@woosh/meep-engine 3.55.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/ecs/transform/Transform64.d.ts +21 -0
  176. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  177. package/src/engine/ecs/transform/Transform64.js +26 -0
  178. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  179. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  180. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  181. package/src/engine/graphics3/WaterSystem.js +2 -1
  182. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  183. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  184. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  185. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  186. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  187. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  188. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  189. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  190. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  191. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  192. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  193. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  194. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  195. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  197. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  198. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  200. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  201. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  202. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  203. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  204. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  205. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  206. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  207. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  208. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  209. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  210. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  211. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  212. package/src/engine/navigation/ecs/components/Path.js +2 -1
  213. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  214. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  215. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  216. package/src/engine/physics/body/SolverBodyState.js +2 -6
  217. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  218. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  219. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  221. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  222. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  224. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  225. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  226. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  227. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  228. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  229. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  230. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  231. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  232. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  233. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  234. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  235. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  236. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  237. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  238. package/src/engine/save/StorageBackedList.d.ts +5 -0
  239. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  240. package/src/engine/save/StorageBackedList.js +161 -144
  241. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  242. package/src/engine/simulation/Ticker.js +394 -391
  243. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  245. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  246. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
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@@ -1,194 +1,151 @@
1
- import { NULL_POINTER } from "../../BinaryTopology.js";
2
- import { bt_disk_edge_add } from "../bt_disk_edge_add.js";
3
- import { bt_disk_edge_remove } from "../bt_disk_edge_remove.js";
4
-
5
- /**
6
- * The victim's incident edges, collected before its disk cycles are mutated.
7
- *
8
- * Grown on demand, the way bt_mesh_append grows its corner buffer. It used to be a fixed 1024
9
- * bounded only by an assert, which the consumer strips: past 1024 the typed-array write is
10
- * silently dropped while the count keeps rising, so the second loop reads `undefined`,
11
- * `element_address(undefined)` is NaN, and `DataView.getUint32(NaN)` coerces the offset to 0 —
12
- * every overflow iteration then reads and rewrites the head of the edge pool and leaves the real
13
- * edges dangling on a killed vertex. Silent topology corruption in the pass whose output is baked
14
- * into a shipped .vgeo, and bt_mesh_simplify has no valence cap to keep a greedy collapse in a
15
- * flat region from funnelling that much valence into one star vertex.
16
- *
17
- * @type {Uint32Array}
18
- */
19
- let scratch_edges = new Uint32Array(1024);
20
-
21
- /**
22
- * Patch mesh structure to make all loops/edges/faces point to this new replacement vertex instead of the victim.
23
- * This effectively removes any usage of the victim from the mesh enabling us to safely remove it.
24
- *
25
- * Note: both victim and replacement vertices must be part of the mesh.
26
- * Note: does not actually remove the victim vertex from the mesh, only links that point to it that will now point to `replacement` instead.
27
- * Note: may create degenerate edges if victim and replacement are a part of the same edge originally.
28
- * @param {BinaryTopology} mesh
29
- * @param {number} victim
30
- * @param {number} replacement
31
- */
32
- export function bt_vertex_replace(
33
- mesh,
34
- victim,
35
- replacement
36
- ) {
37
-
38
- if (victim === replacement) {
39
- // special case
40
- return;
41
- }
42
-
43
- // 1. Traverse and collect all edges attached to the victim vertex.
44
- // We collect them into an array first because we will be mutating their disk cycles
45
- // during the loop, which would break an inline traversal.
46
- let edges_to_move_count = 0;
47
- let curr_e = mesh.vertex_read_edge(victim);
48
-
49
- if (curr_e !== NULL_POINTER) {
50
- let start_e = curr_e;
51
- do {
52
-
53
- if (edges_to_move_count === scratch_edges.length) {
54
- const grown = new Uint32Array(scratch_edges.length * 2);
55
-
56
- grown.set(scratch_edges);
57
-
58
- scratch_edges = grown;
59
- }
60
-
61
- scratch_edges[edges_to_move_count++] = curr_e;
62
-
63
- // Move to the next edge in the victim's disk cycle
64
- if (mesh.edge_read_vertex1(curr_e) === victim) {
65
- curr_e = mesh.edge_read_v1_disk_next(curr_e);
66
- } else {
67
- curr_e = mesh.edge_read_v2_disk_next(curr_e);
68
- }
69
- } while (curr_e !== start_e && curr_e !== NULL_POINTER);
70
- }
71
-
72
- // 2. Unlink the victim vertex by clearing its edge pointer.
73
- mesh.vertex_write_edge(victim, NULL_POINTER);
74
-
75
- // 3. Process each edge: update loops, update vertices, and insert into replacement's disk cycle.
76
- for (let i = 0; i < edges_to_move_count; i++) {
77
- const e = scratch_edges[i];
78
-
79
- // --- Update Loops ---
80
- // Loops are corner representations; we must check the radial cycle of loops around this edge
81
- let curr_l = mesh.edge_read_loop(e);
82
- if (curr_l !== NULL_POINTER) {
83
- let start_l = curr_l;
84
- do {
85
- if (mesh.loop_read_vertex(curr_l) === victim) {
86
- mesh.loop_write_vertex(curr_l, replacement);
87
- }
88
- curr_l = mesh.loop_read_radial_next(curr_l);
89
- } while (curr_l !== start_l && curr_l !== NULL_POINTER);
90
- }
91
-
92
- // --- Update Edge Vertices ---
93
- // Three cases. Per the disk-cycle convention (see BinaryTopology.js
94
- // __edge_pool comment), every edge occupies exactly one slot in each of
95
- // its endpoints' cycles -- for self-loops that means one slot total, in
96
- // the v1 slot of the unique endpoint's cycle.
97
- //
98
- // (a) Normal: e was attached to victim only. Move the victim endpoint
99
- // onto replacement and splice e into replacement's cycle.
100
- // (b) Direct parallel: e connects victim and replacement. Becomes a
101
- // self-loop on replacement. e is already in replacement's disk on
102
- // the OTHER side; remove it there, update the vertex, then re-add
103
- // on the v1 side per convention.
104
- // (c) Self-loop on victim: e was a self-loop on victim. Becomes a
105
- // self-loop on replacement. Update BOTH vertex fields (the legacy
106
- // single-write path would have left vertex2 = victim, dangling
107
- // after bt_vert_kill(victim) runs upstream), then add to
108
- // replacement's cycle from scratch.
109
- const e_v1 = mesh.edge_read_vertex1(e);
110
- const e_v2 = mesh.edge_read_vertex2(e);
111
- const is_v1 = e_v1 === victim;
112
- const other_endpoint = is_v1 ? e_v2 : e_v1;
113
-
114
- if (other_endpoint === victim) {
115
- // case (c): self-loop on victim -> self-loop on replacement
116
- mesh.edge_write_vertex1(e, replacement);
117
- mesh.edge_write_vertex2(e, replacement);
118
- bt_disk_edge_add(mesh, e, replacement);
119
- continue;
120
- }
121
-
122
- if (other_endpoint === replacement) {
123
- // case (b): direct parallel becoming a self-loop on replacement.
124
- // e is currently in replacement's disk on the side OPPOSITE the
125
- // victim side; remove it there before rewriting the vertex slot.
126
- bt_disk_edge_remove(mesh, e, replacement);
127
-
128
- if (is_v1) {
129
- mesh.edge_write_vertex1(e, replacement);
130
- } else {
131
- mesh.edge_write_vertex2(e, replacement);
132
- }
133
-
134
- // Now e is a self-loop; bt_disk_edge_add will write the v1 slot
135
- // per the convention.
136
- bt_disk_edge_add(mesh, e, replacement);
137
- continue;
138
- }
139
-
140
- // case (a): normal path. Move the victim endpoint onto replacement and
141
- // splice e into replacement's cycle.
142
- if (is_v1) {
143
- mesh.edge_write_vertex1(e, replacement);
144
- } else {
145
- mesh.edge_write_vertex2(e, replacement);
146
- }
147
-
148
- // --- Insert Edge into Replacement's Disk Cycle ---
149
- const base_edge = mesh.vertex_read_edge(replacement);
150
-
151
- if (base_edge === NULL_POINTER) {
152
- // This is the first edge attached to the replacement vertex
153
- mesh.vertex_write_edge(replacement, e);
154
- if (is_v1) {
155
- mesh.edge_write_v1_disk_next(e, e);
156
- mesh.edge_write_v1_disk_prev(e, e);
157
- } else {
158
- mesh.edge_write_v2_disk_next(e, e);
159
- mesh.edge_write_v2_disk_prev(e, e);
160
- }
161
- } else {
162
- // Splice this edge into the existing disk cycle before base_edge
163
- const base_is_v1 = mesh.edge_read_vertex1(base_edge) === replacement;
164
- const base_prev = base_is_v1
165
- ? mesh.edge_read_v1_disk_prev(base_edge)
166
- : mesh.edge_read_v2_disk_prev(base_edge);
167
-
168
- const prev_is_v1 = mesh.edge_read_vertex1(base_prev) === replacement;
169
-
170
- // 1. Link base_prev -> e
171
- if (prev_is_v1) {
172
- mesh.edge_write_v1_disk_next(base_prev, e);
173
- } else {
174
- mesh.edge_write_v2_disk_next(base_prev, e);
175
- }
176
-
177
- // 2. Link e -> base_prev & e -> base_edge
178
- if (is_v1) {
179
- mesh.edge_write_v1_disk_prev(e, base_prev);
180
- mesh.edge_write_v1_disk_next(e, base_edge);
181
- } else {
182
- mesh.edge_write_v2_disk_prev(e, base_prev);
183
- mesh.edge_write_v2_disk_next(e, base_edge);
184
- }
185
-
186
- // 3. Link base_edge -> e
187
- if (base_is_v1) {
188
- mesh.edge_write_v1_disk_prev(base_edge, e);
189
- } else {
190
- mesh.edge_write_v2_disk_prev(base_edge, e);
191
- }
192
- }
193
- }
194
- }
1
+ import { NULL_POINTER } from "../../BinaryTopology.js";
2
+ import { bt_disk_edge_add } from "../bt_disk_edge_add.js";
3
+ import { bt_disk_edge_remove } from "../bt_disk_edge_remove.js";
4
+
5
+ /**
6
+ * The victim's incident edges, collected before its disk cycles are mutated.
7
+ *
8
+ * Grown on demand, the way bt_mesh_append grows its corner buffer. It used to be a fixed 1024
9
+ * bounded only by an assert, which the consumer strips: past 1024 the typed-array write is
10
+ * silently dropped while the count keeps rising, so the second loop reads `undefined`,
11
+ * `element_address(undefined)` is NaN, and `DataView.getUint32(NaN)` coerces the offset to 0 —
12
+ * every overflow iteration then reads and rewrites the head of the edge pool and leaves the real
13
+ * edges dangling on a killed vertex. Silent topology corruption in the pass whose output is baked
14
+ * into a shipped .vgeo, and bt_mesh_simplify has no valence cap to keep a greedy collapse in a
15
+ * flat region from funnelling that much valence into one star vertex.
16
+ *
17
+ * @type {Uint32Array}
18
+ */
19
+ let scratch_edges = new Uint32Array(1024);
20
+
21
+ /**
22
+ * Patch mesh structure to make all loops/edges/faces point to this new replacement vertex instead of the victim.
23
+ * This effectively removes any usage of the victim from the mesh enabling us to safely remove it.
24
+ *
25
+ * Note: both victim and replacement vertices must be part of the mesh.
26
+ * Note: does not actually remove the victim vertex from the mesh, only links that point to it that will now point to `replacement` instead.
27
+ * Note: may create degenerate edges if victim and replacement are a part of the same edge originally.
28
+ * @param {BinaryTopology} mesh
29
+ * @param {number} victim
30
+ * @param {number} replacement
31
+ */
32
+ export function bt_vertex_replace(
33
+ mesh,
34
+ victim,
35
+ replacement
36
+ ) {
37
+
38
+ if (victim === replacement) {
39
+ // special case
40
+ return;
41
+ }
42
+
43
+ // 1. Traverse and collect all edges attached to the victim vertex.
44
+ // We collect them into an array first because we will be mutating their disk cycles
45
+ // during the loop, which would break an inline traversal.
46
+ let edges_to_move_count = 0;
47
+ let curr_e = mesh.vertex_read_edge(victim);
48
+
49
+ if (curr_e !== NULL_POINTER) {
50
+ let start_e = curr_e;
51
+ do {
52
+
53
+ if (edges_to_move_count === scratch_edges.length) {
54
+ const grown = new Uint32Array(scratch_edges.length * 2);
55
+
56
+ grown.set(scratch_edges);
57
+
58
+ scratch_edges = grown;
59
+ }
60
+
61
+ scratch_edges[edges_to_move_count++] = curr_e;
62
+
63
+ // Move to the next edge in the victim's disk cycle
64
+ if (mesh.edge_read_vertex1(curr_e) === victim) {
65
+ curr_e = mesh.edge_read_v1_disk_next(curr_e);
66
+ } else {
67
+ curr_e = mesh.edge_read_v2_disk_next(curr_e);
68
+ }
69
+ } while (curr_e !== start_e && curr_e !== NULL_POINTER);
70
+ }
71
+
72
+ // 2. Unlink the victim vertex by clearing its edge pointer.
73
+ mesh.vertex_write_edge(victim, NULL_POINTER);
74
+
75
+ // 3. Process each edge: update loops, update vertices, and insert into replacement's disk cycle.
76
+ for (let i = 0; i < edges_to_move_count; i++) {
77
+ const e = scratch_edges[i];
78
+
79
+ // --- Update Loops ---
80
+ // Loops are corner representations; we must check the radial cycle of loops around this edge
81
+ let curr_l = mesh.edge_read_loop(e);
82
+ if (curr_l !== NULL_POINTER) {
83
+ let start_l = curr_l;
84
+ do {
85
+ if (mesh.loop_read_vertex(curr_l) === victim) {
86
+ mesh.loop_write_vertex(curr_l, replacement);
87
+ }
88
+ curr_l = mesh.loop_read_radial_next(curr_l);
89
+ } while (curr_l !== start_l && curr_l !== NULL_POINTER);
90
+ }
91
+
92
+ // --- Update Edge Vertices ---
93
+ // Three cases. Per the disk-cycle convention (see BinaryTopology.js
94
+ // __edge_pool comment), every edge occupies exactly one slot in each of
95
+ // its endpoints' cycles -- for self-loops that means one slot total, in
96
+ // the v1 slot of the unique endpoint's cycle.
97
+ //
98
+ // (a) Normal: e was attached to victim only. Move the victim endpoint
99
+ // onto replacement and splice e into replacement's cycle.
100
+ // (b) Direct parallel: e connects victim and replacement. Becomes a
101
+ // self-loop on replacement. e is already in replacement's disk on
102
+ // the OTHER side; remove it there, update the vertex, then re-add
103
+ // on the v1 side per convention.
104
+ // (c) Self-loop on victim: e was a self-loop on victim. Becomes a
105
+ // self-loop on replacement. Update BOTH vertex fields (the legacy
106
+ // single-write path would have left vertex2 = victim, dangling
107
+ // after bt_vert_kill(victim) runs upstream), then add to
108
+ // replacement's cycle from scratch.
109
+ const e_v1 = mesh.edge_read_vertex1(e);
110
+ const e_v2 = mesh.edge_read_vertex2(e);
111
+ const is_v1 = e_v1 === victim;
112
+ const other_endpoint = is_v1 ? e_v2 : e_v1;
113
+
114
+ if (other_endpoint === victim) {
115
+ // case (c): self-loop on victim -> self-loop on replacement
116
+ mesh.edge_write_vertex1(e, replacement);
117
+ mesh.edge_write_vertex2(e, replacement);
118
+ bt_disk_edge_add(mesh, e, replacement);
119
+ continue;
120
+ }
121
+
122
+ if (other_endpoint === replacement) {
123
+ // case (b): direct parallel becoming a self-loop on replacement.
124
+ // e is currently in replacement's disk on the side OPPOSITE the
125
+ // victim side; remove it there before rewriting the vertex slot.
126
+ bt_disk_edge_remove(mesh, e, replacement);
127
+
128
+ if (is_v1) {
129
+ mesh.edge_write_vertex1(e, replacement);
130
+ } else {
131
+ mesh.edge_write_vertex2(e, replacement);
132
+ }
133
+
134
+ // Now e is a self-loop; bt_disk_edge_add will write the v1 slot
135
+ // per the convention.
136
+ bt_disk_edge_add(mesh, e, replacement);
137
+ continue;
138
+ }
139
+
140
+ // case (a): normal path. Move the victim endpoint onto replacement and
141
+ // splice e into replacement's cycle.
142
+ if (is_v1) {
143
+ mesh.edge_write_vertex1(e, replacement);
144
+ } else {
145
+ mesh.edge_write_vertex2(e, replacement);
146
+ }
147
+
148
+ // --- Insert Edge into Replacement's Disk Cycle ---
149
+ bt_disk_edge_add(mesh, e, replacement);
150
+ }
151
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"bt_face_get_incenter.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js"],"names":[],"mappings":"AAMA;;;;;;;GAOG;AACH,6CANW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,iCAEN,MAAM,GACJ,OAAO,CAwEnB"}
1
+ {"version":3,"file":"bt_face_get_incenter.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js"],"names":[],"mappings":"AAOA;;;;;;;GAOG;AACH,6CANW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,iCAEN,MAAM,GACJ,OAAO,CA8CnB"}
@@ -1,85 +1,60 @@
1
- import { assert } from "../../../../../../assert.js";
2
- import { tri3_incenter } from "../../../../triangle/tri3_incenter.js";
3
- import { NULL_POINTER } from "../BinaryTopology.js";
4
-
5
- const scratch_coords = [0, 0, 0, 0, 0, 0, 0, 0, 0];
6
-
7
- /**
8
- * Given a face, gets the coordinates of its incenter (if a triangle) or centroid (if N-gon).
9
- * @param {number[]|Float32Array} output 3d vector
10
- * @param {number} output_offset where to write
11
- * @param {BinaryTopology} mesh
12
- * @param {number} face_id
13
- * @returns {boolean} true if computed, false if something went wrong
14
- */
15
- export function bt_face_get_incenter(
16
- output,
17
- output_offset,
18
- mesh,
19
- face_id
20
- ) {
21
- assert.isNonNegativeInteger(output_offset, "output_offset");
22
- assert.isNonNegativeInteger(face_id, "face_id");
23
-
24
- const first_loop_id = mesh.face_read_loop(face_id);
25
-
26
- if (first_loop_id === NULL_POINTER) {
27
- return false;
28
- }
29
-
30
- let current_loop_id = first_loop_id;
31
- let vertex_count = 0;
32
-
33
- // 1. Traverse loops, attempting to collect exactly 3 vertices for a triangle
34
- do {
35
- if (vertex_count < 3) {
36
- const vertex_id = mesh.loop_read_vertex(current_loop_id);
37
- mesh.vertex_read_coordinate(scratch_coords, vertex_count * 3, vertex_id);
38
- }
39
- vertex_count++;
40
- current_loop_id = mesh.loop_read_next(current_loop_id);
41
- } while (current_loop_id !== first_loop_id);
42
-
43
- // 2. Triangle Fast-Path: Compute exact Incenter
44
- if (vertex_count === 3) {
45
- const v0x = scratch_coords[0], v0y = scratch_coords[1], v0z = scratch_coords[2];
46
- const v1x = scratch_coords[3], v1y = scratch_coords[4], v1z = scratch_coords[5];
47
- const v2x = scratch_coords[6], v2y = scratch_coords[7], v2z = scratch_coords[8];
48
-
49
- return tri3_incenter(
50
- output, output_offset,
51
- v0x, v0y, v0z,
52
- v1x, v1y, v1z,
53
- v2x, v2y, v2z
54
- );
55
- }
56
-
57
- // 3. Fallback Path: If N-gon (or degenerate), compute standard Centroid
58
- let sum_x = 0;
59
- let sum_y = 0;
60
- let sum_z = 0;
61
-
62
- current_loop_id = first_loop_id;
63
- vertex_count = 0;
64
-
65
- do {
66
- const vertex_id = mesh.loop_read_vertex(current_loop_id);
67
- mesh.vertex_read_coordinate(scratch_coords, 0, vertex_id);
68
-
69
- sum_x += scratch_coords[0];
70
- sum_y += scratch_coords[1];
71
- sum_z += scratch_coords[2];
72
-
73
- vertex_count++;
74
- current_loop_id = mesh.loop_read_next(current_loop_id);
75
- } while (current_loop_id !== first_loop_id);
76
-
77
- if (vertex_count > 0) {
78
- output[output_offset] = sum_x / vertex_count;
79
- output[output_offset + 1] = sum_y / vertex_count;
80
- output[output_offset + 2] = sum_z / vertex_count;
81
- return true;
82
- }
83
-
84
- return false;
85
- }
1
+ import { assert } from "../../../../../../assert.js";
2
+ import { tri3_incenter } from "../../../../triangle/tri3_incenter.js";
3
+ import { NULL_POINTER } from "../BinaryTopology.js";
4
+ import { bt_face_get_centroid } from "./bt_face_get_centroid.js";
5
+
6
+ const scratch_coords = [0, 0, 0, 0, 0, 0, 0, 0, 0];
7
+
8
+ /**
9
+ * Given a face, gets the coordinates of its incenter (if a triangle) or centroid (if N-gon).
10
+ * @param {number[]|Float32Array} output 3d vector
11
+ * @param {number} output_offset where to write
12
+ * @param {BinaryTopology} mesh
13
+ * @param {number} face_id
14
+ * @returns {boolean} true if computed, false if something went wrong
15
+ */
16
+ export function bt_face_get_incenter(
17
+ output,
18
+ output_offset,
19
+ mesh,
20
+ face_id
21
+ ) {
22
+ assert.isNonNegativeInteger(output_offset, "output_offset");
23
+ assert.isNonNegativeInteger(face_id, "face_id");
24
+
25
+ const first_loop_id = mesh.face_read_loop(face_id);
26
+
27
+ if (first_loop_id === NULL_POINTER) {
28
+ return false;
29
+ }
30
+
31
+ let current_loop_id = first_loop_id;
32
+ let vertex_count = 0;
33
+
34
+ // 1. Traverse loops, attempting to collect exactly 3 vertices for a triangle
35
+ do {
36
+ if (vertex_count < 3) {
37
+ const vertex_id = mesh.loop_read_vertex(current_loop_id);
38
+ mesh.vertex_read_coordinate(scratch_coords, vertex_count * 3, vertex_id);
39
+ }
40
+ vertex_count++;
41
+ current_loop_id = mesh.loop_read_next(current_loop_id);
42
+ } while (current_loop_id !== first_loop_id);
43
+
44
+ // 2. Triangle Fast-Path: Compute exact Incenter
45
+ if (vertex_count === 3) {
46
+ const v0x = scratch_coords[0], v0y = scratch_coords[1], v0z = scratch_coords[2];
47
+ const v1x = scratch_coords[3], v1y = scratch_coords[4], v1z = scratch_coords[5];
48
+ const v2x = scratch_coords[6], v2y = scratch_coords[7], v2z = scratch_coords[8];
49
+
50
+ return tri3_incenter(
51
+ output, output_offset,
52
+ v0x, v0y, v0z,
53
+ v1x, v1y, v1z,
54
+ v2x, v2y, v2z
55
+ );
56
+ }
57
+
58
+ // 3. Fallback Path: If N-gon (or degenerate), compute standard Centroid
59
+ return bt_face_get_centroid(output, output_offset, mesh, face_id);
60
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"bt_mesh_build_boundary_distance_field.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;GAYG;AACH,iFALW,IAAI,MAAM,EAAE,MAAM,CAAC,yCAEnB,IAAI,MAAM,CAAC,qBACX,IAAI,MAAM,CAAC,QAyIrB"}
1
+ {"version":3,"file":"bt_mesh_build_boundary_distance_field.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;GAYG;AACH,iFALW,IAAI,MAAM,EAAE,MAAM,CAAC,yCAEnB,IAAI,MAAM,CAAC,qBACX,IAAI,MAAM,CAAC,QAyHrB"}