@woosh/meep-engine 3.23.0 → 3.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +413 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
- package/src/engine/graphics3/shader_picking_gather.js +120 -0
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
- package/src/engine/physics/cloth/PLAN.md +411 -49
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
- package/src/engine/physics/cloth/playground/README.md +84 -13
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/cloth/playground/wind.html +166 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_build.js +141 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_main.js +681 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +273 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
- package/src/shade/device/mock/texture_copy.js +28 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
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- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
- package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
- package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
- package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.d.ts +0 -55
- package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.d.ts +0 -140
- package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
- package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
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@@ -36,18 +36,20 @@ const DIRTY_SZ = 64;
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* the thing to fix. `pose_evaluator_lockstep.spec.js` fails when the WGSL moves, so that the pair
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* `rest` supplies the rest pose: the node's or the entity's authored local offset. That is sound
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* because the CPU never writes a GPU-authoritative row, so what the authored offset holds is what
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* the row started from, and undirty axes on the GPU hold the same value for the same reason.
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* @param {Transform64} result written with the evaluated local TRS; its matrix is left stale
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* @param {Node3D} node
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* @param {Node3D|number} target what the channels name — a node, or an entity
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* @param {Transform64} rest the target's authored local pose
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*/
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export function pose_evaluate_local(result,
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export function pose_evaluate_local(result, target, rest, playbacks) {
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assert.defined(
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assert.defined(target, 'target');
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assert.defined(rest, 'rest');
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assert.isArray(playbacks, 'playbacks');
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}
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}
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const rest = node.transform_local;
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result.setTranslation(
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(dirty & DIRTY_TX) !== 0 ? SUM_TRANSLATION[0] : rest.translation_x,
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/**
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* The channels of a clip that
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*
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* The channels of a clip that scale something: scale channels whose curves leave one anywhere
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* along their length, not only at their keys.
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*
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* rigid, and rigid is what a dual quaternion can carry. It does that with a **constant** correction,
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* which is sound because the frame and the joints share their ancestors and a placement multiplies
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* both on the left. A clip that scales a joint breaks that: the scale enters `joint.global` and not
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* the frame, the fold stops being rigid, and no choice of frame fixes it —
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* `SKINNING_FRAME_PLAN.md` §4 is the ladder out and neither of its rungs is built.
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*
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* The failure is per-frame and on the GPU, where nothing can see it. This is the same question asked
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* **statically**, off the clip's own curves, at registration: exact, cheap, and it needs no device.
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*
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* ## What counts
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*
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* Not "the channel targets a joint" — that understates it. What matters is whether the scale is
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* *shared* between the frame and the joints, and a scale is shared exactly when the node carrying it
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* is an ancestor of the mesh **and** of every joint. So:
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*
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* - a scale on the character's own root reaches the mesh and all the joints, cancels out of the
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* fold, and is fine — this is how a model is made to grow;
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* - a scale on a joint, or on any node above only *some* of them, reaches the joints and not the
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* mesh, and is a conflict;
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* - a scale on a node that reaches neither is somebody else's business.
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*
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* A channel whose curves are all the constant 1 is not a scale at all, whatever it targets. The
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* range is taken with {@link animation_curve_compute_aabb}, which follows the Hermite spline between
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* keys rather than only reading the keys — a curve that leaves 1 and returns to it is a scale.
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*
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* @returns {Array<{
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* channel: ShadeAnimationChannel,
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* node: Node3D,
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* uniform: boolean,
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* joints_reached: number,
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* reaches_mesh: boolean,
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* }>} one entry per conflicting channel, empty when the clip and the skin can coexist. `uniform`
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* says which rung of §4's ladder would be needed: a uniform scale is one a dual quaternion could
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* be taught to carry alongside, a non-uniform one is not. It is `true` only when all three
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* components are animated by equal curves, so a channel that is uniform by coincidence of the
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* node's own scale reads as non-uniform — the safe direction for a report
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*/
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export function skin_clip_scale_conflicts(skin: Skin, clip: ShadeAnimationClip): Array<{
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channel: ShadeAnimationChannel;
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node: Node3D;
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uniform: boolean;
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joints_reached: number;
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reaches_mesh: boolean;
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}>;
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/**
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* The channels of a clip that scale something, anywhere — before any question of *whose* joints.
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*
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* Separated out because it is the cheap half and almost always the whole answer. A character's clips
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* rotate and translate; a clip with no scale channel at all can be dismissed in one pass over its
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* channel list, which is what keeps the per-`(skin, clip)` pair check from costing anything at a
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* few hundred dancers. {@link GPUAnimationManager} asks this first and only remembers a clip that
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* says yes.
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* Whether such a scale is a *problem* for a skin — whether it reaches the skin's joints without
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* reaching its mesh, so the fold the skinning pass performs stops being rigid — is asked of the
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* model's hierarchy by `prefab_skin_clip_scale_conflicts`, once per model at compile.
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*
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@@ -1 +1 @@
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1
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{"version":3,"file":"skin_clip_scale_conflicts.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/skin_clip_scale_conflicts.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"skin_clip_scale_conflicts.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/animation/skin_clip_scale_conflicts.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;GAUG;AACH,+DAFa,uBAAuB,CAuBnC"}
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@@ -6,126 +6,23 @@ import {
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import { Node3DProperty } from "../object_property/Node3DProperty.js";
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7
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/**
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* How far from
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*
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*
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* channel by, and for the same reason: a scale curve authored as the constant 1 arrives with f32
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* round-trip noise on it and is not a scale. Anything a person authored is orders above this.
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* How far from one a scale curve may stray and still be no scale at all. Exporters write a scale
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* channel on every joint whether or not anything scales, and those sit at one to the precision of
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* the file.
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*
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* @type {number}
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*/
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const UNIT_EPSILON = 1e-5;
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/**
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* Scratch for one curve's value range. Nothing here re-enters.
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*
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* @type {AABB2}
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*/
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const _bounds = new AABB2();
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/**
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* The channels of a clip that
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*
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*
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* ## Why this is worth asking
|
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31
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*
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* {@link skin_normalize_mesh_frame} makes `inverse(mesh.global) × joint.global × inverse_bind`
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* rigid, and rigid is what a dual quaternion can carry. It does that with a **constant** correction,
|
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34
|
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* which is sound because the frame and the joints share their ancestors and a placement multiplies
|
|
35
|
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* both on the left. A clip that scales a joint breaks that: the scale enters `joint.global` and not
|
|
36
|
-
* the frame, the fold stops being rigid, and no choice of frame fixes it —
|
|
37
|
-
* `SKINNING_FRAME_PLAN.md` §4 is the ladder out and neither of its rungs is built.
|
|
38
|
-
*
|
|
39
|
-
* The failure is per-frame and on the GPU, where nothing can see it. This is the same question asked
|
|
40
|
-
* **statically**, off the clip's own curves, at registration: exact, cheap, and it needs no device.
|
|
41
|
-
*
|
|
42
|
-
* ## What counts
|
|
43
|
-
*
|
|
44
|
-
* Not "the channel targets a joint" — that understates it. What matters is whether the scale is
|
|
45
|
-
* *shared* between the frame and the joints, and a scale is shared exactly when the node carrying it
|
|
46
|
-
* is an ancestor of the mesh **and** of every joint. So:
|
|
47
|
-
*
|
|
48
|
-
* - a scale on the character's own root reaches the mesh and all the joints, cancels out of the
|
|
49
|
-
* fold, and is fine — this is how a model is made to grow;
|
|
50
|
-
* - a scale on a joint, or on any node above only *some* of them, reaches the joints and not the
|
|
51
|
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* mesh, and is a conflict;
|
|
52
|
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* - a scale on a node that reaches neither is somebody else's business.
|
|
53
|
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*
|
|
54
|
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* A channel whose curves are all the constant 1 is not a scale at all, whatever it targets. The
|
|
55
|
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* range is taken with {@link animation_curve_compute_aabb}, which follows the Hermite spline between
|
|
56
|
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* keys rather than only reading the keys — a curve that leaves 1 and returns to it is a scale.
|
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57
|
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*
|
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58
|
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* @param {Skin} skin
|
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|
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* @param {ShadeAnimationClip} clip
|
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|
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* @returns {Array<{
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|
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* channel: ShadeAnimationChannel,
|
|
62
|
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* node: Node3D,
|
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63
|
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* uniform: boolean,
|
|
64
|
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* joints_reached: number,
|
|
65
|
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* reaches_mesh: boolean,
|
|
66
|
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* }>} one entry per conflicting channel, empty when the clip and the skin can coexist. `uniform`
|
|
67
|
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* says which rung of §4's ladder would be needed: a uniform scale is one a dual quaternion could
|
|
68
|
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* be taught to carry alongside, a non-uniform one is not. It is `true` only when all three
|
|
69
|
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* components are animated by equal curves, so a channel that is uniform by coincidence of the
|
|
70
|
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* node's own scale reads as non-uniform — the safe direction for a report
|
|
71
|
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*/
|
|
72
|
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export function skin_clip_scale_conflicts(skin, clip) {
|
|
73
|
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assert.defined(skin, 'skin');
|
|
74
|
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assert.equal(skin.isSkin, true, 'skin.isSkin !== true');
|
|
75
|
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assert.defined(clip, 'clip');
|
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76
|
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|
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77
|
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const scaling = clip_scale_channels(clip);
|
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78
|
-
|
|
79
|
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const conflicts = [];
|
|
80
|
-
|
|
81
|
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if (scaling.length === 0) {
|
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82
|
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return conflicts;
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
const joints = new Set(skin.joints);
|
|
86
|
-
const meshes = new Set(skin.meshes);
|
|
87
|
-
|
|
88
|
-
for (const channel of scaling) {
|
|
89
|
-
let joints_reached = 0;
|
|
90
|
-
let meshes_reached = 0;
|
|
91
|
-
|
|
92
|
-
channel.target.traverse(node => {
|
|
93
|
-
if (joints.has(node)) {
|
|
94
|
-
joints_reached++;
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
if (meshes.has(node)) {
|
|
98
|
-
meshes_reached++;
|
|
99
|
-
}
|
|
100
|
-
});
|
|
101
|
-
|
|
102
|
-
const reaches_everything = joints_reached === joints.size && meshes_reached === meshes.size;
|
|
103
|
-
const reaches_nothing = joints_reached === 0 && meshes_reached === 0;
|
|
104
|
-
|
|
105
|
-
if (reaches_everything || reaches_nothing) {
|
|
106
|
-
continue;
|
|
107
|
-
}
|
|
108
|
-
|
|
109
|
-
conflicts.push({
|
|
110
|
-
channel,
|
|
111
|
-
node: channel.target,
|
|
112
|
-
uniform: is_uniform(channel),
|
|
113
|
-
joints_reached,
|
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114
|
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reaches_mesh: meshes_reached > 0,
|
|
115
|
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});
|
|
116
|
-
}
|
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117
|
-
|
|
118
|
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return conflicts;
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
/**
|
|
122
|
-
* The channels of a clip that scale something, anywhere — before any question of *whose* joints.
|
|
20
|
+
* The channels of a clip that scale something: scale channels whose curves leave one anywhere
|
|
21
|
+
* along their length, not only at their keys.
|
|
123
22
|
*
|
|
124
|
-
*
|
|
125
|
-
*
|
|
126
|
-
*
|
|
127
|
-
* few hundred dancers. {@link GPUAnimationManager} asks this first and only remembers a clip that
|
|
128
|
-
* says yes.
|
|
23
|
+
* Whether such a scale is a *problem* for a skin — whether it reaches the skin's joints without
|
|
24
|
+
* reaching its mesh, so the fold the skinning pass performs stops being rigid — is asked of the
|
|
25
|
+
* model's hierarchy by `prefab_skin_clip_scale_conflicts`, once per model at compile.
|
|
129
26
|
*
|
|
130
27
|
* @param {ShadeAnimationClip} clip
|
|
131
28
|
* @returns {ShadeAnimationChannel[]}
|
|
@@ -154,8 +51,6 @@ export function clip_scale_channels(clip) {
|
|
|
154
51
|
}
|
|
155
52
|
|
|
156
53
|
/**
|
|
157
|
-
* Whether a scale channel moves anything — false when every component it animates stays at 1.
|
|
158
|
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clone_of(entity: number): GPUGeometryMetadata | undefined;
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bind(
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
+
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|
|
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116
|
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|
|
114
117
|
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|
|
115
|
-
get_skin_id(
|
|
118
|
+
get_skin_id(entity: number): number | undefined;
|
|
116
119
|
/**
|
|
117
120
|
* Drop the binding for a single mesh. The mesh's geometry clone
|
|
118
121
|
* stays allocated (deallocation needs compaction work the MVP
|
|
@@ -122,9 +125,9 @@ export class GPUMeshSkinningContext {
|
|
|
122
125
|
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|
|
123
126
|
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|
|
124
127
|
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|
|
125
|
-
* @param {
|
|
128
|
+
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|
|
126
129
|
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|
|
127
|
-
unbind(
|
|
130
|
+
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|
|
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131
|
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|
|
129
132
|
* Drop every binding that points at the given skin id. Called
|
|
130
133
|
* by {@link GPUAnimationManager#unregister_skin} so freeing the
|
|
@@ -136,38 +139,36 @@ export class GPUMeshSkinningContext {
|
|
|
136
139
|
*/
|
|
137
140
|
unbind_all_by_skin(skin_id: number): void;
|
|
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|
/**
|
|
139
|
-
* Give back everything a
|
|
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|
+
* Give back everything a skinned entity was holding on the GPU: its binding, its
|
|
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143
|
* prev-position slice, and the per-instance geometry clone it rendered.
|
|
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|
*
|
|
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|
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* **Called when the mesh
|
|
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|
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*
|
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|
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|
|
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|
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*
|
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|
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*
|
|
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|
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* a vertex region that has since gone to somebody else.
|
|
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|
+
* **Called when the entity's mesh row goes, not when it unbinds.** A clone lives exactly as
|
|
146
|
+
* long as the row that draws it — the scene rows call this from the same place they give
|
|
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|
+
* the row back. Unbinding is a different event: an unbound mesh keeps rendering its clone
|
|
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|
+
* frozen at the last pose the skinning pass wrote, and freeing there would hand a live
|
|
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|
+
* renderer a vertex region that has since gone to somebody else.
|
|
148
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|
*
|
|
149
151
|
* The binding record goes first, and for its own reason: it names the clone's meshlet
|
|
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152
|
* rows, and the skinning pass would deform whatever took their place.
|
|
151
153
|
*
|
|
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|
-
* **Which skin the
|
|
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|
-
*
|
|
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|
-
*
|
|
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|
-
* {@link
|
|
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|
-
*
|
|
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|
-
*
|
|
158
|
-
* different thing to want.
|
|
154
|
+
* **Which skin the entity belongs to is not forgotten.** A mesh row may go and come back,
|
|
155
|
+
* and the engine's answer to that is {@link #try_register_binding}, which rebuilds the
|
|
156
|
+
* binding from {@link #skin_by_entity} when the new clone is made. Releasing through
|
|
157
|
+
* {@link unbind} would drop that association too and hand the returning mesh back
|
|
158
|
+
* undeformed. Forgetting the skin is what {@link unbind} is for, and it is a different
|
|
159
|
+
* thing to want.
|
|
159
160
|
*
|
|
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|
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* The
|
|
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|
-
* from source, and a new tree. That is the right trade while nothing
|
|
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|
-
*
|
|
163
|
-
*
|
|
161
|
+
* The entity does pay for a fresh clone on its way back in: a new vertex region, its copy
|
|
162
|
+
* from source, and a new tree. That is the right trade while nothing takes a mesh row away
|
|
163
|
+
* except an entity that is actually leaving — culling and LOD never do — and it is what a
|
|
164
|
+
* clone cache keyed by source geometry would take away if that ever changes.
|
|
164
165
|
*
|
|
165
|
-
* No-op for
|
|
166
|
-
*
|
|
166
|
+
* No-op for an entity that has no clone — one whose mesh row was never written, or was
|
|
167
|
+
* released already.
|
|
167
168
|
*
|
|
168
|
-
* @param {
|
|
169
|
+
* @param {number} entity
|
|
169
170
|
*/
|
|
170
|
-
release_clone(
|
|
171
|
+
release_clone(entity: number): void;
|
|
171
172
|
/**
|
|
172
173
|
* Per-frame: upload any new bindings + dispatch the skinning
|
|
173
174
|
* compute pass that deforms cloned vertex regions in place.
|
|
@@ -183,15 +184,17 @@ export class GPUMeshSkinningContext {
|
|
|
183
184
|
* `skin_matrix_offset` for the binding records.
|
|
184
185
|
*
|
|
185
186
|
* @param {ShadeGPUCommandContext} cmd_ctx
|
|
187
|
+
* @returns {boolean} whether a skinning pass ran — whether any bound row's vertices, and so
|
|
188
|
+
* its bounds, moved this frame
|
|
186
189
|
*/
|
|
187
|
-
update(cmd_ctx: ShadeGPUCommandContext):
|
|
190
|
+
update(cmd_ctx: ShadeGPUCommandContext): boolean;
|
|
188
191
|
destroy(): void;
|
|
189
192
|
#private;
|
|
190
193
|
}
|
|
191
194
|
export type ShadeGPUCommandContext = import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
|
|
192
195
|
export type GPUGeometryManager = import("../../geometry/GPUGeometryManager.js").GPUGeometryManager;
|
|
193
196
|
export type GPUSceneContext = import("../../scene/GPUSceneContext.js").GPUSceneContext;
|
|
194
|
-
export type
|
|
195
|
-
export type
|
|
197
|
+
export type MeshletGeometry = import("../../geometry/MeshletGeometry.js").MeshletGeometry;
|
|
198
|
+
export type GPUGeometryMetadata = import("../../geometry/GPUGeometryMetadata.js").GPUGeometryMetadata;
|
|
196
199
|
export type GPUAnimationManager = import("../GPUAnimationManager.js").GPUAnimationManager;
|
|
197
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|
//# sourceMappingURL=GPUMeshSkinningContext.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAyMI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA0FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,CAuNnB;IAkSD,gBAkBC;;CACJ;qCA9pCY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,sCAAsC,EAAE,kBAAkB;8BACjE,OAAO,gCAAgC,EAAE,eAAe;8BACxD,OAAO,mCAAmC,EAAE,eAAe;kCAC3D,OAAO,uCAAuC,EAAE,mBAAmB;kCACnE,OAAO,2BAA2B,EAAE,mBAAmB"}
|