@woosh/meep-engine 3.55.0 → 3.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (650) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/package.json +1 -1
  3. package/src/DUPLICATION_REVIEW_2026_10_24.md +1072 -0
  4. package/src/core/binary/BitSet.js +1 -1
  5. package/src/core/binary/FLOAT16_MAX.d.ts +2 -0
  6. package/src/core/binary/FLOAT16_MAX.d.ts.map +1 -0
  7. package/src/core/binary/FLOAT16_MAX.js +1 -0
  8. package/src/core/binary/base58/base58_encode.js +2 -2
  9. package/src/core/binary/type/TypeBuilder.js +1 -1
  10. package/src/core/bvh2/bvh3/BVH.js +1 -1
  11. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  12. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +7 -3
  13. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -1
  14. package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +5 -1
  15. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
  16. package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +195 -246
  17. package/src/core/collection/CuckooFilter.js +1 -1
  18. package/src/core/collection/array/isArrayEqual.d.ts.map +1 -1
  19. package/src/core/collection/array/isArrayEqual.js +33 -58
  20. package/src/core/collection/array/typed/array_buffer_hash.d.ts.map +1 -1
  21. package/src/core/collection/array/typed/array_buffer_hash.js +41 -39
  22. package/src/core/collection/array/typed/float32_array_hash.js +38 -38
  23. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -1
  24. package/src/core/collection/array/typed/uint16_array_hash.d.ts.map +1 -1
  25. package/src/core/collection/array/typed/uint16_array_hash.js +30 -29
  26. package/src/core/collection/array/typed/uint32_array_hash.d.ts +2 -1
  27. package/src/core/collection/array/typed/uint32_array_hash.d.ts.map +1 -1
  28. package/src/core/collection/array/typed/uint32_array_hash.js +21 -20
  29. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -1
  30. package/src/core/collection/array/typed/uint8_array_hash.d.ts.map +1 -1
  31. package/src/core/collection/array/typed/uint8_array_hash.js +37 -36
  32. package/src/core/collection/array/typed/uint_array_for_count.js +2 -2
  33. package/src/core/collection/list/List.d.ts.map +1 -1
  34. package/src/core/collection/list/List.js +3 -19
  35. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  36. package/src/core/collection/table/RowFirstTable.js +4 -28
  37. package/src/core/debug/matchers/DescribeAs.d.ts.map +1 -1
  38. package/src/core/debug/matchers/DescribeAs.js +62 -64
  39. package/src/core/function/FunctionCompiler.js +4 -4
  40. package/src/core/function/objectsEqual.d.ts.map +1 -1
  41. package/src/core/function/objectsEqual.js +3 -2
  42. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  43. package/src/core/geom/2d/bvh/BVH2D.js +4 -3
  44. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts +5 -2
  45. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.d.ts.map +1 -1
  46. package/src/core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js +49 -11
  47. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.d.ts.map +1 -1
  48. package/src/core/geom/2d/hash-grid/shg_query_elements_circle.js +122 -159
  49. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  50. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -5
  51. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts +18 -0
  52. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.d.ts.map +1 -0
  53. package/src/core/geom/2d/polygon/polygon2_rasterize_coverage.js +97 -0
  54. package/src/core/geom/2d/r-tree/StaticR2Tree.js +2 -2
  55. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts +21 -0
  56. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.d.ts.map +1 -0
  57. package/src/core/geom/2d/triangle/tri2_rasterize_coverage.js +54 -0
  58. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  59. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +20 -53
  60. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts +1 -1
  61. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.d.ts.map +1 -1
  62. package/src/core/geom/3d/aabb/aabb3_score_boxes_SAH.js +11 -42
  63. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  64. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.js +30 -32
  65. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  66. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +1 -5
  67. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  68. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +1 -15
  69. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.d.ts.map +1 -1
  70. package/src/core/geom/3d/atlas/segment/atlas_merge_charts.js +105 -116
  71. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.d.ts.map +1 -1
  72. package/src/core/geom/3d/line/line3_compute_segment_point_distance_sqr.js +36 -54
  73. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts +5 -10
  74. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.d.ts.map +1 -1
  75. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +20 -82
  76. package/src/core/geom/3d/plane/plane3_slerp.d.ts.map +1 -1
  77. package/src/core/geom/3d/plane/plane3_slerp.js +87 -102
  78. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts +12 -0
  79. package/src/core/geom/3d/polygon/polygon3_compute_normal.d.ts.map +1 -1
  80. package/src/core/geom/3d/polygon/polygon3_compute_normal.js +107 -60
  81. package/src/core/geom/3d/ray/ray3_compute_closest_point.d.ts.map +1 -1
  82. package/src/core/geom/3d/ray/ray3_compute_closest_point.js +37 -43
  83. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  84. package/src/core/geom/3d/shape/ConvexHullShape3D.js +5 -16
  85. package/src/core/geom/3d/shape/MeshShape3D.js +2 -56
  86. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  87. package/src/core/geom/3d/shape/TransformedShape3D.js +10 -7
  88. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/UnionShape3D.js +9 -3
  90. package/src/core/geom/3d/shape/json/shape_to_type.js +2 -2
  91. package/src/core/geom/3d/sphere/harmonics/SH3_COEFFICIENTS.js +17 -17
  92. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  93. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +6 -2
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +3 -2
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts +20 -2
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.d.ts.map +1 -1
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_contains_point.js +52 -37
  99. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.d.ts.map +1 -1
  100. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_face_normals.js +40 -56
  101. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
  102. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +251 -260
  103. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_wedge_attribute_quadrics.js +104 -113
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.d.ts.map +1 -1
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_resolve_t_junctions.js +227 -238
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +15 -24
  109. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  110. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +31 -115
  111. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_fuse_duplicate_edges.js +142 -150
  113. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -194
  115. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_incenter.js +60 -85
  117. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_boundary_distance_field.js +156 -171
  119. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path.js +8 -44
  121. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  122. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +2 -7
  123. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -1
  124. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +3 -2
  125. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.d.ts.map +1 -1
  126. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_segment_penetrates_surface.js +128 -133
  127. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +8 -14
  128. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +36 -82
  130. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +7 -144
  132. package/src/core/geom/ConicRay.d.ts.map +1 -1
  133. package/src/core/geom/ConicRay.js +230 -237
  134. package/src/core/localization/LocaleDataset.d.ts +6 -0
  135. package/src/core/localization/LocaleDataset.d.ts.map +1 -1
  136. package/src/core/localization/LocaleDataset.js +48 -37
  137. package/src/core/localization/LocalizationEngine.d.ts.map +1 -1
  138. package/src/core/localization/LocalizationEngine.js +3 -2
  139. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -1
  140. package/src/core/math/lookup/ParameterLookupTable.js +3 -1
  141. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.d.ts.map +1 -1
  142. package/src/core/math/spline/spline3_hermite_intersection_spline3_hermite_nd.js +330 -400
  143. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -0
  144. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  145. package/src/core/math/spline/spline3_hermite_nearest_point.js +134 -167
  146. package/src/core/model/DebouncedObservedBoolean.d.ts +1 -2
  147. package/src/core/model/DebouncedObservedBoolean.d.ts.map +1 -1
  148. package/src/core/model/DebouncedObservedBoolean.js +1 -1
  149. package/src/core/model/node-graph/node/NodeInstance.d.ts.map +1 -1
  150. package/src/core/model/node-graph/node/NodeInstance.js +2 -7
  151. package/src/core/model/node-graph/node/parameter/NodeParameterDescription.js +1 -1
  152. package/src/core/model/object/optional_equality.d.ts +3 -3
  153. package/src/core/model/object/optional_equality.d.ts.map +1 -1
  154. package/src/core/model/object/optional_equality.js +10 -27
  155. package/src/core/model/object/write_property.js +1 -1
  156. package/src/core/model/reactive/evaluation/MultiPredicateEvaluator.js +2 -2
  157. package/src/core/primitives/strings/string_compute_byte_size.d.ts +3 -3
  158. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +1 -1
  159. package/src/core/primitives/strings/string_compute_byte_size.js +8 -21
  160. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  161. package/src/core/process/executor/ConcurrentExecutor.js +14 -2
  162. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts +6 -3
  163. package/src/engine/achievements/gateway/StorageAchievementGateway.d.ts.map +1 -1
  164. package/src/engine/achievements/gateway/StorageAchievementGateway.js +31 -75
  165. package/src/engine/asset/loaders/SVGAssetLoader.d.ts.map +1 -1
  166. package/src/engine/asset/loaders/SVGAssetLoader.js +33 -31
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -1
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.js +3 -14
  169. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityComponentDataset.js +4 -1
  171. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts +0 -2
  172. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.d.ts.map +1 -1
  173. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter.js +3 -3
  174. package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
  175. package/src/engine/ecs/transform/Transform64.d.ts +21 -0
  176. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  177. package/src/engine/ecs/transform/Transform64.js +26 -0
  178. package/src/engine/graphics/sh3/path_tracer/geometry/sort_triangles_by_distance_to_point.js +1 -1
  179. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min_indices.js +1 -1
  180. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  181. package/src/engine/graphics3/WaterSystem.js +2 -1
  182. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -1
  183. package/src/engine/graphics3/prefab/prefab_skin_frame.js +1 -12
  184. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +1 -1
  185. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  186. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +141 -137
  187. package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
  188. package/src/engine/input/ecs/systems/InputControllerSystem.js +13 -3
  189. package/src/engine/input/ecs/systems/InputSystem.d.ts.map +1 -1
  190. package/src/engine/input/ecs/systems/InputSystem.js +2 -1
  191. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
  192. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  193. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +4 -1
  194. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  195. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -1
  196. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  197. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -1
  198. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.d.ts.map +1 -1
  199. package/src/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +39 -33
  200. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts +5 -0
  201. package/src/engine/intelligence/behavior/util/ConditionalBehavior.d.ts.map +1 -1
  202. package/src/engine/intelligence/behavior/util/ConditionalBehavior.js +93 -75
  203. package/src/engine/intelligence/behavior/util/RotationBehavior.d.ts.map +1 -1
  204. package/src/engine/intelligence/behavior/util/RotationBehavior.js +79 -76
  205. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts +1 -0
  206. package/src/engine/intelligence/blackboard/BlackboardStack.d.ts.map +1 -1
  207. package/src/engine/intelligence/blackboard/BlackboardStack.js +159 -123
  208. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  209. package/src/engine/intelligence/mcts/StateNode.js +366 -364
  210. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +1 -1
  211. package/src/engine/navigation/ecs/components/Path.d.ts.map +1 -1
  212. package/src/engine/navigation/ecs/components/Path.js +2 -1
  213. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  214. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +5 -2
  215. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  216. package/src/engine/physics/body/SolverBodyState.js +2 -6
  217. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  218. package/src/engine/physics/ccd/linear_sweep.js +3 -16
  219. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  220. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +2 -16
  221. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +13 -1
  222. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +15 -4
  224. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  225. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  226. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts +12 -0
  227. package/src/engine/physics/inertia/locked_inverse_inertia.d.ts.map +1 -0
  228. package/src/engine/physics/inertia/locked_inverse_inertia.js +22 -0
  229. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  230. package/src/engine/physics/integration/integrate_velocity.js +3 -18
  231. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts +1 -0
  232. package/src/engine/physics/mls-mpm/MLS_MPM.d.ts.map +1 -1
  233. package/src/engine/physics/mls-mpm/MLS_MPM.js +5 -4
  234. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -1
  235. package/src/engine/physics/narrowphase/convex_decomposition.js +7 -16
  236. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  237. package/src/engine/physics/vehicle/RaycastVehicle.js +15 -5
  238. package/src/engine/save/StorageBackedList.d.ts +5 -0
  239. package/src/engine/save/StorageBackedList.d.ts.map +1 -1
  240. package/src/engine/save/StorageBackedList.js +161 -144
  241. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  242. package/src/engine/simulation/Ticker.js +394 -391
  243. package/src/engine/sound/simulation/probe/AcousticProbeField.d.ts.map +1 -1
  244. package/src/engine/sound/simulation/probe/AcousticProbeField.js +6 -19
  245. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts +15 -0
  246. package/src/engine/sound/simulation/probe/probe_edge_visible.d.ts.map +1 -1
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@@ -3,10 +3,14 @@ import { hash_mix2 } from "../../../core/math/hash/hash_mix2.js";
3
3
  import { computeStringHash } from "../../../core/primitives/strings/computeStringHash.js";
4
4
  import { AnimationCurve } from "../../../engine/animation/curve/AnimationCurve.js";
5
5
  import { BarkMaterialConfig } from "./BarkMaterialConfig.js";
6
- import { BranchLevelConfig } from "./BranchLevelConfig.js";
6
+ import { BranchGeneratorConfig } from "./BranchGeneratorConfig.js";
7
+ import { BranchSpawnRule } from "./BranchSpawnRule.js";
7
8
  import { CrownConfig } from "./CrownConfig.js";
8
9
  import { FoliageConfig } from "./FoliageConfig.js";
9
10
  import { FoliageMaterialConfig } from "./FoliageMaterialConfig.js";
11
+ import { FoliageSpawnRule } from "./FoliageSpawnRule.js";
12
+ import { ShootGrowthConfig } from "./ShootGrowthConfig.js";
13
+ import { ShootSystemRule } from "./ShootSystemRule.js";
10
14
  import { TreeLODConfig } from "./TreeLODConfig.js";
11
15
  import { TreePreset } from "./TreePreset.js";
12
16
  import { TreeWindConfig } from "./TreeWindConfig.js";
@@ -40,17 +44,44 @@ export class TreeSpeciesConfig {
40
44
  crown = new CrownConfig();
41
45
 
42
46
  /**
43
- * Recursive branch level configurations (`levels[0]` = trunk, `levels[1]` = boughs, etc.).
44
- * @type {BranchLevelConfig[]}
47
+ * Branch generators. `branches[0]` grows the trunk; every other generator grows only where a
48
+ * `branch_rules` entry targets it.
49
+ * @type {BranchGeneratorConfig[]}
45
50
  */
46
- levels = [];
51
+ branches = [];
47
52
 
48
53
  /**
49
- * Phyllotactic foliage card placement and geometry configuration.
54
+ * Edges of the generator graph: which generator spawns which, where and how many.
55
+ * Each rule has `source < target`, so the graph is acyclic and the trunk is its only root.
56
+ * @type {BranchSpawnRule[]}
57
+ */
58
+ branch_rules = [];
59
+
60
+ /**
61
+ * Leaf card / frond geometry shared by all foliage of the tree.
50
62
  * @type {FoliageConfig}
51
63
  */
52
64
  foliage = new FoliageConfig();
53
65
 
66
+ /**
67
+ * Which branch generators carry foliage. How densely is derived (`foliage_cards_per_metre`). Empty = a bare tree.
68
+ * @type {FoliageSpawnRule[]}
69
+ */
70
+ foliage_rules = [];
71
+
72
+ /**
73
+ * Which branch generators carry a peripheral twig system grown year by year from their buds, and which generator
74
+ * its shoots are (`tree_skeleton_grow_shoots`). Empty = none.
75
+ * @type {ShootSystemRule[]}
76
+ */
77
+ shoot_rules = [];
78
+
79
+ /**
80
+ * How the twig systems of `shoot_rules` grow together: seasons, and vigour in the light they make for each other.
81
+ * @type {ShootGrowthConfig}
82
+ */
83
+ shoot_growth = new ShootGrowthConfig();
84
+
54
85
  /**
55
86
  * Procedural bark PBR material configuration.
56
87
  * @type {BarkMaterialConfig}
@@ -83,18 +114,47 @@ export class TreeSpeciesConfig {
83
114
  trunk_guide = null;
84
115
 
85
116
  constructor() {
86
- this.levels = TreeSpeciesConfig.createDefaultLevels();
117
+ this.branches = TreeSpeciesConfig.createDefaultBranches();
118
+ this.branch_rules = TreeSpeciesConfig.createDefaultBranchRules();
119
+ this.foliage_rules = [FoliageSpawnRule.from({ source: 2 })];
87
120
  this.lods = TreeLODConfig.createDefaultChain(3);
88
121
  }
89
122
 
90
123
  /**
91
- * Creates a default 3-level branch hierarchy (trunk, primary boughs, secondary branches).
92
- * @returns {BranchLevelConfig[]}
124
+ * Default trunk -> primary bough -> secondary branch spawning.
125
+ * @returns {BranchSpawnRule[]}
126
+ */
127
+ static createDefaultBranchRules() {
128
+ return [
129
+ BranchSpawnRule.from({
130
+ source: 0,
131
+ target: 1,
132
+ count: 11,
133
+ attach_min: 0.30,
134
+ insertion_angle: 1.18,
135
+ insertion_angle_variation: 0.14,
136
+ insertion_angle_profile: AnimationCurve.linear(0, 1.05, 1, 0.52),
137
+ length_profile: AnimationCurve.linear(0, 1.0, 1, 0.52)
138
+ }),
139
+ BranchSpawnRule.from({
140
+ source: 1,
141
+ target: 2,
142
+ count: 8,
143
+ attach_min: 0.18,
144
+ insertion_angle: 0.82,
145
+ insertion_angle_variation: 0.16,
146
+ length_profile: AnimationCurve.linear(0, 0.9, 1, 0.5)
147
+ })
148
+ ];
149
+ }
150
+
151
+ /**
152
+ * Default branch generators: trunk, primary boughs, secondary branches.
153
+ * @returns {BranchGeneratorConfig[]}
93
154
  */
94
- static createDefaultLevels() {
155
+ static createDefaultBranches() {
95
156
  return [
96
- BranchLevelConfig.from({
97
- level: 0,
157
+ BranchGeneratorConfig.from({
98
158
  segments: 12,
99
159
  radial_segments_max: 14,
100
160
  radial_segments_min: 8,
@@ -102,11 +162,6 @@ export class TreeSpeciesConfig {
102
162
  length_variance: 0.06,
103
163
  radius_ratio: 0.058,
104
164
  taper: 0.78,
105
- bare_length_ratio: 0.30,
106
- child_count: 11,
107
- insertion_angle: 1.18,
108
- insertion_angle_variation: 0.14,
109
- insertion_angle_profile: AnimationCurve.linear(0, 1.05, 1, 0.52),
110
165
  curvature: 0.22,
111
166
  curve_back: -0.14,
112
167
  spiral_twist: 0.35,
@@ -122,8 +177,6 @@ export class TreeSpeciesConfig {
122
177
  oval_eccentricity: 0.10,
123
178
  bark_displacement: 0.10,
124
179
  parent_collar_bulge: 0.34,
125
- knot_count: 6,
126
- knot_strength: 0.18,
127
180
  split_probability: 0.32,
128
181
  split_count: 2,
129
182
  split_angle: 0.52,
@@ -135,20 +188,14 @@ export class TreeSpeciesConfig {
135
188
  flute_frequency: 4,
136
189
  collar_weld_rings: 0
137
190
  }),
138
- BranchLevelConfig.from({
139
- level: 1,
191
+ BranchGeneratorConfig.from({
140
192
  segments: 8,
141
193
  radial_segments_max: 9,
142
194
  radial_segments_min: 5,
143
195
  length: 5.2,
144
196
  length_variance: 0.14,
145
- length_profile: AnimationCurve.linear(0, 1.0, 1, 0.52),
146
197
  radius_ratio: 0.046,
147
198
  taper: 0.82,
148
- bare_length_ratio: 0.18,
149
- child_count: 8,
150
- insertion_angle: 0.82,
151
- insertion_angle_variation: 0.16,
152
199
  curvature: -0.22,
153
200
  curve_back: 0.18,
154
201
  spiral_twist: 0.28,
@@ -164,8 +211,6 @@ export class TreeSpeciesConfig {
164
211
  oval_eccentricity: 0.20,
165
212
  bark_displacement: 0.08,
166
213
  parent_collar_bulge: 0.28,
167
- knot_count: 3,
168
- knot_strength: 0.14,
169
214
  split_probability: 0.26,
170
215
  split_count: 2,
171
216
  split_angle: 0.48,
@@ -177,20 +222,14 @@ export class TreeSpeciesConfig {
177
222
  collar_spread_lower: 0.45,
178
223
  collar_normal_blend: 0.85
179
224
  }),
180
- BranchLevelConfig.from({
181
- level: 2,
225
+ BranchGeneratorConfig.from({
182
226
  segments: 6,
183
227
  radial_segments_max: 6,
184
228
  radial_segments_min: 4,
185
229
  length: 2.1,
186
230
  length_variance: 0.18,
187
- length_profile: AnimationCurve.linear(0, 0.9, 1, 0.5),
188
231
  radius_ratio: 0.036,
189
232
  taper: 0.88,
190
- bare_length_ratio: 0.12,
191
- child_count: 0,
192
- insertion_angle: 0.68,
193
- insertion_angle_variation: 0.18,
194
233
  curvature: 0.22,
195
234
  curve_back: -0.12,
196
235
  gravitropism: 0.12,
@@ -203,8 +242,6 @@ export class TreeSpeciesConfig {
203
242
  tip_upcurl: 0.32,
204
243
  oval_eccentricity: 0.12,
205
244
  bark_displacement: 0.05,
206
- knot_count: 1,
207
- knot_strength: 0.08,
208
245
  collar_weld_rings: 1,
209
246
  collar_length_ratio: 0.12,
210
247
  collar_spread_upper: 0.18,
@@ -246,33 +283,23 @@ export class TreeSpeciesConfig {
246
283
  if (overrides.foliage_material !== undefined) this.foliage_material.applyOverrides(overrides.foliage_material);
247
284
  if (overrides.wind !== undefined) this.wind.applyOverrides(overrides.wind);
248
285
 
249
- if (Array.isArray(overrides.levels)) {
250
- if (overrides.replace_levels === true) {
251
- this.levels = overrides.levels.map((lvl, idx) => {
252
- const base = BranchLevelConfig.from(lvl);
253
- base.level = idx;
254
- return base;
255
- });
256
- } else if (overrides.levels.length !== this.levels.length) {
257
- this.levels = overrides.levels.map((lvl, idx) => {
258
- const existing = this.levels[idx];
259
- const base = existing && existing.isBranchLevelConfig ? existing.clone() : new BranchLevelConfig();
260
- base.level = idx;
261
- base.applyOverrides(lvl);
262
- return base;
263
- });
264
- } else {
265
- for (let i = 0; i < overrides.levels.length; i++) {
266
- if (overrides.levels[i]) {
267
- if (!this.levels[i] || !this.levels[i].isBranchLevelConfig) {
268
- this.levels[i] = new BranchLevelConfig();
269
- }
270
- this.levels[i].applyOverrides(overrides.levels[i]);
271
- this.levels[i].level = i;
272
- }
273
- }
274
- }
286
+ if (Array.isArray(overrides.branches)) {
287
+ this.branches = overrides.branches.map(b => BranchGeneratorConfig.from(b));
288
+ // rules index generators: a new generator list invalidates the old ones unless they come with it
289
+ this.branch_rules = [];
290
+ this.foliage_rules = [];
291
+ this.shoot_rules = [];
275
292
  }
293
+ if (Array.isArray(overrides.branch_rules)) {
294
+ this.branch_rules = overrides.branch_rules.map(r => BranchSpawnRule.from(r));
295
+ }
296
+ if (Array.isArray(overrides.foliage_rules)) {
297
+ this.foliage_rules = overrides.foliage_rules.map(r => FoliageSpawnRule.from(r));
298
+ }
299
+ if (Array.isArray(overrides.shoot_rules)) {
300
+ this.shoot_rules = overrides.shoot_rules.map(r => ShootSystemRule.from(r));
301
+ }
302
+ if (overrides.shoot_growth !== undefined) this.shoot_growth.applyOverrides(overrides.shoot_growth);
276
303
 
277
304
  if (overrides.lod_count !== undefined && overrides.lods === undefined) {
278
305
  this.lods = TreeLODConfig.createDefaultChain(overrides.lod_count);
@@ -300,8 +327,12 @@ export class TreeSpeciesConfig {
300
327
  ? other.trunk_guide.map(pt => [pt[0], pt[1], pt[2]])
301
328
  : other.trunk_guide;
302
329
  this.crown.copy(other.crown);
303
- this.levels = other.levels.map(l => l.clone());
330
+ this.branches = other.branches.map(b => b.clone());
331
+ this.branch_rules = other.branch_rules.map(r => r.clone());
304
332
  this.foliage.copy(other.foliage);
333
+ this.foliage_rules = other.foliage_rules.map(r => r.clone());
334
+ this.shoot_rules = other.shoot_rules.map(r => r.clone());
335
+ this.shoot_growth.copy(other.shoot_growth);
305
336
  this.bark_material.copy(other.bark_material);
306
337
  this.foliage_material.copy(other.foliage_material);
307
338
  this.wind.copy(other.wind);
@@ -352,11 +383,26 @@ export class TreeSpeciesConfig {
352
383
  ) {
353
384
  return false;
354
385
  }
355
- if (this.levels.length !== other.levels.length || this.lods.length !== other.lods.length) {
386
+ if (this.branches.length !== other.branches.length
387
+ || this.branch_rules.length !== other.branch_rules.length
388
+ || this.foliage_rules.length !== other.foliage_rules.length
389
+ || this.shoot_rules.length !== other.shoot_rules.length
390
+ || !this.shoot_growth.equals(other.shoot_growth)
391
+ || this.lods.length !== other.lods.length
392
+ ) {
356
393
  return false;
357
394
  }
358
- for (let i = 0; i < this.levels.length; i++) {
359
- if (!this.levels[i].equals(other.levels[i])) return false;
395
+ for (let i = 0; i < this.branches.length; i++) {
396
+ if (!this.branches[i].equals(other.branches[i])) return false;
397
+ }
398
+ for (let i = 0; i < this.branch_rules.length; i++) {
399
+ if (!this.branch_rules[i].equals(other.branch_rules[i])) return false;
400
+ }
401
+ for (let i = 0; i < this.foliage_rules.length; i++) {
402
+ if (!this.foliage_rules[i].equals(other.foliage_rules[i])) return false;
403
+ }
404
+ for (let i = 0; i < this.shoot_rules.length; i++) {
405
+ if (!this.shoot_rules[i].equals(other.shoot_rules[i])) return false;
360
406
  }
361
407
  for (let i = 0; i < this.lods.length; i++) {
362
408
  if (!this.lods[i].equals(other.lods[i])) return false;
@@ -383,9 +429,19 @@ export class TreeSpeciesConfig {
383
429
  h = hash_mix2(h, this.bark_material.hash());
384
430
  h = hash_mix2(h, this.foliage_material.hash());
385
431
  h = hash_mix2(h, this.wind.hash());
386
- for (let i = 0; i < this.levels.length; i++) {
387
- h = hash_mix2(h, this.levels[i].hash());
432
+ for (let i = 0; i < this.branches.length; i++) {
433
+ h = hash_mix2(h, this.branches[i].hash());
434
+ }
435
+ for (let i = 0; i < this.branch_rules.length; i++) {
436
+ h = hash_mix2(h, this.branch_rules[i].hash());
437
+ }
438
+ for (let i = 0; i < this.foliage_rules.length; i++) {
439
+ h = hash_mix2(h, this.foliage_rules[i].hash());
440
+ }
441
+ for (let i = 0; i < this.shoot_rules.length; i++) {
442
+ h = hash_mix2(h, this.shoot_rules[i].hash());
388
443
  }
444
+ h = hash_mix2(h, this.shoot_growth.hash());
389
445
  for (let i = 0; i < this.lods.length; i++) {
390
446
  h = hash_mix2(h, this.lods[i].hash());
391
447
  }
@@ -1,3 +1,9 @@
1
+ /**
2
+ * Wind speed (m/s) the trees are tuned to look right in: `TreeWindConfig.elastic_modulus` is fitted at it, and joints
3
+ * are placed for the sway it causes (`tree_skeleton_assign_skin_joints`).
4
+ * @type {number}
5
+ */
6
+ export const TREE_WIND_REFERENCE_SPEED: number;
1
7
  /**
2
8
  * Configuration for GPU fluid-driven skeletal wind animation (`Skin` + `FoliageWindRig`)
3
9
  * and per-vertex wind attributes.
@@ -18,25 +24,32 @@ export class TreeWindConfig {
18
24
  */
19
25
  enabled: boolean;
20
26
  /**
21
- * Maximum number of structural skeleton joints extracted for `Skin` and `FoliageWindRig` (>= 1).
27
+ * Safety net on the number of joints extracted for `Skin` and `FoliageWindRig` (1 to 65,536, joint indices are
28
+ * 16-bit). The count itself is derived from the tree (`deflection_tolerance`); past the cap, the joints that would
29
+ * hide the least sway are dropped. 65,536 is the most 16-bit joint indices hold.
22
30
  * @type {number}
23
31
  */
24
32
  max_joints: number;
25
33
  /**
26
- * Baseline aerodynamic compliance (rad / (m/s)^2) for level-0 trunk joints.
27
- * @type {number}
28
- */
29
- trunk_compliance: number;
30
- /**
31
- * Baseline aerodynamic compliance (rad / (m/s)^2) for primary and secondary branch joints.
34
+ * Deflection (m) a rigid piece of the wind rig may hide in the reference wind (`TREE_WIND_REFERENCE_SPEED`): joints
35
+ * go wherever leaving the wood rigid would misplace part of the tree by more than this
36
+ * (`tree_skeleton_assign_skin_joints`). Smaller takes more joints, `Infinity` none. 0.01 m is a chosen number.
32
37
  * @type {number}
33
38
  */
34
- branch_compliance: number;
39
+ deflection_tolerance: number;
35
40
  /**
36
- * Baseline natural angular frequency omega_0 (rad/s) for structural branches.
41
+ * Effective Young's modulus (Pa) of the tree's wood in bending, from which every joint's wind compliance and
42
+ * natural frequency follow (`tree_skeleton_compute_joint_mechanics`). Green wood is ~8 GPa, but generated
43
+ * stems are thicker for their length than real ones, so that value leaves them nearly still. This one is fitted
44
+ * to keep the oak preset's boughs at the sway they were tuned to in a `TREE_WIND_REFERENCE_SPEED` wind. It was
45
+ * refitted from 2.42e8 to 3.33e7 when the foliage sail became the derived leaf area, and to 4.55e7 when the oak grew
46
+ * its twig layer (`shoot_rules`) and each segment began to bend under its own load: the median of its primary
47
+ * boughs' compliance, each bent as one cantilever over 12 seeds, is back at its value before (ratio 0.999). One
48
+ * modulus cannot hold every preset's old sway: against theirs before that refit, maple boughs move 1.12x, pine 1.14x
49
+ * and birch 1.04x.
37
50
  * @type {number}
38
51
  */
39
- natural_frequency: number;
52
+ elastic_modulus: number;
40
53
  /**
41
54
  * Dimensionless viscous + structural damping ratio zeta (0 < zeta < 1 is underdamped).
42
55
  * @type {number}
@@ -1 +1 @@
1
- {"version":3,"file":"TreeWindConfig.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/config/TreeWindConfig.js"],"names":[],"mappings":"AAIA;;;;;;;GAOG;AACH;IAiDI;;;OAGG;IACH,sBAHW,QAAQ,cAAc,CAAC,GAAC,OAAO,GAC7B,cAAc,CAM1B;IAxDD;;;OAGG;IACH,SAFU,OAAO,CAEF;IAEf;;;OAGG;IACH,YAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,kBAFU,MAAM,CAES;IAEzB;;;OAGG;IACH,mBAFU,MAAM,CAEU;IAE1B;;;OAGG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,eAFU,MAAM,CAEK;IAErB;;;OAGG;IACH,YAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,gBAFU,MAAM,CAEM;IAYtB;;;OAGG;IACH,2BAHW,QAAQ,cAAc,CAAC,GAAC,OAAO,GAC7B,IAAI,CAmBhB;IAED;;;OAGG;IACH,YAHW,cAAc,GACZ,IAAI,CAahB;IAED;;OAEG;IACH,SAFa,cAAc,CAM1B;IAED;;;OAGG;IACH,cAHW,cAAc,GACZ,OAAO,CAanB;IAED;;OAEG;IACH,QAFa,MAAM,CAWlB;IAGL;;;OAGG;IACH,2BAFU,OAAO,CAEwB;CANxC"}
1
+ {"version":3,"file":"TreeWindConfig.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/config/TreeWindConfig.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH,wCAFU,MAAM,CAE6B;AAE7C;;;;;;;GAOG;AACH;IAuDI;;;OAGG;IACH,sBAHW,QAAQ,cAAc,CAAC,GAAC,OAAO,GAC7B,cAAc,CAM1B;IA9DD;;;OAGG;IACH,SAFU,OAAO,CAEF;IAEf;;;;;OAKG;IACH,YAFU,MAAM,CAEG;IAEnB;;;;;OAKG;IACH,sBAFU,MAAM,CAEY;IAE5B;;;;;;;;;;;OAWG;IACH,iBAFU,MAAM,CAES;IAEzB;;;OAGG;IACH,eAFU,MAAM,CAEK;IAErB;;;OAGG;IACH,YAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,gBAFU,MAAM,CAEM;IAYtB;;;OAGG;IACH,2BAHW,QAAQ,cAAc,CAAC,GAAC,OAAO,GAC7B,IAAI,CAkBhB;IAED;;;OAGG;IACH,YAHW,cAAc,GACZ,IAAI,CAYhB;IAED;;OAEG;IACH,SAFa,cAAc,CAM1B;IAED;;;OAGG;IACH,cAHW,cAAc,GACZ,OAAO,CAYnB;IAED;;OAEG;IACH,QAFa,MAAM,CAUlB;IAGL;;;OAGG;IACH,2BAFU,OAAO,CAEwB;CANxC"}
@@ -2,6 +2,13 @@ import { assert } from "../../../core/assert.js";
2
2
  import { hash_mix2 } from "../../../core/math/hash/hash_mix2.js";
3
3
  import { computeHashFloat } from "../../../core/primitives/numbers/computeHashFloat.js";
4
4
 
5
+ /**
6
+ * Wind speed (m/s) the trees are tuned to look right in: `TreeWindConfig.elastic_modulus` is fitted at it, and joints
7
+ * are placed for the sway it causes (`tree_skeleton_assign_skin_joints`).
8
+ * @type {number}
9
+ */
10
+ export const TREE_WIND_REFERENCE_SPEED = 6.5;
11
+
5
12
  /**
6
13
  * Configuration for GPU fluid-driven skeletal wind animation (`Skin` + `FoliageWindRig`)
7
14
  * and per-vertex wind attributes.
@@ -18,28 +25,34 @@ export class TreeWindConfig {
18
25
  enabled = true;
19
26
 
20
27
  /**
21
- * Maximum number of structural skeleton joints extracted for `Skin` and `FoliageWindRig` (>= 1).
22
- * @type {number}
23
- */
24
- max_joints = 32;
25
-
26
- /**
27
- * Baseline aerodynamic compliance (rad / (m/s)^2) for level-0 trunk joints.
28
+ * Safety net on the number of joints extracted for `Skin` and `FoliageWindRig` (1 to 65,536, joint indices are
29
+ * 16-bit). The count itself is derived from the tree (`deflection_tolerance`); past the cap, the joints that would
30
+ * hide the least sway are dropped. 65,536 is the most 16-bit joint indices hold.
28
31
  * @type {number}
29
32
  */
30
- trunk_compliance = 0.012;
33
+ max_joints = 65536;
31
34
 
32
35
  /**
33
- * Baseline aerodynamic compliance (rad / (m/s)^2) for primary and secondary branch joints.
36
+ * Deflection (m) a rigid piece of the wind rig may hide in the reference wind (`TREE_WIND_REFERENCE_SPEED`): joints
37
+ * go wherever leaving the wood rigid would misplace part of the tree by more than this
38
+ * (`tree_skeleton_assign_skin_joints`). Smaller takes more joints, `Infinity` none. 0.01 m is a chosen number.
34
39
  * @type {number}
35
40
  */
36
- branch_compliance = 0.045;
41
+ deflection_tolerance = 0.01;
37
42
 
38
43
  /**
39
- * Baseline natural angular frequency omega_0 (rad/s) for structural branches.
44
+ * Effective Young's modulus (Pa) of the tree's wood in bending, from which every joint's wind compliance and
45
+ * natural frequency follow (`tree_skeleton_compute_joint_mechanics`). Green wood is ~8 GPa, but generated
46
+ * stems are thicker for their length than real ones, so that value leaves them nearly still. This one is fitted
47
+ * to keep the oak preset's boughs at the sway they were tuned to in a `TREE_WIND_REFERENCE_SPEED` wind. It was
48
+ * refitted from 2.42e8 to 3.33e7 when the foliage sail became the derived leaf area, and to 4.55e7 when the oak grew
49
+ * its twig layer (`shoot_rules`) and each segment began to bend under its own load: the median of its primary
50
+ * boughs' compliance, each bent as one cantilever over 12 seeds, is back at its value before (ratio 0.999). One
51
+ * modulus cannot hold every preset's old sway: against theirs before that refit, maple boughs move 1.12x, pine 1.14x
52
+ * and birch 1.04x.
40
53
  * @type {number}
41
54
  */
42
- natural_frequency = 2.8;
55
+ elastic_modulus = 4.55e7;
43
56
 
44
57
  /**
45
58
  * Dimensionless viscous + structural damping ratio zeta (0 < zeta < 1 is underdamped).
@@ -82,10 +95,9 @@ export class TreeWindConfig {
82
95
  return this;
83
96
  }
84
97
  if (overrides.enabled !== undefined) this.enabled = Boolean(overrides.enabled);
85
- if (overrides.max_joints !== undefined) this.max_joints = Math.max(1, overrides.max_joints | 0);
86
- if (overrides.trunk_compliance !== undefined) this.trunk_compliance = Math.max(0, overrides.trunk_compliance);
87
- if (overrides.branch_compliance !== undefined) this.branch_compliance = Math.max(0, overrides.branch_compliance);
88
- if (overrides.natural_frequency !== undefined) this.natural_frequency = Math.max(0.1, overrides.natural_frequency);
98
+ if (overrides.max_joints !== undefined) this.max_joints = Math.min(65536, Math.max(1, overrides.max_joints | 0));
99
+ if (overrides.deflection_tolerance !== undefined) this.deflection_tolerance = Math.max(0, overrides.deflection_tolerance);
100
+ if (overrides.elastic_modulus !== undefined) this.elastic_modulus = Math.max(1.0, overrides.elastic_modulus);
89
101
  if (overrides.damping_ratio !== undefined) this.damping_ratio = Math.max(0.01, overrides.damping_ratio);
90
102
  if (overrides.turbulence !== undefined) this.turbulence = Math.max(0, overrides.turbulence);
91
103
  if (overrides.max_bend_angle !== undefined) this.max_bend_angle = Math.max(0.01, overrides.max_bend_angle);
@@ -100,9 +112,8 @@ export class TreeWindConfig {
100
112
  assert.defined(other, 'other');
101
113
  this.enabled = other.enabled;
102
114
  this.max_joints = other.max_joints;
103
- this.trunk_compliance = other.trunk_compliance;
104
- this.branch_compliance = other.branch_compliance;
105
- this.natural_frequency = other.natural_frequency;
115
+ this.deflection_tolerance = other.deflection_tolerance;
116
+ this.elastic_modulus = other.elastic_modulus;
106
117
  this.damping_ratio = other.damping_ratio;
107
118
  this.turbulence = other.turbulence;
108
119
  this.max_bend_angle = other.max_bend_angle;
@@ -127,9 +138,8 @@ export class TreeWindConfig {
127
138
  if (!other || !other.isTreeWindConfig) return false;
128
139
  return this.enabled === other.enabled
129
140
  && this.max_joints === other.max_joints
130
- && this.trunk_compliance === other.trunk_compliance
131
- && this.branch_compliance === other.branch_compliance
132
- && this.natural_frequency === other.natural_frequency
141
+ && this.deflection_tolerance === other.deflection_tolerance
142
+ && this.elastic_modulus === other.elastic_modulus
133
143
  && this.damping_ratio === other.damping_ratio
134
144
  && this.turbulence === other.turbulence
135
145
  && this.max_bend_angle === other.max_bend_angle;
@@ -140,9 +150,8 @@ export class TreeWindConfig {
140
150
  */
141
151
  hash() {
142
152
  let h = hash_mix2(this.enabled ? 1 : 0, this.max_joints);
143
- h = hash_mix2(h, computeHashFloat(this.trunk_compliance));
144
- h = hash_mix2(h, computeHashFloat(this.branch_compliance));
145
- h = hash_mix2(h, computeHashFloat(this.natural_frequency));
153
+ h = hash_mix2(h, computeHashFloat(this.deflection_tolerance));
154
+ h = hash_mix2(h, computeHashFloat(this.elastic_modulus));
146
155
  h = hash_mix2(h, computeHashFloat(this.damping_ratio));
147
156
  h = hash_mix2(h, computeHashFloat(this.turbulence));
148
157
  h = hash_mix2(h, computeHashFloat(this.max_bend_angle));
@@ -3,11 +3,18 @@ export { PhyllotaxisMode } from "./config/PhyllotaxisMode.js";
3
3
  export { FoliageCardType } from "./config/FoliageCardType.js";
4
4
  export { FoliageBarkType } from "./config/FoliageBarkType.js";
5
5
  export { TreePreset } from "./config/TreePreset.js";
6
- export { BranchLevelConfig } from "./config/BranchLevelConfig.js";
6
+ export { BranchGeneratorConfig } from "./config/BranchGeneratorConfig.js";
7
+ export { BranchSpawnRule } from "./config/BranchSpawnRule.js";
8
+ export { FoliageSpawnRule } from "./config/FoliageSpawnRule.js";
7
9
  export { CrownConfig } from "./config/CrownConfig.js";
8
10
  export { FoliageConfig } from "./config/FoliageConfig.js";
9
11
  export { BarkMaterialConfig } from "./config/BarkMaterialConfig.js";
10
12
  export { FoliageMaterialConfig } from "./config/FoliageMaterialConfig.js";
13
+ export { FoliageTileContent } from "./config/FoliageTileContent.js";
14
+ export { LeafArchitecture } from "./config/LeafArchitecture.js";
15
+ export { LeafApexShape } from "./config/LeafApexShape.js";
16
+ export { LeafBaseShape } from "./config/LeafBaseShape.js";
17
+ export { LeafLobation } from "./config/LeafLobation.js";
11
18
  export { TreeWindConfig } from "./config/TreeWindConfig.js";
12
19
  export { TreeLODConfig } from "./config/TreeLODConfig.js";
13
20
  export { TreeSpeciesConfig } from "./config/TreeSpeciesConfig.js";
@@ -22,6 +29,10 @@ export { foliage_collect_attachments } from "./mesh/foliage_collect_attachments.
22
29
  export { tree_mesh_build_foliage } from "./mesh/tree_mesh_build_foliage.js";
23
30
  export { tree_mesh_apply_canopy_ao } from "./mesh/tree_mesh_apply_canopy_ao.js";
24
31
  export { make_bark_material } from "./material/make_bark_material.js";
32
+ export { make_foliage_material } from "./material/make_foliage_material.js";
33
+ export { compute_foliage_variant_atlas_layout } from "./material/compute_foliage_variant_atlas_layout.js";
34
+ export { foliage_atlas_cutout } from "./material/foliage_atlas_cutout.js";
35
+ export { foliage_measure_leaf_area } from "./analysis/foliage_measure_leaf_area.js";
25
36
  export { build_tree_wind_rig } from "./animation/build_tree_wind_rig.js";
26
37
  export { FoliageWindJoint } from "../../shade/renderer/animation/foliage/FoliageWindJoint.js";
27
38
  export { FoliageWindRig } from "../../shade/renderer/animation/foliage/FoliageWindRig.js";
@@ -31,9 +42,15 @@ export { FoliageWindSystem } from "../../engine/graphics3/FoliageWindSystem.js";
31
42
  export { TreeLODAsset } from "./asset/TreeLODAsset.js";
32
43
  export { TreeAsset } from "./asset/TreeAsset.js";
33
44
  export { generate_tree } from "./asset/generate_tree.js";
45
+ export { CrownOpacity } from "./analysis/CrownOpacity.js";
46
+ export { crown_opacity_measure } from "./analysis/crown_opacity_measure.js";
47
+ export { crown_opacity_frames } from "./analysis/crown_opacity_frames.js";
48
+ export { tree_crown_opacity } from "./analysis/tree_crown_opacity.js";
34
49
  export { crown_envelope_evaluate, crown_envelope_sdf } from "./skeleton/crown_envelope_evaluate.js";
35
50
  export { branch_ring_triangulate, branch_apex_triangulate } from "./mesh/branch_ring_triangulate.js";
36
51
  export { tree_mesh_build_bark, geometry_obtain_joints_attribute } from "./mesh/tree_mesh_build_bark.js";
37
- export { make_foliage_material, compute_foliage_variant_atlas_layout } from "./material/make_foliage_material.js";
52
+ export { FoliageAtlasCutout, CUTOUT_HULL_VERTEX_COUNT } from "./material/FoliageAtlasCutout.js";
53
+ export { foliage_tile_layout, foliage_tile_raster } from "./material/foliage_tile.js";
54
+ export { leaf_geometry, needle_shoot_geometry } from "./material/leaf_geometry.js";
38
55
  export { place_tree, unplace_tree } from "./asset/place_tree.js";
39
56
  //# sourceMappingURL=index.d.ts.map
@@ -1,44 +1,63 @@
1
- export { CrownEnvelopeType } from "./config/CrownEnvelopeType.js";
2
- export { PhyllotaxisMode } from "./config/PhyllotaxisMode.js";
3
- export { FoliageCardType } from "./config/FoliageCardType.js";
4
- export { FoliageBarkType } from "./config/FoliageBarkType.js";
5
- export { TreePreset } from "./config/TreePreset.js";
6
- export { BranchLevelConfig } from "./config/BranchLevelConfig.js";
7
- export { CrownConfig } from "./config/CrownConfig.js";
8
- export { FoliageConfig } from "./config/FoliageConfig.js";
9
- export { BarkMaterialConfig } from "./config/BarkMaterialConfig.js";
10
- export { FoliageMaterialConfig } from "./config/FoliageMaterialConfig.js";
11
- export { TreeWindConfig } from "./config/TreeWindConfig.js";
12
- export { TreeLODConfig } from "./config/TreeLODConfig.js";
13
- export { TreeSpeciesConfig } from "./config/TreeSpeciesConfig.js";
14
-
15
- export { make_tree_species_preset } from "./presets/make_tree_species_preset.js";
16
-
17
- export { TreeSkeleton } from "./skeleton/TreeSkeleton.js";
18
- export { crown_envelope_evaluate, crown_envelope_sdf } from "./skeleton/crown_envelope_evaluate.js";
19
- export { spine_frame_double_reflection } from "./skeleton/spine_frame_double_reflection.js";
20
- export { tree_skeleton_grow } from "./skeleton/tree_skeleton_grow.js";
21
- export { tree_skeleton_compute_pipe_radii } from "./skeleton/tree_skeleton_compute_pipe_radii.js";
22
- export { tree_skeleton_assign_skin_joints } from "./skeleton/tree_skeleton_assign_skin_joints.js";
23
-
24
- export { branch_collar_project } from "./mesh/branch_collar_project.js";
25
- export { branch_ring_triangulate, branch_apex_triangulate } from "./mesh/branch_ring_triangulate.js";
26
- export { tree_mesh_build_bark, geometry_obtain_joints_attribute } from "./mesh/tree_mesh_build_bark.js";
27
- export { foliage_collect_attachments } from "./mesh/foliage_collect_attachments.js";
28
- export { tree_mesh_build_foliage } from "./mesh/tree_mesh_build_foliage.js";
29
- export { tree_mesh_apply_canopy_ao } from "./mesh/tree_mesh_apply_canopy_ao.js";
30
-
31
- export { make_bark_material } from "./material/make_bark_material.js";
32
- export { make_foliage_material, compute_foliage_variant_atlas_layout } from "./material/make_foliage_material.js";
33
-
34
- export { build_tree_wind_rig } from "./animation/build_tree_wind_rig.js";
35
- export { FoliageWindJoint } from "../../shade/renderer/animation/foliage/FoliageWindJoint.js";
36
- export { FoliageWindRig } from "../../shade/renderer/animation/foliage/FoliageWindRig.js";
37
- export { chunk_foliage_wind_step } from "../../shade/renderer/animation/foliage/chunk_foliage_wind_step.js";
38
- export { FoliageWindRigs } from "../../engine/graphics3/animation/FoliageWindRigs.js";
39
- export { FoliageWindSystem } from "../../engine/graphics3/FoliageWindSystem.js";
40
-
41
- export { TreeLODAsset } from "./asset/TreeLODAsset.js";
42
- export { TreeAsset } from "./asset/TreeAsset.js";
43
- export { generate_tree } from "./asset/generate_tree.js";
44
- export { place_tree, unplace_tree } from "./asset/place_tree.js";
1
+ export { CrownEnvelopeType } from "./config/CrownEnvelopeType.js";
2
+ export { PhyllotaxisMode } from "./config/PhyllotaxisMode.js";
3
+ export { FoliageCardType } from "./config/FoliageCardType.js";
4
+ export { FoliageBarkType } from "./config/FoliageBarkType.js";
5
+ export { TreePreset } from "./config/TreePreset.js";
6
+ export { BranchGeneratorConfig } from "./config/BranchGeneratorConfig.js";
7
+ export { BranchSpawnRule } from "./config/BranchSpawnRule.js";
8
+ export { FoliageSpawnRule } from "./config/FoliageSpawnRule.js";
9
+ export { CrownConfig } from "./config/CrownConfig.js";
10
+ export { FoliageConfig } from "./config/FoliageConfig.js";
11
+ export { BarkMaterialConfig } from "./config/BarkMaterialConfig.js";
12
+ export { FoliageMaterialConfig } from "./config/FoliageMaterialConfig.js";
13
+ export { FoliageTileContent } from "./config/FoliageTileContent.js";
14
+ export { LeafArchitecture } from "./config/LeafArchitecture.js";
15
+ export { LeafApexShape } from "./config/LeafApexShape.js";
16
+ export { LeafBaseShape } from "./config/LeafBaseShape.js";
17
+ export { LeafLobation } from "./config/LeafLobation.js";
18
+ export { TreeWindConfig } from "./config/TreeWindConfig.js";
19
+ export { TreeLODConfig } from "./config/TreeLODConfig.js";
20
+ export { TreeSpeciesConfig } from "./config/TreeSpeciesConfig.js";
21
+
22
+ export { make_tree_species_preset } from "./presets/make_tree_species_preset.js";
23
+
24
+ export { TreeSkeleton } from "./skeleton/TreeSkeleton.js";
25
+ export { crown_envelope_evaluate, crown_envelope_sdf } from "./skeleton/crown_envelope_evaluate.js";
26
+ export { spine_frame_double_reflection } from "./skeleton/spine_frame_double_reflection.js";
27
+ export { tree_skeleton_grow } from "./skeleton/tree_skeleton_grow.js";
28
+ export { tree_skeleton_compute_pipe_radii } from "./skeleton/tree_skeleton_compute_pipe_radii.js";
29
+ export { tree_skeleton_assign_skin_joints } from "./skeleton/tree_skeleton_assign_skin_joints.js";
30
+
31
+ export { branch_collar_project } from "./mesh/branch_collar_project.js";
32
+ export { branch_ring_triangulate, branch_apex_triangulate } from "./mesh/branch_ring_triangulate.js";
33
+ export { tree_mesh_build_bark, geometry_obtain_joints_attribute } from "./mesh/tree_mesh_build_bark.js";
34
+ export { foliage_collect_attachments } from "./mesh/foliage_collect_attachments.js";
35
+ export { tree_mesh_build_foliage } from "./mesh/tree_mesh_build_foliage.js";
36
+ export { tree_mesh_apply_canopy_ao } from "./mesh/tree_mesh_apply_canopy_ao.js";
37
+
38
+ export { make_bark_material } from "./material/make_bark_material.js";
39
+ export { make_foliage_material } from "./material/make_foliage_material.js";
40
+ export { compute_foliage_variant_atlas_layout } from "./material/compute_foliage_variant_atlas_layout.js";
41
+ export { FoliageAtlasCutout, CUTOUT_HULL_VERTEX_COUNT } from "./material/FoliageAtlasCutout.js";
42
+ export { foliage_atlas_cutout } from "./material/foliage_atlas_cutout.js";
43
+ export { foliage_tile_layout, foliage_tile_raster } from "./material/foliage_tile.js";
44
+ export { leaf_geometry, needle_shoot_geometry } from "./material/leaf_geometry.js";
45
+
46
+ export { foliage_measure_leaf_area } from "./analysis/foliage_measure_leaf_area.js";
47
+
48
+ export { build_tree_wind_rig } from "./animation/build_tree_wind_rig.js";
49
+ export { FoliageWindJoint } from "../../shade/renderer/animation/foliage/FoliageWindJoint.js";
50
+ export { FoliageWindRig } from "../../shade/renderer/animation/foliage/FoliageWindRig.js";
51
+ export { chunk_foliage_wind_step } from "../../shade/renderer/animation/foliage/chunk_foliage_wind_step.js";
52
+ export { FoliageWindRigs } from "../../engine/graphics3/animation/FoliageWindRigs.js";
53
+ export { FoliageWindSystem } from "../../engine/graphics3/FoliageWindSystem.js";
54
+
55
+ export { TreeLODAsset } from "./asset/TreeLODAsset.js";
56
+ export { TreeAsset } from "./asset/TreeAsset.js";
57
+ export { generate_tree } from "./asset/generate_tree.js";
58
+ export { place_tree, unplace_tree } from "./asset/place_tree.js";
59
+
60
+ export { CrownOpacity } from "./analysis/CrownOpacity.js";
61
+ export { crown_opacity_measure } from "./analysis/crown_opacity_measure.js";
62
+ export { crown_opacity_frames } from "./analysis/crown_opacity_frames.js";
63
+ export { tree_crown_opacity } from "./analysis/tree_crown_opacity.js";