@woosh/meep-engine 3.23.0 → 3.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +413 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
- package/src/engine/graphics3/shader_picking_gather.js +120 -0
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
- package/src/engine/physics/cloth/PLAN.md +411 -49
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
- package/src/engine/physics/cloth/playground/README.md +84 -13
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/cloth/playground/wind.html +166 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_build.js +141 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_main.js +681 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +273 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
- package/src/shade/device/mock/texture_copy.js +28 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
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- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
- package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
- package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
- package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.d.ts +0 -55
- package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.d.ts +0 -140
- package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
- package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
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import { assert } from "../../../../core/assert.js";
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import { MESH_INSTANCE_METADATA_STRUCT } from "../MESH_INSTANCE_METADATA_STRUCT.js";
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import { row_of_entity } from "./GPUSceneRows.js";
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/**
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* Bytes of a row's world box: six f32.
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*
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* @type {number}
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*/
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const BOX_BYTES = 6 * 4;
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/**
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* An entity's world bounds as the GPU holds them, read back.
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*
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* The box the renderer culls a primitive by is derived on the GPU from its geometry under the
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* `global` the hierarchy pass composed — which for a subtree the GPU drives is a matrix the CPU
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* never sees, and for a skinned primitive is the deformed clone's box rather than the rest pose's.
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* A consumer that wants the box that is drawn — an editor's selection outline, a framing camera —
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* asks here: {@link request} once a frame for each entity it cares about, and {@link get} for the
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* last box that landed. A box lands a frame or two after it was asked for, at the head of a frame,
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* never mid-update; until the first lands there is no answer, and a request that was dropped —
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* the row changed hands — leaves the last answer standing.
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*
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* One request per entity per frame is the intended use; the readback service batches a frame's
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* requests into one copy, or one gather dispatch past its threshold.
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*/
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export class GPUEntityBoundsReadback {
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/**
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* @type {import("../../buffer/table/GPUDatabaseReadback.js").GPUDatabaseReadback}
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*/
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#readback;
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/**
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* @type {import("./GPUSceneRows.js").GPUSceneRows}
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*/
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#rows;
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/**
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* The readback's handle for the `meshes` table.
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* @type {number}
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*/
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#table;
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/**
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* Byte offset of `bounding_box` in a `meshes` record.
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* @type {number}
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*/
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#offset;
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/**
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* Entity -> the memory its box lands in. `box` is a view over `bytes`; NaN until a delivery.
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*
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* @type {Map<number, {bytes: Uint8Array, box: Float32Array}>}
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*/
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#slots = new Map();
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/**
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* @param {import("../../buffer/table/GPUDatabaseReadback.js").GPUDatabaseReadback} readback the
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* scene database's
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* @param {import("./GPUSceneRows.js").GPUSceneRows} rows
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*/
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constructor(readback, rows) {
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assert.defined(readback, 'readback');
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assert.defined(rows, 'rows');
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this.#readback = readback;
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this.#rows = rows;
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this.#table = readback.table('meshes');
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this.#offset = MESH_INSTANCE_METADATA_STRUCT.get('bounding_box').offset;
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}
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/**
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* How many entities have a box here, delivered or awaited.
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*
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* @returns {number}
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*/
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get tracked_count() {
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return this.#slots.size;
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}
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/**
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* Ask for an entity's box as the GPU holds it this frame. Nothing is asked for an entity with
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* no mesh row — no primitive is drawn for it, so there is no box to read.
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*
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* @param {number} entity
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* @returns {boolean} whether a row was asked for
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*/
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request(entity) {
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assert.isNonNegativeInteger(entity, 'entity');
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if (!this.#rows.has_mesh(entity)) {
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return false;
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}
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let slot = this.#slots.get(entity);
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if (slot === undefined) {
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const bytes = new Uint8Array(BOX_BYTES);
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const box = new Float32Array(bytes.buffer);
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box.fill(NaN);
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slot = { bytes, box };
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this.#slots.set(entity, slot);
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}
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this.#readback.request(this.#table, row_of_entity(entity), this.#offset, BOX_BYTES, slot.bytes);
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return true;
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}
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/**
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* The last box that landed for an entity.
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*
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* @param {number} entity
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* @param {ArrayLike<number>|Float32Array|Float64Array|number[]} target aabb3, `x0,y0,z0,x1,y1,z1`
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* @returns {boolean} whether one has; `false` leaves `target` alone
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*/
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get(entity, target) {
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const slot = this.#slots.get(entity);
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if (slot === undefined || Number.isNaN(slot.box[0])) {
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return false;
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}
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const box = slot.box;
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for (let i = 0; i < 6; i++) {
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target[i] = box[i];
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}
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return true;
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}
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/**
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* Stop keeping an entity's box. A request already on the device lands in memory nothing reads.
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*
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* @param {number} entity
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*/
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forget(entity) {
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this.#slots.delete(entity);
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}
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}
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/**
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* @typedef {import("../../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset} EntityComponentDataset
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* @typedef {import("../../buffer/table/GPUTypedTable.js").GPUTypedTable} GPUTypedTable
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* @typedef {import("../../geometry/GPUGeometryManager.js").GPUGeometryManager} GPUGeometryManager
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* @typedef {import("../../material/GPUMaterialManager.js").GPUMaterialManager} GPUMaterialManager
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* @typedef {import("../GPUInstancesAccelerationStructure.js").GPUInstancesAccelerationStructure} GPUInstancesAccelerationStructure
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* @typedef {import("../../animation/skinning/GPUMeshSkinningContext.js").GPUMeshSkinningContext} GPUMeshSkinningContext
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* @typedef {import("../../geometry/MeshletGeometry.js").MeshletGeometry} MeshletGeometry
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* @typedef {import("../../material/ShadeMaterial.js").ShadeMaterial} ShadeMaterial
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* @typedef {import("../../../../core/geom/3d/aabb/AABB3.js").AABB3} AABB3
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*/
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/**
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* The row an entity occupies in both scene tables.
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*
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* Row 0 is the scene root — the hierarchy walk's terminator and the natural value of a
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* zero-initialised buffer — so entity 0 lands at row 1 and every entity after it one row on. There
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* is no mapping to consult and nothing to keep in step: the identity is the arithmetic.
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*
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* @param {number} entity
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* @returns {number}
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*/
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export function row_of_entity(entity: number): number;
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/**
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* The inverse of {@link row_of_entity}, for a row the renderer produced — a visibility-buffer
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* pixel, a ray hit.
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*
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* @param {number} row
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* @returns {number} the entity, or -1 for row 0
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*/
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export function entity_of_row(row: number): number;
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/**
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* Entities as rows of the scene database.
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*
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* **The entity is the row**, at {@link row_of_entity}. An entity that something in the renderer
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* needs — a primitive, a joint, a parent of either — is {@link acquire}d, and from then until
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* {@link release} its `transforms` row is written from its own components: `TransformAttachment`
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* when it has one and its parent has a row, in which case the row holds the local offset and the
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* parent's row and the GPU composes the world; the world `Transform64` otherwise, under the scene
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* root, which is exact because the ECS composes every chain on the CPU regardless. A primitive
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* {@link attach_mesh}es and takes the `meshes` row of the same index.
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*
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* **Change flow is mark, then flush.** The systems that place entities listen to the dataset's
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* change events and {@link mark_local} or {@link mark_world}; nothing is read at mark time. The
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* flush, in `GPUSceneContext.build`, reads each marked entity's components once, consults
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* `GPUStateAuthority` then, writes the ranges the CPU owns, and clears the list. A world mark on
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* an attached entity whose parent has a row writes nothing: its local offset and its parent are
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* unchanged, and the GPU composes the rest. That is what stops a root's move from costing a row
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* per descendant.
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*
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* **Render bounds are never written from this side.** They are derived on the GPU every tick from
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* the composed world matrix, because the CPU does not hold that matrix for a subtree the GPU
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* drives; a row is written with them underived, and the bounds pass has filled them in before
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* anything reads them. What a consumer on this side wants is the readback (`GPUSceneContext.bounds`).
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*/
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export class GPUSceneRows {
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/**
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* @param {object} options
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* @param {EntityComponentDataset} options.dataset
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* @param {GPUTypedTable} options.transforms
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* @param {GPUTypedTable} options.meshes
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* @param {GPUGeometryManager} options.geometries
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* @param {GPUMaterialManager} options.materials
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* @param {GPUInstancesAccelerationStructure} options.tlas
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* @param {function(): GPUMeshSkinningContext} options.skinning
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*/
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constructor({ dataset, transforms, meshes, geometries, materials, tlas, skinning }: {
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dataset: EntityComponentDataset;
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transforms: import("../../buffer/table/GPUTypedTable.js").GPUTypedTable<any>;
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meshes: import("../../buffer/table/GPUTypedTable.js").GPUTypedTable<any>;
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geometries: GPUGeometryManager;
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materials: GPUMaterialManager;
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tlas: GPUInstancesAccelerationStructure;
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skinning: () => GPUMeshSkinningContext;
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});
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/**
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* @returns {EntityComponentDataset}
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*/
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get dataset(): import("../../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset;
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/**
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* Bumped every time the `meshes` table gains or loses an entity's row. A row read and kept is
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* only as valid as this number.
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*
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* @returns {number}
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*/
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get mesh_rows_version(): number;
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/**
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* Whether the entity holds a `transforms` row — acquired and not yet released, written or not.
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*
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* @param {number} entity
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* @returns {boolean}
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*/
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has(entity: number): boolean;
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/**
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* Whether the entity holds a `meshes` row.
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*
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* @param {number} entity
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* @returns {boolean}
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*/
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has_mesh(entity: number): boolean;
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/**
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* Every entity holding a `meshes` row, with what the row draws — what a tool that walks the
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* scene's primitives on this side (a CPU bake, a verifier) iterates. The order is the order
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* the meshes were attached in.
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*
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* @param {function(number, MeshletGeometry, ShadeMaterial, boolean): void} visitor entity,
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* geometry, material, whether the row draws a skinned clone
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*/
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for_each_mesh(visitor: (arg0: number, arg1: MeshletGeometry, arg2: ShadeMaterial, arg3: boolean) => void): void;
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/**
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* The box around everything the rows draw, as this side can compose it: each mesh entry's
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* geometry box projected under its entity's own `Transform64` — the ECS's world pose, exact
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* for what the CPU placed and a frame behind for a subtree the GPU drives — and the union of
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* them. What a consumer that sizes a volume once asks for; the box that is drawn is the GPU's,
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* read back through `GPUSceneContext.bounds`.
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*
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* @param {AABB3} target set to the union, or to the empty box when nothing draws
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* @returns {boolean} whether anything draws
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*/
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compute_world_bounds(target: AABB3): boolean;
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120
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/**
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121
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+
* Hold the entity's `transforms` row. The first hold takes the row: it is written at the next
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122
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+
* flush, from the entity's components as they are then, and the entity must carry a
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123
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+
* `Transform64` by then. Every hold is matched by a {@link release}, and the row goes with the
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124
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+
* last one.
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*
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126
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+
* Children already holding rows are re-marked on the first hold, so that they point at this
|
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127
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+
* one from the next flush instead of carrying their world pose under the scene root.
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*
|
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129
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+
* @param {number} entity
|
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*/
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131
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+
acquire(entity: number): void;
|
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/**
|
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133
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+
* Let go of the entity's `transforms` row. The last holder to let go takes it back — and its
|
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134
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+
* `meshes` row with it, if it had one. Children keep theirs and are re-marked, to be written
|
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135
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+
* under the scene root from their world pose.
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136
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+
*
|
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137
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+
* Safe on an entity that holds nothing.
|
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138
|
+
*
|
|
139
|
+
* @param {number} entity
|
|
140
|
+
*/
|
|
141
|
+
release(entity: number): void;
|
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142
|
+
/**
|
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143
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+
* The entity's local offset or its attachment changed — what its own row holds.
|
|
144
|
+
*
|
|
145
|
+
* @param {number} entity
|
|
146
|
+
*/
|
|
147
|
+
mark_local(entity: number): void;
|
|
148
|
+
/**
|
|
149
|
+
* The entity's world transform changed. For an entity the GPU composes under a parent row this
|
|
150
|
+
* is nothing to write; for one carrying its world pose it is the row's contents.
|
|
151
|
+
*
|
|
152
|
+
* @param {number} entity
|
|
153
|
+
*/
|
|
154
|
+
mark_world(entity: number): void;
|
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155
|
+
/**
|
|
156
|
+
* Every material some written mesh row draws with, each once. The array is reused until the set
|
|
157
|
+
* changes — compare {@link materials_version} to know whether it did.
|
|
158
|
+
*
|
|
159
|
+
* @returns {ShadeMaterial[]}
|
|
160
|
+
*/
|
|
161
|
+
get materials(): import("../../material/ShadeMaterial.js").ShadeMaterial[];
|
|
162
|
+
/**
|
|
163
|
+
* Moves when a material enters or leaves {@link materials}.
|
|
164
|
+
*
|
|
165
|
+
* @returns {number}
|
|
166
|
+
*/
|
|
167
|
+
get materials_version(): number;
|
|
168
|
+
/**
|
|
169
|
+
* Give the entity a `meshes` row for one primitive, at the same index as its `transforms` row,
|
|
170
|
+
* which it takes as well if it does not have it yet. Replacing what it draws is the same call.
|
|
171
|
+
*
|
|
172
|
+
* A skinned primitive draws a per-instance clone of `geometry`, deformed by the skinning pass
|
|
173
|
+
* against whatever skin the entity is bound to; the clone is made when the row is written and
|
|
174
|
+
* given back with the row.
|
|
175
|
+
*
|
|
176
|
+
* The mesh is one hold on the `transforms` row, released by {@link detach_mesh}.
|
|
177
|
+
*
|
|
178
|
+
* @param {number} entity
|
|
179
|
+
* @param {MeshletGeometry} geometry
|
|
180
|
+
* @param {ShadeMaterial} material
|
|
181
|
+
* @param {boolean} [skinned]
|
|
182
|
+
*/
|
|
183
|
+
attach_mesh(entity: number, geometry: MeshletGeometry, material: ShadeMaterial, skinned?: boolean): void;
|
|
184
|
+
/**
|
|
185
|
+
* Take the entity's `meshes` row back, and let go of the hold the mesh had on its
|
|
186
|
+
* `transforms` row — which stays if anything else holds it. Safe on an entity that has none.
|
|
187
|
+
*
|
|
188
|
+
* @param {number} entity
|
|
189
|
+
*/
|
|
190
|
+
detach_mesh(entity: number): void;
|
|
191
|
+
/**
|
|
192
|
+
* Write every marked entity's rows from its components, and clear the list.
|
|
193
|
+
*
|
|
194
|
+
* @returns {number} rows written
|
|
195
|
+
*/
|
|
196
|
+
flush(): number;
|
|
197
|
+
/**
|
|
198
|
+
* Re-mark every acquired entity whose attachment names `parent`.
|
|
199
|
+
*
|
|
200
|
+
* @param {number} parent
|
|
201
|
+
*/
|
|
202
|
+
/**
|
|
203
|
+
* Visit every entity holding a row below `entity`, parents before their children.
|
|
204
|
+
*
|
|
205
|
+
* The index behind this is the one the rows keep for re-marking a subtree when its parent's
|
|
206
|
+
* row appears or goes; an entity with no row is not in it, and neither are its children.
|
|
207
|
+
*
|
|
208
|
+
* @param {number} entity
|
|
209
|
+
* @param {function(number): void} visitor
|
|
210
|
+
*/
|
|
211
|
+
for_each_descendant(entity: number, visitor: (arg0: number) => void): void;
|
|
212
|
+
/**
|
|
213
|
+
* Forget everything, freeing every row. For the context's own teardown.
|
|
214
|
+
*/
|
|
215
|
+
destroy(): void;
|
|
216
|
+
#private;
|
|
217
|
+
}
|
|
218
|
+
export type EntityComponentDataset = import("../../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset;
|
|
219
|
+
export type GPUTypedTable = import("../../buffer/table/GPUTypedTable.js").GPUTypedTable<any>;
|
|
220
|
+
export type GPUGeometryManager = import("../../geometry/GPUGeometryManager.js").GPUGeometryManager;
|
|
221
|
+
export type GPUMaterialManager = import("../../material/GPUMaterialManager.js").GPUMaterialManager;
|
|
222
|
+
export type GPUInstancesAccelerationStructure = import("../GPUInstancesAccelerationStructure.js").GPUInstancesAccelerationStructure;
|
|
223
|
+
export type GPUMeshSkinningContext = import("../../animation/skinning/GPUMeshSkinningContext.js").GPUMeshSkinningContext;
|
|
224
|
+
export type MeshletGeometry = import("../../geometry/MeshletGeometry.js").MeshletGeometry;
|
|
225
|
+
export type ShadeMaterial = import("../../material/ShadeMaterial.js").ShadeMaterial;
|
|
226
|
+
export type AABB3 = import("../../../../core/geom/3d/aabb/AABB3.js").AABB3;
|
|
227
|
+
//# sourceMappingURL=GPUSceneRows.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GPUSceneRows.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/scene/rows/GPUSceneRows.js"],"names":[],"mappings":"AAYA;;;;;;;;;;GAUG;AAEH;;;;;;;;;GASG;AACH,sCAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;GAMG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AAmID;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IA2II;;;;;;;;;OASG;IACH;QAR2C,OAAO,EAAvC,sBAAsB;QACC,UAAU;QACV,MAAM;QACD,UAAU,EAAtC,kBAAkB;QACU,SAAS,EAArC,kBAAkB;QACyB,IAAI,EAA/C,iCAAiC;QACW,QAAQ,QAAxC,sBAAsB;OAmB5C;IAED;;OAEG;IACH,iGAEC;IAED;;;;;OAKG;IACH,gCAEC;IAED;;;;;OAKG;IACH,YAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;OAOG;IACH,8BAHoB,MAAM,QAAE,eAAe,QAAE,aAAa,QAAE,OAAO,KAAG,IAAI,QASzE;IAED;;;;;;;;;OASG;IACH,6BAHW,KAAK,GACH,OAAO,CAyBnB;IAED;;;;;;;;;;OAUG;IACH,gBAFW,MAAM,QAuChB;IAED;;;;;;;;OAQG;IACH,gBAFW,MAAM,QA0BhB;IAED;;;;OAIG;IACH,mBAFW,MAAM,QAIhB;IAED;;;;;OAKG;IACH,mBAFW,MAAM,QAIhB;IAED;;;;;OAKG;IACH,2EAOC;IAED;;;;OAIG;IACH,gCAEC;IAqCD;;;;;;;;;;;;;;OAcG;IACH,oBALW,MAAM,YACN,eAAe,YACf,aAAa,YACb,OAAO,QAgDjB;IAED;;;;;OAKG;IACH,oBAFW,MAAM,QAUhB;IAsCD;;;;OAIG;IACH,SAFa,MAAM,CAsDlB;IAmMD;;;;OAIG;IACH;;;;;;;;OAQG;IACH,4BAHW,MAAM,kBACG,MAAM,KAAG,IAAI,QAiBhC;IAyGD;;OAEG;IACH,gBA+BC;;CACJ;qCAxnCY,OAAO,kDAAkD,EAAE,sBAAsB;;iCAEjF,OAAO,sCAAsC,EAAE,kBAAkB;iCACjE,OAAO,sCAAsC,EAAE,kBAAkB;gDACjE,OAAO,yCAAyC,EAAE,iCAAiC;qCACnF,OAAO,oDAAoD,EAAE,sBAAsB;8BACnF,OAAO,mCAAmC,EAAE,eAAe;4BAC3D,OAAO,iCAAiC,EAAE,aAAa;oBACvD,OAAO,wCAAwC,EAAE,KAAK"}
|