@woosh/meep-engine 3.55.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/ecs/transform/Transform64.d.ts +21 -0
  176. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  177. package/src/engine/ecs/transform/Transform64.js +26 -0
  178. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  179. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  180. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  181. package/src/engine/graphics3/WaterSystem.js +2 -1
  182. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  183. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  184. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  185. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  186. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  187. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  188. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  189. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  190. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  191. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  192. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  193. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  194. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  195. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  197. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  198. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  200. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  201. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  202. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  203. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  204. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  205. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  206. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  207. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  208. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  209. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  210. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  211. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  212. package/src/engine/navigation/ecs/components/Path.js +2 -1
  213. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  214. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  215. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  216. package/src/engine/physics/body/SolverBodyState.js +2 -6
  217. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  218. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  219. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  221. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  222. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  224. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  225. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  226. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  227. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  228. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  229. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  230. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  231. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  232. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  233. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  234. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  235. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  236. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  237. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  238. package/src/engine/save/StorageBackedList.d.ts +5 -0
  239. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  240. package/src/engine/save/StorageBackedList.js +161 -144
  241. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  242. package/src/engine/simulation/Ticker.js +394 -391
  243. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  245. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  246. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
  247. package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
  248. package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
  249. package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
  250. package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
  251. package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
  252. package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
  253. package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
  254. package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
  255. package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
  256. package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
  257. package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
  258. package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
  259. package/src/format/image/avif/av1/encode/quantise.js +1 -55
  260. package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
  261. package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
  262. package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
  263. package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
  264. package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
  265. package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
  266. package/src/format/texture/basis/transcode/fit_endpoints.js +1 -1
  267. package/src/format/texture/basis/uastc/uastc_decode_block.d.ts.map +1 -1
  268. package/src/format/texture/basis/uastc/uastc_decode_block.js +2 -19
  269. package/src/generation/foliage/ANNUAL_SHOOTS_BRIEF_2026_10_25.md +220 -0
  270. package/src/generation/foliage/CROWN_FILLING_BRIEF_2026_10_26.md +172 -0
  271. package/src/generation/foliage/FOLIAGE_DESIGN.md +165 -15
  272. package/src/generation/foliage/LEAF_ARCHITECTURE_BRIEF_2026_10_26.md +158 -0
  273. package/src/generation/foliage/SHOOT_SYSTEMS_ALL_SPECIES_BRIEF_2026_10_26.md +248 -0
  274. package/src/generation/foliage/SPEEDTREE_COMPARISON_2026_10_24.md +694 -0
  275. package/src/generation/foliage/analysis/CrownOpacity.d.ts +118 -0
  276. package/src/generation/foliage/analysis/CrownOpacity.d.ts.map +1 -0
  277. package/src/generation/foliage/analysis/CrownOpacity.js +182 -0
  278. package/src/generation/foliage/analysis/crown_opacity_frames.d.ts +10 -0
  279. package/src/generation/foliage/analysis/crown_opacity_frames.d.ts.map +1 -0
  280. package/src/generation/foliage/analysis/crown_opacity_frames.js +132 -0
  281. package/src/generation/foliage/analysis/crown_opacity_measure.d.ts +51 -0
  282. package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -0
  283. package/src/generation/foliage/analysis/crown_opacity_measure.js +649 -0
  284. package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts +66 -0
  285. package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -0
  286. package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +192 -0
  287. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts +27 -0
  288. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -0
  289. package/src/generation/foliage/analysis/tree_crown_opacity.js +58 -0
  290. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +3 -2
  291. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -1
  292. package/src/generation/foliage/animation/build_tree_wind_rig.js +12 -30
  293. package/src/generation/foliage/animation/tree_wind_bend_limit.d.ts +12 -0
  294. package/src/generation/foliage/animation/tree_wind_bend_limit.d.ts.map +1 -0
  295. package/src/generation/foliage/animation/tree_wind_bend_limit.js +13 -0
  296. package/src/generation/foliage/asset/TreeAsset.d.ts +5 -0
  297. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  298. package/src/generation/foliage/asset/TreeAsset.js +6 -0
  299. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  300. package/src/generation/foliage/asset/generate_tree.js +23 -6
  301. package/src/generation/foliage/config/{BranchLevelConfig.d.ts → BranchGeneratorConfig.d.ts} +61 -75
  302. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -0
  303. package/src/generation/foliage/config/{BranchLevelConfig.js → BranchGeneratorConfig.js} +83 -126
  304. package/src/generation/foliage/config/BranchSpawnRule.d.ts +118 -0
  305. package/src/generation/foliage/config/BranchSpawnRule.d.ts.map +1 -0
  306. package/src/generation/foliage/config/BranchSpawnRule.js +217 -0
  307. package/src/generation/foliage/config/FoliageCardType.d.ts +1 -1
  308. package/src/generation/foliage/config/FoliageCardType.js +2 -2
  309. package/src/generation/foliage/config/FoliageConfig.d.ts +23 -45
  310. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -1
  311. package/src/generation/foliage/config/FoliageConfig.js +47 -93
  312. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +12 -20
  313. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -1
  314. package/src/generation/foliage/config/FoliageMaterialConfig.js +261 -279
  315. package/src/generation/foliage/config/FoliageSpawnRule.d.ts +77 -0
  316. package/src/generation/foliage/config/FoliageSpawnRule.d.ts.map +1 -0
  317. package/src/generation/foliage/config/FoliageSpawnRule.js +135 -0
  318. package/src/generation/foliage/config/FoliageTileContent.d.ts +9 -0
  319. package/src/generation/foliage/config/FoliageTileContent.d.ts.map +1 -0
  320. package/src/generation/foliage/config/FoliageTileContent.js +12 -0
  321. package/src/generation/foliage/config/LeafApexShape.d.ts +12 -0
  322. package/src/generation/foliage/config/LeafApexShape.d.ts.map +1 -0
  323. package/src/generation/foliage/config/LeafApexShape.js +17 -0
  324. package/src/generation/foliage/config/LeafArchitecture.d.ts +155 -0
  325. package/src/generation/foliage/config/LeafArchitecture.d.ts.map +1 -0
  326. package/src/generation/foliage/config/LeafArchitecture.js +288 -0
  327. package/src/generation/foliage/config/LeafBaseShape.d.ts +14 -0
  328. package/src/generation/foliage/config/LeafBaseShape.d.ts.map +1 -0
  329. package/src/generation/foliage/config/LeafBaseShape.js +21 -0
  330. package/src/generation/foliage/config/LeafLobation.d.ts +10 -0
  331. package/src/generation/foliage/config/LeafLobation.d.ts.map +1 -0
  332. package/src/generation/foliage/config/LeafLobation.js +14 -0
  333. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +11 -0
  334. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -1
  335. package/src/generation/foliage/config/PhyllotaxisMode.js +36 -0
  336. package/src/generation/foliage/config/ShootBudZone.d.ts +105 -0
  337. package/src/generation/foliage/config/ShootBudZone.d.ts.map +1 -0
  338. package/src/generation/foliage/config/ShootBudZone.js +219 -0
  339. package/src/generation/foliage/config/ShootGrowthConfig.d.ts +84 -0
  340. package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -0
  341. package/src/generation/foliage/config/ShootGrowthConfig.js +146 -0
  342. package/src/generation/foliage/config/ShootSystemRule.d.ts +144 -0
  343. package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -0
  344. package/src/generation/foliage/config/ShootSystemRule.js +316 -0
  345. package/src/generation/foliage/config/TreeLODConfig.d.ts +1 -1
  346. package/src/generation/foliage/config/TreeLODConfig.js +1 -1
  347. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +40 -8
  348. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
  349. package/src/generation/foliage/config/TreeSpeciesConfig.js +124 -68
  350. package/src/generation/foliage/config/TreeWindConfig.d.ts +23 -10
  351. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -1
  352. package/src/generation/foliage/config/TreeWindConfig.js +34 -25
  353. package/src/generation/foliage/index.d.ts +19 -2
  354. package/src/generation/foliage/index.js +63 -44
  355. package/src/generation/foliage/material/FoliageAtlasCutout.d.ts +59 -0
  356. package/src/generation/foliage/material/FoliageAtlasCutout.d.ts.map +1 -0
  357. package/src/generation/foliage/material/FoliageAtlasCutout.js +93 -0
  358. package/src/generation/foliage/material/compute_foliage_variant_atlas_layout.d.ts +26 -0
  359. package/src/generation/foliage/material/compute_foliage_variant_atlas_layout.d.ts.map +1 -0
  360. package/src/generation/foliage/material/compute_foliage_variant_atlas_layout.js +63 -0
  361. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +34 -0
  362. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -0
  363. package/src/generation/foliage/material/foliage_atlas_cutout.js +174 -0
  364. package/src/generation/foliage/material/foliage_tile.d.ts +110 -0
  365. package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -0
  366. package/src/generation/foliage/material/foliage_tile.js +286 -0
  367. package/src/generation/foliage/material/leaf_geometry.d.ts +103 -0
  368. package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -0
  369. package/src/generation/foliage/material/leaf_geometry.js +528 -0
  370. package/src/generation/foliage/material/make_foliage_material.d.ts +13 -33
  371. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
  372. package/src/generation/foliage/material/make_foliage_material.js +356 -605
  373. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +39 -4
  374. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
  375. package/src/generation/foliage/mesh/foliage_collect_attachments.js +637 -569
  376. package/src/generation/foliage/mesh/interpolate_ring_skin_weights4.d.ts +48 -0
  377. package/src/generation/foliage/mesh/interpolate_ring_skin_weights4.d.ts.map +1 -0
  378. package/src/generation/foliage/mesh/interpolate_ring_skin_weights4.js +232 -0
  379. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  380. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1023 -1049
  381. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +9 -2
  382. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
  383. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +467 -454
  384. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  385. package/src/generation/foliage/presets/make_tree_species_preset.js +1648 -870
  386. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +35 -0
  387. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -0
  388. package/src/generation/foliage/skeleton/ShootFrameworkHash.js +129 -0
  389. package/src/generation/foliage/skeleton/ShootGirth.d.ts +51 -0
  390. package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -0
  391. package/src/generation/foliage/skeleton/ShootGirth.js +212 -0
  392. package/src/generation/foliage/skeleton/ShootLightField.d.ts +73 -0
  393. package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -0
  394. package/src/generation/foliage/skeleton/ShootLightField.js +197 -0
  395. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +106 -3
  396. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  397. package/src/generation/foliage/skeleton/TreeSkeleton.js +217 -39
  398. package/src/generation/foliage/skeleton/flare_lobe_phase_offset.d.ts +13 -0
  399. package/src/generation/foliage/skeleton/flare_lobe_phase_offset.d.ts.map +1 -0
  400. package/src/generation/foliage/skeleton/flare_lobe_phase_offset.js +16 -0
  401. package/src/generation/foliage/skeleton/foliage_card_density.d.ts +71 -0
  402. package/src/generation/foliage/skeleton/foliage_card_density.d.ts.map +1 -0
  403. package/src/generation/foliage/skeleton/foliage_card_density.js +101 -0
  404. package/src/generation/foliage/skeleton/foliage_senescence.d.ts +101 -0
  405. package/src/generation/foliage/skeleton/foliage_senescence.d.ts.map +1 -0
  406. package/src/generation/foliage/skeleton/foliage_senescence.js +149 -0
  407. package/src/generation/foliage/skeleton/foliage_unit_cards.d.ts +76 -0
  408. package/src/generation/foliage/skeleton/foliage_unit_cards.d.ts.map +1 -0
  409. package/src/generation/foliage/skeleton/foliage_unit_cards.js +95 -0
  410. package/src/generation/foliage/skeleton/shoot_demography.d.ts +22 -0
  411. package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -0
  412. package/src/generation/foliage/skeleton/shoot_demography.js +96 -0
  413. package/src/generation/foliage/skeleton/shoot_geometry.d.ts +66 -0
  414. package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -0
  415. package/src/generation/foliage/skeleton/shoot_geometry.js +109 -0
  416. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +166 -0
  417. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -0
  418. package/src/generation/foliage/skeleton/shoot_systems_simulate.js +588 -0
  419. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +28 -12
  420. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
  421. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +137 -102
  422. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +112 -0
  423. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -0
  424. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +408 -0
  425. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -1
  426. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +208 -206
  427. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +5 -2
  428. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  429. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +2048 -1871
  430. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +17 -0
  431. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -0
  432. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +231 -0
  433. package/src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.d.ts +14 -0
  434. package/src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.d.ts.map +1 -0
  435. package/src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.js +26 -0
  436. package/src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.d.ts +10 -0
  437. package/src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.d.ts.map +1 -0
  438. package/src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.js +20 -0
  439. package/src/generation/grid/generation/road/GridTaskGenerateRoads.d.ts.map +1 -1
  440. package/src/generation/grid/generation/road/GridTaskGenerateRoads.js +4 -1
  441. package/src/generation/markers/GridCellActionPlaceMarkerGroup.d.ts +1 -0
  442. package/src/generation/markers/GridCellActionPlaceMarkerGroup.d.ts.map +1 -1
  443. package/src/generation/markers/GridCellActionPlaceMarkerGroup.js +98 -86
  444. package/src/shade/SHADER_F16_PROPOSAL_2026_10_24.md +263 -0
  445. package/src/shade/descriptor/WebGPUExtensionType.d.ts +17 -0
  446. package/src/shade/descriptor/WebGPUExtensionType.d.ts.map +1 -1
  447. package/src/shade/descriptor/WebGPUExtensionType.js +31 -1
  448. package/src/shade/playground/foliage_wind/FoliageRigOverlay.d.ts +37 -0
  449. package/src/shade/playground/foliage_wind/FoliageRigOverlay.d.ts.map +1 -0
  450. package/src/shade/playground/foliage_wind/FoliageRigOverlay.js +491 -0
  451. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
  452. package/src/shade/playground/foliage_wind/foliage_world.js +600 -602
  453. package/src/shade/playground/foliage_wind/index.html +6 -0
  454. package/src/shade/playground/foliage_wind/main.js +14 -0
  455. package/src/shade/renderer/Renderer.d.ts +5 -0
  456. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  457. package/src/shade/renderer/Renderer.js +25 -2
  458. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  459. package/src/shade/renderer/animation/GPUAnimationManager.js +2 -1
  460. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +2 -1
  461. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -1
  462. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +2 -1
  463. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -1
  464. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +4 -2
  465. package/src/shade/renderer/buffer/table/GPUTypedTable.js +1 -1
  466. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  467. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +403 -401
  468. package/src/shade/renderer/camera/OrbitalCameraController.d.ts +1 -62
  469. package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +1 -1
  470. package/src/shade/renderer/camera/OrbitalCameraController.js +1 -374
  471. package/src/shade/renderer/deferred/indirect/chunk_lpv_2d_cache_sample_irradiance.d.ts.map +1 -1
  472. package/src/shade/renderer/deferred/indirect/chunk_lpv_2d_cache_sample_irradiance.js +3 -0
  473. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.d.ts.map +1 -1
  474. package/src/shade/renderer/deferred/indirect/chunk_lpv_sample_light.js +6 -1
  475. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +1 -1
  476. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +2 -2
  477. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  478. package/src/shade/renderer/fluid/GPUFluidCascade.js +6 -3
  479. package/src/shade/renderer/fluid/GPU_FLUID_OCCUPANCY_AND_SOTA_REVIEW_2026_10_26.md +361 -0
  480. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  481. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +335 -241
  482. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
  483. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +108 -101
  484. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.d.ts.map +1 -1
  485. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_query_select.js +69 -67
  486. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +7 -6
  487. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
  488. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +341 -287
  489. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -4
  490. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  491. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +427 -400
  492. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts +10 -5
  493. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
  494. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +532 -190
  495. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
  496. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +231 -237
  497. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +2 -2
  498. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
  499. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +282 -245
  500. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts +1 -3
  501. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -1
  502. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +139 -109
  503. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +6 -6
  504. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -1
  505. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +257 -222
  506. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +8 -7
  507. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -1
  508. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +119 -92
  509. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +6 -9
  510. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -1
  511. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +229 -181
  512. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +17 -7
  513. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
  514. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +634 -621
  515. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +8 -6
  516. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -1
  517. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +166 -149
  518. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +8 -6
  519. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -1
  520. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +219 -183
  521. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
  522. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +142 -122
  523. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +674 -663
  524. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +1 -1
  525. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  526. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +63 -29
  527. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
  528. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +77 -87
  529. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.d.ts.map +1 -1
  530. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js +4 -3
  531. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +11 -11
  532. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  533. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +17 -19
  534. package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
  535. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
  536. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
  537. package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
  538. package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
  539. package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
  540. package/src/shade/renderer/loader/usd/load_usd.js +6 -19
  541. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +2 -1
  542. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  543. package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
  544. package/src/shade/renderer/particles/graph_particles_avboit.d.ts +2 -2
  545. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
  546. package/src/shade/renderer/particles/graph_particles_avboit.js +4 -9
  547. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  548. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
  549. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  550. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
  551. package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
  552. package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
  553. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
  554. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
  555. package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
  556. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  557. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
  558. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
  559. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  560. package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
  561. package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
  562. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  563. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
  564. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
  565. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
  566. package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
  567. package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
  568. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  569. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
  570. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  571. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
  572. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  573. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
  574. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
  575. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
  576. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
  577. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
  578. package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
  579. package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
  580. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  581. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
  582. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
  583. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
  584. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
  585. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
  586. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
  587. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
  588. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  589. package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
  590. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
  591. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
  592. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
  593. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
  594. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
  595. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
  596. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
  597. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
  598. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
  599. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  600. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
  601. package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
  602. package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
  603. package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
  604. package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
  605. package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
  606. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
  607. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
  608. package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
  609. package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
  610. package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
  611. package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
  612. package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
  613. package/src/shade/renderer/view/GPUViewContext.d.ts +0 -14
  614. package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
  615. package/src/shade/renderer/view/GPUViewContext.js +0 -29
  616. package/src/shade/renderer/view/ViewManager.d.ts +1 -1
  617. package/src/shade/renderer/view/ViewManager.js +1 -1
  618. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +40 -3
  619. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  620. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +660 -583
  621. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  622. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
  623. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  624. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
  625. package/src/shade/renderer/water/shader_water_avboit.js +1 -1
  626. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  627. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  628. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
  629. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
  630. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  631. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
  632. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  633. package/src/shade/wgsl/validate_wgsl_source.js +27 -1
  634. package/src/view/controller/controls/ListController.d.ts.map +1 -1
  635. package/src/view/controller/controls/ListController.js +118 -113
  636. package/src/view/controller/controls/Vector1Control.js +97 -97
  637. package/src/view/elements/image/SvgImageView.d.ts +1 -0
  638. package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
  639. package/src/view/elements/image/SvgImageView.js +92 -90
  640. package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
  641. package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
  642. package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
  643. package/src/view/tooltip/gml/TooltipParser.js +2 -2
  644. package/src/engine/network/PriorityFetch.d.ts +0 -59
  645. package/src/engine/network/PriorityFetch.d.ts.map +0 -1
  646. package/src/engine/network/PriorityFetch.js +0 -193
  647. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
  648. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts +0 -2
  649. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts.map +0 -1
  650. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.js +0 -1
@@ -1,171 +1,156 @@
1
- import { IndexedFloatMinHeap } from "../../../../../../collection/heap/IndexedFloatMinHeap.js";
2
- import { NULL_POINTER } from "../BinaryTopology.js";
3
- import { bt_mesh_compute_edge_distance_eikonal } from "./bt_mesh_compute_edge_distance_eikonal.js";
4
-
5
- /**
6
- * Relax `vertex` to `distance`, admitting it to the frontier if it is not already on it.
7
- *
8
- * One call on a queue that answers `contains` by scanning; two on one that keeps an index,
9
- * because the index is what makes the question cheap enough to ask separately.
10
- *
11
- * @param {IndexedFloatMinHeap} heap
12
- * @param {number} vertex
13
- * @param {number} distance
14
- */
15
- function relax(heap, vertex, distance) {
16
- if (heap.contains(vertex)) {
17
- heap.update(vertex, distance);
18
- } else {
19
- heap.insert(vertex, distance);
20
- }
21
- }
22
-
23
- /**
24
- * Build distance field for a given island (group of faces).
25
- * Distances are calculated as shortest from the boundary.
26
- *
27
- * Distances are the shortest distances from the boundary along the mesh.
28
- * Only the island vertices are considered.
29
- *
30
- * Unreachable vertices are marked with Infinity distance.
31
- * @param {Map<number, number>} vertex_boundary_distances Mapping from vertex ID to distance from boundary. The result is stored here.
32
- * @param {BinaryTopology} mesh
33
- * @param {Set<number>} island_vertices
34
- * @param {Set<number>} boundary_vertices Subset of island_vertices that are on the boundary.
35
- */
36
- export function bt_mesh_build_boundary_distance_field(
37
- vertex_boundary_distances,
38
- mesh,
39
- island_vertices,
40
- boundary_vertices
41
- ) {
42
-
43
- // Keyed by vertex id, so the index spans the vertex pool — `island_vertices.size` is a
44
- // cardinality, and only ever sized the allocation, which is what it still does here.
45
- const heap = new IndexedFloatMinHeap(mesh.vertices.size, island_vertices.size);
46
-
47
- // initialize distances
48
- for (const v of island_vertices) {
49
- if (boundary_vertices.has(v)) {
50
- vertex_boundary_distances.set(v, 0);
51
- heap.insert(v, 0);
52
- } else {
53
- vertex_boundary_distances.set(v, Infinity);
54
- }
55
- }
56
-
57
- const scratch_vertex = new Float32Array(3);
58
-
59
- while (heap.size !== 0) {
60
- const current_vertex = heap.pop_min();
61
- const current_distance = vertex_boundary_distances.get(current_vertex);
62
-
63
- // Traverse disk cycle to get neighboring edges
64
- const e_first = mesh.vertex_read_edge(current_vertex);
65
- if (e_first === NULL_POINTER) {
66
- continue;
67
- }
68
-
69
- let e_curr = e_first;
70
- do {
71
- const v1 = mesh.edge_read_vertex1(e_curr);
72
- const v2 = mesh.edge_read_vertex2(e_curr);
73
-
74
- const is_v1 = v1 === current_vertex;
75
- const v_other = is_v1 ? v2 : v1;
76
-
77
- // ---------------------------------------------------------
78
- // STEP A: Vertex Update (Dijkstra Fallback)
79
- // ---------------------------------------------------------
80
- // We must attempt to update the neighbor (v_other) directly from current_vertex.
81
- // This ensures that 'v_other' gets a valid distance (if it was Infinity),
82
- // allowing the subsequent Eikonal step to have a valid edge to propagate from.
83
-
84
- // 1. Read coordinates to compute edge length
85
- mesh.vertex_read_coordinate(scratch_vertex, 0, current_vertex);
86
- const cx = scratch_vertex[0];
87
- const cy = scratch_vertex[1];
88
- const cz = scratch_vertex[2];
89
-
90
- mesh.vertex_read_coordinate(scratch_vertex, 0, v_other);
91
- const ox = scratch_vertex[0];
92
- const oy = scratch_vertex[1];
93
- const oz = scratch_vertex[2];
94
-
95
- const edge_len = Math.hypot(cx - ox, cy - oy, cz - oz);
96
- const new_neighbor_dist = current_distance + edge_len;
97
-
98
- let other_distance = vertex_boundary_distances.get(v_other);
99
-
100
- // Update v_other if the direct edge path is shorter than what it currently has
101
- if (new_neighbor_dist < other_distance) {
102
- vertex_boundary_distances.set(v_other, new_neighbor_dist);
103
- relax(heap, v_other, new_neighbor_dist);
104
- // Update local variable so STEP B uses the tighter bound immediately
105
- other_distance = new_neighbor_dist;
106
- }
107
-
108
- // ---------------------------------------------------------
109
- // STEP B: Edge Update (Eikonal)
110
- // ---------------------------------------------------------
111
- // Now that we've ensured v_other is as up-to-date as possible,
112
- // we check if we can form a valid front (edge) to update the triangle's 3rd vertex.
113
-
114
- if (other_distance !== undefined && other_distance !== Infinity) {
115
-
116
- // Find the faces (triangles) sharing this edge using the radial cycle
117
- const l_first = mesh.edge_read_loop(e_curr);
118
-
119
- if (l_first !== NULL_POINTER) {
120
- let l_curr = l_first;
121
- do {
122
- const face = mesh.loop_read_face(l_curr);
123
-
124
- // Find the 3rd "target" vertex of this triangular face
125
- let fl = mesh.face_read_loop(face);
126
- let v_target = -1;
127
-
128
-
129
- // TODO assert the 3-vertex assumption
130
-
131
- // Iterate max 3 times (explicitly assuming faces are triangles)
132
- for (let i = 0; i < 3; i++) {
133
- const fv = mesh.loop_read_vertex(fl);
134
- if (fv !== v1 && fv !== v2) {
135
- v_target = fv;
136
- break;
137
- }
138
- fl = mesh.loop_read_next(fl);
139
- }
140
-
141
- // If we found a valid 3rd vertex inside our island, attempt to relax its distance
142
- if (v_target !== -1 && island_vertices.has(v_target)) {
143
-
144
- const new_distance = bt_mesh_compute_edge_distance_eikonal(
145
- mesh,
146
- current_vertex,
147
- v_other,
148
- current_distance,
149
- other_distance,
150
- v_target
151
- );
152
-
153
- const existing_distance = vertex_boundary_distances.get(v_target);
154
-
155
- if (new_distance < existing_distance) {
156
- vertex_boundary_distances.set(v_target, new_distance);
157
- relax(heap, v_target, new_distance);
158
- }
159
- }
160
-
161
- // Move to the next face sharing this edge
162
- l_curr = mesh.loop_read_radial_next(l_curr);
163
- } while (l_curr !== l_first && l_curr !== NULL_POINTER);
164
- }
165
- }
166
-
167
- // Move to the next edge in the vertex's disk cycle
168
- e_curr = is_v1 ? mesh.edge_read_v1_disk_next(e_curr) : mesh.edge_read_v2_disk_next(e_curr);
169
- } while (e_curr !== e_first && e_curr !== NULL_POINTER);
170
- }
171
- }
1
+ import { IndexedFloatMinHeap } from "../../../../../../collection/heap/IndexedFloatMinHeap.js";
2
+ import { NULL_POINTER } from "../BinaryTopology.js";
3
+ import { bt_face_third_vertex } from "./bt_face_third_vertex.js";
4
+ import { bt_mesh_compute_edge_distance_eikonal } from "./bt_mesh_compute_edge_distance_eikonal.js";
5
+
6
+ /**
7
+ * Relax `vertex` to `distance`, admitting it to the frontier if it is not already on it.
8
+ *
9
+ * One call on a queue that answers `contains` by scanning; two on one that keeps an index,
10
+ * because the index is what makes the question cheap enough to ask separately.
11
+ *
12
+ * @param {IndexedFloatMinHeap} heap
13
+ * @param {number} vertex
14
+ * @param {number} distance
15
+ */
16
+ function relax(heap, vertex, distance) {
17
+ if (heap.contains(vertex)) {
18
+ heap.update(vertex, distance);
19
+ } else {
20
+ heap.insert(vertex, distance);
21
+ }
22
+ }
23
+
24
+ /**
25
+ * Build distance field for a given island (group of faces).
26
+ * Distances are calculated as shortest from the boundary.
27
+ *
28
+ * Distances are the shortest distances from the boundary along the mesh.
29
+ * Only the island vertices are considered.
30
+ *
31
+ * Unreachable vertices are marked with Infinity distance.
32
+ * @param {Map<number, number>} vertex_boundary_distances Mapping from vertex ID to distance from boundary. The result is stored here.
33
+ * @param {BinaryTopology} mesh
34
+ * @param {Set<number>} island_vertices
35
+ * @param {Set<number>} boundary_vertices Subset of island_vertices that are on the boundary.
36
+ */
37
+ export function bt_mesh_build_boundary_distance_field(
38
+ vertex_boundary_distances,
39
+ mesh,
40
+ island_vertices,
41
+ boundary_vertices
42
+ ) {
43
+
44
+ // Keyed by vertex id, so the index spans the vertex pool — `island_vertices.size` is a
45
+ // cardinality, and only ever sized the allocation, which is what it still does here.
46
+ const heap = new IndexedFloatMinHeap(mesh.vertices.size, island_vertices.size);
47
+
48
+ // initialize distances
49
+ for (const v of island_vertices) {
50
+ if (boundary_vertices.has(v)) {
51
+ vertex_boundary_distances.set(v, 0);
52
+ heap.insert(v, 0);
53
+ } else {
54
+ vertex_boundary_distances.set(v, Infinity);
55
+ }
56
+ }
57
+
58
+ const scratch_vertex = new Float32Array(3);
59
+
60
+ while (heap.size !== 0) {
61
+ const current_vertex = heap.pop_min();
62
+ const current_distance = vertex_boundary_distances.get(current_vertex);
63
+
64
+ // Traverse disk cycle to get neighboring edges
65
+ const e_first = mesh.vertex_read_edge(current_vertex);
66
+ if (e_first === NULL_POINTER) {
67
+ continue;
68
+ }
69
+
70
+ let e_curr = e_first;
71
+ do {
72
+ const v1 = mesh.edge_read_vertex1(e_curr);
73
+ const v2 = mesh.edge_read_vertex2(e_curr);
74
+
75
+ const is_v1 = v1 === current_vertex;
76
+ const v_other = is_v1 ? v2 : v1;
77
+
78
+ // ---------------------------------------------------------
79
+ // STEP A: Vertex Update (Dijkstra Fallback)
80
+ // ---------------------------------------------------------
81
+ // We must attempt to update the neighbor (v_other) directly from current_vertex.
82
+ // This ensures that 'v_other' gets a valid distance (if it was Infinity),
83
+ // allowing the subsequent Eikonal step to have a valid edge to propagate from.
84
+
85
+ // 1. Read coordinates to compute edge length
86
+ mesh.vertex_read_coordinate(scratch_vertex, 0, current_vertex);
87
+ const cx = scratch_vertex[0];
88
+ const cy = scratch_vertex[1];
89
+ const cz = scratch_vertex[2];
90
+
91
+ mesh.vertex_read_coordinate(scratch_vertex, 0, v_other);
92
+ const ox = scratch_vertex[0];
93
+ const oy = scratch_vertex[1];
94
+ const oz = scratch_vertex[2];
95
+
96
+ const edge_len = Math.hypot(cx - ox, cy - oy, cz - oz);
97
+ const new_neighbor_dist = current_distance + edge_len;
98
+
99
+ let other_distance = vertex_boundary_distances.get(v_other);
100
+
101
+ // Update v_other if the direct edge path is shorter than what it currently has
102
+ if (new_neighbor_dist < other_distance) {
103
+ vertex_boundary_distances.set(v_other, new_neighbor_dist);
104
+ relax(heap, v_other, new_neighbor_dist);
105
+ // Update local variable so STEP B uses the tighter bound immediately
106
+ other_distance = new_neighbor_dist;
107
+ }
108
+
109
+ // ---------------------------------------------------------
110
+ // STEP B: Edge Update (Eikonal)
111
+ // ---------------------------------------------------------
112
+ // Now that we've ensured v_other is as up-to-date as possible,
113
+ // we check if we can form a valid front (edge) to update the triangle's 3rd vertex.
114
+
115
+ if (other_distance !== undefined && other_distance !== Infinity) {
116
+
117
+ // Find the faces (triangles) sharing this edge using the radial cycle
118
+ const l_first = mesh.edge_read_loop(e_curr);
119
+
120
+ if (l_first !== NULL_POINTER) {
121
+ let l_curr = l_first;
122
+ do {
123
+ const face = mesh.loop_read_face(l_curr);
124
+ const v_target = bt_face_third_vertex(mesh, face, e_curr);
125
+
126
+ // If we found a valid 3rd vertex inside our island, attempt to relax its distance
127
+ if (v_target !== NULL_POINTER && island_vertices.has(v_target)) {
128
+
129
+ const new_distance = bt_mesh_compute_edge_distance_eikonal(
130
+ mesh,
131
+ current_vertex,
132
+ v_other,
133
+ current_distance,
134
+ other_distance,
135
+ v_target
136
+ );
137
+
138
+ const existing_distance = vertex_boundary_distances.get(v_target);
139
+
140
+ if (new_distance < existing_distance) {
141
+ vertex_boundary_distances.set(v_target, new_distance);
142
+ relax(heap, v_target, new_distance);
143
+ }
144
+ }
145
+
146
+ // Move to the next face sharing this edge
147
+ l_curr = mesh.loop_read_radial_next(l_curr);
148
+ } while (l_curr !== l_first && l_curr !== NULL_POINTER);
149
+ }
150
+ }
151
+
152
+ // Move to the next edge in the vertex's disk cycle
153
+ e_curr = is_v1 ? mesh.edge_read_v1_disk_next(e_curr) : mesh.edge_read_v2_disk_next(e_curr);
154
+ } while (e_curr !== e_first && e_curr !== NULL_POINTER);
155
+ }
156
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"bt_mesh_face_find_path.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js"],"names":[],"mappings":"AA+mBA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,+CAVW,MAAM,EAAE,GAAC,WAAW,iBACpB,MAAM,gBACN,MAAM,8CAEN,MAAM,GAGJ,MAAM,CAuDlB"}
1
+ {"version":3,"file":"bt_mesh_face_find_path.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js"],"names":[],"mappings":"AA2kBA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,+CAVW,MAAM,EAAE,GAAC,WAAW,iBACpB,MAAM,gBACN,MAAM,8CAEN,MAAM,GAGJ,MAAM,CAuDlB"}
@@ -1,4 +1,6 @@
1
- import { bt_face_read_triangle_vertices } from "./bt_face_read_triangle.js";
1
+ import { bt_edge_other_face } from "./bt_edge_other_face.js";
2
+ import { bt_face_read_triangle_vertices } from "./bt_face_read_triangle.js";
3
+ import { bt_face_third_vertex } from "./bt_face_third_vertex.js";
2
4
  import { v3_distance } from "../../../../../vec3/v3_distance.js";
3
5
  import { bt_vertex_distance_to_vertex } from "./bt_vertex_distance_to_vertex.js";
4
6
  import { assert } from "../../../../../../assert.js";
@@ -92,25 +94,6 @@ function vertex_distance_to_point(topology, vertex, px, py, pz) {
92
94
  return v3_distance(scratch_vertex_pos[0], scratch_vertex_pos[1], scratch_vertex_pos[2], px, py, pz);
93
95
  }
94
96
 
95
- /**
96
- * The vertex of `face` that is neither `a` nor `b`, or -1 if the face does not have one.
97
- */
98
- function third_vertex(topology, face, a, b) {
99
- let loop = topology.face_read_loop(face);
100
-
101
- for (let i = 0; i < 3; i++) {
102
- const v = topology.loop_read_vertex(loop);
103
-
104
- if (v !== a && v !== b) {
105
- return v;
106
- }
107
-
108
- loop = topology.loop_read_next(loop);
109
- }
110
-
111
- return -1;
112
- }
113
-
114
97
  /**
115
98
  * Solve the geodesic distance field outward from the goal face using Fast Marching (the exact Eikonal
116
99
  * triangle update). The field is goal-directed: the heap is ordered by `distance + h`, where `h` is the
@@ -199,9 +182,9 @@ function solve_geodesic_field(topology, goal_face, start_face, early_terminate)
199
182
  let loop = loop_first;
200
183
  do {
201
184
  const face = topology.loop_read_face(loop);
202
- const t = third_vertex(topology, face, ev1, ev2);
185
+ const t = bt_face_third_vertex(topology, face, edge);
203
186
 
204
- if (t !== -1 && !frozen_vertices.has(t)) {
187
+ if (t !== NULL_POINTER && !frozen_vertices.has(t)) {
205
188
  const d = bt_mesh_compute_edge_distance_eikonal(topology, v, w, g_v, g_w, t);
206
189
  const existing = geodesic_distance.get(t);
207
190
 
@@ -235,25 +218,6 @@ function solve_geodesic_field(topology, goal_face, start_face, early_terminate)
235
218
  return frozen_vertices.has(start_v0) && frozen_vertices.has(start_v1) && frozen_vertices.has(start_v2);
236
219
  }
237
220
 
238
- /**
239
- * The face on the far side of `loop`'s edge, or {@link NULL_POINTER} if the edge is a boundary.
240
- */
241
- function loop_opposite_face(topology, loop, face) {
242
- let radial = topology.loop_read_radial_next(loop);
243
-
244
- while (radial !== loop) {
245
- const f = topology.loop_read_face(radial);
246
-
247
- if (f !== face) {
248
- return f;
249
- }
250
-
251
- radial = topology.loop_read_radial_next(radial);
252
- }
253
-
254
- return NULL_POINTER;
255
- }
256
-
257
221
  /**
258
222
  * Average of a face's three vertices' distances to the goal. The average (rather than the minimum)
259
223
  * keeps a single near-goal vertex of an oversized triangle from making the whole face look close.
@@ -363,13 +327,13 @@ function pick_exit_edge(
363
327
  let best_face = NULL_POINTER;
364
328
 
365
329
  let t = ray_segment_t(ox, oy, dx, dy, 0, 0, bx, 0); // edge AB
366
- if (t < best_t) { best_t = t; best_face = loop_opposite_face(topology, loop_ab, face); }
330
+ if (t < best_t) { best_t = t; best_face = bt_edge_other_face(topology, topology.loop_read_edge(loop_ab), face); }
367
331
 
368
332
  t = ray_segment_t(ox, oy, dx, dy, bx, 0, cx, cy); // edge BC
369
- if (t < best_t) { best_t = t; best_face = loop_opposite_face(topology, loop_bc, face); }
333
+ if (t < best_t) { best_t = t; best_face = bt_edge_other_face(topology, topology.loop_read_edge(loop_bc), face); }
370
334
 
371
335
  t = ray_segment_t(ox, oy, dx, dy, cx, cy, 0, 0); // edge CA
372
- if (t < best_t) { best_t = t; best_face = loop_opposite_face(topology, loop_ca, face); }
336
+ if (t < best_t) { best_t = t; best_face = bt_edge_other_face(topology, topology.loop_read_edge(loop_ca), face); }
373
337
 
374
338
  last_exit_t = best_t;
375
339
  return best_face;
@@ -1 +1 @@
1
- {"version":3,"file":"bt_mesh_face_find_path_polyanya.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js"],"names":[],"mappings":"AA4TA;;;;;;;;;;;;;;GAcG;AACH,wDAZW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,gCAElC,MAAM,MACN,MAAM,MACN,MAAM,cACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,aACN,MAAM,GACJ,MAAM,CAyIlB"}
1
+ {"version":3,"file":"bt_mesh_face_find_path_polyanya.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js"],"names":[],"mappings":"AAuTA;;;;;;;;;;;;;;GAcG;AACH,wDAZW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,gCAElC,MAAM,MACN,MAAM,MACN,MAAM,cACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,aACN,MAAM,GACJ,MAAM,CAyIlB"}
@@ -1,3 +1,4 @@
1
+ import { bt_edge_other_face } from "./bt_edge_other_face.js";
1
2
  import { bt_face_read_triangle_vertices } from "./bt_face_read_triangle.js";
2
3
  import { bt_vertex_distance_to_vertex } from "./bt_vertex_distance_to_vertex.js";
3
4
  import { Uint32Heap4 } from "../../../../../../collection/heap/Uint32Heap4.js";
@@ -133,13 +134,7 @@ function neighbour_across(topology, face, va, vb) {
133
134
  const a = topology.loop_read_vertex(loop);
134
135
  const b = topology.loop_read_vertex(topology.loop_read_next(loop));
135
136
  if ((a === va && b === vb) || (a === vb && b === va)) {
136
- let radial = topology.loop_read_radial_next(loop);
137
- while (radial !== loop) {
138
- const f = topology.loop_read_face(radial);
139
- if (f !== face) return f;
140
- radial = topology.loop_read_radial_next(radial);
141
- }
142
- return NULL_POINTER;
137
+ return bt_edge_other_face(topology, topology.loop_read_edge(loop), face);
143
138
  }
144
139
  loop = topology.loop_read_next(loop);
145
140
  }
@@ -1 +1 @@
1
- {"version":3,"file":"bt_mesh_sample_interior_grid_points.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js"],"names":[],"mappings":"AA8EA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,yFAJW,MAAM,SACN,MAAM,GACJ,YAAY,CA8ExB"}
1
+ {"version":3,"file":"bt_mesh_sample_interior_grid_points.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js"],"names":[],"mappings":"AA+EA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,yFAJW,MAAM,SACN,MAAM,GACJ,YAAY,CA8ExB"}
@@ -1,4 +1,5 @@
1
- import { bt_mesh_build_surface_triangle_bvh, SURFACE_PARITY_RAY_COUNT, SURFACE_PARITY_RAY_DIRECTIONS } from "./bt_mesh_surface_ray_parity.js";
1
+ import { bt_mesh_build_face_bvh } from "./bt_mesh_build_face_bvh.js";
2
+ import { SURFACE_PARITY_RAY_COUNT, SURFACE_PARITY_RAY_DIRECTIONS } from "./bt_mesh_surface_ray_parity.js";
2
3
  import { assert } from "../../../../../../assert.js";
3
4
  import { BVH, NULL_NODE } from "../../../../../../bvh2/bvh3/BVH.js";
4
5
  import { bvh_query_user_data_ray } from "../../../../../../bvh2/bvh3/query/bvh_query_user_data_ray.js";
@@ -149,7 +150,7 @@ export function bt_mesh_sample_interior_grid_points(mesh, cells_per_dim, seed =
149
150
 
150
151
  // Build BVH over surface triangles for the inside-test.
151
152
  const bvh = new BVH();
152
- bt_mesh_build_surface_triangle_bvh(bvh, mesh);
153
+ bt_mesh_build_face_bvh(bvh, mesh);
153
154
 
154
155
  const rng = seededRandom(seed);
155
156
  const out = []; // grow dynamically; copy to Float32Array at the end
@@ -1 +1 @@
1
- {"version":3,"file":"bt_mesh_segment_penetrates_surface.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js"],"names":[],"mappings":"AAgEA;;;;;;;;;;;;;;;;;;GAkBG;AACH,uFARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmDnB"}
1
+ {"version":3,"file":"bt_mesh_segment_penetrates_surface.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js"],"names":[],"mappings":"AAgEA;;;;;;;;;;;;;;;;;;GAkBG;AACH,uFARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CA8CnB"}