@woosh/meep-engine 3.55.0 → 3.57.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
- package/src/core/binary/BitSet.js +1 -1
- package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
- package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
- package/src/core/binary/FLOAT16_MAX.js +1 -0
- package/src/core/binary/base58/base58_encode.js +2 -2
- package/src/core/binary/type/TypeBuilder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
- package/src/core/collection/CuckooFilter.js +1 -1
- package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqual.js +33 -58
- package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
- package/src/core/collection/array/typed/float32_array_hash.js +38 -38
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
- package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
- package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +3 -19
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +4 -28
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +62 -64
- package/src/core/function/FunctionCompiler.js +4 -4
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +3 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
- package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
- package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
- package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
- package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/ConicRay.js +230 -237
- package/src/core/localization/LocaleDataset.d.ts +6 -0
- package/src/core/localization/LocaleDataset.d.ts.map +1 -1
- package/src/core/localization/LocaleDataset.js +48 -37
- package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
- package/src/core/localization/LocalizationEngine.js +3 -2
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
- package/src/core/math/lookup/ParameterLookupTable.js +3 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
- package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
- package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
- package/src/core/model/DebouncedObservedBoolean.js +1 -1
- package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeInstance.js +2 -7
- package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
- package/src/core/model/object/optional_equality.d.ts +3 -3
- package/src/core/model/object/optional_equality.d.ts.map +1 -1
- package/src/core/model/object/optional_equality.js +10 -27
- package/src/core/model/object/write_property.js +1 -1
- package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +14 -2
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
- package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
- package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
- package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
- package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +4 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/ecs/transform/Transform64.d.ts +21 -0
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +26 -0
- package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +2 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
- package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
- package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputSystem.js +2 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
- package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
- package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
- package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
- package/src/engine/intelligence/mcts/StateNode.js +366 -364
- package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
- package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
- package/src/engine/navigation/ecs/components/Path.js +2 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +2 -6
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +3 -16
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +3 -18
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
- package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
- package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
- package/src/engine/save/StorageBackedList.d.ts +5 -0
- package/src/engine/save/StorageBackedList.d.ts.map +1 -1
- package/src/engine/save/StorageBackedList.js +161 -144
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +394 -391
- package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
- package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
- package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
- package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
- package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
- package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
- package/src/format/image/avif/av1/encode/quantise.js +1 -55
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
- package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
- package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
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- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +11 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +17 -19
- package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +6 -19
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +2 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +2 -2
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +4 -9
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
- package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
- package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
- package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts +0 -14
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +0 -29
- package/src/shade/renderer/view/ViewManager.d.ts +1 -1
- package/src/shade/renderer/view/ViewManager.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +40 -3
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +660 -583
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
- package/src/shade/renderer/water/shader_water_avboit.js +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +27 -1
- package/src/view/controller/controls/ListController.d.ts.map +1 -1
- package/src/view/controller/controls/ListController.js +118 -113
- package/src/view/controller/controls/Vector1Control.js +97 -97
- package/src/view/elements/image/SvgImageView.d.ts +1 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +92 -90
- package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
- package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
- package/src/view/tooltip/gml/TooltipParser.js +2 -2
- package/src/engine/network/PriorityFetch.d.ts +0 -59
- package/src/engine/network/PriorityFetch.d.ts.map +0 -1
- package/src/engine/network/PriorityFetch.js +0 -193
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.js +0 -1
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enquiry.compute.push(
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c
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pass
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* @
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b.
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1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { isPowerOfTwo } from "../../../../core/math/isPowerOfTwo.js";
|
|
3
|
+
import { GRID_TILE_SIZE } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
|
|
4
|
+
import { fluid_cascade_window_place, fluid_cascade_window_value } from "../fluid_cascade_window.js";
|
|
5
|
+
import { FLUID_CASCADE_DEVIATION_CELLS } from "../coupling/chunk_fluid_cascade_epilogue.js";
|
|
6
|
+
import { FLUID_MAC_STEP_STRUCT } from "./FLUID_MAC_STEP_STRUCT.js";
|
|
7
|
+
import { shader_fluid_mac_advect_correct } from "./shader_fluid_mac_advect_correct.js";
|
|
8
|
+
import { shader_fluid_mac_advect_predict } from "./shader_fluid_mac_advect_predict.js";
|
|
9
|
+
import { shader_fluid_mac_curl } from "./shader_fluid_mac_curl.js";
|
|
10
|
+
import { shader_fluid_mac_divergence } from "./shader_fluid_mac_divergence.js";
|
|
11
|
+
import { shader_fluid_mac_gradient } from "./shader_fluid_mac_gradient.js";
|
|
12
|
+
import { shader_fluid_cascade_ghosts } from "../coupling/shader_fluid_cascade_ghosts.js";
|
|
13
|
+
import { FLUID_CASCADE_GHOST_DEPTH } from "../coupling/FLUID_CASCADE_GHOSTS.js";
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* @typedef {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
|
|
17
|
+
* @typedef {import("./FluidMacVelocitySet.js").FluidMacVelocitySet} FluidMacVelocitySet
|
|
18
|
+
* @typedef {{u: GPUTextureView, v: GPUTextureView, w: GPUTextureView}} FluidMacVelocityViews a MAC
|
|
19
|
+
* velocity field's three component views: a {@link FluidMacVelocitySet}'s, or a frame graph's
|
|
20
|
+
* transient textures'
|
|
21
|
+
* @typedef {{uniform: GPUBuffer, u: GPUTextureView, v: GPUTextureView, w: GPUTextureView, pressure: GPUBuffer}} FluidCascadeParentBindings
|
|
22
|
+
* what a step reads of its parent beyond its window: `uniform`, the parent as
|
|
23
|
+
* {@link FLUID_CASCADE_PARENT_STRUCT}; `u`, `v`, `w`, its persistent faces; `pressure`, its pressure.
|
|
24
|
+
* A far-field parent binds stand-ins it never reads.
|
|
25
|
+
* @typedef {{u: GPUTextureView, v: GPUTextureView, w: GPUTextureView, pressure: GPUBuffer}} FluidCascadeGhostBindings
|
|
26
|
+
* a step's ghosts (`shader_fluid_cascade_ghosts`): `u`, `v`, `w`, the velocity shells, transient
|
|
27
|
+
* `r32float` textures of each face lattice grown by `FLUID_CASCADE_GHOST_DEPTH` on every side;
|
|
28
|
+
* `pressure`, the pressure ghosts over the window grown by one cell.
|
|
29
|
+
*/
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* Records the MAC passes of one cascade's step (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8): the
|
|
33
|
+
* advection (predict, then correct), the right-hand side of the pressure solve, and the gradient
|
|
34
|
+
* subtraction that writes the step's end velocity. The pressure solve between the last two is not
|
|
35
|
+
* here.
|
|
36
|
+
*
|
|
37
|
+
* One instance a cascade. {@link place} puts its window, {@link set_step} sets a step's h, dt and far
|
|
38
|
+
* field, and each `record_*` records into the encoder a frame-graph pass hands its callback. Each
|
|
39
|
+
* record serialises the step's parameters into a transient uniform of its own (pooled by the
|
|
40
|
+
* encoder), so a step recorded later in the frame cannot change what an earlier one reads.
|
|
41
|
+
*
|
|
42
|
+
* The step's order and what moves between the passes, A the cascade's persistent velocity:
|
|
43
|
+
*
|
|
44
|
+
* record_ghosts(encoder, parent, G) parent → G (the step's ghosts)
|
|
45
|
+
* record_curl(encoder, A, solid, C) A → C, the confinement force (with confinement)
|
|
46
|
+
* record_advect(encoder, A, F, B, solid, forcing, C, parent, G) A → F (predict), A + F + C + forcing → B (correct)
|
|
47
|
+
* record_divergence(encoder, B, solid, rhs, words) B → rhs = div/dt, solid → level 0 words
|
|
48
|
+
* (the pressure solve: rhs → pressure, its ghosts G)
|
|
49
|
+
* record_gradient(encoder, B, pressure, solid, A, G) B + pressure → A
|
|
50
|
+
*
|
|
51
|
+
* so A is the only velocity a cascade keeps between steps, and F and B are transients. Beyond the
|
|
52
|
+
* window, the advection reads the step's ghosts of the parent's faces and the gradient those of its
|
|
53
|
+
* pressure ({@link FluidCascadeGhostBindings}), each written once a step from the parent
|
|
54
|
+
* ({@link FluidCascadeParentBindings}).
|
|
55
|
+
*
|
|
56
|
+
* Every pass dispatches `(nx / 8, ny / 8, nz / 4)` workgroups, the ghosts `ceil((n + 1 + 2·depth) / 4)`
|
|
57
|
+
* on each axis, a texel of the largest shell an invocation. Nothing here allocates once placed:
|
|
58
|
+
* the parameters, bindings and dispatch arguments are retained and rewritten in place.
|
|
59
|
+
*/
|
|
60
|
+
export class FluidMacPasses {
|
|
61
|
+
/**
|
|
62
|
+
* Offer the compute pipelines the MAC step passes dispatch — see {@link PipelineEnquiry}.
|
|
63
|
+
*
|
|
64
|
+
* @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
|
|
65
|
+
*/
|
|
66
|
+
static enquirePipelines(enquiry) {
|
|
67
|
+
enquiry.compute.push(
|
|
68
|
+
shader_fluid_mac_advect_correct.pipeline,
|
|
69
|
+
shader_fluid_mac_advect_predict.pipeline,
|
|
70
|
+
shader_fluid_mac_curl.pipeline,
|
|
71
|
+
shader_fluid_mac_divergence.pipeline,
|
|
72
|
+
shader_fluid_mac_gradient.pipeline,
|
|
73
|
+
shader_fluid_cascade_ghosts.pipeline,
|
|
74
|
+
);
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
/** The value of {@link FLUID_MAC_STEP_STRUCT}, rewritten in place. */
|
|
78
|
+
#step = {
|
|
79
|
+
cells: fluid_cascade_window_value(),
|
|
80
|
+
faces_u: fluid_cascade_window_value(),
|
|
81
|
+
faces_v: fluid_cascade_window_value(),
|
|
82
|
+
faces_w: fluid_cascade_window_value(),
|
|
83
|
+
far_velocity: new Float32Array(3),
|
|
84
|
+
dt_over_h: 0,
|
|
85
|
+
far_velocity_end: new Float32Array(3),
|
|
86
|
+
rhs_scale: 0,
|
|
87
|
+
keep: 1,
|
|
88
|
+
deviation_limit: 0,
|
|
89
|
+
band: 0,
|
|
90
|
+
confinement_dt: 0,
|
|
91
|
+
};
|
|
92
|
+
|
|
93
|
+
#placed = false;
|
|
94
|
+
#stepped = false;
|
|
95
|
+
|
|
96
|
+
/** Stand-in words buffer when {@link record_divergence} is called without an explicit words buffer. */
|
|
97
|
+
#stand_in_device = null;
|
|
98
|
+
#stand_in_words = null;
|
|
99
|
+
|
|
100
|
+
#curl = {
|
|
101
|
+
encoder: null,
|
|
102
|
+
bindings: { step: null, source_u: null, source_v: null, source_w: null, solid: null, confinement: null },
|
|
103
|
+
group_count_x: 1, group_count_y: 1, group_count_z: 1,
|
|
104
|
+
};
|
|
105
|
+
|
|
106
|
+
#predict = {
|
|
107
|
+
encoder: null,
|
|
108
|
+
bindings: {
|
|
109
|
+
step: null, source_u: null, source_v: null, source_w: null,
|
|
110
|
+
ghost_u: null, ghost_v: null, ghost_w: null,
|
|
111
|
+
solid: null, forward_u: null, forward_v: null, forward_w: null,
|
|
112
|
+
},
|
|
113
|
+
group_count_x: 1, group_count_y: 1, group_count_z: 1,
|
|
114
|
+
};
|
|
115
|
+
|
|
116
|
+
#correct = {
|
|
117
|
+
encoder: null,
|
|
118
|
+
bindings: {
|
|
119
|
+
step: null, parent: null, source_u: null, source_v: null, source_w: null, forward_u: null, forward_v: null, forward_w: null,
|
|
120
|
+
parent_u: null, parent_v: null, parent_w: null, ghost_u: null, ghost_v: null, ghost_w: null,
|
|
121
|
+
solid: null, forcing: null, confinement: null, out_u: null, out_v: null, out_w: null,
|
|
122
|
+
},
|
|
123
|
+
group_count_x: 1, group_count_y: 1, group_count_z: 1,
|
|
124
|
+
};
|
|
125
|
+
|
|
126
|
+
#divergence = {
|
|
127
|
+
encoder: null,
|
|
128
|
+
bindings: { step: null, velocity_u: null, velocity_v: null, velocity_w: null, solid: null, rhs: null, words: null },
|
|
129
|
+
group_count_x: 1, group_count_y: 1, group_count_z: 1,
|
|
130
|
+
};
|
|
131
|
+
|
|
132
|
+
#ghosts = {
|
|
133
|
+
encoder: null,
|
|
134
|
+
bindings: {
|
|
135
|
+
step: null, parent: null, parent_u: null, parent_v: null, parent_w: null, parent_pressure: null,
|
|
136
|
+
ghost_u: null, ghost_v: null, ghost_w: null, ghost_pressure: null,
|
|
137
|
+
},
|
|
138
|
+
group_count_x: 1, group_count_y: 1, group_count_z: 1,
|
|
139
|
+
};
|
|
140
|
+
|
|
141
|
+
#gradient = {
|
|
142
|
+
encoder: null,
|
|
143
|
+
bindings: {
|
|
144
|
+
step: null, velocity_u: null, velocity_v: null, velocity_w: null, pressure: null, ghost_pressure: null,
|
|
145
|
+
solid: null, out_u: null, out_v: null, out_w: null,
|
|
146
|
+
},
|
|
147
|
+
group_count_x: 1, group_count_y: 1, group_count_z: 1,
|
|
148
|
+
};
|
|
149
|
+
|
|
150
|
+
/**
|
|
151
|
+
* Where the cascade's window is.
|
|
152
|
+
*
|
|
153
|
+
* @param {ArrayLike<number>} resolution cells on each axis, each a power of two, at least 8, 8, 4
|
|
154
|
+
* @param {ArrayLike<number>} corner the world cell at window-local (0, 0, 0)
|
|
155
|
+
*/
|
|
156
|
+
place(resolution, corner) {
|
|
157
|
+
for (let i = 0; i < 3; i++) {
|
|
158
|
+
assert.isNonNegativeInteger(resolution[i], 'resolution');
|
|
159
|
+
assert.ok(isPowerOfTwo(resolution[i]), 'resolution is a power of two on each axis');
|
|
160
|
+
assert.greaterThanOrEqual(resolution[i], GRID_TILE_SIZE[i], 'resolution holds a whole tile on each axis');
|
|
161
|
+
assert.isInteger(corner[i], 'corner');
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
const step = this.#step;
|
|
165
|
+
|
|
166
|
+
fluid_cascade_window_place(step.cells, corner, resolution, -1);
|
|
167
|
+
fluid_cascade_window_place(step.faces_u, corner, resolution, 0);
|
|
168
|
+
fluid_cascade_window_place(step.faces_v, corner, resolution, 1);
|
|
169
|
+
fluid_cascade_window_place(step.faces_w, corner, resolution, 2);
|
|
170
|
+
|
|
171
|
+
const x = resolution[0] / GRID_TILE_SIZE[0];
|
|
172
|
+
const y = resolution[1] / GRID_TILE_SIZE[1];
|
|
173
|
+
const z = resolution[2] / GRID_TILE_SIZE[2];
|
|
174
|
+
|
|
175
|
+
for (const pass of [this.#curl, this.#predict, this.#correct, this.#divergence, this.#gradient]) {
|
|
176
|
+
pass.group_count_x = x;
|
|
177
|
+
pass.group_count_y = y;
|
|
178
|
+
pass.group_count_z = z;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
// the ghosts: a texel of the largest shell an invocation
|
|
182
|
+
const ghosts = this.#ghosts;
|
|
183
|
+
ghosts.group_count_x = Math.ceil((resolution[0] + 1 + 2 * FLUID_CASCADE_GHOST_DEPTH) / 4);
|
|
184
|
+
ghosts.group_count_y = Math.ceil((resolution[1] + 1 + 2 * FLUID_CASCADE_GHOST_DEPTH) / 4);
|
|
185
|
+
ghosts.group_count_z = Math.ceil((resolution[2] + 1 + 2 * FLUID_CASCADE_GHOST_DEPTH) / 4);
|
|
186
|
+
|
|
187
|
+
this.#placed = true;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
/**
|
|
191
|
+
* The step about to be recorded, from `t₀` to `t₁` (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, §8).
|
|
192
|
+
*
|
|
193
|
+
* @param {number} h cell size, m
|
|
194
|
+
* @param {number} dt time step, s
|
|
195
|
+
* @param {ArrayLike<number>} far_velocity `v_far(t₀)`, m/s: what the velocity the step starts from
|
|
196
|
+
* is a deviation from
|
|
197
|
+
* @param {ArrayLike<number>} far_velocity_end `v_far(t₁)`, m/s
|
|
198
|
+
* @param {number} keep `e^(−(Λ(t₁) − Λ(t₀)))`, in [0, 1]
|
|
199
|
+
* @param {boolean} band whether the faces of rows 2..5 relax toward the parent
|
|
200
|
+
* @param {number} confinement the vorticity confinement's strength ε, per second, ≥ 0: 0 for none,
|
|
201
|
+
* and then {@link record_curl} is not recorded for the step
|
|
202
|
+
*/
|
|
203
|
+
set_step(h, dt, far_velocity, far_velocity_end, keep, band, confinement) {
|
|
204
|
+
assert.isFinite(h, 'h'); assert.greaterThan(h, 0, 'h');
|
|
205
|
+
assert.isFinite(dt, 'dt'); assert.greaterThan(dt, 0, 'dt');
|
|
206
|
+
assert.isFinite(keep, 'keep');
|
|
207
|
+
assert.greaterThanOrEqual(keep, 0, 'keep');
|
|
208
|
+
assert.lessThanOrEqual(keep, 1, 'keep');
|
|
209
|
+
assert.isBoolean(band, 'band');
|
|
210
|
+
assert.isFinite(confinement, 'confinement');
|
|
211
|
+
assert.greaterThanOrEqual(confinement, 0, 'confinement');
|
|
212
|
+
|
|
213
|
+
const step = this.#step;
|
|
214
|
+
|
|
215
|
+
step.dt_over_h = dt / h;
|
|
216
|
+
step.rhs_scale = 1 / (h * dt);
|
|
217
|
+
step.keep = keep;
|
|
218
|
+
step.deviation_limit = FLUID_CASCADE_DEVIATION_CELLS * h / dt;
|
|
219
|
+
step.band = band ? 1 : 0;
|
|
220
|
+
step.confinement_dt = confinement * dt;
|
|
221
|
+
|
|
222
|
+
for (let i = 0; i < 3; i++) {
|
|
223
|
+
assert.isFinite(far_velocity[i], 'far_velocity');
|
|
224
|
+
assert.isFinite(far_velocity_end[i], 'far_velocity_end');
|
|
225
|
+
|
|
226
|
+
step.far_velocity[i] = far_velocity[i];
|
|
227
|
+
step.far_velocity_end[i] = far_velocity_end[i];
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
this.#stepped = true;
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
/**
|
|
234
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
235
|
+
* @returns {GPUBuffer}
|
|
236
|
+
*/
|
|
237
|
+
#uniform(encoder) {
|
|
238
|
+
assert.ok(this.#placed, 'placed before recording');
|
|
239
|
+
assert.ok(this.#stepped, 'a step set before recording');
|
|
240
|
+
|
|
241
|
+
return encoder.allocateTransientValueBuffer(FLUID_MAC_STEP_STRUCT, this.#step, GPUBufferUsage.UNIFORM);
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
/**
|
|
245
|
+
* The step's vorticity confinement, pass 1 (`shader_fluid_mac_curl`): the curl of the persistent
|
|
246
|
+
* velocity and the force it makes in every cell, for the correct pass. Recorded only for a step whose
|
|
247
|
+
* confinement is not 0, before {@link record_advect}.
|
|
248
|
+
*
|
|
249
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
250
|
+
* @param {FluidMacVelocityViews} source the persistent velocity, toroidal; read
|
|
251
|
+
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`, bit 0
|
|
252
|
+
* @param {GPUBuffer} confinement written, `array<f32>` of 3·N cells, window-local
|
|
253
|
+
*/
|
|
254
|
+
record_curl(encoder, source, solid, confinement) {
|
|
255
|
+
assert.greaterThan(this.#step.confinement_dt, 0, 'a step with confinement');
|
|
256
|
+
|
|
257
|
+
const pass = this.#curl;
|
|
258
|
+
const b = pass.bindings;
|
|
259
|
+
b.step = this.#uniform(encoder);
|
|
260
|
+
b.source_u = source.u; b.source_v = source.v; b.source_w = source.w;
|
|
261
|
+
b.solid = solid;
|
|
262
|
+
b.confinement = confinement;
|
|
263
|
+
pass.encoder = encoder;
|
|
264
|
+
|
|
265
|
+
shader_fluid_mac_curl.dispatch(pass);
|
|
266
|
+
|
|
267
|
+
pass.encoder = null;
|
|
268
|
+
b.confinement = null;
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
/**
|
|
272
|
+
* MacCormack advection of the persistent velocity by itself: predict into `forward`, then correct
|
|
273
|
+
* into `out`, which adds the step's confinement and the tick's forcing.
|
|
274
|
+
*
|
|
275
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
276
|
+
* @param {FluidMacVelocityViews} source the persistent velocity, toroidal; read
|
|
277
|
+
* @param {FluidMacVelocityViews} forward a transient, window-local; written, then read
|
|
278
|
+
* @param {FluidMacVelocityViews} out a transient, window-local; written
|
|
279
|
+
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`: bit 0 solid, bit 1
|
|
280
|
+
* (`FLUID_FORCED_FLAG`) forcing written for the cell's faces
|
|
281
|
+
* @param {GPUBuffer} forcing the tick's forcing, `array<f32>` over the three face lattices
|
|
282
|
+
* (`shader_fluid_mac_advect_correct`); read only where `solid` says it was written
|
|
283
|
+
* @param {GPUBuffer} confinement what {@link record_curl} wrote for the step; read only when the
|
|
284
|
+
* step's confinement is not 0
|
|
285
|
+
* @param {FluidCascadeParentBindings} parent what the relaxation band reads on rows 2..5
|
|
286
|
+
* @param {FluidCascadeGhostBindings} ghosts the step's ghosts, written by {@link record_ghosts}
|
|
287
|
+
*/
|
|
288
|
+
record_advect(encoder, source, forward, out, solid, forcing, confinement, parent, ghosts) {
|
|
289
|
+
assert.notEqual(source, forward, 'source and forward are different sets');
|
|
290
|
+
assert.notEqual(source, out, 'source and out are different sets');
|
|
291
|
+
assert.notEqual(forward, out, 'forward and out are different sets');
|
|
292
|
+
|
|
293
|
+
const step = this.#uniform(encoder);
|
|
294
|
+
|
|
295
|
+
const predict = this.#predict;
|
|
296
|
+
const p = predict.bindings;
|
|
297
|
+
p.step = step;
|
|
298
|
+
p.source_u = source.u; p.source_v = source.v; p.source_w = source.w;
|
|
299
|
+
p.ghost_u = ghosts.u; p.ghost_v = ghosts.v; p.ghost_w = ghosts.w;
|
|
300
|
+
p.solid = solid;
|
|
301
|
+
p.forward_u = forward.u; p.forward_v = forward.v; p.forward_w = forward.w;
|
|
302
|
+
predict.encoder = encoder;
|
|
303
|
+
|
|
304
|
+
shader_fluid_mac_advect_predict.dispatch(predict);
|
|
305
|
+
|
|
306
|
+
const correct = this.#correct;
|
|
307
|
+
const c = correct.bindings;
|
|
308
|
+
c.step = step;
|
|
309
|
+
c.parent = parent.uniform;
|
|
310
|
+
c.source_u = source.u; c.source_v = source.v; c.source_w = source.w;
|
|
311
|
+
c.forward_u = forward.u; c.forward_v = forward.v; c.forward_w = forward.w;
|
|
312
|
+
c.parent_u = parent.u; c.parent_v = parent.v; c.parent_w = parent.w;
|
|
313
|
+
c.ghost_u = ghosts.u; c.ghost_v = ghosts.v; c.ghost_w = ghosts.w;
|
|
314
|
+
c.solid = solid;
|
|
315
|
+
c.forcing = forcing;
|
|
316
|
+
c.confinement = confinement;
|
|
317
|
+
c.out_u = out.u; c.out_v = out.v; c.out_w = out.w;
|
|
318
|
+
correct.encoder = encoder;
|
|
319
|
+
|
|
320
|
+
shader_fluid_mac_advect_correct.dispatch(correct);
|
|
321
|
+
|
|
322
|
+
predict.encoder = null;
|
|
323
|
+
correct.encoder = null;
|
|
324
|
+
c.forcing = null;
|
|
325
|
+
c.confinement = null;
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
/**
|
|
329
|
+
* The step's ghosts (`shader_fluid_cascade_ghosts`): the parent's identity read at every face of the
|
|
330
|
+
* velocity shells and its pressure at every cell one past the window, once, for the step's passes.
|
|
331
|
+
*
|
|
332
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
333
|
+
* @param {FluidCascadeParentBindings} parent
|
|
334
|
+
* @param {FluidCascadeGhostBindings} ghosts written
|
|
335
|
+
*/
|
|
336
|
+
record_ghosts(encoder, parent, ghosts) {
|
|
337
|
+
const pass = this.#ghosts;
|
|
338
|
+
const b = pass.bindings;
|
|
339
|
+
b.step = this.#uniform(encoder);
|
|
340
|
+
b.parent = parent.uniform;
|
|
341
|
+
b.parent_u = parent.u; b.parent_v = parent.v; b.parent_w = parent.w;
|
|
342
|
+
b.parent_pressure = parent.pressure;
|
|
343
|
+
b.ghost_u = ghosts.u; b.ghost_v = ghosts.v; b.ghost_w = ghosts.w;
|
|
344
|
+
b.ghost_pressure = ghosts.pressure;
|
|
345
|
+
pass.encoder = encoder;
|
|
346
|
+
|
|
347
|
+
shader_fluid_cascade_ghosts.dispatch(pass);
|
|
348
|
+
|
|
349
|
+
pass.encoder = null;
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
/**
|
|
353
|
+
* @param {GPUDevice} device
|
|
354
|
+
* @param {number} size
|
|
355
|
+
* @returns {GPUBuffer}
|
|
356
|
+
*/
|
|
357
|
+
#ensure_stand_in_words(device, size) {
|
|
358
|
+
if (this.#stand_in_device === device && this.#stand_in_words !== null && this.#stand_in_words.size === size) {
|
|
359
|
+
return this.#stand_in_words;
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
this.#stand_in_words?.destroy();
|
|
363
|
+
this.#stand_in_device = device;
|
|
364
|
+
this.#stand_in_words = device.createBuffer({
|
|
365
|
+
label: 'Fluid / MAC / stand-in words',
|
|
366
|
+
size,
|
|
367
|
+
usage: GPUBufferUsage.STORAGE,
|
|
368
|
+
});
|
|
369
|
+
|
|
370
|
+
return this.#stand_in_words;
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
/**
|
|
374
|
+
* The right-hand side and finest-level weight words of the pressure solve, `div/dt` at every cell,
|
|
375
|
+
* 0 in solid cells.
|
|
376
|
+
*
|
|
377
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
378
|
+
* @param {FluidMacVelocityViews} velocity the advected velocity, window-local; read
|
|
379
|
+
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`, bit 0
|
|
380
|
+
* @param {GPUBuffer} rhs written, `array<f32>` of N cells, window-local, x fastest
|
|
381
|
+
* @param {GPUBuffer} [words] written, `array<u32>` of N cells, the finest level's weight words
|
|
382
|
+
*/
|
|
383
|
+
record_divergence(encoder, velocity, solid, rhs, words = null) {
|
|
384
|
+
const pass = this.#divergence;
|
|
385
|
+
const b = pass.bindings;
|
|
386
|
+
b.step = this.#uniform(encoder);
|
|
387
|
+
b.velocity_u = velocity.u; b.velocity_v = velocity.v; b.velocity_w = velocity.w;
|
|
388
|
+
b.solid = solid;
|
|
389
|
+
b.rhs = rhs;
|
|
390
|
+
b.words = words ?? this.#ensure_stand_in_words(encoder.device, rhs.size);
|
|
391
|
+
pass.encoder = encoder;
|
|
392
|
+
|
|
393
|
+
shader_fluid_mac_divergence.dispatch(pass);
|
|
394
|
+
|
|
395
|
+
pass.encoder = null;
|
|
396
|
+
b.words = null;
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
/**
|
|
400
|
+
* The pressure gradient taken from the advected velocity, into the persistent velocity.
|
|
401
|
+
*
|
|
402
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
403
|
+
* @param {FluidMacVelocityViews} velocity the advected velocity, window-local; read
|
|
404
|
+
* @param {GPUBuffer} pressure kinematic pressure, m²/s², `array<f32>` of N cells, toroidal; read
|
|
405
|
+
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`, bit 0
|
|
406
|
+
* @param {FluidMacVelocityViews} out the persistent velocity, toroidal; written
|
|
407
|
+
* @param {FluidCascadeGhostBindings} ghosts the step's ghosts: `pressure` is the pressure beyond the window
|
|
408
|
+
*/
|
|
409
|
+
record_gradient(encoder, velocity, pressure, solid, out, ghosts) {
|
|
410
|
+
assert.notEqual(velocity, out, 'velocity and out are different sets');
|
|
411
|
+
assert.notEqual(pressure, ghosts.pressure, 'the ghosts are not the cascade\'s pressure');
|
|
412
|
+
|
|
413
|
+
const pass = this.#gradient;
|
|
414
|
+
const b = pass.bindings;
|
|
415
|
+
b.step = this.#uniform(encoder);
|
|
416
|
+
b.velocity_u = velocity.u; b.velocity_v = velocity.v; b.velocity_w = velocity.w;
|
|
417
|
+
b.pressure = pressure;
|
|
418
|
+
b.ghost_pressure = ghosts.pressure;
|
|
419
|
+
b.solid = solid;
|
|
420
|
+
b.out_u = out.u; b.out_v = out.v; b.out_w = out.w;
|
|
421
|
+
pass.encoder = encoder;
|
|
422
|
+
|
|
423
|
+
shader_fluid_mac_gradient.dispatch(pass);
|
|
424
|
+
|
|
425
|
+
pass.encoder = null;
|
|
426
|
+
}
|
|
427
|
+
}
|