@woosh/meep-engine 3.23.0 → 3.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +413 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
- package/src/engine/graphics3/shader_picking_gather.js +120 -0
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
- package/src/engine/physics/cloth/PLAN.md +411 -49
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
- package/src/engine/physics/cloth/playground/README.md +84 -13
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/cloth/playground/wind.html +166 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_build.js +141 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_main.js +681 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +273 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
- package/src/shade/device/mock/texture_copy.js +28 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
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- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
- package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
- package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
- package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.d.ts +0 -55
- package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.d.ts +0 -140
- package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
- package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
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import { assert } from "../../core/assert.js";
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assert.defined(
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assert.
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const root = scenes[i];
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root.updateMatrices();
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root.traverse(combine);
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}
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return found;
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}
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import { assert } from "../../core/assert.js";
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import { aabb3_array_combine } from "../../core/geom/3d/aabb/aabb3_array_combine.js";
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import { aabb3_matrix4_project } from "../../core/geom/3d/aabb/aabb3_matrix4_project.js";
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const SCRATCH_BOX = new Float64Array(6);
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/**
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* The box a loaded model occupies, in the model's own space: every primitive's geometry box
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* under its node's world transform, composed here from the bundle's locals.
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*
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* A bundle with no geometry in it — a file that is all empties, or a scene that is only lights —
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* has no bounds, and that is what `false` says. `result` is untouched then.
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*
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* @param {AABB3} result
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* @param {SceneBundle} bundle
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* @returns {boolean} whether the bundle had any geometry to bound
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*/
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export function shade_bundle_bounds(result, bundle) {
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assert.defined(result, 'result');
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assert.defined(bundle, 'bundle');
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assert.equal(bundle.isSceneBundle, true, 'bundle.isSceneBundle !== true');
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const nodes = bundle.nodes;
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const worlds = bundle.compute_world_matrices();
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for (let i = 0; i < nodes.length; i++) {
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if (geometry === null) {
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// a grouping node carries no geometry, so it has no bounds of its own
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continue;
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}
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aabb3_matrix4_project(SCRATCH_BOX, geometry.bounding_box, worlds[i]);
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if (found) {
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aabb3_array_combine(result, 0, result, 0, SCRATCH_BOX, 0);
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} else {
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result.setBounds(SCRATCH_BOX[0], SCRATCH_BOX[1], SCRATCH_BOX[2], SCRATCH_BOX[3], SCRATCH_BOX[4], SCRATCH_BOX[5]);
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found = true;
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}
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}
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return found;
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}
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/**
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* Words a query occupies, on the way in and on the way back: a pixel's x and y going in, the mesh
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* row and the depth's bit pattern coming out.
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*
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* @type {number}
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*/
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export const PICKING_GATHER_STRIDE_WORDS: number;
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/**
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* The `x` of a query whose point is not on the view at all.
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*
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* A pick names a fraction of the view and a caller is free to ask outside it, so a query carries
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* either a pixel or this. No pixel can collide with it: `maxTextureDimension2D` is nowhere near
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* 2^32 - 1 in any WebGPU profile, so there is no view this is a column of.
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*
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* @type {number}
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*/
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export const PICKING_QUERY_OFF_VIEW: number;
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/**
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* @type {number}
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*/
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export const PICKING_GATHER_WORKGROUP_SIZE: number;
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/**
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* Reads the visibility buffer's mesh row and the frame's depth at a handful of pixels, into a
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* buffer small enough to read back on a click.
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*
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* **A dispatch rather than a copy, twice over.** The obvious shape for this is
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* `copyTextureToBuffer` of a 1x1 region per query, and it is not legal WebGPU for either texture.
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* The visibility buffer is a render attachment the renderer never gave `COPY_SRC` — and should not
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* have to, since the flag is for the whole frame and a pick happens on a click — while a depth
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* format may not be sub-region copied **at all**: "if the format is a depth-or-stencil format [...]
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* the subresource size is equal to size", so the only legal copy of a 1065x1668 depth buffer is all
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* 7 MB of it. Both textures are already `TEXTURE_BINDING`, because the frame shades from them, and
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* `textureLoad` has neither restriction.
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*
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* One thread per query. Nothing is sampled, filtered or interpolated: the answer has to be the row
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* the rasterizer wrote at that exact pixel, which is what makes a pick as precise as the frame.
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*/
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export const shader_picking_gather: ComputeShader;
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import { ComputeShader } from "../../shade/renderer/shader/ComputeShader.js";
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//# sourceMappingURL=shader_picking_gather.d.ts.map
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{"version":3,"file":"shader_picking_gather.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/shader_picking_gather.js"],"names":[],"mappings":"AAWA;;;;;GAKG;AACH,0CAFU,MAAM,CAE6B;AAE7C;;;;;;;;GAQG;AACH,qCAFU,MAAM,CAEiC;AAEjD;;GAEG;AACH,4CAFU,MAAM,CAEgC;AAkEhD;;;;;;;;;;;;;;;GAeG;AACH,kDAIG;8BAnH2B,8CAA8C"}
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import {
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VIZ_BUFFER_INVALID_MESH_VALUE
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} from "../../shade/renderer/rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
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import { CodeChunk } from "../../shade/renderer/shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../shade/renderer/shader/ComputeShader.js";
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import {
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ShaderResourceSetDescriptor
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} from "../../shade/renderer/shader/resource/ShaderResourceSetDescriptor.js";
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import { u32 } from "../../shade/renderer/shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shade/renderer/shader/type/WebGPUArray.js";
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/**
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* Words a query occupies, on the way in and on the way back: a pixel's x and y going in, the mesh
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* row and the depth's bit pattern coming out.
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*
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* @type {number}
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*/
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export const PICKING_GATHER_STRIDE_WORDS = 2;
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/**
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* The `x` of a query whose point is not on the view at all.
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*
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* A pick names a fraction of the view and a caller is free to ask outside it, so a query carries
|
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* either a pixel or this. No pixel can collide with it: `maxTextureDimension2D` is nowhere near
|
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* 2^32 - 1 in any WebGPU profile, so there is no view this is a column of.
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*
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* @type {number}
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*/
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export const PICKING_QUERY_OFF_VIEW = 0xFFFFFFFF;
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/**
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* @type {number}
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*/
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export const PICKING_GATHER_WORKGROUP_SIZE = 64;
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const resources = new ShaderResourceSetDescriptor();
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// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer
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resources.setImmediate("query_count", u32);
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resources.createGroup()
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// The frame's visibility buffer — the `meshes` row the rasterizer wrote at each pixel — and the
|
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// depth it wrote with it. Both are read as *bindings*, which is the whole reason this pass is a
|
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// dispatch: see the note on {@link shader_picking_gather}.
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.addTexture("viz_mesh", "uint")
|
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.addTexture("viz_depth", "depth");
|
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+
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resources.createGroup()
|
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// x, y per query; `PICKING_QUERY_OFF_VIEW` in x for a query that is off the view
|
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.addStorageBuffer("queries", WebGPUArray.u32)
|
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// mesh row, then the depth's bits, per query
|
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.addStorageBuffer("results", WebGPUArray.u32, true);
|
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53
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+
|
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const body = CodeChunk.from(
|
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55
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+
//language=WGSL
|
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56
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`
|
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57
|
+
const PICKING_STRIDE : u32 = ${PICKING_GATHER_STRIDE_WORDS}u;
|
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|
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const PICKING_OFF_VIEW : u32 = ${PICKING_QUERY_OFF_VIEW}u;
|
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const PICKING_VIZ_INVALID : u32 = ${VIZ_BUFFER_INVALID_MESH_VALUE}u;
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@compute @workgroup_size(${PICKING_GATHER_WORKGROUP_SIZE},1,1)
|
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fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
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63
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+
let index = gid.x;
|
|
64
|
+
|
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65
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/*
|
|
66
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The dispatch is sized to ceil(query_count / 64) workgroups, so the tail carries up to 63 idle
|
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67
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threads. Guarded on the immediate rather than on arrayLength: both buffers come from the
|
|
68
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+
transient pool, which matches approximately, so their lengths are pool state rather than the
|
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69
|
+
number of queries — a thread past the end would read a previous tenant's pixel and write a row
|
|
70
|
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nobody asked for.
|
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71
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*/
|
|
72
|
+
if index >= query_count {
|
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73
|
+
return;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
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let base = index * PICKING_STRIDE;
|
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77
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+
|
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78
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+
let x = queries[base];
|
|
79
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+
let y = queries[base + 1u];
|
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80
|
+
|
|
81
|
+
/*
|
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82
|
+
Every slot is written, the off-view ones included. A pooled buffer arrives carrying whatever its
|
|
83
|
+
last tenant left, and a query off the view has to read back as nothing rather than as that — so
|
|
84
|
+
the pass defines the whole of its output instead of a clear being encoded ahead of it.
|
|
85
|
+
*/
|
|
86
|
+
if x == PICKING_OFF_VIEW {
|
|
87
|
+
results[base] = PICKING_VIZ_INVALID;
|
|
88
|
+
results[base + 1u] = 0u;
|
|
89
|
+
|
|
90
|
+
return;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
let at = vec2<i32>(i32(x), i32(y));
|
|
94
|
+
|
|
95
|
+
results[base] = textureLoad(viz_mesh, at, 0).r;
|
|
96
|
+
results[base + 1u] = bitcast<u32>(textureLoad(viz_depth, at, 0));
|
|
97
|
+
}
|
|
98
|
+
`);
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Reads the visibility buffer's mesh row and the frame's depth at a handful of pixels, into a
|
|
102
|
+
* buffer small enough to read back on a click.
|
|
103
|
+
*
|
|
104
|
+
* **A dispatch rather than a copy, twice over.** The obvious shape for this is
|
|
105
|
+
* `copyTextureToBuffer` of a 1x1 region per query, and it is not legal WebGPU for either texture.
|
|
106
|
+
* The visibility buffer is a render attachment the renderer never gave `COPY_SRC` — and should not
|
|
107
|
+
* have to, since the flag is for the whole frame and a pick happens on a click — while a depth
|
|
108
|
+
* format may not be sub-region copied **at all**: "if the format is a depth-or-stencil format [...]
|
|
109
|
+
* the subresource size is equal to size", so the only legal copy of a 1065x1668 depth buffer is all
|
|
110
|
+
* 7 MB of it. Both textures are already `TEXTURE_BINDING`, because the frame shades from them, and
|
|
111
|
+
* `textureLoad` has neither restriction.
|
|
112
|
+
*
|
|
113
|
+
* One thread per query. Nothing is sampled, filtered or interpolated: the answer has to be the row
|
|
114
|
+
* the rasterizer wrote at that exact pixel, which is what makes a pick as precise as the frame.
|
|
115
|
+
*/
|
|
116
|
+
export const shader_picking_gather = ComputeShader.from({
|
|
117
|
+
label: "Picking/Gather",
|
|
118
|
+
resources,
|
|
119
|
+
body,
|
|
120
|
+
});
|
|
@@ -1,26 +1,19 @@
|
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1
1
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/**
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2
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*
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3
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-
*
|
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* The lookup the splat pass reads a visibility-buffer mesh row through: one word per row, 1 for a
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* row that is a tile of this terrain, 0 for anything else.
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* than over the scene.
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* tile entity and the rows in between belong to whatever else the level holds. Whether a row has
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* been written yet is not this table's business: a row the scene has not placed is in no pixel of
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* @param {Map<*, number>} args.tiles the terrain's tile entities, by whatever spawned them
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* @param {Uint32Array} args.table the previous frame's table, reused when it is long enough
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export function pack_terrain_row_table({
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values(): Iterable<Mesh>;
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};
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scene: GPUSceneContext;
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export function pack_terrain_row_table({ tiles, table }: {
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tiles: Map<any, number>;
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table: Uint32Array;
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}): {
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table: Uint32Array;
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@@ -1 +1 @@
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{"version":3,"file":"pack_terrain_row_table.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/terrain/pack_terrain_row_table.js"],"names":[],"mappings":"
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{"version":3,"file":"pack_terrain_row_table.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics3/terrain/pack_terrain_row_table.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH;IAJgC,KAAK,EAA1B,SAAO,MAAM,CAAC;IACI,KAAK,EAAvB,WAAW;IACT;IAAC,KAAK,EAAE,WAAW,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CAiC9C"}
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return { table: result, size };
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}
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import { row_of_entity } from "../../../shade/renderer/scene/rows/GPUSceneRows.js";
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+
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/**
|
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4
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* The lookup the splat pass reads a visibility-buffer mesh row through: one word per row, 1 for a
|
|
5
|
+
* row that is a tile of this terrain, 0 for anything else.
|
|
6
|
+
*
|
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7
|
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* A tile is an entity, and its row is the entity's, one on — so the table is sized by the highest
|
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|
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* tile entity and the rows in between belong to whatever else the level holds. Whether a row has
|
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* been written yet is not this table's business: a row the scene has not placed is in no pixel of
|
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|
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* the visibility buffer, and marking it costs nothing.
|
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*
|
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* @param {object} args
|
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* @param {Map<*, number>} args.tiles the terrain's tile entities, by whatever spawned them
|
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+
* @param {Uint32Array} args.table the previous frame's table, reused when it is long enough
|
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|
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* @returns {{table: Uint32Array, size: number}} the table and how much of it is meaningful
|
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+
*/
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export function pack_terrain_row_table({ tiles, table }) {
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let highest = -1;
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/*
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Two sweeps, because the table has to be as long as the highest row before anything can be
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written into it. Asking twice is cheaper than growing a typed array mid-walk — and is why this
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takes the map rather than an iterator, which would be spent by the first.
|
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*/
|
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for (const tile of tiles.values()) {
|
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const row = row_of_entity(tile);
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+
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+
if (row > highest) {
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highest = row;
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}
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}
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const size = highest + 1;
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let result = table;
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|
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if (result.length < size) {
|
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|
+
result = new Uint32Array(size);
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} else {
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result.fill(0, 0, size);
|
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}
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+
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for (const tile of tiles.values()) {
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result[row_of_entity(tile)] = 1;
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|
+
}
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46
|
+
|
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|
+
return { table: result, size };
|
|
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|
+
}
|