@woosh/meep-engine 3.23.0 → 3.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +413 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
- package/src/engine/graphics3/shader_picking_gather.js +120 -0
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
- package/src/engine/physics/cloth/PLAN.md +411 -49
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
- package/src/engine/physics/cloth/playground/README.md +84 -13
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/cloth/playground/wind.html +166 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_build.js +141 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_main.js +681 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +273 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
- package/src/shade/device/mock/texture_copy.js +28 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
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- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
- package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
- package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
- package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.d.ts +0 -55
- package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.d.ts +0 -140
- package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
- package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
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import { assert } from "../../../core/assert.js";
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import { AABB3 } from "../../../core/geom/3d/aabb/AABB3.js";
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/**
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export class InstanceBatch {
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*
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/**
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* Set of all materials used in this scene.
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get instances() {
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get nodes() {
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}
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/**
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* Add a node. Accepts any {@link Node3D} — meshes, anchors, future
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* skeleton joints. Meshes will additionally appear in
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add(node) {
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assert.defined(node, 'node');
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get bounding_box() {
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result.setNegativelyInfiniteBounds();
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const meshes = this.instances;
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}
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*/
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computeTriangleCount() {
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const count = meshes.length;
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}
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/**
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remove(node) {
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return removed;
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}
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hash() {
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}
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/**
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*
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*/
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equals(other) {
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}
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}
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/**
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* @typedef {import("../geometry/MeshletGeometry.js").MeshletGeometry} MeshletGeometry
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* @typedef {import("../material/ShadeMaterial.js").ShadeMaterial} ShadeMaterial
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*/
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export class Mesh extends Node3D {
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/**
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*
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* @param {MeshletGeometry} geometry
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* @param {ShadeMaterial} material
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* @param {number[]|Float32Array|Float64Array} [transform] 4x4 affine matrix, column-major
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* @return {Mesh}
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*/
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static from(geometry: MeshletGeometry, material: ShadeMaterial, transform?: number[] | Float32Array | Float64Array): Mesh;
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/**
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* @type {MeshletGeometry}
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*/
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geometry: MeshletGeometry;
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/**
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* @type {ShadeMaterial}
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*/
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material: ShadeMaterial;
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/**
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* World-space AABB
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* @type {Float32Array}
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*/
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bounding_box: Float32Array;
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/**
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*
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* @type {Float32Array}
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*/
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bounding_sphere: Float32Array;
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/**
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*
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* @returns {Mesh}
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*/
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clone(): Mesh;
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/**
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*
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* @param {Mesh} other
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*/
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copy(other: Mesh): void;
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/**
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*
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* @param {Mesh} other
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* @returns {boolean}
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*/
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equals(other: Mesh): boolean;
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updateBoundsBasic(): void;
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updateBoundsTight(): void;
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isMesh: boolean;
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}
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export type MeshletGeometry = import("../geometry/MeshletGeometry.js").MeshletGeometry;
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export type ShadeMaterial = import("../material/ShadeMaterial.js").ShadeMaterial;
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import { Node3D } from "./Node3D.js";
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//# sourceMappingURL=Mesh.d.ts.map
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{"version":3,"file":"Mesh.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/Mesh.js"],"names":[],"mappings":"AAUA;;;GAGG;AAEH;IA2HI;;;;;;OAMG;IACH,sBALW,eAAe,YACf,aAAa,cACb,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GACjC,IAAI,CAoBf;IAnJD;;OAEG;IACH,UAFU,eAAe,CAEhB;IAET;;OAEG;IACH,UAFU,aAAa,CAEd;IAET;;;OAGG;IACH,cAFU,YAAY,CAEa;IAEnC;;;OAGG;IACH,iBAFU,YAAY,CAEgB;IAEtC;;;OAGG;IACH,SAFa,IAAI,CAQhB;IAED;;;OAGG;IACH,YAFW,IAAI,QAiBd;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAQnB;IAQD,0BAOC;IAED,0BAqCC;IA+BL,gBAAqB;CAHpB;8BAzJY,OAAO,gCAAgC,EAAE,eAAe;4BACxD,OAAO,8BAA8B,EAAE,aAAa;uBAJ1C,aAAa"}
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import { assert } from "../../../core/assert.js";
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2
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import { AABB3 } from "../../../core/geom/3d/aabb/AABB3.js";
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3
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import { aabb3_from_v3_array_transformed } from "../../../core/geom/3d/aabb/aabb3_from_v3_array_transformed.js";
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4
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import { aabb3_matrix4_project } from "../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
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5
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import { sphere_matrix4_transform } from "../../../core/geom/3d/sphere/sphere_matrix4_transform.js";
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6
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-
import { epsilonEquals } from "../../../core/math/epsilonEquals.js";
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7
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import { optional_equality } from "../../../core/model/object/optional_equality.js";
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8
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import { StandardAttributes } from "../geometry/StandardAttributes.js";
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9
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import { Node3D } from "./Node3D.js";
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10
|
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11
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/**
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12
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* @typedef {import("../geometry/MeshletGeometry.js").MeshletGeometry} MeshletGeometry
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13
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* @typedef {import("../material/ShadeMaterial.js").ShadeMaterial} ShadeMaterial
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*/
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15
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16
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export class Mesh extends Node3D {
|
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/**
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* @type {MeshletGeometry}
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*/
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geometry;
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21
|
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|
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/**
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* @type {ShadeMaterial}
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24
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*/
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material;
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27
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/**
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* World-space AABB
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29
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* @type {Float32Array}
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30
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*/
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bounding_box = new Float32Array(6);
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33
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/**
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*
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35
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* @type {Float32Array}
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36
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*/
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37
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bounding_sphere = new Float32Array(4);
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38
|
-
|
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39
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/**
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40
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*
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41
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* @returns {Mesh}
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42
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*/
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43
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clone() {
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44
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const r = new Mesh();
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45
|
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|
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46
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r.copy(this);
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47
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|
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48
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return r;
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49
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}
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50
|
-
|
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51
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/**
|
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52
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*
|
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53
|
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* @param {Mesh} other
|
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54
|
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*/
|
|
55
|
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copy(other) {
|
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56
|
-
|
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57
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if (this === other) {
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58
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// special case
|
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59
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-
return;
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60
|
-
}
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61
|
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|
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62
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super.copy(other);
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63
|
-
|
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64
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this.geometry = other.geometry;
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65
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this.material = other.material;
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66
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this.name = other.name;
|
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67
|
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|
|
68
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this.bounding_box.set(other.bounding_box);
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69
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this.bounding_sphere.set(other.bounding_sphere);
|
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70
|
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}
|
|
71
|
-
|
|
72
|
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/**
|
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73
|
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*
|
|
74
|
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* @param {Mesh} other
|
|
75
|
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* @returns {boolean}
|
|
76
|
-
*/
|
|
77
|
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equals(other) {
|
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78
|
-
return this.name === other.name
|
|
79
|
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&& optional_equality(this.geometry, other.geometry)
|
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80
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&& optional_equality(this.material, other.material)
|
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81
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&& this.transform_global.equals(other.transform_global)
|
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82
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;
|
|
83
|
-
}
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|
84
|
-
|
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85
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updateMatrices() {
|
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86
|
-
super.updateMatrices();
|
|
87
|
-
|
|
88
|
-
this.updateBoundsBasic();
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
updateBoundsBasic() {
|
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92
|
-
// a Transform64's matrix starts at element 0, so the transform is its own mat4 argument —
|
|
93
|
-
// going through `.matrix` would allocate a view per call for nothing
|
|
94
|
-
const m = this.transform_global;
|
|
95
|
-
|
|
96
|
-
aabb3_matrix4_project(this.bounding_box, this.geometry.bounding_box, m);
|
|
97
|
-
sphere_matrix4_transform(this.bounding_sphere, this.geometry.bounding_sphere, m);
|
|
98
|
-
}
|
|
99
|
-
|
|
100
|
-
updateBoundsTight() {
|
|
101
|
-
|
|
102
|
-
const t = this.transform_global;
|
|
103
|
-
|
|
104
|
-
const unrotated = epsilonEquals(t.rotation_x, 0)
|
|
105
|
-
&& epsilonEquals(t.rotation_y, 0)
|
|
106
|
-
&& epsilonEquals(t.rotation_z, 0)
|
|
107
|
-
&& epsilonEquals(t.rotation_w, 1);
|
|
108
|
-
|
|
109
|
-
if (unrotated) {
|
|
110
|
-
// no rotation component, can safely scale/translate geometry bounds to get tight fit
|
|
111
|
-
this.updateBoundsBasic();
|
|
112
|
-
|
|
113
|
-
} else {
|
|
114
|
-
|
|
115
|
-
throw new Error('not implemented');
|
|
116
|
-
|
|
117
|
-
const position_attribute = this.geometry.getAttribute(StandardAttributes.Position);
|
|
118
|
-
const position_array = position_attribute.data;
|
|
119
|
-
|
|
120
|
-
{
|
|
121
|
-
const bounds = new AABB3();
|
|
122
|
-
|
|
123
|
-
aabb3_from_v3_array_transformed(
|
|
124
|
-
bounds,
|
|
125
|
-
position_array, position_array.length,
|
|
126
|
-
this.transform_global
|
|
127
|
-
);
|
|
128
|
-
|
|
129
|
-
bounds.writeToArray(this.bounding_box, 0);
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
{
|
|
133
|
-
// todo do a tight sphere bounds
|
|
134
|
-
sphere_matrix4_transform(this.bounding_sphere, this.geometry.bounding_sphere, this.transform_global);
|
|
135
|
-
}
|
|
136
|
-
}
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
/**
|
|
140
|
-
*
|
|
141
|
-
* @param {MeshletGeometry} geometry
|
|
142
|
-
* @param {ShadeMaterial} material
|
|
143
|
-
* @param {number[]|Float32Array|Float64Array} [transform] 4x4 affine matrix, column-major
|
|
144
|
-
* @return {Mesh}
|
|
145
|
-
*/
|
|
146
|
-
static from(geometry, material, transform) {
|
|
147
|
-
assert.defined(geometry, 'geometry');
|
|
148
|
-
assert.defined(material, 'material');
|
|
149
|
-
|
|
150
|
-
assert.equal(geometry.isMeshletGeometry, true, 'geometry.isMeshletGeometry !== true');
|
|
151
|
-
|
|
152
|
-
const r = new Mesh();
|
|
153
|
-
|
|
154
|
-
r.geometry = geometry;
|
|
155
|
-
r.material = material;
|
|
156
|
-
|
|
157
|
-
if (transform !== undefined) {
|
|
158
|
-
r.transform_local.fromMatrix(transform);
|
|
159
|
-
}
|
|
160
|
-
|
|
161
|
-
r.updateMatrices();
|
|
162
|
-
|
|
163
|
-
return r;
|
|
164
|
-
}
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
Mesh.prototype.isMesh = true;
|
|
@@ -1,140 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Note that hierarchy only exists on the CPU side
|
|
3
|
-
* The only transform that GPU will see is the {@link transform_global}
|
|
4
|
-
*/
|
|
5
|
-
export class Node3D {
|
|
6
|
-
/**
|
|
7
|
-
* Stable numeric id, unique across every Node3D instance (meshes,
|
|
8
|
-
* lights, scenes, anchors). Used as the key in
|
|
9
|
-
* `GPUSceneContext.id_mapping` to look up the node's row in the
|
|
10
|
-
* GPU `transforms` table — the binding survives table compaction
|
|
11
|
-
* or rebuild because it's tied to the JS object's identity, not
|
|
12
|
-
* its position in any array.
|
|
13
|
-
*
|
|
14
|
-
* @type {number}
|
|
15
|
-
* @readonly
|
|
16
|
-
*/
|
|
17
|
-
readonly id: number;
|
|
18
|
-
/**
|
|
19
|
-
* Human-readable name
|
|
20
|
-
* @type {string}
|
|
21
|
-
*/
|
|
22
|
-
name: string;
|
|
23
|
-
/**
|
|
24
|
-
* Bumped by {@link updateMatrices}. The renderer compares it against the version it last
|
|
25
|
-
* uploaded for this node's row, so a node that has not moved since the previous frame costs
|
|
26
|
-
* nothing beyond the comparison — that is what keeps per-frame scene upkeep proportional to
|
|
27
|
-
* what changed rather than to scene size.
|
|
28
|
-
*
|
|
29
|
-
* A caller that mutates `transform_local` without calling {@link updateMatrices} leaves
|
|
30
|
-
* `transform_global` stale, and this counter says so: both are derived, and neither is
|
|
31
|
-
* refreshed until the call is made.
|
|
32
|
-
*
|
|
33
|
-
* @returns {number}
|
|
34
|
-
*/
|
|
35
|
-
get version(): number;
|
|
36
|
-
/**
|
|
37
|
-
* @param {boolean} v
|
|
38
|
-
*/
|
|
39
|
-
set needsUpdate(v: boolean);
|
|
40
|
-
/**
|
|
41
|
-
* Who writes this node's TRS in the GPU `transforms` table. Declared, never inferred — see
|
|
42
|
-
* {@link TransformAuthority} for what each side owns and why guessing does not work.
|
|
43
|
-
*
|
|
44
|
-
* @type {TransformAuthority}
|
|
45
|
-
*/
|
|
46
|
-
transform_authority: TransformAuthority;
|
|
47
|
-
/**
|
|
48
|
-
* World transform, **derived** — {@link updateMatrices} recomputes it from
|
|
49
|
-
* {@link transform_local} and the parent chain, so writing it directly is undone the moment
|
|
50
|
-
* anything refreshes. Place a node through its local transform.
|
|
51
|
-
*
|
|
52
|
-
* @type {Transform64}
|
|
53
|
-
*/
|
|
54
|
-
transform_global: Transform64;
|
|
55
|
-
/**
|
|
56
|
-
* Local transform, and the node's own truth. Passive: setting a component does not refresh the
|
|
57
|
-
* matrix, and nothing downstream sees the change until {@link updateMatrices} runs.
|
|
58
|
-
*
|
|
59
|
-
* @type {Transform64}
|
|
60
|
-
*/
|
|
61
|
-
transform_local: Transform64;
|
|
62
|
-
parent: any;
|
|
63
|
-
/**
|
|
64
|
-
*
|
|
65
|
-
* @type {Node3D[]}
|
|
66
|
-
*/
|
|
67
|
-
children: Node3D[];
|
|
68
|
-
/**
|
|
69
|
-
* Orient this node so its local +Z axis points along `v`. Preserves
|
|
70
|
-
* position. A zero-length input is a no-op. Recomputes
|
|
71
|
-
* `transform_global` so the new orientation is visible immediately.
|
|
72
|
-
*
|
|
73
|
-
* @param {Vector3|number[]} v
|
|
74
|
-
*/
|
|
75
|
-
set forward(v: Vector3);
|
|
76
|
-
/**
|
|
77
|
-
* Orientation vector — `(0,0,1)` rotated by the node's global transform. Freshly allocated;
|
|
78
|
-
* hold on to it rather than reading this in a loop.
|
|
79
|
-
*
|
|
80
|
-
* @return {Vector3}
|
|
81
|
-
*/
|
|
82
|
-
get forward(): Vector3;
|
|
83
|
-
/**
|
|
84
|
-
* Orientation vector — `(1,0,0)` rotated by the node's global transform. Freshly allocated;
|
|
85
|
-
* hold on to it rather than reading this in a loop.
|
|
86
|
-
*
|
|
87
|
-
* @return {Vector3}
|
|
88
|
-
*/
|
|
89
|
-
get right(): Vector3;
|
|
90
|
-
/**
|
|
91
|
-
* @param {Vector3|number[]} v
|
|
92
|
-
*/
|
|
93
|
-
set position(v: Float64Array);
|
|
94
|
-
/**
|
|
95
|
-
* Live view over the local transform's own storage, freshly allocated on every access. Writing
|
|
96
|
-
* through it does not refresh anything — {@link updateMatrices} still has to run.
|
|
97
|
-
*
|
|
98
|
-
* @returns {Float64Array}
|
|
99
|
-
*/
|
|
100
|
-
get position(): Float64Array;
|
|
101
|
-
copy(other: any): void;
|
|
102
|
-
clone(): Node3D;
|
|
103
|
-
/**
|
|
104
|
-
*
|
|
105
|
-
* @param {function(Node3D)} callback
|
|
106
|
-
* @param {*} [thisArg]
|
|
107
|
-
*/
|
|
108
|
-
traverse(callback: (arg0: Node3D) => any, thisArg?: any): void;
|
|
109
|
-
/**
|
|
110
|
-
* Recompose this node's world transform and every descendant's.
|
|
111
|
-
*
|
|
112
|
-
* The local matrix is refreshed first because nothing else will: a `Transform64` does not track
|
|
113
|
-
* its own components, and {@link Transform64.multiplyTransforms} composes through matrices. Skip
|
|
114
|
-
* it and the node would be placed where it was the last time someone asked.
|
|
115
|
-
*/
|
|
116
|
-
updateMatrices(): void;
|
|
117
|
-
/**
|
|
118
|
-
*
|
|
119
|
-
* @param {Node3D[]} children
|
|
120
|
-
*/
|
|
121
|
-
addChildren(children: Node3D[]): void;
|
|
122
|
-
/**
|
|
123
|
-
*
|
|
124
|
-
* @param {Node3D} child
|
|
125
|
-
*/
|
|
126
|
-
addChild(child: Node3D): void;
|
|
127
|
-
/**
|
|
128
|
-
* Type tag — lets `instanceof`-free callers (e.g. `InstanceBatch.add`)
|
|
129
|
-
* accept anything that conforms to the Node3D shape.
|
|
130
|
-
*
|
|
131
|
-
* @readonly
|
|
132
|
-
* @type {boolean}
|
|
133
|
-
*/
|
|
134
|
-
readonly isNode3D: boolean;
|
|
135
|
-
#private;
|
|
136
|
-
}
|
|
137
|
-
import { TransformAuthority } from "./TransformAuthority.js";
|
|
138
|
-
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
139
|
-
import Vector3 from "../../../core/geom/Vector3.js";
|
|
140
|
-
//# sourceMappingURL=Node3D.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Node3D.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/Node3D.js"],"names":[],"mappings":"AAQA;;;GAGG;AACH;IAEI;;;;;;;;;;OAUG;IACH,aAHU,MAAM,CAGE;IAElB;;;OAGG;IACH,MAFU,MAAM,CAEP;IAOT;;;;;;;;;;;OAWG;IACH,sBAEC;IAED;;OAEG;IACH,4BAIC;IAED;;;;;OAKG;IACH,qBAFU,kBAAkB,CAEiB;IAE7C;;;;;;OAMG;IACH,kBAFU,WAAW,CAEgB;IAErC;;;;;OAKG;IACH,iBAFU,WAAW,CAEe;IAEpC,YAAc;IAEd;;;OAGG;IACH,UAFU,MAAM,EAAE,CAEL;IAYb;;;;;;OAMG;IACH,wBAMC;IAvBD;;;;;OAKG;IACH,uBAEC;IAiBD;;;;;OAKG;IACH,qBAEC;IAED;;OAEG;IACH,8BAEC;IAED;;;;;OAKG;IACH,6BAEC;IAED,uBAKC;IAED,gBAmBC;IAED;;;;OAIG;IACH,0BAHoB,MAAM,+BASzB;IAED;;;;;;OAMG;IACH,uBA0BC;IAED;;;OAGG;IACH,sBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAchB;IAIL;;;;;;OAMG;IACH,mBAFU,OAAO,CAEQ;;CATxB;mCAzPkC,yBAAyB;4BADhC,8CAA8C;oBAHtD,+BAA+B"}
|