@woosh/meep-engine 3.23.0 → 3.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (812) hide show
  1. package/editor/entity_world_bounds.d.ts +9 -3
  2. package/editor/entity_world_bounds.d.ts.map +1 -1
  3. package/editor/entity_world_bounds.js +61 -4
  4. package/package.json +1 -1
  5. package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  7. package/src/core/binary/allocator/OffsetAllocator.js +124 -29
  8. package/src/core/collection/map/u32_index.d.ts +83 -0
  9. package/src/core/collection/map/u32_index.d.ts.map +1 -0
  10. package/src/core/collection/map/u32_index.js +247 -0
  11. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
  12. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
  13. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
  14. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
  15. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
  16. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
  17. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
  18. package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
  19. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
  20. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
  21. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
  22. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
  23. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
  24. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
  25. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
  26. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
  27. package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
  28. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
  29. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
  30. package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
  31. package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
  32. package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
  33. package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
  34. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
  35. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
  36. package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
  37. package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
  38. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  39. package/src/engine/ecs/ik/IKProblem.js +16 -0
  40. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  41. package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
  42. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  43. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  44. package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
  45. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  46. package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
  47. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  48. package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
  49. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  50. package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
  51. package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
  52. package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
  53. package/src/engine/ecs/transform/T64WorldCache.js +139 -0
  54. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
  55. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
  56. package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
  57. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
  58. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  59. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
  60. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
  61. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
  62. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
  63. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
  64. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
  65. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
  66. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  67. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
  68. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  69. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  70. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
  71. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
  72. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
  73. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
  74. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
  75. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
  76. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
  77. package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
  78. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
  79. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
  80. package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
  81. package/src/engine/graphics3/AnimationSystem.js +2 -2
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  83. package/src/engine/graphics3/DebugDrawSystem.js +2 -4
  84. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
  85. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
  87. package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
  88. package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
  90. package/src/engine/graphics3/LightSystem.d.ts +7 -5
  91. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/LightSystem.js +36 -22
  93. package/src/engine/graphics3/MeshSystem.d.ts +43 -39
  94. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/MeshSystem.js +324 -331
  96. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/PathDisplaySystem.js +2 -4
  98. package/src/engine/graphics3/PickingQuery.d.ts +15 -21
  99. package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
  100. package/src/engine/graphics3/PickingQuery.js +21 -25
  101. package/src/engine/graphics3/PickingSystem.d.ts +60 -31
  102. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/PickingSystem.js +413 -273
  104. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
  105. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
  107. package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
  108. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  109. package/src/engine/graphics3/TerrainSystem.js +102 -53
  110. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
  111. package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
  112. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  113. package/src/engine/graphics3/Trail3DSystem.js +2 -4
  114. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
  115. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  116. package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
  117. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
  118. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  119. package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
  120. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
  121. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  122. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
  123. package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
  124. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
  125. package/src/engine/graphics3/prefab/Prefab.js +162 -0
  126. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
  127. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
  128. package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
  129. package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
  130. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
  131. package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
  132. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
  133. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
  134. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
  135. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
  136. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
  137. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
  138. package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
  139. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
  140. package/src/engine/graphics3/prefab/prefab_place.js +130 -0
  141. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
  142. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
  143. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
  144. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
  145. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
  146. package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
  147. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
  148. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
  149. package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
  150. package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
  151. package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
  152. package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
  153. package/src/engine/graphics3/register_instance_animation.js +4 -4
  154. package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
  155. package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
  156. package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
  157. package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
  158. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
  159. package/src/engine/graphics3/shader_picking_gather.js +120 -0
  160. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
  161. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
  162. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
  163. package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
  164. package/src/engine/physics/cloth/PLAN.md +411 -49
  165. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
  166. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  167. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
  168. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
  169. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
  170. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
  171. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
  172. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
  173. package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
  174. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
  175. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  176. package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
  177. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
  178. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  179. package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
  180. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
  181. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
  182. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
  183. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
  184. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  185. package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
  186. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
  187. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
  188. package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
  189. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
  190. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
  191. package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
  192. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
  193. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
  194. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
  195. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
  196. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
  197. package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
  198. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  199. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
  200. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
  201. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
  202. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
  203. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
  204. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  205. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
  206. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
  207. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  208. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
  209. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  210. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
  211. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
  212. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
  213. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
  214. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
  215. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  216. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
  217. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
  218. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
  219. package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
  220. package/src/engine/physics/cloth/playground/README.md +84 -13
  221. package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
  222. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/playground/garment_build.js +64 -58
  224. package/src/engine/physics/cloth/playground/garment_main.js +59 -33
  225. package/src/engine/physics/cloth/playground/wind.html +166 -0
  226. package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
  227. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
  228. package/src/engine/physics/cloth/playground/wind_build.js +141 -0
  229. package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
  230. package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
  231. package/src/engine/physics/cloth/playground/wind_main.js +681 -0
  232. package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
  233. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/solver/ClothState.js +273 -12
  235. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
  236. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
  238. package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
  239. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
  241. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
  242. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
  243. package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
  244. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
  245. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
  246. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
  247. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
  248. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
  249. package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
  250. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
  251. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
  252. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
  253. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
  254. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
  255. package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
  256. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
  257. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
  258. package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
  259. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  260. package/src/shade/RENDERER_CONTRACT.md +85 -53
  261. package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
  262. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  263. package/src/shade/device/ShadeGPUCommandContext.js +36 -0
  264. package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
  265. package/src/shade/device/mock/texture_copy.js +28 -0
  266. package/src/shade/playground/add_random_meshes.d.ts +4 -4
  267. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  268. package/src/shade/playground/add_random_meshes.js +20 -16
  269. package/src/shade/playground/avboit/main.d.ts +1 -0
  270. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  271. package/src/shade/playground/avboit/main.js +916 -875
  272. package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
  273. package/src/shade/playground/basis_textures/main.js +22 -8
  274. package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
  275. package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
  276. package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
  277. package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
  278. package/src/shade/playground/ground_seam/main.js +13 -4
  279. package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
  280. package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
  281. package/src/shade/playground/ground_seam/make_ground.js +21 -16
  282. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  283. package/src/shade/playground/particle_system/main.js +11 -10
  284. package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
  285. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
  286. package/src/shade/playground/particle_system/particle_prototype.js +56 -15
  287. package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
  288. package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
  289. package/src/shade/playground/particle_system/particle_scene.js +149 -53
  290. package/src/shade/playground/readback_crossover/index.html +41 -0
  291. package/src/shade/playground/readback_crossover/main.d.ts +2 -0
  292. package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
  293. package/src/shade/playground/readback_crossover/main.js +372 -0
  294. package/src/shade/playground/skinned_blas_refit/README.md +11 -7
  295. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
  296. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
  297. package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
  298. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  299. package/src/shade/playground/skinned_blas_refit/main.js +67 -58
  300. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
  301. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
  302. package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
  303. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
  304. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
  305. package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
  306. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
  307. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
  308. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
  309. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  310. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
  311. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
  312. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  313. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
  314. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
  315. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
  316. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
  317. package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
  318. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  319. package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
  320. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
  321. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
  322. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
  323. package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
  324. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
  325. package/src/shade/playground/sponza_path_trace/main.js +393 -363
  326. package/src/shade/playground/ssr_reprojection/main.js +11 -9
  327. package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
  328. package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
  329. package/src/shade/playground/ssr_reprojection/scene.js +32 -11
  330. package/src/shade/playground/ssr_variance/main.js +1 -1
  331. package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
  332. package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
  333. package/src/shade/playground/ssr_variance/scene.js +39 -15
  334. package/src/shade/playground/vgeo_runtime/README.md +94 -0
  335. package/src/shade/playground/vgeo_runtime/index.html +62 -0
  336. package/src/shade/playground/vgeo_runtime/main.d.ts +2 -0
  337. package/src/shade/playground/vgeo_runtime/main.d.ts.map +1 -0
  338. package/src/shade/playground/vgeo_runtime/main.js +399 -0
  339. package/src/shade/playground/vgeo_viewer/main.js +6 -2
  340. package/src/shade/playground/vgeo_viewer/sample_asset.js +1 -1
  341. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  342. package/src/shade/playground/volumetrics_froxel/main.js +936 -922
  343. package/src/shade/renderer/GraphicsContext.d.ts +7 -0
  344. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  345. package/src/shade/renderer/GraphicsContext.js +11 -0
  346. package/src/shade/renderer/Renderer.d.ts +3 -2
  347. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  348. package/src/shade/renderer/Renderer.js +3 -2
  349. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
  350. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  351. package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
  352. package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
  353. package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
  354. package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
  355. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
  356. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  357. package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
  358. package/src/shade/renderer/animation/Skin.d.ts +19 -19
  359. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  360. package/src/shade/renderer/animation/Skin.js +15 -13
  361. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
  362. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  363. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
  364. package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
  365. package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
  366. package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
  367. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
  368. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  369. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
  370. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  371. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +4 -7
  372. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.d.ts +2 -2
  373. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.js +2 -2
  374. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts +74 -0
  375. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts.map +1 -0
  376. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.js +240 -0
  377. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +14 -0
  378. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  379. package/src/shade/renderer/buffer/table/GPUDatabase.js +64 -6
  380. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +190 -0
  381. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -0
  382. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +1323 -0
  383. package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts +10 -0
  384. package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts.map +1 -1
  385. package/src/shade/renderer/buffer/table/GPUPageMetadata.js +12 -0
  386. package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts +15 -0
  387. package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts.map +1 -0
  388. package/src/shade/renderer/buffer/table/GPUReadbackStatus.js +34 -0
  389. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +75 -7
  390. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  391. package/src/shade/renderer/buffer/table/GPUTypedTable.js +518 -135
  392. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts +19 -0
  393. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts.map +1 -0
  394. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.js +18 -0
  395. package/src/shade/renderer/buffer/table/WordViews.d.ts +39 -0
  396. package/src/shade/renderer/buffer/table/WordViews.d.ts.map +1 -0
  397. package/src/shade/renderer/buffer/table/WordViews.js +62 -0
  398. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts +27 -0
  399. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts.map +1 -0
  400. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.js +117 -0
  401. package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts +121 -0
  402. package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts.map +1 -0
  403. package/src/shade/renderer/buffer/table/serde/generate_record_writer.js +395 -0
  404. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  405. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +70 -20
  406. package/src/shade/renderer/camera/Camera.d.ts +14 -0
  407. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  408. package/src/shade/renderer/camera/Camera.js +7 -1
  409. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +1 -1
  410. package/src/shade/renderer/geometry/GEOMETRY_METADATA_STRUCT.d.ts.map +1 -1
  411. package/src/shade/renderer/geometry/GEOMETRY_METADATA_STRUCT.js +16 -1
  412. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  413. package/src/shade/renderer/geometry/GPUGeometryManager.js +29 -9
  414. package/src/shade/renderer/geometry/GPUGeometryMetadata.d.ts +10 -0
  415. package/src/shade/renderer/geometry/GPUGeometryMetadata.d.ts.map +1 -1
  416. package/src/shade/renderer/geometry/GPUGeometryMetadata.js +13 -0
  417. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  418. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +6 -5
  419. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +3 -3
  420. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  421. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +15 -11
  422. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +46 -18
  423. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +70 -22
  424. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +97 -19
  425. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +12 -2
  426. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
  427. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +14 -3
  428. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts +2 -2
  429. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts.map +1 -1
  430. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.js +124 -6
  431. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts +22 -0
  432. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts.map +1 -0
  433. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.js +53 -0
  434. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts +8 -1
  435. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts.map +1 -1
  436. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.js +8 -1
  437. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.d.ts +16 -0
  438. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.d.ts.map +1 -0
  439. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.js +15 -0
  440. package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.d.ts +54 -0
  441. package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.d.ts.map +1 -0
  442. package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.js +53 -0
  443. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts +13 -2
  444. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts.map +1 -1
  445. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.js +14 -2
  446. package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts +100 -0
  447. package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts.map +1 -1
  448. package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.js +113 -0
  449. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.d.ts.map +1 -1
  450. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.js +5 -0
  451. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.d.ts.map +1 -1
  452. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.js +108 -0
  453. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
  454. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +23 -0
  455. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
  456. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +40 -0
  457. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts +228 -0
  458. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts.map +1 -0
  459. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.js +932 -0
  460. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +176 -0
  461. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -0
  462. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +425 -0
  463. package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +241 -0
  464. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +574 -0
  465. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +120 -0
  466. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -0
  467. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +674 -0
  468. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts +287 -0
  469. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -0
  470. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +976 -0
  471. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +42 -0
  472. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts.map +1 -0
  473. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +96 -0
  474. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.d.ts +16 -0
  475. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.d.ts.map +1 -0
  476. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.js +15 -0
  477. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts +19 -0
  478. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts.map +1 -0
  479. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.js +83 -0
  480. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.d.ts +9 -0
  481. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.d.ts.map +1 -0
  482. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.js +8 -0
  483. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts +19 -0
  484. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -0
  485. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +160 -0
  486. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts +3 -0
  487. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -0
  488. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +255 -0
  489. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.d.ts +3 -0
  490. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.d.ts.map +1 -0
  491. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.js +80 -0
  492. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts +3 -0
  493. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -0
  494. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +144 -0
  495. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts +3 -0
  496. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -0
  497. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +530 -0
  498. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts +39 -0
  499. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts.map +1 -0
  500. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.js +54 -0
  501. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts +41 -0
  502. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts.map +1 -0
  503. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js +56 -0
  504. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts +49 -0
  505. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -0
  506. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +328 -0
  507. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.d.ts +10 -0
  508. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.d.ts.map +1 -0
  509. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.js +51 -0
  510. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.d.ts +13 -0
  511. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.d.ts.map +1 -0
  512. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.js +12 -0
  513. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.d.ts +17 -0
  514. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.d.ts.map +1 -0
  515. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.js +99 -0
  516. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.d.ts +9 -0
  517. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.d.ts.map +1 -0
  518. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.js +8 -0
  519. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.d.ts +7 -0
  520. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.d.ts.map +1 -0
  521. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.js +27 -0
  522. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.d.ts +14 -0
  523. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.d.ts.map +1 -0
  524. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.js +13 -0
  525. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.d.ts +7 -0
  526. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.d.ts.map +1 -0
  527. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.js +35 -0
  528. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.d.ts +9 -0
  529. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.d.ts.map +1 -0
  530. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.js +8 -0
  531. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.d.ts +15 -0
  532. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.d.ts.map +1 -0
  533. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.js +14 -0
  534. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.d.ts +7 -0
  535. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.d.ts.map +1 -0
  536. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.js +36 -0
  537. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.d.ts +10 -0
  538. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.d.ts.map +1 -0
  539. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.js +9 -0
  540. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts +11 -0
  541. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts.map +1 -0
  542. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js +54 -0
  543. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.d.ts +9 -0
  544. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.d.ts.map +1 -0
  545. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.js +8 -0
  546. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.d.ts +11 -0
  547. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.d.ts.map +1 -0
  548. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.js +10 -0
  549. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.d.ts +7 -0
  550. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.d.ts.map +1 -0
  551. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.js +30 -0
  552. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.d.ts +9 -0
  553. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.d.ts.map +1 -0
  554. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.js +8 -0
  555. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.d.ts +13 -0
  556. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.d.ts.map +1 -0
  557. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.js +12 -0
  558. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.d.ts +14 -0
  559. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.d.ts.map +1 -0
  560. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.js +13 -0
  561. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.d.ts +11 -0
  562. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.d.ts.map +1 -0
  563. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.js +61 -0
  564. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.d.ts +9 -0
  565. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.d.ts.map +1 -0
  566. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.js +8 -0
  567. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.d.ts +13 -0
  568. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.d.ts.map +1 -0
  569. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.js +12 -0
  570. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.d.ts +9 -0
  571. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.d.ts.map +1 -0
  572. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.js +8 -0
  573. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.d.ts +20 -0
  574. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.d.ts.map +1 -0
  575. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.js +19 -0
  576. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts +23 -0
  577. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -0
  578. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +70 -0
  579. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.d.ts +18 -0
  580. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.d.ts.map +1 -0
  581. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.js +25 -0
  582. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.d.ts +35 -0
  583. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.d.ts.map +1 -0
  584. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.js +41 -0
  585. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.d.ts +32 -0
  586. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.d.ts.map +1 -0
  587. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.js +138 -0
  588. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.d.ts +1 -1
  589. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.js +4 -4
  590. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts +1 -3
  591. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts.map +1 -1
  592. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.js +5 -4
  593. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -1
  594. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  595. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +1 -4
  596. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts +8 -3
  597. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
  598. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +19 -14
  599. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.d.ts.map +1 -1
  600. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +9 -1
  601. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts +3 -3
  602. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts.map +1 -1
  603. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.js +12 -5
  604. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.js +1 -1
  605. package/src/shade/renderer/light/GPULightCollection.d.ts +29 -0
  606. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  607. package/src/shade/renderer/light/GPULightCollection.js +444 -329
  608. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  609. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +7 -1
  610. package/src/shade/renderer/light/LightCollection.d.ts +29 -1
  611. package/src/shade/renderer/light/LightCollection.d.ts.map +1 -1
  612. package/src/shade/renderer/light/LightCollection.js +50 -1
  613. package/src/shade/renderer/light/make_sunlight.js +2 -2
  614. package/src/shade/renderer/light/model/Light.d.ts +29 -2
  615. package/src/shade/renderer/light/model/Light.d.ts.map +1 -1
  616. package/src/shade/renderer/light/model/Light.js +30 -2
  617. package/src/shade/renderer/light/model/io/light_record_directional.d.ts +3 -1
  618. package/src/shade/renderer/light/model/io/light_record_directional.d.ts.map +1 -1
  619. package/src/shade/renderer/light/model/io/light_record_directional.js +8 -5
  620. package/src/shade/renderer/light/model/io/light_record_point.d.ts +3 -1
  621. package/src/shade/renderer/light/model/io/light_record_point.d.ts.map +1 -1
  622. package/src/shade/renderer/light/model/io/light_record_point.js +5 -2
  623. package/src/shade/renderer/light/model/io/light_record_spot.d.ts +4 -1
  624. package/src/shade/renderer/light/model/io/light_record_spot.d.ts.map +1 -1
  625. package/src/shade/renderer/light/model/io/light_record_spot.js +10 -6
  626. package/src/shade/renderer/light/place_light.d.ts +16 -0
  627. package/src/shade/renderer/light/place_light.d.ts.map +1 -0
  628. package/src/shade/renderer/light/place_light.js +36 -0
  629. package/src/shade/renderer/light/shader_refresh_light_poses.d.ts +44 -0
  630. package/src/shade/renderer/light/shader_refresh_light_poses.d.ts.map +1 -0
  631. package/src/shade/renderer/light/shader_refresh_light_poses.js +154 -0
  632. package/src/shade/renderer/lightmap/GPULightMap.js +1 -1
  633. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
  634. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +12 -14
  635. package/src/shade/renderer/loader/SceneBundle.d.ts +53 -28
  636. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  637. package/src/shade/renderer/loader/SceneBundle.js +111 -56
  638. package/src/shade/renderer/loader/SceneNode.d.ts +81 -0
  639. package/src/shade/renderer/loader/SceneNode.d.ts.map +1 -0
  640. package/src/shade/renderer/loader/SceneNode.js +114 -0
  641. package/src/shade/renderer/loader/gltf/load_gltf.d.ts +3 -2
  642. package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
  643. package/src/shade/renderer/loader/gltf/load_gltf.js +110 -142
  644. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  645. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts +4 -4
  646. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts.map +1 -1
  647. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.js +2 -2
  648. package/src/shade/renderer/loader/usd/load_usd.d.ts +3 -2
  649. package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
  650. package/src/shade/renderer/loader/usd/load_usd.js +4 -5
  651. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts +3 -3
  652. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
  653. package/src/shade/renderer/loader/usd/usd_build_scene.js +47 -55
  654. package/src/shade/renderer/material/GPUMaterialManager.js +1 -1
  655. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +5 -4
  656. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  657. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +8 -15
  658. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts +15 -13
  659. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  660. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +40 -21
  661. package/src/shade/renderer/particles/DESIGN.md +53 -50
  662. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +31 -17
  663. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  664. package/src/shade/renderer/particles/GPUParticleSystem.js +54 -91
  665. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +12 -11
  666. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  667. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +12 -11
  668. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +13 -19
  669. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
  670. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +19 -25
  671. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +34 -24
  672. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  673. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +53 -40
  674. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -1
  675. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +1 -1
  676. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  677. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  678. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +9 -0
  679. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
  680. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +2 -1
  681. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.d.ts.map +1 -1
  682. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.js +5 -2
  683. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
  684. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +13 -2
  685. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
  686. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +1 -1
  687. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +1 -1
  688. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  689. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +12 -1
  690. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  691. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +10 -0
  692. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +1 -1
  693. package/src/shade/renderer/scene/DynamicMesh.d.ts +13 -4
  694. package/src/shade/renderer/scene/DynamicMesh.d.ts.map +1 -1
  695. package/src/shade/renderer/scene/DynamicMesh.js +14 -4
  696. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +38 -18
  697. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  698. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +112 -60
  699. package/src/shade/renderer/scene/GPUSceneContext.d.ts +69 -44
  700. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  701. package/src/shade/renderer/scene/GPUSceneContext.js +244 -525
  702. package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts +5 -5
  703. package/src/shade/renderer/scene/NODE3D_STRUCT.js +5 -5
  704. package/src/shade/renderer/scene/Scene.d.ts +18 -60
  705. package/src/shade/renderer/scene/Scene.d.ts.map +1 -1
  706. package/src/shade/renderer/scene/Scene.js +53 -146
  707. package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts +24 -3
  708. package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts.map +1 -1
  709. package/src/shade/renderer/scene/bvh/StaticSceneBVH.js +53 -13
  710. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +5 -6
  711. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
  712. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +5 -6
  713. package/src/shade/renderer/scene/optimization/scene_optimize.d.ts +10 -2
  714. package/src/shade/renderer/scene/optimization/scene_optimize.d.ts.map +1 -1
  715. package/src/shade/renderer/scene/optimization/scene_optimize.js +266 -230
  716. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts +53 -0
  717. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts.map +1 -0
  718. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.js +144 -0
  719. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +227 -0
  720. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -0
  721. package/src/shade/renderer/scene/rows/GPUSceneRows.js +1158 -0
  722. package/src/shade/renderer/scene/rows/place_primitive.d.ts +48 -0
  723. package/src/shade/renderer/scene/rows/place_primitive.d.ts.map +1 -0
  724. package/src/shade/renderer/scene/rows/place_primitive.js +98 -0
  725. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts +10 -8
  726. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts.map +1 -1
  727. package/src/shade/renderer/scene/serialization/deserialize_scene.js +24 -27
  728. package/src/shade/renderer/scene/serialization/serialize_scene.d.ts +9 -2
  729. package/src/shade/renderer/scene/serialization/serialize_scene.d.ts.map +1 -1
  730. package/src/shade/renderer/scene/serialization/serialize_scene.js +25 -4
  731. package/src/shade/renderer/scene/verify_gpu_tlas_build.js +2 -2
  732. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +35 -0
  733. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -0
  734. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +91 -0
  735. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.d.ts.map +1 -1
  736. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
  737. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
  738. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
  739. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
  740. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
  741. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
  742. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  743. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
  744. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +7 -0
  745. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  746. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
  747. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
  748. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +1 -1
  749. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
  750. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +29 -0
  751. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
  752. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
  753. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts +13 -0
  754. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts.map +1 -0
  755. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
  756. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +49 -0
  757. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
  758. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
  759. package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
  760. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +1 -1
  761. package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
  762. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +1 -1
  763. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  764. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +3 -1
  765. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
  766. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  767. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
  768. package/src/engine/graphics3/instantiate_scene_bundle.d.ts +0 -54
  769. package/src/engine/graphics3/instantiate_scene_bundle.d.ts.map +0 -1
  770. package/src/engine/graphics3/instantiate_scene_bundle.js +0 -164
  771. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +0 -39
  772. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +0 -1
  773. package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
  774. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
  775. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
  776. package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
  777. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
  778. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
  779. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
  780. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
  781. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
  782. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
  783. package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
  784. package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
  785. package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
  786. package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
  787. package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
  788. package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
  789. package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
  790. package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
  791. package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
  792. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
  793. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
  794. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
  795. package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
  796. package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
  797. package/src/shade/renderer/scene/InstanceBatch.js +0 -235
  798. package/src/shade/renderer/scene/Mesh.d.ts +0 -55
  799. package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
  800. package/src/shade/renderer/scene/Mesh.js +0 -168
  801. package/src/shade/renderer/scene/Node3D.d.ts +0 -140
  802. package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
  803. package/src/shade/renderer/scene/Node3D.js +0 -263
  804. package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
  805. package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
  806. package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
  807. package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
  808. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
  809. package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
  810. package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
  811. package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
  812. package/src/shade/renderer/scene/TransformAuthority.js +0 -33
@@ -21,11 +21,11 @@ export const NODE3D_STRUCT: WebGPUStruct;
21
21
  /**
22
22
  * Reserved row id for the scene root in the GPU `transforms` table.
23
23
  *
24
- * The scene's transform record sits at index 0 — set up once during
25
- * {@link GPUSceneContext.build} from `scene.transform_local`. Any node
26
- * whose CPU-side `parent` is null (i.e. a top-level node) gets a GPU
27
- * `parent` field of `NODE3D_SCENE_ID`, so it inherits the scene's
28
- * world transform.
24
+ * The root's record sits at index 0 — identity, written once by
25
+ * `GPUSceneContext.build`, its first. An entity whose attachment names
26
+ * no entity with a row gets a GPU `parent` field of `NODE3D_SCENE_ID`
27
+ * and carries its world pose as its local one, so the composition is
28
+ * exact.
29
29
  *
30
30
  * The transform-hierarchy pass also treats `parent == NODE3D_SCENE_ID`
31
31
  * as the walk termination condition. That makes 0 — the natural value
@@ -69,11 +69,11 @@ export const NODE3D_STRUCT = WebGPUStruct.from({
69
69
  /**
70
70
  * Reserved row id for the scene root in the GPU `transforms` table.
71
71
  *
72
- * The scene's transform record sits at index 0 — set up once during
73
- * {@link GPUSceneContext.build} from `scene.transform_local`. Any node
74
- * whose CPU-side `parent` is null (i.e. a top-level node) gets a GPU
75
- * `parent` field of `NODE3D_SCENE_ID`, so it inherits the scene's
76
- * world transform.
72
+ * The root's record sits at index 0 — identity, written once by
73
+ * `GPUSceneContext.build`, its first. An entity whose attachment names
74
+ * no entity with a row gets a GPU `parent` field of `NODE3D_SCENE_ID`
75
+ * and carries its world pose as its local one, so the composition is
76
+ * exact.
77
77
  *
78
78
  * The transform-hierarchy pass also treats `parent == NODE3D_SCENE_ID`
79
79
  * as the walk termination condition. That makes 0 — the natural value
@@ -1,35 +1,27 @@
1
1
  /**
2
- * Scene root. Acts as the implicit parent of every top-level node in
3
- * the GPU scene-graph: `GPUSceneContext.build` allocates row 0 of the
4
- * `transforms` table to the scene and sets every orphan node's GPU
5
- * `parent` field to {@link NODE3D_SCENE_ID} (= 0). The scene's own
6
- * `transform_local` defaults to identity, but the user can pose it
7
- * (e.g. world-shift the whole hierarchy) just like any other Node3D.
2
+ * @typedef {import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset} EntityComponentDataset
3
+ */
4
+ /**
5
+ * A scene: the dataset whose entities are what it draws and poses, and the three things that are
6
+ * not entities — its lights' collection, a light probe volume, volumetrics.
8
7
  *
9
- * Inheriting from {@link Node3D} keeps the CPU and GPU views aligned —
10
- * the scene has the same TRS-backed transform shape as every other
11
- * node, and animation tracks targeting node id 0 work without any
12
- * special case.
8
+ * Everything drawn is an entity of {@link dataset} holding a row of the scene's GPU database
9
+ * (`GPUSceneContext.rows`), at `entity + 1`. A game's systems take rows as components appear; a
10
+ * scene with no systems places a model with `prefab_place`, a primitive with `place_primitive`
11
+ * and a light with `place_light`. Nothing is added to the scene itself.
13
12
  */
14
- export class Scene extends Node3D {
15
- instances: InstanceBatch;
16
- /**
17
- * Number of *renderable* mesh instances. Drives the rasterization
18
- * pipeline's per-mesh dispatches.
19
- *
20
- * @return {number}
21
- */
22
- get instance_count(): number;
13
+ export class Scene {
23
14
  /**
24
- * Total GPU node-record count — meshes plus any non-mesh
25
- * {@link Node3D}s in the batch (anchors, attachment points,
26
- * future skeleton joints), *plus the scene itself* at row 0. Drives
27
- * the GPU scene-graph propagation pass's iteration range.
15
+ * The dataset whose entities are this scene's rows. A scene is bound to one dataset; whoever
16
+ * owns both names it here, before anything asks the scene's GPU context for its rows. Null
17
+ * for a scene that draws nothing.
28
18
  *
29
- * @return {number}
19
+ * @type {EntityComponentDataset|null}
30
20
  */
31
- get node_count(): number;
21
+ dataset: EntityComponentDataset | null;
32
22
  /**
23
+ * Each light at an entity of {@link dataset} — `lights.add(light, entity)`, or `place_light`
24
+ * for a caller with no entity of its own.
33
25
  *
34
26
  * @type {LightCollection}
35
27
  */
@@ -44,47 +36,13 @@ export class Scene extends Node3D {
44
36
  * @type {SceneVolumetrics}
45
37
  */
46
38
  volumetrics: SceneVolumetrics;
47
- hash(): number;
48
- /**
49
- *
50
- * @param {Scene} other
51
- */
52
- equals(other: Scene): boolean;
53
- /**
54
- * Add a `Node3D` (or any of its subclasses — `Mesh`, `Light`, …) to
55
- * the scene. Children of the node are traversed and added too. Pass
56
- * an array to add several nodes at once.
57
- *
58
- * Routing rule:
59
- * - {@link isLight}-tagged nodes go to {@link lights} (their own
60
- * GPU pipeline) and are *not* tracked by the instance batch.
61
- * - Everything else — meshes, anchors, future skeleton joints —
62
- * goes into {@link instances}, the InstanceBatch. Meshes also
63
- * surface in `instances.instances` (the rendered subset);
64
- * non-mesh nodes are visible only as part of `instances.nodes`,
65
- * which is what the GPU scene-graph propagation pass iterates.
66
- *
67
- * @param {Node3D|Node3D[]} node
68
- */
69
- add(node: Node3D | Node3D[]): void;
70
- /**
71
- * Take a node back out, along with everything {@link add} brought in with it.
72
- *
73
- * Routing mirrors {@link add} exactly: lights leave {@link lights}, everything else leaves
74
- * {@link instances}. A node is only ever in one of them, so the two are not both consulted.
75
- *
76
- * @param {Node3D|Node3D[]} node
77
- * @returns {boolean} true if the node itself was found and dropped
78
- */
79
- remove(node: Node3D | Node3D[]): boolean;
80
39
  /**
81
40
  * @readonly
82
41
  * @type {boolean}
83
42
  */
84
43
  readonly isScene: boolean;
85
44
  }
86
- import { Node3D } from "./Node3D.js";
87
- import { InstanceBatch } from "./InstanceBatch.js";
45
+ export type EntityComponentDataset = import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset;
88
46
  import { LightCollection } from "../light/LightCollection.js";
89
47
  import { LightProbeVolume } from "../global_illumination/lpv/LightProbeVolume.js";
90
48
  import { SceneVolumetrics } from "../volumetrics/SceneVolumetrics.js";
@@ -1 +1 @@
1
- {"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/Scene.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;GAYG;AACH;IACI,yBAAgC;IAEhC;;;;;OAKG;IACH,6BAEC;IAED;;;;;;;OAOG;IACH,yBAEC;IAED;;;OAGG;IACH,QAFU,eAAe,CAEM;IAE/B;;;OAGG;IACH,oBAFU,gBAAgB,CAEkB;IAE5C;;;OAGG;IACH,aAFU,gBAAgB,CAEW;IAErC,eAEC;IAED;;;OAGG;IACH,cAFW,KAAK,WAIf;IAED;;;;;;;;;;;;;;;OAeG;IACH,UAFW,MAAM,GAAC,MAAM,EAAE,QAkBzB;IAED;;;;;;;;OAQG;IACH,aAHW,MAAM,GAAC,MAAM,EAAE,GACb,OAAO,CAuBnB;IAGL;;;OAGG;IACH,kBAFU,OAAO,CAEM;CANtB;uBAvIsB,aAAa;8BADN,oBAAoB;gCAFlB,6BAA6B;iCAD5B,gDAAgD;iCAEhD,oCAAoC"}
1
+ {"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/Scene.js"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;;;;;;;GAQG;AACH;IACI;;;;;;OAMG;IACH,SAFU,sBAAsB,GAAC,IAAI,CAEtB;IAEf;;;;;OAKG;IACH,QAFU,eAAe,CAEM;IAE/B;;;OAGG;IACH,oBAFU,gBAAgB,CAEkB;IAE5C;;;OAGG;IACH,aAFU,gBAAgB,CAEW;IAGzC;;;OAGG;IACH,kBAFU,OAAO,CAEM;CANtB;qCAzCY,OAAO,+CAA+C,EAAE,sBAAsB;gCAJ3D,6BAA6B;iCAD5B,gDAAgD;iCAEhD,oCAAoC"}
@@ -1,146 +1,53 @@
1
- import { LightProbeVolume } from "../global_illumination/lpv/LightProbeVolume.js";
2
- import { LightCollection } from "../light/LightCollection.js";
3
- import { SceneVolumetrics } from "../volumetrics/SceneVolumetrics.js";
4
- import { InstanceBatch } from "./InstanceBatch.js";
5
- import { Node3D } from "./Node3D.js";
6
-
7
- /**
8
- * Scene root. Acts as the implicit parent of every top-level node in
9
- * the GPU scene-graph: `GPUSceneContext.build` allocates row 0 of the
10
- * `transforms` table to the scene and sets every orphan node's GPU
11
- * `parent` field to {@link NODE3D_SCENE_ID} (= 0). The scene's own
12
- * `transform_local` defaults to identity, but the user can pose it
13
- * (e.g. world-shift the whole hierarchy) just like any other Node3D.
14
- *
15
- * Inheriting from {@link Node3D} keeps the CPU and GPU views aligned —
16
- * the scene has the same TRS-backed transform shape as every other
17
- * node, and animation tracks targeting node id 0 work without any
18
- * special case.
19
- */
20
- export class Scene extends Node3D {
21
- instances = new InstanceBatch();
22
-
23
- /**
24
- * Number of *renderable* mesh instances. Drives the rasterization
25
- * pipeline's per-mesh dispatches.
26
- *
27
- * @return {number}
28
- */
29
- get instance_count() {
30
- return this.instances.instances.length;
31
- }
32
-
33
- /**
34
- * Total GPU node-record count — meshes plus any non-mesh
35
- * {@link Node3D}s in the batch (anchors, attachment points,
36
- * future skeleton joints), *plus the scene itself* at row 0. Drives
37
- * the GPU scene-graph propagation pass's iteration range.
38
- *
39
- * @return {number}
40
- */
41
- get node_count() {
42
- return this.instances.nodes.length + 1;
43
- }
44
-
45
- /**
46
- *
47
- * @type {LightCollection}
48
- */
49
- lights = new LightCollection();
50
-
51
- /**
52
- *
53
- * @type {LightProbeVolume}
54
- */
55
- light_probe_volume = new LightProbeVolume();
56
-
57
- /**
58
- *
59
- * @type {SceneVolumetrics}
60
- */
61
- volumetrics = new SceneVolumetrics();
62
-
63
- hash() {
64
- return 0;
65
- }
66
-
67
- /**
68
- *
69
- * @param {Scene} other
70
- */
71
- equals(other) {
72
- return this.instances.equals(other.instances);
73
- }
74
-
75
- /**
76
- * Add a `Node3D` (or any of its subclasses — `Mesh`, `Light`, …) to
77
- * the scene. Children of the node are traversed and added too. Pass
78
- * an array to add several nodes at once.
79
- *
80
- * Routing rule:
81
- * - {@link isLight}-tagged nodes go to {@link lights} (their own
82
- * GPU pipeline) and are *not* tracked by the instance batch.
83
- * - Everything else — meshes, anchors, future skeleton joints —
84
- * goes into {@link instances}, the InstanceBatch. Meshes also
85
- * surface in `instances.instances` (the rendered subset);
86
- * non-mesh nodes are visible only as part of `instances.nodes`,
87
- * which is what the GPU scene-graph propagation pass iterates.
88
- *
89
- * @param {Node3D|Node3D[]} node
90
- */
91
- add(node) {
92
- if (Array.isArray(node)) {
93
- for (const n of node) this.add(n);
94
- return;
95
- }
96
-
97
- if (node.isLight === true) {
98
- this.lights.add(node);
99
- } else {
100
- this.instances.add(node);
101
- }
102
-
103
- const children = node.children;
104
- for (let i = 0; i < children.length; i++) {
105
- this.add(children[i]);
106
- }
107
- }
108
-
109
- /**
110
- * Take a node back out, along with everything {@link add} brought in with it.
111
- *
112
- * Routing mirrors {@link add} exactly: lights leave {@link lights}, everything else leaves
113
- * {@link instances}. A node is only ever in one of them, so the two are not both consulted.
114
- *
115
- * @param {Node3D|Node3D[]} node
116
- * @returns {boolean} true if the node itself was found and dropped
117
- */
118
- remove(node) {
119
- if (Array.isArray(node)) {
120
- let any = false;
121
-
122
- for (const n of node) {
123
- any = this.remove(n) || any;
124
- }
125
-
126
- return any;
127
- }
128
-
129
- const removed = node.isLight === true
130
- ? this.lights.remove(node)
131
- : this.instances.remove(node);
132
-
133
- const children = node.children;
134
- for (let i = 0; i < children.length; i++) {
135
- this.remove(children[i]);
136
- }
137
-
138
- return removed;
139
- }
140
- }
141
-
142
- /**
143
- * @readonly
144
- * @type {boolean}
145
- */
146
- Scene.prototype.isScene = true;
1
+ import { LightProbeVolume } from "../global_illumination/lpv/LightProbeVolume.js";
2
+ import { LightCollection } from "../light/LightCollection.js";
3
+ import { SceneVolumetrics } from "../volumetrics/SceneVolumetrics.js";
4
+
5
+ /**
6
+ * @typedef {import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset} EntityComponentDataset
7
+ */
8
+
9
+ /**
10
+ * A scene: the dataset whose entities are what it draws and poses, and the three things that are
11
+ * not entities — its lights' collection, a light probe volume, volumetrics.
12
+ *
13
+ * Everything drawn is an entity of {@link dataset} holding a row of the scene's GPU database
14
+ * (`GPUSceneContext.rows`), at `entity + 1`. A game's systems take rows as components appear; a
15
+ * scene with no systems places a model with `prefab_place`, a primitive with `place_primitive`
16
+ * and a light with `place_light`. Nothing is added to the scene itself.
17
+ */
18
+ export class Scene {
19
+ /**
20
+ * The dataset whose entities are this scene's rows. A scene is bound to one dataset; whoever
21
+ * owns both names it here, before anything asks the scene's GPU context for its rows. Null
22
+ * for a scene that draws nothing.
23
+ *
24
+ * @type {EntityComponentDataset|null}
25
+ */
26
+ dataset = null;
27
+
28
+ /**
29
+ * Each light at an entity of {@link dataset} — `lights.add(light, entity)`, or `place_light`
30
+ * for a caller with no entity of its own.
31
+ *
32
+ * @type {LightCollection}
33
+ */
34
+ lights = new LightCollection();
35
+
36
+ /**
37
+ *
38
+ * @type {LightProbeVolume}
39
+ */
40
+ light_probe_volume = new LightProbeVolume();
41
+
42
+ /**
43
+ *
44
+ * @type {SceneVolumetrics}
45
+ */
46
+ volumetrics = new SceneVolumetrics();
47
+ }
48
+
49
+ /**
50
+ * @readonly
51
+ * @type {boolean}
52
+ */
53
+ Scene.prototype.isScene = true;
@@ -10,12 +10,20 @@ export class StaticSceneBVH {
10
10
  *
11
11
  * @type {Map<number, Mesh>}
12
12
  */
13
- inverse_lookup: Map<number, Mesh>;
14
13
  /**
14
+ * The primitive behind each leaf's user data.
15
15
  *
16
- * @param {Scene} scene
16
+ * @type {Map<number, StaticSceneInstance>}
17
17
  */
18
- build(scene: Scene): void;
18
+ inverse_lookup: Map<number, StaticSceneInstance>;
19
+ /**
20
+ * Build the tree over every primitive the scene draws: the mesh rows of its context, each
21
+ * under the world transform its entity carries — the ECS's own composition, which is exact for
22
+ * a scene the CPU places, and what a CPU bake of a static scene wants.
23
+ *
24
+ * @param {GPUSceneContext} scene_context
25
+ */
26
+ build(scene_context: GPUSceneContext): void;
19
27
  /**
20
28
  * Note: will produce incorrect results for non-uniformly scaled meshes
21
29
  * @param {SurfacePoint3} hit
@@ -55,6 +63,19 @@ export class StaticSceneBVH {
55
63
  distance: number;
56
64
  }[], ray: Ray3): number;
57
65
  }
66
+ export type GPUSceneContext = import("../GPUSceneContext.js").GPUSceneContext;
67
+ export type MeshletGeometry = import("../../geometry/MeshletGeometry.js").MeshletGeometry;
68
+ export type ShadeMaterial = import("../../material/ShadeMaterial.js").ShadeMaterial;
69
+ /**
70
+ * One primitive as the tree holds it: the entity it stands at, what it draws and with what, and a
71
+ * view over the world matrix its entity carries.
72
+ */
73
+ export type StaticSceneInstance = {
74
+ entity: number;
75
+ geometry: MeshletGeometry;
76
+ material: ShadeMaterial;
77
+ matrix: Float64Array;
78
+ };
58
79
  import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
59
80
  import { BinaryUint32BVH } from "../../../../core/bvh2/binary/2/BinaryUint32BVH.js";
60
81
  import { SurfacePoint3 } from "../../../../core/geom/3d/SurfacePoint3.js";
@@ -1 +1 @@
1
- {"version":3,"file":"StaticSceneBVH.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/bvh/StaticSceneBVH.js"],"names":[],"mappings":"AA4DA;IAEI,kBAAyB;IAEzB;;;OAGG;IACH,cAFU,cAAc,eAAe,CAAC,CAEf;IAEzB,gCAA6B;IAE7B;;;OAGG;IACH,gBAFU,IAAI,MAAM,OAAO,CAEA;IAG3B;;;OAGG;IACH,0BA2DC;IAED;;;;;;;OAOG;IACH,qCANW,aAAa,KACb,MAAM,KACN,MAAM,KACN,MAAM,GACJ,OAAO,CAqJnB;IAED;;;;;;;;;OASG;IACH,mCARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmEnB;IAGD;;;;;OAKG;IACH,qBAJW,aAAa,OACb,IAAI,GACF,OAAO,CA2GnB;IAED;;;;;OAKG;IACH,iBAJW;QAAC,GAAG,EAAE,aAAa,CAAC;QAAC,IAAI,OAAM;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC,EAAE,OACnD,IAAI,GACH,MAAM,CAmEjB;CAGJ;oBA7iBM,mCAAmC;gCARV,mDAAmD;8BA0BrD,2CAA2C;qBADpD,sCAAsC"}
1
+ {"version":3,"file":"StaticSceneBVH.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/bvh/StaticSceneBVH.js"],"names":[],"mappings":"AA6EA;IAEI,kBAAyB;IAEzB;;;OAGG;IACH,cAFU,cAAc,eAAe,CAAC,CAEf;IAEzB,gCAA6B;IAE7B;;;OAGG;IACH;;;;OAIG;IACH,gBAFU,IAAI,MAAM,EAAE,mBAAmB,CAAC,CAEf;IAG3B;;;;;;OAMG;IACH,qBAFW,eAAe,QA4EzB;IAED;;;;;;;OAOG;IACH,qCANW,aAAa,KACb,MAAM,KACN,MAAM,KACN,MAAM,GACJ,OAAO,CAqJnB;IAED;;;;;;;;;OASG;IACH,mCARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmEnB;IAGD;;;;;OAKG;IACH,qBAJW,aAAa,OACb,IAAI,GACF,OAAO,CA2GnB;IAED;;;;;OAKG;IACH,iBAJW;QAAC,GAAG,EAAE,aAAa,CAAC;QAAC,IAAI,OAAM;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC,EAAE,OACnD,IAAI,GACH,MAAM,CAmEjB;CAGJ;8BA/hBY,OAAO,uBAAuB,EAAE,eAAe;8BAC/C,OAAO,mCAAmC,EAAE,eAAe;4BAC3D,OAAO,iCAAiC,EAAE,aAAa;;;;;kCAOvD;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,eAAe,CAAC;IAAC,QAAQ,EAAE,aAAa,CAAC;IAAC,MAAM,EAAE,YAAY,CAAA;CAAC;oBA7DhG,mCAAmC;gCARV,mDAAmD;8BA0BrD,2CAA2C;qBADpD,sCAAsC"}
@@ -1,4 +1,6 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
+ import { aabb3_matrix4_project } from "../../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
3
+ import { Transform64 } from "../../../../engine/ecs/transform/Transform64.js";
2
4
  import { BinaryUint32BVH } from "../../../../core/bvh2/binary/2/BinaryUint32BVH.js";
3
5
  import {
4
6
  BVH,
@@ -58,6 +60,21 @@ const scratch_surface_point = new SurfacePoint3();
58
60
  const scratch_vec3 = new Vector3();
59
61
 
60
62
 
63
+ /**
64
+ * @typedef {import("../GPUSceneContext.js").GPUSceneContext} GPUSceneContext
65
+ * @typedef {import("../../geometry/MeshletGeometry.js").MeshletGeometry} MeshletGeometry
66
+ * @typedef {import("../../material/ShadeMaterial.js").ShadeMaterial} ShadeMaterial
67
+ */
68
+
69
+ /**
70
+ * One primitive as the tree holds it: the entity it stands at, what it draws and with what, and a
71
+ * view over the world matrix its entity carries.
72
+ *
73
+ * @typedef {{entity: number, geometry: MeshletGeometry, material: ShadeMaterial, matrix: Float64Array}} StaticSceneInstance
74
+ */
75
+
76
+ const SCRATCH_INSTANCE_BOX = new Float64Array(6);
77
+
61
78
  export class StaticSceneBVH {
62
79
 
63
80
  instance_bvh = new BVH();
@@ -74,14 +91,28 @@ export class StaticSceneBVH {
74
91
  *
75
92
  * @type {Map<number, Mesh>}
76
93
  */
94
+ /**
95
+ * The primitive behind each leaf's user data.
96
+ *
97
+ * @type {Map<number, StaticSceneInstance>}
98
+ */
77
99
  inverse_lookup = new Map();
78
100
 
79
101
 
80
102
  /**
103
+ * Build the tree over every primitive the scene draws: the mesh rows of its context, each
104
+ * under the world transform its entity carries — the ECS's own composition, which is exact for
105
+ * a scene the CPU places, and what a CPU bake of a static scene wants.
81
106
  *
82
- * @param {Scene} scene
107
+ * @param {GPUSceneContext} scene_context
83
108
  */
84
- build(scene) {
109
+ build(scene_context) {
110
+ assert.defined(scene_context, 'scene_context');
111
+
112
+ const dataset = scene_context.scene.dataset;
113
+
114
+ assert.ok(dataset !== null && dataset !== undefined, 'the scene names no dataset, and its primitives are entities of one');
115
+
85
116
  this.inverse_lookup.clear();
86
117
  this.instance_bvh.release_all();
87
118
  this.geometry_bvh.clear();
@@ -89,7 +120,15 @@ export class StaticSceneBVH {
89
120
 
90
121
  let id_count = 0;
91
122
 
92
- scene.instances.instances.forEach(mesh => {
123
+ scene_context.rows.for_each_mesh((entity, geometry, material) => {
124
+ const world = dataset.getComponent(entity, Transform64);
125
+
126
+ assert.defined(world, `entity ${entity} holds a mesh row and no Transform64`);
127
+
128
+ // a view over the transform, so a placement moved before the next build is read as moved
129
+ const matrix = world.matrix;
130
+
131
+ aabb3_matrix4_project(SCRATCH_INSTANCE_BOX, geometry.bounding_box, matrix);
93
132
 
94
133
  const bvh = this.instance_bvh;
95
134
 
@@ -98,9 +137,12 @@ export class StaticSceneBVH {
98
137
  const id = id_count++;
99
138
 
100
139
  bvh.node_set_user_data(leaf, id)
101
- bvh.node_set_aabb(leaf, mesh.bounding_box);
140
+ bvh.node_set_aabb(leaf, SCRATCH_INSTANCE_BOX);
102
141
  bvh.insert_leaf(leaf);
103
142
 
143
+ /** @type {StaticSceneInstance} */
144
+ const mesh = { entity, geometry, material, matrix };
145
+
104
146
  this.inverse_lookup.set(id, mesh);
105
147
 
106
148
  /**
@@ -121,8 +163,6 @@ export class StaticSceneBVH {
121
163
  return bvh;
122
164
  }
123
165
 
124
- const geometry = mesh.geometry;
125
-
126
166
  // TODO get rid of the plain geometry usage, move fully onto meshlet-based flow
127
167
  if(this.plain_geometries.has(geometry) === false) {
128
168
 
@@ -259,7 +299,7 @@ export class StaticSceneBVH {
259
299
  const geometry_bvh = this.geometry_bvh.get(mesh.geometry);
260
300
 
261
301
  // transform search point into local space of the geometry
262
- m4_invert(scratch_transform_inverse, mesh.transform_global.matrix);
302
+ m4_invert(scratch_transform_inverse, mesh.matrix);
263
303
  scratch_vec3.set(x, y, z);
264
304
  scratch_vec3.applyMatrix4(scratch_transform_inverse);
265
305
 
@@ -280,7 +320,7 @@ export class StaticSceneBVH {
280
320
  }
281
321
 
282
322
  // transform result back to global space
283
- scratch_surface_point.applyMatrix4(mesh.transform_global.matrix);
323
+ scratch_surface_point.applyMatrix4(mesh.matrix);
284
324
 
285
325
  const geo_distance_sqr = scratch_surface_point.position._distanceSqrTo(x, y, z);
286
326
 
@@ -344,7 +384,7 @@ export class StaticSceneBVH {
344
384
  );
345
385
 
346
386
  // Get world -> object transform matrix
347
- m4_invert(scratch_transform_inverse, mesh.transform_global.matrix);
387
+ m4_invert(scratch_transform_inverse, mesh.matrix);
348
388
 
349
389
  // Transform clipping volume to object space
350
390
  clipping_volume_matrix4_project(
@@ -414,7 +454,7 @@ export class StaticSceneBVH {
414
454
  const geometry_bvh = this.geometry_bvh.get(mesh.geometry);
415
455
 
416
456
 
417
- m4_invert(scratch_transform_inverse, mesh.transform_global.matrix);
457
+ m4_invert(scratch_transform_inverse, mesh.matrix);
418
458
 
419
459
  scratch_local_ray.copy(ray);
420
460
  scratch_local_ray.tMax = nearest_distance;
@@ -441,7 +481,7 @@ export class StaticSceneBVH {
441
481
  continue;
442
482
  }
443
483
 
444
- sp.applyMatrix4(mesh.transform_global.matrix);
484
+ sp.applyMatrix4(mesh.matrix);
445
485
 
446
486
  const distance = sp.position._distanceTo(
447
487
  ray.origin_x, ray.origin_y, ray.origin_z
@@ -520,7 +560,7 @@ export class StaticSceneBVH {
520
560
  const geometry = this.plain_geometries.get(mesh.geometry);
521
561
  const geometry_bvh = this.geometry_bvh.get(mesh.geometry);
522
562
 
523
- m4_invert(scratch_transform_inverse, mesh.transform_global.matrix);
563
+ m4_invert(scratch_transform_inverse, mesh.matrix);
524
564
 
525
565
  scratch_local_ray.copy(ray);
526
566
  scratch_local_ray.applyMatrix4(scratch_transform_inverse);
@@ -545,7 +585,7 @@ export class StaticSceneBVH {
545
585
  continue;
546
586
  }
547
587
 
548
- sp.applyMatrix4(mesh.transform_global.matrix);
588
+ sp.applyMatrix4(mesh.matrix);
549
589
 
550
590
  const distance = sp.position._distanceTo(
551
591
  ray.origin_x, ray.origin_y, ray.origin_z
@@ -4,12 +4,11 @@
4
4
  *
5
5
  * Builds a flat `{count, elements}` buffer holding all node IDs and
6
6
  * feeds it through {@link graph_nodes_update_transform_hierarchy}.
7
- * `GPUSceneContext` allocates row 0 of the transforms table to the
8
- * scene root (NODE3D_SCENE_ID) and a row to every other node in the
9
- * batch — meshes and non-mesh Node3Ds alike (anchor rigs, attachment
10
- * points, future skeleton joints). The scene itself is included, and
11
- * its walk terminates immediately at parent==SCENE_NODE_ID so its
12
- * identity-default global stays consistent.
7
+ * Row 0 of the transforms table is the scene root (NODE3D_SCENE_ID),
8
+ * and every other row is an entity's, at `entity + 1` — drawn or not:
9
+ * joints, anchors and attachment points hold rows too. The root is
10
+ * included, and its walk terminates immediately at parent==SCENE_NODE_ID
11
+ * so its identity global stays consistent.
13
12
  *
14
13
  * **The rows are not a contiguous range.** Removing a node frees its
15
14
  * row and leaves a hole, so the ids come from the table's occupancy
@@ -1 +1 @@
1
- {"version":3,"file":"graph_scene_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH;IAZqC,KAAK;IACL,KAAK;IACL,cAAc,GAAxC,MAAM;IAOJ;IAAE,cAAc,EAAE,MAAM,CAAA;CAAE,CAwFtC"}
1
+ {"version":3,"file":"graph_scene_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH;IAZqC,KAAK;IACL,KAAK;IACL,cAAc,GAAxC,MAAM;IAOJ;IAAE,cAAc,EAAE,MAAM,CAAA;CAAE,CAwFtC"}
@@ -11,12 +11,11 @@ import { graph_nodes_update_transform_hierarchy } from "./graph_nodes_update_tra
11
11
  *
12
12
  * Builds a flat `{count, elements}` buffer holding all node IDs and
13
13
  * feeds it through {@link graph_nodes_update_transform_hierarchy}.
14
- * `GPUSceneContext` allocates row 0 of the transforms table to the
15
- * scene root (NODE3D_SCENE_ID) and a row to every other node in the
16
- * batch — meshes and non-mesh Node3Ds alike (anchor rigs, attachment
17
- * points, future skeleton joints). The scene itself is included, and
18
- * its walk terminates immediately at parent==SCENE_NODE_ID so its
19
- * identity-default global stays consistent.
14
+ * Row 0 of the transforms table is the scene root (NODE3D_SCENE_ID),
15
+ * and every other row is an entity's, at `entity + 1` — drawn or not:
16
+ * joints, anchors and attachment points hold rows too. The root is
17
+ * included, and its walk terminates immediately at parent==SCENE_NODE_ID
18
+ * so its identity global stays consistent.
20
19
  *
21
20
  * **The rows are not a contiguous range.** Removing a node frees its
22
21
  * row and leaves a hole, so the ids come from the table's occupancy
@@ -1,6 +1,14 @@
1
1
  /**
2
+ * Make a loaded model cheaper to draw without changing what it looks like: exact-duplicate
3
+ * geometries collapse to one, equivalent pieces of different geometries are shared, and the
4
+ * textures the materials reach are deduplicated and downscaled where that loses nothing.
2
5
  *
3
- * @param {Scene} scene
6
+ * The bundle is rewritten in place — it is the tool's, not a shared asset's.
7
+ *
8
+ * @param {SceneBundle} bundle
4
9
  */
5
- export function scene_optimize(scene: Scene): void;
10
+ export function scene_optimize(bundle: SceneBundle): void;
11
+ export type SceneBundle = import("../../loader/SceneBundle.js").SceneBundle;
12
+ export type MeshletGeometry = import("../../geometry/MeshletGeometry.js").MeshletGeometry;
13
+ export type Geometry = import("../../geometry/Geometry.js").Geometry;
6
14
  //# sourceMappingURL=scene_optimize.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"scene_optimize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/optimization/scene_optimize.js"],"names":[],"mappings":"AAoMA;;;GAGG;AACH,mDA6BC"}
1
+ {"version":3,"file":"scene_optimize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/optimization/scene_optimize.js"],"names":[],"mappings":"AAkOA;;;;;;;;GAQG;AACH,uCAFW,WAAW,QAgCrB;0BA/PY,OAAO,6BAA6B,EAAE,WAAW;8BACjD,OAAO,mCAAmC,EAAE,eAAe;uBAC3D,OAAO,4BAA4B,EAAE,QAAQ"}