@woosh/meep-engine 3.55.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/ecs/transform/Transform64.d.ts +21 -0
  176. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  177. package/src/engine/ecs/transform/Transform64.js +26 -0
  178. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  179. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  180. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  181. package/src/engine/graphics3/WaterSystem.js +2 -1
  182. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  183. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  184. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  185. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  186. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  187. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  188. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  189. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  190. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  191. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  192. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  193. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  194. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  195. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  197. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  198. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  200. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  201. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  202. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  203. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  204. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  205. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  206. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  207. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  208. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  209. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  210. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  211. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  212. package/src/engine/navigation/ecs/components/Path.js +2 -1
  213. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  214. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  215. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  216. package/src/engine/physics/body/SolverBodyState.js +2 -6
  217. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  218. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  219. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  221. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  222. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  224. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  225. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  226. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  227. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  228. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  229. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  230. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  231. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  232. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  233. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  234. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  235. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  236. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  237. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  238. package/src/engine/save/StorageBackedList.d.ts +5 -0
  239. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  240. package/src/engine/save/StorageBackedList.js +161 -144
  241. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  242. package/src/engine/simulation/Ticker.js +394 -391
  243. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  245. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  246. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
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@@ -1,17 +1,19 @@
1
1
  /**
2
- * The pressure V-cycle's residual and restriction (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8): one
3
- * workgroup an 8×8×4 tile of a level, one invocation a cell.
2
+ * The pressure V-cycle's residual, restriction, and coarse weight reduction
3
+ * (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8): one workgroup an 8×8×4 tile of a level, one invocation
4
+ * a cell.
4
5
  *
5
6
  * The workgroup loads its tile and halo from `input` as the smoother does, without a prolongation (the
6
7
  * finest level's ghosts its parent's pressure, from the step's `ghost_pressure`);
7
8
  * each invocation takes its cell's residual (`chunk_fluid_mg_relax`), 0 outside the level or with no
8
- * degree of freedom, into workgroup memory. After a barrier, the first 32 invocations each write one of
9
- * the tile's 4×4×2 coarse cells inside the coarser level: `coarse_rhs`, the 8-child mean
10
- * (`chunk_fluid_mg_restrict`), and `coarse_error`, 0, which the coarser level's down leg starts from.
9
+ * degree of freedom, and its cell's weight word into workgroup memory. After a barrier, the first 32
10
+ * invocations each write one of the tile's 4×4×2 coarse cells inside the coarser level: `coarse_rhs`,
11
+ * the 8-child mean (`chunk_fluid_mg_restrict`), `coarse_error`, 0, which the coarser level's down leg
12
+ * starts from, and `coarse_words`, the 8-child face-open reduction (`chunk_fluid_mg_coarse_word`).
11
13
  *
12
14
  * Non-finite input and RHS are read as 0 and counted into `nonfinite[0]`, as the smoother does.
13
15
  *
14
- * Dispatched as `ceil(size / (8, 8, 4))` workgroups. Workgroup memory: 3,424 bytes.
16
+ * Dispatched as `ceil(size / (8, 8, 4))` workgroups. Workgroup memory: 4,448 bytes.
15
17
  */
16
18
  export const shader_fluid_mg_residual_restrict: ComputeShader;
17
19
  import { ComputeShader } from "../../shader/ComputeShader.js";
@@ -1 +1 @@
1
- {"version":3,"file":"shader_fluid_mg_residual_restrict.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js"],"names":[],"mappings":"AA2BA;;;;;;;;;;;;;;GAcG;AACH,8DA0GG;8BAnJ2B,+BAA+B"}
1
+ {"version":3,"file":"shader_fluid_mg_residual_restrict.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;;GAgBG;AACH,8DAuHG;8BApK2B,+BAA+B"}
@@ -1,149 +1,166 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
- import { ComputeShader } from "../../shader/ComputeShader.js";
3
- import { chunk_grid_tile_halo_f32 } from "../../shader/chunk/grid/chunk_grid_tile_halo_f32.js";
4
- import { GRID_TILE_WINDOW_STRUCT } from "../../shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js";
5
- import { chunk_index_to_grid3d } from "../../shader/chunk/grid/chunk_index_to_grid3d.js";
6
- import { chunk_is_finite } from "../../shader/chunk/math/chunk_is_finite.js";
7
- import { chunk_subgroup_atomic_add } from "../../shader/chunk/subgroup/chunk_subgroup_atomic_add.js";
8
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
9
- import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
10
- import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
11
- import { chunk_fluid_mg_relax } from "./chunk_fluid_mg_relax.js";
12
- import { chunk_fluid_mg_restrict } from "./chunk_fluid_mg_restrict.js";
13
- import { chunk_fluid_pressure_ghost } from "./chunk_fluid_pressure_ghost.js";
14
- import { FLUID_MG_PASS_STRUCT } from "./FLUID_MG_PASS_STRUCT.js";
15
-
16
- const resources = new ShaderResourceSetDescriptor();
17
-
18
- resources.createGroup()
19
- .addUniform('params', FLUID_MG_PASS_STRUCT)
20
- .addStorageBuffer('input', WebGPUArray.from(f32), false)
21
- .addStorageBuffer('rhs', WebGPUArray.from(f32), false)
22
- .addStorageBuffer('words', WebGPUArray.from(u32), false)
23
- .addStorageBuffer('coarse_rhs', WebGPUArray.from(f32), true)
24
- .addStorageBuffer('coarse_error', WebGPUArray.from(f32), true)
25
- .addStorageBuffer('nonfinite', WebGPUArray.from(atomic_u32), true)
26
- .addStorageBuffer('ghost_pressure', WebGPUArray.from(f32), false);
27
-
28
- /**
29
- * The pressure V-cycle's residual and restriction (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8): one
30
- * workgroup an 8×8×4 tile of a level, one invocation a cell.
31
- *
32
- * The workgroup loads its tile and halo from `input` as the smoother does, without a prolongation (the
33
- * finest level's ghosts its parent's pressure, from the step's `ghost_pressure`);
34
- * each invocation takes its cell's residual (`chunk_fluid_mg_relax`), 0 outside the level or with no
35
- * degree of freedom, into workgroup memory. After a barrier, the first 32 invocations each write one of
36
- * the tile's 4×4×2 coarse cells inside the coarser level: `coarse_rhs`, the 8-child mean
37
- * (`chunk_fluid_mg_restrict`), and `coarse_error`, 0, which the coarser level's down leg starts from.
38
- *
39
- * Non-finite input and RHS are read as 0 and counted into `nonfinite[0]`, as the smoother does.
40
- *
41
- * Dispatched as `ceil(size / (8, 8, 4))` workgroups. Workgroup memory: 3,424 bytes.
42
- */
43
- export const shader_fluid_mg_residual_restrict = ComputeShader.from({
44
- label: 'Fluid / pressure / residual + restrict',
45
- resources,
46
- body: CodeChunk.from(
47
- //language=WGSL
48
- `
49
- const FLUID_MG_SOURCE_PRESSURE = 0u;
50
- const FLUID_MG_SOURCE_ERROR = 1u;
51
-
52
- var<workgroup> tile_p: array<f32, GRID_TILE_HALO_CELLS>;
53
- var<workgroup> tile_r: array<f32, GRID_TILE_THREADS>;
54
-
55
- fn fluid_mg_input_index(storage_cell: vec3<u32>) -> u32 {
56
- return storage_cell.x + params.input_period.x * (storage_cell.y + params.input_period.y * storage_cell.z);
57
- }
58
-
59
- fn grid_tile_f32_fetch_inside(source: u32, storage_cell: vec3<u32>) -> f32 {
60
- let value = input[fluid_mg_input_index(storage_cell)];
61
-
62
- return select(0.0, value, is_finite(value));
63
- }
64
-
65
- fn grid_tile_f32_fetch_outside(source: u32, world_cell: vec3<i32>) -> f32 {
66
- if (source == FLUID_MG_SOURCE_PRESSURE) {
67
- return fluid_pressure_ghost(world_cell);
68
- }
69
-
70
- return 0.0;
71
- }
72
-
73
-
74
- // where the finest level's window is, for its pressure ghosts
75
- fn fluid_pressure_ghost_corner() -> vec3<i32> {
76
- return params.corner;
77
- }
78
-
79
- fn fluid_pressure_ghost_size() -> vec3<u32> {
80
- return params.size;
81
- }
82
- fn tile_read_p(local: vec3<i32>) -> f32 {
83
- return grid_tile_f32_read(&tile_p, local);
84
- }
85
-
86
- // a tile-local interior cell's residual
87
- fn tile_read_r(local: vec3<i32>) -> f32 {
88
- let c = vec3<u32>(local);
89
-
90
- return tile_r[c.x + 8u * (c.y + 8u * c.z)];
91
- }
92
-
93
- @compute @workgroup_size(8, 8, 4)
94
- fn main(
95
- @builtin(workgroup_id) group: vec3<u32>,
96
- @builtin(local_invocation_id) local_id: vec3<u32>,
97
- @builtin(local_invocation_index) lane: u32,
98
- ) {
99
- let window = ${GRID_TILE_WINDOW_STRUCT.wgsl_ref}(params.corner, params.input_corner_storage, params.size, params.input_period);
100
- let source = select(FLUID_MG_SOURCE_ERROR, FLUID_MG_SOURCE_PRESSURE, params.level == 0u);
101
- let tile_origin = vec3<i32>(group) * GRID_TILE_SIZE;
102
-
103
- grid_tile_f32_load(&tile_p, window, source, tile_origin, lane);
104
-
105
- let local = vec3<i32>(local_id);
106
- let cell = vec3<u32>(tile_origin + local);
107
-
108
- var residual = 0.0;
109
- var zeroed = 0u;
110
-
111
- if (all(cell < params.size)) {
112
- let linear = cell.x + params.size.x * (cell.y + params.size.y * cell.z);
113
- let rhs_value = rhs[linear];
114
- let held = input[fluid_mg_input_index(grid_tile_window_storage(vec3<i32>(cell), params.input_corner_storage, params.input_period))];
115
- let f = select(0.0, rhs_value, is_finite(rhs_value));
116
- let stencil = fluid_mg_stencil(local, cell, params.size, words[linear], params.edge_weight);
117
-
118
- residual = fluid_mg_residual(tile_read_p(local), stencil, f, params.h2);
119
- zeroed = select(0u, 1u, !is_finite(held)) + select(0u, 1u, !is_finite(rhs_value));
120
- }
121
-
122
- tile_r[lane] = residual;
123
-
124
- subgroup_atomic_add_u32(&nonfinite[0], zeroed);
125
-
126
- workgroupBarrier();
127
-
128
- if (lane < 32u) {
129
- let coarse_local = vec3<i32>(index_to_grid3d(lane, vec2<u32>(4u, 4u)));
130
- let coarse_cell = vec3<u32>(tile_origin / 2 + coarse_local);
131
-
132
- if (all(coarse_cell < params.coarse_size)) {
133
- let coarse_linear = coarse_cell.x + params.coarse_size.x * (coarse_cell.y + params.coarse_size.y * coarse_cell.z);
134
-
135
- coarse_rhs[coarse_linear] = fluid_mg_restrict(coarse_local);
136
- coarse_error[coarse_linear] = 0.0;
137
- }
138
- }
139
- }
140
- `, [
141
- chunk_grid_tile_halo_f32,
142
- chunk_fluid_mg_relax,
143
- chunk_fluid_mg_restrict,
144
- chunk_fluid_pressure_ghost,
145
- chunk_index_to_grid3d,
146
- chunk_is_finite,
147
- chunk_subgroup_atomic_add,
148
- ]),
149
- });
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { ComputeShader } from "../../shader/ComputeShader.js";
3
+ import { chunk_grid_tile_halo_f32 } from "../../shader/chunk/grid/chunk_grid_tile_halo_f32.js";
4
+ import { GRID_TILE_WINDOW_STRUCT } from "../../shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js";
5
+ import { chunk_index_to_grid3d } from "../../shader/chunk/grid/chunk_index_to_grid3d.js";
6
+ import { chunk_is_finite } from "../../shader/chunk/math/chunk_is_finite.js";
7
+ import { chunk_subgroup_atomic_add } from "../../shader/chunk/subgroup/chunk_subgroup_atomic_add.js";
8
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
9
+ import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
10
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
11
+ import { chunk_fluid_mg_coarse_word } from "./chunk_fluid_mg_coarse_word.js";
12
+ import { chunk_fluid_mg_relax } from "./chunk_fluid_mg_relax.js";
13
+ import { chunk_fluid_mg_restrict } from "./chunk_fluid_mg_restrict.js";
14
+ import { chunk_fluid_pressure_ghost } from "./chunk_fluid_pressure_ghost.js";
15
+ import { FLUID_MG_PASS_STRUCT } from "./FLUID_MG_PASS_STRUCT.js";
16
+
17
+ const resources = new ShaderResourceSetDescriptor();
18
+
19
+ resources.createGroup()
20
+ .addUniform('params', FLUID_MG_PASS_STRUCT)
21
+ .addStorageBuffer('input', WebGPUArray.from(f32), false)
22
+ .addStorageBuffer('rhs', WebGPUArray.from(f32), false)
23
+ .addStorageBuffer('words', WebGPUArray.from(u32), false)
24
+ .addStorageBuffer('coarse_rhs', WebGPUArray.from(f32), true)
25
+ .addStorageBuffer('coarse_error', WebGPUArray.from(f32), true)
26
+ .addStorageBuffer('coarse_words', WebGPUArray.from(u32), true)
27
+ .addStorageBuffer('nonfinite', WebGPUArray.from(atomic_u32), true)
28
+ .addStorageBuffer('ghost_pressure', WebGPUArray.from(f32), false);
29
+
30
+ /**
31
+ * The pressure V-cycle's residual, restriction, and coarse weight reduction
32
+ * (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8): one workgroup an 8×8×4 tile of a level, one invocation
33
+ * a cell.
34
+ *
35
+ * The workgroup loads its tile and halo from `input` as the smoother does, without a prolongation (the
36
+ * finest level's ghosts its parent's pressure, from the step's `ghost_pressure`);
37
+ * each invocation takes its cell's residual (`chunk_fluid_mg_relax`), 0 outside the level or with no
38
+ * degree of freedom, and its cell's weight word into workgroup memory. After a barrier, the first 32
39
+ * invocations each write one of the tile's 4×4×2 coarse cells inside the coarser level: `coarse_rhs`,
40
+ * the 8-child mean (`chunk_fluid_mg_restrict`), `coarse_error`, 0, which the coarser level's down leg
41
+ * starts from, and `coarse_words`, the 8-child face-open reduction (`chunk_fluid_mg_coarse_word`).
42
+ *
43
+ * Non-finite input and RHS are read as 0 and counted into `nonfinite[0]`, as the smoother does.
44
+ *
45
+ * Dispatched as `ceil(size / (8, 8, 4))` workgroups. Workgroup memory: 4,448 bytes.
46
+ */
47
+ export const shader_fluid_mg_residual_restrict = ComputeShader.from({
48
+ label: 'Fluid / pressure / residual + restrict',
49
+ resources,
50
+ body: CodeChunk.from(
51
+ //language=WGSL
52
+ `
53
+ const FLUID_MG_SOURCE_PRESSURE = 0u;
54
+ const FLUID_MG_SOURCE_ERROR = 1u;
55
+
56
+ var<workgroup> tile_p: array<f32, GRID_TILE_HALO_CELLS>;
57
+ var<workgroup> tile_r: array<f32, GRID_TILE_THREADS>;
58
+ var<workgroup> tile_w: array<u32, GRID_TILE_THREADS>;
59
+
60
+ fn fluid_mg_input_index(storage_cell: vec3<u32>) -> u32 {
61
+ return storage_cell.x + params.input_period.x * (storage_cell.y + params.input_period.y * storage_cell.z);
62
+ }
63
+
64
+ fn grid_tile_f32_fetch_inside(source: u32, storage_cell: vec3<u32>) -> f32 {
65
+ let value = input[fluid_mg_input_index(storage_cell)];
66
+
67
+ return select(0.0, value, is_finite(value));
68
+ }
69
+
70
+ fn grid_tile_f32_fetch_outside(source: u32, world_cell: vec3<i32>) -> f32 {
71
+ if (source == FLUID_MG_SOURCE_PRESSURE) {
72
+ return fluid_pressure_ghost(world_cell);
73
+ }
74
+
75
+ return 0.0;
76
+ }
77
+
78
+
79
+ // where the finest level's window is, for its pressure ghosts
80
+ fn fluid_pressure_ghost_corner() -> vec3<i32> {
81
+ return params.corner;
82
+ }
83
+
84
+ fn fluid_pressure_ghost_size() -> vec3<u32> {
85
+ return params.size;
86
+ }
87
+ fn tile_read_p(local: vec3<i32>) -> f32 {
88
+ return grid_tile_f32_read(&tile_p, local);
89
+ }
90
+
91
+ // a tile-local interior cell's residual
92
+ fn tile_read_r(local: vec3<i32>) -> f32 {
93
+ let c = vec3<u32>(local);
94
+
95
+ return tile_r[c.x + 8u * (c.y + 8u * c.z)];
96
+ }
97
+
98
+ // a tile-local interior cell's weight word
99
+ fn fluid_mg_read_child_word(local: vec3<i32>) -> u32 {
100
+ let c = vec3<u32>(local);
101
+
102
+ return tile_w[c.x + 8u * (c.y + 8u * c.z)];
103
+ }
104
+
105
+ @compute @workgroup_size(8, 8, 4)
106
+ fn main(
107
+ @builtin(workgroup_id) group: vec3<u32>,
108
+ @builtin(local_invocation_id) local_id: vec3<u32>,
109
+ @builtin(local_invocation_index) lane: u32,
110
+ ) {
111
+ let window = ${GRID_TILE_WINDOW_STRUCT.wgsl_ref}(params.corner, params.input_corner_storage, params.size, params.input_period);
112
+ let source = select(FLUID_MG_SOURCE_ERROR, FLUID_MG_SOURCE_PRESSURE, params.level == 0u);
113
+ let tile_origin = vec3<i32>(group) * GRID_TILE_SIZE;
114
+
115
+ grid_tile_f32_load(&tile_p, window, source, tile_origin, lane);
116
+
117
+ let local = vec3<i32>(local_id);
118
+ let cell = vec3<u32>(tile_origin + local);
119
+
120
+ var residual = 0.0;
121
+ var word = 0u;
122
+ var zeroed = 0u;
123
+
124
+ if (all(cell < params.size)) {
125
+ let linear = cell.x + params.size.x * (cell.y + params.size.y * cell.z);
126
+ let rhs_value = rhs[linear];
127
+ let held = input[fluid_mg_input_index(grid_tile_window_storage(vec3<i32>(cell), params.input_corner_storage, params.input_period))];
128
+ let f = select(0.0, rhs_value, is_finite(rhs_value));
129
+ word = words[linear];
130
+ let stencil = fluid_mg_stencil(local, cell, params.size, word, params.edge_weight);
131
+
132
+ residual = fluid_mg_residual(tile_read_p(local), stencil, f, params.h2);
133
+ zeroed = select(0u, 1u, !is_finite(held)) + select(0u, 1u, !is_finite(rhs_value));
134
+ }
135
+
136
+ tile_r[lane] = residual;
137
+ tile_w[lane] = word;
138
+
139
+ subgroup_atomic_add_u32(&nonfinite[0], zeroed);
140
+
141
+ workgroupBarrier();
142
+
143
+ if (lane < 32u) {
144
+ let coarse_local = vec3<i32>(index_to_grid3d(lane, vec2<u32>(4u, 4u)));
145
+ let coarse_cell = vec3<u32>(tile_origin / 2 + coarse_local);
146
+
147
+ if (all(coarse_cell < params.coarse_size)) {
148
+ let coarse_linear = coarse_cell.x + params.coarse_size.x * (coarse_cell.y + params.coarse_size.y * coarse_cell.z);
149
+
150
+ coarse_rhs[coarse_linear] = fluid_mg_restrict(coarse_local);
151
+ coarse_error[coarse_linear] = 0.0;
152
+ coarse_words[coarse_linear] = fluid_mg_coarse_word(coarse_local);
153
+ }
154
+ }
155
+ }
156
+ `, [
157
+ chunk_grid_tile_halo_f32,
158
+ chunk_fluid_mg_relax,
159
+ chunk_fluid_mg_restrict,
160
+ chunk_fluid_mg_coarse_word,
161
+ chunk_fluid_pressure_ghost,
162
+ chunk_index_to_grid3d,
163
+ chunk_is_finite,
164
+ chunk_subgroup_atomic_add,
165
+ ]),
166
+ });
@@ -3,11 +3,13 @@
3
3
  * workgroup an 8×8×4 tile of a level, one invocation a cell.
4
4
  *
5
5
  * 1. The workgroup loads its tile and a one-cell halo from `input` into workgroup memory
6
- * (`chunk_grid_tile_halo_f32`). A value that is not finite is loaded as 0. With `prolong`, every
7
- * value inside the level is loaded with the coarser level's error added trilinearly
8
- * (`chunk_fluid_mg_prolong`), which is the separate prolongation pass folded in. A cell beyond the
9
- * level is its ghost: the cascade's Dirichlet pressure on the finest level, its parent's at the
10
- * ghost cell's centre (`chunk_fluid_pressure_ghost`, from the step's `ghost_pressure`), 0 below it.
6
+ * (`chunk_grid_tile_halo_f32`). A value that is not finite is loaded as 0. With `prolong`, the 6×6×4
7
+ * coarse error neighbourhood covering the tile and its halo is first staged into workgroup memory
8
+ * (`tile_coarse`, 144 cells, out-of-bounds coarse cells zeroed), and every value inside the level is
9
+ * loaded with the coarser level's error added trilinearly (`fluid_mg_prolong_cached`), which is the
10
+ * separate prolongation pass folded in. A cell beyond the level is its ghost: the cascade's Dirichlet
11
+ * pressure on the finest level, its parent's at the ghost cell's centre (`chunk_fluid_pressure_ghost`,
12
+ * from the step's `ghost_pressure`), 0 below it.
11
13
  * 2. `sweeps` times, for red then black, each cell of a colour in `colours` with a degree of freedom
12
14
  * relaxes toward its equation (`chunk_fluid_mg_relax`) against its neighbours in the tile, the
13
15
  * halo frozen. A colour reads only the other colour, so its cells update together, and a barrier
@@ -23,7 +25,7 @@
23
25
  * Each invocation counts its own cell's input and RHS when not finite, and the workgroup adds the counts
24
26
  * to `nonfinite[0]` with one atomic per subgroup.
25
27
  *
26
- * Dispatched as `ceil(size / (8, 8, 4))` workgroups. Workgroup memory: 2,400 bytes.
28
+ * Dispatched as `ceil(size / (8, 8, 4))` workgroups. Workgroup memory: 2,976 bytes.
27
29
  */
28
30
  export const shader_fluid_mg_smooth: ComputeShader;
29
31
  import { ComputeShader } from "../../shader/ComputeShader.js";
@@ -1 +1 @@
1
- {"version":3,"file":"shader_fluid_mg_smooth.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js"],"names":[],"mappings":"AA2BA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,mDAgIG;8BArL2B,+BAA+B"}
1
+ {"version":3,"file":"shader_fluid_mg_smooth.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js"],"names":[],"mappings":"AA2BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,mDAkKG;8BAzN2B,+BAA+B"}