
+
* `[1, 1, 1]` when the froxels are marching instead, so the passes stay in the frame graph and
|
|
180
|
+
* cost nothing — see `graph_build_sun_shadow_volume` for why they stay rather than going.
|
|
181
|
+
* @type {number[]}
|
|
182
|
+
*/
|
|
183
|
+
#sun_shadow_resolution = [1, 1, 1];
|
|
184
|
+
|
|
185
|
+
/**
|
|
186
|
+
* World-space size of one voxel along the sun axis per cascade, i.e. each scan's step, packed
|
|
187
|
+
* for the `vec4f` the metadata carries.
|
|
188
|
+
* @type {Float32Array}
|
|
189
|
+
*/
|
|
190
|
+
#sun_shadow_step_ws = new Float32Array(4);
|
|
191
|
+
|
|
192
|
+
/**
|
|
193
|
+
* Which directional light this frame's cascades were built for, or
|
|
194
|
+
* {@link VOLUMETRICS_SUN_SHADOW_LIGHT_NONE} when there was nothing to build for.
|
|
195
|
+
* @type {number}
|
|
196
|
+
*/
|
|
197
|
+
#sun_shadow_light_index = VOLUMETRICS_SUN_SHADOW_LIGHT_NONE;
|
|
198
|
+
|
|
199
|
+
/**
|
|
200
|
+
* View depth each cascade covers out to, packed the same way. Trailing lanes repeat the
|
|
201
|
+
* outermost so a read past the end of the ladder still lands on a real cascade.
|
|
202
|
+
* @type {Float32Array}
|
|
203
|
+
*/
|
|
204
|
+
#sun_shadow_cascade_far = new Float32Array(4);
|
|
205
|
+
|
|
206
|
+
/**
|
|
207
|
+
* What the fog integrates to through no medium: nothing in-scattered (.rgb 0), everything
|
|
208
|
+
* transmitted (.a 1). Handed out in place of the aerial LUT on a frame whose scene has no
|
|
209
|
+
* participating-media volume, so every surface that samples the fog keeps doing so and reads
|
|
210
|
+
* it as none, for one texel and no pass. Written once, at construction.
|
|
211
|
+
* @type {GPUTextureContext}
|
|
212
|
+
*/
|
|
213
|
+
#no_medium;
|
|
214
|
+
|
|
215
|
+
/**
|
|
216
|
+
* @type {GPUTypedBuffer}
|
|
217
|
+
*/
|
|
218
|
+
#metadata;
|
|
219
|
+
|
|
220
|
+
/**
|
|
221
|
+
* World-space irradiance clipmap (`GPUIrradianceClipmap`) used by particle lighting.
|
|
222
|
+
* @type {GPUIrradianceClipmap}
|
|
223
|
+
*/
|
|
224
|
+
#irradiance_clipmap;
|
|
225
|
+
|
|
226
|
+
/**
|
|
227
|
+
* @type {GPUDevice}
|
|
228
|
+
*/
|
|
229
|
+
#device
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
*
|
|
233
|
+
* @param {GPUDevice} device
|
|
234
|
+
*/
|
|
235
|
+
constructor(device) {
|
|
236
|
+
this.#device = device;
|
|
237
|
+
|
|
238
|
+
// initialize textures
|
|
239
|
+
for (let i = 0; i < 2; i++) {
|
|
240
|
+
const texture = new GPUTextureContext(device);
|
|
241
|
+
|
|
242
|
+
texture.descriptor.format = "rgba16float";
|
|
243
|
+
texture.descriptor.dimension = "3d";
|
|
244
|
+
texture.descriptor.usage = GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING;
|
|
245
|
+
|
|
246
|
+
this.#volumetrics_textures[i] = texture;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
const no_medium = new GPUTextureContext(device);
|
|
250
|
+
no_medium.descriptor.label = "volumetrics/no medium";
|
|
251
|
+
no_medium.descriptor.format = "rgba16float";
|
|
252
|
+
no_medium.descriptor.dimension = "3d";
|
|
253
|
+
no_medium.descriptor.size = [1, 1, 1];
|
|
254
|
+
no_medium.descriptor.usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST;
|
|
255
|
+
|
|
256
|
+
device.queue.writeTexture(
|
|
257
|
+
{ texture: no_medium.gpu_texture },
|
|
258
|
+
new Float16Array([0, 0, 0, 1]),
|
|
259
|
+
{ bytesPerRow: 8, rowsPerImage: 1 },
|
|
260
|
+
[1, 1, 1]
|
|
261
|
+
);
|
|
262
|
+
no_medium.incrementVersion();
|
|
263
|
+
|
|
264
|
+
this.#no_medium = no_medium;
|
|
265
|
+
|
|
266
|
+
this.#metadata = GPUTypedBuffer.create({
|
|
267
|
+
type: VOLUMETRICS_METADATA_STRUCT,
|
|
268
|
+
device,
|
|
269
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
270
|
+
});
|
|
271
|
+
|
|
272
|
+
this.#irradiance_clipmap = new GPUIrradianceClipmap(device);
|
|
273
|
+
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
/**
|
|
277
|
+
* @returns {GPUIrradianceClipmap}
|
|
278
|
+
*/
|
|
279
|
+
get irradiance_clipmap() {
|
|
280
|
+
return this.#irradiance_clipmap;
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
/**
|
|
284
|
+
* Drop the TAA history, so the next frame integrates without blending against what came before
|
|
285
|
+
* it. For a cut the grid, the depth curve and the view cannot see: the camera jumped, or the
|
|
286
|
+
* scene changed significantly.
|
|
287
|
+
*/
|
|
288
|
+
reset_history() {
|
|
289
|
+
this.#reset_history = true;
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
destroy() {
|
|
293
|
+
|
|
294
|
+
const textures = this.#volumetrics_textures;
|
|
295
|
+
|
|
296
|
+
for (let i = 0; i < 2; i++) {
|
|
297
|
+
|
|
298
|
+
textures[i].destroy();
|
|
299
|
+
|
|
300
|
+
textures[i] = null;
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
this.#no_medium.destroy();
|
|
304
|
+
this.#irradiance_clipmap.destroy();
|
|
305
|
+
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
/**
|
|
309
|
+
* @param {GPUViewContext} view
|
|
310
|
+
*/
|
|
311
|
+
#update_resolution(view) {
|
|
312
|
+
|
|
313
|
+
const screen_resolution = view.resolution;
|
|
314
|
+
|
|
315
|
+
const output_resolution_x = Math.ceil(screen_resolution[0] / this.#tile_size);
|
|
316
|
+
const output_resolution_y = Math.ceil(screen_resolution[1] / this.#tile_size);
|
|
317
|
+
const output_resolution_z = this.#resolution_z;
|
|
318
|
+
|
|
319
|
+
const t_first = this.#volumetrics_textures[0];
|
|
320
|
+
|
|
321
|
+
if (t_first.width === output_resolution_x
|
|
322
|
+
&& t_first.height === output_resolution_y
|
|
323
|
+
&& t_first.depth === output_resolution_z
|
|
324
|
+
) {
|
|
325
|
+
// already at the right resolution
|
|
326
|
+
return;
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
for (let i = 0; i < 2; i++) {
|
|
330
|
+
|
|
331
|
+
this.#volumetrics_textures[i].resize(
|
|
332
|
+
output_resolution_x,
|
|
333
|
+
output_resolution_y,
|
|
334
|
+
output_resolution_z
|
|
335
|
+
);
|
|
336
|
+
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
// drop history
|
|
340
|
+
this.#reset_history = true;
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
/**
|
|
344
|
+
* Place this frame's sun optical-depth cascades, and say which light they cover.
|
|
345
|
+
*
|
|
346
|
+
* This is how the sun's media self-shadowing is computed — there is no second path to select
|
|
347
|
+
* between. The march in `chunk_integrate_optical_depth` remains for the lights the cascades do
|
|
348
|
+
* not cover: every point and spot light, whose rays are short enough that there is little to
|
|
349
|
+
* amortize, and any directional light past the first, since there is one ladder of boxes and it
|
|
350
|
+
* is aligned to one direction. Two situations leave the cascades covering nothing at all, and
|
|
351
|
+
* `VOLUMETRICS_SUN_SHADOW_LIGHT_NONE` is how they say so.
|
|
352
|
+
*
|
|
353
|
+
* The light is the first entry of the `light_directional` table, which is the first
|
|
354
|
+
* `DirectionalLight` in scene order — `GPULightCollection.#build` packs them in that order, so
|
|
355
|
+
* walking the same list here recovers the same index. In practice a scene has one sun.
|
|
356
|
+
*
|
|
357
|
+
* Every cascade is placed by the same call with a different `far`, which is what makes the
|
|
358
|
+
* stability argument transfer: each box is sized from the bounding sphere of the sub-frustum it
|
|
359
|
+
* covers, that sphere is a function of the projection alone, and the origin is snapped to whole
|
|
360
|
+
* voxels — so each cascade's world-space lattice is the same set of points from frame to frame
|
|
361
|
+
* no matter how the camera moves.
|
|
362
|
+
*
|
|
363
|
+
* @param {GPUViewContext} view
|
|
364
|
+
* @returns {number} the light index the cascades cover, or the sentinel
|
|
365
|
+
*/
|
|
366
|
+
#update_sun_shadow(view) {
|
|
367
|
+
const camera = view.camera.camera;
|
|
368
|
+
|
|
369
|
+
// One voxel per cascade rather than no pass at all: the lighting pass binds these textures
|
|
370
|
+
// unconditionally and WebGPU has no optional bindings. Nothing samples them, because the
|
|
371
|
+
// sentinel below matches no light index.
|
|
372
|
+
this.#sun_shadow_resolution = [1, 1, 1];
|
|
373
|
+
|
|
374
|
+
// an orthographic view has no fov to derive a bounding sphere from, and no volumetrics
|
|
375
|
+
// camera path that reaches here today — bail rather than invent one
|
|
376
|
+
if (typeof camera.fov !== "number") {
|
|
377
|
+
return VOLUMETRICS_SUN_SHADOW_LIGHT_NONE;
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
const lights = view.scene.lights.source.elements;
|
|
381
|
+
|
|
382
|
+
let sun = null;
|
|
383
|
+
|
|
384
|
+
for (let i = 0; i < lights.length; i++) {
|
|
385
|
+
if (lights[i].isDirectionalLight === true) {
|
|
386
|
+
sun = lights[i];
|
|
387
|
+
break;
|
|
388
|
+
}
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
if (sun === null) {
|
|
392
|
+
return VOLUMETRICS_SUN_SHADOW_LIGHT_NONE;
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
const resolution = VOLUMETRICS_SUN_SHADOW_RESOLUTION;
|
|
396
|
+
|
|
397
|
+
// `forward` is the direction light TRAVELS — the same vector light_record_directional
|
|
398
|
+
// writes into the table, which the shader then negates to point at the light. Read off the
|
|
399
|
+
// CPU copy of the pose: the cascade is built here, on this side.
|
|
400
|
+
const direction = sun.transform.forward;
|
|
401
|
+
|
|
402
|
+
const view_matrix = camera.view_matrix;
|
|
403
|
+
const position = camera.transform;
|
|
404
|
+
|
|
405
|
+
// the medium lives in the froxel grid and the grid stops here, so there is nothing to
|
|
406
|
+
// integrate past it
|
|
407
|
+
const far = Math.min(this.#froxel_far, camera.far);
|
|
408
|
+
|
|
409
|
+
const cascade_count = VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT;
|
|
410
|
+
const cascade_ratio = VOLUMETRICS_SUN_SHADOW_CASCADE_RATIO;
|
|
411
|
+
|
|
412
|
+
// the view matrix's z row, negated: view space looks down -Z, and the row is unit length
|
|
413
|
+
// because the linear part is a rotation
|
|
414
|
+
const camera_forward = [-view_matrix[2], -view_matrix[6], -view_matrix[10]];
|
|
415
|
+
|
|
416
|
+
for (let cascade = 0; cascade < cascade_count; cascade++) {
|
|
417
|
+
|
|
418
|
+
const cascade_far = volumetrics_sun_shadow_cascade_far(far, cascade, cascade_count, cascade_ratio);
|
|
419
|
+
|
|
420
|
+
this.#sun_shadow_step_ws[cascade] = build_volumetrics_sun_shadow_transform({
|
|
421
|
+
ws_to_uvw: this.#sun_shadow_ws_to_uvw[cascade],
|
|
422
|
+
uvw_to_ws: this.#sun_shadow_uvw_to_ws[cascade],
|
|
423
|
+
light_direction: [direction[0], direction[1], direction[2]],
|
|
424
|
+
camera_position: [position.translation_x, position.translation_y, position.translation_z],
|
|
425
|
+
camera_forward,
|
|
426
|
+
fov_y: camera.fov,
|
|
427
|
+
aspect: camera.aspect,
|
|
428
|
+
near: camera.near,
|
|
429
|
+
far: cascade_far,
|
|
430
|
+
resolution,
|
|
431
|
+
});
|
|
432
|
+
|
|
433
|
+
this.#sun_shadow_cascade_far[cascade] = cascade_far;
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
// Trailing lanes repeat the outermost cascade rather than holding zero: the read side walks
|
|
437
|
+
// the ladder comparing view depth against these, and a zero would read as a cascade that
|
|
438
|
+
// ends at the camera.
|
|
439
|
+
for (let lane = cascade_count; lane < 4; lane++) {
|
|
440
|
+
this.#sun_shadow_cascade_far[lane] = far;
|
|
441
|
+
this.#sun_shadow_step_ws[lane] = this.#sun_shadow_step_ws[cascade_count - 1];
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
this.#sun_shadow_resolution = resolution;
|
|
445
|
+
|
|
446
|
+
return 0;
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
/**
|
|
450
|
+
* @param {GPUViewContext} view
|
|
451
|
+
*/
|
|
452
|
+
#update_metadata(view) {
|
|
453
|
+
const camera = view.camera;
|
|
454
|
+
|
|
455
|
+
const resolution = this.#volumetrics_textures[0].size;
|
|
456
|
+
// the grid as allocated, so the curve always spans the slices the textures actually have
|
|
457
|
+
const resolution_z = resolution[2];
|
|
458
|
+
|
|
459
|
+
this.#sun_shadow_light_index = this.#update_sun_shadow(view);
|
|
460
|
+
|
|
461
|
+
const volumetrics_cluster_parameters = new Float32Array(3);
|
|
462
|
+
|
|
463
|
+
// The depth-curve `scale` must grow with the slice count. The hard-coded 4.06 was tuned for
|
|
464
|
+
// the light-cluster grid (24 slices); reusing it with 64 froxel slices collapses the log
|
|
465
|
+
// curve so ~half the slices bunch into the first fraction of a unit of depth, leaving almost
|
|
466
|
+
// none for the actual scene. Derive scale for a log-uniform distribution over
|
|
467
|
+
// [near + near_offset, far] instead (gives O ~= 0, i.e. depth ~ offset * (far/offset)^(s/(N-1))).
|
|
468
|
+
const NEAR_OFFSET = 0.1;
|
|
469
|
+
const depth_offset = camera.camera.near + NEAR_OFFSET;
|
|
470
|
+
const depth_scale = (resolution_z - 1) / Math.log2(camera.camera.far / depth_offset);
|
|
471
|
+
|
|
472
|
+
build_light_cluster_parameters(
|
|
473
|
+
volumetrics_cluster_parameters,
|
|
474
|
+
0,
|
|
475
|
+
resolution_z,
|
|
476
|
+
camera.camera.near,
|
|
477
|
+
camera.camera.far,
|
|
478
|
+
NEAR_OFFSET,
|
|
479
|
+
depth_scale
|
|
480
|
+
);
|
|
481
|
+
|
|
482
|
+
// Froxel-grid curve: same construction but ending at froxel_far (<= camera.far). The grid's
|
|
483
|
+
// slices pack into [near, froxel_far] for extra near detail; beyond froxel_far the aerial
|
|
484
|
+
// pass ray-marches the volumes. froxel_far == camera.far -> identical to the LUT curve (no-op).
|
|
485
|
+
const froxel_far = Math.min(this.#froxel_far, camera.camera.far);
|
|
486
|
+
const froxel_depth_scale = (resolution_z - 1) / Math.log2(froxel_far / depth_offset);
|
|
487
|
+
const volumetrics_froxel_cluster_parameters = new Float32Array(3);
|
|
488
|
+
build_light_cluster_parameters(
|
|
489
|
+
volumetrics_froxel_cluster_parameters,
|
|
490
|
+
0,
|
|
491
|
+
resolution_z,
|
|
492
|
+
camera.camera.near,
|
|
493
|
+
froxel_far,
|
|
494
|
+
NEAR_OFFSET,
|
|
495
|
+
froxel_depth_scale
|
|
496
|
+
);
|
|
497
|
+
|
|
498
|
+
// Recomputed deterministically, so a steady camera compares bitwise equal and never resets.
|
|
499
|
+
{
|
|
500
|
+
const curve = volumetrics_froxel_cluster_parameters;
|
|
501
|
+
const previous = this.#froxel_curve_previous;
|
|
502
|
+
|
|
503
|
+
if (curve[0] !== previous[0] || curve[1] !== previous[1] || curve[2] !== previous[2]) {
|
|
504
|
+
previous.set(curve);
|
|
505
|
+
this.#reset_history = true;
|
|
506
|
+
}
|
|
507
|
+
}
|
|
508
|
+
|
|
509
|
+
// The projection is infinite-far reverse-Z, so the camera frustum's far plane is zeroed and
|
|
510
|
+
// can't be sliced into froxel slabs. Rebuild a finite far plane at the logical far for the
|
|
511
|
+
// participating-media coverage test — exactly as the light-cluster assignment does.
|
|
512
|
+
const clipped_frustum = new Float32Array(24);
|
|
513
|
+
clipped_frustum.set(camera.camera.frustum);
|
|
514
|
+
update_frustum_far_plane(clipped_frustum, camera.camera.view_matrix, camera.camera.far);
|
|
515
|
+
|
|
516
|
+
this.#metadata.upload({
|
|
517
|
+
cluster_parameters: volumetrics_cluster_parameters,
|
|
518
|
+
froxel_cluster_parameters: volumetrics_froxel_cluster_parameters,
|
|
519
|
+
resolution,
|
|
520
|
+
frustum: slice_flat_array(clipped_frustum, 0, 4, 6),
|
|
521
|
+
history_reset: this.#reset_history ? 1 : 0,
|
|
522
|
+
froxel_far,
|
|
523
|
+
// multiscatter knobs (GUI-tunable via globals); engine defaults 6 / 0.5
|
|
524
|
+
ms_octave_count: globalThis.__VOL_MS_OCTAVES ?? 6,
|
|
525
|
+
ms_extinction_decay: globalThis.__VOL_MS_EXT_DECAY ?? 0.5,
|
|
526
|
+
// Q-04. The sun's media self-shadowing, out of a 16-step per-froxel march and into one
|
|
527
|
+
// fetch of the cascades built earlier this frame — see #update_sun_shadow.
|
|
528
|
+
sun_shadow_ws_to_uvw: this.#sun_shadow_ws_to_uvw,
|
|
529
|
+
sun_shadow_uvw_to_ws: this.#sun_shadow_uvw_to_ws,
|
|
530
|
+
sun_shadow_step_ws: this.#sun_shadow_step_ws,
|
|
531
|
+
sun_shadow_cascade_far: this.#sun_shadow_cascade_far,
|
|
532
|
+
sun_shadow_light_index: this.#sun_shadow_light_index,
|
|
533
|
+
}, this.#device.queue);
|
|
534
|
+
}
|
|
535
|
+
|
|
536
|
+
/**
|
|
537
|
+
*
|
|
538
|
+
* @param {Object} options
|
|
539
|
+
* @param {FrameGraph} options.graph
|
|
540
|
+
* @param {GPUViewContext} options.view what the fog is seen from: its resolution sizes the
|
|
541
|
+
* froxel grid, its camera places it, its scene fills it
|
|
542
|
+
* @param {number} options.light_cluster_data
|
|
543
|
+
* @param {number} options.light_cluster_lookup
|
|
544
|
+
* @param {number} options.light_cluster_parameters
|
|
545
|
+
* @param {number} options.shadowmap_atlas
|
|
546
|
+
* @param {ShaderSwitchSet} [options.shader_switches]
|
|
547
|
+
* @param {import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4]
|
|
548
|
+
* @param {import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv]
|
|
549
|
+
* @returns {{resolved: number, metadata: number, irradiance: {Y: number, CoCg: number, uniform: number}}}
|
|
550
|
+
*/
|
|
551
|
+
graph_update({
|
|
552
|
+
graph,
|
|
553
|
+
view,
|
|
554
|
+
light_cluster_data,
|
|
555
|
+
light_cluster_lookup,
|
|
556
|
+
light_cluster_parameters,
|
|
557
|
+
shadowmap_atlas,
|
|
558
|
+
shader_switches = ShaderSwitchSet.EMPTY,
|
|
559
|
+
brick4,
|
|
560
|
+
lpv,
|
|
561
|
+
}) {
|
|
562
|
+
|
|
563
|
+
assert.defined(view, 'view');
|
|
564
|
+
|
|
565
|
+
const lights = view.scene.lights;
|
|
566
|
+
const camera = view.camera;
|
|
567
|
+
|
|
568
|
+
const taa_requested = globalThis.__VOL_TAA_ENABLED;
|
|
569
|
+
if (taa_requested !== undefined && taa_requested !== this.#taa_enabled) {
|
|
570
|
+
this.taa_enabled = taa_requested;
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
const froxel_far_requested = globalThis.__VOL_FROXEL_FAR;
|
|
574
|
+
if (froxel_far_requested !== undefined && froxel_far_requested !== this.#froxel_far) {
|
|
575
|
+
this.#froxel_far = froxel_far_requested;
|
|
576
|
+
// the froxel grid's depth curve just changed; the TAA history is on the old curve, reset it
|
|
577
|
+
this.#reset_history = true;
|
|
578
|
+
}
|
|
579
|
+
|
|
580
|
+
if (view.id !== this.#history_view_id) {
|
|
581
|
+
this.#history_view_id = view.id;
|
|
582
|
+
this.#reset_history = true;
|
|
583
|
+
}
|
|
584
|
+
|
|
585
|
+
this.#update_resolution(view);
|
|
586
|
+
this.#update_metadata(view);
|
|
587
|
+
|
|
588
|
+
const gr_metadata = graph_import_buffer(graph, this.#metadata.buffer, "volumetrics metadata");
|
|
589
|
+
|
|
590
|
+
const resolution = this.#volumetrics_textures[0].size;
|
|
591
|
+
|
|
592
|
+
// World-space irradiance clipmap for particle lighting.
|
|
593
|
+
// Culled by the frame graph when no lit particles read it.
|
|
594
|
+
const irradiance = this.#irradiance_clipmap.graph_update({
|
|
595
|
+
graph,
|
|
596
|
+
camera,
|
|
597
|
+
scene_ctx: view.scene,
|
|
598
|
+
shadowmap_atlas,
|
|
599
|
+
shader_switches,
|
|
600
|
+
brick4,
|
|
601
|
+
lpv,
|
|
602
|
+
});
|
|
603
|
+
|
|
604
|
+
if (view.scene.volumetrics.source.volumes.length === 0) {
|
|
605
|
+
// No medium: nothing scatters and nothing absorbs, so the fog is the identity everywhere
|
|
606
|
+
// and the passes that would integrate it to that are not recorded. Nothing accumulates
|
|
607
|
+
// either, which leaves the history stale for whenever a volume arrives.
|
|
608
|
+
this.#reset_history = true;
|
|
609
|
+
|
|
610
|
+
return {
|
|
611
|
+
resolved: graph_import_texture(graph, this.#no_medium, "volumetrics no medium"),
|
|
612
|
+
metadata: gr_metadata,
|
|
613
|
+
irradiance,
|
|
614
|
+
};
|
|
615
|
+
}
|
|
616
|
+
|
|
617
|
+
let taa_history;
|
|
618
|
+
let taa_output;
|
|
619
|
+
|
|
620
|
+
if (this.#taa_enabled) {
|
|
621
|
+
const parity = view.frame_index & 1;
|
|
622
|
+
taa_history = graph_import_texture(graph, this.#volumetrics_textures[parity ^ 1], "volumetrics taa history");
|
|
623
|
+
taa_output = graph_import_texture(graph, this.#volumetrics_textures[parity], "volumetrics taa output");
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
const sky = view.scene.sky;
|
|
627
|
+
|
|
628
|
+
sky.update();
|
|
629
|
+
|
|
630
|
+
const { lut_aerial } = graph_build_volumetrics({
|
|
631
|
+
graph,
|
|
632
|
+
camera,
|
|
633
|
+
lights,
|
|
634
|
+
view,
|
|
635
|
+
sky,
|
|
636
|
+
light_cluster_data,
|
|
637
|
+
light_cluster_lookup,
|
|
638
|
+
light_cluster_parameters,
|
|
639
|
+
shadowmap_atlas,
|
|
640
|
+
|
|
641
|
+
volumetrics_metadata: gr_metadata,
|
|
642
|
+
volumetric_resolution: resolution,
|
|
643
|
+
sun_shadow_resolution: this.#sun_shadow_resolution,
|
|
644
|
+
|
|
645
|
+
taa_history,
|
|
646
|
+
taa_output,
|
|
647
|
+
camera_previous: view.gpu_previous_camera_state,
|
|
648
|
+
shader_switches,
|
|
649
|
+
});
|
|
650
|
+
|
|
651
|
+
this.#reset_history = false;
|
|
652
|
+
|
|
653
|
+
return {
|
|
654
|
+
resolved: lut_aerial,
|
|
655
|
+
metadata: gr_metadata,
|
|
656
|
+
irradiance,
|
|
657
|
+
};
|
|
658
|
+
}
|
|
659
|
+
|
|
660
|
+
}
|