@woosh/meep-engine 3.55.0 → 3.57.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
- package/src/core/binary/BitSet.js +1 -1
- package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
- package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
- package/src/core/binary/FLOAT16_MAX.js +1 -0
- package/src/core/binary/base58/base58_encode.js +2 -2
- package/src/core/binary/type/TypeBuilder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
- package/src/core/collection/CuckooFilter.js +1 -1
- package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqual.js +33 -58
- package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
- package/src/core/collection/array/typed/float32_array_hash.js +38 -38
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
- package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
- package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
- package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +3 -19
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +4 -28
- package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
- package/src/core/debug/matchers/DescribeAs.js +62 -64
- package/src/core/function/FunctionCompiler.js +4 -4
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +3 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +4 -3
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
- package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
- package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
- package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
- package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
- package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
- package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
- package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/ConicRay.js +230 -237
- package/src/core/localization/LocaleDataset.d.ts +6 -0
- package/src/core/localization/LocaleDataset.d.ts.map +1 -1
- package/src/core/localization/LocaleDataset.js +48 -37
- package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
- package/src/core/localization/LocalizationEngine.js +3 -2
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
- package/src/core/math/lookup/ParameterLookupTable.js +3 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
- package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
- package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
- package/src/core/model/DebouncedObservedBoolean.js +1 -1
- package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeInstance.js +2 -7
- package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
- package/src/core/model/object/optional_equality.d.ts +3 -3
- package/src/core/model/object/optional_equality.d.ts.map +1 -1
- package/src/core/model/object/optional_equality.js +10 -27
- package/src/core/model/object/write_property.js +1 -1
- package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +14 -2
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
- package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
- package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
- package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
- package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
- package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +4 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/ecs/transform/Transform64.d.ts +21 -0
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +26 -0
- package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +2 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
- package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
- package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputSystem.js +2 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
- package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
- package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
- package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
- package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
- package/src/engine/intelligence/mcts/StateNode.js +366 -364
- package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
- package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
- package/src/engine/navigation/ecs/components/Path.js +2 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +2 -6
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +3 -16
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
- package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
- package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_velocity.js +3 -18
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
- package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
- package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
- package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
- package/src/engine/save/StorageBackedList.d.ts +5 -0
- package/src/engine/save/StorageBackedList.d.ts.map +1 -1
- package/src/engine/save/StorageBackedList.js +161 -144
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +394 -391
- package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
- package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_edge_visible.js +59 -41
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_refine_connectivity.js +164 -181
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/FoaProbeReverbRenderer.js +20 -5
- package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/Av1FrameContext.js +3 -10
- package/src/format/image/avif/av1/decode/reconstruct.d.ts +20 -0
- package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -1
- package/src/format/image/avif/av1/decode/reconstruct.js +22 -9
- package/src/format/image/avif/av1/encode/choose_restoration.js +2 -18
- package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -1
- package/src/format/image/avif/av1/encode/quantise.js +1 -55
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts +9 -0
- package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -1
- package/src/format/image/avif/av1/filter/loop_restoration.js +1 -1
- package/src/format/texture/basis/transcode/etc1s_to_bc7.js +2 -33
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts +11 -0
- package/src/format/texture/basis/transcode/fit_endpoints.d.ts.map +1 -1
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- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts +11 -11
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +17 -19
- package/src/shade/renderer/global_illumination/lpv/graph_bake_irradiance_lookup_2d.js +4 -4
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/sample/chunk_lpv_mesh_interpolate_radiance_via_atlas.js +5 -1
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +11 -35
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +6 -19
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +2 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +2 -2
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +4 -9
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +199 -193
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +151 -143
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/chunk_karis_blur4x4_sample.js +11 -5
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +6 -18
- package/src/shade/renderer/postprocess/gtao/GTAO.js +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +3 -5
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/chunk_nss_luma_derivative.js +7 -3
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +4 -2
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +4 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/downsample_karis.js +6 -3
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_temporal_accumulate.js +4 -3
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +4 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap.js +35 -39
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/chunk_taa_tonemap_inv.js +20 -17
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +6 -3
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +3 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +2 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +92 -83
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/ShaderDescriptor.js +12 -4
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/bvh/chunk_bvh_query_aabb_cooperative.js +294 -286
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_interpolate_probe_irradiance8.js +5 -5
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe.js +5 -3
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mesh_interpolate_probe_irradiance.js +9 -6
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_sample_sh3_at.js +33 -38
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +690 -675
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts +3 -0
- package/src/shade/renderer/shader/type/WebGPUArray.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUArray.js +185 -167
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.js +461 -455
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/read_gpu_typed_buffer.js +335 -211
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.d.ts.map +1 -1
- package/src/shade/renderer/shader/type/serde/write_gpu_typed_buffer.js +329 -221
- package/src/shade/renderer/shader/type/type_has_f16.d.ts +12 -0
- package/src/shade/renderer/shader/type/type_has_f16.d.ts.map +1 -0
- package/src/shade/renderer/shader/type/type_has_f16.js +66 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts +0 -14
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +0 -29
- package/src/shade/renderer/view/ViewManager.d.ts +1 -1
- package/src/shade/renderer/view/ViewManager.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +40 -3
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +660 -583
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +16 -2
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +5 -2
- package/src/shade/renderer/water/shader_water_avboit.js +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +260 -23
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +6 -7
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +269 -69
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +27 -1
- package/src/view/controller/controls/ListController.d.ts.map +1 -1
- package/src/view/controller/controls/ListController.js +118 -113
- package/src/view/controller/controls/Vector1Control.js +97 -97
- package/src/view/elements/image/SvgImageView.d.ts +1 -0
- package/src/view/elements/image/SvgImageView.d.ts.map +1 -1
- package/src/view/elements/image/SvgImageView.js +92 -90
- package/src/view/minimap/dom/MinimapTerrainView.d.ts +1 -0
- package/src/view/minimap/dom/MinimapTerrainView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapTerrainView.js +151 -147
- package/src/view/tooltip/gml/TooltipParser.js +2 -2
- package/src/engine/network/PriorityFetch.d.ts +0 -59
- package/src/engine/network/PriorityFetch.d.ts.map +0 -1
- package/src/engine/network/PriorityFetch.js +0 -193
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts +0 -2
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/VOLUMETRICS_RESOLUTION_Z.js +0 -1
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import { assert } from "../../../core/assert.js";
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import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
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import { ColorTargetState } from "../../descriptor/pipeline/render/ColorTargetState.js";
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import { ANIMATION_DATABASE_SPEC } from "../../renderer/animation/ANIMATION_DATABASE_SPEC.js";
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import { GPU_DATABASE_NULL } from "../../renderer/buffer/table/GPU_DATABASE_NULL.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../renderer/camera/CAMERA_UNIFORM_STRUCT.js";
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import { DEFAULT_DEPTH_TEXTURE_VIEW } from "../../renderer/depth/DEFAULT_DEPTH_TEXTURE_VIEW.js";
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import { RenderExtension } from "../../renderer/extension/RenderExtension.js";
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import { SceneColor } from "../../renderer/extension/SceneColor.js";
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import { ViewTextures } from "../../renderer/extension/ViewTextures.js";
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import { chunk_scene_database_access } from "../../renderer/scene/chunk_scene_database_access.js";
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import { NODE3D_SCENE_ID } from "../../renderer/scene/NODE3D_STRUCT.js";
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import { chunk_lut_turbo } from "../../renderer/shader/chunk/color/lut/chunk_lut_turbo.js";
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import { chunk_mat4_extract_position } from "../../renderer/shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
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import { CodeChunk } from "../../renderer/shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../renderer/shader/ComputeShader.js";
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import { graph_compute_pass } from "../../renderer/shader/graph/compute/graph_compute_pass.js";
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import { ShaderResourceSetDescriptor } from "../../renderer/shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../renderer/shader/ShaderDescriptor.js";
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import { atomic_u32, f32, u32, vec4f } from "../../renderer/shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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const PG_PREFIX = JOINT_TABLE.page_iterator_symbol_prefix(GATHER_WORKGROUP_SIZE, false);
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/**
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const BONE_SEGMENT = WebGPUStruct.from({
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* xyz: the parent's world position. w: 1 when the joint has a parent to draw a bone from.
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head: vec4f,
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/**
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gather_resources.createGroup()
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/**
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* Walks `animation_foliage_joints` the way the wind pass does and appends one bone per live joint,
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const shader_gather = ComputeShader.from({
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label: "playground/foliage rig overlay / gather",
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resources: gather_resources,
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body: CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(${GATHER_WORKGROUP_SIZE}, 1, 1)
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fn main(
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) {
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atomicStore(&draw_args[0], ${VERTICES_PER_BONE}u);
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}
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if !${PG_PREFIX}_setup(&animation_database, wg_id.x, local_id) {
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return;
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}
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let slot_in_page = ${PG_PREFIX}_slot_in_page(local_id);
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return;
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}
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return;
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}
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let joint = ${PG_PREFIX}_read(&animation_database, slot_in_page);
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return;
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}
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let node = scene_read_node(&scene_database, joint.node);
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let tail = mat4_extract_position(node.global);
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var head = vec4f(tail, 0.0);
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if node.parent != ${NODE3D_SCENE_ID}u {
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head = vec4f(mat4_extract_position(scene_read_node(&scene_database, node.parent).global), 1.0);
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}
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let deflection = select(
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-1.0,
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length(joint.angular_displacement) / joint.max_angle,
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joint.compliance > 0.0
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);
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let index = atomicAdd(&draw_args[1], 1u);
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bones[index] = FoliageRigOverlayBone(head, vec4f(tail, deflection));
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}
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`, [
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JOINT_TABLE.chunk_iterate(GATHER_WORKGROUP_SIZE, false),
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chunk_scene_database_access,
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chunk_mat4_extract_position,
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BONE_SEGMENT.declaration_chunk,
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]
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),
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});
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const DRAW_SETTINGS = WebGPUStruct.from({
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/**
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* Half the width of a bone, in pixels of the target.
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half_width: f32,
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/**
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* Radius of a joint, in pixels of the target.
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*/
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joint_radius: f32,
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/**
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* How opaque a bone is where the scene is in front of it.
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*/
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hidden_opacity: f32,
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/**
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* Size of the target drawn into, in pixels — after the upscale, so not the depth's.
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*/
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|
+
target_width: f32,
|
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146
|
+
target_height: f32,
|
|
147
|
+
}, "FoliageRigOverlaySettings");
|
|
148
|
+
|
|
149
|
+
const draw_resources = new ShaderResourceSetDescriptor();
|
|
150
|
+
|
|
151
|
+
draw_resources.setImmediate('settings', DRAW_SETTINGS);
|
|
152
|
+
|
|
153
|
+
draw_resources.createGroup()
|
|
154
|
+
.addUniform('camera', CAMERA_UNIFORM_STRUCT)
|
|
155
|
+
.addStorageBuffer('bones', WebGPUArray.from(BONE_SEGMENT), false)
|
|
156
|
+
.addTexture('scene_depth', 'depth');
|
|
157
|
+
|
|
158
|
+
const draw_descriptor = ShaderDescriptor.from({
|
|
159
|
+
label: "playground/foliage rig overlay / draw",
|
|
160
|
+
resources: draw_resources,
|
|
161
|
+
body: CodeChunk.from(
|
|
162
|
+
//language=WGSL
|
|
163
|
+
`
|
|
164
|
+
struct FoliageRigOverlayVertex {
|
|
165
|
+
@builtin(position) clip: vec4f,
|
|
166
|
+
@location(0) color: vec3f,
|
|
167
|
+
// across the bone in [-1, 1], or the offset from the joint's centre in radii
|
|
168
|
+
@location(1) local: vec2f,
|
|
169
|
+
@location(2) @interpolate(flat) is_joint: u32,
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
const QUAD_CORNERS = array<vec2f, 6>(
|
|
173
|
+
vec2f(0.0, -1.0), vec2f(1.0, -1.0), vec2f(1.0, 1.0),
|
|
174
|
+
vec2f(0.0, -1.0), vec2f(1.0, 1.0), vec2f(0.0, 1.0),
|
|
175
|
+
);
|
|
176
|
+
|
|
177
|
+
// clip w below which an end is behind the eye; a bone crossing it is cut there
|
|
178
|
+
const NEAR_W: f32 = 1e-3;
|
|
179
|
+
|
|
180
|
+
fn bone_color(deflection: f32) -> vec3f {
|
|
181
|
+
if deflection < 0.0 {
|
|
182
|
+
// an anchor the wind does not move
|
|
183
|
+
return vec3f(0.75);
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
// blue at rest, red at the joint's deflection limit
|
|
187
|
+
return turbo(0.1 + 0.9 * saturate(deflection));
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
@vertex
|
|
191
|
+
fn vs_main(@builtin(vertex_index) vi: u32, @builtin(instance_index) ii: u32) -> FoliageRigOverlayVertex {
|
|
192
|
+
let bone = bones[ii];
|
|
193
|
+
let pixel_to_ndc = 2.0 / vec2f(settings.target_width, settings.target_height);
|
|
194
|
+
|
|
195
|
+
var out: FoliageRigOverlayVertex;
|
|
196
|
+
|
|
197
|
+
out.color = bone_color(bone.tail.w);
|
|
198
|
+
|
|
199
|
+
var tail = camera.view_projection_matrix * vec4f(bone.tail.xyz, 1.0);
|
|
200
|
+
|
|
201
|
+
if vi >= 6u {
|
|
202
|
+
// the joint: a square around the tip, cut to a disc in the fragment stage
|
|
203
|
+
let corner = QUAD_CORNERS[vi - 6u] * vec2f(2.0, 1.0) - vec2f(1.0, 0.0);
|
|
204
|
+
|
|
205
|
+
out.is_joint = 1u;
|
|
206
|
+
out.local = corner;
|
|
207
|
+
out.color = mix(out.color, vec3f(1.0), 0.45);
|
|
208
|
+
|
|
209
|
+
if tail.w < NEAR_W {
|
|
210
|
+
out.clip = vec4f(0.0, 0.0, -1.0, 1.0);
|
|
211
|
+
return out;
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
out.clip = vec4f(tail.xy + corner * settings.joint_radius * pixel_to_ndc * tail.w, tail.zw);
|
|
215
|
+
|
|
216
|
+
return out;
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
out.is_joint = 0u;
|
|
220
|
+
|
|
221
|
+
var head = camera.view_projection_matrix * vec4f(bone.head.xyz, 1.0);
|
|
222
|
+
|
|
223
|
+
if bone.head.w == 0.0 || (head.w < NEAR_W && tail.w < NEAR_W) {
|
|
224
|
+
// no bone to draw: every vertex on one point is a triangle with no area
|
|
225
|
+
out.clip = vec4f(0.0, 0.0, -1.0, 1.0);
|
|
226
|
+
return out;
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
if head.w < NEAR_W {
|
|
230
|
+
head = mix(tail, head, (tail.w - NEAR_W) / (tail.w - head.w));
|
|
231
|
+
} else if tail.w < NEAR_W {
|
|
232
|
+
tail = mix(head, tail, (head.w - NEAR_W) / (head.w - tail.w));
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
let corner = QUAD_CORNERS[vi];
|
|
236
|
+
|
|
237
|
+
let head_px = head.xy / head.w / pixel_to_ndc;
|
|
238
|
+
let tail_px = tail.xy / tail.w / pixel_to_ndc;
|
|
239
|
+
let along = tail_px - head_px;
|
|
240
|
+
let length_px = length(along);
|
|
241
|
+
let direction = select(vec2f(1.0, 0.0), along / length_px, length_px > 1e-4);
|
|
242
|
+
let across = vec2f(-direction.y, direction.x);
|
|
243
|
+
|
|
244
|
+
let end = select(head, tail, corner.x > 0.5);
|
|
245
|
+
|
|
246
|
+
out.local = vec2f(corner.y, 0.0);
|
|
247
|
+
out.clip = vec4f(end.xy + across * corner.y * settings.half_width * pixel_to_ndc * end.w, end.zw);
|
|
248
|
+
|
|
249
|
+
return out;
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
@fragment
|
|
253
|
+
fn fs_main(in: FoliageRigOverlayVertex) -> @location(0) vec4f {
|
|
254
|
+
var edge: f32;
|
|
255
|
+
var half_width: f32;
|
|
256
|
+
|
|
257
|
+
if in.is_joint != 0u {
|
|
258
|
+
edge = length(in.local);
|
|
259
|
+
half_width = settings.joint_radius;
|
|
260
|
+
} else {
|
|
261
|
+
edge = abs(in.local.x);
|
|
262
|
+
half_width = settings.half_width;
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
// a pixel of falloff at the rim
|
|
266
|
+
let coverage = saturate((1.0 - edge) * half_width);
|
|
267
|
+
|
|
268
|
+
if coverage <= 0.0 {
|
|
269
|
+
discard;
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
// the depth is at the internal resolution, the target past the upscale
|
|
273
|
+
let depth_size = textureDimensions(scene_depth);
|
|
274
|
+
let uv = in.clip.xy / vec2f(settings.target_width, settings.target_height);
|
|
275
|
+
let scene_z = textureLoad(scene_depth, min(vec2u(uv * vec2f(depth_size)), depth_size - 1u), 0);
|
|
276
|
+
|
|
277
|
+
// reverse-Z: the scene is in front where its depth is the greater
|
|
278
|
+
let opacity = select(1.0, settings.hidden_opacity, scene_z > in.clip.z);
|
|
279
|
+
|
|
280
|
+
return vec4f(in.color, coverage * opacity);
|
|
281
|
+
}
|
|
282
|
+
`, [
|
|
283
|
+
CAMERA_UNIFORM_STRUCT.declaration_chunk,
|
|
284
|
+
BONE_SEGMENT.declaration_chunk,
|
|
285
|
+
chunk_lut_turbo,
|
|
286
|
+
]
|
|
287
|
+
),
|
|
288
|
+
});
|
|
289
|
+
|
|
290
|
+
const BLEND = {
|
|
291
|
+
color: {
|
|
292
|
+
srcFactor: "src-alpha",
|
|
293
|
+
dstFactor: "one-minus-src-alpha",
|
|
294
|
+
operation: "add",
|
|
295
|
+
},
|
|
296
|
+
alpha: {
|
|
297
|
+
srcFactor: "one",
|
|
298
|
+
dstFactor: "one-minus-src-alpha",
|
|
299
|
+
operation: "add",
|
|
300
|
+
},
|
|
301
|
+
};
|
|
302
|
+
|
|
303
|
+
const COLOR_VIEW = TextureViewDescriptor.from({
|
|
304
|
+
mipLevelCount: 1,
|
|
305
|
+
baseMipLevel: 0
|
|
306
|
+
});
|
|
307
|
+
|
|
308
|
+
/**
|
|
309
|
+
* @param {GPUTextureFormat} color_format
|
|
310
|
+
* @returns {RenderPipelineDescriptor}
|
|
311
|
+
*/
|
|
312
|
+
function create_draw_pipeline(color_format) {
|
|
313
|
+
const code = draw_descriptor.source;
|
|
314
|
+
|
|
315
|
+
return RenderPipelineDescriptor.from({
|
|
316
|
+
label: "playground/foliage rig overlay / draw",
|
|
317
|
+
layout: draw_resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
|
|
318
|
+
vertex: { module: { code }, entryPoint: "vs_main" },
|
|
319
|
+
fragment: {
|
|
320
|
+
module: { code },
|
|
321
|
+
entryPoint: "fs_main",
|
|
322
|
+
targets: [ColorTargetState.from({ format: color_format, blend: BLEND })],
|
|
323
|
+
},
|
|
324
|
+
primitive: { topology: "triangle-list", cullMode: "none" },
|
|
325
|
+
});
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
/**
|
|
329
|
+
* The playground's view of the foliage wind rigs: every bone from its parent to its joint, coloured
|
|
330
|
+
* blue at rest through red at the joint's deflection limit, grey for an anchor the wind does not
|
|
331
|
+
* move. Drawn over everything, faded where the bark and leaves are in front of it.
|
|
332
|
+
*
|
|
333
|
+
* Past tone mapping and TAA, so the colours are the ones written and a bone a pixel or two wide is
|
|
334
|
+
* not smeared by the history.
|
|
335
|
+
*
|
|
336
|
+
* The bones are the GPU's: the wind pass deflects them and the hierarchy pass composes them on the
|
|
337
|
+
* device, and the CPU never holds the pose. So the overlay reads `transforms` where the skinning
|
|
338
|
+
* reads it, gathering the live joints into an indirect draw rather than drawing a pose the CPU would
|
|
339
|
+
* have to guess at.
|
|
340
|
+
*/
|
|
341
|
+
export class FoliageRigOverlay extends RenderExtension {
|
|
342
|
+
name = 'playground/foliage rig overlay';
|
|
343
|
+
phase = FramePhase.BeforePresent;
|
|
344
|
+
relative_order = 1000;
|
|
345
|
+
|
|
346
|
+
/**
|
|
347
|
+
* @type {boolean}
|
|
348
|
+
*/
|
|
349
|
+
enabled = false;
|
|
350
|
+
|
|
351
|
+
/**
|
|
352
|
+
* Width of a bone, in CSS pixels.
|
|
353
|
+
* @type {number}
|
|
354
|
+
*/
|
|
355
|
+
line_width = 2;
|
|
356
|
+
|
|
357
|
+
/**
|
|
358
|
+
* Diameter of a joint, in CSS pixels.
|
|
359
|
+
* @type {number}
|
|
360
|
+
*/
|
|
361
|
+
joint_size = 6;
|
|
362
|
+
|
|
363
|
+
/**
|
|
364
|
+
* @type {import("../../../core/geom/Vector2.js").Vector2}
|
|
365
|
+
*/
|
|
366
|
+
#css_size;
|
|
367
|
+
|
|
368
|
+
/**
|
|
369
|
+
* @type {RenderPipelineDescriptor|null}
|
|
370
|
+
*/
|
|
371
|
+
#pipeline = null;
|
|
372
|
+
|
|
373
|
+
/**
|
|
374
|
+
* @type {string}
|
|
375
|
+
*/
|
|
376
|
+
#pipeline_format = "";
|
|
377
|
+
|
|
378
|
+
/**
|
|
379
|
+
* @param {import("../../../core/geom/Vector2.js").Vector2} css_size size of the viewport in CSS
|
|
380
|
+
* pixels, so the widths hold at any device pixel ratio and render scale
|
|
381
|
+
*/
|
|
382
|
+
constructor(css_size) {
|
|
383
|
+
super();
|
|
384
|
+
|
|
385
|
+
assert.defined(css_size, 'css_size');
|
|
386
|
+
|
|
387
|
+
this.#css_size = css_size;
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
/**
|
|
391
|
+
* @param {import("../../renderer/extension/FrameContext.js").FrameContext} frame
|
|
392
|
+
*/
|
|
393
|
+
record(frame) {
|
|
394
|
+
if (!this.enabled) {
|
|
395
|
+
return;
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
const scene = frame.view.scene;
|
|
399
|
+
const database = scene.animation_manager.database;
|
|
400
|
+
const joints = database.get('animation_foliage_joints');
|
|
401
|
+
|
|
402
|
+
const group_count = joints.dispatch_group_count(GATHER_WORKGROUP_SIZE);
|
|
403
|
+
|
|
404
|
+
if (group_count === 0) {
|
|
405
|
+
return;
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
const graph = frame.graph;
|
|
409
|
+
|
|
410
|
+
const gathered = graph_compute_pass({
|
|
411
|
+
graph,
|
|
412
|
+
shader: shader_gather,
|
|
413
|
+
bindings: {
|
|
414
|
+
scene_database: scene.scene_database_buffer,
|
|
415
|
+
animation_database: database.buffer,
|
|
416
|
+
// every slot the walk can visit is below the capacity
|
|
417
|
+
bones: BufferResourceDescriptor.from(
|
|
418
|
+
joints.element_capacity * BONE_SEGMENT.size,
|
|
419
|
+
GPUBufferUsage.STORAGE
|
|
420
|
+
),
|
|
421
|
+
draw_args: BufferResourceDescriptor.from(
|
|
422
|
+
4 * Uint32Array.BYTES_PER_ELEMENT,
|
|
423
|
+
GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
|
|
424
|
+
0,
|
|
425
|
+
4 * Uint32Array.BYTES_PER_ELEMENT
|
|
426
|
+
),
|
|
427
|
+
},
|
|
428
|
+
group_count: [group_count, 1, 1],
|
|
429
|
+
});
|
|
430
|
+
|
|
431
|
+
const scale = frame.resolution[1] / Math.max(1, this.#css_size.y);
|
|
432
|
+
|
|
433
|
+
const settings = {
|
|
434
|
+
half_width: 0.5 * this.line_width * scale,
|
|
435
|
+
joint_radius: 0.5 * this.joint_size * scale,
|
|
436
|
+
hidden_opacity: 0.35,
|
|
437
|
+
target_width: frame.resolution[0],
|
|
438
|
+
target_height: frame.resolution[1],
|
|
439
|
+
};
|
|
440
|
+
|
|
441
|
+
const camera = frame.view.camera.gpu_buffer;
|
|
442
|
+
|
|
443
|
+
const scene_color = frame.get(SceneColor);
|
|
444
|
+
const view_textures = frame.get(ViewTextures);
|
|
445
|
+
|
|
446
|
+
const data = {};
|
|
447
|
+
|
|
448
|
+
const pass = graph.add("playground/foliage rig overlay / draw", data, (data, resources, context) => {
|
|
449
|
+
const encoder = context.encoder;
|
|
450
|
+
const color_texture = resources.get(data.color);
|
|
451
|
+
|
|
452
|
+
const render_pass = encoder.constructRenderPass({
|
|
453
|
+
pipeline: this.#obtain_pipeline(color_texture.descriptor.format),
|
|
454
|
+
bindings: draw_resources.generateBindings({
|
|
455
|
+
camera,
|
|
456
|
+
bones: resources.get(data.bones),
|
|
457
|
+
scene_depth: resources.get(data.depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
|
|
458
|
+
}, encoder),
|
|
459
|
+
immediate: encoder.writeImmediate(draw_resources, { settings }),
|
|
460
|
+
colorAttachments: [{
|
|
461
|
+
view: color_texture.obtainView(COLOR_VIEW),
|
|
462
|
+
loadOp: "load",
|
|
463
|
+
storeOp: "store",
|
|
464
|
+
}],
|
|
465
|
+
});
|
|
466
|
+
|
|
467
|
+
render_pass.drawIndirect(resources.get(data.draw_args), 0);
|
|
468
|
+
render_pass.end();
|
|
469
|
+
});
|
|
470
|
+
|
|
471
|
+
data.bones = pass.read(gathered.bones);
|
|
472
|
+
data.draw_args = pass.read(gathered.draw_args);
|
|
473
|
+
data.depth = pass.read(view_textures.depth);
|
|
474
|
+
data.color = pass.write(pass.read(scene_color.color));
|
|
475
|
+
|
|
476
|
+
scene_color.color = data.color;
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
/**
|
|
480
|
+
* @param {GPUTextureFormat} format
|
|
481
|
+
* @returns {RenderPipelineDescriptor}
|
|
482
|
+
*/
|
|
483
|
+
#obtain_pipeline(format) {
|
|
484
|
+
if (this.#pipeline === null || this.#pipeline_format !== format) {
|
|
485
|
+
this.#pipeline = create_draw_pipeline(format);
|
|
486
|
+
this.#pipeline_format = format;
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
return this.#pipeline;
|
|
490
|
+
}
|
|
491
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"foliage_world.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/foliage_wind/foliage_world.js"],"names":[],"mappings":"AAoDA;;;;;;GAMG;AACH,2DAJW,MAAM,iBACN,MAAM,GACJ,OAAO,4CAA4C,EAAE,eAAe,CA4DhF;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,iDAfW,OAAO,6CAA6C,EAAE,cAAc,SACpE,OAAO,+BAA+B,EAAE,KAAK;IAER,IAAI,GAAzC,UAAU,GAAC,OAAO;IACO,MAAM,GAA/B,MAAM;IACmB,IAAI,GAA7B,MAAM;IACmB,GAAG,GAA5B,MAAM;IACoB,UAAU,GAApC,OAAO;IACkB,SAAS,GAAlC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACmB,YAAY,GAArC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACoB,cAAc,GAAxC,OAAO;;;;;;;;;;;;;;;;;cAoJS,MAAM;kBAAY,OAAO,oDAAoD,EAAE,cAAc;mBAAa,OAAO,mDAAmD,EAAE,YAAY;gBAAU,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
1
|
+
{"version":3,"file":"foliage_world.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/foliage_wind/foliage_world.js"],"names":[],"mappings":"AAoDA;;;;;;GAMG;AACH,2DAJW,MAAM,iBACN,MAAM,GACJ,OAAO,4CAA4C,EAAE,eAAe,CA4DhF;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,iDAfW,OAAO,6CAA6C,EAAE,cAAc,SACpE,OAAO,+BAA+B,EAAE,KAAK;IAER,IAAI,GAAzC,UAAU,GAAC,OAAO;IACO,MAAM,GAA/B,MAAM;IACmB,IAAI,GAA7B,MAAM;IACmB,GAAG,GAA5B,MAAM;IACoB,UAAU,GAApC,OAAO;IACkB,SAAS,GAAlC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACmB,YAAY,GAArC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACmB,UAAU,GAAnC,MAAM;IACoB,cAAc,GAAxC,OAAO;;;;;;;;;;;;;;;;;cAoJS,MAAM;kBAAY,OAAO,oDAAoD,EAAE,cAAc;mBAAa,OAAO,mDAAmD,EAAE,YAAY;gBAAU,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;QAkK7L,QAAQ,GAAzB,MAAM;QACW,cAAc,GAA/B,MAAM;QACW,MAAM,GAAvB,MAAM;QACW,QAAQ,GAAzB,MAAM;;eAsCN,MAAM;;;;;;;;;;;;;;;;;;GAwGpB;AAnjBD;;;GAGG;AACH,yCAFU,MAAM,EAAE,CAYhB;8BA3C4B,sCAAsC;uCAD7B,+CAA+C;oCAmBlD,+DAA+D;qCAC9D,gEAAgE;oCACjE,+DAA+D"}
|