@woosh/meep-engine 3.23.0 → 3.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +413 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
- package/src/engine/graphics3/shader_picking_gather.js +120 -0
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
- package/src/engine/physics/cloth/PLAN.md +411 -49
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
- package/src/engine/physics/cloth/playground/README.md +84 -13
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/cloth/playground/wind.html +166 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_build.js +141 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_main.js +681 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +273 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
- package/src/shade/device/mock/texture_copy.js +28 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
- package/src/shade/playground/readback_crossover/index.html +41 -0
- package/src/shade/playground/readback_crossover/main.d.ts +2 -0
- package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
- package/src/shade/playground/readback_crossover/main.js +372 -0
- package/src/shade/playground/skinned_blas_refit/README.md +11 -7
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +67 -58
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
- package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
- package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +393 -363
- package/src/shade/playground/ssr_reprojection/main.js +11 -9
- package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_reprojection/scene.js +32 -11
- package/src/shade/playground/ssr_variance/main.js +1 -1
- package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
- package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
- package/src/shade/playground/ssr_variance/scene.js +39 -15
- package/src/shade/playground/vgeo_runtime/README.md +94 -0
- package/src/shade/playground/vgeo_runtime/index.html +62 -0
- package/src/shade/playground/vgeo_runtime/main.d.ts +2 -0
- package/src/shade/playground/vgeo_runtime/main.d.ts.map +1 -0
- package/src/shade/playground/vgeo_runtime/main.js +399 -0
- package/src/shade/playground/vgeo_viewer/main.js +6 -2
- package/src/shade/playground/vgeo_viewer/sample_asset.js +1 -1
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +936 -922
- package/src/shade/renderer/GraphicsContext.d.ts +7 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +11 -0
- package/src/shade/renderer/Renderer.d.ts +3 -2
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +3 -2
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
- package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
- package/src/shade/renderer/animation/Skin.d.ts +19 -19
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +15 -13
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
- package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +4 -7
- package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.d.ts +2 -2
- package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.js +2 -2
- package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts +74 -0
- package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts.map +1 -0
- package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.js +240 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +14 -0
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +64 -6
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +190 -0
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +1323 -0
- package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts +10 -0
- package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUPageMetadata.js +12 -0
- package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts +15 -0
- package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/GPUReadbackStatus.js +34 -0
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +75 -7
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +518 -135
- package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts +19 -0
- package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.js +18 -0
- package/src/shade/renderer/buffer/table/WordViews.d.ts +39 -0
- package/src/shade/renderer/buffer/table/WordViews.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/WordViews.js +62 -0
- package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts +27 -0
- package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/gpu_table_gather_shader.js +117 -0
- package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts +121 -0
- package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/serde/generate_record_writer.js +395 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +70 -20
- package/src/shade/renderer/camera/Camera.d.ts +14 -0
- package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
- package/src/shade/renderer/camera/Camera.js +7 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +1 -1
- package/src/shade/renderer/geometry/GEOMETRY_METADATA_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GEOMETRY_METADATA_STRUCT.js +16 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +29 -9
- package/src/shade/renderer/geometry/GPUGeometryMetadata.d.ts +10 -0
- package/src/shade/renderer/geometry/GPUGeometryMetadata.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryMetadata.js +13 -0
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +6 -5
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +3 -3
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +15 -11
- package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +46 -18
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +70 -22
- package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +97 -19
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +12 -2
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +14 -3
- package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.js +124 -6
- package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts +22 -0
- package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.js +53 -0
- package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts +8 -1
- package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.js +8 -1
- package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.js +15 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.d.ts +54 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.js +53 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts +13 -2
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.js +14 -2
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts +100 -0
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.js +113 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.js +5 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.js +108 -0
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +23 -0
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +40 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts +228 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.js +932 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +176 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +425 -0
- package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +241 -0
- package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +574 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +120 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +674 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts +287 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +976 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +42 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +96 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.d.ts +16 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.js +15 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.js +83 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.d.ts +9 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.js +8 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts +19 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +160 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts +3 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +255 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.d.ts +3 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.js +80 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts +3 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +144 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts +3 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +530 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts +39 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.js +54 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts +41 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js +56 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts +49 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +328 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.d.ts +10 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.js +51 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.d.ts +13 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.js +12 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.js +99 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.d.ts +9 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.js +8 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.d.ts +7 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.js +27 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.js +13 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.d.ts +7 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.js +35 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.d.ts +9 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.js +8 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.d.ts +15 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.js +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.d.ts +7 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.js +36 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.d.ts +10 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.js +9 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts +11 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js +54 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.d.ts +9 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.js +8 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.d.ts +11 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.js +10 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.d.ts +7 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.js +30 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.d.ts +9 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.js +8 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.d.ts +13 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.js +12 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.d.ts +14 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.js +13 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.d.ts +11 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.js +61 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.d.ts +9 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.js +8 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.d.ts +13 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.js +12 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.d.ts +9 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.js +8 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.d.ts +20 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.js +19 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts +23 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +70 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.d.ts +18 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.js +25 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.d.ts +35 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.js +41 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.d.ts +32 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.js +138 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.d.ts +1 -1
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.js +4 -4
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts +1 -3
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.js +5 -4
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +1 -4
- package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts +8 -3
- package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +19 -14
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +9 -1
- package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts +3 -3
- package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.js +12 -5
- package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.js +1 -1
- package/src/shade/renderer/light/GPULightCollection.d.ts +29 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +444 -329
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +7 -1
- package/src/shade/renderer/light/LightCollection.d.ts +29 -1
- package/src/shade/renderer/light/LightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/LightCollection.js +50 -1
- package/src/shade/renderer/light/make_sunlight.js +2 -2
- package/src/shade/renderer/light/model/Light.d.ts +29 -2
- package/src/shade/renderer/light/model/Light.d.ts.map +1 -1
- package/src/shade/renderer/light/model/Light.js +30 -2
- package/src/shade/renderer/light/model/io/light_record_directional.d.ts +3 -1
- package/src/shade/renderer/light/model/io/light_record_directional.d.ts.map +1 -1
- package/src/shade/renderer/light/model/io/light_record_directional.js +8 -5
- package/src/shade/renderer/light/model/io/light_record_point.d.ts +3 -1
- package/src/shade/renderer/light/model/io/light_record_point.d.ts.map +1 -1
- package/src/shade/renderer/light/model/io/light_record_point.js +5 -2
- package/src/shade/renderer/light/model/io/light_record_spot.d.ts +4 -1
- package/src/shade/renderer/light/model/io/light_record_spot.d.ts.map +1 -1
- package/src/shade/renderer/light/model/io/light_record_spot.js +10 -6
- package/src/shade/renderer/light/place_light.d.ts +16 -0
- package/src/shade/renderer/light/place_light.d.ts.map +1 -0
- package/src/shade/renderer/light/place_light.js +36 -0
- package/src/shade/renderer/light/shader_refresh_light_poses.d.ts +44 -0
- package/src/shade/renderer/light/shader_refresh_light_poses.d.ts.map +1 -0
- package/src/shade/renderer/light/shader_refresh_light_poses.js +154 -0
- package/src/shade/renderer/lightmap/GPULightMap.js +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +12 -14
- package/src/shade/renderer/loader/SceneBundle.d.ts +53 -28
- package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
- package/src/shade/renderer/loader/SceneBundle.js +111 -56
- package/src/shade/renderer/loader/SceneNode.d.ts +81 -0
- package/src/shade/renderer/loader/SceneNode.d.ts.map +1 -0
- package/src/shade/renderer/loader/SceneNode.js +114 -0
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts +3 -2
- package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/load_gltf.js +110 -142
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts +4 -4
- package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/UsdExtensionRegistry.js +2 -2
- package/src/shade/renderer/loader/usd/load_usd.d.ts +3 -2
- package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/load_usd.js +4 -5
- package/src/shade/renderer/loader/usd/usd_build_scene.d.ts +3 -3
- package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_build_scene.js +47 -55
- package/src/shade/renderer/material/GPUMaterialManager.js +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +5 -4
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +8 -15
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts +15 -13
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
- package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +40 -21
- package/src/shade/renderer/particles/DESIGN.md +53 -50
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +31 -17
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +54 -91
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +12 -11
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +12 -11
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +13 -19
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +19 -25
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +34 -24
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +53 -40
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -1
- package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +9 -0
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +2 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.js +5 -2
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +13 -2
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
- package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +12 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +10 -0
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +1 -1
- package/src/shade/renderer/scene/DynamicMesh.d.ts +13 -4
- package/src/shade/renderer/scene/DynamicMesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/DynamicMesh.js +14 -4
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +38 -18
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +112 -60
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +69 -44
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +244 -525
- package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts +5 -5
- package/src/shade/renderer/scene/NODE3D_STRUCT.js +5 -5
- package/src/shade/renderer/scene/Scene.d.ts +18 -60
- package/src/shade/renderer/scene/Scene.d.ts.map +1 -1
- package/src/shade/renderer/scene/Scene.js +53 -146
- package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts +24 -3
- package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts.map +1 -1
- package/src/shade/renderer/scene/bvh/StaticSceneBVH.js +53 -13
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +5 -6
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +5 -6
- package/src/shade/renderer/scene/optimization/scene_optimize.d.ts +10 -2
- package/src/shade/renderer/scene/optimization/scene_optimize.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/scene_optimize.js +266 -230
- package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts +53 -0
- package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts.map +1 -0
- package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.js +144 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +227 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -0
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +1158 -0
- package/src/shade/renderer/scene/rows/place_primitive.d.ts +48 -0
- package/src/shade/renderer/scene/rows/place_primitive.d.ts.map +1 -0
- package/src/shade/renderer/scene/rows/place_primitive.js +98 -0
- package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts +10 -8
- package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts.map +1 -1
- package/src/shade/renderer/scene/serialization/deserialize_scene.js +24 -27
- package/src/shade/renderer/scene/serialization/serialize_scene.d.ts +9 -2
- package/src/shade/renderer/scene/serialization/serialize_scene.d.ts.map +1 -1
- package/src/shade/renderer/scene/serialization/serialize_scene.js +25 -4
- package/src/shade/renderer/scene/verify_gpu_tlas_build.js +2 -2
- package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +35 -0
- package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +91 -0
- package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
- package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
- package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +7 -0
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
- package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
- package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +1 -1
- package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +29 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts +13 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +49 -0
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
- package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
- package/src/shade/renderer/shadow/map/shadowmap_update_score.js +1 -1
- package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +3 -1
- package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
- package/src/engine/graphics3/instantiate_scene_bundle.d.ts +0 -54
- package/src/engine/graphics3/instantiate_scene_bundle.d.ts.map +0 -1
- package/src/engine/graphics3/instantiate_scene_bundle.js +0 -164
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +0 -39
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +0 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
- package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
- package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
- package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.d.ts +0 -55
- package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.d.ts +0 -140
- package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
- package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
|
@@ -1,7 +1,10 @@
|
|
|
1
1
|
import { CapsuleShape3D } from "../../../../core/geom/3d/shape/CapsuleShape3D.js";
|
|
2
2
|
import { SphereShape3D } from "../../../../core/geom/3d/shape/SphereShape3D.js";
|
|
3
3
|
import { Skin } from "../../../../shade/renderer/animation/Skin.js";
|
|
4
|
-
import {
|
|
4
|
+
import { SceneBundle } from "../../../../shade/renderer/loader/SceneBundle.js";
|
|
5
|
+
import { SceneNode } from "../../../../shade/renderer/loader/SceneNode.js";
|
|
6
|
+
import { prefab_compile } from "../../../graphics3/prefab/prefab_compile.js";
|
|
7
|
+
import { prefab_instantiate } from "../../../graphics3/prefab/prefab_instantiate.js";
|
|
5
8
|
import { EntityComponentDataset } from "../../../ecs/EntityComponentDataset.js";
|
|
6
9
|
import { EntityManager } from "../../../ecs/EntityManager.js";
|
|
7
10
|
import { TransformAttachment } from "../../../ecs/transform-attachment/TransformAttachment.js";
|
|
@@ -72,8 +75,8 @@ export const GARMENT_PRESETS = [
|
|
|
72
75
|
{
|
|
73
76
|
id: 'ponytail',
|
|
74
77
|
label: 'ponytail — 1 × 12',
|
|
75
|
-
blurb: 'One chain, deep. The rig path is the entity path
|
|
76
|
-
+ '
|
|
78
|
+
blurb: 'One chain, deep. The rig path is the entity path, and a single chain is where that '
|
|
79
|
+
+ 'is most obviously true.',
|
|
77
80
|
strips: 1,
|
|
78
81
|
links: 12,
|
|
79
82
|
dynamics: 'HAIR'
|
|
@@ -114,9 +117,8 @@ export async function build_garment({ preset, dynamics, links, spacing, collide,
|
|
|
114
117
|
|
|
115
118
|
const entry = GARMENT_PRESETS.find(p => p.id === preset) ?? GARMENT_PRESETS[0];
|
|
116
119
|
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
const { proxy, error } = cloth_proxy_from_joints(skeleton.skin, skeleton.garment_names, {
|
|
120
|
+
const skeleton = build_skeleton(ecd, entry, links, spacing);
|
|
121
|
+
const { proxy, error } = cloth_proxy_from_joints(skeleton.prefab, skeleton.skin, skeleton.garment_names, {
|
|
120
122
|
name: entry.label
|
|
121
123
|
});
|
|
122
124
|
|
|
@@ -143,7 +145,9 @@ export async function build_garment({ preset, dynamics, links, spacing, collide,
|
|
|
143
145
|
|
|
144
146
|
ecd.addComponentToEntity(entity, Cloth.from(fabric, { flags: ClothFlags.NeverSleep }));
|
|
145
147
|
|
|
146
|
-
|
|
148
|
+
// the one method `ClothSystem` calls on a model provider: the instance whose skins address the
|
|
149
|
+
// joints as entities
|
|
150
|
+
cloth.models = { instance_of: () => skeleton.instance };
|
|
147
151
|
|
|
148
152
|
if (collide) {
|
|
149
153
|
add_body_colliders(ecd, skeleton);
|
|
@@ -152,11 +156,11 @@ export async function build_garment({ preset, dynamics, links, spacing, collide,
|
|
|
152
156
|
// One step so the seed runs and the bind pose is on the joints.
|
|
153
157
|
cloth.fixedUpdate(1 / 60);
|
|
154
158
|
|
|
155
|
-
const bind = skeleton.joint.map(
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
159
|
+
const bind = skeleton.joint.map(entity => {
|
|
160
|
+
const t = ecd.getComponent(entity, Transform64).translation;
|
|
161
|
+
|
|
162
|
+
return [t[0], t[1], t[2]];
|
|
163
|
+
});
|
|
160
164
|
|
|
161
165
|
return {
|
|
162
166
|
ecd,
|
|
@@ -173,38 +177,26 @@ export async function build_garment({ preset, dynamics, links, spacing, collide,
|
|
|
173
177
|
* A character: pelvis, spine, shoulders, two legs, and the garment's own strips
|
|
174
178
|
* hanging from whichever bone the preset says.
|
|
175
179
|
*
|
|
180
|
+
* @param {EntityComponentDataset} ecd the page's dataset, which the character becomes entities of
|
|
176
181
|
* @param {object} entry
|
|
177
182
|
* @param {number} links
|
|
178
183
|
* @param {number} spacing
|
|
179
|
-
* @returns {object}
|
|
184
|
+
* @returns {object} the bones and the garment's joints as entities, the prefab and its instance
|
|
180
185
|
* @private
|
|
181
186
|
*/
|
|
182
|
-
function build_skeleton(entry, links, spacing) {
|
|
183
|
-
|
|
184
|
-
const
|
|
187
|
+
function build_skeleton(ecd, entry, links, spacing) {
|
|
188
|
+
// the character as a loader would describe it: nodes in pre-order, every one a joint of the skin
|
|
189
|
+
const bundle = new SceneBundle();
|
|
185
190
|
|
|
186
191
|
/**
|
|
187
192
|
* @param {string} name
|
|
188
|
-
* @param {
|
|
193
|
+
* @param {number} parent
|
|
189
194
|
* @param {number[]} offset
|
|
190
|
-
* @returns {
|
|
195
|
+
* @returns {number} the node's index
|
|
191
196
|
*/
|
|
192
|
-
const bone = (name, parent, offset) => {
|
|
193
|
-
const node = new Node3D();
|
|
194
|
-
|
|
195
|
-
node.name = name;
|
|
196
|
-
node.transform_local.setTranslation(offset[0], offset[1], offset[2]);
|
|
197
|
-
|
|
198
|
-
if (parent !== null) {
|
|
199
|
-
parent.addChild(node);
|
|
200
|
-
}
|
|
201
|
-
|
|
202
|
-
joints.push(node);
|
|
197
|
+
const bone = (name, parent, offset) => bundle.add_node(SceneNode.from({ name, parent, translation: offset }));
|
|
203
198
|
|
|
204
|
-
|
|
205
|
-
};
|
|
206
|
-
|
|
207
|
-
const root = bone('root', null, [0, 0, 0]);
|
|
199
|
+
const root = bone('root', -1, [0, 0, 0]);
|
|
208
200
|
const pelvis = bone('pelvis', root, [0, 0.95, 0]);
|
|
209
201
|
const spine = bone('spine', pelvis, [0, 0.22, 0]);
|
|
210
202
|
const chest = bone('chest', spine, [0, 0.2, 0]);
|
|
@@ -218,15 +210,13 @@ function build_skeleton(entry, links, spacing) {
|
|
|
218
210
|
bone('knee_l', left_leg, [0, -0.42, 0]);
|
|
219
211
|
bone('knee_r', right_leg, [0, -0.42, 0]);
|
|
220
212
|
|
|
221
|
-
const
|
|
213
|
+
const character_count = bundle.nodes.length;
|
|
222
214
|
|
|
223
215
|
// The garment hangs from the chest for a cape and from the pelvis for a
|
|
224
216
|
// loincloth, which is the difference between the two presets.
|
|
225
217
|
const from = entry.id === 'loincloth' ? pelvis : (entry.id === 'ponytail' ? neck : chest);
|
|
226
218
|
|
|
227
219
|
const garment_names = [];
|
|
228
|
-
const garment = [];
|
|
229
|
-
|
|
230
220
|
const strips = entry.strips;
|
|
231
221
|
|
|
232
222
|
for (let s = 0; s < strips; s++) {
|
|
@@ -235,8 +225,10 @@ function build_skeleton(entry, links, spacing) {
|
|
|
235
225
|
let parent = from;
|
|
236
226
|
|
|
237
227
|
for (let i = 0; i < links; i++) {
|
|
238
|
-
const
|
|
239
|
-
|
|
228
|
+
const name = `garment_${s}_${i}`;
|
|
229
|
+
|
|
230
|
+
parent = bone(
|
|
231
|
+
name,
|
|
240
232
|
parent,
|
|
241
233
|
i === 0
|
|
242
234
|
// The first link carries the strip sideways and behind, so
|
|
@@ -252,25 +244,40 @@ function build_skeleton(entry, links, spacing) {
|
|
|
252
244
|
: [0, -spacing, -spacing * 0.05]
|
|
253
245
|
);
|
|
254
246
|
|
|
255
|
-
garment_names.push(
|
|
256
|
-
garment.push(node);
|
|
257
|
-
|
|
258
|
-
parent = node;
|
|
247
|
+
garment_names.push(name);
|
|
259
248
|
}
|
|
260
249
|
}
|
|
261
250
|
|
|
262
|
-
|
|
251
|
+
const joints = bundle.nodes.map((_node, index) => index);
|
|
252
|
+
|
|
253
|
+
bundle.skins = [Skin.from({
|
|
254
|
+
joints,
|
|
255
|
+
inverse_bind_matrices: new Float32Array(joints.length * 16)
|
|
256
|
+
})];
|
|
257
|
+
|
|
258
|
+
const prefab = prefab_compile(bundle);
|
|
259
|
+
|
|
260
|
+
// the character is entities of the page's dataset, under a placement standing at the origin;
|
|
261
|
+
// the attachment system composes every joint's world from there, the way a rig's would
|
|
262
|
+
const placement = ecd.createEntity();
|
|
263
|
+
const placement_transform = new Transform64();
|
|
264
|
+
|
|
265
|
+
placement_transform.updateMatrix();
|
|
266
|
+
|
|
267
|
+
ecd.addComponentToEntity(placement, placement_transform);
|
|
268
|
+
|
|
269
|
+
const instance = prefab_instantiate(prefab, ecd, placement);
|
|
263
270
|
|
|
264
271
|
return {
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
|
|
272
|
+
prefab,
|
|
273
|
+
instance,
|
|
274
|
+
placement,
|
|
275
|
+
root: instance.entity_of('root'),
|
|
276
|
+
pelvis: instance.entity_of('pelvis'),
|
|
277
|
+
bone: bundle.nodes.slice(0, character_count).map(node => instance.entity_of(node.name)),
|
|
278
|
+
joint: garment_names.map(name => instance.entity_of(name)),
|
|
269
279
|
garment_names,
|
|
270
|
-
skin:
|
|
271
|
-
joints,
|
|
272
|
-
inverse_bind_matrices: new Float32Array(joints.length * 16)
|
|
273
|
-
})
|
|
280
|
+
skin: prefab.skins[0]
|
|
274
281
|
};
|
|
275
282
|
}
|
|
276
283
|
|
|
@@ -278,7 +285,7 @@ function build_skeleton(entry, links, spacing) {
|
|
|
278
285
|
* Capsules on the character's own bones, opted into cloth the way any collider
|
|
279
286
|
* is: a `ClothCollider` beside an existing `(Collider, Transform64)`.
|
|
280
287
|
*
|
|
281
|
-
* They are entities
|
|
288
|
+
* They are entities of their own because that is what a `ClothCollider`
|
|
282
289
|
* is — §3.5's "the `RigidBody`-analogue" — and because a character's collision
|
|
283
290
|
* capsules are authored as entities in a real scene too. The page keeps their
|
|
284
291
|
* transforms in step with the bones by hand, which is what a rig would do.
|
|
@@ -288,7 +295,7 @@ function build_skeleton(entry, links, spacing) {
|
|
|
288
295
|
* @private
|
|
289
296
|
*/
|
|
290
297
|
function add_body_colliders(ecd, skeleton) {
|
|
291
|
-
const
|
|
298
|
+
const instance = skeleton.instance;
|
|
292
299
|
|
|
293
300
|
const parts = [
|
|
294
301
|
{ bone: 'spine', shape: CapsuleShape3D.from(0.13, 0.3), offset: [0, 0.1, 0] },
|
|
@@ -300,9 +307,9 @@ function add_body_colliders(ecd, skeleton) {
|
|
|
300
307
|
skeleton.body = [];
|
|
301
308
|
|
|
302
309
|
for (const part of parts) {
|
|
303
|
-
const node =
|
|
310
|
+
const node = instance.entity_of(part.bone);
|
|
304
311
|
|
|
305
|
-
if (node ===
|
|
312
|
+
if (node === -1) {
|
|
306
313
|
continue;
|
|
307
314
|
}
|
|
308
315
|
|
|
@@ -340,9 +347,8 @@ export function garment_sync_colliders(scene) {
|
|
|
340
347
|
}
|
|
341
348
|
|
|
342
349
|
for (const part of body) {
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
const t = node.transform_global;
|
|
350
|
+
// the bone's world, as the attachment system composed it
|
|
351
|
+
const t = scene.ecd.getComponent(part.node, Transform64);
|
|
346
352
|
|
|
347
353
|
part.transform.setTranslation(
|
|
348
354
|
t.translation[0] + part.offset[0],
|
|
@@ -2,6 +2,9 @@ import { Cloth } from "../ecs/Cloth.js";
|
|
|
2
2
|
import { CLOTH_DYNAMICS_BY_NAME } from "../ecs/cloth_dynamics_library.js";
|
|
3
3
|
import { PlaygroundCamera, project } from "./cloth_playground_draw.js";
|
|
4
4
|
import { GARMENT_PRESETS, build_garment, garment_sync_colliders } from "./garment_build.js";
|
|
5
|
+
import { TRANSFORM_ATTACHMENT_EVENT_CHANGE } from "../../../ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js";
|
|
6
|
+
import { TransformAttachment } from "../../../ecs/transform-attachment/TransformAttachment.js";
|
|
7
|
+
import { Transform64 } from "../../../ecs/transform/Transform64.js";
|
|
5
8
|
|
|
6
9
|
/**
|
|
7
10
|
* # Skinned garments playground — M3
|
|
@@ -11,9 +14,9 @@ import { GARMENT_PRESETS, build_garment, garment_sync_colliders } from "./garmen
|
|
|
11
14
|
*
|
|
12
15
|
* The rig page (`rig.html`) is a `Cloth` over an entity subtree; this is a
|
|
13
16
|
* `Cloth` + a `ClothRig` over a skinned model's **joints**. Every point on
|
|
14
|
-
* screen is a `
|
|
15
|
-
* and it is where it is because the solver wrote
|
|
16
|
-
*
|
|
17
|
+
* screen is a joint's world `Transform64` — an entity of the character's prefab
|
|
18
|
+
* instance — and it is where it is because the solver wrote the joint's own
|
|
19
|
+
* offset and the attachment system composed the chain.
|
|
17
20
|
*
|
|
18
21
|
* What it exists to show, because these are claims about a hierarchy rather
|
|
19
22
|
* than about an array:
|
|
@@ -122,35 +125,43 @@ function step_once() {
|
|
|
122
125
|
* the race it exists to prevent.
|
|
123
126
|
*/
|
|
124
127
|
function drive_character() {
|
|
125
|
-
const
|
|
126
|
-
|
|
128
|
+
const ecd = scene.ecd;
|
|
129
|
+
|
|
130
|
+
// the bones' own offsets, under their parents: what a rig's animation would write
|
|
131
|
+
const root = ecd.getComponent(scene.root, TransformAttachment).transform;
|
|
132
|
+
const pelvis = ecd.getComponent(scene.pelvis, TransformAttachment).transform;
|
|
127
133
|
|
|
128
134
|
if (control.motion === 'still') {
|
|
129
|
-
root.
|
|
130
|
-
root.
|
|
131
|
-
pelvis.
|
|
135
|
+
root.setTranslation(0, 0, 0);
|
|
136
|
+
root.setRotation(0, 0, 0, 1);
|
|
137
|
+
pelvis.setTranslation(0, 0.95, 0);
|
|
132
138
|
} else if (control.motion === 'walk') {
|
|
133
|
-
root.
|
|
134
|
-
root.
|
|
135
|
-
pelvis.
|
|
139
|
+
root.setTranslation(0, 0, Math.sin(time * 1.6) * 0.9);
|
|
140
|
+
root.setRotation(0, 0, 0, 1);
|
|
141
|
+
pelvis.setTranslation(0, 0.95 + Math.sin(time * 6.4) * 0.02, 0);
|
|
136
142
|
} else if (control.motion === 'turn') {
|
|
137
143
|
const angle = time * 1.9;
|
|
138
144
|
|
|
139
|
-
root.
|
|
140
|
-
root.
|
|
141
|
-
pelvis.
|
|
145
|
+
root.setTranslation(0, 0, 0);
|
|
146
|
+
root.setRotation(0, Math.sin(angle * 0.5), 0, Math.cos(angle * 0.5));
|
|
147
|
+
pelvis.setTranslation(0, 0.95, 0);
|
|
142
148
|
} else {
|
|
143
149
|
// §7 P7's own profile: a **square wave in velocity**, integrated rather
|
|
144
150
|
// than written as a position — a position that resets is a nine-metre
|
|
145
151
|
// discontinuity, which is a teleport (§7 P6) wearing a sprint's clothes.
|
|
146
152
|
sprint_z += (Math.floor(time) % 2 === 0 ? 9 : -9) * FIXED_STEP;
|
|
147
153
|
|
|
148
|
-
root.
|
|
149
|
-
root.
|
|
150
|
-
pelvis.
|
|
154
|
+
root.setTranslation(0, 0, sprint_z);
|
|
155
|
+
root.setRotation(0, 0, 0, 1);
|
|
156
|
+
pelvis.setTranslation(0, 0.95, 0);
|
|
151
157
|
}
|
|
152
158
|
|
|
153
|
-
root.
|
|
159
|
+
root.updateMatrix();
|
|
160
|
+
pelvis.updateMatrix();
|
|
161
|
+
|
|
162
|
+
// announced, so the attachment system composes the chain below each
|
|
163
|
+
ecd.sendEvent(scene.root, TRANSFORM_ATTACHMENT_EVENT_CHANGE);
|
|
164
|
+
ecd.sendEvent(scene.pelvis, TRANSFORM_ATTACHMENT_EVENT_CHANGE);
|
|
154
165
|
}
|
|
155
166
|
|
|
156
167
|
// ------------------------------------------------------------------- draw
|
|
@@ -183,18 +194,35 @@ function draw() {
|
|
|
183
194
|
}
|
|
184
195
|
|
|
185
196
|
/**
|
|
186
|
-
* @param {
|
|
197
|
+
* @param {number} node an entity of the character
|
|
187
198
|
* @param {Float64Array} out
|
|
188
199
|
* @param {number} width
|
|
189
200
|
* @param {number} height
|
|
190
201
|
* @returns {number} depth
|
|
191
202
|
*/
|
|
192
203
|
function project_node(node, out, width, height) {
|
|
193
|
-
const t = node.
|
|
204
|
+
const t = scene.ecd.getComponent(node, Transform64).translation;
|
|
194
205
|
|
|
195
206
|
return project(out, camera, t[0], t[1], t[2], width, height);
|
|
196
207
|
}
|
|
197
208
|
|
|
209
|
+
/**
|
|
210
|
+
* The bone an entity hangs from, or -1 at the top of the character — the placement above the
|
|
211
|
+
* root is not a bone.
|
|
212
|
+
*
|
|
213
|
+
* @param {number} node
|
|
214
|
+
* @returns {number}
|
|
215
|
+
*/
|
|
216
|
+
function parent_of(node) {
|
|
217
|
+
const attachment = scene.ecd.getComponent(node, TransformAttachment);
|
|
218
|
+
|
|
219
|
+
if (attachment === undefined || attachment.parent === scene.placement) {
|
|
220
|
+
return -1;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
return attachment.parent;
|
|
224
|
+
}
|
|
225
|
+
|
|
198
226
|
function draw_ground(width, height) {
|
|
199
227
|
context.save();
|
|
200
228
|
context.strokeStyle = '#1d222a';
|
|
@@ -227,11 +255,13 @@ function draw_body(width, height) {
|
|
|
227
255
|
context.lineWidth = Math.max(2, width / 500);
|
|
228
256
|
|
|
229
257
|
for (const node of scene.bone) {
|
|
230
|
-
|
|
258
|
+
const parent = parent_of(node);
|
|
259
|
+
|
|
260
|
+
if (parent === -1) {
|
|
231
261
|
continue;
|
|
232
262
|
}
|
|
233
263
|
|
|
234
|
-
project_node(
|
|
264
|
+
project_node(parent, SCREEN, width, height);
|
|
235
265
|
project_node(node, OTHER, width, height);
|
|
236
266
|
|
|
237
267
|
context.beginPath();
|
|
@@ -257,17 +287,13 @@ function draw_bind(width, height) {
|
|
|
257
287
|
const joint = scene.joint;
|
|
258
288
|
|
|
259
289
|
for (let i = 0; i < joint.length; i++) {
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
const parent_index = joint.indexOf(
|
|
290
|
+
const node = joint[i];
|
|
291
|
+
const parent = parent_of(node);
|
|
292
|
+
const parent_index = joint.indexOf(parent);
|
|
263
293
|
|
|
264
294
|
const from = parent_index >= 0
|
|
265
295
|
? bind[parent_index]
|
|
266
|
-
:
|
|
267
|
-
node.parent.transform_global.translation[0],
|
|
268
|
-
node.parent.transform_global.translation[1],
|
|
269
|
-
node.parent.transform_global.translation[2]
|
|
270
|
-
];
|
|
296
|
+
: Array.from(scene.ecd.getComponent(parent, Transform64).translation);
|
|
271
297
|
|
|
272
298
|
project(SCREEN, camera, from[0], from[1], from[2], width, height);
|
|
273
299
|
project(OTHER, camera, bind[i][0], bind[i][1], bind[i][2], width, height);
|
|
@@ -287,7 +313,7 @@ function draw_garment(width, height) {
|
|
|
287
313
|
context.lineWidth = Math.max(1.5, width / 700);
|
|
288
314
|
|
|
289
315
|
for (const node of scene.joint) {
|
|
290
|
-
project_node(node
|
|
316
|
+
project_node(parent_of(node), SCREEN, width, height);
|
|
291
317
|
project_node(node, OTHER, width, height);
|
|
292
318
|
|
|
293
319
|
context.beginPath();
|
|
@@ -313,7 +339,7 @@ function draw_garment(width, height) {
|
|
|
313
339
|
* Each joint's reconstructed orientation, as an axis triple. A particle has no
|
|
314
340
|
* orientation, so this is §11.1's swing — the minimal rotation from the link's
|
|
315
341
|
* bind direction to its simulated one, and the reason the rig path can write a
|
|
316
|
-
*
|
|
342
|
+
* offset of its own at all.
|
|
317
343
|
*/
|
|
318
344
|
function draw_frames(width, height) {
|
|
319
345
|
const axes = [
|
|
@@ -328,7 +354,7 @@ function draw_frames(width, height) {
|
|
|
328
354
|
context.lineWidth = 1;
|
|
329
355
|
|
|
330
356
|
for (const node of scene.joint) {
|
|
331
|
-
const t = node
|
|
357
|
+
const t = scene.ecd.getComponent(node, Transform64);
|
|
332
358
|
|
|
333
359
|
project(SCREEN, camera, t.translation[0], t.translation[1], t.translation[2], width, height);
|
|
334
360
|
|
|
@@ -0,0 +1,166 @@
|
|
|
1
|
+
<!doctype html>
|
|
2
|
+
<html lang="en">
|
|
3
|
+
<head>
|
|
4
|
+
<meta charset="utf-8">
|
|
5
|
+
<title>meep — cloth wind (M6)</title>
|
|
6
|
+
<style>
|
|
7
|
+
:root {
|
|
8
|
+
color-scheme: dark;
|
|
9
|
+
--ink: #d6dae0;
|
|
10
|
+
--dim: #8b939f;
|
|
11
|
+
--line: #2b3038;
|
|
12
|
+
--panel: #14171c;
|
|
13
|
+
--warn: #e5b54a;
|
|
14
|
+
--bad: #e5533d;
|
|
15
|
+
--good: #5ad19a;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
html, body {
|
|
19
|
+
margin: 0;
|
|
20
|
+
height: 100%;
|
|
21
|
+
background: #0d0f12;
|
|
22
|
+
color: var(--ink);
|
|
23
|
+
font: 12px/1.5 ui-monospace, Consolas, monospace;
|
|
24
|
+
overflow: hidden;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
body { display: flex; }
|
|
28
|
+
|
|
29
|
+
#stage { position: relative; flex: 1; min-width: 0; }
|
|
30
|
+
#view { display: block; width: 100%; height: 100%; cursor: grab; }
|
|
31
|
+
#view.grabbing { cursor: grabbing; }
|
|
32
|
+
|
|
33
|
+
#hint {
|
|
34
|
+
position: absolute; left: 14px; bottom: 12px;
|
|
35
|
+
color: var(--dim); pointer-events: none;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
#readout {
|
|
39
|
+
position: absolute; left: 14px; top: 12px;
|
|
40
|
+
background: rgba(13, 15, 18, 0.82);
|
|
41
|
+
border: 1px solid var(--line);
|
|
42
|
+
padding: 8px 12px;
|
|
43
|
+
min-width: 288px;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
#readout table { border-collapse: collapse; width: 100%; }
|
|
47
|
+
#readout td { padding: 1px 0; white-space: nowrap; }
|
|
48
|
+
#readout td:last-child { text-align: right; padding-left: 18px; }
|
|
49
|
+
#readout td:first-child { color: var(--dim); }
|
|
50
|
+
|
|
51
|
+
#budget { height: 4px; margin-top: 7px; background: #22262d; position: relative; overflow: hidden; }
|
|
52
|
+
#budget > i { display: block; height: 100%; background: var(--good); width: 0; }
|
|
53
|
+
#budget.over > i { background: var(--bad); }
|
|
54
|
+
|
|
55
|
+
aside {
|
|
56
|
+
width: 300px; flex: none;
|
|
57
|
+
border-left: 1px solid var(--line);
|
|
58
|
+
background: var(--panel);
|
|
59
|
+
overflow-y: auto;
|
|
60
|
+
padding: 12px 14px 40px;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
h1 { font-size: 13px; margin: 0 0 2px; }
|
|
64
|
+
h2 {
|
|
65
|
+
font-size: 11px; margin: 18px 0 6px; color: var(--dim);
|
|
66
|
+
text-transform: uppercase; letter-spacing: 0.08em; font-weight: normal;
|
|
67
|
+
border-bottom: 1px solid var(--line); padding-bottom: 4px;
|
|
68
|
+
}
|
|
69
|
+
p.blurb { color: var(--dim); margin: 0 0 6px; }
|
|
70
|
+
a { color: #6fa8dc; }
|
|
71
|
+
|
|
72
|
+
label { display: flex; align-items: center; gap: 8px; margin: 5px 0; }
|
|
73
|
+
label > span:first-child { flex: none; width: 96px; color: var(--dim); }
|
|
74
|
+
label > input[type=range] { flex: 1; min-width: 0; height: 16px; }
|
|
75
|
+
label > output { flex: none; width: 62px; text-align: right; }
|
|
76
|
+
label > select {
|
|
77
|
+
flex: 1; min-width: 0; background: #0d0f12; color: var(--ink);
|
|
78
|
+
border: 1px solid var(--line); font: inherit; padding: 2px 4px;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
.buttons { display: flex; flex-wrap: wrap; gap: 6px; margin-top: 8px; }
|
|
82
|
+
button {
|
|
83
|
+
background: #1b1f26; color: var(--ink); border: 1px solid var(--line);
|
|
84
|
+
font: inherit; padding: 4px 10px; cursor: pointer;
|
|
85
|
+
}
|
|
86
|
+
button:hover { background: #232832; }
|
|
87
|
+
button.on { border-color: var(--warn); color: var(--warn); }
|
|
88
|
+
|
|
89
|
+
#tripwire.bad { color: var(--bad); }
|
|
90
|
+
#tripwire.good { color: var(--good); }
|
|
91
|
+
</style>
|
|
92
|
+
</head>
|
|
93
|
+
<body>
|
|
94
|
+
|
|
95
|
+
<div id="stage">
|
|
96
|
+
<canvas id="view"></canvas>
|
|
97
|
+
|
|
98
|
+
<div id="readout">
|
|
99
|
+
<table>
|
|
100
|
+
<tr><td>cloth step</td><td><b id="ms">—</b> ms</td></tr>
|
|
101
|
+
<tr><td>fluid step</td><td><span id="fluid_ms">—</span> ms</td></tr>
|
|
102
|
+
<tr><td>air sample</td><td><span id="sample_us">—</span> µs</td></tr>
|
|
103
|
+
<tr><td>sampled</td><td id="sample_mode">—</td></tr>
|
|
104
|
+
<tr><td>particles / rows</td><td id="counts">—</td></tr>
|
|
105
|
+
<tr><td>air at the banner</td><td id="air">—</td></tr>
|
|
106
|
+
<tr><td>drag accel, mean</td><td id="drag_accel">—</td></tr>
|
|
107
|
+
<tr><td>state</td><td id="tripwire" class="good">ok</td></tr>
|
|
108
|
+
</table>
|
|
109
|
+
<div id="budget"><i></i></div>
|
|
110
|
+
</div>
|
|
111
|
+
|
|
112
|
+
<div id="hint">drag to orbit · wheel to zoom · shift-drag to pan · the blue threads are the air, the red squares the post</div>
|
|
113
|
+
</div>
|
|
114
|
+
|
|
115
|
+
<aside>
|
|
116
|
+
<h1>Cloth wind — M6</h1>
|
|
117
|
+
<p class="blurb">
|
|
118
|
+
§10's argument, made watchable: there is no wind model here. A real
|
|
119
|
+
<code>FluidField</code>, a real <code>FluidSimulator</code>, a solid post standing in the
|
|
120
|
+
flow, and a banner reading the result through <code>ClothFluidWind</code> — the same path a
|
|
121
|
+
scene uses. The other pages are
|
|
122
|
+
<a href="./index.html">index</a>, <a href="./rig.html">rig</a>,
|
|
123
|
+
<a href="./collide.html">collide</a> and <a href="./garment.html">garment</a>.
|
|
124
|
+
</p>
|
|
125
|
+
|
|
126
|
+
<h2>Banner</h2>
|
|
127
|
+
<label><span>fabric</span><select id="fabric"></select></label>
|
|
128
|
+
<label><span>size</span><input id="size" type="range" min="6" max="28" step="1"><output id="size_out"></output></label>
|
|
129
|
+
<label><span>spacing</span><input id="spacing" type="range" min="0.02" max="0.09" step="0.005"><output id="spacing_out"></output></label>
|
|
130
|
+
<label><span>drag</span><input id="drag" type="range" min="0" max="1" step="0.01"><output id="drag_out"></output></label>
|
|
131
|
+
<label><span>substeps</span><input id="substeps" type="range" min="1" max="6" step="1"><output id="substeps_out"></output></label>
|
|
132
|
+
<label><span>iterations</span><input id="iterations" type="range" min="1" max="12" step="1"><output id="iterations_out"></output></label>
|
|
133
|
+
|
|
134
|
+
<h2>Air</h2>
|
|
135
|
+
<p class="blurb">
|
|
136
|
+
On <em>ambient only</em>, turn the flow to 90° and the banner goes limp at the same wind
|
|
137
|
+
speed — <em>drag accel</em> falls from 43 to 0.08. That is §10's normal-facing factor.
|
|
138
|
+
On the <em>fluid field</em> it does not go limp: a wake has velocity in every direction,
|
|
139
|
+
so nothing is edge-on to one. Take the post away and the air at the banner goes from
|
|
140
|
+
6.0 to 8.7 m/s — that deficit is the projection's answer, not an authored falloff.
|
|
141
|
+
</p>
|
|
142
|
+
<label><span>source</span><select id="source">
|
|
143
|
+
<option value="field">fluid field + ambient</option>
|
|
144
|
+
<option value="ambient">ambient only</option>
|
|
145
|
+
</select></label>
|
|
146
|
+
<label><span>wind</span><input id="speed" type="range" min="0" max="20" step="0.5"><output id="speed_out"></output></label>
|
|
147
|
+
<label><span>flow angle</span><input id="yaw" type="range" min="0" max="90" step="5"><output id="yaw_out"></output></label>
|
|
148
|
+
<label><span>ambient gust</span><input id="gust" type="range" min="0" max="6" step="0.1"><output id="gust_out"></output></label>
|
|
149
|
+
<label><span>grid</span><input id="resolution" type="range" min="8" max="28" step="2"><output id="resolution_out"></output></label>
|
|
150
|
+
|
|
151
|
+
<div class="buttons">
|
|
152
|
+
<button id="post">post</button>
|
|
153
|
+
<button id="show_field">show the air</button>
|
|
154
|
+
</div>
|
|
155
|
+
|
|
156
|
+
<h2>Run</h2>
|
|
157
|
+
<div class="buttons">
|
|
158
|
+
<button id="pause">pause</button>
|
|
159
|
+
<button id="single">step once</button>
|
|
160
|
+
<button id="reset">rebuild</button>
|
|
161
|
+
</div>
|
|
162
|
+
</aside>
|
|
163
|
+
|
|
164
|
+
<script type="module" src="./wind_main.js"></script>
|
|
165
|
+
</body>
|
|
166
|
+
</html>
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* # The wind tunnel the banner hangs in
|
|
3
|
+
*
|
|
4
|
+
* A real {@link FluidField} stepped by a real {@link FluidSimulator}, with a
|
|
5
|
+
* real {@link GlobalFluidEffector} driving the flow and a solid post standing in
|
|
6
|
+
* it — which is the whole of §10's argument made visible. Nothing here is a
|
|
7
|
+
* wind model: the wake behind the post is the incompressible projection's
|
|
8
|
+
* answer, and the cloth reads it through the same {@link FluidComponent} an
|
|
9
|
+
* ordinary scene would.
|
|
10
|
+
*
|
|
11
|
+
* At the grid a sixty-hertz page can afford the wake is a **steady** velocity
|
|
12
|
+
* deficit rather than a shedding street — measured at 18, 26 and 34 cells
|
|
13
|
+
* across, with and without damping and confinement, the air a banner's width
|
|
14
|
+
* downstream varies by under 0.03 m/s. That is the fluid solver's answer at
|
|
15
|
+
* this scale rather than the cloth's, and `MEASUREMENTS.md` §49 records it so
|
|
16
|
+
* the page is not read as promising something it does not do.
|
|
17
|
+
*
|
|
18
|
+
* The post is written straight into `FluidField#solid` rather than voxelised by
|
|
19
|
+
* `FluidObstacle`, because the page has no ECS to hang a `Collider` on and the
|
|
20
|
+
* obstacle is not what is being demonstrated. `FluidSimulator#step` refreshes
|
|
21
|
+
* the derived masks itself, so writing the cells is the whole of it.
|
|
22
|
+
*
|
|
23
|
+
* @author Alex Goldring
|
|
24
|
+
* @copyright Company Named Limited (c) 2026
|
|
25
|
+
*/
|
|
26
|
+
/**
|
|
27
|
+
* @typedef {object} WindTunnel
|
|
28
|
+
* @property {FluidComponent} component the volume, placed in world space
|
|
29
|
+
* @property {FluidSimulator} simulator
|
|
30
|
+
* @property {GlobalFluidEffector} effector the prevailing flow
|
|
31
|
+
* @property {Float32Array} world_to_grid
|
|
32
|
+
* @property {number} cell_size
|
|
33
|
+
* @property {number[]} resolution
|
|
34
|
+
*/
|
|
35
|
+
/**
|
|
36
|
+
* @param {object} options
|
|
37
|
+
* @param {number} options.cell_size metres
|
|
38
|
+
* @param {number[]} options.resolution cells along x, y, z
|
|
39
|
+
* @param {number[]} options.origin world position of cell (0,0,0)'s centre
|
|
40
|
+
* @returns {WindTunnel}
|
|
41
|
+
*/
|
|
42
|
+
export function build_wind_tunnel({ cell_size, resolution, origin }: {
|
|
43
|
+
cell_size: number;
|
|
44
|
+
resolution: number[];
|
|
45
|
+
origin: number[];
|
|
46
|
+
}): WindTunnel;
|
|
47
|
+
/**
|
|
48
|
+
* Stand a solid post across the flow, upstream of the banner.
|
|
49
|
+
*
|
|
50
|
+
* @param {WindTunnel} tunnel
|
|
51
|
+
* @param {object} options
|
|
52
|
+
* @param {boolean} options.present
|
|
53
|
+
* @param {number} options.x world x of the post's centre
|
|
54
|
+
* @param {number} options.z world z of the post's centre
|
|
55
|
+
* @param {number} options.radius metres
|
|
56
|
+
* @returns {void}
|
|
57
|
+
*/
|
|
58
|
+
export function place_wind_post(tunnel: WindTunnel, { present, x, z, radius }: {
|
|
59
|
+
present: boolean;
|
|
60
|
+
x: number;
|
|
61
|
+
z: number;
|
|
62
|
+
radius: number;
|
|
63
|
+
}): void;
|
|
64
|
+
export type WindTunnel = {
|
|
65
|
+
/**
|
|
66
|
+
* the volume, placed in world space
|
|
67
|
+
*/
|
|
68
|
+
component: FluidComponent;
|
|
69
|
+
simulator: FluidSimulator;
|
|
70
|
+
/**
|
|
71
|
+
* the prevailing flow
|
|
72
|
+
*/
|
|
73
|
+
effector: GlobalFluidEffector;
|
|
74
|
+
world_to_grid: Float32Array;
|
|
75
|
+
cell_size: number;
|
|
76
|
+
resolution: number[];
|
|
77
|
+
};
|
|
78
|
+
import { FluidComponent } from "../../fluid/ecs/FluidComponent.js";
|
|
79
|
+
import { FluidSimulator } from "../../fluid/FluidSimulator.js";
|
|
80
|
+
import { GlobalFluidEffector } from "../../fluid/effector/GlobalFluidEffector.js";
|
|
81
|
+
//# sourceMappingURL=wind_build.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"wind_build.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/playground/wind_build.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH;;;;;;;;GAQG;AAEH;;;;;;GAMG;AACH;IAL2B,SAAS,EAAzB,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACU,MAAM,EAAxB,MAAM,EAAE;IACN,UAAU,CA2CtB;AAED;;;;;;;;;;GAUG;AACH,wCARW,UAAU;IAEO,OAAO,EAAxB,OAAO;IACS,CAAC,EAAjB,MAAM;IACU,CAAC,EAAjB,MAAM;IACU,MAAM,EAAtB,MAAM;IACJ,IAAI,CAwChB;;;;;eA3Ga,cAAc;eACd,cAAc;;;;cACd,mBAAmB;mBACnB,YAAY;eACZ,MAAM;gBACN,MAAM,EAAE;;+BAnCS,mCAAmC;+BAFnC,+BAA+B;oCAC1B,6CAA6C"}
|