@woosh/meep-engine 3.23.0 → 3.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (812) hide show
  1. package/editor/entity_world_bounds.d.ts +9 -3
  2. package/editor/entity_world_bounds.d.ts.map +1 -1
  3. package/editor/entity_world_bounds.js +61 -4
  4. package/package.json +1 -1
  5. package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  7. package/src/core/binary/allocator/OffsetAllocator.js +124 -29
  8. package/src/core/collection/map/u32_index.d.ts +83 -0
  9. package/src/core/collection/map/u32_index.d.ts.map +1 -0
  10. package/src/core/collection/map/u32_index.js +247 -0
  11. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
  12. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
  13. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
  14. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
  15. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
  16. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
  17. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
  18. package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
  19. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
  20. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
  21. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
  22. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
  23. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
  24. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
  25. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
  26. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
  27. package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
  28. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
  29. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
  30. package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
  31. package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
  32. package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
  33. package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
  34. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
  35. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
  36. package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
  37. package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
  38. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  39. package/src/engine/ecs/ik/IKProblem.js +16 -0
  40. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  41. package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
  42. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  43. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  44. package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
  45. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  46. package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
  47. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  48. package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
  49. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  50. package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
  51. package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
  52. package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
  53. package/src/engine/ecs/transform/T64WorldCache.js +139 -0
  54. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
  55. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
  56. package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
  57. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
  58. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  59. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
  60. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
  61. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
  62. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
  63. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
  64. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
  65. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
  66. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  67. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
  68. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  69. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  70. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
  71. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
  72. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
  73. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
  74. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
  75. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
  76. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
  77. package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
  78. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
  79. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
  80. package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
  81. package/src/engine/graphics3/AnimationSystem.js +2 -2
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  83. package/src/engine/graphics3/DebugDrawSystem.js +2 -4
  84. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
  85. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
  87. package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
  88. package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
  90. package/src/engine/graphics3/LightSystem.d.ts +7 -5
  91. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/LightSystem.js +36 -22
  93. package/src/engine/graphics3/MeshSystem.d.ts +43 -39
  94. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/MeshSystem.js +324 -331
  96. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/PathDisplaySystem.js +2 -4
  98. package/src/engine/graphics3/PickingQuery.d.ts +15 -21
  99. package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
  100. package/src/engine/graphics3/PickingQuery.js +21 -25
  101. package/src/engine/graphics3/PickingSystem.d.ts +60 -31
  102. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/PickingSystem.js +413 -273
  104. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
  105. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
  107. package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
  108. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  109. package/src/engine/graphics3/TerrainSystem.js +102 -53
  110. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
  111. package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
  112. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  113. package/src/engine/graphics3/Trail3DSystem.js +2 -4
  114. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
  115. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  116. package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
  117. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
  118. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  119. package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
  120. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
  121. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  122. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
  123. package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
  124. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
  125. package/src/engine/graphics3/prefab/Prefab.js +162 -0
  126. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
  127. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
  128. package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
  129. package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
  130. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
  131. package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
  132. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
  133. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
  134. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
  135. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
  136. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
  137. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
  138. package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
  139. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
  140. package/src/engine/graphics3/prefab/prefab_place.js +130 -0
  141. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
  142. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
  143. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
  144. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
  145. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
  146. package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
  147. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
  148. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
  149. package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
  150. package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
  151. package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
  152. package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
  153. package/src/engine/graphics3/register_instance_animation.js +4 -4
  154. package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
  155. package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
  156. package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
  157. package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
  158. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
  159. package/src/engine/graphics3/shader_picking_gather.js +120 -0
  160. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
  161. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
  162. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
  163. package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
  164. package/src/engine/physics/cloth/PLAN.md +411 -49
  165. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
  166. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  167. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
  168. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
  169. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
  170. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
  171. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
  172. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
  173. package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
  174. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
  175. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  176. package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
  177. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
  178. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  179. package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
  180. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
  181. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
  182. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
  183. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
  184. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  185. package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
  186. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
  187. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
  188. package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
  189. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
  190. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
  191. package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
  192. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
  193. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
  194. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
  195. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
  196. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
  197. package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
  198. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  199. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
  200. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
  201. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
  202. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
  203. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
  204. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  205. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
  206. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
  207. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  208. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
  209. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  210. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
  211. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
  212. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
  213. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
  214. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
  215. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  216. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
  217. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
  218. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
  219. package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
  220. package/src/engine/physics/cloth/playground/README.md +84 -13
  221. package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
  222. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/playground/garment_build.js +64 -58
  224. package/src/engine/physics/cloth/playground/garment_main.js +59 -33
  225. package/src/engine/physics/cloth/playground/wind.html +166 -0
  226. package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
  227. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
  228. package/src/engine/physics/cloth/playground/wind_build.js +141 -0
  229. package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
  230. package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
  231. package/src/engine/physics/cloth/playground/wind_main.js +681 -0
  232. package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
  233. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/solver/ClothState.js +273 -12
  235. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
  236. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
  238. package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
  239. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
  241. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
  242. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
  243. package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
  244. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
  245. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
  246. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
  247. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
  248. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
  249. package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
  250. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
  251. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
  252. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
  253. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
  254. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
  255. package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
  256. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
  257. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
  258. package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
  259. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  260. package/src/shade/RENDERER_CONTRACT.md +85 -53
  261. package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
  262. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  263. package/src/shade/device/ShadeGPUCommandContext.js +36 -0
  264. package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
  265. package/src/shade/device/mock/texture_copy.js +28 -0
  266. package/src/shade/playground/add_random_meshes.d.ts +4 -4
  267. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  268. package/src/shade/playground/add_random_meshes.js +20 -16
  269. package/src/shade/playground/avboit/main.d.ts +1 -0
  270. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  271. package/src/shade/playground/avboit/main.js +916 -875
  272. package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
  273. package/src/shade/playground/basis_textures/main.js +22 -8
  274. package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
  275. package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
  276. package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
  277. package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
  278. package/src/shade/playground/ground_seam/main.js +13 -4
  279. package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
  280. package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
  281. package/src/shade/playground/ground_seam/make_ground.js +21 -16
  282. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  283. package/src/shade/playground/particle_system/main.js +11 -10
  284. package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
  285. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
  286. package/src/shade/playground/particle_system/particle_prototype.js +56 -15
  287. package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
  288. package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
  289. package/src/shade/playground/particle_system/particle_scene.js +149 -53
  290. package/src/shade/playground/readback_crossover/index.html +41 -0
  291. package/src/shade/playground/readback_crossover/main.d.ts +2 -0
  292. package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
  293. package/src/shade/playground/readback_crossover/main.js +372 -0
  294. package/src/shade/playground/skinned_blas_refit/README.md +11 -7
  295. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
  296. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
  297. package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
  298. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  299. package/src/shade/playground/skinned_blas_refit/main.js +67 -58
  300. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
  301. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
  302. package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
  303. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
  304. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
  305. package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
  306. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
  307. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
  308. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
  309. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  310. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
  311. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
  312. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  313. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
  314. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
  315. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
  316. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
  317. package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
  318. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  319. package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
  320. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
  321. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
  322. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
  323. package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
  324. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
  325. package/src/shade/playground/sponza_path_trace/main.js +393 -363
  326. package/src/shade/playground/ssr_reprojection/main.js +11 -9
  327. package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
  328. package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
  329. package/src/shade/playground/ssr_reprojection/scene.js +32 -11
  330. package/src/shade/playground/ssr_variance/main.js +1 -1
  331. package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
  332. package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
  333. package/src/shade/playground/ssr_variance/scene.js +39 -15
  334. package/src/shade/playground/vgeo_runtime/README.md +94 -0
  335. package/src/shade/playground/vgeo_runtime/index.html +62 -0
  336. package/src/shade/playground/vgeo_runtime/main.d.ts +2 -0
  337. package/src/shade/playground/vgeo_runtime/main.d.ts.map +1 -0
  338. package/src/shade/playground/vgeo_runtime/main.js +399 -0
  339. package/src/shade/playground/vgeo_viewer/main.js +6 -2
  340. package/src/shade/playground/vgeo_viewer/sample_asset.js +1 -1
  341. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  342. package/src/shade/playground/volumetrics_froxel/main.js +936 -922
  343. package/src/shade/renderer/GraphicsContext.d.ts +7 -0
  344. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  345. package/src/shade/renderer/GraphicsContext.js +11 -0
  346. package/src/shade/renderer/Renderer.d.ts +3 -2
  347. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  348. package/src/shade/renderer/Renderer.js +3 -2
  349. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
  350. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  351. package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
  352. package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
  353. package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
  354. package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
  355. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
  356. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  357. package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
  358. package/src/shade/renderer/animation/Skin.d.ts +19 -19
  359. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  360. package/src/shade/renderer/animation/Skin.js +15 -13
  361. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
  362. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  363. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
  364. package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
  365. package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
  366. package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
  367. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
  368. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  369. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
  370. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  371. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +4 -7
  372. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.d.ts +2 -2
  373. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.js +2 -2
  374. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts +74 -0
  375. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts.map +1 -0
  376. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.js +240 -0
  377. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +14 -0
  378. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  379. package/src/shade/renderer/buffer/table/GPUDatabase.js +64 -6
  380. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +190 -0
  381. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -0
  382. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +1323 -0
  383. package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts +10 -0
  384. package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts.map +1 -1
  385. package/src/shade/renderer/buffer/table/GPUPageMetadata.js +12 -0
  386. package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts +15 -0
  387. package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts.map +1 -0
  388. package/src/shade/renderer/buffer/table/GPUReadbackStatus.js +34 -0
  389. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +75 -7
  390. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  391. package/src/shade/renderer/buffer/table/GPUTypedTable.js +518 -135
  392. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts +19 -0
  393. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts.map +1 -0
  394. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.js +18 -0
  395. package/src/shade/renderer/buffer/table/WordViews.d.ts +39 -0
  396. package/src/shade/renderer/buffer/table/WordViews.d.ts.map +1 -0
  397. package/src/shade/renderer/buffer/table/WordViews.js +62 -0
  398. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts +27 -0
  399. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts.map +1 -0
  400. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.js +117 -0
  401. package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts +121 -0
  402. package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts.map +1 -0
  403. package/src/shade/renderer/buffer/table/serde/generate_record_writer.js +395 -0
  404. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  405. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +70 -20
  406. package/src/shade/renderer/camera/Camera.d.ts +14 -0
  407. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  408. package/src/shade/renderer/camera/Camera.js +7 -1
  409. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +1 -1
  410. package/src/shade/renderer/geometry/GEOMETRY_METADATA_STRUCT.d.ts.map +1 -1
  411. package/src/shade/renderer/geometry/GEOMETRY_METADATA_STRUCT.js +16 -1
  412. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  413. package/src/shade/renderer/geometry/GPUGeometryManager.js +29 -9
  414. package/src/shade/renderer/geometry/GPUGeometryMetadata.d.ts +10 -0
  415. package/src/shade/renderer/geometry/GPUGeometryMetadata.d.ts.map +1 -1
  416. package/src/shade/renderer/geometry/GPUGeometryMetadata.js +13 -0
  417. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  418. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +6 -5
  419. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +3 -3
  420. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  421. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +15 -11
  422. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +46 -18
  423. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +70 -22
  424. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +97 -19
  425. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +12 -2
  426. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
  427. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +14 -3
  428. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts +2 -2
  429. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts.map +1 -1
  430. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.js +124 -6
  431. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts +22 -0
  432. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts.map +1 -0
  433. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.js +53 -0
  434. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts +8 -1
  435. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts.map +1 -1
  436. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.js +8 -1
  437. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.d.ts +16 -0
  438. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.d.ts.map +1 -0
  439. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.js +15 -0
  440. package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.d.ts +54 -0
  441. package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.d.ts.map +1 -0
  442. package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.js +53 -0
  443. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts +13 -2
  444. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts.map +1 -1
  445. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.js +14 -2
  446. package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts +100 -0
  447. package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts.map +1 -1
  448. package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.js +113 -0
  449. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.d.ts.map +1 -1
  450. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.js +5 -0
  451. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.d.ts.map +1 -1
  452. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.js +108 -0
  453. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
  454. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +23 -0
  455. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
  456. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +40 -0
  457. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts +228 -0
  458. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts.map +1 -0
  459. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.js +932 -0
  460. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +176 -0
  461. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -0
  462. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +425 -0
  463. package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +241 -0
  464. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +574 -0
  465. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +120 -0
  466. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -0
  467. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +674 -0
  468. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts +287 -0
  469. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -0
  470. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +976 -0
  471. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +42 -0
  472. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts.map +1 -0
  473. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +96 -0
  474. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.d.ts +16 -0
  475. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.d.ts.map +1 -0
  476. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.js +15 -0
  477. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts +19 -0
  478. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts.map +1 -0
  479. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.js +83 -0
  480. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.d.ts +9 -0
  481. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.d.ts.map +1 -0
  482. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.js +8 -0
  483. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts +19 -0
  484. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -0
  485. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +160 -0
  486. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts +3 -0
  487. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -0
  488. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +255 -0
  489. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.d.ts +3 -0
  490. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.d.ts.map +1 -0
  491. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.js +80 -0
  492. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts +3 -0
  493. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -0
  494. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +144 -0
  495. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts +3 -0
  496. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -0
  497. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +530 -0
  498. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts +39 -0
  499. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts.map +1 -0
  500. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.js +54 -0
  501. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts +41 -0
  502. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts.map +1 -0
  503. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js +56 -0
  504. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts +49 -0
  505. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -0
  506. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +328 -0
  507. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.d.ts +10 -0
  508. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.d.ts.map +1 -0
  509. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.js +51 -0
  510. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.d.ts +13 -0
  511. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.d.ts.map +1 -0
  512. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.js +12 -0
  513. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.d.ts +17 -0
  514. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.d.ts.map +1 -0
  515. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.js +99 -0
  516. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.d.ts +9 -0
  517. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.d.ts.map +1 -0
  518. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.js +8 -0
  519. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.d.ts +7 -0
  520. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.d.ts.map +1 -0
  521. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.js +27 -0
  522. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.d.ts +14 -0
  523. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.d.ts.map +1 -0
  524. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.js +13 -0
  525. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.d.ts +7 -0
  526. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.d.ts.map +1 -0
  527. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.js +35 -0
  528. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.d.ts +9 -0
  529. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.d.ts.map +1 -0
  530. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.js +8 -0
  531. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.d.ts +15 -0
  532. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.d.ts.map +1 -0
  533. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.js +14 -0
  534. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.d.ts +7 -0
  535. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.d.ts.map +1 -0
  536. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.js +36 -0
  537. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.d.ts +10 -0
  538. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.d.ts.map +1 -0
  539. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.js +9 -0
  540. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts +11 -0
  541. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts.map +1 -0
  542. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js +54 -0
  543. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.d.ts +9 -0
  544. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.d.ts.map +1 -0
  545. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.js +8 -0
  546. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.d.ts +11 -0
  547. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.d.ts.map +1 -0
  548. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.js +10 -0
  549. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.d.ts +7 -0
  550. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.d.ts.map +1 -0
  551. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.js +30 -0
  552. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.d.ts +9 -0
  553. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.d.ts.map +1 -0
  554. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.js +8 -0
  555. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.d.ts +13 -0
  556. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.d.ts.map +1 -0
  557. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.js +12 -0
  558. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.d.ts +14 -0
  559. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.d.ts.map +1 -0
  560. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.js +13 -0
  561. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.d.ts +11 -0
  562. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.d.ts.map +1 -0
  563. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.js +61 -0
  564. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.d.ts +9 -0
  565. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.d.ts.map +1 -0
  566. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.js +8 -0
  567. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.d.ts +13 -0
  568. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.d.ts.map +1 -0
  569. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.js +12 -0
  570. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.d.ts +9 -0
  571. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.d.ts.map +1 -0
  572. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.js +8 -0
  573. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.d.ts +20 -0
  574. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.d.ts.map +1 -0
  575. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.js +19 -0
  576. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts +23 -0
  577. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -0
  578. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +70 -0
  579. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.d.ts +18 -0
  580. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.d.ts.map +1 -0
  581. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.js +25 -0
  582. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.d.ts +35 -0
  583. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.d.ts.map +1 -0
  584. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.js +41 -0
  585. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.d.ts +32 -0
  586. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.d.ts.map +1 -0
  587. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.js +138 -0
  588. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.d.ts +1 -1
  589. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.js +4 -4
  590. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts +1 -3
  591. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts.map +1 -1
  592. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.js +5 -4
  593. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -1
  594. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  595. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +1 -4
  596. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts +8 -3
  597. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
  598. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +19 -14
  599. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.d.ts.map +1 -1
  600. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +9 -1
  601. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts +3 -3
  602. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts.map +1 -1
  603. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.js +12 -5
  604. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.js +1 -1
  605. package/src/shade/renderer/light/GPULightCollection.d.ts +29 -0
  606. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  607. package/src/shade/renderer/light/GPULightCollection.js +444 -329
  608. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  609. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +7 -1
  610. package/src/shade/renderer/light/LightCollection.d.ts +29 -1
  611. package/src/shade/renderer/light/LightCollection.d.ts.map +1 -1
  612. package/src/shade/renderer/light/LightCollection.js +50 -1
  613. package/src/shade/renderer/light/make_sunlight.js +2 -2
  614. package/src/shade/renderer/light/model/Light.d.ts +29 -2
  615. package/src/shade/renderer/light/model/Light.d.ts.map +1 -1
  616. package/src/shade/renderer/light/model/Light.js +30 -2
  617. package/src/shade/renderer/light/model/io/light_record_directional.d.ts +3 -1
  618. package/src/shade/renderer/light/model/io/light_record_directional.d.ts.map +1 -1
  619. package/src/shade/renderer/light/model/io/light_record_directional.js +8 -5
  620. package/src/shade/renderer/light/model/io/light_record_point.d.ts +3 -1
  621. package/src/shade/renderer/light/model/io/light_record_point.d.ts.map +1 -1
  622. package/src/shade/renderer/light/model/io/light_record_point.js +5 -2
  623. package/src/shade/renderer/light/model/io/light_record_spot.d.ts +4 -1
  624. package/src/shade/renderer/light/model/io/light_record_spot.d.ts.map +1 -1
  625. package/src/shade/renderer/light/model/io/light_record_spot.js +10 -6
  626. package/src/shade/renderer/light/place_light.d.ts +16 -0
  627. package/src/shade/renderer/light/place_light.d.ts.map +1 -0
  628. package/src/shade/renderer/light/place_light.js +36 -0
  629. package/src/shade/renderer/light/shader_refresh_light_poses.d.ts +44 -0
  630. package/src/shade/renderer/light/shader_refresh_light_poses.d.ts.map +1 -0
  631. package/src/shade/renderer/light/shader_refresh_light_poses.js +154 -0
  632. package/src/shade/renderer/lightmap/GPULightMap.js +1 -1
  633. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
  634. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +12 -14
  635. package/src/shade/renderer/loader/SceneBundle.d.ts +53 -28
  636. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  637. package/src/shade/renderer/loader/SceneBundle.js +111 -56
  638. package/src/shade/renderer/loader/SceneNode.d.ts +81 -0
  639. package/src/shade/renderer/loader/SceneNode.d.ts.map +1 -0
  640. package/src/shade/renderer/loader/SceneNode.js +114 -0
  641. package/src/shade/renderer/loader/gltf/load_gltf.d.ts +3 -2
  642. package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
  643. package/src/shade/renderer/loader/gltf/load_gltf.js +110 -142
  644. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  645. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts +4 -4
  646. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts.map +1 -1
  647. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.js +2 -2
  648. package/src/shade/renderer/loader/usd/load_usd.d.ts +3 -2
  649. package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
  650. package/src/shade/renderer/loader/usd/load_usd.js +4 -5
  651. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts +3 -3
  652. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
  653. package/src/shade/renderer/loader/usd/usd_build_scene.js +47 -55
  654. package/src/shade/renderer/material/GPUMaterialManager.js +1 -1
  655. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +5 -4
  656. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  657. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +8 -15
  658. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts +15 -13
  659. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  660. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +40 -21
  661. package/src/shade/renderer/particles/DESIGN.md +53 -50
  662. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +31 -17
  663. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  664. package/src/shade/renderer/particles/GPUParticleSystem.js +54 -91
  665. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +12 -11
  666. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  667. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +12 -11
  668. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +13 -19
  669. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
  670. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +19 -25
  671. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +34 -24
  672. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  673. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +53 -40
  674. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -1
  675. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +1 -1
  676. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  677. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  678. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +9 -0
  679. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
  680. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +2 -1
  681. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.d.ts.map +1 -1
  682. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.js +5 -2
  683. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
  684. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +13 -2
  685. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
  686. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +1 -1
  687. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +1 -1
  688. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  689. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +12 -1
  690. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  691. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +10 -0
  692. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +1 -1
  693. package/src/shade/renderer/scene/DynamicMesh.d.ts +13 -4
  694. package/src/shade/renderer/scene/DynamicMesh.d.ts.map +1 -1
  695. package/src/shade/renderer/scene/DynamicMesh.js +14 -4
  696. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +38 -18
  697. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  698. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +112 -60
  699. package/src/shade/renderer/scene/GPUSceneContext.d.ts +69 -44
  700. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  701. package/src/shade/renderer/scene/GPUSceneContext.js +244 -525
  702. package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts +5 -5
  703. package/src/shade/renderer/scene/NODE3D_STRUCT.js +5 -5
  704. package/src/shade/renderer/scene/Scene.d.ts +18 -60
  705. package/src/shade/renderer/scene/Scene.d.ts.map +1 -1
  706. package/src/shade/renderer/scene/Scene.js +53 -146
  707. package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts +24 -3
  708. package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts.map +1 -1
  709. package/src/shade/renderer/scene/bvh/StaticSceneBVH.js +53 -13
  710. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +5 -6
  711. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
  712. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +5 -6
  713. package/src/shade/renderer/scene/optimization/scene_optimize.d.ts +10 -2
  714. package/src/shade/renderer/scene/optimization/scene_optimize.d.ts.map +1 -1
  715. package/src/shade/renderer/scene/optimization/scene_optimize.js +266 -230
  716. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts +53 -0
  717. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts.map +1 -0
  718. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.js +144 -0
  719. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +227 -0
  720. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -0
  721. package/src/shade/renderer/scene/rows/GPUSceneRows.js +1158 -0
  722. package/src/shade/renderer/scene/rows/place_primitive.d.ts +48 -0
  723. package/src/shade/renderer/scene/rows/place_primitive.d.ts.map +1 -0
  724. package/src/shade/renderer/scene/rows/place_primitive.js +98 -0
  725. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts +10 -8
  726. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts.map +1 -1
  727. package/src/shade/renderer/scene/serialization/deserialize_scene.js +24 -27
  728. package/src/shade/renderer/scene/serialization/serialize_scene.d.ts +9 -2
  729. package/src/shade/renderer/scene/serialization/serialize_scene.d.ts.map +1 -1
  730. package/src/shade/renderer/scene/serialization/serialize_scene.js +25 -4
  731. package/src/shade/renderer/scene/verify_gpu_tlas_build.js +2 -2
  732. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +35 -0
  733. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -0
  734. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +91 -0
  735. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.d.ts.map +1 -1
  736. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
  737. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
  738. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
  739. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
  740. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
  741. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
  742. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  743. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
  744. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +7 -0
  745. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  746. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
  747. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
  748. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +1 -1
  749. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
  750. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +29 -0
  751. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
  752. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
  753. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts +13 -0
  754. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts.map +1 -0
  755. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
  756. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +49 -0
  757. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
  758. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
  759. package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
  760. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +1 -1
  761. package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
  762. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +1 -1
  763. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  764. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +3 -1
  765. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
  766. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  767. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
  768. package/src/engine/graphics3/instantiate_scene_bundle.d.ts +0 -54
  769. package/src/engine/graphics3/instantiate_scene_bundle.d.ts.map +0 -1
  770. package/src/engine/graphics3/instantiate_scene_bundle.js +0 -164
  771. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +0 -39
  772. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +0 -1
  773. package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
  774. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
  775. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
  776. package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
  777. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
  778. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
  779. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
  780. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
  781. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
  782. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
  783. package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
  784. package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
  785. package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
  786. package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
  787. package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
  788. package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
  789. package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
  790. package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
  791. package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
  792. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
  793. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
  794. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
  795. package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
  796. package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
  797. package/src/shade/renderer/scene/InstanceBatch.js +0 -235
  798. package/src/shade/renderer/scene/Mesh.d.ts +0 -55
  799. package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
  800. package/src/shade/renderer/scene/Mesh.js +0 -168
  801. package/src/shade/renderer/scene/Node3D.d.ts +0 -140
  802. package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
  803. package/src/shade/renderer/scene/Node3D.js +0 -263
  804. package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
  805. package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
  806. package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
  807. package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
  808. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
  809. package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
  810. package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
  811. package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
  812. package/src/shade/renderer/scene/TransformAuthority.js +0 -33
@@ -0,0 +1,48 @@
1
+ /**
2
+ * Worker-side logic for {@link WorkerClothSystem}: holds one {@link ClothState}
3
+ * view per registered cloth and steps the ones the main thread nominates.
4
+ *
5
+ * The states are not copies. Each is a {@link ClothState} whose views are cut
6
+ * over the very memory the main thread's `ClothInstance` holds, so a step
7
+ * mutates that cloth in place and there is nothing to send back — the result is
8
+ * published by the {@link SystemWorkerHost} advancing `DONE`, and the three
9
+ * scalars a caller needs from a step are in the buffer too
10
+ * (`ClothState#result`).
11
+ *
12
+ * The exclusion set travels with the registration and *is* copied, because it is
13
+ * the one thing here that the step only reads: built once from the row tables
14
+ * when the cloth seeds, replaced by a re-seed, and never written by either side.
15
+ * A shared buffer for it would buy nothing and cost a region.
16
+ *
17
+ * Deliberately free of worker globals (`self`, `postMessage`, `Worker`) so it is
18
+ * ordinary node-testable code; {@link SystemWorkerHost} owns everything that
19
+ * needs a real worker.
20
+ *
21
+ * @author Alex Goldring
22
+ * @copyright Company Named Limited (c) 2026
23
+ */
24
+ export class ClothWorkerCore {
25
+ /**
26
+ * @param {*} data
27
+ */
28
+ handleMessage(data: any): void;
29
+ /**
30
+ * @returns {number} how many cloths are currently registered
31
+ */
32
+ get cloth_count(): number;
33
+ /**
34
+ * @param {number} id
35
+ * @returns {ClothState|undefined} the worker's view of that cloth
36
+ */
37
+ stateOf(id: number): ClothState | undefined;
38
+ /**
39
+ * Step every cloth the main thread nominated for this tick.
40
+ *
41
+ * @param {number} tick
42
+ * @param {Float64Array} command
43
+ */
44
+ step(tick: number, command: Float64Array): void;
45
+ #private;
46
+ }
47
+ import { ClothState } from "../solver/ClothState.js";
48
+ //# sourceMappingURL=ClothWorkerCore.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ClothWorkerCore.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothWorkerCore.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAQI;;OAEG;IACH,+BAiBC;IAED;;OAEG;IACH,0BAEC;IAED;;;OAGG;IACH,YAHW,MAAM,GACJ,UAAU,GAAC,SAAS,CAMhC;IAED;;;;;OAKG;IACH,WAHW,MAAM,WACN,YAAY,QA2BtB;;CACJ;2BA1G0B,yBAAyB"}
@@ -0,0 +1,107 @@
1
+ import { ClothState } from "../solver/ClothState.js";
2
+ import { ClothStepParam, cloth_step_instance } from "../solver/cloth_step_instance.js";
3
+ import { ClothCommand, cloth_command_offset } from "./cloth_worker_protocol.js";
4
+
5
+ /**
6
+ * Worker-side logic for {@link WorkerClothSystem}: holds one {@link ClothState}
7
+ * view per registered cloth and steps the ones the main thread nominates.
8
+ *
9
+ * The states are not copies. Each is a {@link ClothState} whose views are cut
10
+ * over the very memory the main thread's `ClothInstance` holds, so a step
11
+ * mutates that cloth in place and there is nothing to send back — the result is
12
+ * published by the {@link SystemWorkerHost} advancing `DONE`, and the three
13
+ * scalars a caller needs from a step are in the buffer too
14
+ * (`ClothState#result`).
15
+ *
16
+ * The exclusion set travels with the registration and *is* copied, because it is
17
+ * the one thing here that the step only reads: built once from the row tables
18
+ * when the cloth seeds, replaced by a re-seed, and never written by either side.
19
+ * A shared buffer for it would buy nothing and cost a region.
20
+ *
21
+ * Deliberately free of worker globals (`self`, `postMessage`, `Worker`) so it is
22
+ * ordinary node-testable code; {@link SystemWorkerHost} owns everything that
23
+ * needs a real worker.
24
+ *
25
+ * @author Alex Goldring
26
+ * @copyright Company Named Limited (c) 2026
27
+ */
28
+ export class ClothWorkerCore {
29
+
30
+ /**
31
+ * Registered cloths by id, populated over the cold plane.
32
+ * @type {Map<number, {state: ClothState, exclusions: {offset: Int32Array, partner: Int32Array}}>}
33
+ */
34
+ #cloths = new Map();
35
+
36
+ /**
37
+ * @param {*} data
38
+ */
39
+ handleMessage(data) {
40
+ if (data.type === "add_cloth") {
41
+ this.#cloths.set(data.id, {
42
+ state: ClothState.fromSharedDescriptor(data.state),
43
+ exclusions: data.self_exclusions
44
+ });
45
+
46
+ return;
47
+ }
48
+
49
+ if (data.type === "remove_cloth") {
50
+ this.#cloths.delete(data.id);
51
+
52
+ return;
53
+ }
54
+
55
+ throw new Error(`ClothWorkerCore: unknown message type '${data.type}'`);
56
+ }
57
+
58
+ /**
59
+ * @returns {number} how many cloths are currently registered
60
+ */
61
+ get cloth_count() {
62
+ return this.#cloths.size;
63
+ }
64
+
65
+ /**
66
+ * @param {number} id
67
+ * @returns {ClothState|undefined} the worker's view of that cloth
68
+ */
69
+ stateOf(id) {
70
+ const entry = this.#cloths.get(id);
71
+
72
+ return entry === undefined ? undefined : entry.state;
73
+ }
74
+
75
+ /**
76
+ * Step every cloth the main thread nominated for this tick.
77
+ *
78
+ * @param {number} tick
79
+ * @param {Float64Array} command
80
+ */
81
+ step(tick, command) {
82
+ const cloth_count = command[ClothCommand.CLOTH_COUNT];
83
+
84
+ for (let i = 0; i < cloth_count; i++) {
85
+ const offset = cloth_command_offset(i);
86
+
87
+ const entry = this.#cloths.get(command[offset + ClothStepParam.ID]);
88
+
89
+ if (entry === undefined) {
90
+ // The cloth was removed — or re-seeded, which retires its id —
91
+ // after this step was dispatched. An ordinary despawn or a
92
+ // structure change, not a protocol error: `remove_cloth` travels
93
+ // on the cold plane and can be delivered before the pump runs a
94
+ // step that was published earlier.
95
+ //
96
+ // Skipping is correct, because the main thread drops a cloth
97
+ // from the nomination list the moment it unlinks and never joins
98
+ // a result it did not nominate. Throwing here instead would fail
99
+ // the whole bridge — and with it every other cloth in the scene
100
+ // — every time a garment is despawned at the wrong moment.
101
+ continue;
102
+ }
103
+
104
+ cloth_step_instance(entry.state, entry.exclusions, command, offset);
105
+ }
106
+ }
107
+ }
@@ -0,0 +1,286 @@
1
+ /**
2
+ * # Every cloth in a scene, and everything a step needs that is not arithmetic
3
+ *
4
+ * One {@link ClothInstance} per {@link Cloth} component, stepped at the fixed
5
+ * rate. Per step, per cloth: move the local frame with the anchor, point the
6
+ * leash rows at where they measure from, gather the colliders that could touch
7
+ * it, step, and put the result back on the subtree. The animated pose the
8
+ * leashes are measured against is not recomposed per step — in the entity path
9
+ * it is constant in the anchor's own frame, and `cloth_seed_subtree.js` bakes
10
+ * it.
11
+ *
12
+ * ## Why this is not a `System`
13
+ *
14
+ * Because two of them drive it. {@link ClothSystem} steps every cloth inline;
15
+ * {@link WorkerClothSystem} hands the arithmetic to a worker and joins it on the
16
+ * next tick. §12 asks those two to produce **bit-identical** results, and the
17
+ * cheapest way to be sure of that is for there to be one copy of everything
18
+ * except the dispatch — so the registry, the seeding, the frame handling, the
19
+ * broadphase and the write-back live here, and the two systems differ only in
20
+ * where {@link ClothWorld#prepare} and {@link ClothWorld#finish} are separated
21
+ * by a thread.
22
+ *
23
+ * That split is also exactly §12's: "arbitrary user-facing work — component
24
+ * reads, `Transform64` sync, index queries — stays on the main thread; the pure
25
+ * numeric step crosses". {@link ensure_seeded} and {@link advance} are the first
26
+ * half, `cloth_step_instance` is the second, {@link finish} is what the result
27
+ * is worth.
28
+ *
29
+ * Seeding is its own call rather than the top of {@link advance} because the
30
+ * worker needs to get between them: a cloth's `ClothState` is what it registers
31
+ * with the worker, so it has to exist — and be acknowledged — before the cloth
32
+ * can be nominated for a step, and a re-seed replaces it and starts that again.
33
+ *
34
+ * ## The parameter block
35
+ *
36
+ * {@link prepare} does not call the step and does not return its arguments; it
37
+ * **writes them into a `Float64` block** the caller supplies. For
38
+ * {@link ClothSystem} that block is a private scratch array and the step follows
39
+ * immediately; for {@link WorkerClothSystem} it is a slice of the shared command
40
+ * region and the step happens on another thread. Neither system ever computes a
41
+ * step parameter of its own, so neither can compute one differently.
42
+ *
43
+ * ## The local frame and the inertia model — §7 P7
44
+ *
45
+ * Particles live in the anchor's own frame. When the anchor moves, the cloth is
46
+ * asked how much of that motion it would like to feel:
47
+ * `ClothDynamics#inertia = 1` keeps every particle's **world** position and
48
+ * velocity, so a cape trails a sprinting character; `0` keeps their **local**
49
+ * ones, so the cloth rides the anchor as though it were standing still. The
50
+ * blend between the two is a lerp in the local frame, which is all the frame
51
+ * change is.
52
+ *
53
+ * The felt motion is limited before the blend, which is what makes "character
54
+ * sprints, cape behaves" a default rather than a tuning exercise, and the limits
55
+ * are derived from the cloth's own reach rather than authored.
56
+ *
57
+ * ## The wind — §10
58
+ *
59
+ * {@link wind} is a source of air and {@link advance} samples it into the
60
+ * cloth's own buffer, once per particle per step. That is the one piece of M6
61
+ * that stays on this thread: a fluid field is an ECS component holding a
62
+ * hundred thousand floats that its own solver rewrites every step, and the
63
+ * *answer* is three floats a particle. `cloth_sample_air.js` carries the
64
+ * decision; the aerodynamic arithmetic built on top of it lives in
65
+ * `cloth_step_instance` with everything else the budget is spent on.
66
+ *
67
+ * A source is optional and additive, like the collider index. With none, the
68
+ * step's drag response is zero, `cloth_step` takes the uniform-gravity path,
69
+ * and a scene produces the bytes M5 measured.
70
+ *
71
+ * ## Teleport — §7 P6
72
+ *
73
+ * Anchor motion past a threshold is not locomotion and is not treated as any
74
+ * amount of it. `ClothFlags.TeleportKeep` carries the shape across, which in a
75
+ * local frame is literally doing nothing; the default re-seeds at the animated
76
+ * pose with zero velocity and opens a stabilisation window in which the
77
+ * velocity limit ramps back from nothing, so the first steps after a reset
78
+ * cannot produce a whip.
79
+ *
80
+ * @author Alex Goldring
81
+ * @copyright Company Named Limited (c) 2026
82
+ */
83
+ export class ClothWorld {
84
+ /**
85
+ * World gravity, m/s². Rotated into each cloth's local frame per step.
86
+ * @type {Float64Array}
87
+ */
88
+ gravity: Float64Array;
89
+ /**
90
+ * Live cloths, ordered so that an instance whose anchor sits inside another
91
+ * instance's subtree steps after it.
92
+ * @type {ClothInstance[]}
93
+ */
94
+ instances: ClothInstance[];
95
+ /**
96
+ * Where a skinned model instance comes from. Anything that answers
97
+ * `instance_of(entity)` with a `PrefabInstance` — skins whose joints
98
+ * are entities — will do, and {@link MeshSystem} is what does in a
99
+ * running engine.
100
+ *
101
+ * Public and assignable because a garment's joints are a *rendering*
102
+ * structure and `MeshSystem` needs a graphics engine, a scene and a loader
103
+ * to exist — so a spec that wants joints without a renderer sets this
104
+ * instead, and gets exactly the interface the system uses.
105
+ *
106
+ * `null` means no rig can seed, which is the same additive shape the
107
+ * collider index has: a scene without one gets M1's cloth rather than an
108
+ * error.
109
+ * @type {{instance_of: function(number): (PrefabInstance|null)}|null}
110
+ */
111
+ models: {
112
+ instance_of: (arg0: number) => (PrefabInstance | null);
113
+ } | null;
114
+ /**
115
+ * @type {EntityManager|null}
116
+ */
117
+ entityManager: EntityManager | null;
118
+ /**
119
+ * @type {TransformAttachmentSystem|null}
120
+ */
121
+ attachments: TransformAttachmentSystem | null;
122
+ /**
123
+ * The collider index's owner, or `null` when the manager has none — in
124
+ * which case cloth simply does not collide, which is exactly M1's
125
+ * behaviour and is what makes the collision layer additive rather than a
126
+ * new requirement on every scene.
127
+ * @type {ClothColliderSystem|null}
128
+ */
129
+ colliders: ClothColliderSystem | null;
130
+ /**
131
+ * Where the air comes from — §10. `null` means no air, which is the
132
+ * default and is **additive** in exactly the way the collider index is: a
133
+ * scene without one gets M5's cloth rather than an error, and adding one is
134
+ * the whole of turning wind on.
135
+ *
136
+ * Null rather than a still-air ambient, and the distinction is real. A
137
+ * source that answers zero everywhere is not "no wind": the drag row is a
138
+ * relaxation toward the air, so still air still resists a *moving* cloth,
139
+ * with the normal-facing factor making that resistance anisotropic. That is
140
+ * better physics than `ClothDynamics#damping`'s isotropic decay and it is
141
+ * not free — so it is a thing a scene asks for. What a cloth does in air
142
+ * that is not moving is `damping`'s job (§7 P5, where it is load-bearing);
143
+ * what it does in air that *is* is this.
144
+ *
145
+ * Assign {@link ClothAmbientWind} for weather, {@link ClothFluidWind} to
146
+ * read the fluid simulation and fall back to weather outside it.
147
+ * @type {AbstractClothWind|null}
148
+ */
149
+ wind: AbstractClothWind | null;
150
+ /**
151
+ * Seconds of fixed step this world has **stepped**, which is the clock a
152
+ * wind source's gust is a function of.
153
+ *
154
+ * Accumulated from `dt` rather than read from a wall clock, because
155
+ * {@link ClothSystem} and {@link WorkerClothSystem} share this object and
156
+ * §12's parity gate is over every byte of every step: two runs of the same
157
+ * scene have the same `dt` sequence and therefore the same weather.
158
+ *
159
+ * **Stepped rather than ticked**, and that distinction is load-bearing
160
+ * rather than pedantic. A cloth under the worker is not advanced until its
161
+ * registration is acknowledged (§39), so the two systems reach a cloth's
162
+ * *first* step at different tick counts — and a clock that counted ticks
163
+ * would hand that cloth a different gust on the same step under the two
164
+ * systems, which is a divergence the parity gate would report and the design
165
+ * would deserve. So the clock moves when {@link advance} first runs in a
166
+ * tick: the world's weather is a function of how much cloth time has
167
+ * passed, not of how long something has been asking.
168
+ * @type {number}
169
+ */
170
+ time: number;
171
+ /**
172
+ * Fixed-step seconds this tick owes the clock, consumed by the first
173
+ * {@link advance} — see {@link time}. Zero once spent.
174
+ * @type {number}
175
+ * @private
176
+ */
177
+ private __wind_pending;
178
+ /**
179
+ * Whether a cloth's {@link ClothState} must be backed by a
180
+ * `SharedArrayBuffer`. Stamped onto every instance as it is linked;
181
+ * {@link WorkerClothSystem} sets it, {@link ClothSystem} leaves it alone.
182
+ * @type {boolean}
183
+ */
184
+ shared_state: boolean;
185
+ /**
186
+ * @type {Map<number, ClothInstance>}
187
+ * @private
188
+ */
189
+ private __by_entity;
190
+ /**
191
+ * @type {boolean}
192
+ * @private
193
+ */
194
+ private __order_dirty;
195
+ /**
196
+ * Resolve the systems a cloth world reads. Called from the owning system's
197
+ * `startup`.
198
+ *
199
+ * @param {EntityManager} entityManager
200
+ */
201
+ attach(entityManager: EntityManager): void;
202
+ /**
203
+ * @param {Cloth} cloth
204
+ * @param {Transform64} transform
205
+ * @param {number} entity
206
+ * @returns {ClothInstance}
207
+ */
208
+ link(cloth: Cloth, transform: Transform64, entity: number): ClothInstance;
209
+ /**
210
+ * @param {number} entity
211
+ * @returns {ClothInstance|undefined} the instance that was removed
212
+ */
213
+ unlink(entity: number): ClothInstance | undefined;
214
+ /**
215
+ * Throw away a cloth's binding so the next step walks its subtree again.
216
+ *
217
+ * The walk is done once, because a rope's links do not come and go. When
218
+ * they do — a chain gains a link, a rig is rebuilt — this is how you say so,
219
+ * and it is the same contract `TransformAttachment#parent` already carries:
220
+ * the structure is immutable while it is attached, and changing it is an
221
+ * explicit act rather than something the engine polls for.
222
+ *
223
+ * @param {number} entity
224
+ * @returns {ClothInstance|undefined} the instance that will re-seed
225
+ */
226
+ reseed(entity: number): ClothInstance | undefined;
227
+ /**
228
+ * Wake a sleeping cloth. Anchor motion and a `ClothDynamics` change do this
229
+ * on their own; a caller that has changed the world in some way the cloth
230
+ * cannot see — M6's wind, for one — says so here.
231
+ *
232
+ * @param {number} entity
233
+ * @returns {void}
234
+ */
235
+ wake(entity: number): void;
236
+ /**
237
+ * @param {number} entity
238
+ * @returns {ClothInstance|undefined}
239
+ */
240
+ instanceOf(entity: number): ClothInstance | undefined;
241
+ /**
242
+ * Everything that happens once per tick rather than once per cloth.
243
+ *
244
+ * @param {EntityComponentDataset} ecd
245
+ * @param {number} dt seconds
246
+ */
247
+ begin(ecd: EntityComponentDataset, dt: number): void;
248
+ /**
249
+ * Make sure this cloth has a `ClothState` that matches its current
250
+ * `ClothDynamics`, seeding or re-seeding it if not.
251
+ *
252
+ * @param {ClothInstance} instance
253
+ * @param {EntityComponentDataset} ecd
254
+ * @param {number} dt seconds
255
+ * @returns {boolean} whether the cloth is ready to be stepped — `false` for
256
+ * one that has been refused, or a rig whose model has not loaded yet
257
+ */
258
+ ensure_seeded(instance: ClothInstance, ecd: EntityComponentDataset, dt: number): boolean;
259
+ /**
260
+ * Take what the step produced: the sleep test, and the pose onto whichever
261
+ * hierarchy this cloth was built on.
262
+ *
263
+ * @param {ClothInstance} instance
264
+ * @param {EntityComponentDataset} ecd
265
+ * @returns {void}
266
+ */
267
+ finish(instance: ClothInstance, ecd: EntityComponentDataset): void;
268
+ /**
269
+ * Carry one seeded cloth to the edge of its step and write the parameters
270
+ * the step will run on: whatever the anchor did to the local frame, where
271
+ * the leash rows measure from, and the colliders within reach.
272
+ *
273
+ * @param {ClothInstance} instance
274
+ * @param {number} dt seconds
275
+ * @param {Float64Array} params
276
+ * @param {number} offset first word of this cloth's block in `params`
277
+ * @returns {boolean} whether the cloth should be stepped — `false` for one
278
+ * that is asleep, and then nothing has been written to `params`
279
+ */
280
+ advance(instance: ClothInstance, dt: number, params: Float64Array, offset: number): boolean;
281
+ #private;
282
+ }
283
+ import { ClothInstance } from "./ClothInstance.js";
284
+ import { TransformAttachmentSystem } from "../../../ecs/transform-attachment/TransformAttachmentSystem.js";
285
+ import { ClothColliderSystem } from "./ClothColliderSystem.js";
286
+ //# sourceMappingURL=ClothWorld.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ClothWorld.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/ClothWorld.js"],"names":[],"mappings":"AAsDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiFG;AACH;IAEI;;;OAGG;IACH,SAFU,YAAY,CAEoB;IAE1C;;;;OAIG;IACH,WAFU,aAAa,EAAE,CAEV;IAEf;;;;;;;;;;;;;;;OAeG;IACH,QAFU;QAAC,WAAW,SAAW,MAAM,KAAG,CAAC,iBAAe,IAAI,CAAC,CAAA;KAAC,GAAC,IAAI,CAEvD;IAEd;;OAEG;IACH,eAFU,gBAAc,IAAI,CAEP;IAErB;;OAEG;IACH,aAFU,yBAAyB,GAAC,IAAI,CAErB;IAEnB;;;;;;OAMG;IACH,WAFU,mBAAmB,GAAC,IAAI,CAEjB;IAEjB;;;;;;;;;;;;;;;;;;OAkBG;IACH,MAFU,oBAAkB,IAAI,CAEpB;IAEZ;;;;;;;;;;;;;;;;;;;OAmBG;IACH,MAFU,MAAM,CAEP;IAET;;;;;OAKG;IACH,uBAAmB;IAEnB;;;;;OAKG;IACH,cAFU,OAAO,CAEI;IAErB;;;OAGG;IACH,oBAAwB;IAExB;;;OAGG;IACH,sBAAsB;IAEtB;;;;;OAKG;IACH,2CAiBC;IAED;;;;;OAKG;IACH,mDAHW,MAAM,GACJ,aAAa,CAgBzB;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAkBnC;IAED;;;;;;;;;;;OAWG;IACH,eAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAenC;IAED;;;;;;;OAOG;IACH,aAHW,MAAM,GACJ,IAAI,CAShB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,aAAa,GAAC,SAAS,CAInC;IAED;;;;;OAKG;IACH,uCAFW,MAAM,QAoBhB;IAED;;;;;;;;;OASG;IACH,wBANW,aAAa,mCAEb,MAAM,GACJ,OAAO,CA8BnB;IAED;;;;;;;OAOG;IACH,iBAJW,aAAa,gCAEX,IAAI,CA6BhB;IAmHD;;;;;;;;;;;OAWG;IACH,kBAPW,aAAa,MACb,MAAM,UACN,YAAY,UACZ,MAAM,GACJ,OAAO,CA+NnB;;CA8EJ;8BA92B6B,oBAAoB;0CAjB3C,gEAAgE;oCAcnC,0BAA0B"}