@woosh/meep-engine 3.55.0 → 3.57.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
- package/src/core/binary/BitSet.js +1 -1
- package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
- package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
- package/src/core/binary/FLOAT16_MAX.js +1 -0
- package/src/core/binary/base58/base58_encode.js +2 -2
- package/src/core/binary/type/TypeBuilder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
- package/src/core/collection/CuckooFilter.js +1 -1
- package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqual.js +33 -58
- package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
- package/src/core/collection/array/typed/float32_array_hash.js +38 -38
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
- package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
- package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +3 -19
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +4 -28
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +62 -64
- package/src/core/function/FunctionCompiler.js +4 -4
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +3 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
- package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
- package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
- package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
- package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/ConicRay.js +230 -237
- package/src/core/localization/LocaleDataset.d.ts +6 -0
- package/src/core/localization/LocaleDataset.d.ts.map +1 -1
- package/src/core/localization/LocaleDataset.js +48 -37
- package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
- package/src/core/localization/LocalizationEngine.js +3 -2
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
- package/src/core/math/lookup/ParameterLookupTable.js +3 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
- package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
- package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
- package/src/core/model/DebouncedObservedBoolean.js +1 -1
- package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeInstance.js +2 -7
- package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
- package/src/core/model/object/optional_equality.d.ts +3 -3
- package/src/core/model/object/optional_equality.d.ts.map +1 -1
- package/src/core/model/object/optional_equality.js +10 -27
- package/src/core/model/object/write_property.js +1 -1
- package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +14 -2
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
- package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
- package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
- package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
- package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +4 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/ecs/transform/Transform64.d.ts +21 -0
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +26 -0
- package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +2 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
- package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
- package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputSystem.js +2 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
- package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
- package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
- package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
- package/src/engine/intelligence/mcts/StateNode.js +366 -364
- package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
- package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
- package/src/engine/navigation/ecs/components/Path.js +2 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +2 -6
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +3 -16
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +3 -18
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
- package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
- package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
- package/src/engine/save/StorageBackedList.d.ts +5 -0
- package/src/engine/save/StorageBackedList.d.ts.map +1 -1
- package/src/engine/save/StorageBackedList.js +161 -144
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +394 -391
- package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
- package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
- package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
- package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
- package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
- package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
- package/src/format/image/avif/av1/encode/quantise.js +1 -55
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
- package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
- package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
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- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +11 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +17 -19
- package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +6 -19
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +2 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +2 -2
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +4 -9
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
- package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
- package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
- package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts +0 -14
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +0 -29
- package/src/shade/renderer/view/ViewManager.d.ts +1 -1
- package/src/shade/renderer/view/ViewManager.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +40 -3
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +660 -583
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
- package/src/shade/renderer/water/shader_water_avboit.js +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +27 -1
- package/src/view/controller/controls/ListController.d.ts.map +1 -1
- package/src/view/controller/controls/ListController.js +118 -113
- package/src/view/controller/controls/Vector1Control.js +97 -97
- package/src/view/elements/image/SvgImageView.d.ts +1 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +92 -90
- package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
- package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
- package/src/view/tooltip/gml/TooltipParser.js +2 -2
- package/src/engine/network/PriorityFetch.d.ts +0 -59
- package/src/engine/network/PriorityFetch.d.ts.map +0 -1
- package/src/engine/network/PriorityFetch.js +0 -193
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.js +0 -1
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import { clamp } from "../../../core/math/clamp.js";
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import { foliage_atlas_cutout } from "../material/foliage_atlas_cutout.js";
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foliage_card_leaf_area,
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foliage_card_reach,
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foliage_leaf_area_per_metre,
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foliage_leafy_span_start,
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foliage_shoot_card_scale
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import {
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foliage_abscission_threshold,
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foliage_crown_height_norm,
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foliage_crown_rho,
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foliage_leaf_maturity,
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foliage_leaf_variant,
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foliage_sun_exposure,
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foliage_variant_abscission_onset,
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foliage_variant_maturity
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* Density of air at sea level, 15 C, kg/m^3.
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const AIR_DENSITY = 1.225;
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* Effective drag coefficient of leafy foliage, which reconfigures (folds and streamlines) in wind;
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const WOOD_DENSITY = 900.0;
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const SCRATCH_P = new Float32Array(3);
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function segment_flexibility(len, r0, r1) {
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}
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/**
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/**
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* Euler-Bernoulli beam elements of a tree's skeleton: every segment is a tapered beam carrying its bark's
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* frontal area and, on foliage carriers, its share of leaf cards, with the mass of green wood and fresh leaves.
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*
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* Each element's drag and mass load every segment upstream of it, the moment arm being the distance to that
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* segment's loaded part, and the element itself, as a uniform load at arm `L / 6`. A lateral loads the parent segment it hangs from only below its attachment point.
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* Structural surface roots (`BranchGeneratorConfig.root`) lie in the soil: they carry no wind load and do not bend.
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* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
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*/
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export function tree_skeleton_compute_segment_mechanics(skeleton, species) {
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const segment_count = skeleton.segment_count;
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const p0 = new Float64Array(segment_count * 3);
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const p1 = new Float64Array(segment_count * 3);
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const mid = new Float64Array(segment_count * 3);
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const drag_area = new Float64Array(segment_count);
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const mass = new Float64Array(segment_count);
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const flex = new Float64Array(segment_count);
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const moment = new Float64Array(segment_count);
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const mass_moment = new Float64Array(segment_count);
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const reach = new Float64Array(segment_count);
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// how far past its middle each segment's own wood and leaf cards reach
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const card_reach = new Float64Array(segment_count);
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const foliage_rules = species.foliage_rules;
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const fol_mat = species.foliage_material;
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const senescence = clamp(Math.max(fol_mat?.senescence ?? 0.0, fol_mat?.autumn_tint ?? 0.0), 0.0, 1.0);
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// the species' card: its size, and how many leaves it draws
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const layout = foliage_rules.length > 0 ? foliage_tile_layout(species) : null;
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const variant_count = layout !== null ? layout.variant_count : 4;
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// the atlas's leaf coverage, for branches grown by annual units; built on first need
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let atlas = null;
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for (let s = 0; s < segment_count; s++) {
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const v0 = skeleton.segment_v0(s);
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const v1 = skeleton.segment_v1(s);
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const b = skeleton.node_branch_id(v1);
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const generator = skeleton.branch_generator[b];
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skeleton.node_read_position(SCRATCH_P, 0, v0);
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p0[s * 3] = SCRATCH_P[0];
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p0[s * 3 + 1] = SCRATCH_P[1];
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p0[s * 3 + 2] = SCRATCH_P[2];
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skeleton.node_read_position(SCRATCH_P, 0, v1);
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p1[s * 3] = SCRATCH_P[0];
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p1[s * 3 + 1] = SCRATCH_P[1];
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p1[s * 3 + 2] = SCRATCH_P[2];
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mid[s * 3] = 0.5 * (p0[s * 3] + p1[s * 3]);
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mid[s * 3 + 1] = 0.5 * (p0[s * 3 + 1] + p1[s * 3 + 1]);
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mid[s * 3 + 2] = 0.5 * (p0[s * 3 + 2] + p1[s * 3 + 2]);
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if (species.branches[generator].root) {
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continue;
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}
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+
const len = Math.max(1e-6, skeleton.segment_length(s));
|
|
141
|
+
const r0 = Math.max(1e-4, skeleton.node_read_radius(v0));
|
|
142
|
+
const r1 = Math.max(1e-4, skeleton.node_read_radius(v1));
|
|
143
|
+
const r_mean = 0.5 * (r0 + r1);
|
|
144
|
+
|
|
145
|
+
// Leaf of every foliage rule carried by this branch, spread evenly over its leafy span [attach_min, 1]; a branch
|
|
146
|
+
// grown by annual units carries the cards foliage_collect_attachments hangs on its units, each unit's spread over
|
|
147
|
+
// that unit
|
|
148
|
+
const t0 = skeleton.node_t_norm(v0);
|
|
149
|
+
const t1 = skeleton.node_t_norm(v1);
|
|
150
|
+
const by_units = skeleton.branch_unit_count[b] > 0;
|
|
151
|
+
let leaf_area = 0.0;
|
|
152
|
+
for (let r = 0; r < foliage_rules.length; r++) {
|
|
153
|
+
const rule = foliage_rules[r];
|
|
154
|
+
if (rule.source !== generator || skeleton.branch_dead[b]) continue;
|
|
155
|
+
if (by_units) {
|
|
156
|
+
if (atlas === null) atlas = foliage_atlas_cutout(species);
|
|
157
|
+
const coverage = atlas.mean_coverage();
|
|
158
|
+
foliage_unit_card_spans(skeleton, species, b, rule, layout.leaves_per_card, SCRATCH_SPANS);
|
|
159
|
+
for (let i = 0; i < SCRATCH_SPANS.length; i++) {
|
|
160
|
+
const span = SCRATCH_SPANS[i];
|
|
161
|
+
const overlap = Math.max(0.0, Math.min(t1, span.unit_t_max) - Math.max(t0, span.unit_t_min));
|
|
162
|
+
if (overlap <= 0.0) continue;
|
|
163
|
+
// the cards' own place along the leafy growth, at the middle of the span, as foliage_collect_attachments
|
|
164
|
+
// judges it for shedding
|
|
165
|
+
if (senescence > 0.0 && leaf_shed(skeleton, species, s, mid, 0.5 * (span.u_min + span.u_max), senescence, variant_count)) continue;
|
|
166
|
+
card_reach[s] = Math.max(card_reach[s], foliage_card_reach(layout, span.scale));
|
|
167
|
+
leaf_area += span.count * foliage_card_leaf_area(layout, species.foliage.card_type, coverage, span.scale)
|
|
168
|
+
* overlap / Math.max(1e-6, span.unit_t_max - span.unit_t_min);
|
|
169
|
+
}
|
|
170
|
+
break;
|
|
171
|
+
}
|
|
172
|
+
const t_min = foliage_leafy_span_start(rule.attach_min);
|
|
173
|
+
const overlap = Math.max(0.0, t1 - Math.max(t0, t_min));
|
|
174
|
+
if (overlap <= 0.0) continue;
|
|
175
|
+
if (senescence > 0.0) {
|
|
176
|
+
// the leaves here are shed once senescence passes their threshold, as foliage_collect_attachments sheds them
|
|
177
|
+
// judged for the expected leaf at the segment's middle (no per-leaf jitter)
|
|
178
|
+
const t_mid = 0.5 * (Math.max(t0, t_min) + t1);
|
|
179
|
+
const u_shoot = (t_mid - t_min) / Math.max(1e-4, 1.0 - t_min);
|
|
180
|
+
if (leaf_shed(skeleton, species, s, mid, u_shoot, senescence, variant_count)) continue;
|
|
181
|
+
}
|
|
182
|
+
const card_scale = foliage_shoot_card_scale(layout.card_size, Math.max(0.12, skeleton.branch_length[b]));
|
|
183
|
+
const reach = foliage_card_reach(layout, card_scale);
|
|
184
|
+
card_reach[s] = Math.max(card_reach[s], reach);
|
|
185
|
+
leaf_area += foliage_leaf_area_per_metre(reach, rule.insertion_angle) * len * overlap / Math.max(1e-6, t1 - t0);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
drag_area[s] = DRAG_COEFFICIENT_WOOD * 2.0 * r_mean * len + DRAG_COEFFICIENT_FOLIAGE * leaf_area;
|
|
189
|
+
mass[s] = WOOD_DENSITY * Math.PI * r_mean * r_mean * len + LEAF_AREAL_MASS * leaf_area;
|
|
190
|
+
flex[s] = segment_flexibility(len, r0, r1);
|
|
191
|
+
// a segment bends under its own load too: a uniform load q over length L turns a cantilever's end by
|
|
192
|
+
// q L^3 / (6 E I), the moment q L^2 / 6, its own drag and mass at arm L / 6
|
|
193
|
+
moment[s] += drag_area[s] * len / 6.0;
|
|
194
|
+
mass_moment[s] += mass[s] * len / 6.0;
|
|
195
|
+
// a segment's own wood and cards move with it: from its middle, its far end and the cards that hang past it
|
|
196
|
+
card_reach[s] += 0.5 * len;
|
|
197
|
+
reach[s] = card_reach[s];
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
// Walk every element's load up through the segments that carry it
|
|
201
|
+
for (let e = 0; e < segment_count; e++) {
|
|
202
|
+
const a_e = drag_area[e];
|
|
203
|
+
const m_e = mass[e];
|
|
204
|
+
if (a_e <= 0.0 && m_e <= 0.0) continue;
|
|
205
|
+
const ex = mid[e * 3], ey = mid[e * 3 + 1], ez = mid[e * 3 + 2];
|
|
206
|
+
|
|
207
|
+
let v = skeleton.segment_v0(e);
|
|
208
|
+
for (; ;) {
|
|
209
|
+
let s = skeleton.node_in_segment(v);
|
|
210
|
+
let loaded = 1.0;
|
|
211
|
+
if (s < 0) {
|
|
212
|
+
// a branch's root node: the load enters the parent segment it hangs from, below the attachment
|
|
213
|
+
const b = skeleton.node_branch_id(v);
|
|
214
|
+
s = skeleton.branch_parent_edge[b];
|
|
215
|
+
if (s < 0) break;
|
|
216
|
+
const pt0 = skeleton.node_t_norm(skeleton.segment_v0(s));
|
|
217
|
+
const pt1 = skeleton.node_t_norm(skeleton.segment_v1(s));
|
|
218
|
+
loaded = clamp((skeleton.branch_parent_attach_t[b] - pt0) / Math.max(1e-6, pt1 - pt0), 0.0, 1.0);
|
|
219
|
+
}
|
|
220
|
+
// moment arm to the middle of the segment's loaded part
|
|
221
|
+
const h = 0.5 * loaded;
|
|
222
|
+
const d = Math.hypot(
|
|
223
|
+
ex - (p0[s * 3] + (p1[s * 3] - p0[s * 3]) * h),
|
|
224
|
+
ey - (p0[s * 3 + 1] + (p1[s * 3 + 1] - p0[s * 3 + 1]) * h),
|
|
225
|
+
ez - (p0[s * 3 + 2] + (p1[s * 3 + 2] - p0[s * 3 + 2]) * h)
|
|
226
|
+
);
|
|
227
|
+
moment[s] += loaded * a_e * d;
|
|
228
|
+
mass_moment[s] += loaded * m_e * d;
|
|
229
|
+
// to the far end of what it carries, wood and cards
|
|
230
|
+
if (d + card_reach[e] > reach[s]) reach[s] = d + card_reach[e];
|
|
231
|
+
v = skeleton.segment_v0(s);
|
|
232
|
+
}
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
return { mid, mass, flex, moment, mass_moment, reach };
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
/**
|
|
239
|
+
* Wind compliance (rad / (m/s)^2) of every segment's own bending, `rho M_s flex_s / (E pi / 4)`: a joint's compliance
|
|
240
|
+
* is the sum over the segments of its span, and a segment bends by `0.5 * compliance * v^2` in a wind of speed `v`.
|
|
241
|
+
*
|
|
242
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
243
|
+
* @param {TreeSegmentMechanics} segments
|
|
244
|
+
* @param {Float64Array} out per segment
|
|
245
|
+
*/
|
|
246
|
+
export function tree_skeleton_compute_segment_compliance(species, segments, out) {
|
|
247
|
+
const { flex, moment } = segments;
|
|
248
|
+
const k = AIR_DENSITY / (species.wind.elastic_modulus * Math.PI * 0.25);
|
|
249
|
+
for (let s = 0; s < flex.length; s++) {
|
|
250
|
+
out[s] = k * moment[s] * flex[s];
|
|
251
|
+
}
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
/**
|
|
255
|
+
* Wind mechanics of a tree's joints from its beam elements (`tree_skeleton_compute_segment_mechanics`).
|
|
256
|
+
*
|
|
257
|
+
* A joint rotates its span, the segments of its own branch that start at nodes bound to it (as the bark mesher
|
|
258
|
+
* skins them), from its pivot out to the next joints. Its quasi-static deflection is the curvature `M / (E I)`
|
|
259
|
+
* integrated over that span:
|
|
260
|
+
*
|
|
261
|
+
* - `out_compliance[j]` = `rho sum(M_s * flex_s) / (E pi / 4)`, rad / (m/s)^2, so that `chunk_foliage_wind_step`'s
|
|
262
|
+
* deflection `0.5 * compliance * v^2` is the beam's under drag `0.5 rho C_d A v^2`. A branch's joints share out its
|
|
263
|
+
* bend between them, however many there are.
|
|
264
|
+
* - `out_natural_frequency[j]` (rad/s) is the first-mode frequency of the joint's branch
|
|
265
|
+
* (`tree_skeleton_compute_branch_frequency`). The joints are samples of that mode, not separate oscillators, so a
|
|
266
|
+
* branch sways at its own frequency however many joints the rig cuts it into.
|
|
267
|
+
*
|
|
268
|
+
* So a joint deflects with the sail it carries and how slender its span is: a bare, short, thick stub carries
|
|
269
|
+
* almost nothing on a stiff span and barely moves, while a thin leafy twig whips. `E` is
|
|
270
|
+
* `species.wind.elastic_modulus`. A joint whose span holds no segment is rigid (compliance 0).
|
|
271
|
+
*
|
|
272
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
273
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
274
|
+
* @param {TreeSegmentMechanics} segments
|
|
275
|
+
* @param {Int32Array} joint_vertex_ids skeleton node of each joint
|
|
276
|
+
* @param {Int32Array} node_joint joint each skeleton node is bound to
|
|
277
|
+
* @param {Float32Array} out_compliance per joint, rad / (m/s)^2
|
|
278
|
+
* @param {Float32Array} out_natural_frequency per joint, rad/s
|
|
279
|
+
*/
|
|
280
|
+
export function tree_skeleton_compute_joint_mechanics(
|
|
281
|
+
skeleton,
|
|
282
|
+
species,
|
|
283
|
+
segments,
|
|
284
|
+
joint_vertex_ids,
|
|
285
|
+
node_joint,
|
|
286
|
+
out_compliance,
|
|
287
|
+
out_natural_frequency
|
|
288
|
+
) {
|
|
289
|
+
const segment_count = skeleton.segment_count;
|
|
290
|
+
const joint_count = joint_vertex_ids.length;
|
|
291
|
+
const { flex, moment } = segments;
|
|
292
|
+
|
|
293
|
+
const deflection = new Float64Array(joint_count);
|
|
294
|
+
for (let s = 0; s < segment_count; s++) {
|
|
295
|
+
if (flex[s] <= 0.0) continue;
|
|
296
|
+
const j = node_joint[skeleton.segment_v0(s)];
|
|
297
|
+
if (skeleton.node_branch_id(joint_vertex_ids[j]) === skeleton.node_branch_id(skeleton.segment_v1(s))) {
|
|
298
|
+
deflection[j] += moment[s] * flex[s];
|
|
299
|
+
}
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
const branch_frequency = new Float64Array(skeleton.branch_count);
|
|
303
|
+
tree_skeleton_compute_branch_frequency(skeleton, species, segments, branch_frequency);
|
|
304
|
+
|
|
305
|
+
const bending_stiffness = species.wind.elastic_modulus * Math.PI * 0.25;
|
|
306
|
+
for (let j = 0; j < joint_count; j++) {
|
|
307
|
+
out_compliance[j] = AIR_DENSITY * deflection[j] / bending_stiffness;
|
|
308
|
+
out_natural_frequency[j] = branch_frequency[skeleton.node_branch_id(joint_vertex_ids[j])];
|
|
309
|
+
}
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
/**
|
|
313
|
+
* First-mode natural frequency (rad/s) of every branch, bent as one cantilever about its root: the
|
|
314
|
+
* single-degree-of-freedom estimate `sqrt(K / J)`, rotational stiffness `K = (E pi / 4) Q / D_m` of the branch under
|
|
315
|
+
* its own weight distribution (`Q = sum(m d)`, the moment about its root of everything it carries, its laterals
|
|
316
|
+
* included; `D_m = sum(M_m,s * flex_s)` over its own segments, its rotation per unit of that moment) over the moment of
|
|
317
|
+
* inertia `J = sum(m d^2)` of everything it carries. Weighting each segment's flexibility by the moment it carries
|
|
318
|
+
* keeps an unloaded hair-thin tip from passing for the stiffness of the whole branch. A branch with no mass or no
|
|
319
|
+
* flexibility gets 0.
|
|
320
|
+
*
|
|
321
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
322
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
323
|
+
* @param {TreeSegmentMechanics} segments
|
|
324
|
+
* @param {Float64Array} out per branch
|
|
325
|
+
*/
|
|
326
|
+
export function tree_skeleton_compute_branch_frequency(skeleton, species, segments, out) {
|
|
327
|
+
const segment_count = skeleton.segment_count;
|
|
328
|
+
const branch_count = skeleton.branch_count;
|
|
329
|
+
const { mid, mass, flex, mass_moment } = segments;
|
|
330
|
+
|
|
331
|
+
const weight_deflection = new Float64Array(branch_count);
|
|
332
|
+
for (let s = 0; s < segment_count; s++) {
|
|
333
|
+
weight_deflection[skeleton.node_branch_id(skeleton.segment_v1(s))] += mass_moment[s] * flex[s];
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
// Moment of inertia and static moment of everything each branch carries, about its root
|
|
337
|
+
const pivot = new Float64Array(branch_count * 3);
|
|
338
|
+
for (let b = 0; b < branch_count; b++) {
|
|
339
|
+
skeleton.node_read_position(SCRATCH_P, 0, skeleton.branch_root_vertex[b]);
|
|
340
|
+
pivot[b * 3] = SCRATCH_P[0];
|
|
341
|
+
pivot[b * 3 + 1] = SCRATCH_P[1];
|
|
342
|
+
pivot[b * 3 + 2] = SCRATCH_P[2];
|
|
343
|
+
}
|
|
344
|
+
const inertia = new Float64Array(branch_count);
|
|
345
|
+
const static_moment = new Float64Array(branch_count);
|
|
346
|
+
for (let e = 0; e < segment_count; e++) {
|
|
347
|
+
const m_e = mass[e];
|
|
348
|
+
if (m_e <= 0.0) continue;
|
|
349
|
+
const ex = mid[e * 3], ey = mid[e * 3 + 1], ez = mid[e * 3 + 2];
|
|
350
|
+
for (let b = skeleton.node_branch_id(skeleton.segment_v1(e)); b >= 0; b = skeleton.branch_parent[b]) {
|
|
351
|
+
const dx = ex - pivot[b * 3];
|
|
352
|
+
const dy = ey - pivot[b * 3 + 1];
|
|
353
|
+
const dz = ez - pivot[b * 3 + 2];
|
|
354
|
+
const d2 = dx * dx + dy * dy + dz * dz;
|
|
355
|
+
inertia[b] += m_e * d2;
|
|
356
|
+
static_moment[b] += m_e * Math.sqrt(d2);
|
|
357
|
+
}
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
const bending_stiffness = species.wind.elastic_modulus * Math.PI * 0.25;
|
|
361
|
+
for (let b = 0; b < branch_count; b++) {
|
|
362
|
+
out[b] = weight_deflection[b] > 0.0 && inertia[b] > 0.0
|
|
363
|
+
? Math.sqrt(bending_stiffness * static_moment[b] / (weight_deflection[b] * inertia[b]))
|
|
364
|
+
: 0.0;
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
/**
|
|
369
|
+
* Wind compliance (rad / (m/s)^2) of every branch bent as one cantilever about its root: how far it would sway
|
|
370
|
+
* with a joint at its base.
|
|
371
|
+
*
|
|
372
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
373
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
374
|
+
* @param {TreeSegmentMechanics} segments
|
|
375
|
+
* @param {Float64Array} out per branch
|
|
376
|
+
*/
|
|
377
|
+
export function tree_skeleton_compute_branch_compliance(skeleton, species, segments, out) {
|
|
378
|
+
out.fill(0.0);
|
|
379
|
+
const { flex, moment } = segments;
|
|
380
|
+
for (let s = 0; s < skeleton.segment_count; s++) {
|
|
381
|
+
out[skeleton.node_branch_id(skeleton.segment_v1(s))] += moment[s] * flex[s];
|
|
382
|
+
}
|
|
383
|
+
const k = AIR_DENSITY / (species.wind.elastic_modulus * Math.PI * 0.25);
|
|
384
|
+
for (let b = 0; b < skeleton.branch_count; b++) {
|
|
385
|
+
out[b] *= k;
|
|
386
|
+
}
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
/**
|
|
390
|
+
* Whether the expected leaf at the middle of segment `s`, `u_shoot` along its leafy growth, has been shed at
|
|
391
|
+
* `senescence`, as foliage_collect_attachments sheds its cards (no per-leaf jitter).
|
|
392
|
+
*
|
|
393
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
394
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
395
|
+
* @param {number} s
|
|
396
|
+
* @param {Float64Array} mid segment midpoints
|
|
397
|
+
* @param {number} u_shoot
|
|
398
|
+
* @param {number} senescence
|
|
399
|
+
* @param {number} variant_count
|
|
400
|
+
* @returns {boolean}
|
|
401
|
+
*/
|
|
402
|
+
function leaf_shed(skeleton, species, s, mid, u_shoot, senescence, variant_count) {
|
|
403
|
+
const rho = foliage_crown_rho(skeleton, mid[s * 3], mid[s * 3 + 1], mid[s * 3 + 2]);
|
|
404
|
+
const sun = foliage_sun_exposure(rho, foliage_crown_height_norm(species.crown, mid[s * 3 + 1]));
|
|
405
|
+
const variant = foliage_leaf_variant(foliage_leaf_maturity(u_shoot, rho, 0.0), variant_count);
|
|
406
|
+
const onset = foliage_variant_abscission_onset(foliage_variant_maturity(variant, variant_count));
|
|
407
|
+
return senescence >= foliage_abscission_threshold(onset, sun, u_shoot);
|
|
408
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tree_skeleton_compute_pipe_radii.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;GAaG;AACH,2DAJW,OAAO,mBAAmB,EAAE,YAAY,WACxC,iBAAiB,GACf,OAAO,mBAAmB,EAAE,YAAY,
|
|
1
|
+
{"version":3,"file":"tree_skeleton_compute_pipe_radii.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;GAaG;AACH,2DAJW,OAAO,mBAAmB,EAAE,YAAY,WACxC,iBAAiB,GACf,OAAO,mBAAmB,EAAE,YAAY,CA+LpD;kCA7MiC,gCAAgC"}
|