@woosh/meep-engine 3.55.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/ecs/transform/Transform64.d.ts +21 -0
  176. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  177. package/src/engine/ecs/transform/Transform64.js +26 -0
  178. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  179. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  180. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  181. package/src/engine/graphics3/WaterSystem.js +2 -1
  182. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  183. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  184. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  185. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  186. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  187. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  188. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  189. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  190. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  191. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  192. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  193. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  194. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  195. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  197. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  198. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  200. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  201. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  202. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  203. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  204. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  205. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  206. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  207. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  208. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  209. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  210. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  211. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  212. package/src/engine/navigation/ecs/components/Path.js +2 -1
  213. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  214. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  215. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  216. package/src/engine/physics/body/SolverBodyState.js +2 -6
  217. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  218. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  219. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  221. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  222. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  224. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  225. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  226. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  227. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  228. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  229. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  230. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  231. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  232. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  233. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  234. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  235. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  236. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  237. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  238. package/src/engine/save/StorageBackedList.d.ts +5 -0
  239. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  240. package/src/engine/save/StorageBackedList.js +161 -144
  241. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  242. package/src/engine/simulation/Ticker.js +394 -391
  243. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  245. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  246. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
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@@ -0,0 +1,17 @@
1
+ /**
2
+ * Grows the peripheral twig system of every carrier named by `species.shoot_rules`, all together in the light they make
3
+ * for each other (`shoot_systems_simulate`), and writes the living axes into `skeleton`: each is a branch of its rule's
4
+ * `target` (or `short_target`) generator, one segment per annual unit, at its carrier's level + 1, so the LOD chain and
5
+ * the wind rig treat the system as one twig layer. Every carrier and axis records where each of its annual units starts
6
+ * (`TreeSkeleton.set_branch_units`), which is where its leaves are.
7
+ *
8
+ * The wood thickens with what it carries season by season during the simulation (`ShootGirth`): the twigs keep the
9
+ * radii it gave them, and the carriers and the framework above them are thickened in `skeleton`.
10
+ *
11
+ * Runs on its own seeded stream, so adding shoot rules leaves the framework where it grew.
12
+ *
13
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
14
+ * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
15
+ */
16
+ export function tree_skeleton_grow_shoots(skeleton: import("./TreeSkeleton.js").TreeSkeleton, species: import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig): void;
17
+ //# sourceMappingURL=tree_skeleton_grow_shoots.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tree_skeleton_grow_shoots.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;GAcG;AACH,oDAHW,OAAO,mBAAmB,EAAE,YAAY,WACxC,OAAO,gCAAgC,EAAE,iBAAiB,QAwFpE"}
@@ -0,0 +1,231 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { seededRandom } from "../../../core/math/random/seededRandom.js";
3
+ import { shoot_sample_unit_length } from "./shoot_demography.js";
4
+ import { shoot_locate_on_chain, shoot_perpendicular3 } from "./shoot_geometry.js";
5
+ import { shoot_systems_simulate } from "./shoot_systems_simulate.js";
6
+ import { spine_frame_double_reflection } from "./spine_frame_double_reflection.js";
7
+
8
+ const SCRATCH_P = new Float32Array(3);
9
+ const SCRATCH_R = new Float32Array(3);
10
+ const SCRATCH_RMF = new Float64Array(6);
11
+
12
+ /**
13
+ * Grows the peripheral twig system of every carrier named by `species.shoot_rules`, all together in the light they make
14
+ * for each other (`shoot_systems_simulate`), and writes the living axes into `skeleton`: each is a branch of its rule's
15
+ * `target` (or `short_target`) generator, one segment per annual unit, at its carrier's level + 1, so the LOD chain and
16
+ * the wind rig treat the system as one twig layer. Every carrier and axis records where each of its annual units starts
17
+ * (`TreeSkeleton.set_branch_units`), which is where its leaves are.
18
+ *
19
+ * The wood thickens with what it carries season by season during the simulation (`ShootGirth`): the twigs keep the
20
+ * radii it gave them, and the carriers and the framework above them are thickened in `skeleton`.
21
+ *
22
+ * Runs on its own seeded stream, so adding shoot rules leaves the framework where it grew.
23
+ *
24
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
25
+ * @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
26
+ */
27
+ export function tree_skeleton_grow_shoots(skeleton, species) {
28
+ const rules = species.shoot_rules;
29
+ if (rules.length === 0) {
30
+ return;
31
+ }
32
+ const rng = seededRandom(((species.seed | 0) ^ 0x2F6B1C35) | 0);
33
+ const framework_count = skeleton.branch_count;
34
+ const nodes = [];
35
+ const edges = [];
36
+ const ages = framework_ages(skeleton, species.shoot_growth.leader_growth);
37
+ let years = 1;
38
+ for (let b = 0; b < framework_count; b++) years = Math.max(years, Math.round(ages[b]));
39
+
40
+ // The carriers, laid out in as many annual units as they are years old, each about its share of their length
41
+ /** @type {import("./shoot_systems_simulate.js").ShootCarrier[]} */
42
+ const carriers = [];
43
+ for (let r = 0; r < rules.length; r++) {
44
+ const rule = rules[r];
45
+ assert.ok(rule.source >= 0 && rule.source < rule.target && rule.target < species.branches.length,
46
+ 'shoot rule must satisfy 0 <= source < target < branches.length');
47
+ if (rule.zones.some(z => z.short.some(p => p > 0))) {
48
+ assert.ok(rule.source < rule.short_target && rule.short_target < species.branches.length,
49
+ 'a shoot rule that grows short shoots must satisfy source < short_target < branches.length');
50
+ }
51
+ for (let carrier = 0; carrier < framework_count; carrier++) {
52
+ if (skeleton.branch_generator[carrier] !== rule.source || skeleton.branch_dead[carrier]) continue;
53
+ const length = skeleton.branch_length[carrier];
54
+ if (!(length > 0)) continue;
55
+ skeleton.collect_branch_chain(carrier, nodes, edges);
56
+ if (edges.length === 0) continue;
57
+
58
+ const count = Math.max(1, Math.round(ages[carrier]));
59
+ const units = [];
60
+ let laid = 0;
61
+ for (let k = 0; k < count; k++) {
62
+ const len = shoot_sample_unit_length(rng, length / count, rule.carrier_order, rule);
63
+ units.push(len);
64
+ laid += len;
65
+ }
66
+ for (let k = 0; k < count; k++) units[k] *= length / laid;
67
+ units.reverse();
68
+ const starts = new Float64Array(units.length);
69
+ let arc = length;
70
+ for (let k = units.length - 1; k >= 0; k--) {
71
+ arc -= units[k];
72
+ starts[k] = arc;
73
+ }
74
+ skeleton.set_branch_units(carrier, Array.from(starts, (a) => a / length));
75
+
76
+ const carrier_nodes = nodes.slice();
77
+ const carrier_edges = edges.slice();
78
+ const points = new Float64Array((units.length + 1) * 3);
79
+ for (let k = 0; k <= units.length; k++) {
80
+ const t = k < units.length ? starts[k] / length : 1;
81
+ const located = shoot_locate_on_chain(skeleton, carrier_nodes, carrier_edges, t);
82
+ skeleton.evaluate_segment_position(SCRATCH_P, 0, located.edge, located.u);
83
+ points[k * 3] = SCRATCH_P[0];
84
+ points[k * 3 + 1] = SCRATCH_P[1];
85
+ points[k * 3 + 2] = SCRATCH_P[2];
86
+ }
87
+ // every carrier's tip grew in the last season
88
+ carriers.push({
89
+ rule, carrier, length, nodes: carrier_nodes, edges: carrier_edges, units, starts, points,
90
+ first_season: Math.max(0, years - units.length)
91
+ });
92
+ }
93
+ }
94
+ if (carriers.length === 0) {
95
+ return;
96
+ }
97
+
98
+ const axes = shoot_systems_simulate(skeleton, species, carriers, years, rng);
99
+
100
+ // a short shoot grows millimetres a year and bears no laterals: one segment for all its years
101
+ for (const axis of axes) {
102
+ if (!axis.short || axis.units.length < 2) continue;
103
+ let total = 0;
104
+ for (let k = 0; k < axis.units.length; k++) total += axis.units[k];
105
+ const n = axis.units.length * 3;
106
+ axis.points = [axis.points[0], axis.points[1], axis.points[2], axis.points[n], axis.points[n + 1], axis.points[n + 2]];
107
+ axis.radii = [axis.radii[0], axis.radii[axis.radii.length - 1]];
108
+ axis.units = [total];
109
+ axis.unit_seasons = [axis.unit_seasons[axis.unit_seasons.length - 1]];
110
+ }
111
+
112
+ write_axes(skeleton, carriers, axes);
113
+ }
114
+
115
+ /**
116
+ * Age (years) of every framework branch. Every branch elongates at `leader_growth`, from when its parent's growth
117
+ * reached where it joins: it was born that many years after its parent, and grew its length after that. The tree is as
118
+ * old as the last tip took to grow, and a branch is as old as the time since its birth: a branch that finished its
119
+ * length early grew slowly since, as an excurrent trunk's lower boughs and a decurrent crown's boughs do. A branch
120
+ * comes after its parent.
121
+ *
122
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
123
+ * @param {number} leader_growth metres a year
124
+ * @returns {Float64Array}
125
+ */
126
+ function framework_ages(skeleton, leader_growth) {
127
+ const birth = new Float64Array(skeleton.branch_count);
128
+ let age = 0;
129
+ for (let b = 0; b < skeleton.branch_count; b++) {
130
+ const p = skeleton.branch_parent[b];
131
+ birth[b] = p < 0 ? 0 : birth[p] + skeleton.branch_parent_attach_t[b] * skeleton.branch_length[p] / leader_growth;
132
+ age = Math.max(age, birth[b] + skeleton.branch_length[b] / leader_growth);
133
+ }
134
+ const ages = new Float64Array(skeleton.branch_count);
135
+ for (let b = 0; b < skeleton.branch_count; b++) {
136
+ ages[b] = Math.max(1, age - birth[b]);
137
+ }
138
+ return ages;
139
+ }
140
+
141
+
142
+
143
+ /**
144
+ * Writes every axis as a branch: nodes at its unit boundaries with its radii, a segment a unit,
145
+ * hanging from its mother's unit (or its carrier) where it grew, and its unit record.
146
+ *
147
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
148
+ * @param {import("./shoot_systems_simulate.js").ShootCarrier[]} carriers
149
+ * @param {import("./shoot_systems_simulate.js").ShootAxis[]} axes
150
+ */
151
+ function write_axes(skeleton, carriers, axes) {
152
+ const written_branch = new Int32Array(axes.length).fill(-1);
153
+ const written_edges = new Array(axes.length);
154
+ for (let m = 0; m < axes.length; m++) {
155
+ const axis = axes[m];
156
+ const c = carriers[axis.system];
157
+
158
+ let parent_branch;
159
+ let anchor_edge;
160
+ let anchor_u;
161
+ if (axis.parent < 0) {
162
+ parent_branch = c.carrier;
163
+ const located = shoot_locate_on_chain(skeleton, c.nodes, c.edges, (c.starts[axis.parent_unit] + axis.u * c.units[axis.parent_unit]) / c.length);
164
+ anchor_edge = located.edge;
165
+ anchor_u = located.u;
166
+ } else {
167
+ parent_branch = written_branch[axis.parent];
168
+ anchor_edge = written_edges[axis.parent][axis.parent_unit];
169
+ anchor_u = axis.u;
170
+ }
171
+ const attach_vertex = skeleton.segment_v0(anchor_edge);
172
+ const v_end = skeleton.segment_v1(anchor_edge);
173
+ const parent_t = skeleton.node_t_norm(attach_vertex) + (skeleton.node_t_norm(v_end) - skeleton.node_t_norm(attach_vertex)) * anchor_u;
174
+ const level = skeleton.branch_level[c.carrier] + 1;
175
+
176
+ const units = axis.units;
177
+ const n = units.length;
178
+ let total = 0;
179
+ for (let k = 0; k < n; k++) total += units[k];
180
+ const pts = axis.points;
181
+ const r = axis.radii;
182
+
183
+ let tx = pts[3] - pts[0], ty = pts[4] - pts[1], tz = pts[5] - pts[2];
184
+ const t_len = Math.max(1e-9, Math.hypot(tx, ty, tz));
185
+ tx /= t_len;
186
+ ty /= t_len;
187
+ tz /= t_len;
188
+ shoot_perpendicular3(SCRATCH_R, tx, ty, tz);
189
+ let rx = SCRATCH_R[0], ry = SCRATCH_R[1], rz = SCRATCH_R[2];
190
+
191
+ const branch_id = skeleton.add_branch(0, level, axis.generator, parent_branch, anchor_edge, parent_t, total, r[0], axis.phase);
192
+ let prev_v = skeleton.add_node(pts[0], pts[1], pts[2], tx, ty, tz, rx, ry, rz, r[0], branch_id, level, parent_branch, 0.0, 0.0, axis.phase);
193
+ skeleton.connect_nodes(attach_vertex, prev_v);
194
+ skeleton.branch_root_vertex[branch_id] = prev_v;
195
+
196
+ const unit_edges = new Array(n);
197
+ const unit_starts = new Array(n);
198
+ let arc = 0;
199
+ let px = pts[0], py = pts[1], pz = pts[2];
200
+ for (let k = 0; k < n; k++) {
201
+ const len = units[k];
202
+ const nx = pts[(k + 1) * 3], ny = pts[(k + 1) * 3 + 1], nz = pts[(k + 1) * 3 + 2];
203
+ const d = Math.max(1e-9, Math.hypot(nx - px, ny - py, nz - pz));
204
+ tx = (nx - px) / d;
205
+ ty = (ny - py) / d;
206
+ tz = (nz - pz) / d;
207
+ spine_frame_double_reflection(SCRATCH_RMF, 0, px, py, pz, tx, ty, tz, rx, ry, rz, nx, ny, nz, tx, ty, tz);
208
+ rx = SCRATCH_RMF[0];
209
+ ry = SCRATCH_RMF[1];
210
+ rz = SCRATCH_RMF[2];
211
+ unit_starts[k] = arc / total;
212
+ arc += len;
213
+ const curr_v = skeleton.add_node(nx, ny, nz, tx, ty, tz, rx, ry, rz, r[k + 1], branch_id, level, parent_branch, arc / total, arc, axis.phase);
214
+ const t_prev = unit_starts[k];
215
+ unit_edges[k] = skeleton.add_segment(prev_v, curr_v, tx * len, ty * len, tz * len, tx * len, ty * len, tz * len, len, t_prev === 0 ? parent_t : t_prev);
216
+ prev_v = curr_v;
217
+ px = nx;
218
+ py = ny;
219
+ pz = nz;
220
+ }
221
+ skeleton.branch_tip_vertex[branch_id] = prev_v;
222
+ skeleton.branch_length[branch_id] = total;
223
+ skeleton.set_branch_units(branch_id, unit_starts);
224
+
225
+ written_branch[m] = branch_id;
226
+ written_edges[m] = unit_edges;
227
+ }
228
+ }
229
+
230
+
231
+
@@ -0,0 +1,14 @@
1
+ /**
2
+ * How the wind joints bound to a skeleton's nodes move: each joint's parent, where it pivots, and how far it turns
3
+ * the wood it carries in the reference wind (`tree_skeleton_assign_skin_joints`). A skeleton never skinned has one
4
+ * joint, which does not turn.
5
+ *
6
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
7
+ * @returns {{parents: Int32Array, pivots: Float32Array, rotation: Float32Array}} `pivots` 3 per joint
8
+ */
9
+ export function tree_skeleton_read_joint_motion(skeleton: import("./TreeSkeleton.js").TreeSkeleton): {
10
+ parents: Int32Array;
11
+ pivots: Float32Array;
12
+ rotation: Float32Array;
13
+ };
14
+ //# sourceMappingURL=tree_skeleton_read_joint_motion.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tree_skeleton_read_joint_motion.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_read_joint_motion.js"],"names":[],"mappings":"AAIA;;;;;;;GAOG;AACH,0DAHW,OAAO,mBAAmB,EAAE,YAAY,GACtC;IAAC,OAAO,EAAE,UAAU,CAAC;IAAC,MAAM,EAAE,YAAY,CAAC;IAAC,QAAQ,EAAE,YAAY,CAAA;CAAC,CAe/E"}
@@ -0,0 +1,26 @@
1
+ import { tree_skeleton_read_joint_parents } from "./tree_skeleton_read_joint_parents.js";
2
+
3
+ const SCRATCH_P = new Float32Array(3);
4
+
5
+ /**
6
+ * How the wind joints bound to a skeleton's nodes move: each joint's parent, where it pivots, and how far it turns
7
+ * the wood it carries in the reference wind (`tree_skeleton_assign_skin_joints`). A skeleton never skinned has one
8
+ * joint, which does not turn.
9
+ *
10
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
11
+ * @returns {{parents: Int32Array, pivots: Float32Array, rotation: Float32Array}} `pivots` 3 per joint
12
+ */
13
+ export function tree_skeleton_read_joint_motion(skeleton) {
14
+ const parents = tree_skeleton_read_joint_parents(skeleton);
15
+ const n = parents.length;
16
+ const pivots = new Float32Array(n * 3);
17
+ const rotation = new Float32Array(n);
18
+ for (let j = 0; j < Math.min(n, skeleton.joint_count); j++) {
19
+ skeleton.node_read_position(SCRATCH_P, 0, skeleton.joint_vertex[j]);
20
+ pivots[j * 3] = SCRATCH_P[0];
21
+ pivots[j * 3 + 1] = SCRATCH_P[1];
22
+ pivots[j * 3 + 2] = SCRATCH_P[2];
23
+ rotation[j] = skeleton.joint_rotation[j];
24
+ }
25
+ return { parents, pivots, rotation };
26
+ }
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Parent of every wind joint, read back from the `[primary_joint, parent_joint]` pair that
3
+ * `tree_skeleton_assign_skin_joints` writes on every node: every node bound to joint `j` carries `j`'s parent.
4
+ * Joint 0, the trunk base, gets `-1`.
5
+ *
6
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
7
+ * @returns {Int32Array}
8
+ */
9
+ export function tree_skeleton_read_joint_parents(skeleton: import("./TreeSkeleton.js").TreeSkeleton): Int32Array;
10
+ //# sourceMappingURL=tree_skeleton_read_joint_parents.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tree_skeleton_read_joint_parents.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/tree_skeleton_read_joint_parents.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,2DAHW,OAAO,mBAAmB,EAAE,YAAY,GACtC,UAAU,CAatB"}
@@ -0,0 +1,20 @@
1
+ /**
2
+ * Parent of every wind joint, read back from the `[primary_joint, parent_joint]` pair that
3
+ * `tree_skeleton_assign_skin_joints` writes on every node: every node bound to joint `j` carries `j`'s parent.
4
+ * Joint 0, the trunk base, gets `-1`.
5
+ *
6
+ * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
7
+ * @returns {Int32Array}
8
+ */
9
+ export function tree_skeleton_read_joint_parents(skeleton) {
10
+ let joint_count = 1;
11
+ for (let v = 0; v < skeleton.node_count; v++) {
12
+ joint_count = Math.max(joint_count, skeleton.node_read_joint(v, 0) + 1);
13
+ }
14
+ const parents = new Int32Array(joint_count);
15
+ for (let v = 0; v < skeleton.node_count; v++) {
16
+ parents[skeleton.node_read_joint(v, 0)] = skeleton.node_read_joint(v, 1);
17
+ }
18
+ parents[0] = -1;
19
+ return parents;
20
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"GridTaskGenerateRoads.d.ts","sourceRoot":"","sources":["../../../../../../src/generation/grid/generation/road/GridTaskGenerateRoads.js"],"names":[],"mappings":"AAubA;IA4CI;;;;;;;OAOG;IACH;QAL4B,IAAI,GAArB,MAAM;QACe,WAAW;QACN,OAAO,EAAjC,gBAAgB;QACd,qBAAqB,CAqBjC;IArED;;;OAGG;IACH,yBAAmB;IAEnB;;;OAGG;IACH,SAFU,gBAAgB,CAEb;IAEb;;;OAGG;IACH,yBAFU,MAAM,EAAE,CAShB;IAEF;;;OAGG;IACH,uBAFU,MAAM,EAAE,CAahB;IAsCF,iDA+FC;CACJ;kCA5lBiC,4BAA4B;sBAJxC,4CAA4C"}
1
+ {"version":3,"file":"GridTaskGenerateRoads.d.ts","sourceRoot":"","sources":["../../../../../../src/generation/grid/generation/road/GridTaskGenerateRoads.js"],"names":[],"mappings":"AAubA;IA4CI;;;;;;;OAOG;IACH;QAL4B,IAAI,GAArB,MAAM;QACe,WAAW;QACN,OAAO,EAAjC,gBAAgB;QACd,qBAAqB,CAqBjC;IArED;;;OAGG;IACH,yBAAmB;IAEnB;;;OAGG;IACH,SAFU,gBAAgB,CAEb;IAEb;;;OAGG;IACH,yBAFU,MAAM,EAAE,CAShB;IAEF;;;OAGG;IACH,uBAFU,MAAM,EAAE,CAahB;IAsCF,iDAkGC;CACJ;kCA/lBiC,4BAA4B;sBAJxC,4CAA4C"}
@@ -536,7 +536,8 @@ export class GridTaskGenerateRoads extends GridTaskGenerator {
536
536
 
537
537
  const random = seededRandom(seed);
538
538
 
539
- const tInitializeActions = actionTask(() => {
539
+ const tInitializeActions = actionTask(() => {
540
+ traversable.initialize(grid, seed);
540
541
  this.actions.forEach(a => {
541
542
  a.initialize(grid, seed);
542
543
  });
@@ -591,6 +592,8 @@ export class GridTaskGenerateRoads extends GridTaskGenerator {
591
592
  traversable
592
593
  });
593
594
 
595
+ tBuildDistanceField.addDependency(tInitializeActions);
596
+ tBuildPaths.addDependency(tInitializeActions);
594
597
  tBuildPaths.addDependency(tCollectConnectors);
595
598
  tBuildPaths.addDependency(tBuildDistanceField);
596
599
 
@@ -10,6 +10,7 @@ export class GridCellActionPlaceMarkerGroup extends GridCellAction {
10
10
  * @type {GridCellActionPlaceMarker[]}
11
11
  */
12
12
  children: GridCellActionPlaceMarker[];
13
+ initialize(data: any, seed: any): void;
13
14
  /**
14
15
  * Tests the children's geometric footprints against existing markers. Transformers are NOT
15
16
  * applied (they may be stateful, and a test must not have side effects), so position changes
@@ -1 +1 @@
1
- {"version":3,"file":"GridCellActionPlaceMarkerGroup.d.ts","sourceRoot":"","sources":["../../../../src/generation/markers/GridCellActionPlaceMarkerGroup.js"],"names":[],"mappings":"AAWA;IASI;;;;OAIG;IACH,sBAHW,8BAA8B,GAC5B,8BAA8B,CAU1C;IApBD;;;OAGG;IACH,UAFU,2BAA2B,CAEvB;IAkBd;;;;;;;;;;OAUG;IACH,sCANW,MAAM,KACN,MAAM,YACN,MAAM,+BAEJ,OAAO,CAoBnB;IAMD,wDAcC;CACJ;+BArF8B,uCAAuC"}
1
+ {"version":3,"file":"GridCellActionPlaceMarkerGroup.d.ts","sourceRoot":"","sources":["../../../../src/generation/markers/GridCellActionPlaceMarkerGroup.js"],"names":[],"mappings":"AAWA;IASI;;;;OAIG;IACH,sBAHW,8BAA8B,GAC5B,8BAA8B,CAU1C;IApBD;;;OAGG;IACH,UAFU,2BAA2B,CAEvB;IAkBd,uCAUC;IAED;;;;;;;;;;OAUG;IACH,sCANW,MAAM,KACN,MAAM,YACN,MAAM,+BAEJ,OAAO,CAoBnB;IAMD,wDAcC;CACJ;+BAjG8B,uCAAuC"}
@@ -1,86 +1,98 @@
1
- import { GridCellAction } from "../placement/action/GridCellAction.js";
2
- import { assert } from "../../core/assert.js";
3
- import { compute_writes_union } from "../compute_writes_union.js";
4
-
5
- /**
6
- * Group IDs are opaque: unique within a session and only meaningful for equality
7
- * comparison. Their absolute values are NOT reproducible across runs.
8
- * @type {number}
9
- */
10
- let idCounter = 0;
11
-
12
- export class GridCellActionPlaceMarkerGroup extends GridCellAction {
13
-
14
- /**
15
- *
16
- * @type {GridCellActionPlaceMarker[]}
17
- */
18
- children = [];
19
-
20
-
21
- /**
22
- *
23
- * @param {GridCellActionPlaceMarkerGroup} children
24
- * @returns {GridCellActionPlaceMarkerGroup}
25
- */
26
- static from(children) {
27
- assert.isArray(children, 'children');
28
-
29
- const r = new GridCellActionPlaceMarkerGroup();
30
-
31
- r.children = children;
32
-
33
- return r;
34
- }
35
-
36
- /**
37
- * Tests the children's geometric footprints against existing markers. Transformers are NOT
38
- * applied (they may be stateful, and a test must not have side effects), so position changes
39
- * made by transformers are not reflected in this check.
40
- * @param {GridData} data
41
- * @param {number} x
42
- * @param {number} y
43
- * @param {number} rotation
44
- * @param {MarkerNodeMatcher} matcher
45
- * @returns {boolean} True if a collision exists
46
- */
47
- testNodeCollisions(data, x, y, rotation, matcher) {
48
-
49
- const children = this.children;
50
- const n = children.length;
51
-
52
- for (let i = 0; i < n; i++) {
53
- const child = children[i];
54
-
55
- const node = child.buildBaseNode(data, x, y, rotation);
56
-
57
- const collision = data.containsMarkerInCircle(node.position.x, node.position.y, node.size, matcher);
58
-
59
- if (collision) {
60
- return true;
61
- }
62
- }
63
-
64
- return false;
65
- }
66
-
67
- computeWrites() {
68
- return compute_writes_union(this.children);
69
- }
70
-
71
- execute(data, x, y, rotation) {
72
- const id = idCounter++;
73
-
74
- const children = this.children;
75
- const n = children.length;
76
- for (let i = 0; i < n; i++) {
77
- const child = children[i];
78
-
79
- const node = child.buildNode(data, x, y, rotation);
80
-
81
- node.properties.groupId = id;
82
-
83
- data.addMarker(node);
84
- }
85
- }
86
- }
1
+ import { GridCellAction } from "../placement/action/GridCellAction.js";
2
+ import { assert } from "../../core/assert.js";
3
+ import { compute_writes_union } from "../compute_writes_union.js";
4
+
5
+ /**
6
+ * Group IDs are opaque: unique within a session and only meaningful for equality
7
+ * comparison. Their absolute values are NOT reproducible across runs.
8
+ * @type {number}
9
+ */
10
+ let idCounter = 0;
11
+
12
+ export class GridCellActionPlaceMarkerGroup extends GridCellAction {
13
+
14
+ /**
15
+ *
16
+ * @type {GridCellActionPlaceMarker[]}
17
+ */
18
+ children = [];
19
+
20
+
21
+ /**
22
+ *
23
+ * @param {GridCellActionPlaceMarkerGroup} children
24
+ * @returns {GridCellActionPlaceMarkerGroup}
25
+ */
26
+ static from(children) {
27
+ assert.isArray(children, 'children');
28
+
29
+ const r = new GridCellActionPlaceMarkerGroup();
30
+
31
+ r.children = children;
32
+
33
+ return r;
34
+ }
35
+
36
+ initialize(data, seed) {
37
+ super.initialize(data, seed);
38
+
39
+ const children = this.children;
40
+ const n = children.length;
41
+ for (let i = 0; i < n; i++) {
42
+ const child = children[i];
43
+
44
+ child.initialize(data, seed);
45
+ }
46
+ }
47
+
48
+ /**
49
+ * Tests the children's geometric footprints against existing markers. Transformers are NOT
50
+ * applied (they may be stateful, and a test must not have side effects), so position changes
51
+ * made by transformers are not reflected in this check.
52
+ * @param {GridData} data
53
+ * @param {number} x
54
+ * @param {number} y
55
+ * @param {number} rotation
56
+ * @param {MarkerNodeMatcher} matcher
57
+ * @returns {boolean} True if a collision exists
58
+ */
59
+ testNodeCollisions(data, x, y, rotation, matcher) {
60
+
61
+ const children = this.children;
62
+ const n = children.length;
63
+
64
+ for (let i = 0; i < n; i++) {
65
+ const child = children[i];
66
+
67
+ const node = child.buildBaseNode(data, x, y, rotation);
68
+
69
+ const collision = data.containsMarkerInCircle(node.position.x, node.position.y, node.size, matcher);
70
+
71
+ if (collision) {
72
+ return true;
73
+ }
74
+ }
75
+
76
+ return false;
77
+ }
78
+
79
+ computeWrites() {
80
+ return compute_writes_union(this.children);
81
+ }
82
+
83
+ execute(data, x, y, rotation) {
84
+ const id = idCounter++;
85
+
86
+ const children = this.children;
87
+ const n = children.length;
88
+ for (let i = 0; i < n; i++) {
89
+ const child = children[i];
90
+
91
+ const node = child.buildNode(data, x, y, rotation);
92
+
93
+ node.properties.groupId = id;
94
+
95
+ data.addMarker(node);
96
+ }
97
+ }
98
+ }