@woosh/meep-engine 3.23.0 → 3.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (812) hide show
  1. package/editor/entity_world_bounds.d.ts +9 -3
  2. package/editor/entity_world_bounds.d.ts.map +1 -1
  3. package/editor/entity_world_bounds.js +61 -4
  4. package/package.json +1 -1
  5. package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  7. package/src/core/binary/allocator/OffsetAllocator.js +124 -29
  8. package/src/core/collection/map/u32_index.d.ts +83 -0
  9. package/src/core/collection/map/u32_index.d.ts.map +1 -0
  10. package/src/core/collection/map/u32_index.js +247 -0
  11. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
  12. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
  13. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
  14. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
  15. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
  16. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
  17. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
  18. package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
  19. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
  20. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
  21. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
  22. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
  23. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
  24. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
  25. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
  26. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
  27. package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
  28. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
  29. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
  30. package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
  31. package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
  32. package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
  33. package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
  34. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
  35. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
  36. package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
  37. package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
  38. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  39. package/src/engine/ecs/ik/IKProblem.js +16 -0
  40. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  41. package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
  42. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  43. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  44. package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
  45. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  46. package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
  47. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  48. package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
  49. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  50. package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
  51. package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
  52. package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
  53. package/src/engine/ecs/transform/T64WorldCache.js +139 -0
  54. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
  55. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
  56. package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
  57. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
  58. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  59. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
  60. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
  61. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
  62. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
  63. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
  64. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
  65. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
  66. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  67. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
  68. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  69. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  70. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
  71. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
  72. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
  73. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
  74. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
  75. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
  76. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
  77. package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
  78. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
  79. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
  80. package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
  81. package/src/engine/graphics3/AnimationSystem.js +2 -2
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  83. package/src/engine/graphics3/DebugDrawSystem.js +2 -4
  84. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
  85. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
  87. package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
  88. package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
  90. package/src/engine/graphics3/LightSystem.d.ts +7 -5
  91. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/LightSystem.js +36 -22
  93. package/src/engine/graphics3/MeshSystem.d.ts +43 -39
  94. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/MeshSystem.js +324 -331
  96. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/PathDisplaySystem.js +2 -4
  98. package/src/engine/graphics3/PickingQuery.d.ts +15 -21
  99. package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
  100. package/src/engine/graphics3/PickingQuery.js +21 -25
  101. package/src/engine/graphics3/PickingSystem.d.ts +60 -31
  102. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/PickingSystem.js +413 -273
  104. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
  105. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
  107. package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
  108. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  109. package/src/engine/graphics3/TerrainSystem.js +102 -53
  110. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
  111. package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
  112. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  113. package/src/engine/graphics3/Trail3DSystem.js +2 -4
  114. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
  115. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  116. package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
  117. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
  118. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  119. package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
  120. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
  121. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  122. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
  123. package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
  124. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
  125. package/src/engine/graphics3/prefab/Prefab.js +162 -0
  126. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
  127. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
  128. package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
  129. package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
  130. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
  131. package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
  132. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
  133. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
  134. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
  135. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
  136. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
  137. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
  138. package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
  139. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
  140. package/src/engine/graphics3/prefab/prefab_place.js +130 -0
  141. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
  142. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
  143. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
  144. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
  145. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
  146. package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
  147. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
  148. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
  149. package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
  150. package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
  151. package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
  152. package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
  153. package/src/engine/graphics3/register_instance_animation.js +4 -4
  154. package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
  155. package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
  156. package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
  157. package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
  158. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
  159. package/src/engine/graphics3/shader_picking_gather.js +120 -0
  160. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
  161. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
  162. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
  163. package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
  164. package/src/engine/physics/cloth/PLAN.md +411 -49
  165. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
  166. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  167. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
  168. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
  169. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
  170. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
  171. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
  172. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
  173. package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
  174. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
  175. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  176. package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
  177. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
  178. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  179. package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
  180. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
  181. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
  182. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
  183. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
  184. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  185. package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
  186. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
  187. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
  188. package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
  189. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
  190. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
  191. package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
  192. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
  193. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
  194. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
  195. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
  196. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
  197. package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
  198. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  199. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
  200. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
  201. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
  202. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
  203. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
  204. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  205. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
  206. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
  207. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  208. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
  209. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  210. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
  211. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
  212. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
  213. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
  214. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
  215. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  216. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
  217. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
  218. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
  219. package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
  220. package/src/engine/physics/cloth/playground/README.md +84 -13
  221. package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
  222. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/playground/garment_build.js +64 -58
  224. package/src/engine/physics/cloth/playground/garment_main.js +59 -33
  225. package/src/engine/physics/cloth/playground/wind.html +166 -0
  226. package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
  227. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
  228. package/src/engine/physics/cloth/playground/wind_build.js +141 -0
  229. package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
  230. package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
  231. package/src/engine/physics/cloth/playground/wind_main.js +681 -0
  232. package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
  233. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/solver/ClothState.js +273 -12
  235. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
  236. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
  238. package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
  239. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
  241. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
  242. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
  243. package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
  244. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
  245. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
  246. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
  247. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
  248. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
  249. package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
  250. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
  251. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
  252. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
  253. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
  254. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
  255. package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
  256. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
  257. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
  258. package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
  259. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  260. package/src/shade/RENDERER_CONTRACT.md +85 -53
  261. package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
  262. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  263. package/src/shade/device/ShadeGPUCommandContext.js +36 -0
  264. package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
  265. package/src/shade/device/mock/texture_copy.js +28 -0
  266. package/src/shade/playground/add_random_meshes.d.ts +4 -4
  267. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  268. package/src/shade/playground/add_random_meshes.js +20 -16
  269. package/src/shade/playground/avboit/main.d.ts +1 -0
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  732. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +35 -0
  733. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -0
  734. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +91 -0
  735. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.d.ts.map +1 -1
  736. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
  737. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
  738. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
  739. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
  740. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
  741. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
  742. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  743. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
  744. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +7 -0
  745. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  746. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
  747. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
  748. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +1 -1
  749. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
  750. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +29 -0
  751. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
  752. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
  753. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts +13 -0
  754. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts.map +1 -0
  755. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
  756. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +49 -0
  757. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
  758. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
  759. package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
  760. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +1 -1
  761. package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
  762. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +1 -1
  763. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  764. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +3 -1
  765. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
  766. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  767. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
  768. package/src/engine/graphics3/instantiate_scene_bundle.d.ts +0 -54
  769. package/src/engine/graphics3/instantiate_scene_bundle.d.ts.map +0 -1
  770. package/src/engine/graphics3/instantiate_scene_bundle.js +0 -164
  771. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +0 -39
  772. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +0 -1
  773. package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
  774. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
  775. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
  776. package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
  777. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
  778. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
  779. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
  780. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
  781. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
  782. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
  783. package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
  784. package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
  785. package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
  786. package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
  787. package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
  788. package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
  789. package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
  790. package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
  791. package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
  792. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
  793. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
  794. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
  795. package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
  796. package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
  797. package/src/shade/renderer/scene/InstanceBatch.js +0 -235
  798. package/src/shade/renderer/scene/Mesh.d.ts +0 -55
  799. package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
  800. package/src/shade/renderer/scene/Mesh.js +0 -168
  801. package/src/shade/renderer/scene/Node3D.d.ts +0 -140
  802. package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
  803. package/src/shade/renderer/scene/Node3D.js +0 -263
  804. package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
  805. package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
  806. package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
  807. package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
  808. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
  809. package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
  810. package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
  811. package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
  812. package/src/shade/renderer/scene/TransformAuthority.js +0 -33
@@ -68,6 +68,12 @@ export class GraphicsContext {
68
68
  * @type {GPUBufferStagingAllocator}
69
69
  */
70
70
  buffer_allocator_staging: GPUBufferStagingAllocator;
71
+ /**
72
+ * Used to read data back from the GPU: `MAP_READ` buffers, held by the CPU across frames, which
73
+ * is why they cannot come from {@link buffer_allocator_main}.
74
+ * @type {GPUBufferReadbackAllocator}
75
+ */
76
+ buffer_allocator_readback: GPUBufferReadbackAllocator;
71
77
  /**
72
78
  *
73
79
  * @type {GPUTextureAllocator}
@@ -136,6 +142,7 @@ import { BindGroupManager } from "./binding/BindGroupManager.js";
136
142
  import { GPUBufferAllocator } from "./buffer/GPUBufferAllocator.js";
137
143
  import { GPUBufferAllocatorNative } from "./buffer/GPUBufferAllocatorNative.js";
138
144
  import { GPUBufferStagingAllocator } from "./buffer/GPUBufferStagingAllocator.js";
145
+ import { GPUBufferReadbackAllocator } from "./buffer/GPUBufferReadbackAllocator.js";
139
146
  import { GPUTextureAllocator } from "./texture/GPUTextureAllocator.js";
140
147
  import { GPUBufferContext } from "./buffer/GPUBufferContext.js";
141
148
  //# sourceMappingURL=GraphicsContext.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GraphicsContext.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/GraphicsContext.js"],"names":[],"mappings":"AAiCA;IAoJI,yBA8BC;IAjLD;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAOV;;OAEG;IACH,UAFU,iBAAiB,CAElB;IAET;;;OAGG;IACH,qDAOC;IAOD;;;OAGG;IACH,6CAEC;IAED;;OAEG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,mBAFU,sBAAsB,CAEd;IAGlB;;OAEG;IACH,gBAFU,oBAAoB,CAEf;IAEf;;OAEG;IACH,UAFU,cAAc,CAEf;IAET;;;;OAIG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,aAFU,gBAAgB,CAEd;IAQZ;;;OAGG;IACH,uBAFU,kBAAkB,CAEN;IAEtB;;;;OAIG;IACH,yBAFU,wBAAwB,CAEV;IAExB;;;OAGG;IACH,0BAFU,yBAAyB,CAEV;IAEzB;;;OAGG;IACH,oBAFU,mBAAmB,CAEV;IAUnB;;;OAGG;IACH,8BAEC;IAED,uBAMC;IAED;;;OAGG;IACH,wBAEC;IAkCD;;;;;;;;OAQG;IACH,6DANW,sBAAsB,aACtB,oBAAoB,EAAE,cACtB;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,QAmE9D;IAED;;;;OAIG;IACH,gCAHW,gBAAgB,GACd,gBAAgB,CAI5B;IAED;;OAEG;IACH,+BAcC;IAED,4BAEC;IAED,eAmBC;IAED,gBAcC;IAGL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;+BA5UY,OAAO,0CAA0C,EAAE,gBAAgB;qCACnE,OAAO,kDAAkD,EAAE,sBAAsB;2BAKjF,OAAO,mCAAmC,EAAE,YAAY;mCAjBlC,kCAAkC;mCAGlC,kCAAkC;kCADnC,wBAAwB;2CAEf,mDAAmD;oCAH1D,2CAA2C;sCAXzC,6CAA6C;sCAC7C,6CAA6C;uCAF5C,8CAA8C;qCAIhD,0CAA0C;+BAchD,6BAA6B;sCACtB,4CAA4C;iCAbjD,+BAA+B;mCAC7B,gCAAgC;yCAC1B,sCAAsC;0CAErC,uCAAuC;oCAO7C,kCAAkC;iCARtB,8BAA8B"}
1
+ {"version":3,"file":"GraphicsContext.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/GraphicsContext.js"],"names":[],"mappings":"AAkCA;IA2JI,yBA+BC;IAzLD;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAOV;;OAEG;IACH,UAFU,iBAAiB,CAElB;IAET;;;OAGG;IACH,qDAOC;IAOD;;;OAGG;IACH,6CAEC;IAED;;OAEG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,mBAFU,sBAAsB,CAEd;IAGlB;;OAEG;IACH,gBAFU,oBAAoB,CAEf;IAEf;;OAEG;IACH,UAFU,cAAc,CAEf;IAET;;;;OAIG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,aAFU,gBAAgB,CAEd;IAQZ;;;OAGG;IACH,uBAFU,kBAAkB,CAEN;IAEtB;;;;OAIG;IACH,yBAFU,wBAAwB,CAEV;IAExB;;;OAGG;IACH,0BAFU,yBAAyB,CAEV;IAEzB;;;;OAIG;IACH,2BAFU,0BAA0B,CAEV;IAE1B;;;OAGG;IACH,oBAFU,mBAAmB,CAEV;IAUnB;;;OAGG;IACH,8BAEC;IAED,uBAMC;IAED;;;OAGG;IACH,wBAEC;IAmCD;;;;;;;;OAQG;IACH,6DANW,sBAAsB,aACtB,oBAAoB,EAAE,cACtB;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,QAmE9D;IAED;;;;OAIG;IACH,gCAHW,gBAAgB,GACd,gBAAgB,CAI5B;IAED;;OAEG;IACH,+BAeC;IAED,4BAEC;IAED,eAmBC;IAED,gBAeC;IAGL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;+BAtVY,OAAO,0CAA0C,EAAE,gBAAgB;qCACnE,OAAO,kDAAkD,EAAE,sBAAsB;2BAKjF,OAAO,mCAAmC,EAAE,YAAY;mCAjBlC,kCAAkC;mCAGlC,kCAAkC;kCADnC,wBAAwB;2CAEf,mDAAmD;oCAH1D,2CAA2C;sCAZzC,6CAA6C;sCAC7C,6CAA6C;uCAF5C,8CAA8C;qCAIhD,0CAA0C;+BAehD,6BAA6B;sCACtB,4CAA4C;iCAdjD,+BAA+B;mCAC7B,gCAAgC;yCAC1B,sCAAsC;0CAGrC,uCAAuC;2CADtC,wCAAwC;oCAQ/C,kCAAkC;iCATtB,8BAA8B"}
@@ -9,6 +9,7 @@ import { BindGroupManager } from "./binding/BindGroupManager.js";
9
9
  import { GPUBufferAllocator } from "./buffer/GPUBufferAllocator.js";
10
10
  import { GPUBufferAllocatorNative } from "./buffer/GPUBufferAllocatorNative.js";
11
11
  import { create_buffer, GPUBufferContext } from "./buffer/GPUBufferContext.js";
12
+ import { GPUBufferReadbackAllocator } from "./buffer/GPUBufferReadbackAllocator.js";
12
13
  import { GPUBufferStagingAllocator } from "./buffer/GPUBufferStagingAllocator.js";
13
14
  import { GPUGeometryManager } from "./geometry/GPUGeometryManager.js";
14
15
  import { GPUCollectionLimits } from "./rasterize/expand/GPUCollectionLimits.js";
@@ -141,6 +142,13 @@ export class GraphicsContext {
141
142
  */
142
143
  buffer_allocator_staging;
143
144
 
145
+ /**
146
+ * Used to read data back from the GPU: `MAP_READ` buffers, held by the CPU across frames, which
147
+ * is why they cannot come from {@link buffer_allocator_main}.
148
+ * @type {GPUBufferReadbackAllocator}
149
+ */
150
+ buffer_allocator_readback;
151
+
144
152
  /**
145
153
  *
146
154
  * @type {GPUTextureAllocator}
@@ -189,6 +197,7 @@ export class GraphicsContext {
189
197
  this.buffer_allocator_main = new GPUBufferAllocator(device);
190
198
  this.buffer_allocator_native = new GPUBufferAllocatorNative(device);
191
199
  this.buffer_allocator_staging = new GPUBufferStagingAllocator(device);
200
+ this.buffer_allocator_readback = new GPUBufferReadbackAllocator(device);
192
201
 
193
202
  this.allocator_textures = new GPUTextureAllocator(device);
194
203
 
@@ -306,6 +315,7 @@ export class GraphicsContext {
306
315
 
307
316
  r += this.buffer_allocator_main.gpu_memory_usage;
308
317
  r += this.buffer_allocator_staging.gpu_memory_usage;
318
+ r += this.buffer_allocator_readback.gpu_memory_usage;
309
319
 
310
320
  r += this.allocator_textures.gpu_memory_usage;
311
321
  r += this.textures.gpu_memory_usage;
@@ -350,6 +360,7 @@ export class GraphicsContext {
350
360
  this.buffer_allocator_main.destroy();
351
361
  this.buffer_allocator_native.destroy();
352
362
  this.buffer_allocator_staging.destroy();
363
+ this.buffer_allocator_readback.destroy();
353
364
 
354
365
  this.#collection_limits.destroy();
355
366
  }
@@ -44,8 +44,9 @@ export class Renderer {
44
44
  */
45
45
  avboit: AVBOITSettings;
46
46
  /**
47
- * GPU particles. When on, every {@link ParticleEmitter} node in the scene is simulated on the
48
- * GPU each frame and its particles are drawn through the AVBOIT transparency pipeline as a
47
+ * GPU particles. When on, every {@link ParticleEmitter} registered with the scene's particle
48
+ * system is simulated on the GPU each frame and its particles are drawn through the AVBOIT
49
+ * transparency pipeline as a
49
50
  * side channel of the transparent meshes — order-independently, against them and against the
50
51
  * opaque scene. Under {@link ShadeTransparencyMode.MBOIT} the particles are simulated but not
51
52
  * drawn: that path is legacy and gets no new sources.
@@ -1 +1 @@
1
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1
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@@ -198,8 +198,9 @@ export class Renderer {
198
198
  avboit = new AVBOITSettings();
199
199
 
200
200
  /**
201
- * GPU particles. When on, every {@link ParticleEmitter} node in the scene is simulated on the
202
- * GPU each frame and its particles are drawn through the AVBOIT transparency pipeline as a
201
+ * GPU particles. When on, every {@link ParticleEmitter} registered with the scene's particle
202
+ * system is simulated on the GPU each frame and its particles are drawn through the AVBOIT
203
+ * transparency pipeline as a
203
204
  * side channel of the transparent meshes — order-independently, against them and against the
204
205
  * opaque scene. Under {@link ShadeTransparencyMode.MBOIT} the particles are simulated but not
205
206
  * drawn: that path is legacy and gets no new sources.
@@ -326,54 +326,44 @@ export class GPUAnimationManager {
326
326
  }>;
327
327
  }): number;
328
328
  /**
329
- * High-level skin registration: consumes a {@link Skin} (CPU data
330
- * with Node3D joint references and a flat inverse-bind matrix
331
- * array), allocates a GPU skin record, and binds every entry in
332
- * `skin.meshes` through the skinning context.
333
- *
334
- * **Eventual consistency.** The `skin_id` is allocated and
335
- * returned synchronously — callers can immediately pass it to
336
- * state mutators or {@link unregister_skin}. If any joint's
337
- * Node3D hasn't been added to a scene yet (no `id_mapping` row),
338
- * the joint-block chain that drives the deformation is queued
339
- * and built on the next {@link update} that sees all joints
340
- * resolved. The skin's table row uses a placeholder
341
- * `joint_block_head` until then — observationally indistinguishable
342
- * from "skin with no joints driving it" (no deformation runs).
343
- *
344
- * Mesh→skin bindings register immediately via
345
- * {@link GPUMeshSkinningContext#bind}; the skinning context
346
- * already tolerates pre-scene-build registration. Each mesh also
347
- * gets its {@link SkinnedMesh#skin} reference and a fresh set of
348
- * bounds off it, synchronously — that part does not wait for
349
- * `id_mapping`, because it reads the joints' `transform_global`
350
- * rather than any GPU row.
351
- *
352
- * @param {Skin} skin
329
+ * High-level skin registration: consumes a {@link Skin} whose joints and meshes are
330
+ * **entities**, allocates a GPU skin record, and binds every mesh entity through the
331
+ * skinning context.
332
+ *
333
+ * **Eventual consistency.** The `skin_id` is allocated and returned synchronously — callers
334
+ * can immediately pass it to state mutators or {@link unregister_skin}. If any joint has not
335
+ * taken its row yet (see `GPUSceneRows.acquire`), the joint-block chain that drives the
336
+ * deformation is queued and built on the next {@link update} that sees every joint there.
337
+ * The skin's table row uses a placeholder `joint_block_head` until then — observationally
338
+ * indistinguishable from "skin with no joints driving it" (no deformation runs).
339
+ *
340
+ * The frame a skin's meshes are deformed in is the prefab's business, fixed once at compile
341
+ * (`prefab_normalize_skin_frames`); nothing about it is decided here.
342
+ *
343
+ * @param {Skin} skin joints and meshes as entities
353
344
  * @returns {number} skin id (index into the `animation_skins` table)
354
345
  */
355
346
  register_skin(skin: Skin): number;
356
347
  /**
357
- * High-level clip registration: consumes a {@link ShadeAnimationClip}
358
- * (CPU data with Node3D targets and per-component curves), uploads
359
- * curves and tracks, and creates the GPU clip record.
360
- *
361
- * **Eventual consistency.** The `clip_id` is allocated and
362
- * returned synchronously — callers can immediately call
363
- * {@link start} / {@link stop} / {@link set_time} /
364
- * {@link set_playback_rate} / {@link set_flags} / {@link clear_flags}
365
- * / {@link set_playback_weight} / {@link unregister_clip}. If
366
- * any channel target's Node3D hasn't been added to a scene yet
367
- * (no `id_mapping` row), the bindings chain that drives the
368
- * apply pass is queued and built on the next {@link update}
369
- * that sees all targets resolved. The clip's table row uses a
370
- * placeholder `bound_track_group_head` until then — apply
371
- * produces no contributions, so the clip is observationally
372
- * inert (still subject to time advancement via the tick shader
373
- * if `Playing` is set).
374
- *
375
- * Curves and tracks are interned synchronously since they're
376
- * pure data — no `id_mapping` dependency.
348
+ * High-level clip registration: consumes a {@link ShadeAnimationClip} whose channels target
349
+ * **entities**, uploads curves and tracks, and creates the GPU clip record.
350
+ *
351
+ * **Eventual consistency.** The `clip_id` is allocated and returned synchronously — callers
352
+ * can immediately call {@link start} / {@link stop} / {@link set_time} / {@link set_playback_rate}
353
+ * / {@link set_flags} / {@link clear_flags} / {@link set_playback_weight} /
354
+ * {@link unregister_clip}. If any target has not taken its row yet, the bindings chain that
355
+ * drives the apply pass is queued and built on the next {@link update} that sees every target
356
+ * there. The clip's table row uses a placeholder `bound_track_group_head` until then — apply
357
+ * produces no contributions, so the clip is observationally inert (still subject to time
358
+ * advancement via the tick shader if `Playing` is set).
359
+ *
360
+ * **Binding is what hands a target to the GPU.** When the chain is built, every entity it
361
+ * drives has its `GPUStateAuthority` TransformAttachment bit granted, so the CPU stops
362
+ * writing its local TRS; the last clip to leave revokes it. The entity has to have declared
363
+ * the component — a prefab does, on every node a clip reaches — because a grant that could
364
+ * silently do nothing would be a claim nobody could see.
365
+ *
366
+ * Curves and tracks are interned synchronously since they're pure data.
377
367
  *
378
368
  * @param {ShadeAnimationClip} clip
379
369
  * @returns {number} clip id
@@ -420,9 +410,9 @@ export class GPUAnimationManager {
420
410
  * `database.buffer`.
421
411
  *
422
412
  * Also drains the pending-registration queues: skins and clips
423
- * whose dependencies (joint Node3D rows, channel-target rows)
413
+ * whose dependencies (joint rows, channel-target rows)
424
414
  * weren't ready at register time get one shot per `update` to
425
- * complete. Once `id_mapping` has the missing rows, the
415
+ * complete. Once every entity has taken its row, the
426
416
  * deferred chain build runs and the registration becomes
427
417
  * observationally complete — the next-frame `database.update`
428
418
  * picks up the patched head pointer.
@@ -488,8 +478,10 @@ export class GPUAnimationManager {
488
478
  *
489
479
  * @param {ShadeGPUCommandContext} cmd_ctx
490
480
  * @param {number} dt_seconds wall-clock seconds since last call
481
+ * @returns {boolean} whether the GPU moved any row this frame — a clip applied, or a skin
482
+ * deformed — which is what tells the bounds and the TLAS derived from rows that they are stale
491
483
  */
492
- tick(cmd_ctx: ShadeGPUCommandContext, dt_seconds: number): void;
484
+ tick(cmd_ctx: ShadeGPUCommandContext, dt_seconds: number): boolean;
493
485
  destroy(): void;
494
486
  #private;
495
487
  }
@@ -1 +1 @@
1
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