@woosh/meep-engine 3.23.0 → 3.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (812) hide show
  1. package/editor/entity_world_bounds.d.ts +9 -3
  2. package/editor/entity_world_bounds.d.ts.map +1 -1
  3. package/editor/entity_world_bounds.js +61 -4
  4. package/package.json +1 -1
  5. package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  7. package/src/core/binary/allocator/OffsetAllocator.js +124 -29
  8. package/src/core/collection/map/u32_index.d.ts +83 -0
  9. package/src/core/collection/map/u32_index.d.ts.map +1 -0
  10. package/src/core/collection/map/u32_index.js +247 -0
  11. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
  12. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
  13. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
  14. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
  15. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
  16. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
  17. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
  18. package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
  19. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
  20. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
  21. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
  22. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
  23. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
  24. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
  25. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
  26. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
  27. package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
  28. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
  29. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
  30. package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
  31. package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
  32. package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
  33. package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
  34. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
  35. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
  36. package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
  37. package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
  38. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  39. package/src/engine/ecs/ik/IKProblem.js +16 -0
  40. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  41. package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
  42. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  43. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  44. package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
  45. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  46. package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
  47. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  48. package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
  49. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  50. package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
  51. package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
  52. package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
  53. package/src/engine/ecs/transform/T64WorldCache.js +139 -0
  54. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
  55. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
  56. package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
  57. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
  58. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  59. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
  60. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
  61. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
  62. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
  63. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
  64. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
  65. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
  66. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  67. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
  68. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  69. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  70. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
  71. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
  72. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
  73. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
  74. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
  75. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
  76. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
  77. package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
  78. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
  79. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
  80. package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
  81. package/src/engine/graphics3/AnimationSystem.js +2 -2
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  83. package/src/engine/graphics3/DebugDrawSystem.js +2 -4
  84. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
  85. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
  87. package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
  88. package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
  90. package/src/engine/graphics3/LightSystem.d.ts +7 -5
  91. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/LightSystem.js +36 -22
  93. package/src/engine/graphics3/MeshSystem.d.ts +43 -39
  94. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/MeshSystem.js +324 -331
  96. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/PathDisplaySystem.js +2 -4
  98. package/src/engine/graphics3/PickingQuery.d.ts +15 -21
  99. package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
  100. package/src/engine/graphics3/PickingQuery.js +21 -25
  101. package/src/engine/graphics3/PickingSystem.d.ts +60 -31
  102. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/PickingSystem.js +413 -273
  104. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
  105. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
  107. package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
  108. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  109. package/src/engine/graphics3/TerrainSystem.js +102 -53
  110. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
  111. package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
  112. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  113. package/src/engine/graphics3/Trail3DSystem.js +2 -4
  114. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
  115. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  116. package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
  117. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
  118. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  119. package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
  120. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
  121. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  122. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
  123. package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
  124. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
  125. package/src/engine/graphics3/prefab/Prefab.js +162 -0
  126. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
  127. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
  128. package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
  129. package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
  130. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
  131. package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
  132. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
  133. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
  134. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
  135. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
  136. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
  137. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
  138. package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
  139. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
  140. package/src/engine/graphics3/prefab/prefab_place.js +130 -0
  141. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
  142. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
  143. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
  144. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
  145. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
  146. package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
  147. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
  148. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
  149. package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
  150. package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
  151. package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
  152. package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
  153. package/src/engine/graphics3/register_instance_animation.js +4 -4
  154. package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
  155. package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
  156. package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
  157. package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
  158. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
  159. package/src/engine/graphics3/shader_picking_gather.js +120 -0
  160. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
  161. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
  162. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
  163. package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
  164. package/src/engine/physics/cloth/PLAN.md +411 -49
  165. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
  166. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  167. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
  168. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
  169. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
  170. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
  171. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
  172. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
  173. package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
  174. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
  175. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  176. package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
  177. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
  178. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  179. package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
  180. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
  181. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
  182. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
  183. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
  184. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  185. package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
  186. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
  187. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
  188. package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
  189. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
  190. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
  191. package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
  192. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
  193. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
  194. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
  195. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
  196. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
  197. package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
  198. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  199. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
  200. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
  201. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
  202. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
  203. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
  204. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  205. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
  206. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
  207. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  208. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
  209. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  210. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
  211. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
  212. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
  213. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
  214. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
  215. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  216. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
  217. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
  218. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
  219. package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
  220. package/src/engine/physics/cloth/playground/README.md +84 -13
  221. package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
  222. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/playground/garment_build.js +64 -58
  224. package/src/engine/physics/cloth/playground/garment_main.js +59 -33
  225. package/src/engine/physics/cloth/playground/wind.html +166 -0
  226. package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
  227. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
  228. package/src/engine/physics/cloth/playground/wind_build.js +141 -0
  229. package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
  230. package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
  231. package/src/engine/physics/cloth/playground/wind_main.js +681 -0
  232. package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
  233. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/solver/ClothState.js +273 -12
  235. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
  236. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
  238. package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
  239. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
  241. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
  242. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
  243. package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
  244. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
  245. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
  246. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
  247. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
  248. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
  249. package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
  250. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
  251. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
  252. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
  253. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
  254. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
  255. package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
  256. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
  257. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
  258. package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
  259. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  260. package/src/shade/RENDERER_CONTRACT.md +85 -53
  261. package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
  262. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  263. package/src/shade/device/ShadeGPUCommandContext.js +36 -0
  264. package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
  265. package/src/shade/device/mock/texture_copy.js +28 -0
  266. package/src/shade/playground/add_random_meshes.d.ts +4 -4
  267. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  268. package/src/shade/playground/add_random_meshes.js +20 -16
  269. package/src/shade/playground/avboit/main.d.ts +1 -0
  270. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  271. package/src/shade/playground/avboit/main.js +916 -875
  272. package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
  273. package/src/shade/playground/basis_textures/main.js +22 -8
  274. package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
  275. package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
  276. package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
  277. package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
  278. package/src/shade/playground/ground_seam/main.js +13 -4
  279. package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
  280. package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
  281. package/src/shade/playground/ground_seam/make_ground.js +21 -16
  282. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  283. package/src/shade/playground/particle_system/main.js +11 -10
  284. package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
  285. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
  286. package/src/shade/playground/particle_system/particle_prototype.js +56 -15
  287. package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
  288. package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
  289. package/src/shade/playground/particle_system/particle_scene.js +149 -53
  290. package/src/shade/playground/readback_crossover/index.html +41 -0
  291. package/src/shade/playground/readback_crossover/main.d.ts +2 -0
  292. package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
  293. package/src/shade/playground/readback_crossover/main.js +372 -0
  294. package/src/shade/playground/skinned_blas_refit/README.md +11 -7
  295. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
  296. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
  297. package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
  298. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  299. package/src/shade/playground/skinned_blas_refit/main.js +67 -58
  300. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
  301. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
  302. package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
  303. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
  304. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
  305. package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
  306. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
  307. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
  308. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
  309. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  310. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
  311. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
  312. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  313. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
  314. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
  315. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
  316. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
  317. package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
  318. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  319. package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
  320. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
  321. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
  322. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
  323. package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
  324. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
  325. package/src/shade/playground/sponza_path_trace/main.js +393 -363
  326. package/src/shade/playground/ssr_reprojection/main.js +11 -9
  327. package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
  328. package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
  329. package/src/shade/playground/ssr_reprojection/scene.js +32 -11
  330. package/src/shade/playground/ssr_variance/main.js +1 -1
  331. package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
  332. package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
  333. package/src/shade/playground/ssr_variance/scene.js +39 -15
  334. package/src/shade/playground/vgeo_runtime/README.md +94 -0
  335. package/src/shade/playground/vgeo_runtime/index.html +62 -0
  336. package/src/shade/playground/vgeo_runtime/main.d.ts +2 -0
  337. package/src/shade/playground/vgeo_runtime/main.d.ts.map +1 -0
  338. package/src/shade/playground/vgeo_runtime/main.js +399 -0
  339. package/src/shade/playground/vgeo_viewer/main.js +6 -2
  340. package/src/shade/playground/vgeo_viewer/sample_asset.js +1 -1
  341. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  342. package/src/shade/playground/volumetrics_froxel/main.js +936 -922
  343. package/src/shade/renderer/GraphicsContext.d.ts +7 -0
  344. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  345. package/src/shade/renderer/GraphicsContext.js +11 -0
  346. package/src/shade/renderer/Renderer.d.ts +3 -2
  347. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  348. package/src/shade/renderer/Renderer.js +3 -2
  349. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
  350. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  351. package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
  352. package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
  353. package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
  354. package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
  355. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
  356. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  357. package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
  358. package/src/shade/renderer/animation/Skin.d.ts +19 -19
  359. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  360. package/src/shade/renderer/animation/Skin.js +15 -13
  361. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
  362. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  363. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
  364. package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
  365. package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
  366. package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
  367. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
  368. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  369. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
  370. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  371. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +4 -7
  372. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.d.ts +2 -2
  373. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.js +2 -2
  374. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts +74 -0
  375. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts.map +1 -0
  376. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.js +240 -0
  377. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +14 -0
  378. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  379. package/src/shade/renderer/buffer/table/GPUDatabase.js +64 -6
  380. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +190 -0
  381. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -0
  382. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +1323 -0
  383. package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts +10 -0
  384. package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts.map +1 -1
  385. package/src/shade/renderer/buffer/table/GPUPageMetadata.js +12 -0
  386. package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts +15 -0
  387. package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts.map +1 -0
  388. package/src/shade/renderer/buffer/table/GPUReadbackStatus.js +34 -0
  389. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +75 -7
  390. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  391. package/src/shade/renderer/buffer/table/GPUTypedTable.js +518 -135
  392. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts +19 -0
  393. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts.map +1 -0
  394. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.js +18 -0
  395. package/src/shade/renderer/buffer/table/WordViews.d.ts +39 -0
  396. package/src/shade/renderer/buffer/table/WordViews.d.ts.map +1 -0
  397. package/src/shade/renderer/buffer/table/WordViews.js +62 -0
  398. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts +27 -0
  399. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts.map +1 -0
  400. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.js +117 -0
  401. package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts +121 -0
  402. package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts.map +1 -0
  403. package/src/shade/renderer/buffer/table/serde/generate_record_writer.js +395 -0
  404. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  405. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +70 -20
  406. package/src/shade/renderer/camera/Camera.d.ts +14 -0
  407. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  408. package/src/shade/renderer/camera/Camera.js +7 -1
  409. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +1 -1
  410. package/src/shade/renderer/geometry/GEOMETRY_METADATA_STRUCT.d.ts.map +1 -1
  411. package/src/shade/renderer/geometry/GEOMETRY_METADATA_STRUCT.js +16 -1
  412. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  413. package/src/shade/renderer/geometry/GPUGeometryManager.js +29 -9
  414. package/src/shade/renderer/geometry/GPUGeometryMetadata.d.ts +10 -0
  415. package/src/shade/renderer/geometry/GPUGeometryMetadata.d.ts.map +1 -1
  416. package/src/shade/renderer/geometry/GPUGeometryMetadata.js +13 -0
  417. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  418. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +6 -5
  419. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +3 -3
  420. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  421. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +15 -11
  422. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +46 -18
  423. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +70 -22
  424. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +97 -19
  425. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +12 -2
  426. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
  427. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +14 -3
  428. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts +2 -2
  429. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts.map +1 -1
  430. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.js +124 -6
  431. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts +22 -0
  432. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts.map +1 -0
  433. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.js +53 -0
  434. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts +8 -1
  435. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts.map +1 -1
  436. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.js +8 -1
  437. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.d.ts +16 -0
  438. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.d.ts.map +1 -0
  439. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.js +15 -0
  440. package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.d.ts +54 -0
  441. package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.d.ts.map +1 -0
  442. package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.js +53 -0
  443. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts +13 -2
  444. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts.map +1 -1
  445. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.js +14 -2
  446. package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts +100 -0
  447. package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts.map +1 -1
  448. package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.js +113 -0
  449. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.d.ts.map +1 -1
  450. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.js +5 -0
  451. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.d.ts.map +1 -1
  452. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.js +108 -0
  453. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
  454. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +23 -0
  455. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
  456. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +40 -0
  457. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts +228 -0
  458. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts.map +1 -0
  459. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.js +932 -0
  460. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +176 -0
  461. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -0
  462. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +425 -0
  463. package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +241 -0
  464. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +574 -0
  465. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +120 -0
  466. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -0
  467. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +674 -0
  468. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts +287 -0
  469. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -0
  470. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +976 -0
  471. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +42 -0
  472. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts.map +1 -0
  473. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +96 -0
  474. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.d.ts +16 -0
  475. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.d.ts.map +1 -0
  476. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.js +15 -0
  477. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts +19 -0
  478. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts.map +1 -0
  479. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.js +83 -0
  480. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.d.ts +9 -0
  481. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.d.ts.map +1 -0
  482. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.js +8 -0
  483. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts +19 -0
  484. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -0
  485. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +160 -0
  486. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts +3 -0
  487. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -0
  488. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +255 -0
  489. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.d.ts +3 -0
  490. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.d.ts.map +1 -0
  491. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.js +80 -0
  492. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts +3 -0
  493. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -0
  494. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +144 -0
  495. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts +3 -0
  496. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -0
  497. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +530 -0
  498. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts +39 -0
  499. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts.map +1 -0
  500. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.js +54 -0
  501. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts +41 -0
  502. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts.map +1 -0
  503. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js +56 -0
  504. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts +49 -0
  505. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -0
  506. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +328 -0
  507. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.d.ts +10 -0
  508. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.d.ts.map +1 -0
  509. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.js +51 -0
  510. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.d.ts +13 -0
  511. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.d.ts.map +1 -0
  512. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.js +12 -0
  513. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.d.ts +17 -0
  514. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.d.ts.map +1 -0
  515. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.js +99 -0
  516. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.d.ts +9 -0
  517. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.d.ts.map +1 -0
  518. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.js +8 -0
  519. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.d.ts +7 -0
  520. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.d.ts.map +1 -0
  521. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.js +27 -0
  522. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.d.ts +14 -0
  523. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.d.ts.map +1 -0
  524. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.js +13 -0
  525. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.d.ts +7 -0
  526. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.d.ts.map +1 -0
  527. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.js +35 -0
  528. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.d.ts +9 -0
  529. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.d.ts.map +1 -0
  530. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.js +8 -0
  531. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.d.ts +15 -0
  532. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.d.ts.map +1 -0
  533. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.js +14 -0
  534. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.d.ts +7 -0
  535. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.d.ts.map +1 -0
  536. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.js +36 -0
  537. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.d.ts +10 -0
  538. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.d.ts.map +1 -0
  539. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.js +9 -0
  540. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts +11 -0
  541. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts.map +1 -0
  542. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js +54 -0
  543. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.d.ts +9 -0
  544. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.d.ts.map +1 -0
  545. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.js +8 -0
  546. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.d.ts +11 -0
  547. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.d.ts.map +1 -0
  548. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.js +10 -0
  549. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.d.ts +7 -0
  550. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.d.ts.map +1 -0
  551. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.js +30 -0
  552. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.d.ts +9 -0
  553. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.d.ts.map +1 -0
  554. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.js +8 -0
  555. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.d.ts +13 -0
  556. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.d.ts.map +1 -0
  557. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.js +12 -0
  558. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.d.ts +14 -0
  559. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.d.ts.map +1 -0
  560. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.js +13 -0
  561. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.d.ts +11 -0
  562. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.d.ts.map +1 -0
  563. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.js +61 -0
  564. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.d.ts +9 -0
  565. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.d.ts.map +1 -0
  566. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.js +8 -0
  567. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.d.ts +13 -0
  568. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.d.ts.map +1 -0
  569. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.js +12 -0
  570. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.d.ts +9 -0
  571. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.d.ts.map +1 -0
  572. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.js +8 -0
  573. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.d.ts +20 -0
  574. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.d.ts.map +1 -0
  575. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.js +19 -0
  576. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts +23 -0
  577. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -0
  578. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +70 -0
  579. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.d.ts +18 -0
  580. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.d.ts.map +1 -0
  581. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.js +25 -0
  582. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.d.ts +35 -0
  583. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.d.ts.map +1 -0
  584. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.js +41 -0
  585. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.d.ts +32 -0
  586. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.d.ts.map +1 -0
  587. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.js +138 -0
  588. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.d.ts +1 -1
  589. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.js +4 -4
  590. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts +1 -3
  591. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts.map +1 -1
  592. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.js +5 -4
  593. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -1
  594. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  595. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +1 -4
  596. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts +8 -3
  597. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
  598. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +19 -14
  599. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.d.ts.map +1 -1
  600. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +9 -1
  601. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts +3 -3
  602. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts.map +1 -1
  603. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.js +12 -5
  604. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.js +1 -1
  605. package/src/shade/renderer/light/GPULightCollection.d.ts +29 -0
  606. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  607. package/src/shade/renderer/light/GPULightCollection.js +444 -329
  608. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  609. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +7 -1
  610. package/src/shade/renderer/light/LightCollection.d.ts +29 -1
  611. package/src/shade/renderer/light/LightCollection.d.ts.map +1 -1
  612. package/src/shade/renderer/light/LightCollection.js +50 -1
  613. package/src/shade/renderer/light/make_sunlight.js +2 -2
  614. package/src/shade/renderer/light/model/Light.d.ts +29 -2
  615. package/src/shade/renderer/light/model/Light.d.ts.map +1 -1
  616. package/src/shade/renderer/light/model/Light.js +30 -2
  617. package/src/shade/renderer/light/model/io/light_record_directional.d.ts +3 -1
  618. package/src/shade/renderer/light/model/io/light_record_directional.d.ts.map +1 -1
  619. package/src/shade/renderer/light/model/io/light_record_directional.js +8 -5
  620. package/src/shade/renderer/light/model/io/light_record_point.d.ts +3 -1
  621. package/src/shade/renderer/light/model/io/light_record_point.d.ts.map +1 -1
  622. package/src/shade/renderer/light/model/io/light_record_point.js +5 -2
  623. package/src/shade/renderer/light/model/io/light_record_spot.d.ts +4 -1
  624. package/src/shade/renderer/light/model/io/light_record_spot.d.ts.map +1 -1
  625. package/src/shade/renderer/light/model/io/light_record_spot.js +10 -6
  626. package/src/shade/renderer/light/place_light.d.ts +16 -0
  627. package/src/shade/renderer/light/place_light.d.ts.map +1 -0
  628. package/src/shade/renderer/light/place_light.js +36 -0
  629. package/src/shade/renderer/light/shader_refresh_light_poses.d.ts +44 -0
  630. package/src/shade/renderer/light/shader_refresh_light_poses.d.ts.map +1 -0
  631. package/src/shade/renderer/light/shader_refresh_light_poses.js +154 -0
  632. package/src/shade/renderer/lightmap/GPULightMap.js +1 -1
  633. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
  634. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +12 -14
  635. package/src/shade/renderer/loader/SceneBundle.d.ts +53 -28
  636. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  637. package/src/shade/renderer/loader/SceneBundle.js +111 -56
  638. package/src/shade/renderer/loader/SceneNode.d.ts +81 -0
  639. package/src/shade/renderer/loader/SceneNode.d.ts.map +1 -0
  640. package/src/shade/renderer/loader/SceneNode.js +114 -0
  641. package/src/shade/renderer/loader/gltf/load_gltf.d.ts +3 -2
  642. package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
  643. package/src/shade/renderer/loader/gltf/load_gltf.js +110 -142
  644. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  645. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts +4 -4
  646. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts.map +1 -1
  647. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.js +2 -2
  648. package/src/shade/renderer/loader/usd/load_usd.d.ts +3 -2
  649. package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
  650. package/src/shade/renderer/loader/usd/load_usd.js +4 -5
  651. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts +3 -3
  652. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
  653. package/src/shade/renderer/loader/usd/usd_build_scene.js +47 -55
  654. package/src/shade/renderer/material/GPUMaterialManager.js +1 -1
  655. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +5 -4
  656. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  657. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +8 -15
  658. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts +15 -13
  659. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  660. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +40 -21
  661. package/src/shade/renderer/particles/DESIGN.md +53 -50
  662. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +31 -17
  663. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  664. package/src/shade/renderer/particles/GPUParticleSystem.js +54 -91
  665. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +12 -11
  666. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  667. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +12 -11
  668. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +13 -19
  669. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
  670. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +19 -25
  671. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +34 -24
  672. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  673. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +53 -40
  674. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -1
  675. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +1 -1
  676. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  677. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  678. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +9 -0
  679. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
  680. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +2 -1
  681. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.d.ts.map +1 -1
  682. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.js +5 -2
  683. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
  684. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +13 -2
  685. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
  686. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +1 -1
  687. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +1 -1
  688. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  689. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +12 -1
  690. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  691. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +10 -0
  692. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +1 -1
  693. package/src/shade/renderer/scene/DynamicMesh.d.ts +13 -4
  694. package/src/shade/renderer/scene/DynamicMesh.d.ts.map +1 -1
  695. package/src/shade/renderer/scene/DynamicMesh.js +14 -4
  696. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +38 -18
  697. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  698. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +112 -60
  699. package/src/shade/renderer/scene/GPUSceneContext.d.ts +69 -44
  700. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  701. package/src/shade/renderer/scene/GPUSceneContext.js +244 -525
  702. package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts +5 -5
  703. package/src/shade/renderer/scene/NODE3D_STRUCT.js +5 -5
  704. package/src/shade/renderer/scene/Scene.d.ts +18 -60
  705. package/src/shade/renderer/scene/Scene.d.ts.map +1 -1
  706. package/src/shade/renderer/scene/Scene.js +53 -146
  707. package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts +24 -3
  708. package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts.map +1 -1
  709. package/src/shade/renderer/scene/bvh/StaticSceneBVH.js +53 -13
  710. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +5 -6
  711. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
  712. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +5 -6
  713. package/src/shade/renderer/scene/optimization/scene_optimize.d.ts +10 -2
  714. package/src/shade/renderer/scene/optimization/scene_optimize.d.ts.map +1 -1
  715. package/src/shade/renderer/scene/optimization/scene_optimize.js +266 -230
  716. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts +53 -0
  717. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts.map +1 -0
  718. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.js +144 -0
  719. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +227 -0
  720. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -0
  721. package/src/shade/renderer/scene/rows/GPUSceneRows.js +1158 -0
  722. package/src/shade/renderer/scene/rows/place_primitive.d.ts +48 -0
  723. package/src/shade/renderer/scene/rows/place_primitive.d.ts.map +1 -0
  724. package/src/shade/renderer/scene/rows/place_primitive.js +98 -0
  725. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts +10 -8
  726. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts.map +1 -1
  727. package/src/shade/renderer/scene/serialization/deserialize_scene.js +24 -27
  728. package/src/shade/renderer/scene/serialization/serialize_scene.d.ts +9 -2
  729. package/src/shade/renderer/scene/serialization/serialize_scene.d.ts.map +1 -1
  730. package/src/shade/renderer/scene/serialization/serialize_scene.js +25 -4
  731. package/src/shade/renderer/scene/verify_gpu_tlas_build.js +2 -2
  732. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +35 -0
  733. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -0
  734. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +91 -0
  735. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.d.ts.map +1 -1
  736. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
  737. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
  738. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
  739. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
  740. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
  741. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
  742. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  743. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
  744. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +7 -0
  745. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  746. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
  747. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
  748. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +1 -1
  749. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
  750. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +29 -0
  751. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
  752. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
  753. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts +13 -0
  754. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts.map +1 -0
  755. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
  756. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +49 -0
  757. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
  758. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
  759. package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
  760. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +1 -1
  761. package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
  762. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +1 -1
  763. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  764. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +3 -1
  765. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
  766. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  767. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
  768. package/src/engine/graphics3/instantiate_scene_bundle.d.ts +0 -54
  769. package/src/engine/graphics3/instantiate_scene_bundle.d.ts.map +0 -1
  770. package/src/engine/graphics3/instantiate_scene_bundle.js +0 -164
  771. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +0 -39
  772. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +0 -1
  773. package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
  774. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
  775. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
  776. package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
  777. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
  778. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
  779. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
  780. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
  781. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
  782. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
  783. package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
  784. package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
  785. package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
  786. package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
  787. package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
  788. package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
  789. package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
  790. package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
  791. package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
  792. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
  793. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
  794. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
  795. package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
  796. package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
  797. package/src/shade/renderer/scene/InstanceBatch.js +0 -235
  798. package/src/shade/renderer/scene/Mesh.d.ts +0 -55
  799. package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
  800. package/src/shade/renderer/scene/Mesh.js +0 -168
  801. package/src/shade/renderer/scene/Node3D.d.ts +0 -140
  802. package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
  803. package/src/shade/renderer/scene/Node3D.js +0 -263
  804. package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
  805. package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
  806. package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
  807. package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
  808. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
  809. package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
  810. package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
  811. package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
  812. package/src/shade/renderer/scene/TransformAuthority.js +0 -33
@@ -1,7 +1,4 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
- import {
3
- compute_tight_near_far_clipping_planes
4
- } from "../../../../core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js";
5
2
  import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
6
3
  import {
7
4
  aabb3_from_v3_array_transformed
@@ -23,8 +20,10 @@ import { inverseLerp } from "../../../../core/math/inverseLerp.js";
23
20
  import {
24
21
  quaternion_invert_orientation
25
22
  } from "../../../../engine/graphics/ecs/camera/quaternion_invert_orientation.js";
23
+ import { CSM_CASTER_RANGE_UNKNOWN } from "./csm/CSM_CASTER_RANGE_STRUCT.js";
26
24
  import { SHADOWMAP_CSM_CASCADE_BLEND_FRACTION } from "./csm/SHADOWMAP_CSM_CASCADE_BLEND_FRACTION.js";
27
25
  import { SHADOWMAP_CSM_CASCADE_COUNT } from "./csm/SHADOWMAP_CSM_CASCADE_COUNT.js";
26
+ import { SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION } from "./csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js";
28
27
  import { Shadowmap } from "./Shadowmap.js";
29
28
  import { SHADOWMAP_FILTER_SIZE } from "./SHADOWMAP_FILTER_SIZE.js";
30
29
  import { update_frustum_far_plane } from "./update_frustum_far_plane.js";
@@ -111,6 +110,59 @@ export class DirectionalLightShadowmap extends Shadowmap {
111
110
 
112
111
  splits = new Float32Array(SHADOWMAP_CSM_CASCADE_COUNT);
113
112
 
113
+ /**
114
+ * The row of the light database's `shadow_csm_caster_range` table this map's caster range is
115
+ * published into, claimed by the shadow context with the map; -1 until then.
116
+ *
117
+ * @type {number}
118
+ */
119
+ caster_row = -1;
120
+
121
+ /**
122
+ * Per cascade, the nearest caster along the light's axis that the GPU measured — from the
123
+ * world origin, the previous frame's cascade frusta — as the readback delivered it. NaN until
124
+ * the first delivery, which is what {@link caster_range_valid} reads: the readback writes these
125
+ * bytes only when a request lands, and a request that was dropped leaves them as they were.
126
+ *
127
+ * @type {Float32Array}
128
+ */
129
+ caster_range = new Float32Array(SHADOWMAP_CSM_CASCADE_COUNT).fill(NaN);
130
+
131
+ /**
132
+ * {@link caster_range} as the bytes the readback writes into.
133
+ *
134
+ * @type {Uint8Array}
135
+ */
136
+ #caster_range_bytes = new Uint8Array(this.caster_range.buffer);
137
+
138
+ /**
139
+ * Whether {@link caster_range} has ever been delivered.
140
+ *
141
+ * @type {boolean}
142
+ */
143
+ caster_range_valid = false;
144
+
145
+ /**
146
+ * What the accumulate pass measures this frame's casters against: the light's axis and each
147
+ * cascade's four side planes, as {@link update} fitted them. `base` is the shadow context's.
148
+ *
149
+ * `planes` is what is marshalled — a vec4 per plane — and `planes_words` the one buffer those
150
+ * are views over, which {@link update} writes.
151
+ *
152
+ * @type {{z_axis: Float32Array, planes: Float32Array[], planes_words: Float32Array, base: number, cascade_count: number}}
153
+ */
154
+ caster_settings = (() => {
155
+ const planes_words = new Float32Array(SHADOWMAP_CSM_CASCADE_COUNT * 16);
156
+
157
+ return {
158
+ z_axis: new Float32Array(4),
159
+ planes: Array.from({ length: SHADOWMAP_CSM_CASCADE_COUNT * 4 }, (_, i) => planes_words.subarray(i * 4, i * 4 + 4)),
160
+ planes_words,
161
+ base: 0,
162
+ cascade_count: SHADOWMAP_CSM_CASCADE_COUNT,
163
+ };
164
+ })();
165
+
114
166
  update(main_camera, scene_ctx) {
115
167
 
116
168
  assert.defined(main_camera, 'main_camera');
@@ -122,8 +174,6 @@ export class DirectionalLightShadowmap extends Shadowmap {
122
174
  // and then refine clipping for each cascade as well maybe. Refining individual cascades will bring less benefit, as the value is greatest for furthest cascades and the difference between cascade clip and whole view clip will be marginal.
123
175
 
124
176
  // TODO incorporate HZB data (min max depth in view)
125
- // TODO incorporate BVH (TLAS) data to refine bounds
126
- // TODO reference meep code for bounds calculation
127
177
 
128
178
 
129
179
  // TODO Consider making use of https://www.w3.org/TR/webgpu/#depth-clip-control to avoid having to compute proper "near" distance
@@ -131,6 +181,20 @@ export class DirectionalLightShadowmap extends Shadowmap {
131
181
  const light = this.light;
132
182
  const views = this.views;
133
183
 
184
+ /*
185
+ What the GPU measured of last frame's casters has landed by now, if it has: the readback
186
+ is applied at the head of the frame, before the maps are fitted, and a delivery is the one
187
+ thing that writes the range. A request still on the device leaves the previous delivery
188
+ standing; a dropped one — the row changed hands — does the same, and the next request is
189
+ answered on the row as it is. A frame asks every frame, so at steady state a request is
190
+ answered two frames on, whichever frame's it was.
191
+ */
192
+ const readback = scene_ctx.lights.readback;
193
+
194
+ if (!this.caster_range_valid && !Number.isNaN(this.caster_range[0])) {
195
+ this.caster_range_valid = true;
196
+ }
197
+
134
198
  // see https://github.com/TheRealMJP/Shadows/blob/338290a57e7c65d493783fd48f39a28321e84e81/Shadows/SetupShadows.hlsl#L92
135
199
 
136
200
  const split_params = [];
@@ -169,12 +233,12 @@ export class DirectionalLightShadowmap extends Shadowmap {
169
233
 
170
234
  const light_rotation = new Quaternion();
171
235
 
172
- // light_rotation.lookRotation(light.transform_global.forward, main_camera.right);
236
+ // light_rotation.lookRotation(light.transform.forward, main_camera.right);
173
237
  light_rotation.set(
174
- light.transform_global.rotation_x,
175
- light.transform_global.rotation_y,
176
- light.transform_global.rotation_z,
177
- light.transform_global.rotation_w
238
+ light.transform.rotation_x,
239
+ light.transform.rotation_y,
240
+ light.transform.rotation_z,
241
+ light.transform.rotation_w
178
242
  );
179
243
 
180
244
  for (let i = 0; i < cascade_count; i++) {
@@ -262,20 +326,19 @@ export class DirectionalLightShadowmap extends Shadowmap {
262
326
  }
263
327
 
264
328
  {
265
- // Push the near plane back to include shadow casters that sit between the
266
- // light and the view slice. Caster bounds come from a TLAS query that
267
- // tightens the (relaxed) near/far planes of the cascade's light frustum
268
- // against scene geometry while the four side planes stay fixed. When the
269
- // query reports no casters there is nothing to shadow and the slice's own
270
- // range stands.
271
-
329
+ /*
330
+ Push the near plane back to include shadow casters that sit between the light and
331
+ the view slice. How near they reach is measured on the GPU — `shader_csm_caster_range`
332
+ over every mesh row's world bounds, which the CPU does not hold for a subtree the GPU
333
+ drives — against the frusta fitted here, and read back: what is applied is the range
334
+ the previous frame's frusta measured, less a margin for the frame of motion between,
335
+ since a caster that edged past it would flicker. This frame's side planes are what
336
+ the pass runs with next. Until a first delivery, or for a cascade nothing was in
337
+ front of, the slice's own range stands.
338
+ */
272
339
  const shadow_proj = new Float32Array(16);
273
340
 
274
- // The z range here is irrelevant: planes 4/5 are relaxed by the query, which
275
- // keeps their normals and recomputes only their offsets. This projection looks
276
- // down +z where the light's view space looks down -z, which swaps those two
277
- // planes over — and the loop below reads both and takes the nearer, so the swap
278
- // does not reach the result.
341
+ // The z range here is irrelevant: only the four side planes are handed to the pass.
279
342
  m4_orthographic_off_center_z0(
280
343
  shadow_proj,
281
344
  extents.x0, extents.x1,
@@ -289,56 +352,30 @@ export class DirectionalLightShadowmap extends Shadowmap {
289
352
  const cascade_light_frustum = new Float32Array(24);
290
353
  frustum_from_projection_matrix_array(cascade_light_frustum, light_view_projection);
291
354
 
292
- const valid_clip = compute_tight_near_far_clipping_planes(
293
- cascade_light_frustum, 0,
294
- 0b110000,
295
- scene_ctx.tlas.bvh,
296
- cascade_light_frustum
297
- );
298
-
299
- if (valid_clip) {
300
- // Convert each tightened boundary plane to a light-view-space z by
301
- // projecting the cascade center onto it; the smaller of the two is the
302
- // caster boundary on the light's side. Plane normals from the matrix
303
- // extraction are not unit length — normalize through the math.
304
- let caster_z_min = Infinity;
305
-
306
- for (let plane_index = 4; plane_index <= 5; plane_index++) {
307
- const plane_address = plane_index * 4;
308
-
309
- const nx = cascade_light_frustum[plane_address];
310
- const ny = cascade_light_frustum[plane_address + 1];
311
- const nz = cascade_light_frustum[plane_address + 2];
312
- const w = cascade_light_frustum[plane_address + 3];
355
+ // planes 0..3 are the sides; 4 and 5 are what the pass measures
356
+ this.caster_settings.planes_words.set(cascade_light_frustum.subarray(0, 16), i * 16);
313
357
 
314
- const n_length = Math.sqrt(nx * nx + ny * ny + nz * nz);
315
-
316
- // signed distance from the cascade center to the plane
317
- const d = (
318
- nx * cascade_frustum_center.x
319
- + ny * cascade_frustum_center.y
320
- + nz * cascade_frustum_center.z
321
- + w
322
- ) / n_length;
358
+ if (i === 0) {
359
+ // the light-view z row, the same for every cascade: the axis the range is
360
+ // measured along, from the world origin
361
+ this.caster_settings.z_axis.set([light_view[2], light_view[6], light_view[10], 0]);
362
+ }
323
363
 
324
- // closest point on the plane to the center
325
- const qx = cascade_frustum_center.x - (nx / n_length) * d;
326
- const qy = cascade_frustum_center.y - (ny / n_length) * d;
327
- const qz = cascade_frustum_center.z - (nz / n_length) * d;
364
+ if (this.caster_range_valid) {
365
+ const nearest = this.caster_range[i];
328
366
 
329
- // light-view-space z of that point (column-major z row)
330
- const z_view = light_view[2] * qx + light_view[6] * qy + light_view[10] * qz + light_view[14];
367
+ if (nearest < CSM_CASTER_RANGE_UNKNOWN) {
368
+ // into this cascade's light view: the row's translation is the centre's
369
+ const caster_z_min = nearest + light_view[14];
370
+ const margin = (extents.z1 - extents.z0) * SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION;
331
371
 
332
- caster_z_min = Math.min(caster_z_min, z_view);
372
+ // only ever push back, never forward — receivers ahead of the casters
373
+ // still need the slice's own range
374
+ extents.z0 = Math.min(extents.z0, caster_z_min - margin);
333
375
  }
334
-
335
- // only ever push back, never forward — receivers ahead of the casters
336
- // still need the slice's own range
337
- extents.z0 = Math.min(extents.z0, caster_z_min);
338
376
  }
339
377
  }
340
378
 
341
-
342
379
  // write out shadow camera settings
343
380
  camera.left = extents.x0;
344
381
  camera.right = extents.x1;
@@ -366,6 +403,17 @@ export class DirectionalLightShadowmap extends Shadowmap {
366
403
  // shadow_directional row needs to be re-published.
367
404
  this.metadata_changed = true;
368
405
 
406
+ // and ask for what the pass measures this frame, for the next frame's fit
407
+ if (this.caster_row !== -1) {
408
+ readback.request(
409
+ scene_ctx.lights.shadow_context.caster_range_table,
410
+ this.caster_row,
411
+ 0,
412
+ this.#caster_range_bytes.length,
413
+ this.#caster_range_bytes
414
+ );
415
+ }
416
+
369
417
  // csm_debug_draw_preview({
370
418
  // canvas_ctx: DEBUG_CANVAS.context2d,
371
419
  // size: DEBUG_CANVAS.size,
@@ -69,6 +69,13 @@ export class GPUSceneShadowmapContext {
69
69
  * @returns {number}
70
70
  */
71
71
  get debug_drop_size_scale(): number;
72
+ /**
73
+ * The readback service's handle for the light database's `shadow_csm_caster_range` table —
74
+ * what a directional map asks its range through.
75
+ *
76
+ * @returns {number}
77
+ */
78
+ get caster_range_table(): number;
72
79
  /**
73
80
  *
74
81
  * @param {Light} light
@@ -1 +1 @@
1
- {"version":3,"file":"GPUSceneShadowmapContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js"],"names":[],"mappings":"AAkGA;;GAEG;AACH;IA8KI;;;;;;;;OAQG;IACH,sBAPW,eAAe,aACf,eAAe,SAGf,kBAAkB,EA6D5B;IAhPD,2BAAwG;IAExG;;;OAGG;IACH,SAFU,iBAAiB,CAEnB;IAQR;;;;;;;;OAQG;IACH,qBAFU,WAAW,CAED;IAsCpB;;;;;;;;OAQG;IACH,SAFU,OAAO,CAEF;IAEf;;;;;;;;;;OAUG;IACH,+BAFU,OAAO,CAEqB;IAqCtC;;OAEG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,oCAEC;IAED;;;;;OAKG;IACH,oCAEC;IAgGD;;;;OAIG;IACH,eAHW,KAAK,GACH,SAAS,GAAC,SAAS,CAI/B;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2CG;IACH,6BAPW,MAAM,SAEN,eAAe,eACf,MAAM,mBACN,UAAU,MAAM,CAAC,QAgE3B;IAyED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,kBAFW,sBAAsB,QAmFhC;IA6aD;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,kBALa,OAAO,CAuOnB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,KAAK,CAWjB;IAED,gBAYC;;CACJ;qCArxCY,OAAO,2CAA2C,EAAE,sBAAsB;8BAC1E,OAAO,0BAA0B,EAAE,eAAe;qBAClD,OAAO,wBAAwB,EAAE,MAAM;iCACvC,OAAO,mCAAmC,EAAE,kBAAkB;oBAC9D,OAAO,4BAA4B,EAAE,KAAK;8BAC1C,OAAO,gCAAgC,EAAE,eAAe;wBACxD,OAAO,gBAAgB,EAAE,SAAS;oCAtDX,+DAA+D;kCAkBjE,oCAAoC;4BAG1C,2BAA2B;kBAtBrC,wCAAwC"}
1
+ {"version":3,"file":"GPUSceneShadowmapContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js"],"names":[],"mappings":"AAyGA;;GAEG;AACH;IAoNI;;;;;;;;OAQG;IACH,sBAPW,eAAe,aACf,eAAe,SAGf,kBAAkB,EA+D5B;IAxRD,2BAAwG;IAExG;;;OAGG;IACH,SAFU,iBAAiB,CAEnB;IAQR;;;;;;;;OAQG;IACH,qBAFU,WAAW,CAED;IAsCpB;;;;;;;;OAQG;IACH,SAFU,OAAO,CAEF;IAEf;;;;;;;;;;OAUG;IACH,+BAFU,OAAO,CAEqB;IA2EtC;;OAEG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,oCAEC;IAED;;;;;OAKG;IACH,oCAEC;IAkGD;;;;;OAKG;IACH,iCAMC;IAgHD;;;;OAIG;IACH,eAHW,KAAK,GACH,SAAS,GAAC,SAAS,CAI/B;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2CG;IACH,6BAPW,MAAM,SAEN,eAAe,eACf,MAAM,mBACN,UAAU,MAAM,CAAC,QAgE3B;IAyED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,kBAFW,sBAAsB,QAsFhC;IAsbD;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,kBALa,OAAO,CAwOnB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,KAAK,CAWjB;IAED,gBAiBC;;CACJ;qCA38CY,OAAO,2CAA2C,EAAE,sBAAsB;8BAC1E,OAAO,0BAA0B,EAAE,eAAe;qBAClD,OAAO,wBAAwB,EAAE,MAAM;iCACvC,OAAO,mCAAmC,EAAE,kBAAkB;oBAC9D,OAAO,4BAA4B,EAAE,KAAK;8BAC1C,OAAO,gCAAgC,EAAE,eAAe;wBACxD,OAAO,gBAAgB,EAAE,SAAS;oCA7DX,+DAA+D;kCAkBjE,oCAAoC;4BAG1C,2BAA2B;kBAtBrC,wCAAwC"}