@woosh/meep-engine 3.55.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/ecs/transform/Transform64.d.ts +21 -0
  176. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  177. package/src/engine/ecs/transform/Transform64.js +26 -0
  178. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  179. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  180. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  181. package/src/engine/graphics3/WaterSystem.js +2 -1
  182. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  183. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  184. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  185. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  186. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  187. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  188. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  189. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  190. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  191. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  192. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  193. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  194. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  195. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  197. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  198. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  200. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  201. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  202. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  203. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  204. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  205. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  206. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  207. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  208. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  209. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  210. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  211. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  212. package/src/engine/navigation/ecs/components/Path.js +2 -1
  213. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  214. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  215. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  216. package/src/engine/physics/body/SolverBodyState.js +2 -6
  217. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  218. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  219. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  221. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  222. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  224. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  225. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  226. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  227. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  228. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  229. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  230. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  231. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  232. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  233. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  234. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  235. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  236. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  237. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  238. package/src/engine/save/StorageBackedList.d.ts +5 -0
  239. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  240. package/src/engine/save/StorageBackedList.js +161 -144
  241. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  242. package/src/engine/simulation/Ticker.js +394 -391
  243. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  245. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  246. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
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  501. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.d.ts.map +1 -1
  502. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +139 -109
  503. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +6 -6
  504. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts.map +1 -1
  505. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.js +257 -222
  506. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts +8 -7
  507. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.d.ts.map +1 -1
  508. package/src/shade/renderer/fluid/mac/shader_fluid_mac_divergence.js +119 -92
  509. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts +6 -9
  510. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.d.ts.map +1 -1
  511. package/src/shade/renderer/fluid/mac/shader_fluid_mac_gradient.js +229 -181
  512. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +17 -7
  513. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
  514. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +634 -621
  515. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts +8 -6
  516. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.d.ts.map +1 -1
  517. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_residual_restrict.js +166 -149
  518. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +8 -6
  519. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts.map +1 -1
  520. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.js +219 -183
  521. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
  522. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +142 -122
  523. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +674 -663
  524. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +1 -1
  525. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  526. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +63 -29
  527. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
  528. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +77 -87
  529. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.d.ts.map +1 -1
  530. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js +4 -3
  531. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +11 -11
  532. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  533. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +17 -19
  534. package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
  535. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
  536. package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
  537. package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
  538. package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
  539. package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
  540. package/src/shade/renderer/loader/usd/load_usd.js +6 -19
  541. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +2 -1
  542. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  543. package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
  544. package/src/shade/renderer/particles/graph_particles_avboit.d.ts +2 -2
  545. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
  546. package/src/shade/renderer/particles/graph_particles_avboit.js +4 -9
  547. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  548. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
  549. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  550. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
  551. package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
  552. package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
  553. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
  554. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
  555. package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
  556. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  557. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
  558. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
  559. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  560. package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
  561. package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
  562. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  563. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
  564. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
  565. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
  566. package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
  567. package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
  568. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
  569. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
  570. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  571. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
  572. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  573. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
  574. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
  575. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
  576. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
  577. package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
  578. package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
  579. package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
  580. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  581. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
  582. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
  583. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
  584. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
  585. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
  586. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
  587. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
  588. package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
  589. package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
  590. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
  591. package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
  592. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
  593. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
  594. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
  595. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
  596. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
  597. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
  598. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
  599. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  600. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
  601. package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
  602. package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
  603. package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
  604. package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
  605. package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
  606. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
  607. package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
  608. package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
  609. package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
  610. package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
  611. package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
  612. package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
  613. package/src/shade/renderer/view/GPUViewContext.d.ts +0 -14
  614. package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
  615. package/src/shade/renderer/view/GPUViewContext.js +0 -29
  616. package/src/shade/renderer/view/ViewManager.d.ts +1 -1
  617. package/src/shade/renderer/view/ViewManager.js +1 -1
  618. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +40 -3
  619. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  620. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +660 -583
  621. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  622. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
  623. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
  624. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
  625. package/src/shade/renderer/water/shader_water_avboit.js +1 -1
  626. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  627. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  628. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
  629. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
  630. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  631. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
  632. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  633. package/src/shade/wgsl/validate_wgsl_source.js +27 -1
  634. package/src/view/controller/controls/ListController.d.ts.map +1 -1
  635. package/src/view/controller/controls/ListController.js +118 -113
  636. package/src/view/controller/controls/Vector1Control.js +97 -97
  637. package/src/view/elements/image/SvgImageView.d.ts +1 -0
  638. package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
  639. package/src/view/elements/image/SvgImageView.js +92 -90
  640. package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
  641. package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
  642. package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
  643. package/src/view/tooltip/gml/TooltipParser.js +2 -2
  644. package/src/engine/network/PriorityFetch.d.ts +0 -59
  645. package/src/engine/network/PriorityFetch.d.ts.map +0 -1
  646. package/src/engine/network/PriorityFetch.js +0 -193
  647. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
  648. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts +0 -2
  649. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts.map +0 -1
  650. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.js +0 -1
@@ -659,7 +659,7 @@ export class BitSet {
659
659
  if (distance > 0) {
660
660
  this.shift_right(distance, start_index, end_index);
661
661
  } else {
662
- this.shift_right(-distance, start_index, end_index);
662
+ this.shift_left(-distance, start_index, end_index);
663
663
  }
664
664
  }
665
665
 
@@ -0,0 +1,2 @@
1
+ export const FLOAT16_MAX: 65504;
2
+ //# sourceMappingURL=FLOAT16_MAX.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FLOAT16_MAX.d.ts","sourceRoot":"","sources":["../../../../src/core/binary/FLOAT16_MAX.js"],"names":[],"mappings":"AAAA,gCAAiC"}
@@ -0,0 +1 @@
1
+ export const FLOAT16_MAX = 65504;
@@ -39,7 +39,7 @@ export function base58_encode(
39
39
  const size = ((pend - pbegin) * 138 / 100 + 1) >>> 0; /// log(256) / log(58), rounded up.
40
40
 
41
41
  // use scratch if possible to avoid allocation
42
- const b58 = (size <= scratch.length) ? scratch : new Uint8Array(size);
42
+ const b58 = (size <= scratch.length) ? scratch.fill(0, 0, size) : new Uint8Array(size);
43
43
 
44
44
  // Process the bytes.
45
45
  while (pbegin !== pend) {
@@ -80,7 +80,7 @@ export function base58_encode(
80
80
 
81
81
  if (b58 === scratch) {
82
82
  // clear out scratch
83
- scratch.fill(0);
83
+ scratch.fill(0, 0, size);
84
84
  }
85
85
 
86
86
  return str;
@@ -73,7 +73,7 @@ function buildConstructorFunction(structure) {
73
73
  lines.dedent();
74
74
  lines.add('}');
75
75
 
76
- buildTypePrototype(type, lines);
76
+ buildTypePrototype(structure, lines);
77
77
 
78
78
  lines.add('return ' + structure.name + ';');
79
79
 
@@ -916,7 +916,7 @@ export class BVH {
916
916
  const iC = uint32[iA * ELEMENT_WORD_COUNT + COLUMN_CHILD_2];
917
917
 
918
918
  assert.notEqual(iA, iB, 'child1 equal to parent');
919
- assert.notEqual(iA, iB, 'child2 equal to parent');
919
+ assert.notEqual(iA, iC, 'child2 equal to parent');
920
920
 
921
921
  assert.greaterThanOrEqual(iB, 0);
922
922
  assert.lessThan(iB, this.node_capacity);
@@ -1 +1 @@
1
- {"version":3,"file":"ebvh_optimize_treelet.d.ts","sourceRoot":"","sources":["../../../../../src/core/bvh2/bvh3/ebvh_optimize_treelet.js"],"names":[],"mappings":"AAgRA;;;;;;;GAOG;AACH,uDAHW,MAAM,iBACN,MAAM,QA6JhB"}
1
+ {"version":3,"file":"ebvh_optimize_treelet.d.ts","sourceRoot":"","sources":["../../../../../src/core/bvh2/bvh3/ebvh_optimize_treelet.js"],"names":[],"mappings":"AAgRA;;;;;;;GAOG;AACH,uDAHW,MAAM,iBACN,MAAM,QAiKhB"}
@@ -333,7 +333,7 @@ export function ebvh_optimize_treelet(
333
333
  1 + Math.max(bvh.node_get_height(child_1), bvh.node_get_height(child_2))
334
334
  );
335
335
 
336
- if (bvh.node_get_height(node) >= min_height) {
336
+ if (node === root || bvh.node_get_height(node) >= min_height) {
337
337
  // only form treelets when moving up
338
338
  optimize_at_node(bvh, node, treelet_size);
339
339
  }
@@ -357,7 +357,11 @@ export function ebvh_optimize_treelet(
357
357
  came_from_node = node;
358
358
 
359
359
  node = parent;
360
- } else if (came_from_type === CAME_FROM_TYPE_CHILD_2) {
360
+ } else if (came_from_type === CAME_FROM_TYPE_CHILD_2) {
361
+ if (node === root) {
362
+ // traversed all the way back up
363
+ break;
364
+ }
361
365
  // finishing traversal of this branch
362
366
  came_from_node = node;
363
367
  const parent = bvh.node_get_parent(node);
@@ -432,5 +436,5 @@ export function ebvh_optimize_treelet(
432
436
  }
433
437
 
434
438
  // optimize last collected treelet
435
- optimize_at_node(bvh, root, treelet_size);
439
+
436
440
  }
@@ -1 +1 @@
1
- {"version":3,"file":"ebvh_update_hierarchy_bounds.d.ts","sourceRoot":"","sources":["../../../../../src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js"],"names":[],"mappings":"AAOA;;;;;GAKG;AACH,8DAHW,MAAM,GACJ,IAAI,CAuIhB"}
1
+ {"version":3,"file":"ebvh_update_hierarchy_bounds.d.ts","sourceRoot":"","sources":["../../../../../src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js"],"names":[],"mappings":"AAOA;;;;;GAKG;AACH,8DAHW,MAAM,GACJ,IAAI,CA2IhB"}
@@ -71,7 +71,11 @@ export function ebvh_update_hierarchy_bounds(bvh, root = bvh.root) {
71
71
  came_from_node = node;
72
72
 
73
73
  node = parent;
74
- } else if (came_from_type === CAME_FROM_TYPE_CHILD_2) {
74
+ } else if (came_from_type === CAME_FROM_TYPE_CHILD_2) {
75
+ if (node === root) {
76
+ // traversed all the way back up
77
+ break;
78
+ }
75
79
  // finishing traversal of this branch
76
80
  came_from_node = node;
77
81
  const parent = bvh.node_get_parent(node);
@@ -1 +1 @@
1
- {"version":3,"file":"compute_tight_near_far_clipping_planes.d.ts","sourceRoot":"","sources":["../../../../../../src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;GAiBG;AACH,+DATW,MAAM,EAAE,iBACR,MAAM,cACN,MAAM,qBAEN,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,YAAY,GACrC,OAAO,CA2NnB"}
1
+ {"version":3,"file":"compute_tight_near_far_clipping_planes.d.ts","sourceRoot":"","sources":["../../../../../../src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;GAiBG;AACH,+DATW,MAAM,EAAE,iBACR,MAAM,cACN,MAAM,qBAEN,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,YAAY,GACrC,OAAO,CAuKnB"}
@@ -1,246 +1,195 @@
1
- import { assert } from "../../../assert.js";
2
- import { array_copy } from "../../../collection/array/array_copy.js";
3
- import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
4
- import { v3_distance_above_plane } from "../../../geom/vec3/v3_distance_above_plane.js";
5
- import { NULL_NODE } from "../BVH.js";
6
-
7
- const stack = SCRATCH_UINT32_TRAVERSAL_STACK;
8
-
9
- const scratch_aabb = [];
10
-
11
- const scratch_frustum = new Float32Array(24);
12
-
13
- /**
14
- * Tightens the relaxed planes of a frustum against the contents of a BVH: each relaxed
15
- * plane is moved to the tightest position that still contains every leaf AABB surviving
16
- * the fixed planes.
17
- *
18
- * Both input and output planes use the engine's inward `dot(normal, p) + offset >= 0`
19
- * convention (see {@link v3_distance_above_plane}); fixed planes are copied through
20
- * unchanged.
21
- *
22
- * @param {number[]} result
23
- * @param {number} result_offset
24
- * @param {number} plane_mask if bit is set to 0, that plane is not allowed to move
25
- * @param {BVH} bvh
26
- * @param {number[]|ArrayLike<number>|Float32Array} frustum
27
- * @returns {boolean} true iff every relaxed plane was tightened against geometry. False
28
- * when the BVH is empty or when no leaf intersects the fixed planes — a relaxed plane
29
- * would otherwise carry its infinite sentinel. If false is returned - result is not written
30
- */
31
- export function compute_tight_near_far_clipping_planes(
32
- result,
33
- result_offset,
34
- plane_mask,
35
- bvh,
36
- frustum
37
- ) {
38
- assert.isNonNegativeInteger(result_offset, 'result_offset');
39
- assert.isNonNegativeInteger(plane_mask, 'plane_mask');
40
-
41
- const relaxed_mask = plane_mask & 0b111111;
42
-
43
- // initialize result
44
- array_copy(frustum, 0, scratch_frustum, 0, 24);
45
-
46
- // Relaxed planes start infinitely tight ("no geometry seen yet") and are pushed out by
47
- // leaves. In the dot+offset convention the tight containing offset is the running
48
- // maximum of -dot(normal, nearest_corner), so the sentinel is -Infinity.
49
- for (let i = 0; i < 6; i++) {
50
- if (((relaxed_mask >> i) & 1) === 1) {
51
- scratch_frustum[i * 4 + 3] = -Infinity;
52
- }
53
- }
54
-
55
- const root = bvh.root;
56
-
57
- if (root === NULL_NODE) {
58
- return false;
59
- }
60
-
61
- /**
62
- *
63
- * @type {number}
64
- */
65
- const stack_top = stack.pointer++;
66
-
67
- stack[stack_top] = root;
68
-
69
- // relaxed planes that have been tightened against at least one leaf
70
- let updated_mask = 0;
71
-
72
- // 0 is the nearest point along the normal and 1 is the furthest
73
- let x0,
74
- y0,
75
- z0,
76
- x1,
77
- y1,
78
- z1;
79
-
80
- node_loop: while (stack.pointer > stack_top) {
81
- stack.pointer--;
82
-
83
- /**
84
- *
85
- * @type {number}
86
- */
87
- const node = stack[stack.pointer];
88
-
89
- bvh.node_get_aabb(node, scratch_aabb);
90
-
91
- const _x0 = scratch_aabb[0];
92
- const _y0 = scratch_aabb[1];
93
- const _z0 = scratch_aabb[2];
94
- const _x1 = scratch_aabb[3];
95
- const _y1 = scratch_aabb[4];
96
- const _z1 = scratch_aabb[5];
97
-
98
- // bitset of relaxed planes affected by this node
99
- // lets us discard intermediate nodes that would not affect any planes
100
- let collision_mask = 0;
101
-
102
- for (let plane_index = 0; plane_index < 6; plane_index++) {
103
-
104
-
105
- const plane_address = plane_index * 4;
106
-
107
- //read out plane
108
- const plane_normal_x = scratch_frustum[plane_address];
109
- const plane_normal_y = scratch_frustum[plane_address + 1];
110
- const plane_normal_z = scratch_frustum[plane_address + 2];
111
- const plane_offset = scratch_frustum[plane_address + 3];
112
-
113
-
114
- // construct nearest and farthest corners along the plane normal
115
- if (plane_normal_x > 0) {
116
- x0 = _x0;
117
- x1 = _x1;
118
- } else {
119
- x0 = _x1;
120
- x1 = _x0;
121
- }
122
-
123
- if (plane_normal_y > 0) {
124
- y0 = _y0;
125
- y1 = _y1;
126
- } else {
127
- y0 = _y1;
128
- y1 = _y0;
129
- }
130
-
131
- if (plane_normal_z > 0) {
132
- z0 = _z0;
133
- z1 = _z1;
134
- } else {
135
- z0 = _z1;
136
- z1 = _z0;
137
- }
138
-
139
- if (((relaxed_mask >> plane_index) & 1) === 1) {
140
- // relaxed plane: this node can push it out iff the node's nearest corner
141
- // lies outside the current plane
142
- const distance_above_plane = v3_distance_above_plane(
143
- x0, y0, z0,
144
- plane_normal_x, plane_normal_y, plane_normal_z, plane_offset
145
- );
146
-
147
- if (distance_above_plane < 0) {
148
- collision_mask |= (1 << plane_index);
149
- }
150
-
151
- } else {
152
-
153
- // fixed plane
154
- const distance_above_plane = v3_distance_above_plane(
155
- x1, y1, z1,
156
- plane_normal_x, plane_normal_y, plane_normal_z, plane_offset
157
- );
158
-
159
- if (distance_above_plane < 0) {
160
- // below plane, reject this branch
161
- continue node_loop;
162
- }
163
-
164
- }
165
- }
166
-
167
-
168
- const node_is_leaf = bvh.node_is_leaf(node);
169
-
170
- if (!node_is_leaf) {
171
-
172
- if (collision_mask === 0) {
173
- // does not affect any planes, skip
174
- continue;
175
- }
176
-
177
- // inside
178
- // read in-order
179
- const child1 = bvh.node_get_child1(node);
180
- const child2 = bvh.node_get_child2(node);
181
-
182
- // write to stack in reverse order, so that the first child ends up being visited first
183
- stack[stack.pointer++] = child2;
184
- stack[stack.pointer++] = child1;
185
-
186
- } else {
187
-
188
- // leaf node
189
-
190
- // expand planes
191
- for (let i = 0; i < 6; i++) {
192
- if (((collision_mask >> i) & 1) === 1) {
193
-
194
- const plane_address = i * 4;
195
-
196
- //read out plane
197
- const plane_normal_x = scratch_frustum[plane_address];
198
- const plane_normal_y = scratch_frustum[plane_address + 1];
199
- const plane_normal_z = scratch_frustum[plane_address + 2];
200
-
201
- // get the nearest corner along the plane normal
202
- if (plane_normal_x > 0) {
203
- x0 = _x0;
204
- } else {
205
- x0 = _x1;
206
- }
207
-
208
- if (plane_normal_y > 0) {
209
- y0 = _y0;
210
- } else {
211
- y0 = _y1;
212
- }
213
-
214
- if (plane_normal_z > 0) {
215
- z0 = _z0;
216
- } else {
217
- z0 = _z1;
218
- }
219
-
220
- // move the plane out to contain this leaf: offset = -dot(n, nearest
221
- // corner) puts the corner exactly on the plane (dot + offset == 0).
222
- // Only ever reached when the corner is outside the current plane
223
- // (collision_mask gate), so the offset grows monotonically.
224
- scratch_frustum[plane_address + 3] = -v3_distance_above_plane(
225
- x0, y0, z0,
226
- plane_normal_x, plane_normal_y, plane_normal_z, 0
227
- );
228
-
229
- updated_mask |= (1 << i);
230
-
231
- }
232
- }
233
-
234
- }
235
- }
236
-
237
- if ((updated_mask & relaxed_mask) !== relaxed_mask) {
238
- // some relaxed plane was never constrained by geometry (nothing intersects the
239
- // fixed planes) — it still carries the -Infinity sentinel and must not leak out
240
- return false;
241
- }
242
-
243
- array_copy(scratch_frustum, 0, result, result_offset, 24);
244
-
245
- return true;
246
- }
1
+ import { assert } from "../../../assert.js";
2
+ import { array_copy } from "../../../collection/array/array_copy.js";
3
+ import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
4
+ import { aabb3_compute_distance_above_plane_max } from "../../../geom/3d/aabb/aabb3_compute_distance_above_plane_max.js";
5
+ import { aabb3_compute_distance_above_plane_min } from "../../../geom/3d/aabb/aabb3_compute_distance_above_plane_min.js";
6
+ import { NULL_NODE } from "../BVH.js";
7
+
8
+ const stack = SCRATCH_UINT32_TRAVERSAL_STACK;
9
+
10
+ const scratch_aabb = [];
11
+
12
+ const scratch_frustum = new Float32Array(24);
13
+
14
+ /**
15
+ * Tightens the relaxed planes of a frustum against the contents of a BVH: each relaxed
16
+ * plane is moved to the tightest position that still contains every leaf AABB surviving
17
+ * the fixed planes.
18
+ *
19
+ * Both input and output planes use the engine's inward `dot(normal, p) + offset >= 0`
20
+ * convention (see {@link v3_distance_above_plane}); fixed planes are copied through
21
+ * unchanged.
22
+ *
23
+ * @param {number[]} result
24
+ * @param {number} result_offset
25
+ * @param {number} plane_mask if bit is set to 0, that plane is not allowed to move
26
+ * @param {BVH} bvh
27
+ * @param {number[]|ArrayLike<number>|Float32Array} frustum
28
+ * @returns {boolean} true iff every relaxed plane was tightened against geometry. False
29
+ * when the BVH is empty or when no leaf intersects the fixed planes — a relaxed plane
30
+ * would otherwise carry its infinite sentinel. If false is returned - result is not written
31
+ */
32
+ export function compute_tight_near_far_clipping_planes(
33
+ result,
34
+ result_offset,
35
+ plane_mask,
36
+ bvh,
37
+ frustum
38
+ ) {
39
+ assert.isNonNegativeInteger(result_offset, 'result_offset');
40
+ assert.isNonNegativeInteger(plane_mask, 'plane_mask');
41
+
42
+ const relaxed_mask = plane_mask & 0b111111;
43
+
44
+ // initialize result
45
+ array_copy(frustum, 0, scratch_frustum, 0, 24);
46
+
47
+ // Relaxed planes start infinitely tight ("no geometry seen yet") and are pushed out by
48
+ // leaves. In the dot+offset convention the tight containing offset is the running
49
+ // maximum of -dot(normal, nearest_corner), so the sentinel is -Infinity.
50
+ for (let i = 0; i < 6; i++) {
51
+ if (((relaxed_mask >> i) & 1) === 1) {
52
+ scratch_frustum[i * 4 + 3] = -Infinity;
53
+ }
54
+ }
55
+
56
+ const root = bvh.root;
57
+
58
+ if (root === NULL_NODE) {
59
+ return false;
60
+ }
61
+
62
+ /**
63
+ *
64
+ * @type {number}
65
+ */
66
+ const stack_top = stack.pointer++;
67
+
68
+ stack[stack_top] = root;
69
+
70
+ // relaxed planes that have been tightened against at least one leaf
71
+ let updated_mask = 0;
72
+
73
+ node_loop: while (stack.pointer > stack_top) {
74
+ stack.pointer--;
75
+
76
+ /**
77
+ *
78
+ * @type {number}
79
+ */
80
+ const node = stack[stack.pointer];
81
+
82
+ bvh.node_get_aabb(node, scratch_aabb);
83
+
84
+ const _x0 = scratch_aabb[0];
85
+ const _y0 = scratch_aabb[1];
86
+ const _z0 = scratch_aabb[2];
87
+ const _x1 = scratch_aabb[3];
88
+ const _y1 = scratch_aabb[4];
89
+ const _z1 = scratch_aabb[5];
90
+
91
+ // bitset of relaxed planes affected by this node
92
+ // lets us discard intermediate nodes that would not affect any planes
93
+ let collision_mask = 0;
94
+
95
+ for (let plane_index = 0; plane_index < 6; plane_index++) {
96
+ const plane_address = plane_index * 4;
97
+
98
+ //read out plane
99
+ const plane_normal_x = scratch_frustum[plane_address];
100
+ const plane_normal_y = scratch_frustum[plane_address + 1];
101
+ const plane_normal_z = scratch_frustum[plane_address + 2];
102
+ const plane_offset = scratch_frustum[plane_address + 3];
103
+
104
+ if (((relaxed_mask >> plane_index) & 1) === 1) {
105
+ // relaxed plane: this node can push it out iff the node's nearest corner
106
+ // lies outside the current plane
107
+ const distance_above_plane = aabb3_compute_distance_above_plane_min(
108
+ plane_normal_x, plane_normal_y, plane_normal_z, plane_offset,
109
+ _x0, _y0, _z0,
110
+ _x1, _y1, _z1
111
+ );
112
+
113
+ if (distance_above_plane < 0) {
114
+ collision_mask |= (1 << plane_index);
115
+ }
116
+
117
+ } else {
118
+
119
+ // fixed plane
120
+ const distance_above_plane = aabb3_compute_distance_above_plane_max(
121
+ plane_normal_x, plane_normal_y, plane_normal_z, plane_offset,
122
+ _x0, _y0, _z0,
123
+ _x1, _y1, _z1
124
+ );
125
+
126
+ if (distance_above_plane < 0) {
127
+ // below plane, reject this branch
128
+ continue node_loop;
129
+ }
130
+
131
+ }
132
+ }
133
+
134
+
135
+ const node_is_leaf = bvh.node_is_leaf(node);
136
+
137
+ if (!node_is_leaf) {
138
+
139
+ if (collision_mask === 0) {
140
+ // does not affect any planes, skip
141
+ continue;
142
+ }
143
+
144
+ // inside
145
+ // read in-order
146
+ const child1 = bvh.node_get_child1(node);
147
+ const child2 = bvh.node_get_child2(node);
148
+
149
+ // write to stack in reverse order, so that the first child ends up being visited first
150
+ stack[stack.pointer++] = child2;
151
+ stack[stack.pointer++] = child1;
152
+
153
+ } else {
154
+
155
+ // leaf node
156
+
157
+ // expand planes
158
+ for (let i = 0; i < 6; i++) {
159
+ if (((collision_mask >> i) & 1) === 1) {
160
+
161
+ const plane_address = i * 4;
162
+
163
+ //read out plane
164
+ const plane_normal_x = scratch_frustum[plane_address];
165
+ const plane_normal_y = scratch_frustum[plane_address + 1];
166
+ const plane_normal_z = scratch_frustum[plane_address + 2];
167
+
168
+ // move the plane out to contain this leaf: offset = -dot(n, nearest
169
+ // corner) puts the corner exactly on the plane (dot + offset == 0).
170
+ // Only ever reached when the corner is outside the current plane
171
+ // (collision_mask gate), so the offset grows monotonically.
172
+ scratch_frustum[plane_address + 3] = -aabb3_compute_distance_above_plane_min(
173
+ plane_normal_x, plane_normal_y, plane_normal_z, 0,
174
+ _x0, _y0, _z0,
175
+ _x1, _y1, _z1
176
+ );
177
+
178
+ updated_mask |= (1 << i);
179
+
180
+ }
181
+ }
182
+
183
+ }
184
+ }
185
+
186
+ if ((updated_mask & relaxed_mask) !== relaxed_mask) {
187
+ // some relaxed plane was never constrained by geometry (nothing intersects the
188
+ // fixed planes) — it still carries the -Infinity sentinel and must not leak out
189
+ return false;
190
+ }
191
+
192
+ array_copy(scratch_frustum, 0, result, result_offset, 24);
193
+
194
+ return true;
195
+ }
@@ -32,7 +32,7 @@ function computeBitsPerTagForFPP(fpp) {
32
32
  * @returns {number}
33
33
  */
34
34
  function computeBucketsNeeded(max_keys, bucket_size) {
35
- return ceilPowerOfTwo(max_keys / bucket_size);
35
+ return ceilPowerOfTwo(Math.ceil(max_keys / bucket_size));
36
36
  }
37
37
 
38
38
 
@@ -1 +1 @@
1
- {"version":3,"file":"isArrayEqual.d.ts","sourceRoot":"","sources":["../../../../../src/core/collection/array/isArrayEqual.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,6DAFY,OAAO,CAkDlB"}
1
+ {"version":3,"file":"isArrayEqual.d.ts","sourceRoot":"","sources":["../../../../../src/core/collection/array/isArrayEqual.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,6DAFY,OAAO,CAwBlB"}