@woosh/meep-engine 3.55.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/ecs/transform/Transform64.d.ts +21 -0
  176. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  177. package/src/engine/ecs/transform/Transform64.js +26 -0
  178. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  179. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  180. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  181. package/src/engine/graphics3/WaterSystem.js +2 -1
  182. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  183. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  184. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  185. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  186. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  187. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  188. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  189. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  190. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  191. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  192. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  193. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  194. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  195. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  197. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  198. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  200. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  201. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  202. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  203. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  204. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  205. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  206. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  207. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  208. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  209. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  210. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  211. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  212. package/src/engine/navigation/ecs/components/Path.js +2 -1
  213. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  214. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  215. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  216. package/src/engine/physics/body/SolverBodyState.js +2 -6
  217. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  218. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  219. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  221. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  222. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  224. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  225. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  226. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  227. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  228. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  229. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  230. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  231. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  232. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  233. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  234. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  235. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  236. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  237. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  238. package/src/engine/save/StorageBackedList.d.ts +5 -0
  239. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  240. package/src/engine/save/StorageBackedList.js +161 -144
  241. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  242. package/src/engine/simulation/Ticker.js +394 -391
  243. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  245. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  246. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
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  503. package/src/shade/renderer/fluid/mac/shader_fluid_mac_curl.d.ts +6 -6
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  518. package/src/shade/renderer/fluid/pressure/shader_fluid_mg_smooth.d.ts +8 -6
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  521. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
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  523. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +674 -663
  524. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +1 -1
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  531. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +11 -11
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  534. package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
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  648. package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts +0 -2
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@@ -0,0 +1,491 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
3
+ import { ColorTargetState } from "../../descriptor/pipeline/render/ColorTargetState.js";
4
+ import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
5
+ import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
6
+ import { ANIMATION_DATABASE_SPEC } from "../../renderer/animation/ANIMATION_DATABASE_SPEC.js";
7
+ import { GPU_DATABASE_NULL } from "../../renderer/buffer/table/GPU_DATABASE_NULL.js";
8
+ import { CAMERA_UNIFORM_STRUCT } from "../../renderer/camera/CAMERA_UNIFORM_STRUCT.js";
9
+ import { DEFAULT_DEPTH_TEXTURE_VIEW } from "../../renderer/depth/DEFAULT_DEPTH_TEXTURE_VIEW.js";
10
+ import { FramePhase } from "../../renderer/extension/FramePhase.js";
11
+ import { RenderExtension } from "../../renderer/extension/RenderExtension.js";
12
+ import { SceneColor } from "../../renderer/extension/SceneColor.js";
13
+ import { ViewTextures } from "../../renderer/extension/ViewTextures.js";
14
+ import { chunk_scene_database_access } from "../../renderer/scene/chunk_scene_database_access.js";
15
+ import { NODE3D_SCENE_ID } from "../../renderer/scene/NODE3D_STRUCT.js";
16
+ import { chunk_lut_turbo } from "../../renderer/shader/chunk/color/lut/chunk_lut_turbo.js";
17
+ import { chunk_mat4_extract_position } from "../../renderer/shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
18
+ import { CodeChunk } from "../../renderer/shader/compiler/CodeChunk.js";
19
+ import { ComputeShader } from "../../renderer/shader/ComputeShader.js";
20
+ import { graph_compute_pass } from "../../renderer/shader/graph/compute/graph_compute_pass.js";
21
+ import { ShaderResourceSetDescriptor } from "../../renderer/shader/resource/ShaderResourceSetDescriptor.js";
22
+ import { ShaderDescriptor } from "../../renderer/shader/ShaderDescriptor.js";
23
+ import { atomic_u32, f32, u32, vec4f } from "../../renderer/shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
24
+ import { WebGPUArray } from "../../renderer/shader/type/WebGPUArray.js";
25
+ import { WebGPUStruct } from "../../renderer/shader/type/WebGPUStruct.js";
26
+
27
+ const JOINT_TABLE = ANIMATION_DATABASE_SPEC.get('animation_foliage_joints');
28
+
29
+ const GATHER_WORKGROUP_SIZE = 64;
30
+
31
+ const PG_PREFIX = JOINT_TABLE.page_iterator_symbol_prefix(GATHER_WORKGROUP_SIZE, false);
32
+
33
+ /**
34
+ * Vertices per bone: a quad along the bone, then a quad for the joint at its tip.
35
+ */
36
+ const VERTICES_PER_BONE = 12;
37
+
38
+ /**
39
+ * One drawn bone, from the joint's parent to the joint, in world space.
40
+ */
41
+ const BONE_SEGMENT = WebGPUStruct.from({
42
+ /**
43
+ * xyz: the parent's world position. w: 1 when the joint has a parent to draw a bone from.
44
+ */
45
+ head: vec4f,
46
+ /**
47
+ * xyz: the joint's world position. w: its deflection as a fraction of `max_angle`, or -1 for an
48
+ * immobile anchor.
49
+ */
50
+ tail: vec4f,
51
+ }, "FoliageRigOverlayBone");
52
+
53
+ const gather_resources = new ShaderResourceSetDescriptor();
54
+
55
+ gather_resources.createGroup()
56
+ .addStorageBuffer('scene_database', WebGPUArray.from(u32), false)
57
+ .addStorageBuffer('animation_database', WebGPUArray.from(u32), false)
58
+ .addStorageBuffer('bones', WebGPUArray.from(BONE_SEGMENT), true)
59
+ .addStorageBuffer('draw_args', WebGPUArray.from(atomic_u32), true);
60
+
61
+ /**
62
+ * Walks `animation_foliage_joints` the way the wind pass does and appends one bone per live joint,
63
+ * reading the `global` the hierarchy pass published this frame — so what is drawn is the pose the
64
+ * mesh is skinned by, not the rest pose. The bone count lands in the indirect draw's instance count.
65
+ */
66
+ const shader_gather = ComputeShader.from({
67
+ label: "playground/foliage rig overlay / gather",
68
+ resources: gather_resources,
69
+ body: CodeChunk.from(
70
+ //language=WGSL
71
+ `
72
+ @compute @workgroup_size(${GATHER_WORKGROUP_SIZE}, 1, 1)
73
+ fn main(
74
+ @builtin(workgroup_id) wg_id: vec3<u32>,
75
+ @builtin(local_invocation_index) local_id: u32,
76
+ ) {
77
+ if wg_id.x == 0u && local_id == 0u {
78
+ // the rest of the args are cleared with the buffer
79
+ atomicStore(&draw_args[0], ${VERTICES_PER_BONE}u);
80
+ }
81
+
82
+ if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
83
+ return;
84
+ }
85
+
86
+ let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
87
+
88
+ if slot_in_page >= ${PG_PREFIX}_ELEMENTS_PER_PAGE {
89
+ return;
90
+ }
91
+ if !${PG_PREFIX}_is_occupied(slot_in_page) {
92
+ return;
93
+ }
94
+
95
+ let joint = ${PG_PREFIX}_read(&animation_database, slot_in_page);
96
+
97
+ if joint.node == ${GPU_DATABASE_NULL}u {
98
+ return;
99
+ }
100
+
101
+ let node = scene_read_node(&scene_database, joint.node);
102
+ let tail = mat4_extract_position(node.global);
103
+
104
+ var head = vec4f(tail, 0.0);
105
+
106
+ if node.parent != ${NODE3D_SCENE_ID}u {
107
+ head = vec4f(mat4_extract_position(scene_read_node(&scene_database, node.parent).global), 1.0);
108
+ }
109
+
110
+ let deflection = select(
111
+ -1.0,
112
+ length(joint.angular_displacement) / joint.max_angle,
113
+ joint.compliance > 0.0
114
+ );
115
+
116
+ let index = atomicAdd(&draw_args[1], 1u);
117
+
118
+ bones[index] = FoliageRigOverlayBone(head, vec4f(tail, deflection));
119
+ }
120
+ `, [
121
+ JOINT_TABLE.chunk_iterate(GATHER_WORKGROUP_SIZE, false),
122
+ chunk_scene_database_access,
123
+ chunk_mat4_extract_position,
124
+ BONE_SEGMENT.declaration_chunk,
125
+ ]
126
+ ),
127
+ });
128
+
129
+ const DRAW_SETTINGS = WebGPUStruct.from({
130
+ /**
131
+ * Half the width of a bone, in pixels of the target.
132
+ */
133
+ half_width: f32,
134
+ /**
135
+ * Radius of a joint, in pixels of the target.
136
+ */
137
+ joint_radius: f32,
138
+ /**
139
+ * How opaque a bone is where the scene is in front of it.
140
+ */
141
+ hidden_opacity: f32,
142
+ /**
143
+ * Size of the target drawn into, in pixels — after the upscale, so not the depth's.
144
+ */
145
+ target_width: f32,
146
+ target_height: f32,
147
+ }, "FoliageRigOverlaySettings");
148
+
149
+ const draw_resources = new ShaderResourceSetDescriptor();
150
+
151
+ draw_resources.setImmediate('settings', DRAW_SETTINGS);
152
+
153
+ draw_resources.createGroup()
154
+ .addUniform('camera', CAMERA_UNIFORM_STRUCT)
155
+ .addStorageBuffer('bones', WebGPUArray.from(BONE_SEGMENT), false)
156
+ .addTexture('scene_depth', 'depth');
157
+
158
+ const draw_descriptor = ShaderDescriptor.from({
159
+ label: "playground/foliage rig overlay / draw",
160
+ resources: draw_resources,
161
+ body: CodeChunk.from(
162
+ //language=WGSL
163
+ `
164
+ struct FoliageRigOverlayVertex {
165
+ @builtin(position) clip: vec4f,
166
+ @location(0) color: vec3f,
167
+ // across the bone in [-1, 1], or the offset from the joint's centre in radii
168
+ @location(1) local: vec2f,
169
+ @location(2) @interpolate(flat) is_joint: u32,
170
+ }
171
+
172
+ const QUAD_CORNERS = array<vec2f, 6>(
173
+ vec2f(0.0, -1.0), vec2f(1.0, -1.0), vec2f(1.0, 1.0),
174
+ vec2f(0.0, -1.0), vec2f(1.0, 1.0), vec2f(0.0, 1.0),
175
+ );
176
+
177
+ // clip w below which an end is behind the eye; a bone crossing it is cut there
178
+ const NEAR_W: f32 = 1e-3;
179
+
180
+ fn bone_color(deflection: f32) -> vec3f {
181
+ if deflection < 0.0 {
182
+ // an anchor the wind does not move
183
+ return vec3f(0.75);
184
+ }
185
+
186
+ // blue at rest, red at the joint's deflection limit
187
+ return turbo(0.1 + 0.9 * saturate(deflection));
188
+ }
189
+
190
+ @vertex
191
+ fn vs_main(@builtin(vertex_index) vi: u32, @builtin(instance_index) ii: u32) -> FoliageRigOverlayVertex {
192
+ let bone = bones[ii];
193
+ let pixel_to_ndc = 2.0 / vec2f(settings.target_width, settings.target_height);
194
+
195
+ var out: FoliageRigOverlayVertex;
196
+
197
+ out.color = bone_color(bone.tail.w);
198
+
199
+ var tail = camera.view_projection_matrix * vec4f(bone.tail.xyz, 1.0);
200
+
201
+ if vi >= 6u {
202
+ // the joint: a square around the tip, cut to a disc in the fragment stage
203
+ let corner = QUAD_CORNERS[vi - 6u] * vec2f(2.0, 1.0) - vec2f(1.0, 0.0);
204
+
205
+ out.is_joint = 1u;
206
+ out.local = corner;
207
+ out.color = mix(out.color, vec3f(1.0), 0.45);
208
+
209
+ if tail.w < NEAR_W {
210
+ out.clip = vec4f(0.0, 0.0, -1.0, 1.0);
211
+ return out;
212
+ }
213
+
214
+ out.clip = vec4f(tail.xy + corner * settings.joint_radius * pixel_to_ndc * tail.w, tail.zw);
215
+
216
+ return out;
217
+ }
218
+
219
+ out.is_joint = 0u;
220
+
221
+ var head = camera.view_projection_matrix * vec4f(bone.head.xyz, 1.0);
222
+
223
+ if bone.head.w == 0.0 || (head.w < NEAR_W && tail.w < NEAR_W) {
224
+ // no bone to draw: every vertex on one point is a triangle with no area
225
+ out.clip = vec4f(0.0, 0.0, -1.0, 1.0);
226
+ return out;
227
+ }
228
+
229
+ if head.w < NEAR_W {
230
+ head = mix(tail, head, (tail.w - NEAR_W) / (tail.w - head.w));
231
+ } else if tail.w < NEAR_W {
232
+ tail = mix(head, tail, (head.w - NEAR_W) / (head.w - tail.w));
233
+ }
234
+
235
+ let corner = QUAD_CORNERS[vi];
236
+
237
+ let head_px = head.xy / head.w / pixel_to_ndc;
238
+ let tail_px = tail.xy / tail.w / pixel_to_ndc;
239
+ let along = tail_px - head_px;
240
+ let length_px = length(along);
241
+ let direction = select(vec2f(1.0, 0.0), along / length_px, length_px > 1e-4);
242
+ let across = vec2f(-direction.y, direction.x);
243
+
244
+ let end = select(head, tail, corner.x > 0.5);
245
+
246
+ out.local = vec2f(corner.y, 0.0);
247
+ out.clip = vec4f(end.xy + across * corner.y * settings.half_width * pixel_to_ndc * end.w, end.zw);
248
+
249
+ return out;
250
+ }
251
+
252
+ @fragment
253
+ fn fs_main(in: FoliageRigOverlayVertex) -> @location(0) vec4f {
254
+ var edge: f32;
255
+ var half_width: f32;
256
+
257
+ if in.is_joint != 0u {
258
+ edge = length(in.local);
259
+ half_width = settings.joint_radius;
260
+ } else {
261
+ edge = abs(in.local.x);
262
+ half_width = settings.half_width;
263
+ }
264
+
265
+ // a pixel of falloff at the rim
266
+ let coverage = saturate((1.0 - edge) * half_width);
267
+
268
+ if coverage <= 0.0 {
269
+ discard;
270
+ }
271
+
272
+ // the depth is at the internal resolution, the target past the upscale
273
+ let depth_size = textureDimensions(scene_depth);
274
+ let uv = in.clip.xy / vec2f(settings.target_width, settings.target_height);
275
+ let scene_z = textureLoad(scene_depth, min(vec2u(uv * vec2f(depth_size)), depth_size - 1u), 0);
276
+
277
+ // reverse-Z: the scene is in front where its depth is the greater
278
+ let opacity = select(1.0, settings.hidden_opacity, scene_z > in.clip.z);
279
+
280
+ return vec4f(in.color, coverage * opacity);
281
+ }
282
+ `, [
283
+ CAMERA_UNIFORM_STRUCT.declaration_chunk,
284
+ BONE_SEGMENT.declaration_chunk,
285
+ chunk_lut_turbo,
286
+ ]
287
+ ),
288
+ });
289
+
290
+ const BLEND = {
291
+ color: {
292
+ srcFactor: "src-alpha",
293
+ dstFactor: "one-minus-src-alpha",
294
+ operation: "add",
295
+ },
296
+ alpha: {
297
+ srcFactor: "one",
298
+ dstFactor: "one-minus-src-alpha",
299
+ operation: "add",
300
+ },
301
+ };
302
+
303
+ const COLOR_VIEW = TextureViewDescriptor.from({
304
+ mipLevelCount: 1,
305
+ baseMipLevel: 0
306
+ });
307
+
308
+ /**
309
+ * @param {GPUTextureFormat} color_format
310
+ * @returns {RenderPipelineDescriptor}
311
+ */
312
+ function create_draw_pipeline(color_format) {
313
+ const code = draw_descriptor.source;
314
+
315
+ return RenderPipelineDescriptor.from({
316
+ label: "playground/foliage rig overlay / draw",
317
+ layout: draw_resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
318
+ vertex: { module: { code }, entryPoint: "vs_main" },
319
+ fragment: {
320
+ module: { code },
321
+ entryPoint: "fs_main",
322
+ targets: [ColorTargetState.from({ format: color_format, blend: BLEND })],
323
+ },
324
+ primitive: { topology: "triangle-list", cullMode: "none" },
325
+ });
326
+ }
327
+
328
+ /**
329
+ * The playground's view of the foliage wind rigs: every bone from its parent to its joint, coloured
330
+ * blue at rest through red at the joint's deflection limit, grey for an anchor the wind does not
331
+ * move. Drawn over everything, faded where the bark and leaves are in front of it.
332
+ *
333
+ * Past tone mapping and TAA, so the colours are the ones written and a bone a pixel or two wide is
334
+ * not smeared by the history.
335
+ *
336
+ * The bones are the GPU's: the wind pass deflects them and the hierarchy pass composes them on the
337
+ * device, and the CPU never holds the pose. So the overlay reads `transforms` where the skinning
338
+ * reads it, gathering the live joints into an indirect draw rather than drawing a pose the CPU would
339
+ * have to guess at.
340
+ */
341
+ export class FoliageRigOverlay extends RenderExtension {
342
+ name = 'playground/foliage rig overlay';
343
+ phase = FramePhase.BeforePresent;
344
+ relative_order = 1000;
345
+
346
+ /**
347
+ * @type {boolean}
348
+ */
349
+ enabled = false;
350
+
351
+ /**
352
+ * Width of a bone, in CSS pixels.
353
+ * @type {number}
354
+ */
355
+ line_width = 2;
356
+
357
+ /**
358
+ * Diameter of a joint, in CSS pixels.
359
+ * @type {number}
360
+ */
361
+ joint_size = 6;
362
+
363
+ /**
364
+ * @type {import("../../../core/geom/Vector2.js").Vector2}
365
+ */
366
+ #css_size;
367
+
368
+ /**
369
+ * @type {RenderPipelineDescriptor|null}
370
+ */
371
+ #pipeline = null;
372
+
373
+ /**
374
+ * @type {string}
375
+ */
376
+ #pipeline_format = "";
377
+
378
+ /**
379
+ * @param {import("../../../core/geom/Vector2.js").Vector2} css_size size of the viewport in CSS
380
+ * pixels, so the widths hold at any device pixel ratio and render scale
381
+ */
382
+ constructor(css_size) {
383
+ super();
384
+
385
+ assert.defined(css_size, 'css_size');
386
+
387
+ this.#css_size = css_size;
388
+ }
389
+
390
+ /**
391
+ * @param {import("../../renderer/extension/FrameContext.js").FrameContext} frame
392
+ */
393
+ record(frame) {
394
+ if (!this.enabled) {
395
+ return;
396
+ }
397
+
398
+ const scene = frame.view.scene;
399
+ const database = scene.animation_manager.database;
400
+ const joints = database.get('animation_foliage_joints');
401
+
402
+ const group_count = joints.dispatch_group_count(GATHER_WORKGROUP_SIZE);
403
+
404
+ if (group_count === 0) {
405
+ return;
406
+ }
407
+
408
+ const graph = frame.graph;
409
+
410
+ const gathered = graph_compute_pass({
411
+ graph,
412
+ shader: shader_gather,
413
+ bindings: {
414
+ scene_database: scene.scene_database_buffer,
415
+ animation_database: database.buffer,
416
+ // every slot the walk can visit is below the capacity
417
+ bones: BufferResourceDescriptor.from(
418
+ joints.element_capacity * BONE_SEGMENT.size,
419
+ GPUBufferUsage.STORAGE
420
+ ),
421
+ draw_args: BufferResourceDescriptor.from(
422
+ 4 * Uint32Array.BYTES_PER_ELEMENT,
423
+ GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
424
+ 0,
425
+ 4 * Uint32Array.BYTES_PER_ELEMENT
426
+ ),
427
+ },
428
+ group_count: [group_count, 1, 1],
429
+ });
430
+
431
+ const scale = frame.resolution[1] / Math.max(1, this.#css_size.y);
432
+
433
+ const settings = {
434
+ half_width: 0.5 * this.line_width * scale,
435
+ joint_radius: 0.5 * this.joint_size * scale,
436
+ hidden_opacity: 0.35,
437
+ target_width: frame.resolution[0],
438
+ target_height: frame.resolution[1],
439
+ };
440
+
441
+ const camera = frame.view.camera.gpu_buffer;
442
+
443
+ const scene_color = frame.get(SceneColor);
444
+ const view_textures = frame.get(ViewTextures);
445
+
446
+ const data = {};
447
+
448
+ const pass = graph.add("playground/foliage rig overlay / draw", data, (data, resources, context) => {
449
+ const encoder = context.encoder;
450
+ const color_texture = resources.get(data.color);
451
+
452
+ const render_pass = encoder.constructRenderPass({
453
+ pipeline: this.#obtain_pipeline(color_texture.descriptor.format),
454
+ bindings: draw_resources.generateBindings({
455
+ camera,
456
+ bones: resources.get(data.bones),
457
+ scene_depth: resources.get(data.depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
458
+ }, encoder),
459
+ immediate: encoder.writeImmediate(draw_resources, { settings }),
460
+ colorAttachments: [{
461
+ view: color_texture.obtainView(COLOR_VIEW),
462
+ loadOp: "load",
463
+ storeOp: "store",
464
+ }],
465
+ });
466
+
467
+ render_pass.drawIndirect(resources.get(data.draw_args), 0);
468
+ render_pass.end();
469
+ });
470
+
471
+ data.bones = pass.read(gathered.bones);
472
+ data.draw_args = pass.read(gathered.draw_args);
473
+ data.depth = pass.read(view_textures.depth);
474
+ data.color = pass.write(pass.read(scene_color.color));
475
+
476
+ scene_color.color = data.color;
477
+ }
478
+
479
+ /**
480
+ * @param {GPUTextureFormat} format
481
+ * @returns {RenderPipelineDescriptor}
482
+ */
483
+ #obtain_pipeline(format) {
484
+ if (this.#pipeline === null || this.#pipeline_format !== format) {
485
+ this.#pipeline = create_draw_pipeline(format);
486
+ this.#pipeline_format = format;
487
+ }
488
+
489
+ return this.#pipeline;
490
+ }
491
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"foliage_world.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/foliage_wind/foliage_world.js"],"names":[],"mappings":"AAoDA;;;;;;GAMG;AACH,2DAJW,MAAM,iBACN,MAAM,GACJ,OAAO,4CAA4C,EAAE,eAAe,CA4DhF;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,iDAfW,OAAO,6CAA6C,EAAE,cAAc,SACpE,OAAO,+BAA+B,EAAE,KAAK;IAER,IAAI,GAAzC,UAAU,GAAC,OAAO;IACO,MAAM,GAA/B,MAAM;IACmB,IAAI,GAA7B,MAAM;IACmB,GAAG,GAA5B,MAAM;IACoB,UAAU,GAApC,OAAO;IACkB,SAAS,GAAlC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACmB,YAAY,GAArC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACoB,cAAc,GAAxC,OAAO;;;;;;;;;;;;;;;;;cAoJS,MAAM;kBAAY,OAAO,oDAAoD,EAAE,cAAc;mBAAa,OAAO,mDAAmD,EAAE,YAAY;gBAAU,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;QAoK7L,QAAQ,GAAzB,MAAM;QACW,cAAc,GAA/B,MAAM;QACW,MAAM,GAAvB,MAAM;QACW,QAAQ,GAAzB,MAAM;;eAsCN,MAAM;;;;;;;;;;;;;;;;;;GAwGpB;AArjBD;;;GAGG;AACH,yCAFU,MAAM,EAAE,CAYhB;8BA3C4B,sCAAsC;uCAD7B,+CAA+C;oCAmBlD,+DAA+D;qCAC9D,gEAAgE;oCACjE,+DAA+D"}
1
+ {"version":3,"file":"foliage_world.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/foliage_wind/foliage_world.js"],"names":[],"mappings":"AAoDA;;;;;;GAMG;AACH,2DAJW,MAAM,iBACN,MAAM,GACJ,OAAO,4CAA4C,EAAE,eAAe,CA4DhF;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,iDAfW,OAAO,6CAA6C,EAAE,cAAc,SACpE,OAAO,+BAA+B,EAAE,KAAK;IAER,IAAI,GAAzC,UAAU,GAAC,OAAO;IACO,MAAM,GAA/B,MAAM;IACmB,IAAI,GAA7B,MAAM;IACmB,GAAG,GAA5B,MAAM;IACoB,UAAU,GAApC,OAAO;IACkB,SAAS,GAAlC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACmB,YAAY,GAArC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACoB,cAAc,GAAxC,OAAO;;;;;;;;;;;;;;;;;cAoJS,MAAM;kBAAY,OAAO,oDAAoD,EAAE,cAAc;mBAAa,OAAO,mDAAmD,EAAE,YAAY;gBAAU,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;QAkK7L,QAAQ,GAAzB,MAAM;QACW,cAAc,GAA/B,MAAM;QACW,MAAM,GAAvB,MAAM;QACW,QAAQ,GAAzB,MAAM;;eAsCN,MAAM;;;;;;;;;;;;;;;;;;GAwGpB;AAnjBD;;;GAGG;AACH,yCAFU,MAAM,EAAE,CAYhB;8BA3C4B,sCAAsC;uCAD7B,+CAA+C;oCAmBlD,+DAA+D;qCAC9D,gEAAgE;oCACjE,+DAA+D"}