@woosh/meep-engine 3.23.0 → 3.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (812) hide show
  1. package/editor/entity_world_bounds.d.ts +9 -3
  2. package/editor/entity_world_bounds.d.ts.map +1 -1
  3. package/editor/entity_world_bounds.js +61 -4
  4. package/package.json +1 -1
  5. package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  7. package/src/core/binary/allocator/OffsetAllocator.js +124 -29
  8. package/src/core/collection/map/u32_index.d.ts +83 -0
  9. package/src/core/collection/map/u32_index.d.ts.map +1 -0
  10. package/src/core/collection/map/u32_index.js +247 -0
  11. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
  12. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
  13. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
  14. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
  15. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
  16. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
  17. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
  18. package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
  19. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
  20. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
  21. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
  22. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
  23. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
  24. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
  25. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
  26. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
  27. package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
  28. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
  29. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
  30. package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
  31. package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
  32. package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
  33. package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
  34. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
  35. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
  36. package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
  37. package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
  38. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  39. package/src/engine/ecs/ik/IKProblem.js +16 -0
  40. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  41. package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
  42. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  43. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  44. package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
  45. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  46. package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
  47. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  48. package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
  49. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  50. package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
  51. package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
  52. package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
  53. package/src/engine/ecs/transform/T64WorldCache.js +139 -0
  54. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
  55. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
  56. package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
  57. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
  58. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  59. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
  60. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
  61. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
  62. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
  63. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
  64. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
  65. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
  66. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  67. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
  68. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  69. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  70. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
  71. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
  72. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
  73. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
  74. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
  75. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
  76. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
  77. package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
  78. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
  79. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
  80. package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
  81. package/src/engine/graphics3/AnimationSystem.js +2 -2
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  83. package/src/engine/graphics3/DebugDrawSystem.js +2 -4
  84. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
  85. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
  87. package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
  88. package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
  90. package/src/engine/graphics3/LightSystem.d.ts +7 -5
  91. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/LightSystem.js +36 -22
  93. package/src/engine/graphics3/MeshSystem.d.ts +43 -39
  94. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/MeshSystem.js +324 -331
  96. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/PathDisplaySystem.js +2 -4
  98. package/src/engine/graphics3/PickingQuery.d.ts +15 -21
  99. package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
  100. package/src/engine/graphics3/PickingQuery.js +21 -25
  101. package/src/engine/graphics3/PickingSystem.d.ts +60 -31
  102. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/PickingSystem.js +413 -273
  104. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
  105. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
  107. package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
  108. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  109. package/src/engine/graphics3/TerrainSystem.js +102 -53
  110. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
  111. package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
  112. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  113. package/src/engine/graphics3/Trail3DSystem.js +2 -4
  114. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
  115. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  116. package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
  117. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
  118. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  119. package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
  120. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
  121. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  122. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
  123. package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
  124. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
  125. package/src/engine/graphics3/prefab/Prefab.js +162 -0
  126. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
  127. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
  128. package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
  129. package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
  130. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
  131. package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
  132. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
  133. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
  134. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
  135. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
  136. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
  137. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
  138. package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
  139. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
  140. package/src/engine/graphics3/prefab/prefab_place.js +130 -0
  141. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
  142. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
  143. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
  144. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
  145. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
  146. package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
  147. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
  148. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
  149. package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
  150. package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
  151. package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
  152. package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
  153. package/src/engine/graphics3/register_instance_animation.js +4 -4
  154. package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
  155. package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
  156. package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
  157. package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
  158. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
  159. package/src/engine/graphics3/shader_picking_gather.js +120 -0
  160. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
  161. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
  162. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
  163. package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
  164. package/src/engine/physics/cloth/PLAN.md +411 -49
  165. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
  166. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  167. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
  168. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
  169. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
  170. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
  171. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
  172. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
  173. package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
  174. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
  175. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  176. package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
  177. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
  178. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  179. package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
  180. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
  181. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
  182. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
  183. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
  184. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  185. package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
  186. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
  187. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
  188. package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
  189. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
  190. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
  191. package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
  192. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
  193. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
  194. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
  195. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
  196. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
  197. package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
  198. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  199. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
  200. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
  201. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
  202. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
  203. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
  204. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  205. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
  206. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
  207. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  208. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
  209. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  210. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
  211. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
  212. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
  213. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
  214. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
  215. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  216. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
  217. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
  218. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
  219. package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
  220. package/src/engine/physics/cloth/playground/README.md +84 -13
  221. package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
  222. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/playground/garment_build.js +64 -58
  224. package/src/engine/physics/cloth/playground/garment_main.js +59 -33
  225. package/src/engine/physics/cloth/playground/wind.html +166 -0
  226. package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
  227. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
  228. package/src/engine/physics/cloth/playground/wind_build.js +141 -0
  229. package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
  230. package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
  231. package/src/engine/physics/cloth/playground/wind_main.js +681 -0
  232. package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
  233. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/solver/ClothState.js +273 -12
  235. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
  236. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
  238. package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
  239. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
  241. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
  242. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
  243. package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
  244. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
  245. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
  246. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
  247. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
  248. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
  249. package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
  250. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
  251. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
  252. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
  253. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
  254. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
  255. package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
  256. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
  257. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
  258. package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
  259. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  260. package/src/shade/RENDERER_CONTRACT.md +85 -53
  261. package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
  262. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  263. package/src/shade/device/ShadeGPUCommandContext.js +36 -0
  264. package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
  265. package/src/shade/device/mock/texture_copy.js +28 -0
  266. package/src/shade/playground/add_random_meshes.d.ts +4 -4
  267. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  268. package/src/shade/playground/add_random_meshes.js +20 -16
  269. package/src/shade/playground/avboit/main.d.ts +1 -0
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  732. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +35 -0
  733. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -0
  734. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +91 -0
  735. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.d.ts.map +1 -1
  736. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
  737. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
  738. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
  739. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
  740. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
  741. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
  742. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  743. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
  744. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +7 -0
  745. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  746. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
  747. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
  748. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +1 -1
  749. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
  750. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +29 -0
  751. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
  752. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
  753. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts +13 -0
  754. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts.map +1 -0
  755. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
  756. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +49 -0
  757. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
  758. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
  759. package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
  760. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +1 -1
  761. package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
  762. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +1 -1
  763. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  764. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +3 -1
  765. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
  766. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  767. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
  768. package/src/engine/graphics3/instantiate_scene_bundle.d.ts +0 -54
  769. package/src/engine/graphics3/instantiate_scene_bundle.d.ts.map +0 -1
  770. package/src/engine/graphics3/instantiate_scene_bundle.js +0 -164
  771. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +0 -39
  772. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +0 -1
  773. package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
  774. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
  775. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
  776. package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
  777. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
  778. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
  779. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
  780. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
  781. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
  782. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
  783. package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
  784. package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
  785. package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
  786. package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
  787. package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
  788. package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
  789. package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
  790. package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
  791. package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
  792. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
  793. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
  794. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
  795. package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
  796. package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
  797. package/src/shade/renderer/scene/InstanceBatch.js +0 -235
  798. package/src/shade/renderer/scene/Mesh.d.ts +0 -55
  799. package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
  800. package/src/shade/renderer/scene/Mesh.js +0 -168
  801. package/src/shade/renderer/scene/Node3D.d.ts +0 -140
  802. package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
  803. package/src/shade/renderer/scene/Node3D.js +0 -263
  804. package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
  805. package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
  806. package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
  807. package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
  808. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
  809. package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
  810. package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
  811. package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
  812. package/src/shade/renderer/scene/TransformAuthority.js +0 -33
@@ -1 +1 @@
1
- {"version":3,"file":"PathDisplaySystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PathDisplaySystem.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IA8CI;;OAEG;IACH,sCAMC;IAtDD,mDAAmC;IAoCnC;;;;OAIG;IACH,8BAEC;IAaD,2CAIC;IAED,4CAYC;IAED;;;;OAIG;IACH,cAJW,WAAW,QACX,IAAI,UACJ,MAAM,QAehB;IAED;;;;OAIG;IACH,gBAJW,WAAW,QACX,IAAI,UACJ,MAAM,QAkBhB;IAED,6BAgBC;IAwFD;;OAEG;IACH,kCAeC;;CACJ;AAED;;;GAGG;AACH;IAUI;;OAEG;IACH,oBAFW,iBAAiB,EAM3B;IAED,yBAEC;;CACJ;uBA3SsB,kBAAkB;iBAIxB,sCAAsC;4BAH3B,qCAAqC;iCAFhC,gDAAgD;gCAJjD,mDAAmD"}
1
+ {"version":3,"file":"PathDisplaySystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PathDisplaySystem.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IA8CI;;OAEG;IACH,sCAMC;IAtDD,mDAAmC;IAoCnC;;;;OAIG;IACH,8BAEC;IAaD,2CAIC;IAED,4CAYC;IAED;;;;OAIG;IACH,cAJW,WAAW,QACX,IAAI,UACJ,MAAM,QAehB;IAED;;;;OAIG;IACH,gBAJW,WAAW,QACX,IAAI,UACJ,MAAM,QAkBhB;IAED,6BAgBC;IAsFD;;OAEG;IACH,kCAeC;;CACJ;AAED;;;GAGG;AACH;IAUI;;OAEG;IACH,oBAFW,iBAAiB,EAM3B;IAED,yBAEC;;CACJ;uBAzSsB,kBAAkB;iBAIxB,sCAAsC;4BAH3B,qCAAqC;iCAFhC,gDAAgD;gCAJjD,mDAAmD"}
@@ -225,12 +225,10 @@ export class PathDisplaySystem extends System {
225
225
  return existing;
226
226
  }
227
227
 
228
+ // the sweep produces world-space vertices, and what the draw applies is the mesh's own
229
+ // transform, identity until moved
228
230
  const mesh = DynamicMesh.from(new Geometry());
229
231
 
230
- // the sweep produces world-space vertices, so what the draw applies is identity — but a
231
- // node's world transform is derived and stays unset until it is asked for
232
- mesh.updateMatrices();
233
-
234
232
  entry.meshes.push(mesh);
235
233
 
236
234
  this.#batch.add(mesh);
@@ -1,37 +1,31 @@
1
1
  /**
2
- * One ray to be answered by {@link PickingSystem#pick}.
2
+ * One question for {@link PickingSystem#pick}: what is drawn at this point of the main view.
3
3
  *
4
- * A type rather than a pair of loose vectors because queries travel in batches, and a batch of
5
- * `[origin, direction, origin, direction, …]` is a shape that goes wrong silently.
4
+ * A point of the view rather than a ray, because the answer comes off the visibility buffer — the
5
+ * entity the rasterizer drew there, at the depth it drew it — and a ray that does not start at the
6
+ * camera has no pixel. The point is a fraction of the view, `(0, 0)` at the top left and `(1, 1)`
7
+ * at the bottom right, so that a caller with a pointer in viewport pixels and a frame drawn at
8
+ * some other resolution need not know the other resolution; the frame that answers turns it into
9
+ * the texel it drew.
6
10
  */
7
11
  export class PickingQuery {
8
12
  /**
9
- * @param {Vector3} origin
10
- * @param {Vector3} direction unit length
11
- * @param {number} [max_distance]
13
+ * @param {number} u across, 0 at the left
14
+ * @param {number} v down, 0 at the top
12
15
  * @returns {PickingQuery}
13
16
  */
14
- static from(origin: Vector3, direction: Vector3, max_distance?: number): PickingQuery;
17
+ static from_viewport(u: number, v: number): PickingQuery;
15
18
  /**
16
- * Where the ray starts, in world space.
19
+ * Across the view, 0 at the left edge.
17
20
  *
18
- * @type {Vector3}
19
- */
20
- origin: Vector3;
21
- /**
22
- * Which way it goes. Must be unit length — distances in the result are measured along it, so a
23
- * direction of any other length rescales every one of them.
24
- *
25
- * @type {Vector3}
21
+ * @type {number}
26
22
  */
27
- direction: Vector3;
23
+ u: number;
28
24
  /**
29
- * How far along the ray to look. Everything beyond is not a hit, which is how a caller asks
30
- * "within reach" rather than "anywhere in the world".
25
+ * Down the view, 0 at the top edge.
31
26
  *
32
27
  * @type {number}
33
28
  */
34
- max_distance: number;
29
+ v: number;
35
30
  }
36
- import Vector3 from "../../core/geom/Vector3.js";
37
31
  //# sourceMappingURL=PickingQuery.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PickingQuery.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PickingQuery.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH;IAwBI;;;;;OAKG;IACH,oBALW,OAAO,aACP,OAAO,iBACP,MAAM,GACJ,YAAY,CAUxB;IArCD;;;;OAIG;IACH,QAFU,OAAO,CAEM;IAEvB;;;;;OAKG;IACH,WAFU,OAAO,CAES;IAE1B;;;;;OAKG;IACH,cAFU,MAAM,CAEQ;CAiB3B;oBA/CmB,4BAA4B"}
1
+ {"version":3,"file":"PickingQuery.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PickingQuery.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IAeI;;;;OAIG;IACH,wBAJW,MAAM,KACN,MAAM,GACJ,YAAY,CAYxB;IA7BD;;;;OAIG;IACH,GAFU,MAAM,CAEV;IAEN;;;;OAIG;IACH,GAFU,MAAM,CAEV;CAkBT"}
@@ -1,47 +1,43 @@
1
- import Vector3 from "../../core/geom/Vector3.js";
1
+ import { assert } from "../../core/assert.js";
2
2
 
3
3
  /**
4
- * One ray to be answered by {@link PickingSystem#pick}.
4
+ * One question for {@link PickingSystem#pick}: what is drawn at this point of the main view.
5
5
  *
6
- * A type rather than a pair of loose vectors because queries travel in batches, and a batch of
7
- * `[origin, direction, origin, direction, …]` is a shape that goes wrong silently.
6
+ * A point of the view rather than a ray, because the answer comes off the visibility buffer — the
7
+ * entity the rasterizer drew there, at the depth it drew it — and a ray that does not start at the
8
+ * camera has no pixel. The point is a fraction of the view, `(0, 0)` at the top left and `(1, 1)`
9
+ * at the bottom right, so that a caller with a pointer in viewport pixels and a frame drawn at
10
+ * some other resolution need not know the other resolution; the frame that answers turns it into
11
+ * the texel it drew.
8
12
  */
9
13
  export class PickingQuery {
10
14
  /**
11
- * Where the ray starts, in world space.
15
+ * Across the view, 0 at the left edge.
12
16
  *
13
- * @type {Vector3}
14
- */
15
- origin = new Vector3();
16
-
17
- /**
18
- * Which way it goes. Must be unit length — distances in the result are measured along it, so a
19
- * direction of any other length rescales every one of them.
20
- *
21
- * @type {Vector3}
17
+ * @type {number}
22
18
  */
23
- direction = new Vector3();
19
+ u = 0;
24
20
 
25
21
  /**
26
- * How far along the ray to look. Everything beyond is not a hit, which is how a caller asks
27
- * "within reach" rather than "anywhere in the world".
22
+ * Down the view, 0 at the top edge.
28
23
  *
29
24
  * @type {number}
30
25
  */
31
- max_distance = Infinity;
26
+ v = 0;
32
27
 
33
28
  /**
34
- * @param {Vector3} origin
35
- * @param {Vector3} direction unit length
36
- * @param {number} [max_distance]
29
+ * @param {number} u across, 0 at the left
30
+ * @param {number} v down, 0 at the top
37
31
  * @returns {PickingQuery}
38
32
  */
39
- static from(origin, direction, max_distance = Infinity) {
33
+ static from_viewport(u, v) {
34
+ assert.isNumber(u, 'u');
35
+ assert.isNumber(v, 'v');
36
+
40
37
  const r = new PickingQuery();
41
38
 
42
- r.origin.copy(origin);
43
- r.direction.copy(direction);
44
- r.max_distance = max_distance;
39
+ r.u = u;
40
+ r.v = v;
45
41
 
46
42
  return r;
47
43
  }
@@ -1,67 +1,96 @@
1
1
  /**
2
- * Answers "what is under this ray" for entities that asked to be pickable.
2
+ * Answers "what is under this pixel" for entities that asked to be pickable.
3
3
  *
4
- * **Asynchronous and batched from the first line, on purpose (I-9).** The backend here is a CPU
5
- * bounding-volume hierarchy and could answer synchronously; the API does not let it, because the
6
- * backend this is meant to grow into reads entity ids back off the GPU's visibility buffer, and that
7
- * answer is inherently a frame late and arrives for a whole batch at once. A synchronous entry point
8
- * would have to be broken to get there, and every caller broken with it.
4
+ * **Off the visibility buffer.** The rasterizer writes every pixel's `meshes` row — an entity's
5
+ * row, one on — and its depth; a pick reads those two texels out of the frame that drew them and
6
+ * resolves the row to the entity that drew it, then up its parents to the one that opted in. What
7
+ * was drawn is what is picked: at triangle precision, under skinning, with nothing kept on the CPU
8
+ * for it — no bounds, no tree, no per-frame refresh.
9
9
  *
10
- * **Bounding boxes, not triangles.** A hit means the ray entered the entity's world bounding box.
11
- * That is the precision this can offer for free — Shade maintains those boxes as part of drawing —
12
- * and going finer means keeping CPU-side triangles for every pickable entity, which is the
13
- * duplication {@link Pickable} exists to keep small. Terrain picking, which is where the game's
14
- * precision actually matters, does not come through here at all: it is an exact raycast against the
15
- * terrain's own representation and is untouched by any of this.
10
+ * **Asynchronous and batched, of necessity.** The texels are gathered by the frame after the query
11
+ * was asked and read back when the device has finished it, so an answer is a frame or two late and
12
+ * arrives for the whole batch at once. A result is a promise for that reason, and nothing this
13
+ * tick can come to depend on it.
16
14
  *
17
- * The index is refreshed **on query rather than per frame**. Nothing pays for picking on a frame where
18
- * nobody picks, and there is no window in which the index disagrees with the scene, so no class of
19
- * bug where a pick lands on where something used to be.
15
+ * Terrain picking, which is where the game's precision matters, does not come through here at all:
16
+ * it is an exact raycast against the terrain's own representation and is untouched by any of this.
20
17
  */
21
18
  export class PickingSystem extends System<any> {
22
19
  /**
23
- * @param {MeshSystem} meshes what an entity looks like, which is where its bounds come from
20
+ * @param {GraphicsEngine} graphics whose frames draw the view the picks read
24
21
  */
25
- constructor(meshes: MeshSystem);
26
- dependencies: (typeof Transform64 | typeof Pickable)[];
22
+ constructor(graphics: GraphicsEngine);
23
+ dependencies: (typeof Pickable)[];
27
24
  startup(entityManager: any): Promise<void>;
28
25
  shutdown(entityManager: any): Promise<void>;
29
26
  /**
30
27
  * @param {Pickable} pickable
31
- * @param {Transform64} transform
32
28
  * @param {number} entity
33
29
  */
34
- link(pickable: Pickable, transform: Transform64, entity: number): void;
30
+ link(pickable: Pickable, entity: number): void;
35
31
  /**
36
32
  * @param {Pickable} pickable
37
- * @param {Transform64} transform
38
33
  * @param {number} entity
39
34
  */
40
- unlink(pickable: Pickable, transform: Transform64, entity: number): void;
35
+ unlink(pickable: Pickable, entity: number): void;
41
36
  /**
42
- * How many entities the index currently stands for.
37
+ * How many entities have opted in.
43
38
  *
44
- * The index is built on query, so this is zero until the first {@link pick} — and stays behind by
45
- * however many pickable entities are still waiting on their models.
39
+ * @returns {number}
40
+ */
41
+ get pickable_count(): number;
42
+ /**
43
+ * Batches asked and not yet answered by a frame.
46
44
  *
47
45
  * @returns {number}
48
46
  */
49
- get indexed_count(): number;
47
+ get waiting_count(): number;
50
48
  /**
51
- * What each of these rays hits first.
49
+ * What is drawn under each of these pixels.
50
+ *
51
+ * One result per query, in the order the queries were given. A pixel over nothing pickable
52
+ * still gets a result — `entity` is {@link PickingResult.NOTHING} — so the two arrays line up
53
+ * by position and a caller never has to search for the answer to its own question.
52
54
  *
53
- * One result per query, in the order the queries were given. A ray that hits nothing still gets a
54
- * result — `entity` is {@link PickingResult.NOTHING} — so the two arrays line up by position and a
55
- * caller never has to search for the answer to its own question.
55
+ * Answered by the next frame that draws the view, when the device has finished it.
56
56
  *
57
57
  * @param {PickingQuery[]} queries
58
58
  * @returns {Promise<PickingResult[]>}
59
59
  */
60
60
  pick(queries: PickingQuery[]): Promise<PickingResult[]>;
61
+ /**
62
+ * Take everything asked since the last frame, to be answered by this one.
63
+ *
64
+ * @returns {{queries: PickingQuery[], resolve: function(PickingResult[]): void, reject: function(Error): void}[]}
65
+ */
66
+ take_waiting(): {
67
+ queries: PickingQuery[];
68
+ resolve: (arg0: PickingResult[]) => void;
69
+ reject: (arg0: Error) => void;
70
+ }[];
71
+ /**
72
+ * The entity a drawn mesh row picks: the one that drew it, or the nearest of its ancestors,
73
+ * that opted in.
74
+ *
75
+ * @param {number} row a `meshes` row, as the visibility buffer holds it
76
+ * @returns {number} the entity, or {@link PickingResult.NOTHING}
77
+ */
78
+ resolve_row(row: number): number;
79
+ #private;
80
+ }
81
+ /**
82
+ * Gathers the queried texels out of the frame that drew them, after the G-buffer is written and
83
+ * before anything overwrites the visibility buffer, and answers the batch when they land.
84
+ */
85
+ export class PickingExtension extends RenderExtension {
86
+ /**
87
+ * @param {PickingSystem} system
88
+ */
89
+ constructor(system: PickingSystem);
61
90
  #private;
62
91
  }
63
92
  import { System } from "../ecs/System.js";
64
- import { Transform64 } from "../ecs/transform/Transform64.js";
65
93
  import { Pickable } from "./Pickable.js";
66
94
  import { PickingResult } from "./PickingResult.js";
95
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
67
96
  //# sourceMappingURL=PickingSystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PickingSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PickingSystem.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IA2BI;;OAEG;IACH,gCAQC;IADG,uDAA2C;IAG/C,2CAEC;IAED,4CAMC;IAED;;;;OAIG;IACH,eAJW,QAAQ,aACR,WAAW,UACX,MAAM,QAMhB;IAED;;;;OAIG;IACH,iBAJW,QAAQ,aACR,WAAW,UACX,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,4BAEC;IAED;;;;;;;;;OASG;IACH,cAHW,cAAc,GACZ,QAAQ,aAAa,EAAE,CAAC,CAcpC;;CAiIJ;uBAzQsB,kBAAkB;4BACb,iCAAiC;yBACpC,eAAe;8BACV,oBAAoB"}
1
+ {"version":3,"file":"PickingSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/PickingSystem.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;GAgBG;AACH;IAyBI;;OAEG;IACH,sCAQC;IADG,kCAA8B;IAGlC,2CAIC;IAED,4CAYC;IAED;;;OAGG;IACH,eAHW,QAAQ,UACR,MAAM,QAIhB;IAED;;;OAGG;IACH,iBAHW,QAAQ,UACR,MAAM,QAIhB;IAED;;;;OAIG;IACH,6BAEC;IAED;;;;OAIG;IACH,4BAEC;IAED;;;;;;;;;;;OAWG;IACH,cAHW,cAAc,GACZ,QAAQ,aAAa,EAAE,CAAC,CAYpC;IAED;;;;OAIG;IACH,gBAFa;QAAC,OAAO,EAAE,cAAc,CAAC;QAAC,OAAO,SAAW,aAAa,EAAE,KAAG,IAAI,CAAC;QAAC,MAAM,SAAW,KAAK,KAAG,IAAI,CAAA;KAAC,EAAE,CAIhH;IAED;;;;;;OAMG;IACH,iBAHW,MAAM,GACJ,MAAM,CAuBlB;;CACJ;AAED;;;GAGG;AACH;IASI;;OAEG;IACH,oBAFW,aAAa,EAMvB;;CA4IJ;uBA7VsB,kBAAkB;yBAChB,eAAe;8BACV,oBAAoB;gCAPlB,mDAAmD"}