@woosh/meep-engine 3.55.0 → 3.57.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
- package/src/core/binary/BitSet.js +1 -1
- package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
- package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
- package/src/core/binary/FLOAT16_MAX.js +1 -0
- package/src/core/binary/base58/base58_encode.js +2 -2
- package/src/core/binary/type/TypeBuilder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
- package/src/core/collection/CuckooFilter.js +1 -1
- package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqual.js +33 -58
- package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
- package/src/core/collection/array/typed/float32_array_hash.js +38 -38
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
- package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
- package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +3 -19
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +4 -28
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +62 -64
- package/src/core/function/FunctionCompiler.js +4 -4
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +3 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
- package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
- package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
- package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
- package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/ConicRay.js +230 -237
- package/src/core/localization/LocaleDataset.d.ts +6 -0
- package/src/core/localization/LocaleDataset.d.ts.map +1 -1
- package/src/core/localization/LocaleDataset.js +48 -37
- package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
- package/src/core/localization/LocalizationEngine.js +3 -2
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
- package/src/core/math/lookup/ParameterLookupTable.js +3 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
- package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
- package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
- package/src/core/model/DebouncedObservedBoolean.js +1 -1
- package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeInstance.js +2 -7
- package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
- package/src/core/model/object/optional_equality.d.ts +3 -3
- package/src/core/model/object/optional_equality.d.ts.map +1 -1
- package/src/core/model/object/optional_equality.js +10 -27
- package/src/core/model/object/write_property.js +1 -1
- package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +14 -2
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
- package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
- package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
- package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
- package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +4 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/ecs/transform/Transform64.d.ts +21 -0
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +26 -0
- package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +2 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
- package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
- package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputSystem.js +2 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
- package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
- package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
- package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
- package/src/engine/intelligence/mcts/StateNode.js +366 -364
- package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
- package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
- package/src/engine/navigation/ecs/components/Path.js +2 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +2 -6
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +3 -16
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +3 -18
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
- package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
- package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
- package/src/engine/save/StorageBackedList.d.ts +5 -0
- package/src/engine/save/StorageBackedList.d.ts.map +1 -1
- package/src/engine/save/StorageBackedList.js +161 -144
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +394 -391
- package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
- package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
- package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
- package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
- package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
- package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
- package/src/format/image/avif/av1/encode/quantise.js +1 -55
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
- package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
- package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
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- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +11 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +17 -19
- package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +6 -19
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +2 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +2 -2
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +4 -9
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
- package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
- package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
- package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts +0 -14
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +0 -29
- package/src/shade/renderer/view/ViewManager.d.ts +1 -1
- package/src/shade/renderer/view/ViewManager.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +40 -3
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +660 -583
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
- package/src/shade/renderer/water/shader_water_avboit.js +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +27 -1
- package/src/view/controller/controls/ListController.d.ts.map +1 -1
- package/src/view/controller/controls/ListController.js +118 -113
- package/src/view/controller/controls/Vector1Control.js +97 -97
- package/src/view/elements/image/SvgImageView.d.ts +1 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +92 -90
- package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
- package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
- package/src/view/tooltip/gml/TooltipParser.js +2 -2
- package/src/engine/network/PriorityFetch.d.ts +0 -59
- package/src/engine/network/PriorityFetch.d.ts.map +0 -1
- package/src/engine/network/PriorityFetch.js +0 -193
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.js +0 -1
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import { tree_wind_bend_limit } from "../animation/tree_wind_bend_limit.js";
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tree_skeleton_compute_joint_mechanics,
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tree_skeleton_compute_segment_compliance,
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* (`joint_parents[j] < j`)
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*
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* Derives the wind joints of a tree for GPU skeletal wind animation (`Skin`) from how its wood bends, in strict
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* topological pre-order (`joint_parents[j] < j`), and writes `[primary_joint_index, parent_joint_index]` into
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*
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* Joints go where the rig would otherwise hide visible sway. Every segment bends by its share of its branch's bend in a
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* }} `joint_compliance` (rad / (m/s)^2) and `joint_natural_frequency` (rad/s) are each joint's cantilever
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export function tree_skeleton_assign_skin_joints(skeleton,
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const budget = Math.max(1, max_joints | 0);
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tree_skeleton_compute_segment_compliance(species, segments, segment_compliance);
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//
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// Each segment's bend as the rig shows it: the branch's total, saturated, shared out in proportion
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let total = 0.0;
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100
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for (let i = 0; i < n; i++) {
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bend[i] = half_v2 * segment_compliance[edges[i]];
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total += bend[i];
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}
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const limit = tree_wind_bend_limit(species.wind.max_bend_angle, skeleton.branch_level[b]);
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const shown = limit / (limit + total);
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lost_beyond[n] = 0.0;
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for (let i = n - 1; i >= 0; i--) {
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bend[i] *= shown;
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lost_beyond[i] = lost_beyond[i + 1] + bend[i] * segments.reach[edges[i]];
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}
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+
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let jointed = false;
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let pivot = 0.0;
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let pivot_vertex = 0;
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let error = 0.0;
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let arc = 0.0;
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for (let i = 0; i < n; i++) {
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const v = nodes[i];
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// a split fork starts on its parent's node, which is not this branch's to rotate
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const placeable = v !== 0 && skeleton.node_branch_id(v) === b;
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const len = skeleton.segment_length(edges[i]);
|
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if (!jointed) {
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if (placeable && lost_beyond[i] > tolerance) {
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is_selected[v] = 1;
|
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kept_sway[v] = lost_beyond[i];
|
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|
selected_count++;
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jointed = true;
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pivot = arc;
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pivot_vertex = v;
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}
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-
} else
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const
|
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-
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-
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} else {
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const lumped = bend[i] * (arc + 0.5 * len - pivot);
|
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if (placeable && error + lumped > tolerance) {
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is_selected[v] = 1;
|
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kept_sway[v] = error + lumped;
|
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|
selected_count++;
|
|
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pivot = arc;
|
|
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pivot_vertex = v;
|
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+
error = 0.0;
|
|
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140
|
}
|
|
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141
|
}
|
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|
+
if (jointed) {
|
|
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|
+
error += bend[i] * (arc + 0.5 * len - pivot);
|
|
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|
+
span_bend[pivot_vertex] += bend[i];
|
|
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|
+
}
|
|
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|
+
arc += len;
|
|
108
147
|
}
|
|
109
148
|
}
|
|
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149
|
|
|
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|
-
//
|
|
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|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
is_selected[root_v] = 1;
|
|
117
|
-
selected_count++;
|
|
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|
+
// Safety net: keep the joints that keep the most sway
|
|
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|
+
if (selected_count > budget) {
|
|
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|
+
const ranked = [];
|
|
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|
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for (let v = 0; v < vertex_count; v++) {
|
|
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|
+
if (is_selected[v]) ranked.push(v);
|
|
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155
|
}
|
|
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|
-
|
|
120
|
-
|
|
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|
-
|
|
122
|
-
for (let v = 1; v < vertex_count && selected_count < budget; v++) {
|
|
123
|
-
if (!is_selected[v]) {
|
|
124
|
-
is_selected[v] = 1;
|
|
125
|
-
selected_count++;
|
|
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|
+
ranked.sort((a, b) => kept_sway[b] - kept_sway[a] || a - b);
|
|
157
|
+
for (let i = budget; i < ranked.length; i++) {
|
|
158
|
+
is_selected[ranked[i]] = 0;
|
|
126
159
|
}
|
|
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|
+
selected_count = budget;
|
|
127
161
|
}
|
|
128
162
|
|
|
129
163
|
const joint_count = selected_count;
|
|
@@ -133,9 +167,8 @@ export function tree_skeleton_assign_skin_joints(skeleton, max_joints = 32) {
|
|
|
133
167
|
const joint_tangents = new Float32Array(joint_count * 3);
|
|
134
168
|
const joint_levels = new Uint8Array(joint_count);
|
|
135
169
|
const joint_phases = new Float32Array(joint_count);
|
|
136
|
-
const
|
|
137
|
-
const
|
|
138
|
-
const joint_lengths = new Float32Array(joint_count);
|
|
170
|
+
const joint_compliance = new Float32Array(joint_count);
|
|
171
|
+
const joint_natural_frequency = new Float32Array(joint_count);
|
|
139
172
|
|
|
140
173
|
// Map each node to its active joint index (or closest selected ancestor joint index in `skeleton.graph`)
|
|
141
174
|
const vertex_active_joint = new Int32Array(vertex_count);
|
|
@@ -163,22 +196,8 @@ export function tree_skeleton_assign_skin_joints(skeleton, max_joints = 32) {
|
|
|
163
196
|
joint_tangents[j * 3 + 1] = SCRATCH_TAN[1];
|
|
164
197
|
joint_tangents[j * 3 + 2] = SCRATCH_TAN[2];
|
|
165
198
|
|
|
166
|
-
const b_v = skeleton.node_branch_id(v);
|
|
167
199
|
joint_levels[j] = skeleton.node_level(v);
|
|
168
|
-
joint_t_norms[j] = b_v > 0 ? Math.max(0.55, SCRATCH_PARAM[0]) : SCRATCH_PARAM[0];
|
|
169
200
|
joint_phases[j] = SCRATCH_PARAM[2];
|
|
170
|
-
joint_radii[j] = Math.max(0.005, skeleton.node_read_radius(v));
|
|
171
|
-
|
|
172
|
-
if (b_v > 0 && b_v < skeleton.branch_count) {
|
|
173
|
-
joint_lengths[j] = Math.max(0.2, skeleton.branch_length[b_v]);
|
|
174
|
-
} else if (pj >= 0) {
|
|
175
|
-
const dx = SCRATCH_POS[0] - joint_positions[pj * 3];
|
|
176
|
-
const dy = SCRATCH_POS[1] - joint_positions[pj * 3 + 1];
|
|
177
|
-
const dz = SCRATCH_POS[2] - joint_positions[pj * 3 + 2];
|
|
178
|
-
joint_lengths[j] = Math.max(0.2, Math.hypot(dx, dy, dz));
|
|
179
|
-
} else {
|
|
180
|
-
joint_lengths[j] = 1.0;
|
|
181
|
-
}
|
|
182
201
|
|
|
183
202
|
vertex_active_joint[v] = j;
|
|
184
203
|
const p_joint = pj >= 0 ? pj : 0;
|
|
@@ -190,6 +209,23 @@ export function tree_skeleton_assign_skin_joints(skeleton, max_joints = 32) {
|
|
|
190
209
|
}
|
|
191
210
|
}
|
|
192
211
|
|
|
212
|
+
// a joint turns its span; a span whose joint the safety net dropped turns with the joint above it
|
|
213
|
+
const joint_rotation = new Float64Array(joint_count);
|
|
214
|
+
for (let v = 0; v < vertex_count; v++) {
|
|
215
|
+
joint_rotation[vertex_active_joint[v]] += span_bend[v];
|
|
216
|
+
}
|
|
217
|
+
skeleton.set_joints(joint_vertex_ids, joint_rotation);
|
|
218
|
+
|
|
219
|
+
tree_skeleton_compute_joint_mechanics(
|
|
220
|
+
skeleton,
|
|
221
|
+
species,
|
|
222
|
+
segments,
|
|
223
|
+
joint_vertex_ids,
|
|
224
|
+
vertex_active_joint,
|
|
225
|
+
joint_compliance,
|
|
226
|
+
joint_natural_frequency
|
|
227
|
+
);
|
|
228
|
+
|
|
193
229
|
return {
|
|
194
230
|
joint_count,
|
|
195
231
|
joint_vertex_ids,
|
|
@@ -198,8 +234,7 @@ export function tree_skeleton_assign_skin_joints(skeleton, max_joints = 32) {
|
|
|
198
234
|
joint_tangents,
|
|
199
235
|
joint_levels,
|
|
200
236
|
joint_phases,
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
joint_lengths
|
|
237
|
+
joint_compliance,
|
|
238
|
+
joint_natural_frequency
|
|
204
239
|
};
|
|
205
240
|
}
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {Object} TreeSegmentMechanics
|
|
3
|
+
* @property {Float64Array} mid segment midpoints, `3` per segment
|
|
4
|
+
* @property {Float64Array} mass kg per segment (green wood + fresh leaves)
|
|
5
|
+
* @property {Float64Array} flex `integral dx / r^4` per segment (`0` in the soil)
|
|
6
|
+
* @property {Float64Array} moment drag moment carried by each segment per unit `0.5 rho v^2` (m^3)
|
|
7
|
+
* @property {Float64Array} mass_moment moment of the mass carried by each segment (kg m)
|
|
8
|
+
* @property {Float64Array} reach distance from each segment to the farthest point it carries, leaf cards included (m),
|
|
9
|
+
* so a bend of the segment by `theta` moves what it carries by up to `theta * reach`
|
|
10
|
+
*/
|
|
11
|
+
/**
|
|
12
|
+
* Euler-Bernoulli beam elements of a tree's skeleton: every segment is a tapered beam carrying its bark's
|
|
13
|
+
* frontal area and, on foliage carriers, its share of leaf cards, with the mass of green wood and fresh leaves.
|
|
14
|
+
*
|
|
15
|
+
* Each element's drag and mass load every segment upstream of it, the moment arm being the distance to that
|
|
16
|
+
* segment's loaded part, and the element itself, as a uniform load at arm `L / 6`. A lateral loads the parent segment it hangs from only below its attachment point.
|
|
17
|
+
* Structural surface roots (`BranchGeneratorConfig.root`) lie in the soil: they carry no wind load and do not bend.
|
|
18
|
+
*
|
|
19
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
20
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
21
|
+
* @returns {TreeSegmentMechanics}
|
|
22
|
+
*/
|
|
23
|
+
export function tree_skeleton_compute_segment_mechanics(skeleton: import("./TreeSkeleton.js").TreeSkeleton, species: import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig): TreeSegmentMechanics;
|
|
24
|
+
/**
|
|
25
|
+
* Wind compliance (rad / (m/s)^2) of every segment's own bending, `rho M_s flex_s / (E pi / 4)`: a joint's compliance
|
|
26
|
+
* is the sum over the segments of its span, and a segment bends by `0.5 * compliance * v^2` in a wind of speed `v`.
|
|
27
|
+
*
|
|
28
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
29
|
+
* @param {TreeSegmentMechanics} segments
|
|
30
|
+
* @param {Float64Array} out per segment
|
|
31
|
+
*/
|
|
32
|
+
export function tree_skeleton_compute_segment_compliance(species: import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig, segments: TreeSegmentMechanics, out: Float64Array): void;
|
|
33
|
+
/**
|
|
34
|
+
* Wind mechanics of a tree's joints from its beam elements (`tree_skeleton_compute_segment_mechanics`).
|
|
35
|
+
*
|
|
36
|
+
* A joint rotates its span, the segments of its own branch that start at nodes bound to it (as the bark mesher
|
|
37
|
+
* skins them), from its pivot out to the next joints. Its quasi-static deflection is the curvature `M / (E I)`
|
|
38
|
+
* integrated over that span:
|
|
39
|
+
*
|
|
40
|
+
* - `out_compliance[j]` = `rho sum(M_s * flex_s) / (E pi / 4)`, rad / (m/s)^2, so that `chunk_foliage_wind_step`'s
|
|
41
|
+
* deflection `0.5 * compliance * v^2` is the beam's under drag `0.5 rho C_d A v^2`. A branch's joints share out its
|
|
42
|
+
* bend between them, however many there are.
|
|
43
|
+
* - `out_natural_frequency[j]` (rad/s) is the first-mode frequency of the joint's branch
|
|
44
|
+
* (`tree_skeleton_compute_branch_frequency`). The joints are samples of that mode, not separate oscillators, so a
|
|
45
|
+
* branch sways at its own frequency however many joints the rig cuts it into.
|
|
46
|
+
*
|
|
47
|
+
* So a joint deflects with the sail it carries and how slender its span is: a bare, short, thick stub carries
|
|
48
|
+
* almost nothing on a stiff span and barely moves, while a thin leafy twig whips. `E` is
|
|
49
|
+
* `species.wind.elastic_modulus`. A joint whose span holds no segment is rigid (compliance 0).
|
|
50
|
+
*
|
|
51
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
52
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
53
|
+
* @param {TreeSegmentMechanics} segments
|
|
54
|
+
* @param {Int32Array} joint_vertex_ids skeleton node of each joint
|
|
55
|
+
* @param {Int32Array} node_joint joint each skeleton node is bound to
|
|
56
|
+
* @param {Float32Array} out_compliance per joint, rad / (m/s)^2
|
|
57
|
+
* @param {Float32Array} out_natural_frequency per joint, rad/s
|
|
58
|
+
*/
|
|
59
|
+
export function tree_skeleton_compute_joint_mechanics(skeleton: import("./TreeSkeleton.js").TreeSkeleton, species: import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig, segments: TreeSegmentMechanics, joint_vertex_ids: Int32Array, node_joint: Int32Array, out_compliance: Float32Array, out_natural_frequency: Float32Array): void;
|
|
60
|
+
/**
|
|
61
|
+
* First-mode natural frequency (rad/s) of every branch, bent as one cantilever about its root: the
|
|
62
|
+
* single-degree-of-freedom estimate `sqrt(K / J)`, rotational stiffness `K = (E pi / 4) Q / D_m` of the branch under
|
|
63
|
+
* its own weight distribution (`Q = sum(m d)`, the moment about its root of everything it carries, its laterals
|
|
64
|
+
* included; `D_m = sum(M_m,s * flex_s)` over its own segments, its rotation per unit of that moment) over the moment of
|
|
65
|
+
* inertia `J = sum(m d^2)` of everything it carries. Weighting each segment's flexibility by the moment it carries
|
|
66
|
+
* keeps an unloaded hair-thin tip from passing for the stiffness of the whole branch. A branch with no mass or no
|
|
67
|
+
* flexibility gets 0.
|
|
68
|
+
*
|
|
69
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
70
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
71
|
+
* @param {TreeSegmentMechanics} segments
|
|
72
|
+
* @param {Float64Array} out per branch
|
|
73
|
+
*/
|
|
74
|
+
export function tree_skeleton_compute_branch_frequency(skeleton: import("./TreeSkeleton.js").TreeSkeleton, species: import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig, segments: TreeSegmentMechanics, out: Float64Array): void;
|
|
75
|
+
/**
|
|
76
|
+
* Wind compliance (rad / (m/s)^2) of every branch bent as one cantilever about its root: how far it would sway
|
|
77
|
+
* with a joint at its base.
|
|
78
|
+
*
|
|
79
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
80
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
81
|
+
* @param {TreeSegmentMechanics} segments
|
|
82
|
+
* @param {Float64Array} out per branch
|
|
83
|
+
*/
|
|
84
|
+
export function tree_skeleton_compute_branch_compliance(skeleton: import("./TreeSkeleton.js").TreeSkeleton, species: import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig, segments: TreeSegmentMechanics, out: Float64Array): void;
|
|
85
|
+
export type TreeSegmentMechanics = {
|
|
86
|
+
/**
|
|
87
|
+
* segment midpoints, `3` per segment
|
|
88
|
+
*/
|
|
89
|
+
mid: Float64Array;
|
|
90
|
+
/**
|
|
91
|
+
* kg per segment (green wood + fresh leaves)
|
|
92
|
+
*/
|
|
93
|
+
mass: Float64Array;
|
|
94
|
+
/**
|
|
95
|
+
* `integral dx / r^4` per segment (`0` in the soil)
|
|
96
|
+
*/
|
|
97
|
+
flex: Float64Array;
|
|
98
|
+
/**
|
|
99
|
+
* drag moment carried by each segment per unit `0.5 rho v^2` (m^3)
|
|
100
|
+
*/
|
|
101
|
+
moment: Float64Array;
|
|
102
|
+
/**
|
|
103
|
+
* moment of the mass carried by each segment (kg m)
|
|
104
|
+
*/
|
|
105
|
+
mass_moment: Float64Array;
|
|
106
|
+
/**
|
|
107
|
+
* distance from each segment to the farthest point it carries, leaf cards included (m),
|
|
108
|
+
* so a bend of the segment by `theta` moves what it carries by up to `theta * reach`
|
|
109
|
+
*/
|
|
110
|
+
reach: Float64Array;
|
|
111
|
+
};
|
|
112
|
+
//# sourceMappingURL=tree_skeleton_compute_joint_mechanics.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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