@woosh/meep-engine 3.23.0 → 3.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +413 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
- package/src/engine/graphics3/shader_picking_gather.js +120 -0
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
- package/src/engine/physics/cloth/PLAN.md +411 -49
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
- package/src/engine/physics/cloth/playground/README.md +84 -13
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/cloth/playground/wind.html +166 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_build.js +141 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_main.js +681 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +273 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
- package/src/shade/device/mock/texture_copy.js +28 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
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- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
- package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
- package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
- package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.d.ts +0 -55
- package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.d.ts +0 -140
- package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
- package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
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* entities (a prefab); this system never sees the file, only the primitives that came out of it,
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* and cannot tell them from primitives some tool built by hand. A primitive a skin deforms says so
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constructor(graphics: GraphicsEngine, scene: Scene);
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{"version":3,"file":"ShadedGeometrySystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ShadedGeometrySystem.js"],"names":[],"mappings":"
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{"version":3,"file":"ShadedGeometrySystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ShadedGeometrySystem.js"],"names":[],"mappings":"AAgDA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAgCI;;;OAGG;IACH,sBAHW,cAAc,SACd,KAAK,EAYf;IADG,6DAAiD;IAGrD;;OAEG;IACH,iEAEC;IAED,2CAaC;IAED,4CAOC;IAuCD;;;;OAIG;IACH,eAJW,cAAc,aACd,WAAW,UACX,MAAM,QAqDhB;IAED;;;;OAIG;IACH,iBAJW,cAAc,aACd,WAAW,UACX,MAAM,QAOhB;;CAqDJ;8BA1SY,OAAO,+CAA+C,EAAE,eAAe;6BACvE,OAAO,qBAAqB,EAAE,cAAc;oBAC5C,OAAO,qCAAqC,EAAE,KAAK;uBAXzC,kBAAkB;4BACb,iCAAiC;+BAI9B,2CAA2C"}
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import { assert } from "../../core/assert.js";
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/**
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* @typedef {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} GPUSceneContext
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*/
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/**
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* One primitive's place in the scene database, and what is listening on its behalf.
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*/
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class Entry {
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/**
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*/
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entity = -1;
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/**
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* @type {ShadedGeometry}
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*/
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geometry = null;
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/**
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* The GPU context the entity's rows are held in, or null while there is no device — before
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* the first start, and again after a stop.
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*
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* @type {GPUSceneContext|null}
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*/
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context = null;
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/**
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* @type {function(): void}
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*/
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on_world_changed = null;
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/**
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* @type {function(): void}
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*/
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on_local_changed = null;
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}
|
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|
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/**
|
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+
* Gives one primitive its rows in the scene database, and keeps them where the entity says.
|
|
51
|
+
*
|
|
52
|
+
* **The component and the row are the same shape, which is the whole reason this system is short.**
|
|
53
|
+
* `ShadedGeometry` is a geometry, a material and a flat transform — *"not a hierarchical data
|
|
54
|
+
* structure"*, in its own docblock — and a `meshes` row is a geometry, a material and the
|
|
55
|
+
* `transforms` row it draws under. The entity is both rows, at `entity + 1`: the system
|
|
56
|
+
* `attach_mesh`es it and marks it when the entity moves, and the scene database's flush writes what
|
|
57
|
+
* the CPU owns.
|
|
58
|
+
*
|
|
59
|
+
* **What it is not is a model.** A model file is many primitives arranged in a hierarchy, and in an
|
|
60
|
+
* ECS a hierarchy is entities — one per node, attached to their parents, each carrying its own
|
|
61
|
+
* `ShadedGeometry` where it draws. `MeshSystem` is the layer that spawns a loaded file as those
|
|
62
|
+
* entities (a prefab); this system never sees the file, only the primitives that came out of it,
|
|
63
|
+
* and cannot tell them from primitives some tool built by hand. A primitive a skin deforms says so
|
|
64
|
+
* on its component ({@link ShadedGeometryFlags.Skinned}) and draws a per-instance clone the
|
|
65
|
+
* skinning pass writes; the skin itself is the model's business.
|
|
66
|
+
*
|
|
67
|
+
* **Rows need a device.** A primitive linked before the renderer has started, or after it has been
|
|
68
|
+
* replaced, waits: {@link update} notices the scene's GPU context arriving or changing and attaches
|
|
69
|
+
* everything it holds to it. Nothing about the entity is lost meanwhile — the component and the
|
|
70
|
+
* transform are the truth, and the rows are written from them.
|
|
71
|
+
*/
|
|
72
|
+
export class ShadedGeometrySystem extends System {
|
|
73
|
+
/**
|
|
74
|
+
* @type {GraphicsEngine}
|
|
75
|
+
*/
|
|
76
|
+
#graphics;
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* @type {Scene}
|
|
80
|
+
*/
|
|
81
|
+
#scene;
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* @type {Map<number, Entry>}
|
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+
*/
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#entries = new Map();
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+
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+
/**
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+
* Shade's GPU state for {@link scene}, as of the last {@link update}. A change means every
|
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+
* row this system held is void and every primitive is attached again.
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*
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* @type {GPUSceneContext|null}
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+
*/
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#context = null;
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+
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/**
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+
* Entries not yet attached to {@link #context} — linked while there was no device, or since a
|
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* restart. A queue rather than a scan, because the answer is almost always "nothing to do".
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*
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* @type {Entry[]}
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*/
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#unattached = [];
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+
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/**
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* @param {GraphicsEngine} graphics
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* @param {Scene} scene
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*/
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constructor(graphics, scene) {
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super();
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assert.defined(graphics, 'graphics');
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assert.defined(scene, 'scene');
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this.#graphics = graphics;
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this.#scene = scene;
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+
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this.dependencies = [ShadedGeometry, Transform64];
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}
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/**
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* @returns {Scene}
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*/
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get scene() {
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return this.#scene;
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}
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async startup(entityManager) {
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this.entityManager = entityManager;
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+
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// the scene's rows are this dataset's entities; the first system to place one says so
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const dataset = entityManager.dataset;
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const scene = this.#scene;
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+
assert.ok(
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scene.dataset === null || scene.dataset === undefined || scene.dataset === dataset,
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'the scene is bound to another dataset'
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);
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+
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scene.dataset = dataset;
|
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+
}
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+
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+
async shutdown(entityManager) {
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+
for (const entity of Array.from(this.#entries.keys())) {
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this.#drop(entity);
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}
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|
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this.#context = null;
|
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+
this.#unattached.length = 0;
|
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+
}
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+
|
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/**
|
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* Attach what arrived since the last frame, and everything again after a renderer restart.
|
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*
|
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|
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* @param {number} time_delta_seconds
|
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|
+
*/
|
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|
+
update(time_delta_seconds) {
|
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|
+
const context = this.#graphics.scene_context(this.#scene);
|
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+
|
|
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|
+
if (context === null) {
|
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|
+
// No device — before the first start, or after a stop. Nothing holds rows while this
|
|
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|
+
// holds, and the next context to arrive is a change like any other.
|
|
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|
+
return;
|
|
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|
+
}
|
|
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|
+
|
|
165
|
+
if (context !== this.#context) {
|
|
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|
+
this.#context = context;
|
|
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|
+
|
|
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|
+
const waiting = this.#unattached;
|
|
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|
+
|
|
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|
+
waiting.length = 0;
|
|
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|
+
|
|
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|
+
for (const entry of this.#entries.values()) {
|
|
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|
+
entry.context = null;
|
|
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|
+
|
|
175
|
+
waiting.push(entry);
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
const waiting = this.#unattached;
|
|
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|
+
|
|
181
|
+
for (let i = 0; i < waiting.length; i++) {
|
|
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|
+
this.#attach(waiting[i], context);
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
waiting.length = 0;
|
|
186
|
+
}
|
|
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|
+
|
|
188
|
+
/**
|
|
189
|
+
* @param {ShadedGeometry} geometry
|
|
190
|
+
* @param {Transform64} transform
|
|
191
|
+
* @param {number} entity
|
|
192
|
+
*/
|
|
193
|
+
link(geometry, transform, entity) {
|
|
194
|
+
// the component's own bounds query reads the transform through this
|
|
195
|
+
geometry.__c_transform = transform;
|
|
196
|
+
geometry.__entity = entity;
|
|
197
|
+
|
|
198
|
+
const entry = new Entry();
|
|
199
|
+
|
|
200
|
+
entry.entity = entity;
|
|
201
|
+
entry.geometry = geometry;
|
|
202
|
+
|
|
203
|
+
// Marked when the entity moves rather than placed on a poll: an entity that has not moved
|
|
204
|
+
// costs nothing, which is the same bargain the scene database makes downstream. A
|
|
205
|
+
// Transform64 has no signals of its own, so the announcement comes from the dataset. The
|
|
206
|
+
// world event says the entity's pose moved; the attachment event says its offset from its
|
|
207
|
+
// parent did — which is what its row holds when the parent has a row of its own.
|
|
208
|
+
entry.on_world_changed = () => {
|
|
209
|
+
if (entry.context !== null) {
|
|
210
|
+
entry.context.rows.mark_world(entity);
|
|
211
|
+
}
|
|
212
|
+
};
|
|
213
|
+
|
|
214
|
+
entry.on_local_changed = () => {
|
|
215
|
+
if (entry.context !== null) {
|
|
216
|
+
entry.context.rows.mark_local(entity);
|
|
217
|
+
}
|
|
218
|
+
};
|
|
219
|
+
|
|
220
|
+
// The component changed in place — a material swapped, most often — and the row is
|
|
221
|
+
// rewritten from it. Same geometry, same clone: a skinned primitive fading out keeps the
|
|
222
|
+
// vertex region the skinning pass is deforming.
|
|
223
|
+
entry.on_changed = () => {
|
|
224
|
+
if (entry.context !== null) {
|
|
225
|
+
this.#attach(entry, entry.context);
|
|
226
|
+
}
|
|
227
|
+
};
|
|
228
|
+
|
|
229
|
+
const dataset = this.entityManager.dataset;
|
|
230
|
+
|
|
231
|
+
dataset.addEntityEventListener(entity, TRANSFORM64_EVENT_CHANGE, entry.on_world_changed);
|
|
232
|
+
dataset.addEntityEventListener(entity, TRANSFORM_ATTACHMENT_EVENT_CHANGE, entry.on_local_changed);
|
|
233
|
+
dataset.addEntityEventListener(entity, SHADED_GEOMETRY_EVENT_CHANGE, entry.on_changed);
|
|
234
|
+
|
|
235
|
+
this.#entries.set(entity, entry);
|
|
236
|
+
|
|
237
|
+
const context = this.#context;
|
|
238
|
+
|
|
239
|
+
if (context !== null && context === this.#graphics.scene_context(this.#scene)) {
|
|
240
|
+
this.#attach(entry, context);
|
|
241
|
+
} else {
|
|
242
|
+
this.#unattached.push(entry);
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
/**
|
|
247
|
+
* @param {ShadedGeometry} geometry
|
|
248
|
+
* @param {Transform64} transform
|
|
249
|
+
* @param {number} entity
|
|
250
|
+
*/
|
|
251
|
+
unlink(geometry, transform, entity) {
|
|
252
|
+
geometry.__c_transform = null;
|
|
253
|
+
geometry.__entity = -1;
|
|
254
|
+
|
|
255
|
+
this.#drop(entity);
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
/**
|
|
259
|
+
* Give the primitive its rows in a context.
|
|
260
|
+
*
|
|
261
|
+
* @param {Entry} entry
|
|
262
|
+
* @param {GPUSceneContext} context
|
|
263
|
+
*/
|
|
264
|
+
#attach(entry, context) {
|
|
265
|
+
const geometry = entry.geometry;
|
|
266
|
+
|
|
267
|
+
context.rows.attach_mesh(
|
|
268
|
+
entry.entity,
|
|
269
|
+
geometry.geometry,
|
|
270
|
+
geometry.material,
|
|
271
|
+
geometry.getFlag(ShadedGeometryFlags.Skinned)
|
|
272
|
+
);
|
|
273
|
+
|
|
274
|
+
entry.context = context;
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
/**
|
|
278
|
+
* @param {number} entity
|
|
279
|
+
*/
|
|
280
|
+
#drop(entity) {
|
|
281
|
+
const entry = this.#entries.get(entity);
|
|
282
|
+
|
|
283
|
+
if (entry === undefined) {
|
|
284
|
+
return;
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
this.#entries.delete(entity);
|
|
288
|
+
|
|
289
|
+
const dataset = this.entityManager.dataset;
|
|
290
|
+
|
|
291
|
+
dataset.removeEntityEventListener(entity, TRANSFORM64_EVENT_CHANGE, entry.on_world_changed);
|
|
292
|
+
dataset.removeEntityEventListener(entity, TRANSFORM_ATTACHMENT_EVENT_CHANGE, entry.on_local_changed);
|
|
293
|
+
dataset.removeEntityEventListener(entity, SHADED_GEOMETRY_EVENT_CHANGE, entry.on_changed);
|
|
294
|
+
|
|
295
|
+
const waiting = this.#unattached.indexOf(entry);
|
|
296
|
+
|
|
297
|
+
if (waiting !== -1) {
|
|
298
|
+
this.#unattached.splice(waiting, 1);
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
// A context that has been replaced took its rows with it; only the one that is running
|
|
302
|
+
// is handed anything back.
|
|
303
|
+
if (entry.context !== null && entry.context === this.#graphics.scene_context(this.#scene)) {
|
|
304
|
+
entry.context.rows.detach_mesh(entity);
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
entry.context = null;
|
|
308
|
+
}
|
|
309
|
+
}
|
|
@@ -1,10 +1,12 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Draws terrain under Shade: each built tile becomes one
|
|
3
|
-
*
|
|
2
|
+
* Draws terrain under Shade: each built tile becomes one entity that draws — a `ShadedGeometry`
|
|
3
|
+
* over the tile's meshlets, standing where the terrain entity stands, owned by it and never saved
|
|
4
|
+
* — and a pass after the opaque geometry textures the lot. The system that owns primitives puts
|
|
5
|
+
* the tile in the scene's rows; this one makes and keeps the entity.
|
|
4
6
|
*
|
|
5
7
|
* **The tile is the unit, not the terrain.** Tiles are built on demand as the camera sees them and
|
|
6
8
|
* destroyed as it leaves, which is the streaming the tile manager already does; this system follows
|
|
7
|
-
* that with
|
|
9
|
+
* that with entities rather than deciding anything about it.
|
|
8
10
|
*
|
|
9
11
|
* **Tile vertices are already in terrain space** — the height-field builder positions each tile
|
|
10
12
|
* within the whole grid rather than at its own origin — so every tile mesh carries the terrain
|
|
@@ -24,7 +26,8 @@
|
|
|
24
26
|
export class TerrainSystem extends System<any> {
|
|
25
27
|
/**
|
|
26
28
|
* @param {GraphicsEngine} graphics
|
|
27
|
-
* @param {Scene} scene
|
|
29
|
+
* @param {Scene} scene the scene the profile draws; a tile is an entity in its rows, put there
|
|
30
|
+
* by the system that owns primitives, so this one keeps nothing of the scene itself
|
|
28
31
|
* @param {AssetManager} assetManager
|
|
29
32
|
*/
|
|
30
33
|
constructor(graphics: GraphicsEngine, scene: Scene, assetManager: AssetManager);
|
|
@@ -43,16 +46,21 @@ export class TerrainSystem extends System<any> {
|
|
|
43
46
|
unlink(terrain: Terrain, entity: number): void;
|
|
44
47
|
update(timeDelta: any): void;
|
|
45
48
|
/**
|
|
46
|
-
*
|
|
47
|
-
*
|
|
48
|
-
*
|
|
49
|
+
* The entities a terrain's built tiles are.
|
|
50
|
+
*
|
|
51
|
+
* @param {number} entity the terrain entity
|
|
52
|
+
* @returns {Int32Array}
|
|
53
|
+
*/
|
|
54
|
+
tiles_of(entity: number): Int32Array;
|
|
55
|
+
/**
|
|
56
|
+
* Everything the splat pass draws one terrain from. What the pass consumes and what a gate
|
|
57
|
+
* inspects are deliberately the same object — the same reason `DecalSystem` exposes its
|
|
58
|
+
* packed records.
|
|
49
59
|
*
|
|
50
60
|
* @param {number} entity
|
|
51
|
-
* @
|
|
52
|
-
* @returns {object|null} `null` when this terrain has nothing on screen to texture — no tiles
|
|
53
|
-
* built, or none of them in the scene database yet
|
|
61
|
+
* @returns {object|null} `null` when this terrain has nothing to texture — no tiles built
|
|
54
62
|
*/
|
|
55
|
-
splat_frame(entity: number
|
|
63
|
+
splat_frame(entity: number): object | null;
|
|
56
64
|
/**
|
|
57
65
|
* @param {FrameContext} frame
|
|
58
66
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TerrainSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/TerrainSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"TerrainSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/TerrainSystem.js"],"names":[],"mappings":"AAsDA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IA0BI;;;;;OAKG;IACH,gFASC;IAxCD,iCAAyB;IA0CzB,2CAQC;IAED,4CAUC;IAED;;;OAGG;IACH,cAHW,OAAO,UACP,MAAM,QA2DhB;IAED;;;OAGG;IACH,gBAHW,OAAO,UACP,MAAM,QAMhB;IAED,6BA0BC;IAqFD;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,UAAU,CAUtB;IAiID;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,IAAI,CAsFvB;IAED;;OAEG;IACH,kCAaC;;CACJ;AAED;;;;;;GAMG;AACH;IAUI;;OAEG;IACH,oBAFW,aAAa,EAMvB;IAED,yBAEC;;CACJ;uBA5lBsB,kBAAkB;oBACrB,+BAA+B;gCAcnB,mDAAmD"}
|