@woosh/meep-engine 3.23.0 → 3.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +413 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
- package/src/engine/graphics3/shader_picking_gather.js +120 -0
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
- package/src/engine/physics/cloth/PLAN.md +411 -49
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
- package/src/engine/physics/cloth/playground/README.md +84 -13
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/cloth/playground/wind.html +166 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_build.js +141 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_main.js +681 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +273 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
- package/src/shade/device/mock/texture_copy.js +28 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
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- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
- package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
- package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
- package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.d.ts +0 -55
- package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.d.ts +0 -140
- package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
- package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js
CHANGED
|
@@ -766,7 +766,7 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
766
766
|
*/
|
|
767
767
|
const materials_double = [];
|
|
768
768
|
|
|
769
|
-
const scene_materials = scene_ctx.
|
|
769
|
+
const scene_materials = scene_ctx.drawn_materials;
|
|
770
770
|
|
|
771
771
|
// Front-sided and double-sided materials need different pipeline states, so every raster pass
|
|
772
772
|
// below runs twice. `ShadeDrawSide.Back` is not drawn, the same as under MBOIT (plan §7).
|
|
@@ -68,7 +68,7 @@ export function graph_rasterize_meshes_alpha_tested({
|
|
|
68
68
|
* @type {ShadeMaterial[]}
|
|
69
69
|
*/
|
|
70
70
|
const relevant_materials = [];
|
|
71
|
-
const scene_materials = scene_ctx.
|
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71
|
+
const scene_materials = scene_ctx.drawn_materials;
|
|
72
72
|
|
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73
73
|
const material_count = filter_materials_by_bucket(
|
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74
74
|
relevant_materials, 0,
|
|
@@ -481,7 +481,7 @@ export function graph_rasterize_meshes_transparent_oit({
|
|
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481
481
|
*/
|
|
482
482
|
const materials_double = [];
|
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483
483
|
|
|
484
|
-
const scene_materials = scene_ctx.
|
|
484
|
+
const scene_materials = scene_ctx.drawn_materials;
|
|
485
485
|
|
|
486
486
|
// we need to draw with different pipeline states, so the code is a little convoluted
|
|
487
487
|
// Essentially, we draw Double-side and Front-sided materials
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_partial_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_rasterize_partial_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;;;;GAeG;AACH,gMAFa;IAAC,eAAe,EAAC,MAAM,CAAC;IAAC,cAAc,EAAC,MAAM,CAAC;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CAwMjG"}
|
|
@@ -17,6 +17,7 @@ import {
|
|
|
17
17
|
import { rasterization_material_bucket } from "../expand/bucket/chunk_rasterization_material_bucket.js";
|
|
18
18
|
import { graph_meshlets_rasterize } from "../expand/graph_meshlets_rasterize.js";
|
|
19
19
|
import { graph_expand_meshes_to_meshlets } from "../expand/mesh/graph_expand_meshes_to_meshlets.js";
|
|
20
|
+
import { graph_vgeo_expand_if_enabled } from "../../geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js";
|
|
20
21
|
import { MeshletFilter2WayPassData, pass_filter_meshlets_2way } from "../expand/pass1/pass_filter_meshlets_2way.js";
|
|
21
22
|
import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
|
|
22
23
|
import { construct_primitive_state, CullPolicy } from "../bucket/construct_primitive_state.js";
|
|
@@ -166,7 +167,7 @@ export function graph_rasterize_partial_opaque({
|
|
|
166
167
|
|
|
167
168
|
gr_instances_maybe = pass_data_instances_0.instances_maybe = pass_instances_0.write(gr_instances_maybe);
|
|
168
169
|
|
|
169
|
-
|
|
170
|
+
let meshlet_expansion_0 = graph_expand_meshes_to_meshlets({
|
|
170
171
|
graph,
|
|
171
172
|
input_meshes: pass_data_instances_0.instances_positive,
|
|
172
173
|
scene: scene_ctx,
|
|
@@ -174,6 +175,16 @@ export function graph_rasterize_partial_opaque({
|
|
|
174
175
|
limits,
|
|
175
176
|
});
|
|
176
177
|
|
|
178
|
+
// the seam. The instance sets of the two HZB passes are disjoint, so cutting each of
|
|
179
|
+
// them costs one cut per view in total and no instance is ever cut twice
|
|
180
|
+
meshlet_expansion_0 = graph_vgeo_expand_if_enabled({
|
|
181
|
+
graph,
|
|
182
|
+
input_meshes: pass_data_instances_0.instances_positive,
|
|
183
|
+
output_meshlets: meshlet_expansion_0,
|
|
184
|
+
view,
|
|
185
|
+
limits,
|
|
186
|
+
});
|
|
187
|
+
|
|
177
188
|
|
|
178
189
|
graph_record_stat(graph, limits.stats, RasterizationCollectionType.Meshlets, meshlet_expansion_0);
|
|
179
190
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_remaining_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_rasterize_remaining_opaque.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js"],"names":[],"mappings":"AA0FA;;;;;;;;;;;;;;;;;GAiBG;AACH,kOAFa;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,aAAa,EAAC,MAAM,EAAE,CAAA;CAAC,CA4GlD"}
|
|
@@ -14,6 +14,7 @@ import { graph_mesh_filter_one_way } from "../expand/graph_mesh_filter_one_way.j
|
|
|
14
14
|
import { graph_meshlets_filter_one_way } from "../expand/graph_meshlets_filter_one_way.js";
|
|
15
15
|
import { graph_meshlets_rasterize } from "../expand/graph_meshlets_rasterize.js";
|
|
16
16
|
import { graph_expand_meshes_to_meshlets } from "../expand/mesh/graph_expand_meshes_to_meshlets.js";
|
|
17
|
+
import { graph_vgeo_expand_if_enabled } from "../../geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js";
|
|
17
18
|
import { RasterizationCollectionType } from "../expand/RasterizationCollectionType.js";
|
|
18
19
|
import { construct_primitive_state, CullPolicy } from "../bucket/construct_primitive_state.js";
|
|
19
20
|
|
|
@@ -144,6 +145,15 @@ export function graph_rasterize_remaining_opaque({
|
|
|
144
145
|
limits,
|
|
145
146
|
});
|
|
146
147
|
|
|
148
|
+
// the seam, on the instances the first pass could not decide about
|
|
149
|
+
gr_live_meshlets = graph_vgeo_expand_if_enabled({
|
|
150
|
+
graph,
|
|
151
|
+
input_meshes: gr_live_instances,
|
|
152
|
+
output_meshlets: gr_live_meshlets,
|
|
153
|
+
view,
|
|
154
|
+
limits,
|
|
155
|
+
});
|
|
156
|
+
|
|
147
157
|
graph_record_stat(graph, limits.stats, RasterizationCollectionType.Meshlets, gr_live_meshlets);
|
|
148
158
|
|
|
149
159
|
// cull meshlets against new HZB
|
|
@@ -48,7 +48,7 @@ export function graph_rasterize_scene({
|
|
|
48
48
|
const active_buckets = new Set();
|
|
49
49
|
|
|
50
50
|
const scene_ctx = view_ctx.scene;
|
|
51
|
-
const cached_materials = scene_ctx.
|
|
51
|
+
const cached_materials = scene_ctx.drawn_materials;
|
|
52
52
|
|
|
53
53
|
for (const material of cached_materials) {
|
|
54
54
|
const bucket_id = rasterization_material_bucket(material.transparency_mode, material.draw_mode, material.draw_side);
|
|
@@ -9,19 +9,28 @@
|
|
|
9
9
|
* frame to force such content down the static path is explicitly not the answer.
|
|
10
10
|
*
|
|
11
11
|
* So a `DynamicMesh` holds a plain {@link Geometry}: attribute arrays and an index, uploaded as
|
|
12
|
-
* they are and drawn by a pass of their own. It is not part of the scene's instance batch
|
|
13
|
-
* no row in the scene database — the meshlet pipeline never sees it
|
|
12
|
+
* they are and drawn by a pass of their own. It is not part of the scene's instance batch, gets
|
|
13
|
+
* no row in the scene database — the meshlet pipeline never sees it — and is a node of nothing:
|
|
14
|
+
* the world transform the draw applies is its own {@link transform}, with nothing above it.
|
|
14
15
|
*
|
|
15
16
|
* Its geometry says when it has changed through {@link Geometry.needsUpdate}; nothing watches the
|
|
16
17
|
* arrays.
|
|
17
18
|
*/
|
|
18
|
-
export class DynamicMesh
|
|
19
|
+
export class DynamicMesh {
|
|
19
20
|
/**
|
|
20
21
|
* @param {Geometry} geometry
|
|
21
22
|
* @param {Float32Array|number[]} [color]
|
|
22
23
|
* @returns {DynamicMesh}
|
|
23
24
|
*/
|
|
24
25
|
static from(geometry: Geometry, color?: Float32Array | number[]): DynamicMesh;
|
|
26
|
+
/**
|
|
27
|
+
* World transform the draw applies to the vertices. Identity until moved — and the systems
|
|
28
|
+
* that write world-space vertices never move it. What the draw binds is its matrix, so a mover
|
|
29
|
+
* calls `updateMatrix()` after a rotation or scale change, as with any `Transform64`.
|
|
30
|
+
*
|
|
31
|
+
* @type {Transform64}
|
|
32
|
+
*/
|
|
33
|
+
transform: Transform64;
|
|
25
34
|
/**
|
|
26
35
|
* Vertex data, drawn as it stands. Must carry a position attribute and an index.
|
|
27
36
|
*
|
|
@@ -49,5 +58,5 @@ export class DynamicMesh extends Node3D {
|
|
|
49
58
|
*/
|
|
50
59
|
readonly isDynamicMesh: boolean;
|
|
51
60
|
}
|
|
52
|
-
import {
|
|
61
|
+
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
53
62
|
//# sourceMappingURL=DynamicMesh.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DynamicMesh.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/DynamicMesh.js"],"names":[],"mappings":"AAGA
|
|
1
|
+
{"version":3,"file":"DynamicMesh.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/DynamicMesh.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;GAiBG;AACH;IAkCI;;;;OAIG;IACH,wCAHW,YAAY,GAAC,MAAM,EAAE,GACnB,WAAW,CAcvB;IAlDD;;;;;;OAMG;IACH,WAFU,WAAW,CAES;IAE9B;;;;OAIG;IACH,mBAAgB;IAEhB;;;;;OAKG;IACH,OAFU,YAAY,CAEiB;IAEvC;;;;;;OAMG;IACH,SAFU,OAAO,CAEF;IAsBnB;;;OAGG;IACH,wBAFU,OAAO,CAEkB;CANlC;4BAxE2B,8CAA8C"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { assert } from "../../../core/assert.js";
|
|
2
|
-
import {
|
|
2
|
+
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
5
|
* A mesh whose vertices are expected to change, drawn straight from its attributes.
|
|
@@ -12,13 +12,23 @@ import { Node3D } from "./Node3D.js";
|
|
|
12
12
|
* frame to force such content down the static path is explicitly not the answer.
|
|
13
13
|
*
|
|
14
14
|
* So a `DynamicMesh` holds a plain {@link Geometry}: attribute arrays and an index, uploaded as
|
|
15
|
-
* they are and drawn by a pass of their own. It is not part of the scene's instance batch
|
|
16
|
-
* no row in the scene database — the meshlet pipeline never sees it
|
|
15
|
+
* they are and drawn by a pass of their own. It is not part of the scene's instance batch, gets
|
|
16
|
+
* no row in the scene database — the meshlet pipeline never sees it — and is a node of nothing:
|
|
17
|
+
* the world transform the draw applies is its own {@link transform}, with nothing above it.
|
|
17
18
|
*
|
|
18
19
|
* Its geometry says when it has changed through {@link Geometry.needsUpdate}; nothing watches the
|
|
19
20
|
* arrays.
|
|
20
21
|
*/
|
|
21
|
-
export class DynamicMesh
|
|
22
|
+
export class DynamicMesh {
|
|
23
|
+
/**
|
|
24
|
+
* World transform the draw applies to the vertices. Identity until moved — and the systems
|
|
25
|
+
* that write world-space vertices never move it. What the draw binds is its matrix, so a mover
|
|
26
|
+
* calls `updateMatrix()` after a rotation or scale change, as with any `Transform64`.
|
|
27
|
+
*
|
|
28
|
+
* @type {Transform64}
|
|
29
|
+
*/
|
|
30
|
+
transform = new Transform64();
|
|
31
|
+
|
|
22
32
|
/**
|
|
23
33
|
* Vertex data, drawn as it stands. Must carry a position attribute and an index.
|
|
24
34
|
*
|
|
@@ -7,13 +7,6 @@ export class GPUInstancesAccelerationStructure {
|
|
|
7
7
|
* @param {GraphicsContext} graphics
|
|
8
8
|
*/
|
|
9
9
|
constructor(graphics: GraphicsContext);
|
|
10
|
-
/**
|
|
11
|
-
* The CPU-side tree. Still maintained incrementally by the `instance_*` methods and still walked
|
|
12
|
-
* by CPU queries — {@link DirectionalLightShadowmap} runs `compute_tight_near_far_clipping_planes`
|
|
13
|
-
* against it per cascade per frame. What the GPU build retires is the per-frame treelet pass and
|
|
14
|
-
* the full flatten-and-upload, not the tree.
|
|
15
|
-
*/
|
|
16
|
-
get bvh(): BVH;
|
|
17
10
|
clear(): void;
|
|
18
11
|
/**
|
|
19
12
|
*
|
|
@@ -21,36 +14,63 @@ export class GPUInstancesAccelerationStructure {
|
|
|
21
14
|
*/
|
|
22
15
|
get buffer(): GPUBuffer;
|
|
23
16
|
/**
|
|
17
|
+
* A `meshes` row has come into the scene.
|
|
24
18
|
*
|
|
25
19
|
* @param {number} index
|
|
26
|
-
* @param {Mesh} instance
|
|
27
20
|
*/
|
|
28
|
-
instance_add(index: number
|
|
21
|
+
instance_add(index: number): void;
|
|
29
22
|
/**
|
|
30
|
-
* Drop
|
|
31
|
-
*
|
|
32
|
-
* everything that ever was.
|
|
23
|
+
* Drop a row previously handed to {@link instance_add}, so the tree stays proportional to what
|
|
24
|
+
* is in the scene rather than to everything that ever was.
|
|
33
25
|
*
|
|
34
26
|
* @param {number} index
|
|
35
27
|
*/
|
|
36
28
|
instance_remove(index: number): void;
|
|
37
29
|
/**
|
|
30
|
+
* A row's bounds moved: the next {@link update} rebuilds.
|
|
38
31
|
*
|
|
39
32
|
* @param {number} index
|
|
40
|
-
* @param {Mesh} instance
|
|
41
33
|
*/
|
|
42
|
-
instance_update(index: number
|
|
34
|
+
instance_update(index: number): void;
|
|
35
|
+
/**
|
|
36
|
+
* Build the tree, from the world AABBs the scene database holds.
|
|
37
|
+
*
|
|
38
|
+
* @param {GPUBuffer} scene_database_buffer
|
|
39
|
+
*/
|
|
40
|
+
/**
|
|
41
|
+
* Something moved on the GPU that this tree is built over — bounds the CPU never saw change.
|
|
42
|
+
* The next {@link update} rebuilds.
|
|
43
|
+
*/
|
|
44
|
+
invalidate(): void;
|
|
45
|
+
/**
|
|
46
|
+
* The bounds of everything in the tree, read back from its root node: the box the GPU built
|
|
47
|
+
* the tree under, the union of every live row's bounds as the bounds pass derived them — the
|
|
48
|
+
* whole scene, whoever placed what. For a consumer that sizes work by the scene once, a probe
|
|
49
|
+
* placement or a bake; a frame-loop reader wants the scene database's readback service.
|
|
50
|
+
*
|
|
51
|
+
* Resolves once the copy has landed and been mapped, which is after the device has finished
|
|
52
|
+
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{"version":3,"file":"GPUInstancesAccelerationStructure.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUInstancesAccelerationStructure.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUInstancesAccelerationStructure.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUInstancesAccelerationStructure.js"],"names":[],"mappings":"AAmCA;;GAEG;AACH;IA8DI;;;OAGG;IACH,sBAFW,eAAe,EAqBzB;IAzED,cAIC;IAOD;;;OAGG;IACH,wBAEC;IAmED;;;;OAIG;IACH,oBAFW,MAAM,QAUhB;IAED;;;;;OAKG;IACH,uBAFW,MAAM,QAUhB;IAED;;;;OAIG;IACH,uBAFW,MAAM,QAOhB;IA8CD;;;;OAIG;IACH;;;OAGG;IACH,mBAEC;IAiGD;;;;;;;;;;;;OAYG;IACH,0BAHW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,GAChC,QAAQ,OAAO,CAAC,CA0C5B;IAED;;;OAGG;IACH,wDAFW,sBAAsB,QAMhC;IAED;;;;;;OAMG;IACH,mDAHW,sBAAsB,QAShC;;CACJ;8BA7YY,OAAO,uBAAuB,EAAE,eAAe;uCARrB,wCAAwC"}
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import { assert } from "../../../core/assert.js";
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import { BVH } from "../../../core/bvh2/bvh3/BVH.js";
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import { BVH_HEADER_WORDS, BVH_NODE_STRIDE_WORDS, bvh_buffer_size } from "../gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js";
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* The CPU-side tree. Still maintained incrementally by the `instance_*` methods and still walked
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@@ -130,74 +116,61 @@ export class GPUInstancesAccelerationStructure {
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size: 1024,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
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* The live `meshes` rows, in insertion order — what the build extracts leaves from. There is
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* query walks it there.
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#
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assert.
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bvh.node_set_user_data(node, index);
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bvh.node_set_aabb(node, instance.bounding_box);
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bvh.insert_leaf(node);
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this.#node_mapping.set(index, node);
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this.#live.add(index);
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}
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* Drop
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*
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|
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instance_remove(index) {
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assert.isNonNegativeInteger(index, 'index');
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assert.defined(node, 'node');
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const bvh = this.#bvh;
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bvh.remove_leaf(node);
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bvh.release_node(node);
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this.#node_mapping.delete(index);
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this.#live.delete(index);
|
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|
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this.#version++;
|
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}
|
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|
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|
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|
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|
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|
*
|
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|
* @param {number} index
|
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|
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* @param {Mesh} instance
|
|
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|
*/
|
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|
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instance_update(index
|
|
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|
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instance_update(index) {
|
|
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172
|
assert.isNonNegativeInteger(index, 'index');
|
|
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|
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assert.
|
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|
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|
|
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|
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const node = this.#node_mapping.get(index);
|
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|
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|
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|
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this.#bvh.node_move_aabb(node, instance.bounding_box);
|
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|
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assert.equal(this.#live.has(index), true, 'the row is not in the TLAS');
|
|
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174
|
|
|
202
175
|
this.#version++;
|
|
203
176
|
}
|
|
@@ -208,7 +181,7 @@ export class GPUInstancesAccelerationStructure {
|
|
|
208
181
|
* @returns {number} number of live rows
|
|
209
182
|
*/
|
|
210
183
|
#refresh_rows() {
|
|
211
|
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const count = this.#
|
|
184
|
+
const count = this.#live.size;
|
|
212
185
|
|
|
213
186
|
if (this.#rows_gpu_version === this.#membership_version && this.#rows.length >= count) {
|
|
214
187
|
return count;
|
|
@@ -219,7 +192,7 @@ export class GPUInstancesAccelerationStructure {
|
|
|
219
192
|
}
|
|
220
193
|
|
|
221
194
|
let i = 0;
|
|
222
|
-
for (const row of this.#
|
|
195
|
+
for (const row of this.#live) {
|
|
223
196
|
this.#rows[i] = row;
|
|
224
197
|
i++;
|
|
225
198
|
}
|
|
@@ -251,12 +224,25 @@ export class GPUInstancesAccelerationStructure {
|
|
|
251
224
|
*
|
|
252
225
|
* @param {GPUBuffer} scene_database_buffer
|
|
253
226
|
*/
|
|
254
|
-
|
|
227
|
+
/**
|
|
228
|
+
* Something moved on the GPU that this tree is built over — bounds the CPU never saw change.
|
|
229
|
+
* The next {@link update} rebuilds.
|
|
230
|
+
*/
|
|
231
|
+
invalidate() {
|
|
232
|
+
this.#version++;
|
|
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|
+
}
|
|
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|
+
|
|
235
|
+
/**
|
|
236
|
+
* @param {GPUBuffer} scene_database_buffer
|
|
237
|
+
* @param {ShadeGPUCommandContext} [cmd_ctx] a context to encode the build into; when absent
|
|
238
|
+
* the build is submitted on its own, ahead of anything not yet submitted
|
|
239
|
+
*/
|
|
240
|
+
#build(scene_database_buffer, cmd_ctx) {
|
|
255
241
|
assert.defined(scene_database_buffer, 'scene_database_buffer');
|
|
256
242
|
|
|
257
243
|
const device = this.#device;
|
|
258
244
|
|
|
259
|
-
const element_count = this.#
|
|
245
|
+
const element_count = this.#live.size;
|
|
260
246
|
|
|
261
247
|
// `ensure_buffer_capacity` can hand back a NEW buffer and destroy the old one. Consumers are
|
|
262
248
|
// safe because they read `tlas.buffer` per frame at pass-execute time — but the field has to
|
|
@@ -329,30 +315,96 @@ export class GPUInstancesAccelerationStructure {
|
|
|
329
315
|
nodes,
|
|
330
316
|
});
|
|
331
317
|
|
|
318
|
+
if (cmd_ctx !== undefined) {
|
|
319
|
+
cmd_ctx.encodeGraph(graph);
|
|
320
|
+
|
|
321
|
+
return;
|
|
322
|
+
}
|
|
323
|
+
|
|
332
324
|
const cmd = ShadeGPUCommandContext.create(this.#graphics, 'TLAS/build');
|
|
333
325
|
|
|
334
326
|
cmd.encodeGraph(graph);
|
|
335
327
|
cmd.finish();
|
|
336
328
|
}
|
|
337
329
|
|
|
330
|
+
/**
|
|
331
|
+
* The bounds of everything in the tree, read back from its root node: the box the GPU built
|
|
332
|
+
* the tree under, the union of every live row's bounds as the bounds pass derived them — the
|
|
333
|
+
* whole scene, whoever placed what. For a consumer that sizes work by the scene once, a probe
|
|
334
|
+
* placement or a bake; a frame-loop reader wants the scene database's readback service.
|
|
335
|
+
*
|
|
336
|
+
* Resolves once the copy has landed and been mapped, which is after the device has finished
|
|
337
|
+
* whatever build was submitted before this call — so build first, ask after. Resolves `false`
|
|
338
|
+
* for an empty tree, leaving `target` alone.
|
|
339
|
+
*
|
|
340
|
+
* @param {Float32Array|Float64Array|number[]} target six numbers, `x0,y0,z0,x1,y1,z1`
|
|
341
|
+
* @returns {Promise<boolean>}
|
|
342
|
+
*/
|
|
343
|
+
async read_scene_bounds(target) {
|
|
344
|
+
assert.isArrayLike(target, 'target');
|
|
345
|
+
assert.greaterThanOrEqual(target.length, 6, 'target.length < 6');
|
|
346
|
+
|
|
347
|
+
// the root word and node 0 — the root by the builder's construction
|
|
348
|
+
const byte_size = (BVH_HEADER_WORDS + BVH_NODE_STRIDE_WORDS) * Uint32Array.BYTES_PER_ELEMENT;
|
|
349
|
+
|
|
350
|
+
const allocator = this.#graphics.buffer_allocator_readback;
|
|
351
|
+
const staging = allocator.get(byte_size);
|
|
352
|
+
|
|
353
|
+
const cmd = ShadeGPUCommandContext.create(this.#graphics, 'TLAS/read scene bounds');
|
|
354
|
+
|
|
355
|
+
cmd.copyBufferToBuffer(this.#buffer, 0, staging, 0, byte_size);
|
|
356
|
+
cmd.finish();
|
|
357
|
+
|
|
358
|
+
await staging.mapAsync(GPUMapMode.READ, 0, byte_size);
|
|
359
|
+
|
|
360
|
+
const { words, floats } = bvh_tree_views(new Uint32Array(staging.getMappedRange(0, byte_size)));
|
|
361
|
+
const root = words[0];
|
|
362
|
+
|
|
363
|
+
let found = false;
|
|
364
|
+
|
|
365
|
+
if (root !== BVH_NULL_NODE) {
|
|
366
|
+
assert.equal(root, 0, 'the tree\'s root is not node 0');
|
|
367
|
+
|
|
368
|
+
const node = read_bvh_node(words, floats, root);
|
|
369
|
+
|
|
370
|
+
target[0] = node.low[0];
|
|
371
|
+
target[1] = node.low[1];
|
|
372
|
+
target[2] = node.low[2];
|
|
373
|
+
target[3] = node.high[0];
|
|
374
|
+
target[4] = node.high[1];
|
|
375
|
+
target[5] = node.high[2];
|
|
376
|
+
|
|
377
|
+
found = true;
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
allocator.release(staging);
|
|
381
|
+
|
|
382
|
+
return found;
|
|
383
|
+
}
|
|
384
|
+
|
|
338
385
|
/**
|
|
339
386
|
* @param {GPUBuffer} scene_database_buffer the table the world AABBs are read from
|
|
387
|
+
* @param {ShadeGPUCommandContext} [cmd_ctx]
|
|
340
388
|
*/
|
|
341
|
-
push_to_gpu(scene_database_buffer) {
|
|
342
|
-
this.#build(scene_database_buffer);
|
|
389
|
+
push_to_gpu(scene_database_buffer, cmd_ctx) {
|
|
390
|
+
this.#build(scene_database_buffer, cmd_ctx);
|
|
343
391
|
|
|
344
392
|
this.#gpu_version = this.#version;
|
|
345
393
|
}
|
|
346
394
|
|
|
347
395
|
/**
|
|
396
|
+
* Rebuild if anything moved since the last build.
|
|
397
|
+
*
|
|
348
398
|
* @param {GPUBuffer} scene_database_buffer
|
|
399
|
+
* @param {ShadeGPUCommandContext} [cmd_ctx] encode into this context rather than submitting
|
|
400
|
+
* on its own — what a frame does, so the build follows the bounds pass it reads
|
|
349
401
|
*/
|
|
350
|
-
update(scene_database_buffer) {
|
|
402
|
+
update(scene_database_buffer, cmd_ctx) {
|
|
351
403
|
if (this.#gpu_version === this.#version) {
|
|
352
404
|
return;
|
|
353
405
|
}
|
|
354
406
|
|
|
355
|
-
this.push_to_gpu(scene_database_buffer);
|
|
407
|
+
this.push_to_gpu(scene_database_buffer, cmd_ctx);
|
|
356
408
|
}
|
|
357
409
|
}
|
|
358
410
|
|