@woosh/meep-engine 3.23.0 → 3.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +413 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
- package/src/engine/graphics3/shader_picking_gather.js +120 -0
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
- package/src/engine/physics/cloth/PLAN.md +411 -49
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
- package/src/engine/physics/cloth/playground/README.md +84 -13
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/cloth/playground/wind.html +166 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_build.js +141 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_main.js +681 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +273 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
- package/src/shade/device/mock/texture_copy.js +28 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
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- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
- package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
- package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
- package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.d.ts +0 -55
- package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.d.ts +0 -140
- package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
- package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
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@@ -1,9 +1,15 @@
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/**
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* Where an entity's model is, in world space.
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* The box the renderer draws a model by is derived on the GPU — from each primitive's geometry
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* under the world transform the hierarchy pass composed, which for a subtree the GPU drives is a
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* matrix the CPU never sees, and for a skinned primitive is the deformed clone's box rather than
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* the rest pose's. So the answer is the renderer's where the renderer has one: the reader asks the
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* scene context's bounds readback for every primitive of the model each time it is called, and
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* once every primitive's box has landed the answer is their union, a frame or two behind the
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* device. Until then — and with no device at all — it is what the ECS composes, from the same
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* geometry under the entity's own transforms: exact for a model the CPU places, and what the
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* renderer would draw were it drawing.
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*
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* **Precondition:** the engine has a {@link MeshSystem}. It is what puts anything on a screen at
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* all, so an editor running without one has nothing to select.
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{"version":3,"file":"entity_world_bounds.d.ts","sourceRoot":"","sources":["../../editor/entity_world_bounds.js"],"names":[],"mappings":"
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{"version":3,"file":"entity_world_bounds.d.ts","sourceRoot":"","sources":["../../editor/entity_world_bounds.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,mEAJsB,UAAU,MAAM,CAAC,QAAE,MAAM,KAAG,OAAO,CAuBxD"}
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@@ -1,12 +1,21 @@
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import { assert } from "../src/core/assert.js";
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import { aabb3_array_combine } from "../src/core/geom/3d/aabb/aabb3_array_combine.js";
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import { MeshSystem } from "../src/engine/graphics3/MeshSystem.js";
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const SCRATCH_BOX = new Float32Array(6);
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7
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/**
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* Where an entity's model is, in world space.
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9
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*
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* The renderer
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*
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*
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* The box the renderer draws a model by is derived on the GPU — from each primitive's geometry
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* under the world transform the hierarchy pass composed, which for a subtree the GPU drives is a
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* matrix the CPU never sees, and for a skinned primitive is the deformed clone's box rather than
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* the rest pose's. So the answer is the renderer's where the renderer has one: the reader asks the
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* scene context's bounds readback for every primitive of the model each time it is called, and
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* once every primitive's box has landed the answer is their union, a frame or two behind the
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* device. Until then — and with no device at all — it is what the ECS composes, from the same
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* geometry under the entity's own transforms: exact for a model the CPU places, and what the
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* renderer would draw were it drawing.
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*
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* **Precondition:** the engine has a {@link MeshSystem}. It is what puts anything on a screen at
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@@ -23,5 +32,53 @@ export function entity_world_bounds_reader(engine) {
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32
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33
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assert.notNull(meshes, 'MeshSystem');
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34
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26
|
-
|
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35
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const graphics = engine.graphics;
|
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36
|
+
const scene = meshes.scene;
|
|
37
|
+
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38
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return (target, entity) => {
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const context = graphics === null || graphics === undefined ? null : graphics.scene_context(scene);
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+
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if (context !== null && drawn_bounds(context.bounds, meshes.mesh_entities_of(entity), target)) {
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return true;
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}
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return meshes.compute_world_bounds(target, entity);
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};
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}
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/**
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* The union of the primitives' boxes as the GPU holds them, asking for each again for the frames
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* to come.
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*
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* @param {import("../src/shade/renderer/scene/rows/GPUEntityBoundsReadback.js").GPUEntityBoundsReadback} bounds
|
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* @param {number[]} primitives
|
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|
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* @param {ArrayLike<number>} target
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* @returns {boolean} whether every primitive's box has landed; `false` leaves `target` alone
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*/
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function drawn_bounds(bounds, primitives, target) {
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if (primitives.length === 0) {
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return false;
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}
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let complete = true;
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for (let i = 0; i < primitives.length; i++) {
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const primitive = primitives[i];
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bounds.request(primitive);
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if (!bounds.get(primitive, SCRATCH_BOX)) {
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complete = false;
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continue;
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}
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if (complete) {
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// combining the first box with itself is how it lands in `target` — one operation for
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// both cases, rather than a copy that only ever runs once
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aabb3_array_combine(target, 0, i === 0 ? SCRATCH_BOX : target, 0, SCRATCH_BOX, 0);
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}
|
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}
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|
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return complete;
|
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84
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}
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package/package.json
CHANGED
|
@@ -1,3 +1,20 @@
|
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1
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+
/**
|
|
2
|
+
* The smallest free run {@link OffsetAllocator#allocate} will accept for an allocation of `size`.
|
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3
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*
|
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4
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* Bins are 3-bit floats. A free run is filed under the largest bin that fits INSIDE it and a
|
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5
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* request is looked up from the smallest bin that fits the REQUEST, so consecutive bins being up
|
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* to 9/8 apart is also how far apart those two answers can be: a free run of 68 is filed under 64,
|
|
7
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* a request for 68 is looked up from 72, and the allocation is refused over space that is there.
|
|
8
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+
* A run of exactly this value is filed in the bin the request starts from, and is the first one
|
|
9
|
+
* that is not — one element less is refused.
|
|
10
|
+
*
|
|
11
|
+
* For sizing a region that has to hold ONE allocation. A region holding a sequence of them needs
|
|
12
|
+
* the last of the sequence to still find a run this big, which is a larger question.
|
|
13
|
+
*
|
|
14
|
+
* @param {number} size the allocation to make room for, in elements
|
|
15
|
+
* @returns {number} free run size, in elements; never less than `size`
|
|
16
|
+
*/
|
|
17
|
+
export function allocator_run_size_for(size: number): number;
|
|
1
18
|
export const ALLOCATOR_NO_SPACE: 4294967295;
|
|
2
19
|
/**
|
|
3
20
|
* One range handed out by {@link OffsetAllocator#allocate}: where it starts, plus the allocator's
|
|
@@ -119,6 +136,26 @@ export class OffsetAllocator {
|
|
|
119
136
|
* @see free_node
|
|
120
137
|
*/
|
|
121
138
|
free(allocation: Allocation): void;
|
|
139
|
+
/**
|
|
140
|
+
* The arena size {@link grow} has to be given for `allocate(size)` to succeed — the total, not
|
|
141
|
+
* the shortfall, and never less than the current {@link size}.
|
|
142
|
+
*
|
|
143
|
+
* Exact and minimal, so a caller with its own growth policy — a buffer alignment, a geometric
|
|
144
|
+
* step — is free to round this up and pass that instead. One element less than this is refused.
|
|
145
|
+
*
|
|
146
|
+
* Growth appends to the arena's end, so what the allocation is waiting for is the free run at
|
|
147
|
+
* that end reaching {@link allocator_run_size_for}. Free space the arena already ends in counts
|
|
148
|
+
* towards it; free space anywhere else does not, and does not need to — a run elsewhere large
|
|
149
|
+
* enough to take the request would have taken it already, and growing at the end never merges
|
|
150
|
+
* with one that is not.
|
|
151
|
+
*
|
|
152
|
+
* The one shortfall growing cannot answer is nodes: an allocator with none left to describe a
|
|
153
|
+
* region with refuses at any arena size, and {@link maxAllocs} is not raised by growing.
|
|
154
|
+
*
|
|
155
|
+
* @param {number} size the allocation to make room for, in elements
|
|
156
|
+
* @returns {number} arena size to grow to
|
|
157
|
+
*/
|
|
158
|
+
grow_target_for(size: number): number;
|
|
122
159
|
/**
|
|
123
160
|
* Enlarge the arena in place. Every live allocation keeps the offset it was given.
|
|
124
161
|
*
|
|
@@ -134,8 +171,9 @@ export class OffsetAllocator {
|
|
|
134
171
|
* stripped that check is gone and the freelist pop underflows, so size {@link maxAllocs} for the
|
|
135
172
|
* allocation count you intend to reach.
|
|
136
173
|
*
|
|
137
|
-
* Growing by exactly N does not promise an allocation of N now fits
|
|
138
|
-
* down and requests up,
|
|
174
|
+
* Growing by exactly N does not promise an allocation of N now fits — the bins round free runs
|
|
175
|
+
* down and requests up, so the run has to reach a whole bin. Do not work that margin out at the
|
|
176
|
+
* call site: {@link grow_target_for} is the size to grow to, exactly.
|
|
139
177
|
*
|
|
140
178
|
* @param {number} new_size new total number of contiguous elements, must be >= the current size
|
|
141
179
|
* @see reset
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"OffsetAllocator.d.ts","sourceRoot":"","sources":["../../../../../src/core/binary/allocator/OffsetAllocator.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"OffsetAllocator.d.ts","sourceRoot":"","sources":["../../../../../src/core/binary/allocator/OffsetAllocator.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;GAeG;AACH,6CAHW,MAAM,GACJ,MAAM,CAYlB;AA7BD,4CAA6C;AAgE7C;;;;;;;;GAQG;AACH;IAII;;;;;OAKG;IACH,oBAJW,MAAM,YACN,MAAM,GACL,UAAU,CASrB;IAED;;;OAGG;IACH,yBAFU,UAAU,CAEoE;IAtBxF,eAA4B;IAC5B,iBAA8B;CAsBjC;AA6BD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;IAoEI;;;;OAIG;IACH,kBAHW,MAAM,cACN,MAAM,EAYhB;IAlFD;;;;OAIG;IACH,MAFU,MAAM,CAEP;IAET;;;;OAIG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,UAFU,UAAU,CAEoB;IAExC;;;OAGG;IACH,YAFU,WAAW,CAEuB;IAE5C;;;OAGG;IACH,OAFU,aAAa,CAEmB;IAE1C;;OAEG;IACH,WAFU,WAAW,CAEX;IAEV;;;OAGG;IACH,YAFU,MAAM,CAED;IAqEf;;;;OAIG;IACH,eAHW,MAAM,GACJ,UAAU,CA+EtB;IAED;;;;;;;OAOG;IACH,sBAHW,MAAM,QAqFhB;IAED;;;OAGG;IACH,iBAHW,UAAU,QAUpB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,sBAHW,MAAM,GACJ,MAAM,CA4BlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,eAHW,MAAM,QA8DhB;IA0ID;;;OAGG;IACH,cA4BC;IAED;;;OAGG;IACH,iBAFY,aAAa,CA2BxB;;CACJ;8BAlyB6B,yCAAyC;AAiIvE;IACI,uBAAkB;IAClB,0BAAqB;CACxB"}
|
|
@@ -14,6 +14,34 @@ const NUM_LEAF_BINS = NUM_TOP_BINS * BINS_PER_LEAF;
|
|
|
14
14
|
export const ALLOCATOR_NO_SPACE = 0xffffffff;
|
|
15
15
|
const NODE_UNUSED = 0xffffffff
|
|
16
16
|
|
|
17
|
+
/**
|
|
18
|
+
* The smallest free run {@link OffsetAllocator#allocate} will accept for an allocation of `size`.
|
|
19
|
+
*
|
|
20
|
+
* Bins are 3-bit floats. A free run is filed under the largest bin that fits INSIDE it and a
|
|
21
|
+
* request is looked up from the smallest bin that fits the REQUEST, so consecutive bins being up
|
|
22
|
+
* to 9/8 apart is also how far apart those two answers can be: a free run of 68 is filed under 64,
|
|
23
|
+
* a request for 68 is looked up from 72, and the allocation is refused over space that is there.
|
|
24
|
+
* A run of exactly this value is filed in the bin the request starts from, and is the first one
|
|
25
|
+
* that is not — one element less is refused.
|
|
26
|
+
*
|
|
27
|
+
* For sizing a region that has to hold ONE allocation. A region holding a sequence of them needs
|
|
28
|
+
* the last of the sequence to still find a run this big, which is a larger question.
|
|
29
|
+
*
|
|
30
|
+
* @param {number} size the allocation to make room for, in elements
|
|
31
|
+
* @returns {number} free run size, in elements; never less than `size`
|
|
32
|
+
*/
|
|
33
|
+
export function allocator_run_size_for(size) {
|
|
34
|
+
assert.isNonNegativeInteger(size, 'size');
|
|
35
|
+
|
|
36
|
+
const run = floatToUint(uintToFloatRoundUp(size));
|
|
37
|
+
|
|
38
|
+
// The bin above 0xF0000000 is 2^32, which floatToUint folds to 0 — an answer a caller would read
|
|
39
|
+
// as nothing needed. No arena reaches it (grow caps below ALLOCATOR_NO_SPACE), so name it.
|
|
40
|
+
assert.greaterThanOrEqual(run, size, 'run, the bin above the request is past u32');
|
|
41
|
+
|
|
42
|
+
return run;
|
|
43
|
+
}
|
|
44
|
+
|
|
17
45
|
/**
|
|
18
46
|
* Can potentially use u16, but number of allocation slots will be limited to 65k, so a severe limitation for little gain
|
|
19
47
|
* @type {BinaryDataType}
|
|
@@ -217,48 +245,67 @@ export class OffsetAllocator {
|
|
|
217
245
|
}
|
|
218
246
|
|
|
219
247
|
/**
|
|
248
|
+
* The lowest non-empty bin at or above `min_bin_index`, or {@link ALLOCATOR_NO_SPACE} when
|
|
249
|
+
* every bin from there up is empty.
|
|
220
250
|
*
|
|
221
|
-
*
|
|
222
|
-
* @
|
|
251
|
+
* Every run filed at or above a bin is at least that bin's own size, so this is exactly the
|
|
252
|
+
* search {@link allocate} does and exactly the one {@link grow_target_for} has to predict.
|
|
253
|
+
*
|
|
254
|
+
* @param {number} min_bin_index
|
|
255
|
+
* @returns {number} bin index, or ALLOCATOR_NO_SPACE
|
|
223
256
|
*/
|
|
224
|
-
|
|
225
|
-
|
|
257
|
+
#find_bin_at_least(min_bin_index) {
|
|
258
|
+
const min_top_bin_index = min_bin_index >>> TOP_BINS_INDEX_SHIFT;
|
|
259
|
+
const min_leaf_bin_index = min_bin_index & LEAF_BINS_INDEX_MASK;
|
|
226
260
|
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
return Allocation.from(ALLOCATOR_NO_SPACE, ALLOCATOR_NO_SPACE);
|
|
230
|
-
}
|
|
231
|
-
|
|
232
|
-
// Round up to bin index to ensure that alloc >= bin
|
|
233
|
-
// Gives us min bin index that fits the size
|
|
234
|
-
let minBinIndex = uintToFloatRoundUp(size);
|
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|
-
|
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236
|
-
const minTopBinIndex = minBinIndex >>> TOP_BINS_INDEX_SHIFT;
|
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|
-
const minLeafBinIndex = minBinIndex & LEAF_BINS_INDEX_MASK;
|
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-
|
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|
-
let topBinIndex = minTopBinIndex;
|
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-
let leafBinIndex = ALLOCATOR_NO_SPACE;
|
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|
+
let top_bin_index = min_top_bin_index;
|
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262
|
+
let leaf_bin_index = ALLOCATOR_NO_SPACE;
|
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263
|
|
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242
264
|
// If top bin exists, scan its leaf bin. This can fail (NO_SPACE).
|
|
243
|
-
if ((this.usedBinsTop & (1 <<
|
|
244
|
-
|
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265
|
+
if ((this.usedBinsTop & (1 << top_bin_index)) !== 0) {
|
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266
|
+
leaf_bin_index = findLowestSetBitAfter(this.usedBins[top_bin_index], min_leaf_bin_index);
|
|
245
267
|
}
|
|
246
268
|
|
|
247
269
|
// If we didn't find space in top bin, we search top bin from +1
|
|
248
|
-
if (
|
|
249
|
-
|
|
270
|
+
if (leaf_bin_index === ALLOCATOR_NO_SPACE) {
|
|
271
|
+
top_bin_index = findLowestSetBitAfter(this.usedBinsTop, min_top_bin_index + 1);
|
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250
272
|
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
return Allocation.from(ALLOCATOR_NO_SPACE, ALLOCATOR_NO_SPACE);
|
|
273
|
+
if (top_bin_index === ALLOCATOR_NO_SPACE) {
|
|
274
|
+
return ALLOCATOR_NO_SPACE;
|
|
254
275
|
}
|
|
255
276
|
|
|
256
277
|
// All leaf bins here fit the alloc, since the top bin was rounded up. Start leaf search from bit 0.
|
|
257
278
|
// NOTE: This search can't fail since at least one leaf bit was set because the top bit was set.
|
|
258
|
-
|
|
279
|
+
leaf_bin_index = ctz32(this.usedBins[top_bin_index]);
|
|
259
280
|
}
|
|
260
281
|
|
|
261
|
-
|
|
282
|
+
return ((top_bin_index << TOP_BINS_INDEX_SHIFT) | leaf_bin_index) >>> 0; // ">>> 0" shift is to force UINT32
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
/**
|
|
286
|
+
*
|
|
287
|
+
* @param {number} size
|
|
288
|
+
* @returns {Allocation}
|
|
289
|
+
*/
|
|
290
|
+
allocate(size) {
|
|
291
|
+
assert.isNonNegativeInteger(size, 'size');
|
|
292
|
+
|
|
293
|
+
// Out of allocations?
|
|
294
|
+
if (this.freeOffset === 0) {
|
|
295
|
+
return Allocation.from(ALLOCATOR_NO_SPACE, ALLOCATOR_NO_SPACE);
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
// Round up to the bin index that fits the size: every run filed there or above is
|
|
299
|
+
// large enough, because a run is filed by rounding its size DOWN.
|
|
300
|
+
const bin_index = this.#find_bin_at_least(uintToFloatRoundUp(size));
|
|
301
|
+
|
|
302
|
+
if (bin_index === ALLOCATOR_NO_SPACE) {
|
|
303
|
+
// out of space
|
|
304
|
+
return Allocation.from(ALLOCATOR_NO_SPACE, ALLOCATOR_NO_SPACE);
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
const topBinIndex = bin_index >>> TOP_BINS_INDEX_SHIFT;
|
|
308
|
+
const leafBinIndex = bin_index & LEAF_BINS_INDEX_MASK;
|
|
262
309
|
|
|
263
310
|
// Pop the top node of the bin. Bin top = node.next.
|
|
264
311
|
let node_index = this.binIndices[bin_index];
|
|
@@ -424,6 +471,53 @@ export class OffsetAllocator {
|
|
|
424
471
|
this.free_node(node_index);
|
|
425
472
|
}
|
|
426
473
|
|
|
474
|
+
/**
|
|
475
|
+
* The arena size {@link grow} has to be given for `allocate(size)` to succeed — the total, not
|
|
476
|
+
* the shortfall, and never less than the current {@link size}.
|
|
477
|
+
*
|
|
478
|
+
* Exact and minimal, so a caller with its own growth policy — a buffer alignment, a geometric
|
|
479
|
+
* step — is free to round this up and pass that instead. One element less than this is refused.
|
|
480
|
+
*
|
|
481
|
+
* Growth appends to the arena's end, so what the allocation is waiting for is the free run at
|
|
482
|
+
* that end reaching {@link allocator_run_size_for}. Free space the arena already ends in counts
|
|
483
|
+
* towards it; free space anywhere else does not, and does not need to — a run elsewhere large
|
|
484
|
+
* enough to take the request would have taken it already, and growing at the end never merges
|
|
485
|
+
* with one that is not.
|
|
486
|
+
*
|
|
487
|
+
* The one shortfall growing cannot answer is nodes: an allocator with none left to describe a
|
|
488
|
+
* region with refuses at any arena size, and {@link maxAllocs} is not raised by growing.
|
|
489
|
+
*
|
|
490
|
+
* @param {number} size the allocation to make room for, in elements
|
|
491
|
+
* @returns {number} arena size to grow to
|
|
492
|
+
*/
|
|
493
|
+
grow_target_for(size) {
|
|
494
|
+
assert.isNonNegativeInteger(size, 'size');
|
|
495
|
+
|
|
496
|
+
const required_run = allocator_run_size_for(size);
|
|
497
|
+
|
|
498
|
+
if (this.#find_bin_at_least(uintToFloatRoundUp(size)) !== ALLOCATOR_NO_SPACE) {
|
|
499
|
+
// a run that takes it is already filed; growing is not what this allocation is waiting for
|
|
500
|
+
return this.size;
|
|
501
|
+
}
|
|
502
|
+
|
|
503
|
+
const nodes = this.nodes;
|
|
504
|
+
|
|
505
|
+
// Only a free tail is extended by a grow; a used one is given a neighbour of the delta alone.
|
|
506
|
+
// The arena end is always described — reset() files one node ending at `size`, zero or not.
|
|
507
|
+
const tail_node = this.#tail_node;
|
|
508
|
+
|
|
509
|
+
const tail_run = (nodes.readCellValue(tail_node, NODE_FIELD_FLAGS) & NODE_FLAGS_USED) === 0
|
|
510
|
+
? nodes.readCellValue(tail_node, NODE_FIELD_DATA_SIZE)
|
|
511
|
+
: 0;
|
|
512
|
+
|
|
513
|
+
// The search above consults the bins alone, so a free tail already reaching the run would
|
|
514
|
+
// have been found by it and answered from. Past that line the tail is short — of a whole
|
|
515
|
+
// bin, though not necessarily of `size` itself.
|
|
516
|
+
assert.lessThan(tail_run, required_run, 'tail run, a run the bin search did not find');
|
|
517
|
+
|
|
518
|
+
return this.size + (required_run - tail_run);
|
|
519
|
+
}
|
|
520
|
+
|
|
427
521
|
/**
|
|
428
522
|
* Enlarge the arena in place. Every live allocation keeps the offset it was given.
|
|
429
523
|
*
|
|
@@ -439,8 +533,9 @@ export class OffsetAllocator {
|
|
|
439
533
|
* stripped that check is gone and the freelist pop underflows, so size {@link maxAllocs} for the
|
|
440
534
|
* allocation count you intend to reach.
|
|
441
535
|
*
|
|
442
|
-
* Growing by exactly N does not promise an allocation of N now fits
|
|
443
|
-
* down and requests up,
|
|
536
|
+
* Growing by exactly N does not promise an allocation of N now fits — the bins round free runs
|
|
537
|
+
* down and requests up, so the run has to reach a whole bin. Do not work that margin out at the
|
|
538
|
+
* call site: {@link grow_target_for} is the size to grow to, exactly.
|
|
444
539
|
*
|
|
445
540
|
* @param {number} new_size new total number of contiguous elements, must be >= the current size
|
|
446
541
|
* @see reset
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* An open-addressed `u32 -> i32` index in a single `Uint32Array`, as free functions over the array
|
|
3
|
+
* rather than an object wrapping it. Nothing per entry is allocated, so an index that has reached
|
|
4
|
+
* its working size costs the garbage collector nothing at all; a `Map<number,number>` doing the
|
|
5
|
+
* same work allocates a fresh backing store every time it is cleared.
|
|
6
|
+
*
|
|
7
|
+
* **Keys** are `u32` and stored as `key + 1`, so a zero word is an empty slot and a freshly
|
|
8
|
+
* allocated array is already a valid empty index — {@link u32_index_clear} is one `fill(0)`, and
|
|
9
|
+
* creation needs no fill at all. `0xFFFFFFFF` is therefore not a usable key.
|
|
10
|
+
*
|
|
11
|
+
* **Values** are `i32`. A caller storing `-1` makes the key read back as {@link U32_INDEX_MISS},
|
|
12
|
+
* which is how a key is retired: the slot stays claimed, and no tombstone state has to exist for
|
|
13
|
+
* the probe to step over. Values are not otherwise interpreted.
|
|
14
|
+
*
|
|
15
|
+
* The probe is {@link generate_next_linear_congruential_index}, which is full-cycle over a
|
|
16
|
+
* power-of-two table — it visits every slot before repeating. Combined with the load factor, which
|
|
17
|
+
* guarantees at least one empty slot at all times, **the probe terminates by construction** and
|
|
18
|
+
* neither lookup nor insert carries a step limit. Both properties are load-bearing: a table
|
|
19
|
+
* allowed to fill would let a lookup for an absent key run forever.
|
|
20
|
+
*
|
|
21
|
+
* Sized for a key set that turns over completely each frame — build it up, clear it, build it
|
|
22
|
+
* again — which is what the GPU table upload streams do with it.
|
|
23
|
+
*
|
|
24
|
+
* @see cpu_build_hash_table for the same layout in a table the GPU also reads, where the probe
|
|
25
|
+
* count is instead bounded to match a WGSL twin that cannot grow.
|
|
26
|
+
*/
|
|
27
|
+
/**
|
|
28
|
+
* A new empty index.
|
|
29
|
+
*
|
|
30
|
+
* @param {number} [slots] power of two, rounded up to {@link MIN_SLOTS}
|
|
31
|
+
* @returns {Uint32Array}
|
|
32
|
+
*/
|
|
33
|
+
export function u32_index_create(slots?: number): Uint32Array;
|
|
34
|
+
/**
|
|
35
|
+
* How many keys the index holds, retired ones included.
|
|
36
|
+
*
|
|
37
|
+
* @param {Uint32Array} table
|
|
38
|
+
* @returns {number}
|
|
39
|
+
*/
|
|
40
|
+
export function u32_index_count(table: Uint32Array): number;
|
|
41
|
+
/**
|
|
42
|
+
* The value stored for a key, or {@link U32_INDEX_MISS} if the index does not hold it — or holds
|
|
43
|
+
* it retired.
|
|
44
|
+
*
|
|
45
|
+
* @param {Uint32Array} table
|
|
46
|
+
* @param {number} key
|
|
47
|
+
* @returns {number} i32
|
|
48
|
+
*/
|
|
49
|
+
export function u32_index_get(table: Uint32Array, key: number): number;
|
|
50
|
+
/**
|
|
51
|
+
* Store a value for a key, replacing whatever the key held.
|
|
52
|
+
*
|
|
53
|
+
* Storing `-1` retires the key: it keeps its slot, and {@link u32_index_get} reports it as
|
|
54
|
+
* {@link U32_INDEX_MISS} from then on. That is the whole of the delete story — an open-addressed
|
|
55
|
+
* table cannot simply blank a slot without cutting the probe chains that run through it, and the
|
|
56
|
+
* callers that need removal only ever need the key to stop being found.
|
|
57
|
+
*
|
|
58
|
+
* Returns the index to store back: growing reallocates, so the array this hands back is not always
|
|
59
|
+
* the one it was given. Passing `null` creates one.
|
|
60
|
+
*
|
|
61
|
+
* @param {Uint32Array|null} table
|
|
62
|
+
* @param {number} key
|
|
63
|
+
* @param {number} value i32
|
|
64
|
+
* @returns {Uint32Array} the index to keep
|
|
65
|
+
*/
|
|
66
|
+
export function u32_index_set(table: Uint32Array | null, key: number, value: number): Uint32Array;
|
|
67
|
+
/**
|
|
68
|
+
* Drop every key, keeping the allocation. The index is reusable immediately.
|
|
69
|
+
*
|
|
70
|
+
* @param {Uint32Array} table
|
|
71
|
+
*/
|
|
72
|
+
export function u32_index_clear(table: Uint32Array): void;
|
|
73
|
+
/**
|
|
74
|
+
* What {@link u32_index_get} returns for a key the index does not hold.
|
|
75
|
+
*
|
|
76
|
+
* Also what a key holding the value `-1` reads back as — the two are deliberately
|
|
77
|
+
* indistinguishable, which is what lets a caller retire a key without the index needing tombstones.
|
|
78
|
+
* See {@link u32_index_set}.
|
|
79
|
+
*
|
|
80
|
+
* @type {number}
|
|
81
|
+
*/
|
|
82
|
+
export const U32_INDEX_MISS: number;
|
|
83
|
+
//# sourceMappingURL=u32_index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"u32_index.d.ts","sourceRoot":"","sources":["../../../../../src/core/collection/map/u32_index.js"],"names":[],"mappings":"AAsCA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH;;;;;GAKG;AACH,yCAHW,MAAM,GACJ,WAAW,CAcvB;AAED;;;;;GAKG;AACH,uCAHW,WAAW,GACT,MAAM,CAIlB;AAED;;;;;;;GAOG;AACH,qCAJW,WAAW,OACX,MAAM,GACJ,MAAM,CAuBlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,qCALW,WAAW,GAAC,IAAI,OAChB,MAAM,SACN,MAAM,GACJ,WAAW,CA2CvB;AAED;;;;GAIG;AACH,uCAFW,WAAW,QAQrB;AA/LD;;;;;;;;GAQG;AACH,6BAFU,MAAM,CAEiB"}
|