@woosh/meep-engine 3.23.0 → 3.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (812) hide show
  1. package/editor/entity_world_bounds.d.ts +9 -3
  2. package/editor/entity_world_bounds.d.ts.map +1 -1
  3. package/editor/entity_world_bounds.js +61 -4
  4. package/package.json +1 -1
  5. package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  7. package/src/core/binary/allocator/OffsetAllocator.js +124 -29
  8. package/src/core/collection/map/u32_index.d.ts +83 -0
  9. package/src/core/collection/map/u32_index.d.ts.map +1 -0
  10. package/src/core/collection/map/u32_index.js +247 -0
  11. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
  12. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
  13. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
  14. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
  15. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
  16. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
  17. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
  18. package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
  19. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
  20. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
  21. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
  22. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
  23. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
  24. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
  25. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
  26. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
  27. package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
  28. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
  29. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
  30. package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
  31. package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
  32. package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
  33. package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
  34. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
  35. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
  36. package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
  37. package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
  38. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  39. package/src/engine/ecs/ik/IKProblem.js +16 -0
  40. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  41. package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
  42. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  43. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  44. package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
  45. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  46. package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
  47. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  48. package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
  49. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  50. package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
  51. package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
  52. package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
  53. package/src/engine/ecs/transform/T64WorldCache.js +139 -0
  54. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
  55. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
  56. package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
  57. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
  58. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  59. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
  60. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
  61. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
  62. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
  63. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
  64. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
  65. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
  66. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  67. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
  68. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  69. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  70. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
  71. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
  72. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
  73. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
  74. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
  75. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
  76. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
  77. package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
  78. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
  79. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
  80. package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
  81. package/src/engine/graphics3/AnimationSystem.js +2 -2
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  83. package/src/engine/graphics3/DebugDrawSystem.js +2 -4
  84. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
  85. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
  87. package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
  88. package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
  90. package/src/engine/graphics3/LightSystem.d.ts +7 -5
  91. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/LightSystem.js +36 -22
  93. package/src/engine/graphics3/MeshSystem.d.ts +43 -39
  94. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/MeshSystem.js +324 -331
  96. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/PathDisplaySystem.js +2 -4
  98. package/src/engine/graphics3/PickingQuery.d.ts +15 -21
  99. package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
  100. package/src/engine/graphics3/PickingQuery.js +21 -25
  101. package/src/engine/graphics3/PickingSystem.d.ts +60 -31
  102. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/PickingSystem.js +413 -273
  104. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
  105. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
  107. package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
  108. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  109. package/src/engine/graphics3/TerrainSystem.js +102 -53
  110. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
  111. package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
  112. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  113. package/src/engine/graphics3/Trail3DSystem.js +2 -4
  114. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
  115. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  116. package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
  117. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
  118. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  119. package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
  120. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
  121. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  122. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
  123. package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
  124. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
  125. package/src/engine/graphics3/prefab/Prefab.js +162 -0
  126. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
  127. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
  128. package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
  129. package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
  130. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
  131. package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
  132. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
  133. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
  134. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
  135. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
  136. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
  137. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
  138. package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
  139. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
  140. package/src/engine/graphics3/prefab/prefab_place.js +130 -0
  141. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
  142. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
  143. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
  144. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
  145. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
  146. package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
  147. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
  148. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
  149. package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
  150. package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
  151. package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
  152. package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
  153. package/src/engine/graphics3/register_instance_animation.js +4 -4
  154. package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
  155. package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
  156. package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
  157. package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
  158. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
  159. package/src/engine/graphics3/shader_picking_gather.js +120 -0
  160. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
  161. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
  162. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
  163. package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
  164. package/src/engine/physics/cloth/PLAN.md +411 -49
  165. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
  166. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  167. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
  168. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
  169. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
  170. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
  171. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
  172. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
  173. package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
  174. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
  175. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  176. package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
  177. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
  178. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  179. package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
  180. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
  181. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
  182. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
  183. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
  184. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  185. package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
  186. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
  187. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
  188. package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
  189. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
  190. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
  191. package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
  192. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
  193. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
  194. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
  195. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
  196. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
  197. package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
  198. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  199. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
  200. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
  201. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
  202. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
  203. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
  204. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  205. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
  206. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
  207. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  208. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
  209. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  210. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
  211. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
  212. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
  213. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
  214. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
  215. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  216. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
  217. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
  218. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
  219. package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
  220. package/src/engine/physics/cloth/playground/README.md +84 -13
  221. package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
  222. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/playground/garment_build.js +64 -58
  224. package/src/engine/physics/cloth/playground/garment_main.js +59 -33
  225. package/src/engine/physics/cloth/playground/wind.html +166 -0
  226. package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
  227. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
  228. package/src/engine/physics/cloth/playground/wind_build.js +141 -0
  229. package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
  230. package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
  231. package/src/engine/physics/cloth/playground/wind_main.js +681 -0
  232. package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
  233. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/solver/ClothState.js +273 -12
  235. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
  236. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
  238. package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
  239. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
  241. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
  242. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
  243. package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
  244. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
  245. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
  246. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
  247. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
  248. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
  249. package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
  250. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
  251. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
  252. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
  253. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
  254. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
  255. package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
  256. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
  257. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
  258. package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
  259. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  260. package/src/shade/RENDERER_CONTRACT.md +85 -53
  261. package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
  262. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  263. package/src/shade/device/ShadeGPUCommandContext.js +36 -0
  264. package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
  265. package/src/shade/device/mock/texture_copy.js +28 -0
  266. package/src/shade/playground/add_random_meshes.d.ts +4 -4
  267. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  268. package/src/shade/playground/add_random_meshes.js +20 -16
  269. package/src/shade/playground/avboit/main.d.ts +1 -0
  270. package/src/shade/playground/avboit/main.d.ts.map +1 -1
  271. package/src/shade/playground/avboit/main.js +916 -875
  272. package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
  273. package/src/shade/playground/basis_textures/main.js +22 -8
  274. package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
  275. package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
  276. package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
  277. package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
  278. package/src/shade/playground/ground_seam/main.js +13 -4
  279. package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
  280. package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
  281. package/src/shade/playground/ground_seam/make_ground.js +21 -16
  282. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  283. package/src/shade/playground/particle_system/main.js +11 -10
  284. package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
  285. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
  286. package/src/shade/playground/particle_system/particle_prototype.js +56 -15
  287. package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
  288. package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
  289. package/src/shade/playground/particle_system/particle_scene.js +149 -53
  290. package/src/shade/playground/readback_crossover/index.html +41 -0
  291. package/src/shade/playground/readback_crossover/main.d.ts +2 -0
  292. package/src/shade/playground/readback_crossover/main.d.ts.map +1 -0
  293. package/src/shade/playground/readback_crossover/main.js +372 -0
  294. package/src/shade/playground/skinned_blas_refit/README.md +11 -7
  295. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +13 -44
  296. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -1
  297. package/src/shade/playground/skinned_blas_refit/add_floor.js +19 -59
  298. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  299. package/src/shade/playground/skinned_blas_refit/main.js +67 -58
  300. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +40 -54
  301. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
  302. package/src/shade/playground/skinned_blas_refit/place_character.js +47 -74
  303. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +3 -3
  304. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
  305. package/src/shade/playground/skinned_blas_refit/sweep_views.js +4 -3
  306. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +3 -3
  307. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
  308. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +11 -4
  309. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  310. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +38 -9
  311. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +3 -3
  312. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  313. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +9 -6
  314. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +3 -3
  315. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
  316. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +3 -3
  317. package/src/shade/playground/skinned_mesh_soup/README.md +6 -6
  318. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  319. package/src/shade/playground/skinned_mesh_soup/main.js +44 -102
  320. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts +5 -5
  321. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
  322. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +42 -33
  323. package/src/shade/playground/sponza_path_trace/main.d.ts +1 -0
  324. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -1
  325. package/src/shade/playground/sponza_path_trace/main.js +393 -363
  326. package/src/shade/playground/ssr_reprojection/main.js +11 -9
  327. package/src/shade/playground/ssr_reprojection/scene.d.ts +15 -4
  328. package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -1
  329. package/src/shade/playground/ssr_reprojection/scene.js +32 -11
  330. package/src/shade/playground/ssr_variance/main.js +1 -1
  331. package/src/shade/playground/ssr_variance/scene.d.ts +10 -4
  332. package/src/shade/playground/ssr_variance/scene.d.ts.map +1 -1
  333. package/src/shade/playground/ssr_variance/scene.js +39 -15
  334. package/src/shade/playground/vgeo_runtime/README.md +94 -0
  335. package/src/shade/playground/vgeo_runtime/index.html +62 -0
  336. package/src/shade/playground/vgeo_runtime/main.d.ts +2 -0
  337. package/src/shade/playground/vgeo_runtime/main.d.ts.map +1 -0
  338. package/src/shade/playground/vgeo_runtime/main.js +399 -0
  339. package/src/shade/playground/vgeo_viewer/main.js +6 -2
  340. package/src/shade/playground/vgeo_viewer/sample_asset.js +1 -1
  341. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  342. package/src/shade/playground/volumetrics_froxel/main.js +936 -922
  343. package/src/shade/renderer/GraphicsContext.d.ts +7 -0
  344. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  345. package/src/shade/renderer/GraphicsContext.js +11 -0
  346. package/src/shade/renderer/Renderer.d.ts +3 -2
  347. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  348. package/src/shade/renderer/Renderer.js +3 -2
  349. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +39 -47
  350. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  351. package/src/shade/renderer/animation/GPUAnimationManager.js +319 -256
  352. package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts +26 -22
  353. package/src/shade/renderer/animation/ShadeAnimationChannel.d.ts.map +1 -1
  354. package/src/shade/renderer/animation/ShadeAnimationChannel.js +28 -23
  355. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +14 -6
  356. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  357. package/src/shade/renderer/animation/ShadeAnimationClip.js +20 -8
  358. package/src/shade/renderer/animation/Skin.d.ts +19 -19
  359. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  360. package/src/shade/renderer/animation/Skin.js +15 -13
  361. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts +6 -5
  362. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  363. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +9 -9
  364. package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts +5 -59
  365. package/src/shade/renderer/animation/skin_clip_scale_conflicts.d.ts.map +1 -1
  366. package/src/shade/renderer/animation/skin_clip_scale_conflicts.js +8 -132
  367. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +65 -62
  368. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  369. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +148 -194
  370. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.d.ts.map +1 -1
  371. package/src/shade/renderer/animation/skinning/SKINNING_BINDING_STRUCT.js +4 -7
  372. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.d.ts +2 -2
  373. package/src/shade/renderer/animation/skinning/chunk_skin_blend_mesh_local.js +2 -2
  374. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts +74 -0
  375. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.d.ts.map +1 -0
  376. package/src/shade/renderer/buffer/GPUBufferReadbackAllocator.js +240 -0
  377. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts +14 -0
  378. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  379. package/src/shade/renderer/buffer/table/GPUDatabase.js +64 -6
  380. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts +190 -0
  381. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.d.ts.map +1 -0
  382. package/src/shade/renderer/buffer/table/GPUDatabaseReadback.js +1323 -0
  383. package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts +10 -0
  384. package/src/shade/renderer/buffer/table/GPUPageMetadata.d.ts.map +1 -1
  385. package/src/shade/renderer/buffer/table/GPUPageMetadata.js +12 -0
  386. package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts +15 -0
  387. package/src/shade/renderer/buffer/table/GPUReadbackStatus.d.ts.map +1 -0
  388. package/src/shade/renderer/buffer/table/GPUReadbackStatus.js +34 -0
  389. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts +75 -7
  390. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  391. package/src/shade/renderer/buffer/table/GPUTypedTable.js +518 -135
  392. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts +19 -0
  393. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.d.ts.map +1 -0
  394. package/src/shade/renderer/buffer/table/GPU_TABLE_GATHER_DESCRIPTOR_WORDS.js +18 -0
  395. package/src/shade/renderer/buffer/table/WordViews.d.ts +39 -0
  396. package/src/shade/renderer/buffer/table/WordViews.d.ts.map +1 -0
  397. package/src/shade/renderer/buffer/table/WordViews.js +62 -0
  398. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts +27 -0
  399. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.d.ts.map +1 -0
  400. package/src/shade/renderer/buffer/table/gpu_table_gather_shader.js +117 -0
  401. package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts +121 -0
  402. package/src/shade/renderer/buffer/table/serde/generate_record_writer.d.ts.map +1 -0
  403. package/src/shade/renderer/buffer/table/serde/generate_record_writer.js +395 -0
  404. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  405. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +70 -20
  406. package/src/shade/renderer/camera/Camera.d.ts +14 -0
  407. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  408. package/src/shade/renderer/camera/Camera.js +7 -1
  409. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +1 -1
  410. package/src/shade/renderer/geometry/GEOMETRY_METADATA_STRUCT.d.ts.map +1 -1
  411. package/src/shade/renderer/geometry/GEOMETRY_METADATA_STRUCT.js +16 -1
  412. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  413. package/src/shade/renderer/geometry/GPUGeometryManager.js +29 -9
  414. package/src/shade/renderer/geometry/GPUGeometryMetadata.d.ts +10 -0
  415. package/src/shade/renderer/geometry/GPUGeometryMetadata.d.ts.map +1 -1
  416. package/src/shade/renderer/geometry/GPUGeometryMetadata.js +13 -0
  417. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  418. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +6 -5
  419. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts +3 -3
  420. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  421. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +15 -11
  422. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +46 -18
  423. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +70 -22
  424. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +97 -19
  425. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts +12 -2
  426. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.d.ts.map +1 -1
  427. package/src/shade/renderer/geometry/virtual/build/VGeoBuildOptions.js +14 -3
  428. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts +2 -2
  429. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.d.ts.map +1 -1
  430. package/src/shade/renderer/geometry/virtual/build/vgeo_assemble_pages.js +124 -6
  431. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts +22 -0
  432. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.d.ts.map +1 -0
  433. package/src/shade/renderer/geometry/virtual/build/vgeo_page_node_count.js +53 -0
  434. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts +8 -1
  435. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.d.ts.map +1 -1
  436. package/src/shade/renderer/geometry/virtual/format/VGeoWriteOptions.js +8 -1
  437. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.d.ts +16 -0
  438. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.d.ts.map +1 -0
  439. package/src/shade/renderer/geometry/virtual/format/header/VGEO_FEATURE_IGNORABLE_BOUNDED_PAGES.js +15 -0
  440. package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.d.ts +54 -0
  441. package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.d.ts.map +1 -0
  442. package/src/shade/renderer/geometry/virtual/format/page/VGEO_DEFAULT_PAGE_SIZE.js +53 -0
  443. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts +13 -2
  444. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.d.ts.map +1 -1
  445. package/src/shade/renderer/geometry/virtual/format/read/VGeoContainerHeader.js +14 -2
  446. package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts +100 -0
  447. package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.d.ts.map +1 -1
  448. package/src/shade/renderer/geometry/virtual/format/read/VGeoPage.js +113 -0
  449. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.d.ts.map +1 -1
  450. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.js +5 -0
  451. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.d.ts.map +1 -1
  452. package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.js +108 -0
  453. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
  454. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +23 -0
  455. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
  456. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +40 -0
  457. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts +228 -0
  458. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts.map +1 -0
  459. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.js +932 -0
  460. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +176 -0
  461. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -0
  462. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +425 -0
  463. package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +241 -0
  464. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +574 -0
  465. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +120 -0
  466. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -0
  467. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +674 -0
  468. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts +287 -0
  469. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -0
  470. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +976 -0
  471. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +42 -0
  472. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts.map +1 -0
  473. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +96 -0
  474. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.d.ts +16 -0
  475. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.d.ts.map +1 -0
  476. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_FLAG_CULL.js +15 -0
  477. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts +19 -0
  478. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts.map +1 -0
  479. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.js +83 -0
  480. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.d.ts +9 -0
  481. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.d.ts.map +1 -0
  482. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_WORKGROUP_SIZE.js +8 -0
  483. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts +19 -0
  484. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -0
  485. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +160 -0
  486. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts +3 -0
  487. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -0
  488. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +255 -0
  489. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.d.ts +3 -0
  490. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.d.ts.map +1 -0
  491. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_prepare.js +80 -0
  492. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts +3 -0
  493. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -0
  494. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +144 -0
  495. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts +3 -0
  496. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -0
  497. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +530 -0
  498. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts +39 -0
  499. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts.map +1 -0
  500. package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.js +54 -0
  501. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts +41 -0
  502. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts.map +1 -0
  503. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js +56 -0
  504. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts +49 -0
  505. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -0
  506. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +328 -0
  507. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.d.ts +10 -0
  508. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.d.ts.map +1 -0
  509. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_OFFSET.js +51 -0
  510. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.d.ts +13 -0
  511. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.d.ts.map +1 -0
  512. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CLUSTER_ROW_WORDS.js +12 -0
  513. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.d.ts +17 -0
  514. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.d.ts.map +1 -0
  515. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.js +99 -0
  516. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.d.ts +9 -0
  517. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.d.ts.map +1 -0
  518. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT_COUNT.js +8 -0
  519. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.d.ts +7 -0
  520. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.d.ts.map +1 -0
  521. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.js +27 -0
  522. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.d.ts +14 -0
  523. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.d.ts.map +1 -0
  524. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_NONE.js +13 -0
  525. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.d.ts +7 -0
  526. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.d.ts.map +1 -0
  527. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_OFFSET.js +35 -0
  528. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.d.ts +9 -0
  529. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.d.ts.map +1 -0
  530. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GEOMETRY_ROW_WORDS.js +8 -0
  531. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.d.ts +15 -0
  532. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.d.ts.map +1 -0
  533. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_FLAG_SELECTABLE.js +14 -0
  534. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.d.ts +7 -0
  535. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.d.ts.map +1 -0
  536. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_OFFSET.js +36 -0
  537. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.d.ts +10 -0
  538. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.d.ts.map +1 -0
  539. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_GROUP_ROW_WORDS.js +9 -0
  540. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts +11 -0
  541. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts.map +1 -0
  542. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js +54 -0
  543. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.d.ts +9 -0
  544. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.d.ts.map +1 -0
  545. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_WORDS.js +8 -0
  546. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.d.ts +11 -0
  547. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.d.ts.map +1 -0
  548. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_LEAF_BIT.js +10 -0
  549. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.d.ts +7 -0
  550. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.d.ts.map +1 -0
  551. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_OFFSET.js +30 -0
  552. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.d.ts +9 -0
  553. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.d.ts.map +1 -0
  554. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NODE_ROW_WORDS.js +8 -0
  555. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.d.ts +13 -0
  556. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.d.ts.map +1 -0
  557. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_NO_CHILD_PAGE.js +12 -0
  558. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.d.ts +14 -0
  559. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.d.ts.map +1 -0
  560. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_NONE.js +13 -0
  561. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.d.ts +11 -0
  562. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.d.ts.map +1 -0
  563. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_OFFSET.js +61 -0
  564. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.d.ts +9 -0
  565. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.d.ts.map +1 -0
  566. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_PAGE_ROW_WORDS.js +8 -0
  567. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.d.ts +13 -0
  568. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.d.ts.map +1 -0
  569. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_ITEM_WORDS.js +12 -0
  570. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.d.ts +9 -0
  571. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.d.ts.map +1 -0
  572. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_QUEUE_TARGET_GROUP_BIT.js +8 -0
  573. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.d.ts +20 -0
  574. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.d.ts.map +1 -0
  575. package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_WANT_WORDS.js +19 -0
  576. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts +23 -0
  577. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -0
  578. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +70 -0
  579. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.d.ts +18 -0
  580. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.d.ts.map +1 -0
  581. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_block_words.js +25 -0
  582. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.d.ts +35 -0
  583. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.d.ts.map +1 -0
  584. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_page_slot_words.js +41 -0
  585. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.d.ts +32 -0
  586. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.d.ts.map +1 -0
  587. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_write_page_block.js +138 -0
  588. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.d.ts +1 -1
  589. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.js +4 -4
  590. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts +1 -3
  591. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.d.ts.map +1 -1
  592. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_generate_tree_from_scene.js +5 -4
  593. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -1
  594. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  595. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +1 -4
  596. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts +8 -3
  597. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
  598. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +19 -14
  599. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.d.ts.map +1 -1
  600. package/src/shade/renderer/global_illumination/lpv/placement/graph_generate_probe_locations.js +9 -1
  601. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts +3 -3
  602. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.d.ts.map +1 -1
  603. package/src/shade/renderer/global_illumination/lpv/placement/software/lpv_generate_probe_locations2.js +12 -5
  604. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.js +1 -1
  605. package/src/shade/renderer/light/GPULightCollection.d.ts +29 -0
  606. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  607. package/src/shade/renderer/light/GPULightCollection.js +444 -329
  608. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  609. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +7 -1
  610. package/src/shade/renderer/light/LightCollection.d.ts +29 -1
  611. package/src/shade/renderer/light/LightCollection.d.ts.map +1 -1
  612. package/src/shade/renderer/light/LightCollection.js +50 -1
  613. package/src/shade/renderer/light/make_sunlight.js +2 -2
  614. package/src/shade/renderer/light/model/Light.d.ts +29 -2
  615. package/src/shade/renderer/light/model/Light.d.ts.map +1 -1
  616. package/src/shade/renderer/light/model/Light.js +30 -2
  617. package/src/shade/renderer/light/model/io/light_record_directional.d.ts +3 -1
  618. package/src/shade/renderer/light/model/io/light_record_directional.d.ts.map +1 -1
  619. package/src/shade/renderer/light/model/io/light_record_directional.js +8 -5
  620. package/src/shade/renderer/light/model/io/light_record_point.d.ts +3 -1
  621. package/src/shade/renderer/light/model/io/light_record_point.d.ts.map +1 -1
  622. package/src/shade/renderer/light/model/io/light_record_point.js +5 -2
  623. package/src/shade/renderer/light/model/io/light_record_spot.d.ts +4 -1
  624. package/src/shade/renderer/light/model/io/light_record_spot.d.ts.map +1 -1
  625. package/src/shade/renderer/light/model/io/light_record_spot.js +10 -6
  626. package/src/shade/renderer/light/place_light.d.ts +16 -0
  627. package/src/shade/renderer/light/place_light.d.ts.map +1 -0
  628. package/src/shade/renderer/light/place_light.js +36 -0
  629. package/src/shade/renderer/light/shader_refresh_light_poses.d.ts +44 -0
  630. package/src/shade/renderer/light/shader_refresh_light_poses.d.ts.map +1 -0
  631. package/src/shade/renderer/light/shader_refresh_light_poses.js +154 -0
  632. package/src/shade/renderer/lightmap/GPULightMap.js +1 -1
  633. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
  634. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +12 -14
  635. package/src/shade/renderer/loader/SceneBundle.d.ts +53 -28
  636. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  637. package/src/shade/renderer/loader/SceneBundle.js +111 -56
  638. package/src/shade/renderer/loader/SceneNode.d.ts +81 -0
  639. package/src/shade/renderer/loader/SceneNode.d.ts.map +1 -0
  640. package/src/shade/renderer/loader/SceneNode.js +114 -0
  641. package/src/shade/renderer/loader/gltf/load_gltf.d.ts +3 -2
  642. package/src/shade/renderer/loader/gltf/load_gltf.d.ts.map +1 -1
  643. package/src/shade/renderer/loader/gltf/load_gltf.js +110 -142
  644. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  645. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts +4 -4
  646. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.d.ts.map +1 -1
  647. package/src/shade/renderer/loader/usd/UsdExtensionRegistry.js +2 -2
  648. package/src/shade/renderer/loader/usd/load_usd.d.ts +3 -2
  649. package/src/shade/renderer/loader/usd/load_usd.d.ts.map +1 -1
  650. package/src/shade/renderer/loader/usd/load_usd.js +4 -5
  651. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts +3 -3
  652. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
  653. package/src/shade/renderer/loader/usd/usd_build_scene.js +47 -55
  654. package/src/shade/renderer/material/GPUMaterialManager.js +1 -1
  655. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +5 -4
  656. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  657. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +8 -15
  658. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts +15 -13
  659. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.d.ts.map +1 -1
  660. package/src/shade/renderer/object_property/shader_refresh_all_mesh_bounds.js +40 -21
  661. package/src/shade/renderer/particles/DESIGN.md +53 -50
  662. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +31 -17
  663. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  664. package/src/shade/renderer/particles/GPUParticleSystem.js +54 -91
  665. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +12 -11
  666. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  667. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +12 -11
  668. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +13 -19
  669. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
  670. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +19 -25
  671. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +34 -24
  672. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  673. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +53 -40
  674. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -1
  675. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +1 -1
  676. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  677. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  678. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +9 -0
  679. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.d.ts.map +1 -1
  680. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_meshes_classify_buckets.js +2 -1
  681. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.d.ts.map +1 -1
  682. package/src/shade/renderer/rasterize/expand/bucket/mesh/graph_scene_meshes_cull_and_classify_buckets.js +5 -2
  683. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
  684. package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +13 -2
  685. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +1 -1
  686. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +1 -1
  687. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +1 -1
  688. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  689. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +12 -1
  690. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  691. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +10 -0
  692. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +1 -1
  693. package/src/shade/renderer/scene/DynamicMesh.d.ts +13 -4
  694. package/src/shade/renderer/scene/DynamicMesh.d.ts.map +1 -1
  695. package/src/shade/renderer/scene/DynamicMesh.js +14 -4
  696. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +38 -18
  697. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  698. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +112 -60
  699. package/src/shade/renderer/scene/GPUSceneContext.d.ts +69 -44
  700. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  701. package/src/shade/renderer/scene/GPUSceneContext.js +244 -525
  702. package/src/shade/renderer/scene/NODE3D_STRUCT.d.ts +5 -5
  703. package/src/shade/renderer/scene/NODE3D_STRUCT.js +5 -5
  704. package/src/shade/renderer/scene/Scene.d.ts +18 -60
  705. package/src/shade/renderer/scene/Scene.d.ts.map +1 -1
  706. package/src/shade/renderer/scene/Scene.js +53 -146
  707. package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts +24 -3
  708. package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts.map +1 -1
  709. package/src/shade/renderer/scene/bvh/StaticSceneBVH.js +53 -13
  710. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts +5 -6
  711. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.d.ts.map +1 -1
  712. package/src/shade/renderer/scene/hierarchy/graph_scene_update_transform_hierarchy.js +5 -6
  713. package/src/shade/renderer/scene/optimization/scene_optimize.d.ts +10 -2
  714. package/src/shade/renderer/scene/optimization/scene_optimize.d.ts.map +1 -1
  715. package/src/shade/renderer/scene/optimization/scene_optimize.js +266 -230
  716. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts +53 -0
  717. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.d.ts.map +1 -0
  718. package/src/shade/renderer/scene/rows/GPUEntityBoundsReadback.js +144 -0
  719. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +227 -0
  720. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -0
  721. package/src/shade/renderer/scene/rows/GPUSceneRows.js +1158 -0
  722. package/src/shade/renderer/scene/rows/place_primitive.d.ts +48 -0
  723. package/src/shade/renderer/scene/rows/place_primitive.d.ts.map +1 -0
  724. package/src/shade/renderer/scene/rows/place_primitive.js +98 -0
  725. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts +10 -8
  726. package/src/shade/renderer/scene/serialization/deserialize_scene.d.ts.map +1 -1
  727. package/src/shade/renderer/scene/serialization/deserialize_scene.js +24 -27
  728. package/src/shade/renderer/scene/serialization/serialize_scene.d.ts +9 -2
  729. package/src/shade/renderer/scene/serialization/serialize_scene.d.ts.map +1 -1
  730. package/src/shade/renderer/scene/serialization/serialize_scene.js +25 -4
  731. package/src/shade/renderer/scene/verify_gpu_tlas_build.js +2 -2
  732. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +35 -0
  733. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -0
  734. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +91 -0
  735. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.d.ts.map +1 -1
  736. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
  737. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
  738. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
  739. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
  740. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
  741. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
  742. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  743. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
  744. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +7 -0
  745. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  746. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
  747. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
  748. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +1 -1
  749. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
  750. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +29 -0
  751. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
  752. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
  753. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts +13 -0
  754. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts.map +1 -0
  755. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
  756. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +49 -0
  757. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
  758. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
  759. package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
  760. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +1 -1
  761. package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
  762. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +1 -1
  763. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  764. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +3 -1
  765. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
  766. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  767. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
  768. package/src/engine/graphics3/instantiate_scene_bundle.d.ts +0 -54
  769. package/src/engine/graphics3/instantiate_scene_bundle.d.ts.map +0 -1
  770. package/src/engine/graphics3/instantiate_scene_bundle.js +0 -164
  771. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +0 -39
  772. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +0 -1
  773. package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
  774. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
  775. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
  776. package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
  777. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
  778. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
  779. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
  780. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
  781. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
  782. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
  783. package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
  784. package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
  785. package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
  786. package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
  787. package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
  788. package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
  789. package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
  790. package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
  791. package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
  792. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
  793. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
  794. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
  795. package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
  796. package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
  797. package/src/shade/renderer/scene/InstanceBatch.js +0 -235
  798. package/src/shade/renderer/scene/Mesh.d.ts +0 -55
  799. package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
  800. package/src/shade/renderer/scene/Mesh.js +0 -168
  801. package/src/shade/renderer/scene/Node3D.d.ts +0 -140
  802. package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
  803. package/src/shade/renderer/scene/Node3D.js +0 -263
  804. package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
  805. package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
  806. package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
  807. package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
  808. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
  809. package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
  810. package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
  811. package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
  812. package/src/shade/renderer/scene/TransformAuthority.js +0 -33
@@ -1,273 +1,413 @@
1
- import { assert } from "../../core/assert.js";
2
- import { BVH } from "../../core/bvh2/bvh3/BVH.js";
3
- import {
4
- aabb3_ray_segment_entry_distance
5
- } from "../../core/geom/3d/aabb/aabb3_ray_segment_entry_distance.js";
6
- import { BVHQueryIntersectsRay } from "../../core/bvh2/bvh3/query/BVHQueryIntersectsRay.js";
7
- import { bvh_query_leaves_generic } from "../../core/bvh2/bvh3/query/bvh_query_leaves_generic.js";
8
- import { System } from "../ecs/System.js";
9
- import { Transform64 } from "../ecs/transform/Transform64.js";
10
- import { Pickable } from "./Pickable.js";
11
- import { PickingResult } from "./PickingResult.js";
12
-
13
- /**
14
- * @type {Float32Array}
15
- */
16
- const SCRATCH_BOUNDS = new Float32Array(6);
17
-
18
- /**
19
- * Answers "what is under this ray" for entities that asked to be pickable.
20
- *
21
- * **Asynchronous and batched from the first line, on purpose (I-9).** The backend here is a CPU
22
- * bounding-volume hierarchy and could answer synchronously; the API does not let it, because the
23
- * backend this is meant to grow into reads entity ids back off the GPU's visibility buffer, and that
24
- * answer is inherently a frame late and arrives for a whole batch at once. A synchronous entry point
25
- * would have to be broken to get there, and every caller broken with it.
26
- *
27
- * **Bounding boxes, not triangles.** A hit means the ray entered the entity's world bounding box.
28
- * That is the precision this can offer for free — Shade maintains those boxes as part of drawing —
29
- * and going finer means keeping CPU-side triangles for every pickable entity, which is the
30
- * duplication {@link Pickable} exists to keep small. Terrain picking, which is where the game's
31
- * precision actually matters, does not come through here at all: it is an exact raycast against the
32
- * terrain's own representation and is untouched by any of this.
33
- *
34
- * The index is refreshed **on query rather than per frame**. Nothing pays for picking on a frame where
35
- * nobody picks, and there is no window in which the index disagrees with the scene, so no class of
36
- * bug where a pick lands on where something used to be.
37
- */
38
- export class PickingSystem extends System {
39
- /**
40
- * @type {MeshSystem}
41
- */
42
- #meshes;
43
-
44
- /**
45
- * @type {BVH}
46
- */
47
- #bvh = new BVH();
48
-
49
- /**
50
- * The BVH leaf standing for each pickable entity.
51
- *
52
- * @type {Map<number, number>}
53
- */
54
- #leaves = new Map();
55
-
56
- /**
57
- * Entities that have opted in but have nothing in the scene yet — a model still loading, most
58
- * often. They hold no leaf, and every query looks again, which is what lets one appear without
59
- * anything having to notice the moment it did.
60
- *
61
- * @type {Set<number>}
62
- */
63
- #pending = new Set();
64
-
65
- /**
66
- * @param {MeshSystem} meshes what an entity looks like, which is where its bounds come from
67
- */
68
- constructor(meshes) {
69
- super();
70
-
71
- assert.defined(meshes, 'meshes');
72
-
73
- this.#meshes = meshes;
74
-
75
- this.dependencies = [Pickable, Transform64];
76
- }
77
-
78
- async startup(entityManager) {
79
- this.entityManager = entityManager;
80
- }
81
-
82
- async shutdown(entityManager) {
83
- for (const entity of Array.from(this.#leaves.keys())) {
84
- this.#drop(entity);
85
- }
86
-
87
- this.#pending.clear();
88
- }
89
-
90
- /**
91
- * @param {Pickable} pickable
92
- * @param {Transform64} transform
93
- * @param {number} entity
94
- */
95
- link(pickable, transform, entity) {
96
- // no bounds are taken here: the model may not have arrived, and the first query is early
97
- // enough to find out
98
- this.#pending.add(entity);
99
- }
100
-
101
- /**
102
- * @param {Pickable} pickable
103
- * @param {Transform64} transform
104
- * @param {number} entity
105
- */
106
- unlink(pickable, transform, entity) {
107
- this.#drop(entity);
108
- }
109
-
110
- /**
111
- * How many entities the index currently stands for.
112
- *
113
- * The index is built on query, so this is zero until the first {@link pick} — and stays behind by
114
- * however many pickable entities are still waiting on their models.
115
- *
116
- * @returns {number}
117
- */
118
- get indexed_count() {
119
- return this.#leaves.size;
120
- }
121
-
122
- /**
123
- * What each of these rays hits first.
124
- *
125
- * One result per query, in the order the queries were given. A ray that hits nothing still gets a
126
- * result — `entity` is {@link PickingResult.NOTHING} — so the two arrays line up by position and a
127
- * caller never has to search for the answer to its own question.
128
- *
129
- * @param {PickingQuery[]} queries
130
- * @returns {Promise<PickingResult[]>}
131
- */
132
- async pick(queries) {
133
- assert.isArray(queries, 'queries');
134
-
135
- this.#refresh();
136
-
137
- const results = [];
138
-
139
- for (let i = 0; i < queries.length; i++) {
140
- results.push(this.#pick_one(queries[i]));
141
- }
142
-
143
- return results;
144
- }
145
-
146
- /**
147
- * @param {PickingQuery} query
148
- * @returns {PickingResult}
149
- */
150
- #pick_one(query) {
151
- const result = new PickingResult();
152
-
153
- const bvh = this.#bvh;
154
-
155
- const origin = query.origin;
156
- const direction = query.direction;
157
-
158
- const origin_x = origin.x;
159
- const origin_y = origin.y;
160
- const origin_z = origin.z;
161
-
162
- const hits = [];
163
-
164
- const hit_count = bvh_query_leaves_generic(
165
- hits, 0,
166
- bvh, bvh.root,
167
- BVHQueryIntersectsRay.from([
168
- origin_x, origin_y, origin_z,
169
- direction.x, direction.y, direction.z
170
- ])
171
- );
172
-
173
- // reciprocals once for the whole batch of candidates; the entry-distance test wants them, and
174
- // a division component that is zero deliberately produces an infinity it handles
175
- const inv_x = 1 / direction.x;
176
- const inv_y = 1 / direction.y;
177
- const inv_z = 1 / direction.z;
178
-
179
- let best_distance = query.max_distance;
180
- let best_entity = PickingResult.NOTHING;
181
-
182
- for (let i = 0; i < hit_count; i++) {
183
- const leaf = hits[i];
184
-
185
- bvh.node_get_aabb(leaf, SCRATCH_BOUNDS);
186
-
187
- const distance = aabb3_ray_segment_entry_distance(
188
- SCRATCH_BOUNDS[0], SCRATCH_BOUNDS[1], SCRATCH_BOUNDS[2],
189
- SCRATCH_BOUNDS[3], SCRATCH_BOUNDS[4], SCRATCH_BOUNDS[5],
190
- origin_x, origin_y, origin_z,
191
- inv_x, inv_y, inv_z,
192
- 0, query.max_distance
193
- );
194
-
195
- if (distance >= best_distance) {
196
- // further than something already found, or a miss the broadphase let through
197
- continue;
198
- }
199
-
200
- best_distance = distance;
201
- best_entity = bvh.node_get_user_data(leaf);
202
- }
203
-
204
- if (best_entity === PickingResult.NOTHING) {
205
- return result;
206
- }
207
-
208
- result.entity = best_entity;
209
- result.distance = best_distance;
210
-
211
- result.position.set(
212
- origin_x + direction.x * best_distance,
213
- origin_y + direction.y * best_distance,
214
- origin_z + direction.z * best_distance
215
- );
216
-
217
- return result;
218
- }
219
-
220
- /**
221
- * Bring every leaf in line with where its entity now is, and give a leaf to any entity whose
222
- * model has arrived since the last look.
223
- */
224
- #refresh() {
225
- const meshes = this.#meshes;
226
-
227
- for (const [entity, leaf] of this.#leaves) {
228
- if (meshes.compute_world_bounds(SCRATCH_BOUNDS, entity)) {
229
- this.#bvh.node_move_aabb(leaf, SCRATCH_BOUNDS);
230
-
231
- continue;
232
- }
233
-
234
- // the model went away under it — the entity is still pickable, so it goes back to
235
- // waiting rather than losing its opt-in
236
- this.#drop(entity);
237
- this.#pending.add(entity);
238
- }
239
-
240
- for (const entity of Array.from(this.#pending)) {
241
- if (!meshes.compute_world_bounds(SCRATCH_BOUNDS, entity)) {
242
- continue;
243
- }
244
-
245
- const leaf = this.#bvh.allocate_node();
246
-
247
- this.#bvh.node_set_aabb(leaf, SCRATCH_BOUNDS);
248
- this.#bvh.node_set_user_data(leaf, entity);
249
- this.#bvh.insert_leaf(leaf);
250
-
251
- this.#leaves.set(entity, leaf);
252
- this.#pending.delete(entity);
253
- }
254
- }
255
-
256
- /**
257
- * @param {number} entity
258
- */
259
- #drop(entity) {
260
- this.#pending.delete(entity);
261
-
262
- const leaf = this.#leaves.get(entity);
263
-
264
- if (leaf === undefined) {
265
- return;
266
- }
267
-
268
- this.#bvh.remove_leaf(leaf);
269
- this.#bvh.release_node(leaf);
270
-
271
- this.#leaves.delete(entity);
272
- }
273
- }
1
+ import { assert } from "../../core/assert.js";
2
+ import { m4_invert } from "../../core/geom/3d/mat4/m4_invert.js";
3
+ import { BufferResourceDescriptor } from "../../shade/device/graph/BufferResourceDescriptor.js";
4
+ import { graph_read_buffer } from "../../shade/renderer/buffer/graph_read_buffer.js";
5
+ import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
6
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
7
+ import { ViewTextures } from "../../shade/renderer/extension/ViewTextures.js";
8
+ import { VIZ_BUFFER_INVALID_MESH_VALUE } from "../../shade/renderer/rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
9
+ import { entity_of_row } from "../../shade/renderer/scene/rows/GPUSceneRows.js";
10
+ import { ParentEntity } from "../ecs/parent/ParentEntity.js";
11
+ import { System } from "../ecs/System.js";
12
+ import { Pickable } from "./Pickable.js";
13
+ import { PickingResult } from "./PickingResult.js";
14
+ import {
15
+ PICKING_GATHER_STRIDE_WORDS,
16
+ PICKING_QUERY_OFF_VIEW,
17
+ shader_picking_gather
18
+ } from "./shader_picking_gather.js";
19
+
20
+ /**
21
+ * Bytes a query occupies in the gather buffer: the mesh row and the depth, one word each.
22
+ *
23
+ * @type {number}
24
+ */
25
+ const QUERY_STRIDE = PICKING_GATHER_STRIDE_WORDS * 4;
26
+
27
+ /**
28
+ * Answers "what is under this pixel" for entities that asked to be pickable.
29
+ *
30
+ * **Off the visibility buffer.** The rasterizer writes every pixel's `meshes` row — an entity's
31
+ * row, one on — and its depth; a pick reads those two texels out of the frame that drew them and
32
+ * resolves the row to the entity that drew it, then up its parents to the one that opted in. What
33
+ * was drawn is what is picked: at triangle precision, under skinning, with nothing kept on the CPU
34
+ * for it — no bounds, no tree, no per-frame refresh.
35
+ *
36
+ * **Asynchronous and batched, of necessity.** The texels are gathered by the frame after the query
37
+ * was asked and read back when the device has finished it, so an answer is a frame or two late and
38
+ * arrives for the whole batch at once. A result is a promise for that reason, and nothing this
39
+ * tick can come to depend on it.
40
+ *
41
+ * Terrain picking, which is where the game's precision matters, does not come through here at all:
42
+ * it is an exact raycast against the terrain's own representation and is untouched by any of this.
43
+ */
44
+ export class PickingSystem extends System {
45
+ /**
46
+ * @type {GraphicsEngine}
47
+ */
48
+ #graphics;
49
+
50
+ /**
51
+ * @type {PickingExtension|null}
52
+ */
53
+ #extension = null;
54
+
55
+ /**
56
+ * Entities that have opted in.
57
+ *
58
+ * @type {Set<number>}
59
+ */
60
+ #pickable = new Set();
61
+
62
+ /**
63
+ * Queries asked since the last frame took a batch, with the promise each batch answers.
64
+ *
65
+ * @type {{queries: PickingQuery[], resolve: function(PickingResult[]): void, reject: function(Error): void}[]}
66
+ */
67
+ #waiting = [];
68
+
69
+ /**
70
+ * @param {GraphicsEngine} graphics whose frames draw the view the picks read
71
+ */
72
+ constructor(graphics) {
73
+ super();
74
+
75
+ assert.defined(graphics, 'graphics');
76
+
77
+ this.#graphics = graphics;
78
+
79
+ this.dependencies = [Pickable];
80
+ }
81
+
82
+ async startup(entityManager) {
83
+ this.entityManager = entityManager;
84
+
85
+ this.#extension = this.#graphics.add_extension(new PickingExtension(this));
86
+ }
87
+
88
+ async shutdown(entityManager) {
89
+ if (this.#extension !== null) {
90
+ this.#graphics.remove_extension(this.#extension);
91
+ this.#extension = null;
92
+ }
93
+
94
+ this.#pickable.clear();
95
+
96
+ // nothing will draw a frame for them
97
+ for (const batch of this.#waiting.splice(0)) {
98
+ batch.reject(new Error('the picking system shut down before a frame answered'));
99
+ }
100
+ }
101
+
102
+ /**
103
+ * @param {Pickable} pickable
104
+ * @param {number} entity
105
+ */
106
+ link(pickable, entity) {
107
+ this.#pickable.add(entity);
108
+ }
109
+
110
+ /**
111
+ * @param {Pickable} pickable
112
+ * @param {number} entity
113
+ */
114
+ unlink(pickable, entity) {
115
+ this.#pickable.delete(entity);
116
+ }
117
+
118
+ /**
119
+ * How many entities have opted in.
120
+ *
121
+ * @returns {number}
122
+ */
123
+ get pickable_count() {
124
+ return this.#pickable.size;
125
+ }
126
+
127
+ /**
128
+ * Batches asked and not yet answered by a frame.
129
+ *
130
+ * @returns {number}
131
+ */
132
+ get waiting_count() {
133
+ return this.#waiting.length;
134
+ }
135
+
136
+ /**
137
+ * What is drawn under each of these pixels.
138
+ *
139
+ * One result per query, in the order the queries were given. A pixel over nothing pickable
140
+ * still gets a result — `entity` is {@link PickingResult.NOTHING} — so the two arrays line up
141
+ * by position and a caller never has to search for the answer to its own question.
142
+ *
143
+ * Answered by the next frame that draws the view, when the device has finished it.
144
+ *
145
+ * @param {PickingQuery[]} queries
146
+ * @returns {Promise<PickingResult[]>}
147
+ */
148
+ pick(queries) {
149
+ assert.isArray(queries, 'queries');
150
+
151
+ if (queries.length === 0) {
152
+ return Promise.resolve([]);
153
+ }
154
+
155
+ return new Promise((resolve, reject) => {
156
+ this.#waiting.push({ queries: queries.slice(), resolve, reject });
157
+ });
158
+ }
159
+
160
+ /**
161
+ * Take everything asked since the last frame, to be answered by this one.
162
+ *
163
+ * @returns {{queries: PickingQuery[], resolve: function(PickingResult[]): void, reject: function(Error): void}[]}
164
+ */
165
+ take_waiting() {
166
+ return this.#waiting.splice(0);
167
+ }
168
+
169
+ /**
170
+ * The entity a drawn mesh row picks: the one that drew it, or the nearest of its ancestors,
171
+ * that opted in.
172
+ *
173
+ * @param {number} row a `meshes` row, as the visibility buffer holds it
174
+ * @returns {number} the entity, or {@link PickingResult.NOTHING}
175
+ */
176
+ resolve_row(row) {
177
+ if (row >= VIZ_BUFFER_INVALID_MESH_VALUE) {
178
+ return PickingResult.NOTHING;
179
+ }
180
+
181
+ const dataset = this.entityManager.dataset;
182
+ const pickable = this.#pickable;
183
+
184
+ let entity = entity_of_row(row);
185
+
186
+ while (entity >= 0 && dataset.entityExists(entity)) {
187
+ if (pickable.has(entity)) {
188
+ return entity;
189
+ }
190
+
191
+ const parent = dataset.getComponent(entity, ParentEntity);
192
+
193
+ entity = parent === undefined || parent === null ? -1 : parent.entity;
194
+ }
195
+
196
+ return PickingResult.NOTHING;
197
+ }
198
+ }
199
+
200
+ /**
201
+ * Gathers the queried texels out of the frame that drew them, after the G-buffer is written and
202
+ * before anything overwrites the visibility buffer, and answers the batch when they land.
203
+ */
204
+ export class PickingExtension extends RenderExtension {
205
+ name = "picking";
206
+ phase = FramePhase.AfterGBuffer;
207
+
208
+ /**
209
+ * @type {PickingSystem}
210
+ */
211
+ #system;
212
+
213
+ /**
214
+ * @param {PickingSystem} system
215
+ */
216
+ constructor(system) {
217
+ super();
218
+
219
+ this.#system = system;
220
+ }
221
+
222
+ /**
223
+ * @param {import("../../shade/renderer/extension/FrameContext.js").FrameContext} frame
224
+ */
225
+ record(frame) {
226
+ const batches = this.#system.take_waiting();
227
+
228
+ if (batches.length === 0) {
229
+ return;
230
+ }
231
+
232
+ // the view's own resolution: what the visibility buffer is sized to, whatever the frame's
233
+ // target at this phase is
234
+ const resolution = frame.view.resolution;
235
+ const width = resolution[0];
236
+ const height = resolution[1];
237
+
238
+ // what the frame projected with, kept for when the answer comes: the frame's camera has
239
+ // moved on by then
240
+ const view_projection = new Float32Array(frame.view.camera.view_projection_matrix);
241
+ const camera = frame.view.camera.camera.transform;
242
+ const eye = [camera.translation_x, camera.translation_y, camera.translation_z];
243
+
244
+ /** @type {PickingQuery[]} every query of every batch, in order */
245
+ const queries = [];
246
+
247
+ for (const batch of batches) {
248
+ for (const query of batch.queries) {
249
+ queries.push(query);
250
+ }
251
+ }
252
+
253
+ /*
254
+ The pixel each query names, resolved here rather than in the shader: the fraction is the
255
+ caller's unit and the resolution is the frame's, and neither is the gather's business. A
256
+ query that is not on the view at all carries `PICKING_QUERY_OFF_VIEW` instead of a pixel.
257
+ */
258
+ const pixels = new Uint32Array(queries.length * PICKING_GATHER_STRIDE_WORDS);
259
+
260
+ for (let i = 0; i < queries.length; i++) {
261
+ const query = queries[i];
262
+ const base = i * PICKING_GATHER_STRIDE_WORDS;
263
+
264
+ if (on_view(query)) {
265
+ pixels[base] = texel(query.u, width);
266
+ pixels[base + 1] = texel(query.v, height);
267
+ } else {
268
+ pixels[base] = PICKING_QUERY_OFF_VIEW;
269
+ }
270
+ }
271
+
272
+ const textures = frame.get(ViewTextures);
273
+ const graph = frame.graph;
274
+
275
+ const data = {};
276
+ const pass = graph.add("Picking / gather texels", data, (data, resources, context) => {
277
+ const encoder = context.encoder;
278
+
279
+ shader_picking_gather.dispatchThreads({
280
+ encoder,
281
+ bindings: {
282
+ query_count: queries.length,
283
+ viz_mesh: resources.get(data.mesh),
284
+ viz_depth: resources.get(data.depth),
285
+ queries: encoder.allocateTransientBufferAndLoad(
286
+ pixels.buffer, GPUBufferUsage.STORAGE
287
+ ),
288
+ results: resources.get(data.results),
289
+ },
290
+ thread_count_x: queries.length,
291
+ });
292
+ });
293
+
294
+ data.mesh = pass.read(textures.visibility_mesh);
295
+ data.depth = pass.read(textures.depth);
296
+ data.results = pass.create("picking/results", BufferResourceDescriptor.from(
297
+ queries.length * QUERY_STRIDE,
298
+ GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC
299
+ ));
300
+
301
+ const system = this.#system;
302
+
303
+ graph_read_buffer({ graph, buffer: data.results })
304
+ .then(ref => {
305
+ try {
306
+ const words = new Uint32Array(ref.getValue());
307
+ const floats = new Float32Array(words.buffer);
308
+
309
+ let index = 0;
310
+
311
+ for (const batch of batches) {
312
+ const results = [];
313
+
314
+ for (let i = 0; i < batch.queries.length; i++, index++) {
315
+ const query = batch.queries[i];
316
+ const result = new PickingResult();
317
+
318
+ results.push(result);
319
+
320
+ if (!on_view(query)) {
321
+ // the gather writes an invalid row here too; this is the same
322
+ // answer without depending on a dispatch having run
323
+ continue;
324
+ }
325
+
326
+ const base = index * PICKING_GATHER_STRIDE_WORDS;
327
+ const entity = system.resolve_row(words[base]);
328
+
329
+ if (entity === PickingResult.NOTHING) {
330
+ continue;
331
+ }
332
+
333
+ result.entity = entity;
334
+
335
+ unproject(
336
+ result.position, view_projection,
337
+ texel(query.u, width), texel(query.v, height), width, height,
338
+ floats[base + 1]
339
+ );
340
+
341
+ result.distance = Math.hypot(
342
+ result.position.x - eye[0],
343
+ result.position.y - eye[1],
344
+ result.position.z - eye[2]
345
+ );
346
+ }
347
+
348
+ batch.resolve(results);
349
+ }
350
+ } finally {
351
+ ref.release();
352
+ }
353
+ })
354
+ .catch(error => {
355
+ for (const batch of batches) {
356
+ batch.reject(error instanceof Error ? error : new Error('the picking readback failed'));
357
+ }
358
+ });
359
+ }
360
+ }
361
+
362
+ /**
363
+ * @param {PickingQuery} query
364
+ * @returns {boolean} whether the point is on the view at all
365
+ */
366
+ function on_view(query) {
367
+ return query.u >= 0 && query.u < 1 && query.v >= 0 && query.v < 1;
368
+ }
369
+
370
+ /**
371
+ * The texel a fraction of the view falls in.
372
+ *
373
+ * @param {number} fraction in [0, 1)
374
+ * @param {number} extent texels
375
+ * @returns {number}
376
+ */
377
+ function texel(fraction, extent) {
378
+ return Math.min(extent - 1, Math.floor(fraction * extent));
379
+ }
380
+
381
+ const SCRATCH_INVERSE = new Float32Array(16);
382
+
383
+ /**
384
+ * The world point a pixel's depth stands for, through the inverse of what the frame projected
385
+ * with. Depth is what the buffer holds — reverse-Z, `1` at the near plane — and WebGPU's clip z
386
+ * is that same `[0, 1]`, so it goes straight in.
387
+ *
388
+ * @param {Vector3} target
389
+ * @param {Float32Array} view_projection
390
+ * @param {number} x pixel
391
+ * @param {number} y pixel
392
+ * @param {number} width
393
+ * @param {number} height
394
+ * @param {number} depth
395
+ */
396
+ function unproject(target, view_projection, x, y, width, height, depth) {
397
+ const m = SCRATCH_INVERSE;
398
+
399
+ m4_invert(m, view_projection);
400
+
401
+ // the pixel's centre, in NDC: x to the right, y up
402
+ const nx = ((x + 0.5) / width) * 2 - 1;
403
+ const ny = 1 - ((y + 0.5) / height) * 2;
404
+ const nz = depth;
405
+
406
+ // column-major: column c is m[c * 4 .. c * 4 + 3]
407
+ const wx = m[0] * nx + m[4] * ny + m[8] * nz + m[12];
408
+ const wy = m[1] * nx + m[5] * ny + m[9] * nz + m[13];
409
+ const wz = m[2] * nx + m[6] * ny + m[10] * nz + m[14];
410
+ const ww = m[3] * nx + m[7] * ny + m[11] * nz + m[15];
411
+
412
+ target.set(wx / ww, wy / ww, wz / ww);
413
+ }