@woosh/meep-engine 3.23.0 → 3.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +413 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
- package/src/engine/graphics3/shader_picking_gather.js +120 -0
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
- package/src/engine/physics/cloth/PLAN.md +411 -49
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
- package/src/engine/physics/cloth/playground/README.md +84 -13
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/cloth/playground/wind.html +166 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_build.js +141 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_main.js +681 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +273 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
- package/src/shade/device/mock/texture_copy.js +28 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
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- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
- package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
- package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
- package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.d.ts +0 -55
- package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.d.ts +0 -140
- package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
- package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
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import { EntityComponentDataset } from "../../../ecs/EntityComponentDataset.js";
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import { FluidComponent } from "../../fluid/ecs/FluidComponent.js";
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import { fluid_build_world_to_grid } from "../../fluid/ecs/fluid_build_world_to_grid.js";
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import { CLOTH_DYNAMICS_BY_NAME } from "../ecs/cloth_dynamics_library.js";
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import { cloth_bend_ratio, cloth_drag_response } from "../ecs/cloth_dynamics_map.js";
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import { cloth_step } from "../solver/cloth_step.js";
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import { cloth_wind_accelerate } from "../solver/cloth_wind_accelerate.js";
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import { find_non_finite_cloth_state } from "../solver/find_non_finite_cloth_state.js";
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import { ClothFluidWind } from "../wind/ClothFluidWind.js";
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import { cloth_sample_air } from "../wind/cloth_sample_air.js";
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import { build_cloth_playground_scene } from "./cloth_playground_build.js";
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import { draw_cloth, PlaygroundCamera, project } from "./cloth_playground_draw.js";
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import { build_wind_tunnel, place_wind_post } from "./wind_build.js";
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/**
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* # Cloth wind playground — M6
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*
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* `npm run dev --workspace @woosh/meep-engine`, then
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* <http://localhost:5173/src/engine/physics/cloth/playground/wind.html>.
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*
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* §17 asks M6 for "a playground with a banner in a simulated wake", and the
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* word that matters is **simulated**. There is no wind model on this page. There
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* is a `FluidField`, a `FluidSimulator`, a `GlobalFluidEffector` driving the
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* prevailing flow, and a solid post standing in it; the deficit and the turning
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* behind the post are the incompressible projection's answer, and the banner
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* reads them through exactly the `ClothFluidWind` and `cloth_sample_air` a game
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* scene would use.
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* That is §10's whole argument — this engine already has something better than a
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* wind zone — put where it can be watched instead of read.
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*
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* Three things to watch rather than read, all of them measured in
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* `MEASUREMENTS.md` §49:
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*
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* - **Turn the flow to 90° on "ambient only".** The banner goes limp at the
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* same wind speed — the mean drag acceleration falls from 43 m/s² to 0.08,
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* and the mean facing factor from 0.22 to 0.000. That is §10's normal-facing
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* factor, and the "drag accel" readout is it as a number.
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* - **Do the same on the fluid field, and it does not go limp.** The factor
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* reads 0.22 at 0° and 0.28 at 90°. A wake has velocity in every direction,
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* so there is no orientation of a banner that is edge-on to one — which is
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* something the simulation knows and a wind zone could not have told it.
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* - **Take the post away.** The air at the banner goes from 6.0 m/s to 8.7:
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* the post's deficit is a third of the free stream, and it is the
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* incompressible projection's answer rather than an authored falloff. What
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* the wake is *not*, at the grid a sixty-hertz page can afford, is a
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* shedding street — it is a steady deficit, and the free corner moves twelve
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* times as far per step with the post as without rather than fluttering.
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*
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* And **"ambient only"** is §10's fallback: a constant plus a band-limited
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* gust, uniform over the whole banner, read through the same interface. It
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* costs one sample for the whole cloth instead of one per particle, which the
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* readout shows as the sample time dropping by a factor of twenty-five.
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
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/** Display rate the fixed step is driven at. */
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const FIXED_STEP = 1 / 60;
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/** §17's target, for the budget bar. */
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const BUDGET_MS = 2;
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/** How many recent timings the readout averages. */
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const TIMING_WINDOW = 90;
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const element = (id) => document.getElementById(id);
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const canvas = element('view');
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const context = canvas.getContext('2d');
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const camera = new PlaygroundCamera();
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camera.target[1] = -0.35;
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camera.distance = 2.6;
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camera.yaw = 0.9;
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/** The cloth's frame is the world's on this page. */
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const FRAME_ORIGIN = new Float64Array(3);
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const FRAME_ROTATION = new Float64Array([0, 0, 0, 1]);
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/**
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* Everything the page can change. `size`, `spacing` and `resolution` rebuild;
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* everything else is read afresh every step.
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*/
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const control = {
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fabric: 'SILK',
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size: 16,
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spacing: 0.045,
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drag: CLOTH_DYNAMICS_BY_NAME.SILK.drag,
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substeps: 2,
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iterations: 4,
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speed: 9,
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yaw: 0,
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gust: 1.5,
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source: 'field',
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post: true,
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resolution: 18,
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running: true,
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show_field: true
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};
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/** @type {{state: ClothState, triangle: Int32Array}} */
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let cloth = null;
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/** @type {ReturnType<build_wind_tunnel>} */
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let tunnel = null;
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/** @type {ClothFluidWind} */
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const wind = new ClothFluidWind();
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/** The dataset the wind source reads its fields out of — one component in it. */
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const ecd = new EntityComponentDataset();
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ecd.setComponentTypeMap([FluidComponent]);
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let fluid_entity = -1;
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let time = 0;
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const cloth_timings = [];
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const fluid_timings = [];
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const sample_timings = [];
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const air_centre = new Float64Array(3);
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let sampled_per_particle = false;
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let mean_drag = 0;
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let tripwire = "";
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// ------------------------------------------------------------------- build
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function rebuild() {
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const dynamics = CLOTH_DYNAMICS_BY_NAME[control.fabric];
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cloth = build_cloth_playground_scene({
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shape: 'sheet',
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width: control.size,
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height: control.size,
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spacing: control.spacing,
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mass: 0.4,
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// The fabric row is hard, per §6 — a stretch stiffness an author could
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// reach for is on the wrong side of the dissipative band.
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stretch_stiffness: Infinity,
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bend_modulus: cloth_bend_ratio(dynamics.bend) * 2e-5,
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pinned: 'top',
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flat: false
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});
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time = 0;
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cloth_timings.length = 0;
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fluid_timings.length = 0;
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sample_timings.length = 0;
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rebuild_tunnel();
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}
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function rebuild_tunnel() {
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const cells = control.resolution;
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// A volume that holds the banner with room upstream for a wake to form in.
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const cell_size = 0.08;
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const span_x = cells * cell_size;
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const span_y = cells * cell_size;
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const span_z = Math.round(cells * 1.6) * cell_size;
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tunnel = build_wind_tunnel({
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cell_size,
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resolution: [cells, cells, Math.round(cells * 1.6)],
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origin: [-span_x * 0.5, -span_y * 0.72, -span_z * 0.5]
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});
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if (fluid_entity >= 0) {
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ecd.removeEntity(fluid_entity);
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}
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fluid_entity = ecd.createEntity();
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ecd.addComponentToEntity(fluid_entity, tunnel.component);
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refresh_post();
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}
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function refresh_post() {
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const angle = control.yaw * Math.PI / 180;
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// Upstream of the banner, along whichever way the air is blowing.
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const distance = 0.55;
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place_wind_post(tunnel, {
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present: control.post,
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x: -Math.sin(angle) * distance,
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z: -Math.cos(angle) * distance,
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radius: 0.12
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});
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}
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// -------------------------------------------------------------------- step
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function step_once() {
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const dynamics = CLOTH_DYNAMICS_BY_NAME[control.fabric];
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time += FIXED_STEP;
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const angle = control.yaw * Math.PI / 180;
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tunnel.effector.wind[0] = Math.sin(angle) * control.speed;
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tunnel.effector.wind[1] = 0;
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tunnel.effector.wind[2] = Math.cos(angle) * control.speed;
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wind.ambient.wind[0] = tunnel.effector.wind[0];
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wind.ambient.wind[1] = 0;
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wind.ambient.wind[2] = tunnel.effector.wind[2];
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wind.ambient.gust = control.gust;
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wind.ambient.period = 1.6;
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// 1. The air. A real fluid step, with the post's wake in it.
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const fluid_started = performance.now();
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fluid_build_world_to_grid(tunnel.world_to_grid, tunnel.component);
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tunnel.component.enabled = control.source === 'field';
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if (tunnel.component.enabled) {
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tunnel.simulator.step(
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tunnel.component.field, FIXED_STEP, [tunnel.effector], tunnel.world_to_grid
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);
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}
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record(fluid_timings, performance.now() - fluid_started);
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// 2. The cloth reads it. `begin` once a step, then one sample per particle
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// — or one for the whole banner where no field reaches, which is what
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// "ambient only" turns this page into.
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const sample_started = performance.now();
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wind.begin(time, ecd);
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sampled_per_particle = cloth_sample_air(
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cloth.state, wind, FRAME_ORIGIN, FRAME_ROTATION, air_centre
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);
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record(sample_timings, performance.now() - sample_started);
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// 3. The step, with §10's term in it.
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const started = performance.now();
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const response = cloth_drag_response(control.drag, FIXED_STEP);
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if (response !== 0) {
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cloth_wind_accelerate(cloth.state, response, 0, -9.81, 0);
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cloth_step(
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cloth.state, FIXED_STEP, 0, -9.81, 0,
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control.substeps, control.iterations,
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null, 0, undefined, cloth.state.external_acceleration
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);
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} else {
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cloth_step(
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cloth.state, FIXED_STEP, 0, -9.81, 0, control.substeps, control.iterations
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);
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}
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record(cloth_timings, performance.now() - started);
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tripwire = find_non_finite_cloth_state(cloth.state);
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measure_drag(response);
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}
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/**
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* The mean aerodynamic acceleration the banner is actually feeling — the
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* external acceleration with gravity taken back out. It is the normal-facing
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277
|
+
* factor made into a number: turn the flow ninety degrees at a fixed wind speed
|
|
278
|
+
* and watch it collapse.
|
|
279
|
+
*
|
|
280
|
+
* @param {number} response
|
|
281
|
+
*/
|
|
282
|
+
function measure_drag(response) {
|
|
283
|
+
if (response === 0) {
|
|
284
|
+
mean_drag = 0;
|
|
285
|
+
|
|
286
|
+
return;
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
const state = cloth.state;
|
|
290
|
+
|
|
291
|
+
let total = 0;
|
|
292
|
+
let free = 0;
|
|
293
|
+
|
|
294
|
+
for (let i = 0; i < state.particle_count; i++) {
|
|
295
|
+
if (state.mass_inverse[i] === 0) {
|
|
296
|
+
continue;
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
const p = i * 3;
|
|
300
|
+
|
|
301
|
+
total += Math.hypot(
|
|
302
|
+
state.external_acceleration[p],
|
|
303
|
+
state.external_acceleration[p + 1] + 9.81,
|
|
304
|
+
state.external_acceleration[p + 2]
|
|
305
|
+
);
|
|
306
|
+
|
|
307
|
+
free++;
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
mean_drag = free === 0 ? 0 : total / free;
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
/**
|
|
314
|
+
* @param {number[]} window
|
|
315
|
+
* @param {number} value
|
|
316
|
+
*/
|
|
317
|
+
function record(window, value) {
|
|
318
|
+
window.push(value);
|
|
319
|
+
|
|
320
|
+
if (window.length > TIMING_WINDOW) {
|
|
321
|
+
window.shift();
|
|
322
|
+
}
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
/**
|
|
326
|
+
* @param {number[]} window
|
|
327
|
+
* @returns {number}
|
|
328
|
+
*/
|
|
329
|
+
function mean(window) {
|
|
330
|
+
if (window.length === 0) {
|
|
331
|
+
return 0;
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
let total = 0;
|
|
335
|
+
|
|
336
|
+
for (const value of window) {
|
|
337
|
+
total += value;
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
return total / window.length;
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
// -------------------------------------------------------------------- draw
|
|
344
|
+
|
|
345
|
+
/**
|
|
346
|
+
* The flow itself, on a horizontal slice through the banner's waist: one
|
|
347
|
+
* segment per cell, along the air, brighter where it is faster. The wake is the
|
|
348
|
+
* part that is not pointing downstream.
|
|
349
|
+
*/
|
|
350
|
+
function draw_field() {
|
|
351
|
+
if (!control.show_field || control.source !== 'field') {
|
|
352
|
+
return;
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
const component = tunnel.component;
|
|
356
|
+
|
|
357
|
+
const [res_x, res_y, res_z] = tunnel.resolution;
|
|
358
|
+
|
|
359
|
+
const cell_size = tunnel.cell_size;
|
|
360
|
+
|
|
361
|
+
const width = context.canvas.width;
|
|
362
|
+
const height = context.canvas.height;
|
|
363
|
+
|
|
364
|
+
const from = new Float64Array(2);
|
|
365
|
+
const to = new Float64Array(2);
|
|
366
|
+
|
|
367
|
+
const sample = new Float64Array(3);
|
|
368
|
+
|
|
369
|
+
const slice = Math.floor(res_y * 0.55);
|
|
370
|
+
|
|
371
|
+
const stride = res_x > 24 ? 2 : 1;
|
|
372
|
+
|
|
373
|
+
context.lineWidth = Math.max(1, width / 900);
|
|
374
|
+
|
|
375
|
+
for (let k = 0; k < res_z; k += stride) {
|
|
376
|
+
for (let i = 0; i < res_x; i += stride) {
|
|
377
|
+
const x = component.origin[0] + i * cell_size;
|
|
378
|
+
const y = component.origin[1] + slice * cell_size;
|
|
379
|
+
const z = component.origin[2] + k * cell_size;
|
|
380
|
+
|
|
381
|
+
if (component.field.solid[k * res_x * res_y + slice * res_x + i] !== 0) {
|
|
382
|
+
const depth = project(from, camera, x, y, z, width, height);
|
|
383
|
+
|
|
384
|
+
if (depth > 0) {
|
|
385
|
+
context.fillStyle = '#e5533d';
|
|
386
|
+
context.fillRect(from[0] - 2, from[1] - 2, 4, 4);
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
continue;
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
component.sampleVelocityAtWorld(sample, x, y, z);
|
|
393
|
+
|
|
394
|
+
// Cells a second to metres a second, the same conversion
|
|
395
|
+
// `ClothFluidWind` makes and for the same reason.
|
|
396
|
+
const vx = sample[0] * cell_size;
|
|
397
|
+
const vz = sample[2] * cell_size;
|
|
398
|
+
|
|
399
|
+
const speed = Math.hypot(vx, sample[1] * cell_size, vz);
|
|
400
|
+
|
|
401
|
+
if (speed < 1e-3) {
|
|
402
|
+
continue;
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
const scale = 0.045 / Math.max(speed, 1e-3);
|
|
406
|
+
|
|
407
|
+
const depth = project(from, camera, x, y, z, width, height);
|
|
408
|
+
|
|
409
|
+
project(to, camera, x + vx * scale, y + sample[1] * cell_size * scale, z + vz * scale, width, height);
|
|
410
|
+
|
|
411
|
+
if (depth <= 0) {
|
|
412
|
+
continue;
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
const t = Math.min(1, speed / Math.max(control.speed, 0.01));
|
|
416
|
+
|
|
417
|
+
context.strokeStyle = `rgba(${Math.round(80 + 140 * t)}, ${Math.round(150 + 60 * t)}, 220, ${0.25 + 0.5 * t})`;
|
|
418
|
+
|
|
419
|
+
context.beginPath();
|
|
420
|
+
context.moveTo(from[0], from[1]);
|
|
421
|
+
context.lineTo(to[0], to[1]);
|
|
422
|
+
context.stroke();
|
|
423
|
+
}
|
|
424
|
+
}
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
function refresh_readout() {
|
|
428
|
+
const cloth_ms = mean(cloth_timings);
|
|
429
|
+
|
|
430
|
+
element('ms').textContent = cloth_ms.toFixed(3);
|
|
431
|
+
element('fluid_ms').textContent = mean(fluid_timings).toFixed(3);
|
|
432
|
+
element('sample_us').textContent = (mean(sample_timings) * 1000).toFixed(1);
|
|
433
|
+
|
|
434
|
+
element('sample_mode').textContent = sampled_per_particle
|
|
435
|
+
? `per particle (${cloth.state.particle_count})`
|
|
436
|
+
: 'once for the cloth';
|
|
437
|
+
|
|
438
|
+
element('counts').textContent = `${cloth.state.particle_count} / ${cloth.state.stretch_count}`;
|
|
439
|
+
|
|
440
|
+
element('air').textContent =
|
|
441
|
+
`${Math.hypot(air_centre[0], air_centre[1], air_centre[2]).toFixed(2)} m/s`;
|
|
442
|
+
|
|
443
|
+
element('drag_accel').textContent = `${mean_drag.toFixed(2)} m/s²`;
|
|
444
|
+
|
|
445
|
+
const tripwire_element = element('tripwire');
|
|
446
|
+
|
|
447
|
+
tripwire_element.textContent = tripwire === "" ? 'ok' : tripwire;
|
|
448
|
+
tripwire_element.className = tripwire === "" ? 'good' : 'bad';
|
|
449
|
+
|
|
450
|
+
const budget = element('budget');
|
|
451
|
+
|
|
452
|
+
budget.classList.toggle('over', cloth_ms > BUDGET_MS);
|
|
453
|
+
budget.firstElementChild.style.width = `${Math.min(100, 100 * cloth_ms / BUDGET_MS)}%`;
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
function frame() {
|
|
457
|
+
if (control.running) {
|
|
458
|
+
step_once();
|
|
459
|
+
}
|
|
460
|
+
|
|
461
|
+
draw_cloth(context, camera, cloth.state, cloth.triangle, {
|
|
462
|
+
view: 'shaded',
|
|
463
|
+
colour_of_particle: null,
|
|
464
|
+
grabbed: -1
|
|
465
|
+
});
|
|
466
|
+
|
|
467
|
+
draw_field();
|
|
468
|
+
|
|
469
|
+
refresh_readout();
|
|
470
|
+
|
|
471
|
+
requestAnimationFrame(frame);
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
// ---------------------------------------------------------------- controls
|
|
475
|
+
|
|
476
|
+
const fabric_select = element('fabric');
|
|
477
|
+
|
|
478
|
+
for (const name of Object.keys(CLOTH_DYNAMICS_BY_NAME)) {
|
|
479
|
+
const option = document.createElement('option');
|
|
480
|
+
|
|
481
|
+
option.value = name;
|
|
482
|
+
option.textContent = name.toLowerCase();
|
|
483
|
+
|
|
484
|
+
fabric_select.append(option);
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
fabric_select.value = control.fabric;
|
|
488
|
+
|
|
489
|
+
fabric_select.addEventListener('change', () => {
|
|
490
|
+
control.fabric = fabric_select.value;
|
|
491
|
+
control.drag = CLOTH_DYNAMICS_BY_NAME[control.fabric].drag;
|
|
492
|
+
|
|
493
|
+
refresh_inputs();
|
|
494
|
+
rebuild();
|
|
495
|
+
});
|
|
496
|
+
|
|
497
|
+
/**
|
|
498
|
+
* @param {string} id
|
|
499
|
+
* @param {string} key
|
|
500
|
+
* @param {function(number): string} format
|
|
501
|
+
* @param {boolean} [rebuilds]
|
|
502
|
+
*/
|
|
503
|
+
function slider(id, key, format, rebuilds = false) {
|
|
504
|
+
const input = element(id);
|
|
505
|
+
const output = element(`${id}_out`);
|
|
506
|
+
|
|
507
|
+
input.value = String(control[key]);
|
|
508
|
+
output.textContent = format(control[key]);
|
|
509
|
+
|
|
510
|
+
input.addEventListener('input', () => {
|
|
511
|
+
control[key] = Number(input.value);
|
|
512
|
+
|
|
513
|
+
output.textContent = format(control[key]);
|
|
514
|
+
|
|
515
|
+
if (rebuilds) {
|
|
516
|
+
rebuild();
|
|
517
|
+
} else if (key === 'yaw') {
|
|
518
|
+
refresh_post();
|
|
519
|
+
}
|
|
520
|
+
});
|
|
521
|
+
|
|
522
|
+
return { input, output, format };
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
const SLIDERS = [
|
|
526
|
+
slider('size', 'size', v => `${v}²`, true),
|
|
527
|
+
slider('spacing', 'spacing', v => `${(v * 100).toFixed(1)} cm`, true),
|
|
528
|
+
slider('drag', 'drag', v => v.toFixed(2)),
|
|
529
|
+
slider('substeps', 'substeps', v => String(v)),
|
|
530
|
+
slider('iterations', 'iterations', v => String(v)),
|
|
531
|
+
slider('speed', 'speed', v => `${v.toFixed(1)} m/s`),
|
|
532
|
+
slider('yaw', 'yaw', v => `${v}°`),
|
|
533
|
+
slider('gust', 'gust', v => `${v.toFixed(1)} m/s`),
|
|
534
|
+
slider('resolution', 'resolution', v => `${v}³-ish`, true)
|
|
535
|
+
];
|
|
536
|
+
|
|
537
|
+
function refresh_inputs() {
|
|
538
|
+
for (const entry of SLIDERS) {
|
|
539
|
+
const key = entry.input.id;
|
|
540
|
+
|
|
541
|
+
entry.input.value = String(control[key]);
|
|
542
|
+
entry.output.textContent = entry.format(control[key]);
|
|
543
|
+
}
|
|
544
|
+
}
|
|
545
|
+
|
|
546
|
+
const source_select = element('source');
|
|
547
|
+
|
|
548
|
+
source_select.value = control.source;
|
|
549
|
+
|
|
550
|
+
source_select.addEventListener('change', () => {
|
|
551
|
+
control.source = source_select.value;
|
|
552
|
+
});
|
|
553
|
+
|
|
554
|
+
const post_button = element('post');
|
|
555
|
+
|
|
556
|
+
post_button.classList.toggle('on', control.post);
|
|
557
|
+
|
|
558
|
+
post_button.addEventListener('click', () => {
|
|
559
|
+
control.post = !control.post;
|
|
560
|
+
|
|
561
|
+
post_button.classList.toggle('on', control.post);
|
|
562
|
+
|
|
563
|
+
refresh_post();
|
|
564
|
+
});
|
|
565
|
+
|
|
566
|
+
const field_button = element('show_field');
|
|
567
|
+
|
|
568
|
+
field_button.classList.toggle('on', control.show_field);
|
|
569
|
+
|
|
570
|
+
field_button.addEventListener('click', () => {
|
|
571
|
+
control.show_field = !control.show_field;
|
|
572
|
+
|
|
573
|
+
field_button.classList.toggle('on', control.show_field);
|
|
574
|
+
});
|
|
575
|
+
|
|
576
|
+
element('pause').addEventListener('click', (event) => {
|
|
577
|
+
control.running = !control.running;
|
|
578
|
+
|
|
579
|
+
event.currentTarget.textContent = control.running ? 'pause' : 'resume';
|
|
580
|
+
});
|
|
581
|
+
|
|
582
|
+
element('single').addEventListener('click', step_once);
|
|
583
|
+
element('reset').addEventListener('click', rebuild);
|
|
584
|
+
|
|
585
|
+
// ------------------------------------------------------------------ camera
|
|
586
|
+
|
|
587
|
+
let drag = null;
|
|
588
|
+
|
|
589
|
+
canvas.addEventListener('pointerdown', (event) => {
|
|
590
|
+
canvas.setPointerCapture(event.pointerId);
|
|
591
|
+
canvas.classList.add('grabbing');
|
|
592
|
+
|
|
593
|
+
drag = {
|
|
594
|
+
x: event.clientX,
|
|
595
|
+
y: event.clientY,
|
|
596
|
+
pan: event.shiftKey || event.button === 2
|
|
597
|
+
};
|
|
598
|
+
});
|
|
599
|
+
|
|
600
|
+
canvas.addEventListener('pointermove', (event) => {
|
|
601
|
+
if (drag === null) {
|
|
602
|
+
return;
|
|
603
|
+
}
|
|
604
|
+
|
|
605
|
+
const dx = event.clientX - drag.x;
|
|
606
|
+
const dy = event.clientY - drag.y;
|
|
607
|
+
|
|
608
|
+
drag.x = event.clientX;
|
|
609
|
+
drag.y = event.clientY;
|
|
610
|
+
|
|
611
|
+
if (!drag.pan) {
|
|
612
|
+
camera.yaw -= dx * 0.006;
|
|
613
|
+
camera.pitch = Math.max(-1.4, Math.min(1.4, camera.pitch + dy * 0.006));
|
|
614
|
+
|
|
615
|
+
return;
|
|
616
|
+
}
|
|
617
|
+
|
|
618
|
+
const scale = camera.distance * 0.0016;
|
|
619
|
+
|
|
620
|
+
camera.target[0] -= dx * Math.cos(camera.yaw) * scale;
|
|
621
|
+
camera.target[2] += dx * Math.sin(camera.yaw) * scale;
|
|
622
|
+
camera.target[1] += dy * scale;
|
|
623
|
+
});
|
|
624
|
+
|
|
625
|
+
function release(event) {
|
|
626
|
+
drag = null;
|
|
627
|
+
|
|
628
|
+
canvas.classList.remove('grabbing');
|
|
629
|
+
|
|
630
|
+
if (event !== undefined && canvas.hasPointerCapture(event.pointerId)) {
|
|
631
|
+
canvas.releasePointerCapture(event.pointerId);
|
|
632
|
+
}
|
|
633
|
+
}
|
|
634
|
+
|
|
635
|
+
canvas.addEventListener('pointerup', release);
|
|
636
|
+
canvas.addEventListener('pointercancel', release);
|
|
637
|
+
canvas.addEventListener('contextmenu', (event) => event.preventDefault());
|
|
638
|
+
|
|
639
|
+
canvas.addEventListener('wheel', (event) => {
|
|
640
|
+
event.preventDefault();
|
|
641
|
+
|
|
642
|
+
camera.distance = Math.max(0.2, Math.min(30, camera.distance * Math.exp(event.deltaY * 0.0012)));
|
|
643
|
+
}, { passive: false });
|
|
644
|
+
|
|
645
|
+
// ------------------------------------------------------------------- start
|
|
646
|
+
|
|
647
|
+
function resize() {
|
|
648
|
+
const ratio = Math.min(2, window.devicePixelRatio || 1);
|
|
649
|
+
|
|
650
|
+
canvas.width = Math.round(canvas.clientWidth * ratio);
|
|
651
|
+
canvas.height = Math.round(canvas.clientHeight * ratio);
|
|
652
|
+
}
|
|
653
|
+
|
|
654
|
+
window.addEventListener('resize', resize);
|
|
655
|
+
|
|
656
|
+
resize();
|
|
657
|
+
rebuild();
|
|
658
|
+
|
|
659
|
+
requestAnimationFrame(frame);
|
|
660
|
+
|
|
661
|
+
// A handle for a driver script — `requestAnimationFrame` does not fire while the
|
|
662
|
+
// pane is hidden, so a driver steps the page itself.
|
|
663
|
+
globalThis.cloth_wind_playground = {
|
|
664
|
+
control,
|
|
665
|
+
camera,
|
|
666
|
+
rebuild,
|
|
667
|
+
step_once,
|
|
668
|
+
refresh_post,
|
|
669
|
+
get cloth() { return cloth; },
|
|
670
|
+
get tunnel() { return tunnel; },
|
|
671
|
+
get wind() { return wind; },
|
|
672
|
+
get air_centre() { return air_centre; },
|
|
673
|
+
get sampled_per_particle() { return sampled_per_particle; },
|
|
674
|
+
get mean_drag() { return mean_drag; },
|
|
675
|
+
get tripwire() { return tripwire; },
|
|
676
|
+
timings: {
|
|
677
|
+
get cloth() { return mean(cloth_timings); },
|
|
678
|
+
get fluid() { return mean(fluid_timings); },
|
|
679
|
+
get sample() { return mean(sample_timings); }
|
|
680
|
+
}
|
|
681
|
+
};
|