@woosh/meep-engine 3.55.0 → 3.57.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
- package/src/core/binary/BitSet.js +1 -1
- package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
- package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
- package/src/core/binary/FLOAT16_MAX.js +1 -0
- package/src/core/binary/base58/base58_encode.js +2 -2
- package/src/core/binary/type/TypeBuilder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
- package/src/core/collection/CuckooFilter.js +1 -1
- package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqual.js +33 -58
- package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
- package/src/core/collection/array/typed/float32_array_hash.js +38 -38
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
- package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
- package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +3 -19
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +4 -28
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +62 -64
- package/src/core/function/FunctionCompiler.js +4 -4
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +3 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
- package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
- package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
- package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
- package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/ConicRay.js +230 -237
- package/src/core/localization/LocaleDataset.d.ts +6 -0
- package/src/core/localization/LocaleDataset.d.ts.map +1 -1
- package/src/core/localization/LocaleDataset.js +48 -37
- package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
- package/src/core/localization/LocalizationEngine.js +3 -2
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
- package/src/core/math/lookup/ParameterLookupTable.js +3 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
- package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
- package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
- package/src/core/model/DebouncedObservedBoolean.js +1 -1
- package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeInstance.js +2 -7
- package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
- package/src/core/model/object/optional_equality.d.ts +3 -3
- package/src/core/model/object/optional_equality.d.ts.map +1 -1
- package/src/core/model/object/optional_equality.js +10 -27
- package/src/core/model/object/write_property.js +1 -1
- package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +14 -2
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
- package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
- package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
- package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
- package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +4 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/ecs/transform/Transform64.d.ts +21 -0
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +26 -0
- package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +2 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
- package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
- package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputSystem.js +2 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
- package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
- package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
- package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
- package/src/engine/intelligence/mcts/StateNode.js +366 -364
- package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
- package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
- package/src/engine/navigation/ecs/components/Path.js +2 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +2 -6
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +3 -16
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +3 -18
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
- package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
- package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
- package/src/engine/save/StorageBackedList.d.ts +5 -0
- package/src/engine/save/StorageBackedList.d.ts.map +1 -1
- package/src/engine/save/StorageBackedList.js +161 -144
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +394 -391
- package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
- package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
- package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
- package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
- package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
- package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
- package/src/format/image/avif/av1/encode/quantise.js +1 -55
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
- package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
- package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
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- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +11 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +17 -19
- package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +6 -19
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +2 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +2 -2
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +4 -9
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
- package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
- package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
- package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts +0 -14
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +0 -29
- package/src/shade/renderer/view/ViewManager.d.ts +1 -1
- package/src/shade/renderer/view/ViewManager.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +40 -3
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +660 -583
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
- package/src/shade/renderer/water/shader_water_avboit.js +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +27 -1
- package/src/view/controller/controls/ListController.d.ts.map +1 -1
- package/src/view/controller/controls/ListController.js +118 -113
- package/src/view/controller/controls/Vector1Control.js +97 -97
- package/src/view/elements/image/SvgImageView.d.ts +1 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +92 -90
- package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
- package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
- package/src/view/tooltip/gml/TooltipParser.js +2 -2
- package/src/engine/network/PriorityFetch.d.ts +0 -59
- package/src/engine/network/PriorityFetch.d.ts.map +0 -1
- package/src/engine/network/PriorityFetch.js +0 -193
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.js +0 -1
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import { chunk_fluid_effector_record_resolve } from "../../../../engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js";
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import { FLUID_OBSTACLE_RECORD_STRUCT } from "../../../../engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js";
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import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
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import { TRANSFORMS_TABLE } from "../../scene/chunk_scene_database_access.js";
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import { chunk_folded_workgroup_index } from "../../shader/chunk/grid/chunk_folded_workgroup_index.js";
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import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
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import { chunk_grid_tile_window } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
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import {
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1
|
+
import { chunk_fluid_effector_record_resolve } from "../../../../engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js";
|
|
2
|
+
import { FLUID_EFFECTOR_RECORD_STRUCT } from "../../../../engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js";
|
|
3
|
+
import { FLUID_OBSTACLE_RECORD_STRUCT } from "../../../../engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js";
|
|
4
|
+
import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
|
|
5
|
+
import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
|
|
6
|
+
import { TRANSFORMS_TABLE } from "../../scene/chunk_scene_database_access.js";
|
|
7
|
+
import { chunk_folded_workgroup_index } from "../../shader/chunk/grid/chunk_folded_workgroup_index.js";
|
|
8
|
+
import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
|
|
9
|
+
import { chunk_grid_tile_window } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
|
|
10
|
+
import { chunk_index_to_grid3d } from "../../shader/chunk/grid/chunk_index_to_grid3d.js";
|
|
11
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
12
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
13
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
14
|
+
import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
15
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
16
|
+
import { chunk_fluid_forcing_cell } from "./chunk_fluid_forcing_cell.js";
|
|
17
|
+
import {
|
|
18
|
+
FLUID_EFFECTOR_DESCRIPTOR,
|
|
19
|
+
FLUID_OBSTACLE_DESCRIPTOR,
|
|
20
|
+
FLUID_OBSTACLE_PLANE_DESCRIPTOR
|
|
21
|
+
} from "./FLUID_DATABASE_SPEC.js";
|
|
22
|
+
import { FLUID_FORCING_BRICK } from "./FLUID_FORCING.js";
|
|
23
|
+
import { FLUID_FORCING_APPLY_STRUCT } from "./FLUID_FORCING_APPLY_STRUCT.js";
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* Cells of the block a forcing workgroup tests for solids: its brick and the layer before it on every
|
|
27
|
+
* axis, whose cells pin the brick's −faces.
|
|
28
|
+
* @type {number}
|
|
29
|
+
*/
|
|
30
|
+
const SOLID_BLOCK = FLUID_FORCING_BRICK + 1;
|
|
31
|
+
|
|
32
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
33
|
+
|
|
34
|
+
resources.createGroup()
|
|
35
|
+
.addUniform("settings", FLUID_FORCING_APPLY_STRUCT)
|
|
36
|
+
.addStorageBuffer("fluid_database", WebGPUArray.from(u32), false)
|
|
37
|
+
.addStorageBuffer("scene_database", WebGPUArray.from(u32), false)
|
|
38
|
+
.addStorageBuffer("list", COLLECTION_U32_STRUCT_READ, false)
|
|
39
|
+
.addStorageBuffer("survivors", WebGPUArray.from(u32), false)
|
|
40
|
+
.addStorageBuffer("leaf_rows", WebGPUArray.from(u32), false)
|
|
41
|
+
// the cascade's solid flags, window-local
|
|
42
|
+
.addStorageBuffer("solid", WebGPUArray.from(u32), true)
|
|
43
|
+
// the tick's forcing: u faces, then v from settings.forcing_v, then w from settings.forcing_w
|
|
44
|
+
.addStorageBuffer("forcing", WebGPUArray.from(f32), true)
|
|
45
|
+
// the cascade's persistent faces, toroidal, where a pinned face takes its wall's velocity
|
|
46
|
+
.addStorageTexture("out_u", "r32float", "3d", "write-only")
|
|
47
|
+
.addStorageTexture("out_v", "r32float", "3d", "write-only")
|
|
48
|
+
.addStorageTexture("out_w", "r32float", "3d", "write-only");
|
|
49
|
+
|
|
50
|
+
const body = CodeChunk.from(
|
|
51
|
+
//language=WGSL
|
|
52
|
+
`
|
|
53
|
+
const SOLID_BLOCK: u32 = ${SOLID_BLOCK}u;
|
|
54
|
+
const SOLID_BLOCK_CELLS: u32 = ${SOLID_BLOCK ** 3}u;
|
|
55
|
+
|
|
56
|
+
var<workgroup> fluid_forcing_obstacles: array<${FLUID_OBSTACLE_RECORD_STRUCT.wgsl_ref}, FLUID_FORCING_OBSTACLE_LIMIT>;
|
|
57
|
+
var<workgroup> fluid_forcing_globals: array<mat4x4<f32>, FLUID_FORCING_OBSTACLE_LIMIT>;
|
|
58
|
+
var<workgroup> fluid_forcing_effectors: array<${FLUID_EFFECTOR_RECORD_STRUCT.wgsl_ref}, FLUID_FORCING_EFFECTOR_LIMIT>;
|
|
59
|
+
// the slot of the obstacle each cell of the block is solid in, or FLUID_FORCING_NONE
|
|
60
|
+
var<workgroup> fluid_forcing_solid_slot: array<u32, SOLID_BLOCK_CELLS>;
|
|
61
|
+
|
|
62
|
+
fn fluid_forcing_obstacle(slot: u32) -> ${FLUID_OBSTACLE_RECORD_STRUCT.wgsl_ref} {
|
|
63
|
+
return fluid_forcing_obstacles[slot];
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
fn fluid_forcing_obstacle_global(slot: u32) -> mat4x4<f32> {
|
|
67
|
+
return fluid_forcing_globals[slot];
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
fn fluid_forcing_effector(slot: u32) -> ${FLUID_EFFECTOR_RECORD_STRUCT.wgsl_ref} {
|
|
71
|
+
return fluid_forcing_effectors[slot];
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
fn shape_record_plane(index: u32) -> vec4<f32> {
|
|
75
|
+
return ${FLUID_OBSTACLE_PLANE_DESCRIPTOR.marshalling_method_read_field('plane')}(&fluid_database, index);
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
// Solid test using the pre-normalised rotation columns stored in fluid_forcing_globals[slot]
|
|
79
|
+
fn fluid_forcing_solid_prenorm(x: vec3<f32>, count: u32) -> u32 {
|
|
80
|
+
var found = FLUID_FORCING_NONE;
|
|
81
|
+
|
|
82
|
+
for (var slot = 0u; slot < FLUID_FORCING_OBSTACLE_LIMIT; slot++) {
|
|
83
|
+
if (slot >= count) {
|
|
84
|
+
break;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
let g = fluid_forcing_globals[slot];
|
|
88
|
+
let offset = x - g[3].xyz;
|
|
89
|
+
let node = vec3<f32>(
|
|
90
|
+
dot(g[0].xyz, offset),
|
|
91
|
+
dot(g[1].xyz, offset),
|
|
92
|
+
dot(g[2].xyz, offset),
|
|
93
|
+
);
|
|
94
|
+
|
|
95
|
+
let q = fluid_forcing_obstacles[slot].pose_rotation;
|
|
96
|
+
let local = quat_rotate_v3(vec4<f32>(-q.xyz, q.w), node - fluid_forcing_obstacles[slot].pose_translation);
|
|
97
|
+
let d = shape_record_signed_distance(fluid_forcing_obstacles[slot].shape_kind, fluid_forcing_obstacles[slot].shape_parameters, local);
|
|
98
|
+
|
|
99
|
+
if (d <= fluid_forcing_obstacles[slot].inflation) {
|
|
100
|
+
found = slot;
|
|
101
|
+
break;
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
return found;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
// the slot a brick-local cell (-1 to 3 on each axis) is solid in
|
|
109
|
+
fn fluid_forcing_block_slot(local: vec3<i32>) -> u32 {
|
|
110
|
+
return fluid_forcing_solid_slot[grid3d_to_index(vec3<u32>(local + vec3<i32>(1)), vec2<u32>(SOLID_BLOCK, SOLID_BLOCK))];
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
fn fluid_forcing_face_world(face: vec3<f32>) -> vec3<f32> {
|
|
114
|
+
return fluid_forcing_world(settings.cells.corner, settings.cell_size, face);
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
// A face between the cells whose solids are minus and plus: pinned when either is solid, and then it
|
|
118
|
+
// takes the wall's velocity in the persistent faces, the solid cell's obstacle's, the + side's when
|
|
119
|
+
// both are; otherwise its forcing is what the effectors deposit there.
|
|
120
|
+
fn fluid_forcing_face_u(face: vec3<i32>, minus: u32, plus: u32, effector_count: u32) {
|
|
121
|
+
let index = grid3d_to_index(vec3<u32>(face), settings.faces_u.size.xy);
|
|
122
|
+
let wall = select(minus, plus, plus != FLUID_FORCING_NONE);
|
|
123
|
+
|
|
124
|
+
if (wall != FLUID_FORCING_NONE) {
|
|
125
|
+
let x = fluid_forcing_face_world(vec3<f32>(face) - vec3<f32>(0.5, 0.0, 0.0));
|
|
126
|
+
let velocity = fluid_forcing_wall_velocity(wall, x);
|
|
127
|
+
|
|
128
|
+
textureStore(out_u, grid_tile_window_storage(face, settings.faces_u.corner_storage, settings.faces_u.period), vec4<f32>(velocity.x, 0.0, 0.0, 0.0));
|
|
129
|
+
forcing[index] = 0.0;
|
|
130
|
+
} else if (effector_count > 0u) {
|
|
131
|
+
let x = fluid_forcing_face_world(vec3<f32>(face) - vec3<f32>(0.5, 0.0, 0.0));
|
|
132
|
+
forcing[index] = fluid_forcing_deposit(x, settings.dt, settings.cell_size, effector_count).x;
|
|
133
|
+
} else {
|
|
134
|
+
forcing[index] = 0.0;
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
fn fluid_forcing_face_v(face: vec3<i32>, minus: u32, plus: u32, effector_count: u32) {
|
|
139
|
+
let index = settings.forcing_v + grid3d_to_index(vec3<u32>(face), settings.faces_v.size.xy);
|
|
140
|
+
let wall = select(minus, plus, plus != FLUID_FORCING_NONE);
|
|
141
|
+
|
|
142
|
+
if (wall != FLUID_FORCING_NONE) {
|
|
143
|
+
let x = fluid_forcing_face_world(vec3<f32>(face) - vec3<f32>(0.0, 0.5, 0.0));
|
|
144
|
+
let velocity = fluid_forcing_wall_velocity(wall, x);
|
|
145
|
+
|
|
146
|
+
textureStore(out_v, grid_tile_window_storage(face, settings.faces_v.corner_storage, settings.faces_v.period), vec4<f32>(velocity.y, 0.0, 0.0, 0.0));
|
|
147
|
+
forcing[index] = 0.0;
|
|
148
|
+
} else if (effector_count > 0u) {
|
|
149
|
+
let x = fluid_forcing_face_world(vec3<f32>(face) - vec3<f32>(0.0, 0.5, 0.0));
|
|
150
|
+
forcing[index] = fluid_forcing_deposit(x, settings.dt, settings.cell_size, effector_count).y;
|
|
151
|
+
} else {
|
|
152
|
+
forcing[index] = 0.0;
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
fn fluid_forcing_face_w(face: vec3<i32>, minus: u32, plus: u32, effector_count: u32) {
|
|
157
|
+
let index = settings.forcing_w + grid3d_to_index(vec3<u32>(face), settings.faces_w.size.xy);
|
|
158
|
+
let wall = select(minus, plus, plus != FLUID_FORCING_NONE);
|
|
159
|
+
|
|
160
|
+
if (wall != FLUID_FORCING_NONE) {
|
|
161
|
+
let x = fluid_forcing_face_world(vec3<f32>(face) - vec3<f32>(0.0, 0.0, 0.5));
|
|
162
|
+
let velocity = fluid_forcing_wall_velocity(wall, x);
|
|
163
|
+
|
|
164
|
+
textureStore(out_w, grid_tile_window_storage(face, settings.faces_w.corner_storage, settings.faces_w.period), vec4<f32>(velocity.z, 0.0, 0.0, 0.0));
|
|
165
|
+
forcing[index] = 0.0;
|
|
166
|
+
} else if (effector_count > 0u) {
|
|
167
|
+
let x = fluid_forcing_face_world(vec3<f32>(face) - vec3<f32>(0.0, 0.0, 0.5));
|
|
168
|
+
forcing[index] = fluid_forcing_deposit(x, settings.dt, settings.cell_size, effector_count).z;
|
|
169
|
+
} else {
|
|
170
|
+
forcing[index] = 0.0;
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
@compute @workgroup_size(${FLUID_FORCING_BRICK}, ${FLUID_FORCING_BRICK}, ${FLUID_FORCING_BRICK})
|
|
175
|
+
fn main(
|
|
176
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
177
|
+
@builtin(local_invocation_id) local: vec3<u32>,
|
|
178
|
+
@builtin(local_invocation_index) lane: u32,
|
|
179
|
+
) {
|
|
180
|
+
let entry = folded_workgroup_index(workgroup_id);
|
|
181
|
+
|
|
182
|
+
if (entry >= list.count) {
|
|
183
|
+
return;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
let query = list.elements[entry];
|
|
187
|
+
let base = query * FLUID_FORCING_SURVIVOR_STRIDE;
|
|
188
|
+
let header = survivors[base];
|
|
189
|
+
let obstacle_count = header & 0xffffu;
|
|
190
|
+
let effector_count = header >> 16u;
|
|
191
|
+
let origin = vec3<i32>(index_to_grid3d(query - settings.query_base, settings.bricks.xy) * FLUID_FORCING_BRICK);
|
|
192
|
+
let brick_local = vec3<i32>(local);
|
|
193
|
+
let cell = origin + brick_local;
|
|
194
|
+
let flags = grid3d_to_index(vec3<u32>(cell), settings.cells.size.xy);
|
|
195
|
+
|
|
196
|
+
// listed only to clear what an earlier tick left: fluid, and no forcing to read
|
|
197
|
+
if (obstacle_count + effector_count == 0u) {
|
|
198
|
+
solid[flags] = 0u;
|
|
199
|
+
|
|
200
|
+
return;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
// the brick's survivors into workgroup memory, posed: obstacles on lanes 0..23, effectors on 32..47
|
|
204
|
+
if (lane < obstacle_count) {
|
|
205
|
+
let row = leaf_rows[survivors[base + 1u + lane]];
|
|
206
|
+
let record = ${FLUID_OBSTACLE_DESCRIPTOR.marshalling_method_read}(&fluid_database, row);
|
|
207
|
+
let g = ${TRANSFORMS_TABLE.marshalling_method_read_field('global')}(&scene_database, record.node);
|
|
208
|
+
|
|
209
|
+
fluid_forcing_obstacles[lane] = record;
|
|
210
|
+
fluid_forcing_globals[lane] = mat4x4<f32>(
|
|
211
|
+
vec4<f32>(g[0].xyz * (1.0 / length(g[0].xyz)), 0.0),
|
|
212
|
+
vec4<f32>(g[1].xyz * (1.0 / length(g[1].xyz)), 0.0),
|
|
213
|
+
vec4<f32>(g[2].xyz * (1.0 / length(g[2].xyz)), 0.0),
|
|
214
|
+
g[3]
|
|
215
|
+
);
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
if (lane >= 32u && lane - 32u < effector_count) {
|
|
219
|
+
let slot = lane - 32u;
|
|
220
|
+
let row = leaf_rows[survivors[base + 1u + FLUID_FORCING_OBSTACLE_LIMIT + slot]];
|
|
221
|
+
let record = ${FLUID_EFFECTOR_DESCRIPTOR.marshalling_method_read}(&fluid_database, row);
|
|
222
|
+
|
|
223
|
+
fluid_forcing_effectors[slot] = fluid_effector_record_resolve(
|
|
224
|
+
record,
|
|
225
|
+
${TRANSFORMS_TABLE.marshalling_method_read_field('global')}(&scene_database, record.node),
|
|
226
|
+
${TRANSFORMS_TABLE.marshalling_method_read_field('prev_global')}(&scene_database, record.node),
|
|
227
|
+
settings.inverse_frame_dt
|
|
228
|
+
);
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
workgroupBarrier();
|
|
232
|
+
|
|
233
|
+
var own = FLUID_FORCING_NONE;
|
|
234
|
+
var minus_x = FLUID_FORCING_NONE;
|
|
235
|
+
var minus_y = FLUID_FORCING_NONE;
|
|
236
|
+
var minus_z = FLUID_FORCING_NONE;
|
|
237
|
+
|
|
238
|
+
// the solid test at every cell centre of the brick and the layer before it; a cell before the
|
|
239
|
+
// window is fluid, as every pass of the step reads it
|
|
240
|
+
if (obstacle_count > 0u) {
|
|
241
|
+
for (var round = 0u; round < 2u; round++) {
|
|
242
|
+
let k = round * FLUID_FORCING_BRICK_CELLS + lane;
|
|
243
|
+
|
|
244
|
+
if (k < SOLID_BLOCK_CELLS) {
|
|
245
|
+
let block_cell = origin - vec3<i32>(1) + vec3<i32>(index_to_grid3d(k, vec2<u32>(SOLID_BLOCK, SOLID_BLOCK)));
|
|
246
|
+
|
|
247
|
+
var slot = FLUID_FORCING_NONE;
|
|
248
|
+
|
|
249
|
+
if (all(block_cell >= vec3<i32>(0))) {
|
|
250
|
+
slot = fluid_forcing_solid_prenorm(fluid_forcing_face_world(vec3<f32>(block_cell)), obstacle_count);
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
fluid_forcing_solid_slot[k] = slot;
|
|
254
|
+
}
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
workgroupBarrier();
|
|
258
|
+
|
|
259
|
+
own = fluid_forcing_block_slot(brick_local);
|
|
260
|
+
minus_x = fluid_forcing_block_slot(brick_local - vec3<i32>(1, 0, 0));
|
|
261
|
+
minus_y = fluid_forcing_block_slot(brick_local - vec3<i32>(0, 1, 0));
|
|
262
|
+
minus_z = fluid_forcing_block_slot(brick_local - vec3<i32>(0, 0, 1));
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
solid[flags] = FLUID_FORCED_FLAG | select(0u, FLUID_SOLID_FLAG, own != FLUID_FORCING_NONE);
|
|
266
|
+
|
|
267
|
+
// the cell's -x, -y and -z faces
|
|
268
|
+
fluid_forcing_face_u(cell, minus_x, own, effector_count);
|
|
269
|
+
fluid_forcing_face_v(cell, minus_y, own, effector_count);
|
|
270
|
+
fluid_forcing_face_w(cell, minus_z, own, effector_count);
|
|
271
|
+
|
|
272
|
+
// the +boundary face planes, owned by the window's last cells; the cell beyond is fluid
|
|
273
|
+
let last = vec3<i32>(settings.cells.size) - vec3<i32>(1);
|
|
274
|
+
|
|
275
|
+
if (cell.x == last.x) {
|
|
276
|
+
fluid_forcing_face_u(cell + vec3<i32>(1, 0, 0), own, FLUID_FORCING_NONE, effector_count);
|
|
277
|
+
}
|
|
278
|
+
if (cell.y == last.y) {
|
|
279
|
+
fluid_forcing_face_v(cell + vec3<i32>(0, 1, 0), own, FLUID_FORCING_NONE, effector_count);
|
|
280
|
+
}
|
|
281
|
+
if (cell.z == last.z) {
|
|
282
|
+
fluid_forcing_face_w(cell + vec3<i32>(0, 0, 1), own, FLUID_FORCING_NONE, effector_count);
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
`, [
|
|
286
|
+
chunk_folded_workgroup_index,
|
|
287
|
+
chunk_index_to_grid3d,
|
|
288
|
+
chunk_grid3d_to_index,
|
|
289
|
+
chunk_grid_tile_window,
|
|
290
|
+
chunk_fluid_forcing_cell,
|
|
291
|
+
chunk_fluid_effector_record_resolve,
|
|
292
|
+
FLUID_OBSTACLE_DESCRIPTOR.chunk_read,
|
|
293
|
+
FLUID_EFFECTOR_DESCRIPTOR.chunk_read,
|
|
294
|
+
FLUID_OBSTACLE_PLANE_DESCRIPTOR.chunk_read_field('plane'),
|
|
295
|
+
TRANSFORMS_TABLE.chunk_read_field('global'),
|
|
296
|
+
TRANSFORMS_TABLE.chunk_read_field('prev_global'),
|
|
297
|
+
]);
|
|
298
|
+
|
|
299
|
+
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
300
|
+
|
|
301
|
+
/**
|
|
302
|
+
* Q3 of a tick, the forcing (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §10), for one stepping
|
|
303
|
+
* cascade: one workgroup of 4×4×4 for each brick its query listed, dispatched indirectly from Q2's
|
|
304
|
+
* command, the brick found by `folded_workgroup_index`.
|
|
305
|
+
*
|
|
306
|
+
* 1. **The survivors, posed:** the brick's obstacle records with their nodes' `global` (rotation
|
|
307
|
+
* columns pre-normalised), and its effector records brought to the world
|
|
308
|
+
* (`fluid_effector_record_resolve` with the node's `global` and `prev_global`), into workgroup
|
|
309
|
+
* memory; one barrier.
|
|
310
|
+
* 2. **The solid test** (`fluid_forcing_solid_prenorm`) at the centre of every cell of the brick and
|
|
311
|
+
* the layer before it on each axis (125 cells, two rounds), recording the solid's obstacle; a cell
|
|
312
|
+
* before the window is fluid, as the step reads it. One barrier.
|
|
313
|
+
* 3. **Per cell:** its solid flags, `FLUID_FORCED_FLAG` with `FLUID_SOLID_FLAG` where solid; then each
|
|
314
|
+
* of its −x, −y, −z faces, and the window's last cells their +boundary faces: a face with a solid
|
|
315
|
+
* cell on either side is pinned, as every pass of the step will find it from the flags, and takes
|
|
316
|
+
* the wall's velocity (`fluid_forcing_wall_velocity`, the solid cell's obstacle, the + side's when
|
|
317
|
+
* both are) **in the cascade's persistent faces**, before the step reads them, with forcing 0;
|
|
318
|
+
* any other face's forcing is the effectors' deposit over `dt_c` on `h_c`
|
|
319
|
+
* (`fluid_forcing_deposit`).
|
|
320
|
+
*
|
|
321
|
+
* Writing the wall's velocity into the persistent faces is what makes a face that just became pinned
|
|
322
|
+
* carry the wall, never the fluid value it held: advection reads it as a boundary value and every pass
|
|
323
|
+
* carries it through. A brick listed only because its flags held an earlier tick's has no survivors
|
|
324
|
+
* and writes its cells' flags to 0, which is also what leaves no reader of this tick's forcing there.
|
|
325
|
+
*
|
|
326
|
+
* Per invocation: two solid tests of at most 24 fields (768 hull planes at worst), three to six faces
|
|
327
|
+
* of at most 16 kernels. Workgroup memory: 24 records and matrices, 16 records, 125 slots, 4,724
|
|
328
|
+
* bytes.
|
|
329
|
+
*
|
|
330
|
+
* Bindings: `settings` ({@link FLUID_FORCING_APPLY_STRUCT}); `fluid_database` and `scene_database`;
|
|
331
|
+
* `list`, `survivors` and `leaf_rows` from the tick's query and the frame's leaf list; `solid`, the
|
|
332
|
+
* cascade's flags; `forcing`, the tick's; `out_u`, `out_v`, `out_w`, the cascade's persistent faces.
|
|
333
|
+
* Seven storage buffers and three storage textures.
|
|
334
|
+
*
|
|
335
|
+
* @type {ComputeShader}
|
|
336
|
+
*/
|
|
337
|
+
export const shader_fluid_forcing_apply = ComputeShader.from({
|
|
338
|
+
label: "Fluid / forcing / apply",
|
|
339
|
+
resources,
|
|
340
|
+
body,
|
|
341
|
+
});
|