@woosh/meep-engine 3.55.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/ecs/transform/Transform64.d.ts +21 -0
  176. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  177. package/src/engine/ecs/transform/Transform64.js +26 -0
  178. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  179. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  180. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  181. package/src/engine/graphics3/WaterSystem.js +2 -1
  182. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  183. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  184. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  185. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  186. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  187. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  188. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  189. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  190. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  191. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  192. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  193. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  194. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  195. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  197. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  198. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  200. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  201. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  202. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  203. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  204. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  205. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  206. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  207. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  208. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  209. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  210. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  211. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  212. package/src/engine/navigation/ecs/components/Path.js +2 -1
  213. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  214. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  215. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  216. package/src/engine/physics/body/SolverBodyState.js +2 -6
  217. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  218. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  219. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  221. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  222. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  224. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  225. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  226. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  227. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  228. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  229. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  230. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  231. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  232. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  233. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  234. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  235. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  236. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  237. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  238. package/src/engine/save/StorageBackedList.d.ts +5 -0
  239. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  240. package/src/engine/save/StorageBackedList.js +161 -144
  241. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  242. package/src/engine/simulation/Ticker.js +394 -391
  243. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  245. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  246. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
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@@ -1,183 +1,219 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
- import { ComputeShader } from "../../shader/ComputeShader.js";
3
- import { chunk_grid_tile_halo_f32 } from "../../shader/chunk/grid/chunk_grid_tile_halo_f32.js";
4
- import { GRID_TILE_WINDOW_STRUCT } from "../../shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js";
5
- import { chunk_is_finite } from "../../shader/chunk/math/chunk_is_finite.js";
6
- import { chunk_subgroup_atomic_add } from "../../shader/chunk/subgroup/chunk_subgroup_atomic_add.js";
7
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
8
- import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
9
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
10
- import { chunk_fluid_mg_prolong } from "./chunk_fluid_mg_prolong.js";
11
- import { chunk_fluid_mg_relax } from "./chunk_fluid_mg_relax.js";
12
- import { chunk_fluid_pressure_ghost } from "./chunk_fluid_pressure_ghost.js";
13
- import { FLUID_MG_SMOOTH_SWEEP_LIMIT } from "./FLUID_MG.js";
14
- import { FLUID_MG_PASS_STRUCT } from "./FLUID_MG_PASS_STRUCT.js";
15
-
16
- const resources = new ShaderResourceSetDescriptor();
17
-
18
- resources.createGroup()
19
- .addUniform('params', FLUID_MG_PASS_STRUCT)
20
- .addStorageBuffer('input', WebGPUArray.from(f32), false)
21
- .addStorageBuffer('output', WebGPUArray.from(f32), true)
22
- .addStorageBuffer('rhs', WebGPUArray.from(f32), false)
23
- .addStorageBuffer('words', WebGPUArray.from(u32), false)
24
- .addStorageBuffer('coarse', WebGPUArray.from(f32), false)
25
- .addStorageBuffer('nonfinite', WebGPUArray.from(atomic_u32), true)
26
- .addStorageBuffer('ghost_pressure', WebGPUArray.from(f32), false);
27
-
28
- /**
29
- * The pressure V-cycle's smoother, and the SOR arm's (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8): one
30
- * workgroup an 8×8×4 tile of a level, one invocation a cell.
31
- *
32
- * 1. The workgroup loads its tile and a one-cell halo from `input` into workgroup memory
33
- * (`chunk_grid_tile_halo_f32`). A value that is not finite is loaded as 0. With `prolong`, every
34
- * value inside the level is loaded with the coarser level's error added trilinearly
35
- * (`chunk_fluid_mg_prolong`), which is the separate prolongation pass folded in. A cell beyond the
36
- * level is its ghost: the cascade's Dirichlet pressure on the finest level, its parent's at the
37
- * ghost cell's centre (`chunk_fluid_pressure_ghost`, from the step's `ghost_pressure`), 0 below it.
38
- * 2. `sweeps` times, for red then black, each cell of a colour in `colours` with a degree of freedom
39
- * relaxes toward its equation (`chunk_fluid_mg_relax`) against its neighbours in the tile, the
40
- * halo frozen. A colour reads only the other colour, so its cells update together, and a barrier
41
- * separates the colours.
42
- * 3. Every cell inside the level is written to `output`, which is never `input`, so no tile reads what
43
- * another wrote. With `prolong`, a cell with no degree of freedom is written as `input` held it (a
44
- * non-finite value as 0): the prolongation leaves it alone.
45
- *
46
- * Both colours in one dispatch, as the V-cycle runs it, is only stable at ω = 1; the SOR arm runs one
47
- * colour a dispatch at ω > 1, which against a halo of the other colour is the global red-black update
48
- * exactly. The host asserts both.
49
- *
50
- * Each invocation counts its own cell's input and RHS when not finite, and the workgroup adds the counts
51
- * to `nonfinite[0]` with one atomic per subgroup.
52
- *
53
- * Dispatched as `ceil(size / (8, 8, 4))` workgroups. Workgroup memory: 2,400 bytes.
54
- */
55
- export const shader_fluid_mg_smooth = ComputeShader.from({
56
- label: 'Fluid / pressure / smooth',
57
- resources,
58
- body: CodeChunk.from(
59
- //language=WGSL
60
- `
61
- const FLUID_MG_SOURCE_PRESSURE = 0u;
62
- const FLUID_MG_SOURCE_ERROR = 1u;
63
- const FLUID_MG_SMOOTH_SWEEP_LIMIT = ${FLUID_MG_SMOOTH_SWEEP_LIMIT}u;
64
-
65
- var<workgroup> tile_p: array<f32, GRID_TILE_HALO_CELLS>;
66
-
67
- fn fluid_mg_input_index(storage_cell: vec3<u32>) -> u32 {
68
- return storage_cell.x + params.input_period.x * (storage_cell.y + params.input_period.y * storage_cell.z);
69
- }
70
-
71
- // the window-local cell an input storage cell holds: the inverse of grid_tile_window_storage
72
- fn fluid_mg_input_local(storage_cell: vec3<u32>) -> vec3<i32> {
73
- let offset = vec3<i32>(storage_cell) - vec3<i32>(params.input_corner_storage);
74
-
75
- return select(offset, offset + vec3<i32>(params.input_period), offset < vec3<i32>(0));
76
- }
77
-
78
- fn fluid_mg_read_coarse(cell: vec3<i32>) -> f32 {
79
- let c = vec3<u32>(cell);
80
-
81
- return coarse[c.x + params.coarse_size.x * (c.y + params.coarse_size.y * c.z)];
82
- }
83
-
84
- fn grid_tile_f32_fetch_inside(source: u32, storage_cell: vec3<u32>) -> f32 {
85
- var value = input[fluid_mg_input_index(storage_cell)];
86
-
87
- if (params.prolong != 0u) {
88
- value += fluid_mg_prolong(fluid_mg_input_local(storage_cell), params.coarse_size);
89
- }
90
-
91
- return select(0.0, value, is_finite(value));
92
- }
93
-
94
- fn grid_tile_f32_fetch_outside(source: u32, world_cell: vec3<i32>) -> f32 {
95
- if (source == FLUID_MG_SOURCE_PRESSURE) {
96
- return fluid_pressure_ghost(world_cell);
97
- }
98
-
99
- return 0.0;
100
- }
101
-
102
-
103
- // where the finest level's window is, for its pressure ghosts
104
- fn fluid_pressure_ghost_corner() -> vec3<i32> {
105
- return params.corner;
106
- }
107
-
108
- fn fluid_pressure_ghost_size() -> vec3<u32> {
109
- return params.size;
110
- }
111
- fn tile_read_p(local: vec3<i32>) -> f32 {
112
- return grid_tile_f32_read(&tile_p, local);
113
- }
114
-
115
- @compute @workgroup_size(8, 8, 4)
116
- fn main(
117
- @builtin(workgroup_id) group: vec3<u32>,
118
- @builtin(local_invocation_id) local_id: vec3<u32>,
119
- @builtin(local_invocation_index) lane: u32,
120
- ) {
121
- let window = ${GRID_TILE_WINDOW_STRUCT.wgsl_ref}(params.corner, params.input_corner_storage, params.size, params.input_period);
122
- let source = select(FLUID_MG_SOURCE_ERROR, FLUID_MG_SOURCE_PRESSURE, params.level == 0u);
123
- let tile_origin = vec3<i32>(group) * GRID_TILE_SIZE;
124
-
125
- grid_tile_f32_load(&tile_p, window, source, tile_origin, lane);
126
-
127
- let local = vec3<i32>(local_id);
128
- let cell = vec3<u32>(tile_origin + local);
129
- let inside = all(cell < params.size);
130
-
131
- var word = 0u;
132
- var f = 0.0;
133
- var held = 0.0;
134
- var zeroed = 0u;
135
-
136
- if (inside) {
137
- let linear = cell.x + params.size.x * (cell.y + params.size.y * cell.z);
138
- let rhs_value = rhs[linear];
139
-
140
- held = input[fluid_mg_input_index(grid_tile_window_storage(vec3<i32>(cell), params.input_corner_storage, params.input_period))];
141
- word = words[linear];
142
- f = select(0.0, rhs_value, is_finite(rhs_value));
143
- zeroed = select(0u, 1u, !is_finite(held)) + select(0u, 1u, !is_finite(rhs_value));
144
- }
145
-
146
- subgroup_atomic_add_u32(&nonfinite[0], zeroed);
147
-
148
- let parity = (cell.x + cell.y + cell.z) & 1u;
149
- let sweeps = min(params.sweeps, FLUID_MG_SMOOTH_SWEEP_LIMIT);
150
-
151
- for (var sweep = 0u; sweep < sweeps; sweep++) {
152
- for (var colour = 0u; colour < 2u; colour++) {
153
- if (inside && word != 0u && parity == colour && ((params.colours >> colour) & 1u) != 0u) {
154
- let stencil = fluid_mg_stencil(local, cell, params.size, word, params.edge_weight);
155
-
156
- grid_tile_f32_write(&tile_p, local, fluid_mg_relax(tile_read_p(local), stencil, f, params.h2, params.omega));
157
- }
158
-
159
- workgroupBarrier();
160
- }
161
- }
162
-
163
- if (inside) {
164
- var value = tile_read_p(local);
165
-
166
- if (params.prolong != 0u && word == 0u) {
167
- value = select(0.0, held, is_finite(held));
168
- }
169
-
170
- let storage = grid_tile_window_storage(vec3<i32>(cell), params.output_corner_storage, params.output_period);
171
-
172
- output[storage.x + params.output_period.x * (storage.y + params.output_period.y * storage.z)] = value;
173
- }
174
- }
175
- `, [
176
- chunk_grid_tile_halo_f32,
177
- chunk_fluid_mg_relax,
178
- chunk_fluid_mg_prolong,
179
- chunk_fluid_pressure_ghost,
180
- chunk_is_finite,
181
- chunk_subgroup_atomic_add,
182
- ]),
183
- });
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { ComputeShader } from "../../shader/ComputeShader.js";
3
+ import { chunk_grid_tile_halo_f32 } from "../../shader/chunk/grid/chunk_grid_tile_halo_f32.js";
4
+ import { GRID_TILE_WINDOW_STRUCT } from "../../shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js";
5
+ import { chunk_index_to_grid3d } from "../../shader/chunk/grid/chunk_index_to_grid3d.js";
6
+ import { chunk_is_finite } from "../../shader/chunk/math/chunk_is_finite.js";
7
+ import { chunk_subgroup_atomic_add } from "../../shader/chunk/subgroup/chunk_subgroup_atomic_add.js";
8
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
9
+ import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
10
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
11
+ import { chunk_fluid_mg_relax } from "./chunk_fluid_mg_relax.js";
12
+ import { chunk_fluid_pressure_ghost } from "./chunk_fluid_pressure_ghost.js";
13
+ import { FLUID_MG_SMOOTH_SWEEP_LIMIT } from "./FLUID_MG.js";
14
+ import { FLUID_MG_PASS_STRUCT } from "./FLUID_MG_PASS_STRUCT.js";
15
+
16
+ const resources = new ShaderResourceSetDescriptor();
17
+
18
+ resources.createGroup()
19
+ .addUniform('params', FLUID_MG_PASS_STRUCT)
20
+ .addStorageBuffer('input', WebGPUArray.from(f32), false)
21
+ .addStorageBuffer('output', WebGPUArray.from(f32), true)
22
+ .addStorageBuffer('rhs', WebGPUArray.from(f32), false)
23
+ .addStorageBuffer('words', WebGPUArray.from(u32), false)
24
+ .addStorageBuffer('coarse', WebGPUArray.from(f32), false)
25
+ .addStorageBuffer('nonfinite', WebGPUArray.from(atomic_u32), true)
26
+ .addStorageBuffer('ghost_pressure', WebGPUArray.from(f32), false);
27
+
28
+ /**
29
+ * The pressure V-cycle's smoother, and the SOR arm's (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8): one
30
+ * workgroup an 8×8×4 tile of a level, one invocation a cell.
31
+ *
32
+ * 1. The workgroup loads its tile and a one-cell halo from `input` into workgroup memory
33
+ * (`chunk_grid_tile_halo_f32`). A value that is not finite is loaded as 0. With `prolong`, the 6×6×4
34
+ * coarse error neighbourhood covering the tile and its halo is first staged into workgroup memory
35
+ * (`tile_coarse`, 144 cells, out-of-bounds coarse cells zeroed), and every value inside the level is
36
+ * loaded with the coarser level's error added trilinearly (`fluid_mg_prolong_cached`), which is the
37
+ * separate prolongation pass folded in. A cell beyond the level is its ghost: the cascade's Dirichlet
38
+ * pressure on the finest level, its parent's at the ghost cell's centre (`chunk_fluid_pressure_ghost`,
39
+ * from the step's `ghost_pressure`), 0 below it.
40
+ * 2. `sweeps` times, for red then black, each cell of a colour in `colours` with a degree of freedom
41
+ * relaxes toward its equation (`chunk_fluid_mg_relax`) against its neighbours in the tile, the
42
+ * halo frozen. A colour reads only the other colour, so its cells update together, and a barrier
43
+ * separates the colours.
44
+ * 3. Every cell inside the level is written to `output`, which is never `input`, so no tile reads what
45
+ * another wrote. With `prolong`, a cell with no degree of freedom is written as `input` held it (a
46
+ * non-finite value as 0): the prolongation leaves it alone.
47
+ *
48
+ * Both colours in one dispatch, as the V-cycle runs it, is only stable at ω = 1; the SOR arm runs one
49
+ * colour a dispatch at ω > 1, which against a halo of the other colour is the global red-black update
50
+ * exactly. The host asserts both.
51
+ *
52
+ * Each invocation counts its own cell's input and RHS when not finite, and the workgroup adds the counts
53
+ * to `nonfinite[0]` with one atomic per subgroup.
54
+ *
55
+ * Dispatched as `ceil(size / (8, 8, 4))` workgroups. Workgroup memory: 2,976 bytes.
56
+ */
57
+ export const shader_fluid_mg_smooth = ComputeShader.from({
58
+ label: 'Fluid / pressure / smooth',
59
+ resources,
60
+ body: CodeChunk.from(
61
+ //language=WGSL
62
+ `
63
+ const FLUID_MG_SOURCE_PRESSURE = 0u;
64
+ const FLUID_MG_SOURCE_ERROR = 1u;
65
+ const FLUID_MG_SMOOTH_SWEEP_LIMIT = ${FLUID_MG_SMOOTH_SWEEP_LIMIT}u;
66
+ const FLUID_MG_COARSE_TILE_CELLS = 144u;
67
+
68
+ var<workgroup> tile_p: array<f32, GRID_TILE_HALO_CELLS>;
69
+ var<workgroup> tile_coarse: array<f32, FLUID_MG_COARSE_TILE_CELLS>;
70
+ var<private> coarse_tile_origin: vec3<i32>;
71
+
72
+ fn fluid_mg_input_index(storage_cell: vec3<u32>) -> u32 {
73
+ return storage_cell.x + params.input_period.x * (storage_cell.y + params.input_period.y * storage_cell.z);
74
+ }
75
+
76
+ // the window-local cell an input storage cell holds: the inverse of grid_tile_window_storage
77
+ fn fluid_mg_input_local(storage_cell: vec3<u32>) -> vec3<i32> {
78
+ let offset = vec3<i32>(storage_cell) - vec3<i32>(params.input_corner_storage);
79
+
80
+ return select(offset, offset + vec3<i32>(params.input_period), offset < vec3<i32>(0));
81
+ }
82
+
83
+ fn fluid_mg_prolong_cached(fine: vec3<i32>) -> f32 {
84
+ let c = vec3<u32>((fine >> vec3<u32>(1u)) - coarse_tile_origin);
85
+ let base = i32(c.x + 6u * (c.y + 6u * c.z));
86
+ let dx = select(-1, 1, (fine.x & 1) != 0);
87
+ let dy = select(-6, 6, (fine.y & 1) != 0);
88
+ let dz = select(-36, 36, (fine.z & 1) != 0);
89
+
90
+ var v = 0.421875 * tile_coarse[u32(base)];
91
+ v += 0.140625 * tile_coarse[u32(base + dx)];
92
+ v += 0.140625 * tile_coarse[u32(base + dy)];
93
+ v += 0.046875 * tile_coarse[u32(base + dx + dy)];
94
+ v += 0.140625 * tile_coarse[u32(base + dz)];
95
+ v += 0.046875 * tile_coarse[u32(base + dx + dz)];
96
+ v += 0.046875 * tile_coarse[u32(base + dy + dz)];
97
+ v += 0.015625 * tile_coarse[u32(base + dx + dy + dz)];
98
+
99
+ return v;
100
+ }
101
+
102
+ fn grid_tile_f32_fetch_inside(source: u32, storage_cell: vec3<u32>) -> f32 {
103
+ var value = input[fluid_mg_input_index(storage_cell)];
104
+
105
+ if (params.prolong != 0u) {
106
+ value += fluid_mg_prolong_cached(fluid_mg_input_local(storage_cell));
107
+ }
108
+
109
+ return select(0.0, value, is_finite(value));
110
+ }
111
+
112
+ fn grid_tile_f32_fetch_outside(source: u32, world_cell: vec3<i32>) -> f32 {
113
+ if (source == FLUID_MG_SOURCE_PRESSURE) {
114
+ return fluid_pressure_ghost(world_cell);
115
+ }
116
+
117
+ return 0.0;
118
+ }
119
+
120
+
121
+ // where the finest level's window is, for its pressure ghosts
122
+ fn fluid_pressure_ghost_corner() -> vec3<i32> {
123
+ return params.corner;
124
+ }
125
+
126
+ fn fluid_pressure_ghost_size() -> vec3<u32> {
127
+ return params.size;
128
+ }
129
+ fn tile_read_p(local: vec3<i32>) -> f32 {
130
+ return grid_tile_f32_read(&tile_p, local);
131
+ }
132
+
133
+ @compute @workgroup_size(8, 8, 4)
134
+ fn main(
135
+ @builtin(workgroup_id) group: vec3<u32>,
136
+ @builtin(local_invocation_id) local_id: vec3<u32>,
137
+ @builtin(local_invocation_index) lane: u32,
138
+ ) {
139
+ let window = ${GRID_TILE_WINDOW_STRUCT.wgsl_ref}(params.corner, params.input_corner_storage, params.size, params.input_period);
140
+ let source = select(FLUID_MG_SOURCE_ERROR, FLUID_MG_SOURCE_PRESSURE, params.level == 0u);
141
+ let tile_origin = vec3<i32>(group) * GRID_TILE_SIZE;
142
+ coarse_tile_origin = (tile_origin >> vec3<u32>(1u)) - vec3<i32>(1);
143
+
144
+ if (params.prolong != 0u) {
145
+ if (lane < FLUID_MG_COARSE_TILE_CELLS) {
146
+ let coarse_local = vec3<i32>(index_to_grid3d(lane, vec2<u32>(6u, 6u)));
147
+ let coarse_cell = coarse_tile_origin + coarse_local;
148
+ var coarse_value = 0.0;
149
+
150
+ if (all(coarse_cell >= vec3<i32>(0)) && all(coarse_cell < vec3<i32>(params.coarse_size))) {
151
+ let c = vec3<u32>(coarse_cell);
152
+ coarse_value = coarse[c.x + params.coarse_size.x * (c.y + params.coarse_size.y * c.z)];
153
+ }
154
+
155
+ tile_coarse[lane] = coarse_value;
156
+ }
157
+
158
+ workgroupBarrier();
159
+ }
160
+
161
+ grid_tile_f32_load(&tile_p, window, source, tile_origin, lane);
162
+
163
+ let local = vec3<i32>(local_id);
164
+ let cell = vec3<u32>(tile_origin + local);
165
+ let inside = all(cell < params.size);
166
+
167
+ var word = 0u;
168
+ var f = 0.0;
169
+ var zeroed = 0u;
170
+
171
+ if (inside) {
172
+ let linear = cell.x + params.size.x * (cell.y + params.size.y * cell.z);
173
+ let rhs_value = rhs[linear];
174
+ let held = input[fluid_mg_input_index(grid_tile_window_storage(vec3<i32>(cell), params.input_corner_storage, params.input_period))];
175
+
176
+ word = words[linear];
177
+ let keep = select(rhs_value, held, word == 0u);
178
+ f = select(0.0, keep, is_finite(keep));
179
+ zeroed = select(0u, 1u, !is_finite(held)) + select(0u, 1u, !is_finite(rhs_value));
180
+ }
181
+
182
+ subgroup_atomic_add_u32(&nonfinite[0], zeroed);
183
+
184
+ let parity = (cell.x + cell.y + cell.z) & 1u;
185
+ let sweeps = min(params.sweeps, FLUID_MG_SMOOTH_SWEEP_LIMIT);
186
+
187
+ for (var sweep = 0u; sweep < sweeps; sweep++) {
188
+ for (var colour = 0u; colour < 2u; colour++) {
189
+ if (inside && word != 0u && parity == colour && ((params.colours >> colour) & 1u) != 0u) {
190
+ let stencil = fluid_mg_stencil(local, cell, params.size, word, params.edge_weight);
191
+
192
+ grid_tile_f32_write(&tile_p, local, fluid_mg_relax(tile_read_p(local), stencil, f, params.h2, params.omega));
193
+ }
194
+
195
+ workgroupBarrier();
196
+ }
197
+ }
198
+
199
+ if (inside) {
200
+ var value = tile_read_p(local);
201
+
202
+ if (params.prolong != 0u && word == 0u) {
203
+ value = f;
204
+ }
205
+
206
+ let storage = grid_tile_window_storage(vec3<i32>(cell), params.output_corner_storage, params.output_period);
207
+
208
+ output[storage.x + params.output_period.x * (storage.y + params.output_period.y * storage.z)] = value;
209
+ }
210
+ }
211
+ `, [
212
+ chunk_grid_tile_halo_f32,
213
+ chunk_index_to_grid3d,
214
+ chunk_fluid_mg_relax,
215
+ chunk_fluid_pressure_ghost,
216
+ chunk_is_finite,
217
+ chunk_subgroup_atomic_add,
218
+ ]),
219
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_fluid_wind_publish.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js"],"names":[],"mappings":"AAWA;;;GAGG;AACH,4CAFU,MAAM,EAAE,CAEoD;AAqEtE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,wCAFU,aAAa,CAMpB;8BAzH2B,+BAA+B"}
1
+ {"version":3,"file":"shader_fluid_wind_publish.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js"],"names":[],"mappings":"AAWA;;;GAGG;AACH,4CAFU,MAAM,EAAE,CAEoD;AAyFtE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,wCAFU,aAAa,CAMpB;8BA7I2B,+BAA+B"}