@woosh/meep-engine 3.23.0 → 3.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (812) hide show
  1. package/editor/entity_world_bounds.d.ts +9 -3
  2. package/editor/entity_world_bounds.d.ts.map +1 -1
  3. package/editor/entity_world_bounds.js +61 -4
  4. package/package.json +1 -1
  5. package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  7. package/src/core/binary/allocator/OffsetAllocator.js +124 -29
  8. package/src/core/collection/map/u32_index.d.ts +83 -0
  9. package/src/core/collection/map/u32_index.d.ts.map +1 -0
  10. package/src/core/collection/map/u32_index.js +247 -0
  11. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
  12. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
  13. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
  14. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
  15. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
  16. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
  17. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
  18. package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
  19. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
  20. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
  21. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
  22. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
  23. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
  24. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
  25. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
  26. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
  27. package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
  28. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
  29. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
  30. package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
  31. package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
  32. package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
  33. package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
  34. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
  35. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
  36. package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
  37. package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
  38. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  39. package/src/engine/ecs/ik/IKProblem.js +16 -0
  40. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  41. package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
  42. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  43. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  44. package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
  45. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  46. package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
  47. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  48. package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
  49. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  50. package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
  51. package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
  52. package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
  53. package/src/engine/ecs/transform/T64WorldCache.js +139 -0
  54. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
  55. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
  56. package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
  57. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
  58. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  59. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
  60. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
  61. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
  62. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
  63. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
  64. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
  65. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
  66. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  67. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
  68. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  69. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  70. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
  71. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
  72. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
  73. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
  74. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
  75. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
  76. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
  77. package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
  78. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
  79. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
  80. package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
  81. package/src/engine/graphics3/AnimationSystem.js +2 -2
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  83. package/src/engine/graphics3/DebugDrawSystem.js +2 -4
  84. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
  85. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
  87. package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
  88. package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
  90. package/src/engine/graphics3/LightSystem.d.ts +7 -5
  91. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/LightSystem.js +36 -22
  93. package/src/engine/graphics3/MeshSystem.d.ts +43 -39
  94. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/MeshSystem.js +324 -331
  96. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/PathDisplaySystem.js +2 -4
  98. package/src/engine/graphics3/PickingQuery.d.ts +15 -21
  99. package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
  100. package/src/engine/graphics3/PickingQuery.js +21 -25
  101. package/src/engine/graphics3/PickingSystem.d.ts +60 -31
  102. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/PickingSystem.js +413 -273
  104. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
  105. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
  107. package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
  108. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  109. package/src/engine/graphics3/TerrainSystem.js +102 -53
  110. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
  111. package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
  112. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  113. package/src/engine/graphics3/Trail3DSystem.js +2 -4
  114. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
  115. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  116. package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
  117. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
  118. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  119. package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
  120. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
  121. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  122. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
  123. package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
  124. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
  125. package/src/engine/graphics3/prefab/Prefab.js +162 -0
  126. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
  127. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
  128. package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
  129. package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
  130. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
  131. package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
  132. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
  133. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
  134. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
  135. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
  136. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
  137. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
  138. package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
  139. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
  140. package/src/engine/graphics3/prefab/prefab_place.js +130 -0
  141. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
  142. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
  143. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
  144. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
  145. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
  146. package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
  147. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
  148. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
  149. package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
  150. package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
  151. package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
  152. package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
  153. package/src/engine/graphics3/register_instance_animation.js +4 -4
  154. package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
  155. package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
  156. package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
  157. package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
  158. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
  159. package/src/engine/graphics3/shader_picking_gather.js +120 -0
  160. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
  161. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
  162. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
  163. package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
  164. package/src/engine/physics/cloth/PLAN.md +411 -49
  165. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
  166. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  167. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
  168. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
  169. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
  170. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
  171. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
  172. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
  173. package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
  174. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
  175. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  176. package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
  177. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
  178. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  179. package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
  180. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
  181. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
  182. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
  183. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
  184. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  185. package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
  186. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
  187. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
  188. package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
  189. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
  190. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
  191. package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
  192. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
  193. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
  194. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
  195. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
  196. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
  197. package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
  198. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  199. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
  200. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
  201. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
  202. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
  203. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
  204. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  205. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
  206. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
  207. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  208. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
  209. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  210. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
  211. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
  212. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
  213. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
  214. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
  215. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  216. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
  217. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
  218. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
  219. package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
  220. package/src/engine/physics/cloth/playground/README.md +84 -13
  221. package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
  222. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/playground/garment_build.js +64 -58
  224. package/src/engine/physics/cloth/playground/garment_main.js +59 -33
  225. package/src/engine/physics/cloth/playground/wind.html +166 -0
  226. package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
  227. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
  228. package/src/engine/physics/cloth/playground/wind_build.js +141 -0
  229. package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
  230. package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
  231. package/src/engine/physics/cloth/playground/wind_main.js +681 -0
  232. package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
  233. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/solver/ClothState.js +273 -12
  235. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
  236. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
  238. package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
  239. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
  241. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
  242. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
  243. package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
  244. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
  245. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
  246. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
  247. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
  248. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
  249. package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
  250. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
  251. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
  252. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
  253. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
  254. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
  255. package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
  256. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
  257. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
  258. package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
  259. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  260. package/src/shade/RENDERER_CONTRACT.md +85 -53
  261. package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
  262. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  263. package/src/shade/device/ShadeGPUCommandContext.js +36 -0
  264. package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
  265. package/src/shade/device/mock/texture_copy.js +28 -0
  266. package/src/shade/playground/add_random_meshes.d.ts +4 -4
  267. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  268. package/src/shade/playground/add_random_meshes.js +20 -16
  269. package/src/shade/playground/avboit/main.d.ts +1 -0
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  732. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +35 -0
  733. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -0
  734. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +91 -0
  735. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.d.ts.map +1 -1
  736. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
  737. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
  738. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
  739. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
  740. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
  741. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
  742. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  743. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
  744. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +7 -0
  745. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  746. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
  747. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
  748. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +1 -1
  749. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
  750. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +29 -0
  751. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
  752. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
  753. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts +13 -0
  754. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts.map +1 -0
  755. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
  756. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +49 -0
  757. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
  758. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
  759. package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
  760. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +1 -1
  761. package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
  762. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +1 -1
  763. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  764. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +3 -1
  765. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
  766. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  767. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
  768. package/src/engine/graphics3/instantiate_scene_bundle.d.ts +0 -54
  769. package/src/engine/graphics3/instantiate_scene_bundle.d.ts.map +0 -1
  770. package/src/engine/graphics3/instantiate_scene_bundle.js +0 -164
  771. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +0 -39
  772. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +0 -1
  773. package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
  774. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
  775. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
  776. package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
  777. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
  778. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
  779. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
  780. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
  781. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
  782. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
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  784. package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
  785. package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
  786. package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
  787. package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
  788. package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
  789. package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
  790. package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
  791. package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
  792. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
  793. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
  794. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
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  797. package/src/shade/renderer/scene/InstanceBatch.js +0 -235
  798. package/src/shade/renderer/scene/Mesh.d.ts +0 -55
  799. package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
  800. package/src/shade/renderer/scene/Mesh.js +0 -168
  801. package/src/shade/renderer/scene/Node3D.d.ts +0 -140
  802. package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
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  804. package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
  805. package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
  806. package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
  807. package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
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  809. package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
  810. package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
  811. package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
  812. package/src/shade/renderer/scene/TransformAuthority.js +0 -33
@@ -1,235 +0,0 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { array_remove_first } from "../../../core/collection/array/array_remove_first.js";
3
- import { isArrayEqualStrict } from "../../../core/collection/array/isArrayEqualStrict.js";
4
- import { AABB3 } from "../../../core/geom/3d/aabb/AABB3.js";
5
-
6
- /**
7
- * @typedef {import("../material/ShadeMaterial.js").ShadeMaterial} ShadeMaterial
8
- * @typedef {import("./Mesh.js").Mesh} Mesh
9
- * @typedef {import("./Node3D.js").Node3D} Node3D
10
- */
11
-
12
- /**
13
- * The renderable side of a {@link Scene} — every {@link Node3D} that the
14
- * GPU's `transforms` table needs a row for, plus the cached mesh-only
15
- * filter rendering iterates.
16
- *
17
- * Storage is a flat `Node3D[]`. Anything `Mesh`-shaped feeds the
18
- * {@link instances} view (the renderable subset); everything else (anchor
19
- * rigs, attachment points, future skeleton joints) still earns a row in
20
- * the GPU scene-graph because the propagation pass needs to walk the
21
- * whole hierarchy regardless of which nodes happen to carry geometry.
22
- *
23
- * Lights live in {@link Scene.lights}, separately, and are not added
24
- * here — they have their own GPU pipeline that doesn't share the
25
- * `transforms` table.
26
- */
27
- export class InstanceBatch {
28
- /**
29
- * Every node ever added — meshes and non-mesh Node3Ds alike. Ordered
30
- * by insertion. Consumers that only need geometry-bearing instances
31
- * should go through {@link instances} instead, which caches a Mesh-
32
- * only filter of this list.
33
- *
34
- * @type {Node3D[]}
35
- */
36
- #nodes = [];
37
-
38
- /**
39
- *
40
- * @type {number}
41
- */
42
- #version = 0;
43
-
44
- /**
45
- * Cached mesh-only view of {@link #nodes}, refreshed lazily on read
46
- * whenever {@link #version} drifts.
47
- *
48
- * @type {Mesh[]}
49
- */
50
- #cached_instances = [];
51
-
52
- /**
53
- * @type {number}
54
- */
55
- #cached_instances_version = -1;
56
-
57
- /**
58
- *
59
- * @type {ShadeMaterial[]}
60
- */
61
- #cached_materials = [];
62
-
63
- /**
64
- * @type {number}
65
- */
66
- #cached_materials_version = -1;
67
-
68
- /**
69
- * Set of all materials used in this scene.
70
- * Primarily useful for rendering.
71
- * @type {ShadeMaterial[]}
72
- */
73
- get materials() {
74
- if (this.#cached_materials_version !== this.#version) {
75
- const set = new Set();
76
-
77
- const meshes = this.instances;
78
- for (let i = 0; i < meshes.length; i++) {
79
- set.add(meshes[i].material);
80
- }
81
-
82
- this.#cached_materials_version = this.#version;
83
- this.#cached_materials = Array.from(set);
84
- }
85
-
86
- return this.#cached_materials;
87
- }
88
-
89
- /**
90
- *
91
- * @param {boolean} v
92
- */
93
- set needsUpdate(v) {
94
- assert.isBoolean(v, 'v');
95
-
96
- if (v) {
97
- this.#version++;
98
- }
99
- }
100
-
101
- /**
102
- *
103
- * @return {number}
104
- */
105
- get version() {
106
- return this.#version;
107
- }
108
-
109
- /**
110
- * The mesh-only subset of {@link nodes} — what the rasterization
111
- * pipeline iterates. Cached so repeated calls within the same
112
- * version are O(1).
113
- *
114
- * @returns {Mesh[]}
115
- */
116
- get instances() {
117
- if (this.#cached_instances_version !== this.#version) {
118
- const out = [];
119
- const all = this.#nodes;
120
- const n = all.length;
121
- for (let i = 0; i < n; i++) {
122
- const node = all[i];
123
- if (node.isMesh === true) {
124
- out.push(node);
125
- }
126
- }
127
- this.#cached_instances = out;
128
- this.#cached_instances_version = this.#version;
129
- }
130
- return this.#cached_instances;
131
- }
132
-
133
- /**
134
- * Every node in the batch — the input the GPU scene-graph propagation
135
- * pass iterates. Order is insertion order; {@link instances} is
136
- * a stable subset.
137
- *
138
- * @returns {Node3D[]}
139
- */
140
- get nodes() {
141
- return this.#nodes;
142
- }
143
-
144
-
145
- /**
146
- * Add a node. Accepts any {@link Node3D} — meshes, anchors, future
147
- * skeleton joints. Meshes will additionally appear in
148
- * {@link instances} (cached).
149
- *
150
- * @param {Node3D} node
151
- */
152
- add(node) {
153
- assert.defined(node, 'node');
154
- assert.equal(node.isNode3D, true, 'node.isNode3D !== true');
155
-
156
- this.#nodes.push(node);
157
-
158
- this.#version++;
159
- }
160
-
161
- /**
162
- *
163
- * @return {AABB3}
164
- */
165
- get bounding_box() {
166
- const result = new AABB3();
167
- result.setNegativelyInfiniteBounds();
168
-
169
- const meshes = this.instances;
170
- const n = meshes.length;
171
- for (let i = 0; i < n; i++) {
172
-
173
- const box = new AABB3(...meshes[i].bounding_box);
174
-
175
- if (box.width === 0 && box.height === 0 && box.depth === 0) {
176
- // ignore 0-size elements as they do not contribute visually
177
- continue;
178
- }
179
-
180
- result.expandToFit(box);
181
-
182
- }
183
-
184
- return result;
185
- }
186
-
187
- /**
188
- *
189
- * @returns {number}
190
- */
191
- computeTriangleCount() {
192
- let result = 0;
193
-
194
- const meshes = this.instances;
195
- const count = meshes.length;
196
- for (let i = 0; i < count; i++) {
197
- const mesh = meshes[i];
198
-
199
- result += mesh.geometry.getIndexCount() / 3;
200
- }
201
-
202
- return result;
203
- }
204
-
205
- /**
206
- * Remove a node (mesh or otherwise). Returns true if the node was
207
- * found and dropped.
208
- *
209
- * @param {Node3D} node
210
- * @returns {boolean}
211
- */
212
- remove(node) {
213
-
214
- const removed = array_remove_first(this.#nodes, node);
215
-
216
- if (removed) {
217
- this.#version++;
218
- }
219
-
220
- return removed;
221
- }
222
-
223
- hash() {
224
- return 0;
225
- }
226
-
227
- /**
228
- *
229
- * @param {InstanceBatch} other
230
- */
231
- equals(other) {
232
- return isArrayEqualStrict(this.#nodes, other.#nodes);
233
- }
234
-
235
- }
@@ -1,55 +0,0 @@
1
- /**
2
- * @typedef {import("../geometry/MeshletGeometry.js").MeshletGeometry} MeshletGeometry
3
- * @typedef {import("../material/ShadeMaterial.js").ShadeMaterial} ShadeMaterial
4
- */
5
- export class Mesh extends Node3D {
6
- /**
7
- *
8
- * @param {MeshletGeometry} geometry
9
- * @param {ShadeMaterial} material
10
- * @param {number[]|Float32Array|Float64Array} [transform] 4x4 affine matrix, column-major
11
- * @return {Mesh}
12
- */
13
- static from(geometry: MeshletGeometry, material: ShadeMaterial, transform?: number[] | Float32Array | Float64Array): Mesh;
14
- /**
15
- * @type {MeshletGeometry}
16
- */
17
- geometry: MeshletGeometry;
18
- /**
19
- * @type {ShadeMaterial}
20
- */
21
- material: ShadeMaterial;
22
- /**
23
- * World-space AABB
24
- * @type {Float32Array}
25
- */
26
- bounding_box: Float32Array;
27
- /**
28
- *
29
- * @type {Float32Array}
30
- */
31
- bounding_sphere: Float32Array;
32
- /**
33
- *
34
- * @returns {Mesh}
35
- */
36
- clone(): Mesh;
37
- /**
38
- *
39
- * @param {Mesh} other
40
- */
41
- copy(other: Mesh): void;
42
- /**
43
- *
44
- * @param {Mesh} other
45
- * @returns {boolean}
46
- */
47
- equals(other: Mesh): boolean;
48
- updateBoundsBasic(): void;
49
- updateBoundsTight(): void;
50
- isMesh: boolean;
51
- }
52
- export type MeshletGeometry = import("../geometry/MeshletGeometry.js").MeshletGeometry;
53
- export type ShadeMaterial = import("../material/ShadeMaterial.js").ShadeMaterial;
54
- import { Node3D } from "./Node3D.js";
55
- //# sourceMappingURL=Mesh.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Mesh.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/Mesh.js"],"names":[],"mappings":"AAUA;;;GAGG;AAEH;IA2HI;;;;;;OAMG;IACH,sBALW,eAAe,YACf,aAAa,cACb,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,GACjC,IAAI,CAoBf;IAnJD;;OAEG;IACH,UAFU,eAAe,CAEhB;IAET;;OAEG;IACH,UAFU,aAAa,CAEd;IAET;;;OAGG;IACH,cAFU,YAAY,CAEa;IAEnC;;;OAGG;IACH,iBAFU,YAAY,CAEgB;IAEtC;;;OAGG;IACH,SAFa,IAAI,CAQhB;IAED;;;OAGG;IACH,YAFW,IAAI,QAiBd;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAQnB;IAQD,0BAOC;IAED,0BAqCC;IA+BL,gBAAqB;CAHpB;8BAzJY,OAAO,gCAAgC,EAAE,eAAe;4BACxD,OAAO,8BAA8B,EAAE,aAAa;uBAJ1C,aAAa"}
@@ -1,168 +0,0 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { AABB3 } from "../../../core/geom/3d/aabb/AABB3.js";
3
- import { aabb3_from_v3_array_transformed } from "../../../core/geom/3d/aabb/aabb3_from_v3_array_transformed.js";
4
- import { aabb3_matrix4_project } from "../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
5
- import { sphere_matrix4_transform } from "../../../core/geom/3d/sphere/sphere_matrix4_transform.js";
6
- import { epsilonEquals } from "../../../core/math/epsilonEquals.js";
7
- import { optional_equality } from "../../../core/model/object/optional_equality.js";
8
- import { StandardAttributes } from "../geometry/StandardAttributes.js";
9
- import { Node3D } from "./Node3D.js";
10
-
11
- /**
12
- * @typedef {import("../geometry/MeshletGeometry.js").MeshletGeometry} MeshletGeometry
13
- * @typedef {import("../material/ShadeMaterial.js").ShadeMaterial} ShadeMaterial
14
- */
15
-
16
- export class Mesh extends Node3D {
17
- /**
18
- * @type {MeshletGeometry}
19
- */
20
- geometry;
21
-
22
- /**
23
- * @type {ShadeMaterial}
24
- */
25
- material;
26
-
27
- /**
28
- * World-space AABB
29
- * @type {Float32Array}
30
- */
31
- bounding_box = new Float32Array(6);
32
-
33
- /**
34
- *
35
- * @type {Float32Array}
36
- */
37
- bounding_sphere = new Float32Array(4);
38
-
39
- /**
40
- *
41
- * @returns {Mesh}
42
- */
43
- clone() {
44
- const r = new Mesh();
45
-
46
- r.copy(this);
47
-
48
- return r;
49
- }
50
-
51
- /**
52
- *
53
- * @param {Mesh} other
54
- */
55
- copy(other) {
56
-
57
- if (this === other) {
58
- // special case
59
- return;
60
- }
61
-
62
- super.copy(other);
63
-
64
- this.geometry = other.geometry;
65
- this.material = other.material;
66
- this.name = other.name;
67
-
68
- this.bounding_box.set(other.bounding_box);
69
- this.bounding_sphere.set(other.bounding_sphere);
70
- }
71
-
72
- /**
73
- *
74
- * @param {Mesh} other
75
- * @returns {boolean}
76
- */
77
- equals(other) {
78
- return this.name === other.name
79
- && optional_equality(this.geometry, other.geometry)
80
- && optional_equality(this.material, other.material)
81
- && this.transform_global.equals(other.transform_global)
82
- ;
83
- }
84
-
85
- updateMatrices() {
86
- super.updateMatrices();
87
-
88
- this.updateBoundsBasic();
89
- }
90
-
91
- updateBoundsBasic() {
92
- // a Transform64's matrix starts at element 0, so the transform is its own mat4 argument —
93
- // going through `.matrix` would allocate a view per call for nothing
94
- const m = this.transform_global;
95
-
96
- aabb3_matrix4_project(this.bounding_box, this.geometry.bounding_box, m);
97
- sphere_matrix4_transform(this.bounding_sphere, this.geometry.bounding_sphere, m);
98
- }
99
-
100
- updateBoundsTight() {
101
-
102
- const t = this.transform_global;
103
-
104
- const unrotated = epsilonEquals(t.rotation_x, 0)
105
- && epsilonEquals(t.rotation_y, 0)
106
- && epsilonEquals(t.rotation_z, 0)
107
- && epsilonEquals(t.rotation_w, 1);
108
-
109
- if (unrotated) {
110
- // no rotation component, can safely scale/translate geometry bounds to get tight fit
111
- this.updateBoundsBasic();
112
-
113
- } else {
114
-
115
- throw new Error('not implemented');
116
-
117
- const position_attribute = this.geometry.getAttribute(StandardAttributes.Position);
118
- const position_array = position_attribute.data;
119
-
120
- {
121
- const bounds = new AABB3();
122
-
123
- aabb3_from_v3_array_transformed(
124
- bounds,
125
- position_array, position_array.length,
126
- this.transform_global
127
- );
128
-
129
- bounds.writeToArray(this.bounding_box, 0);
130
- }
131
-
132
- {
133
- // todo do a tight sphere bounds
134
- sphere_matrix4_transform(this.bounding_sphere, this.geometry.bounding_sphere, this.transform_global);
135
- }
136
- }
137
- }
138
-
139
- /**
140
- *
141
- * @param {MeshletGeometry} geometry
142
- * @param {ShadeMaterial} material
143
- * @param {number[]|Float32Array|Float64Array} [transform] 4x4 affine matrix, column-major
144
- * @return {Mesh}
145
- */
146
- static from(geometry, material, transform) {
147
- assert.defined(geometry, 'geometry');
148
- assert.defined(material, 'material');
149
-
150
- assert.equal(geometry.isMeshletGeometry, true, 'geometry.isMeshletGeometry !== true');
151
-
152
- const r = new Mesh();
153
-
154
- r.geometry = geometry;
155
- r.material = material;
156
-
157
- if (transform !== undefined) {
158
- r.transform_local.fromMatrix(transform);
159
- }
160
-
161
- r.updateMatrices();
162
-
163
- return r;
164
- }
165
- }
166
-
167
-
168
- Mesh.prototype.isMesh = true;
@@ -1,140 +0,0 @@
1
- /**
2
- * Note that hierarchy only exists on the CPU side
3
- * The only transform that GPU will see is the {@link transform_global}
4
- */
5
- export class Node3D {
6
- /**
7
- * Stable numeric id, unique across every Node3D instance (meshes,
8
- * lights, scenes, anchors). Used as the key in
9
- * `GPUSceneContext.id_mapping` to look up the node's row in the
10
- * GPU `transforms` table — the binding survives table compaction
11
- * or rebuild because it's tied to the JS object's identity, not
12
- * its position in any array.
13
- *
14
- * @type {number}
15
- * @readonly
16
- */
17
- readonly id: number;
18
- /**
19
- * Human-readable name
20
- * @type {string}
21
- */
22
- name: string;
23
- /**
24
- * Bumped by {@link updateMatrices}. The renderer compares it against the version it last
25
- * uploaded for this node's row, so a node that has not moved since the previous frame costs
26
- * nothing beyond the comparison — that is what keeps per-frame scene upkeep proportional to
27
- * what changed rather than to scene size.
28
- *
29
- * A caller that mutates `transform_local` without calling {@link updateMatrices} leaves
30
- * `transform_global` stale, and this counter says so: both are derived, and neither is
31
- * refreshed until the call is made.
32
- *
33
- * @returns {number}
34
- */
35
- get version(): number;
36
- /**
37
- * @param {boolean} v
38
- */
39
- set needsUpdate(v: boolean);
40
- /**
41
- * Who writes this node's TRS in the GPU `transforms` table. Declared, never inferred — see
42
- * {@link TransformAuthority} for what each side owns and why guessing does not work.
43
- *
44
- * @type {TransformAuthority}
45
- */
46
- transform_authority: TransformAuthority;
47
- /**
48
- * World transform, **derived** — {@link updateMatrices} recomputes it from
49
- * {@link transform_local} and the parent chain, so writing it directly is undone the moment
50
- * anything refreshes. Place a node through its local transform.
51
- *
52
- * @type {Transform64}
53
- */
54
- transform_global: Transform64;
55
- /**
56
- * Local transform, and the node's own truth. Passive: setting a component does not refresh the
57
- * matrix, and nothing downstream sees the change until {@link updateMatrices} runs.
58
- *
59
- * @type {Transform64}
60
- */
61
- transform_local: Transform64;
62
- parent: any;
63
- /**
64
- *
65
- * @type {Node3D[]}
66
- */
67
- children: Node3D[];
68
- /**
69
- * Orient this node so its local +Z axis points along `v`. Preserves
70
- * position. A zero-length input is a no-op. Recomputes
71
- * `transform_global` so the new orientation is visible immediately.
72
- *
73
- * @param {Vector3|number[]} v
74
- */
75
- set forward(v: Vector3);
76
- /**
77
- * Orientation vector — `(0,0,1)` rotated by the node's global transform. Freshly allocated;
78
- * hold on to it rather than reading this in a loop.
79
- *
80
- * @return {Vector3}
81
- */
82
- get forward(): Vector3;
83
- /**
84
- * Orientation vector — `(1,0,0)` rotated by the node's global transform. Freshly allocated;
85
- * hold on to it rather than reading this in a loop.
86
- *
87
- * @return {Vector3}
88
- */
89
- get right(): Vector3;
90
- /**
91
- * @param {Vector3|number[]} v
92
- */
93
- set position(v: Float64Array);
94
- /**
95
- * Live view over the local transform's own storage, freshly allocated on every access. Writing
96
- * through it does not refresh anything — {@link updateMatrices} still has to run.
97
- *
98
- * @returns {Float64Array}
99
- */
100
- get position(): Float64Array;
101
- copy(other: any): void;
102
- clone(): Node3D;
103
- /**
104
- *
105
- * @param {function(Node3D)} callback
106
- * @param {*} [thisArg]
107
- */
108
- traverse(callback: (arg0: Node3D) => any, thisArg?: any): void;
109
- /**
110
- * Recompose this node's world transform and every descendant's.
111
- *
112
- * The local matrix is refreshed first because nothing else will: a `Transform64` does not track
113
- * its own components, and {@link Transform64.multiplyTransforms} composes through matrices. Skip
114
- * it and the node would be placed where it was the last time someone asked.
115
- */
116
- updateMatrices(): void;
117
- /**
118
- *
119
- * @param {Node3D[]} children
120
- */
121
- addChildren(children: Node3D[]): void;
122
- /**
123
- *
124
- * @param {Node3D} child
125
- */
126
- addChild(child: Node3D): void;
127
- /**
128
- * Type tag — lets `instanceof`-free callers (e.g. `InstanceBatch.add`)
129
- * accept anything that conforms to the Node3D shape.
130
- *
131
- * @readonly
132
- * @type {boolean}
133
- */
134
- readonly isNode3D: boolean;
135
- #private;
136
- }
137
- import { TransformAuthority } from "./TransformAuthority.js";
138
- import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
139
- import Vector3 from "../../../core/geom/Vector3.js";
140
- //# sourceMappingURL=Node3D.d.ts.map
@@ -1 +0,0 @@
1
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