@woosh/meep-engine 3.23.0 → 3.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +413 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
- package/src/engine/graphics3/shader_picking_gather.js +120 -0
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
- package/src/engine/physics/cloth/PLAN.md +411 -49
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
- package/src/engine/physics/cloth/playground/README.md +84 -13
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/cloth/playground/wind.html +166 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_build.js +141 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_main.js +681 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +273 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
- package/src/shade/device/mock/texture_copy.js +28 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
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- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
- package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
- package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
- package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.d.ts +0 -55
- package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.d.ts +0 -140
- package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
- package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
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/**
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/**
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export class Scene
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instances: InstanceBatch;
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get instance_count(): number;
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export class Scene {
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dataset: EntityComponentDataset | null;
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add(node: Node3D | Node3D[]): void;
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{"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/Scene.js"],"names":[],"mappings":"AAIA;;GAEG;AAEH;;;;;;;;GAQG;AACH;IACI;;;;;;OAMG;IACH,SAFU,sBAAsB,GAAC,IAAI,CAEtB;IAEf;;;;;OAKG;IACH,QAFU,eAAe,CAEM;IAE/B;;;OAGG;IACH,oBAFU,gBAAgB,CAEkB;IAE5C;;;OAGG;IACH,aAFU,gBAAgB,CAEW;IAGzC;;;OAGG;IACH,kBAFU,OAAO,CAEM;CANtB;qCAzCY,OAAO,+CAA+C,EAAE,sBAAsB;gCAJ3D,6BAA6B;iCAD5B,gDAAgD;iCAEhD,oCAAoC"}
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Scene.prototype.isScene = true;
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/**
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/**
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* not entities — its lights' collection, a light probe volume, volumetrics.
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* Everything drawn is an entity of {@link dataset} holding a row of the scene's GPU database
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* (`GPUSceneContext.rows`), at `entity + 1`. A game's systems take rows as components appear; a
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* scene with no systems places a model with `prefab_place`, a primitive with `place_primitive`
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export class Scene {
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/**
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* The dataset whose entities are this scene's rows. A scene is bound to one dataset; whoever
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*
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dataset = null;
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lights = new LightCollection();
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*
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*/
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/**
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*
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*/
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volumetrics = new SceneVolumetrics();
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}
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Scene.prototype.isScene = true;
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inverse_lookup: Map<number, Mesh>;
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* The primitive behind each leaf's user data.
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* @
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inverse_lookup: Map<number, StaticSceneInstance>;
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/**
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* Build the tree over every primitive the scene draws: the mesh rows of its context, each
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* under the world transform its entity carries — the ECS's own composition, which is exact for
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*
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* @param {GPUSceneContext} scene_context
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*/
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build(scene_context: GPUSceneContext): void;
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/**
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* Note: will produce incorrect results for non-uniformly scaled meshes
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@@ -55,6 +63,19 @@ export class StaticSceneBVH {
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distance: number;
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}[], ray: Ray3): number;
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}
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export type GPUSceneContext = import("../GPUSceneContext.js").GPUSceneContext;
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export type MeshletGeometry = import("../../geometry/MeshletGeometry.js").MeshletGeometry;
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export type ShadeMaterial = import("../../material/ShadeMaterial.js").ShadeMaterial;
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/**
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* One primitive as the tree holds it: the entity it stands at, what it draws and with what, and a
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* view over the world matrix its entity carries.
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*/
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export type StaticSceneInstance = {
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entity: number;
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geometry: MeshletGeometry;
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material: ShadeMaterial;
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matrix: Float64Array;
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};
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import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
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import { BinaryUint32BVH } from "../../../../core/bvh2/binary/2/BinaryUint32BVH.js";
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import { SurfacePoint3 } from "../../../../core/geom/3d/SurfacePoint3.js";
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"StaticSceneBVH.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/bvh/StaticSceneBVH.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"StaticSceneBVH.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/bvh/StaticSceneBVH.js"],"names":[],"mappings":"AA6EA;IAEI,kBAAyB;IAEzB;;;OAGG;IACH,cAFU,cAAc,eAAe,CAAC,CAEf;IAEzB,gCAA6B;IAE7B;;;OAGG;IACH;;;;OAIG;IACH,gBAFU,IAAI,MAAM,EAAE,mBAAmB,CAAC,CAEf;IAG3B;;;;;;OAMG;IACH,qBAFW,eAAe,QA4EzB;IAED;;;;;;;OAOG;IACH,qCANW,aAAa,KACb,MAAM,KACN,MAAM,KACN,MAAM,GACJ,OAAO,CAqJnB;IAED;;;;;;;;;OASG;IACH,mCARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAmEnB;IAGD;;;;;OAKG;IACH,qBAJW,aAAa,OACb,IAAI,GACF,OAAO,CA2GnB;IAED;;;;;OAKG;IACH,iBAJW;QAAC,GAAG,EAAE,aAAa,CAAC;QAAC,IAAI,OAAM;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC,EAAE,OACnD,IAAI,GACH,MAAM,CAmEjB;CAGJ;8BA/hBY,OAAO,uBAAuB,EAAE,eAAe;8BAC/C,OAAO,mCAAmC,EAAE,eAAe;4BAC3D,OAAO,iCAAiC,EAAE,aAAa;;;;;kCAOvD;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,eAAe,CAAC;IAAC,QAAQ,EAAE,aAAa,CAAC;IAAC,MAAM,EAAE,YAAY,CAAA;CAAC;oBA7DhG,mCAAmC;gCARV,mDAAmD;8BA0BrD,2CAA2C;qBADpD,sCAAsC"}
|
|
@@ -1,4 +1,6 @@
|
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1
1
|
import { assert } from "../../../../core/assert.js";
|
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2
|
+
import { aabb3_matrix4_project } from "../../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
|
|
3
|
+
import { Transform64 } from "../../../../engine/ecs/transform/Transform64.js";
|
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2
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|
import { BinaryUint32BVH } from "../../../../core/bvh2/binary/2/BinaryUint32BVH.js";
|
|
3
5
|
import {
|
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4
6
|
BVH,
|
|
@@ -58,6 +60,21 @@ const scratch_surface_point = new SurfacePoint3();
|
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58
60
|
const scratch_vec3 = new Vector3();
|
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|
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62
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|
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63
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+
/**
|
|
64
|
+
* @typedef {import("../GPUSceneContext.js").GPUSceneContext} GPUSceneContext
|
|
65
|
+
* @typedef {import("../../geometry/MeshletGeometry.js").MeshletGeometry} MeshletGeometry
|
|
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|
+
* @typedef {import("../../material/ShadeMaterial.js").ShadeMaterial} ShadeMaterial
|
|
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|
+
*/
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* One primitive as the tree holds it: the entity it stands at, what it draws and with what, and a
|
|
71
|
+
* view over the world matrix its entity carries.
|
|
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|
+
*
|
|
73
|
+
* @typedef {{entity: number, geometry: MeshletGeometry, material: ShadeMaterial, matrix: Float64Array}} StaticSceneInstance
|
|
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|
+
*/
|
|
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|
+
|
|
76
|
+
const SCRATCH_INSTANCE_BOX = new Float64Array(6);
|
|
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|
+
|
|
61
78
|
export class StaticSceneBVH {
|
|
62
79
|
|
|
63
80
|
instance_bvh = new BVH();
|
|
@@ -74,14 +91,28 @@ export class StaticSceneBVH {
|
|
|
74
91
|
*
|
|
75
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|
* @type {Map<number, Mesh>}
|
|
76
93
|
*/
|
|
94
|
+
/**
|
|
95
|
+
* The primitive behind each leaf's user data.
|
|
96
|
+
*
|
|
97
|
+
* @type {Map<number, StaticSceneInstance>}
|
|
98
|
+
*/
|
|
77
99
|
inverse_lookup = new Map();
|
|
78
100
|
|
|
79
101
|
|
|
80
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|
/**
|
|
103
|
+
* Build the tree over every primitive the scene draws: the mesh rows of its context, each
|
|
104
|
+
* under the world transform its entity carries — the ECS's own composition, which is exact for
|
|
105
|
+
* a scene the CPU places, and what a CPU bake of a static scene wants.
|
|
81
106
|
*
|
|
82
|
-
* @param {
|
|
107
|
+
* @param {GPUSceneContext} scene_context
|
|
83
108
|
*/
|
|
84
|
-
build(
|
|
109
|
+
build(scene_context) {
|
|
110
|
+
assert.defined(scene_context, 'scene_context');
|
|
111
|
+
|
|
112
|
+
const dataset = scene_context.scene.dataset;
|
|
113
|
+
|
|
114
|
+
assert.ok(dataset !== null && dataset !== undefined, 'the scene names no dataset, and its primitives are entities of one');
|
|
115
|
+
|
|
85
116
|
this.inverse_lookup.clear();
|
|
86
117
|
this.instance_bvh.release_all();
|
|
87
118
|
this.geometry_bvh.clear();
|
|
@@ -89,7 +120,15 @@ export class StaticSceneBVH {
|
|
|
89
120
|
|
|
90
121
|
let id_count = 0;
|
|
91
122
|
|
|
92
|
-
|
|
123
|
+
scene_context.rows.for_each_mesh((entity, geometry, material) => {
|
|
124
|
+
const world = dataset.getComponent(entity, Transform64);
|
|
125
|
+
|
|
126
|
+
assert.defined(world, `entity ${entity} holds a mesh row and no Transform64`);
|
|
127
|
+
|
|
128
|
+
// a view over the transform, so a placement moved before the next build is read as moved
|
|
129
|
+
const matrix = world.matrix;
|
|
130
|
+
|
|
131
|
+
aabb3_matrix4_project(SCRATCH_INSTANCE_BOX, geometry.bounding_box, matrix);
|
|
93
132
|
|
|
94
133
|
const bvh = this.instance_bvh;
|
|
95
134
|
|
|
@@ -98,9 +137,12 @@ export class StaticSceneBVH {
|
|
|
98
137
|
const id = id_count++;
|
|
99
138
|
|
|
100
139
|
bvh.node_set_user_data(leaf, id)
|
|
101
|
-
bvh.node_set_aabb(leaf,
|
|
140
|
+
bvh.node_set_aabb(leaf, SCRATCH_INSTANCE_BOX);
|
|
102
141
|
bvh.insert_leaf(leaf);
|
|
103
142
|
|
|
143
|
+
/** @type {StaticSceneInstance} */
|
|
144
|
+
const mesh = { entity, geometry, material, matrix };
|
|
145
|
+
|
|
104
146
|
this.inverse_lookup.set(id, mesh);
|
|
105
147
|
|
|
106
148
|
/**
|
|
@@ -121,8 +163,6 @@ export class StaticSceneBVH {
|
|
|
121
163
|
return bvh;
|
|
122
164
|
}
|
|
123
165
|
|
|
124
|
-
const geometry = mesh.geometry;
|
|
125
|
-
|
|
126
166
|
// TODO get rid of the plain geometry usage, move fully onto meshlet-based flow
|
|
127
167
|
if(this.plain_geometries.has(geometry) === false) {
|
|
128
168
|
|
|
@@ -259,7 +299,7 @@ export class StaticSceneBVH {
|
|
|
259
299
|
const geometry_bvh = this.geometry_bvh.get(mesh.geometry);
|
|
260
300
|
|
|
261
301
|
// transform search point into local space of the geometry
|
|
262
|
-
m4_invert(scratch_transform_inverse, mesh.
|
|
302
|
+
m4_invert(scratch_transform_inverse, mesh.matrix);
|
|
263
303
|
scratch_vec3.set(x, y, z);
|
|
264
304
|
scratch_vec3.applyMatrix4(scratch_transform_inverse);
|
|
265
305
|
|
|
@@ -280,7 +320,7 @@ export class StaticSceneBVH {
|
|
|
280
320
|
}
|
|
281
321
|
|
|
282
322
|
// transform result back to global space
|
|
283
|
-
scratch_surface_point.applyMatrix4(mesh.
|
|
323
|
+
scratch_surface_point.applyMatrix4(mesh.matrix);
|
|
284
324
|
|
|
285
325
|
const geo_distance_sqr = scratch_surface_point.position._distanceSqrTo(x, y, z);
|
|
286
326
|
|
|
@@ -344,7 +384,7 @@ export class StaticSceneBVH {
|
|
|
344
384
|
);
|
|
345
385
|
|
|
346
386
|
// Get world -> object transform matrix
|
|
347
|
-
m4_invert(scratch_transform_inverse, mesh.
|
|
387
|
+
m4_invert(scratch_transform_inverse, mesh.matrix);
|
|
348
388
|
|
|
349
389
|
// Transform clipping volume to object space
|
|
350
390
|
clipping_volume_matrix4_project(
|
|
@@ -414,7 +454,7 @@ export class StaticSceneBVH {
|
|
|
414
454
|
const geometry_bvh = this.geometry_bvh.get(mesh.geometry);
|
|
415
455
|
|
|
416
456
|
|
|
417
|
-
m4_invert(scratch_transform_inverse, mesh.
|
|
457
|
+
m4_invert(scratch_transform_inverse, mesh.matrix);
|
|
418
458
|
|
|
419
459
|
scratch_local_ray.copy(ray);
|
|
420
460
|
scratch_local_ray.tMax = nearest_distance;
|
|
@@ -441,7 +481,7 @@ export class StaticSceneBVH {
|
|
|
441
481
|
continue;
|
|
442
482
|
}
|
|
443
483
|
|
|
444
|
-
sp.applyMatrix4(mesh.
|
|
484
|
+
sp.applyMatrix4(mesh.matrix);
|
|
445
485
|
|
|
446
486
|
const distance = sp.position._distanceTo(
|
|
447
487
|
ray.origin_x, ray.origin_y, ray.origin_z
|
|
@@ -520,7 +560,7 @@ export class StaticSceneBVH {
|
|
|
520
560
|
const geometry = this.plain_geometries.get(mesh.geometry);
|
|
521
561
|
const geometry_bvh = this.geometry_bvh.get(mesh.geometry);
|
|
522
562
|
|
|
523
|
-
m4_invert(scratch_transform_inverse, mesh.
|
|
563
|
+
m4_invert(scratch_transform_inverse, mesh.matrix);
|
|
524
564
|
|
|
525
565
|
scratch_local_ray.copy(ray);
|
|
526
566
|
scratch_local_ray.applyMatrix4(scratch_transform_inverse);
|
|
@@ -545,7 +585,7 @@ export class StaticSceneBVH {
|
|
|
545
585
|
continue;
|
|
546
586
|
}
|
|
547
587
|
|
|
548
|
-
sp.applyMatrix4(mesh.
|
|
588
|
+
sp.applyMatrix4(mesh.matrix);
|
|
549
589
|
|
|
550
590
|
const distance = sp.position._distanceTo(
|
|
551
591
|
ray.origin_x, ray.origin_y, ray.origin_z
|
|
@@ -4,12 +4,11 @@
|
|
|
4
4
|
*
|
|
5
5
|
* Builds a flat `{count, elements}` buffer holding all node IDs and
|
|
6
6
|
* feeds it through {@link graph_nodes_update_transform_hierarchy}.
|
|
7
|
-
*
|
|
8
|
-
*
|
|
9
|
-
*
|
|
10
|
-
*
|
|
11
|
-
* its
|
|
12
|
-
* identity-default global stays consistent.
|
|
7
|
+
* Row 0 of the transforms table is the scene root (NODE3D_SCENE_ID),
|
|
8
|
+
* and every other row is an entity's, at `entity + 1` — drawn or not:
|
|
9
|
+
* joints, anchors and attachment points hold rows too. The root is
|
|
10
|
+
* included, and its walk terminates immediately at parent==SCENE_NODE_ID
|
|
11
|
+
* so its identity global stays consistent.
|
|
13
12
|
*
|
|
14
13
|
* **The rows are not a contiguous range.** Removing a node frees its
|
|
15
14
|
* row and leaves a hole, so the ids come from the table's occupancy
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_scene_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js"],"names":[],"mappings":"AAOA
|
|
1
|
+
{"version":3,"file":"graph_scene_update_transform_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH;IAZqC,KAAK;IACL,KAAK;IACL,cAAc,GAAxC,MAAM;IAOJ;IAAE,cAAc,EAAE,MAAM,CAAA;CAAE,CAwFtC"}
|
|
@@ -11,12 +11,11 @@ import { graph_nodes_update_transform_hierarchy } from "./graph_nodes_update_tra
|
|
|
11
11
|
*
|
|
12
12
|
* Builds a flat `{count, elements}` buffer holding all node IDs and
|
|
13
13
|
* feeds it through {@link graph_nodes_update_transform_hierarchy}.
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
*
|
|
17
|
-
*
|
|
18
|
-
* its
|
|
19
|
-
* identity-default global stays consistent.
|
|
14
|
+
* Row 0 of the transforms table is the scene root (NODE3D_SCENE_ID),
|
|
15
|
+
* and every other row is an entity's, at `entity + 1` — drawn or not:
|
|
16
|
+
* joints, anchors and attachment points hold rows too. The root is
|
|
17
|
+
* included, and its walk terminates immediately at parent==SCENE_NODE_ID
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18
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+
* so its identity global stays consistent.
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20
19
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*
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21
20
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* **The rows are not a contiguous range.** Removing a node frees its
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22
21
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* row and leaves a hole, so the ids come from the table's occupancy
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@@ -1,6 +1,14 @@
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1
1
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/**
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2
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+
* Make a loaded model cheaper to draw without changing what it looks like: exact-duplicate
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3
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+
* geometries collapse to one, equivalent pieces of different geometries are shared, and the
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4
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+
* textures the materials reach are deduplicated and downscaled where that loses nothing.
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2
5
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*
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3
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-
*
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6
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+
* The bundle is rewritten in place — it is the tool's, not a shared asset's.
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7
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+
*
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8
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+
* @param {SceneBundle} bundle
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4
9
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*/
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5
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-
export function scene_optimize(
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10
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+
export function scene_optimize(bundle: SceneBundle): void;
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11
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+
export type SceneBundle = import("../../loader/SceneBundle.js").SceneBundle;
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12
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+
export type MeshletGeometry = import("../../geometry/MeshletGeometry.js").MeshletGeometry;
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13
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+
export type Geometry = import("../../geometry/Geometry.js").Geometry;
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6
14
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//# sourceMappingURL=scene_optimize.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"scene_optimize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/optimization/scene_optimize.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"scene_optimize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/optimization/scene_optimize.js"],"names":[],"mappings":"AAkOA;;;;;;;;GAQG;AACH,uCAFW,WAAW,QAgCrB;0BA/PY,OAAO,6BAA6B,EAAE,WAAW;8BACjD,OAAO,mCAAmC,EAAE,eAAe;uBAC3D,OAAO,4BAA4B,EAAE,QAAQ"}
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