@woosh/meep-engine 3.23.0 → 3.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (812) hide show
  1. package/editor/entity_world_bounds.d.ts +9 -3
  2. package/editor/entity_world_bounds.d.ts.map +1 -1
  3. package/editor/entity_world_bounds.js +61 -4
  4. package/package.json +1 -1
  5. package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  7. package/src/core/binary/allocator/OffsetAllocator.js +124 -29
  8. package/src/core/collection/map/u32_index.d.ts +83 -0
  9. package/src/core/collection/map/u32_index.d.ts.map +1 -0
  10. package/src/core/collection/map/u32_index.js +247 -0
  11. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
  12. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
  13. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
  14. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
  15. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
  16. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
  17. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
  18. package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
  19. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
  20. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
  21. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
  22. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
  23. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
  24. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
  25. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
  26. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
  27. package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
  28. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
  29. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
  30. package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
  31. package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
  32. package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
  33. package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
  34. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
  35. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
  36. package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
  37. package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
  38. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  39. package/src/engine/ecs/ik/IKProblem.js +16 -0
  40. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  41. package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
  42. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  43. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  44. package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
  45. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  46. package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
  47. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  48. package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
  49. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  50. package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
  51. package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
  52. package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
  53. package/src/engine/ecs/transform/T64WorldCache.js +139 -0
  54. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
  55. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
  56. package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
  57. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
  58. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  59. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
  60. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
  61. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
  62. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
  63. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
  64. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
  65. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
  66. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  67. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
  68. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  69. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  70. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
  71. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
  72. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
  73. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
  74. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
  75. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
  76. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
  77. package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
  78. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
  79. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
  80. package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
  81. package/src/engine/graphics3/AnimationSystem.js +2 -2
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  83. package/src/engine/graphics3/DebugDrawSystem.js +2 -4
  84. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
  85. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
  87. package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
  88. package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
  90. package/src/engine/graphics3/LightSystem.d.ts +7 -5
  91. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/LightSystem.js +36 -22
  93. package/src/engine/graphics3/MeshSystem.d.ts +43 -39
  94. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/MeshSystem.js +324 -331
  96. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/PathDisplaySystem.js +2 -4
  98. package/src/engine/graphics3/PickingQuery.d.ts +15 -21
  99. package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
  100. package/src/engine/graphics3/PickingQuery.js +21 -25
  101. package/src/engine/graphics3/PickingSystem.d.ts +60 -31
  102. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/PickingSystem.js +413 -273
  104. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
  105. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
  107. package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
  108. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  109. package/src/engine/graphics3/TerrainSystem.js +102 -53
  110. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
  111. package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
  112. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  113. package/src/engine/graphics3/Trail3DSystem.js +2 -4
  114. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
  115. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  116. package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
  117. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
  118. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  119. package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
  120. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
  121. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  122. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
  123. package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
  124. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
  125. package/src/engine/graphics3/prefab/Prefab.js +162 -0
  126. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
  127. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
  128. package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
  129. package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
  130. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
  131. package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
  132. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
  133. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
  134. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
  135. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
  136. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
  137. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
  138. package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
  139. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
  140. package/src/engine/graphics3/prefab/prefab_place.js +130 -0
  141. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
  142. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
  143. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
  144. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
  145. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
  146. package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
  147. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
  148. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
  149. package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
  150. package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
  151. package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
  152. package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
  153. package/src/engine/graphics3/register_instance_animation.js +4 -4
  154. package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
  155. package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
  156. package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
  157. package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
  158. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
  159. package/src/engine/graphics3/shader_picking_gather.js +120 -0
  160. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
  161. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
  162. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
  163. package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
  164. package/src/engine/physics/cloth/PLAN.md +411 -49
  165. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
  166. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  167. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
  168. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
  169. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
  170. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
  171. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
  172. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
  173. package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
  174. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
  175. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  176. package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
  177. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
  178. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  179. package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
  180. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
  181. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
  182. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
  183. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
  184. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  185. package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
  186. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
  187. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
  188. package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
  189. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
  190. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
  191. package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
  192. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
  193. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
  194. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
  195. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
  196. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
  197. package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
  198. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  199. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
  200. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
  201. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
  202. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
  203. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
  204. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  205. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
  206. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
  207. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  208. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
  209. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  210. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
  211. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
  212. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
  213. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
  214. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
  215. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  216. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
  217. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
  218. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
  219. package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
  220. package/src/engine/physics/cloth/playground/README.md +84 -13
  221. package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
  222. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/playground/garment_build.js +64 -58
  224. package/src/engine/physics/cloth/playground/garment_main.js +59 -33
  225. package/src/engine/physics/cloth/playground/wind.html +166 -0
  226. package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
  227. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
  228. package/src/engine/physics/cloth/playground/wind_build.js +141 -0
  229. package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
  230. package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
  231. package/src/engine/physics/cloth/playground/wind_main.js +681 -0
  232. package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
  233. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/solver/ClothState.js +273 -12
  235. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
  236. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
  238. package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
  239. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
  241. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
  242. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
  243. package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
  244. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
  245. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
  246. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
  247. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
  248. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
  249. package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
  250. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
  251. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
  252. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
  253. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
  254. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
  255. package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
  256. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
  257. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
  258. package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
  259. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  260. package/src/shade/RENDERER_CONTRACT.md +85 -53
  261. package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
  262. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  263. package/src/shade/device/ShadeGPUCommandContext.js +36 -0
  264. package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
  265. package/src/shade/device/mock/texture_copy.js +28 -0
  266. package/src/shade/playground/add_random_meshes.d.ts +4 -4
  267. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  268. package/src/shade/playground/add_random_meshes.js +20 -16
  269. package/src/shade/playground/avboit/main.d.ts +1 -0
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  732. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +35 -0
  733. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -0
  734. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +91 -0
  735. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.d.ts.map +1 -1
  736. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
  737. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
  738. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
  739. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
  740. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
  741. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
  742. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  743. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
  744. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +7 -0
  745. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  746. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
  747. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
  748. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +1 -1
  749. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
  750. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +29 -0
  751. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
  752. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
  753. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts +13 -0
  754. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts.map +1 -0
  755. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
  756. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +49 -0
  757. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
  758. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
  759. package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
  760. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +1 -1
  761. package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
  762. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +1 -1
  763. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  764. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +3 -1
  765. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
  766. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  767. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
  768. package/src/engine/graphics3/instantiate_scene_bundle.d.ts +0 -54
  769. package/src/engine/graphics3/instantiate_scene_bundle.d.ts.map +0 -1
  770. package/src/engine/graphics3/instantiate_scene_bundle.js +0 -164
  771. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +0 -39
  772. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +0 -1
  773. package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
  774. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
  775. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
  776. package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
  777. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
  778. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
  779. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
  780. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
  781. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
  782. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
  783. package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
  784. package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
  785. package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
  786. package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
  787. package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
  788. package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
  789. package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
  790. package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
  791. package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
  792. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
  793. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
  794. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
  795. package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
  796. package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
  797. package/src/shade/renderer/scene/InstanceBatch.js +0 -235
  798. package/src/shade/renderer/scene/Mesh.d.ts +0 -55
  799. package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
  800. package/src/shade/renderer/scene/Mesh.js +0 -168
  801. package/src/shade/renderer/scene/Node3D.d.ts +0 -140
  802. package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
  803. package/src/shade/renderer/scene/Node3D.js +0 -263
  804. package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
  805. package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
  806. package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
  807. package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
  808. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
  809. package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
  810. package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
  811. package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
  812. package/src/shade/renderer/scene/TransformAuthority.js +0 -33
@@ -11,6 +11,7 @@ import { ssr_resolve_shader_LPV } from "../../renderer/postprocess/ssr/resolve/s
11
11
  import { ssr_reproject_shader } from "../../renderer/postprocess/ssr/ssr_reproject_shader.js";
12
12
  import { ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader } from "../../renderer/postprocess/ssr/ssr_spatial_denoise_shader.js";
13
13
  import { create_scene } from "./scene.js";
14
+ import { move_primitive } from "../../renderer/scene/rows/place_primitive.js";
14
15
 
15
16
  const element = id => document.getElementById(id);
16
17
  const hints = {
@@ -47,7 +48,8 @@ async function start() {
47
48
  renderer.exposure_compensation = 1;
48
49
  renderer.internal_resolution_scale = 1;
49
50
  report("Building procedural scene…");
50
- const world = await create_scene();
51
+ const world = await create_scene(renderer);
52
+ const scene_context = renderer.scenes.obtain(world.scene);
51
53
  const camera = new PerspectiveCamera();
52
54
  camera.near = 0.1;
53
55
  camera.far = 80;
@@ -76,17 +78,17 @@ async function start() {
76
78
  else { pose([offset, 3.4, 8], [0, 0.3, -1.5]); }
77
79
  const moving = world.targets[2];
78
80
  const x = moving.position[0] + (experiment === 'object' ? 1.3 * t : 0);
79
- moving.mesh.transform_local.setTranslation(x, moving.position[1], moving.position[2]);
80
- moving.mesh.updateMatrices();
81
- world.occluder.transform_local.setTranslation(experiment === 'occluder' ? 3 * t : 20, 1, 1);
82
- world.occluder.updateMatrices();
81
+ moving.transform.setTranslation(x, moving.position[1], moving.position[2]);
82
+ move_primitive(scene_context, moving.entity, moving.transform);
83
+ world.occluder.transform.setTranslation(experiment === 'occluder' ? 3 * t : 20, 1, 1);
84
+ move_primitive(scene_context, world.occluder.entity, world.occluder.transform);
83
85
  }
84
86
  function reset_anchors() {
85
87
  const c = camera.transform.translation;
86
88
  // Independent oracle: mirror physical centres across y=0, then intersect C->V
87
89
  // with the plane once. These anchors stay on the floor as the camera moves.
88
- anchors = world.targets.map(({ mesh }) => {
89
- const p = mesh.transform_local.translation;
90
+ anchors = world.targets.map(({ transform }) => {
91
+ const p = transform.translation;
90
92
  const v = [p[0], -p[1], p[2]];
91
93
  const t = -c[1] / (v[1] - c[1]);
92
94
  return [c[0] + (v[0] - c[0]) * t, 0, c[2] + (v[2] - c[2]) * t];
@@ -133,8 +135,8 @@ async function start() {
133
135
  ctx.beginPath(); ctx.moveTo(x-8,y); ctx.lineTo(x+8,y); ctx.moveTo(x,y-8); ctx.lineTo(x,y+8); ctx.stroke();
134
136
  if (label) { ctx.font = '12px system-ui'; ctx.fillText(label,x+11,y-5); }
135
137
  };
136
- world.targets.forEach(({mesh,color,label},i) => {
137
- const p = mesh.transform_local.translation;
138
+ world.targets.forEach(({transform,color,label},i) => {
139
+ const p = transform.translation;
138
140
  cross([p[0],-p[1],p[2]],false,color,label);
139
141
  cross(anchors[i],true,'#c2ccd9','');
140
142
  });
@@ -1,18 +1,29 @@
1
+ /**
2
+ * @typedef {import("../../renderer/Renderer.js").Renderer} Renderer
3
+ */
1
4
  /** Small, entirely procedural scene. The top of the mirror is exactly y=0. */
2
- export function create_scene(): Promise<{
5
+ /**
6
+ * @param {Renderer} renderer whose scene context the primitives take rows on
7
+ */
8
+ export function create_scene(renderer: Renderer): Promise<{
3
9
  scene: Scene;
4
10
  mirror_material: StandardShadeMaterial;
5
11
  targets: {
6
- mesh: Mesh;
12
+ entity: number;
13
+ transform: Transform64;
7
14
  label: string;
8
15
  position: number[];
9
16
  size: number[];
10
17
  color: string;
11
18
  rgb: number[];
12
19
  }[];
13
- occluder: Mesh;
20
+ occluder: {
21
+ entity: number;
22
+ transform: Transform64;
23
+ };
14
24
  }>;
25
+ export type Renderer = import("../../renderer/Renderer.js").Renderer;
15
26
  import { Scene } from "../../renderer/scene/Scene.js";
16
27
  import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
17
- import { Mesh } from "../../renderer/scene/Mesh.js";
28
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
18
29
  //# sourceMappingURL=scene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ssr_reprojection/scene.js"],"names":[],"mappings":"AAUA,8EAA8E;AAC9E;;;;;;;;;;;;GAuCC;sBA3CqB,+BAA+B;sCAHf,kDAAkD;qBAEnE,8BAA8B"}
1
+ {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ssr_reprojection/scene.js"],"names":[],"mappings":"AAaA;;GAEG;AAEH,8EAA8E;AAC9E;;GAEG;AACH,uCAFW,QAAQ;;;;gBAuBO,MAAM;mBAAa,WAAW;;;;;;;;gBAA9B,MAAM;mBAAa,WAAW;;GA6BvD;uBAzDY,OAAO,4BAA4B,EAAE,QAAQ;sBAJpC,+BAA+B;sCANf,kDAAkD;4BAI5D,8CAA8C"}
@@ -4,14 +4,30 @@ import { BoxGeometry } from "../../renderer/geometry/BoxGeometry.js";
4
4
  import { MeshoptClusterizer } from "../../renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
5
5
  import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
6
6
  import { make_sunlight } from "../../renderer/light/make_sunlight.js";
7
- import { Mesh } from "../../renderer/scene/Mesh.js";
7
+ import { place_light } from "../../renderer/light/place_light.js";
8
+ import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
9
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
10
+ import { place_primitive } from "../../renderer/scene/rows/place_primitive.js";
8
11
  import { Scene } from "../../renderer/scene/Scene.js";
9
12
  import { make_flat_environment } from "../skinned_blas_refit/flat_environment.js";
10
13
 
14
+ /**
15
+ * @typedef {import("../../renderer/Renderer.js").Renderer} Renderer
16
+ */
17
+
11
18
  /** Small, entirely procedural scene. The top of the mirror is exactly y=0. */
12
- export async function create_scene() {
19
+ /**
20
+ * @param {Renderer} renderer whose scene context the primitives take rows on
21
+ */
22
+ export async function create_scene(renderer) {
13
23
  await MeshoptClusterizer.ready;
24
+
14
25
  const scene = new Scene();
26
+
27
+ // the sun and every box stand at entities, so the scene names a dataset for them
28
+ scene.dataset = new EntityComponentDataset();
29
+
30
+ const scene_context = renderer.scenes.obtain(scene);
15
31
  const cube = new BoxGeometry();
16
32
  const material = (rgb, roughness = 0.65, metallic = 0, glow = 0) => {
17
33
  const result = new StandardShadeMaterial();
@@ -21,14 +37,19 @@ export async function create_scene() {
21
37
  result.metallic_factor = metallic;
22
38
  return result;
23
39
  };
40
+ /**
41
+ * A box at a row. The transform is the page's to move, through `move_primitive`.
42
+ *
43
+ * @returns {{entity: number, transform: Transform64}}
44
+ */
24
45
  const box = (name, position, scale, mat) => {
25
- const mesh = Mesh.from(cube, mat);
26
- mesh.name = name;
27
- mesh.transform_local.setTranslation(...position);
28
- mesh.transform_local.setScale(...scale);
29
- mesh.updateMatrices();
30
- scene.add(mesh);
31
- return mesh;
46
+ const transform = new Transform64();
47
+
48
+ transform.setTranslation(...position);
49
+ transform.setScale(...scale);
50
+ transform.updateMatrix();
51
+
52
+ return { entity: place_primitive(scene_context, cube, mat, transform, { name }), transform };
32
53
  };
33
54
  const mirror_material = material([0.85, 0.88, 0.92], 0.03, 1);
34
55
  box('Planar mirror', [0, -0.1, -1], [14, 0.2, 13], mirror_material);
@@ -42,10 +63,10 @@ export async function create_scene() {
42
63
  { label: 'A', position: [-2.4, 1.3, -1.8], size: [0.85, 2.1, 0.8], color: '#ff966b', rgb: [1, 0.23, 0.08] },
43
64
  { label: 'B', position: [0, 1.7, -3.4], size: [0.9, 2.7, 0.8], color: '#82cfff', rgb: [0.08, 0.5, 1] },
44
65
  { label: 'C', position: [2.3, 1.1, -0.8], size: [0.85, 1.7, 0.8], color: '#e9a4ff', rgb: [0.75, 0.1, 1] },
45
- ].map(spec => ({ ...spec, mesh: box(spec.label, spec.position, spec.size, material(spec.rgb, 0.5, 0, 0.35)) }));
66
+ ].map(spec => ({ ...spec, ...box(spec.label, spec.position, spec.size, material(spec.rgb, 0.5, 0, 0.35)) }));
46
67
  // Keep its resource identity stable while moving it into/out of the view.
47
68
  const occluder = box('Moving occluder', [20, 1, 1], [0.7, 2, 0.35], material([0.04, 0.05, 0.06]));
48
69
  scene.lights.environment = make_flat_environment([0.045, 0.055, 0.075]);
49
- scene.lights.add(make_sunlight({ intensity: 1.5, direction: new Vector3(-0.4, -1, -0.3), temperature: 6500 }));
70
+ place_light(scene, make_sunlight({ intensity: 1.5, direction: new Vector3(-0.4, -1, -0.3), temperature: 6500 }));
50
71
  return { scene, mirror_material, targets, occluder };
51
72
  }
@@ -45,7 +45,7 @@ async function start() {
45
45
  renderer.internal_resolution_scale = 1;
46
46
  renderer.ssr.spatial_denoising_enabled = element('spatial').value === 'on';
47
47
  renderer.ssr.reprojection_mode = element('temporal').value === 'off' ? 2 : 0;
48
- const world = await create_scene();
48
+ const world = await create_scene(renderer);
49
49
  const camera = new PerspectiveCamera();
50
50
  camera.near = 0.1; camera.far = 50; camera.fov = 50 * Math.PI / 180;
51
51
  camera.aspect = canvas.width / canvas.height;
@@ -1,11 +1,17 @@
1
+ /**
2
+ * @typedef {import("../../renderer/Renderer.js").Renderer} Renderer
3
+ */
1
4
  /** Two quads. The cross is a texture, with no extra geometry or surface-normal edges. */
2
- export function create_scene(): Promise<{
5
+ /**
6
+ * @param {Renderer} renderer whose scene context the quads take rows on
7
+ */
8
+ export function create_scene(renderer: Renderer): Promise<{
3
9
  scene: Scene;
4
- ground: Mesh;
5
- card: Mesh;
10
+ ground: number;
11
+ card: number;
6
12
  ground_material: StandardShadeMaterial;
7
13
  }>;
14
+ export type Renderer = import("../../renderer/Renderer.js").Renderer;
8
15
  import { Scene } from "../../renderer/scene/Scene.js";
9
- import { Mesh } from "../../renderer/scene/Mesh.js";
10
16
  import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
11
17
  //# sourceMappingURL=scene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ssr_variance/scene.js"],"names":[],"mappings":"AAeA,yFAAyF;AACzF;;;;;GA4CC;sBAnDqB,+BAA+B;qBADhC,8BAA8B;sCADb,kDAAkD"}
1
+ {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ssr_variance/scene.js"],"names":[],"mappings":"AAiBA;;GAEG;AAEH,yFAAyF;AACzF;;GAEG;AACH,uCAFW,QAAQ;;;;;GA6DlB;uBAlEY,OAAO,4BAA4B,EAAE,QAAQ;sBAPpC,+BAA+B;sCAJf,kDAAkD"}
@@ -6,34 +6,55 @@ import { make_plane_geometry } from "../../renderer/geometry/primitives/make_pla
6
6
  import { MeshletGeometry } from "../../renderer/geometry/MeshletGeometry.js";
7
7
  import { meshlet_geometry_build_from_geometry } from "../../renderer/geometry/meshlet_geometry_build_from_geometry.js";
8
8
  import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
9
- import { Mesh } from "../../renderer/scene/Mesh.js";
9
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
10
+ import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
11
+ import { place_primitive } from "../../renderer/scene/rows/place_primitive.js";
10
12
  import { Scene } from "../../renderer/scene/Scene.js";
11
13
  import { ColorSpace } from "../../renderer/texture/ColorSpace.js";
12
14
  import { ShadeTexture } from "../../renderer/texture/ShadeTexture.js";
13
15
  import { ShadeImage } from "../../renderer/texture/source/ShadeImage.js";
14
16
  import { make_flat_environment } from "../skinned_blas_refit/flat_environment.js";
15
17
 
18
+ /**
19
+ * @typedef {import("../../renderer/Renderer.js").Renderer} Renderer
20
+ */
21
+
16
22
  /** Two quads. The cross is a texture, with no extra geometry or surface-normal edges. */
17
- export async function create_scene() {
23
+ /**
24
+ * @param {Renderer} renderer whose scene context the quads take rows on
25
+ */
26
+ export async function create_scene(renderer) {
18
27
  await MeshoptClusterizer.ready;
28
+
19
29
  const scene = new Scene();
20
- const quad = (name, width, height, material) => {
30
+
31
+ // the quads stand at entities, so the scene names a dataset for them
32
+ scene.dataset = new EntityComponentDataset();
33
+
34
+ const scene_context = renderer.scenes.obtain(scene);
35
+
36
+ /**
37
+ * @returns {number} the quad's entity
38
+ */
39
+ const quad = (name, width, height, material, transform) => {
21
40
  const geometry = new MeshletGeometry();
41
+
22
42
  meshlet_geometry_build_from_geometry(make_plane_geometry(width, height), geometry);
23
- const mesh = Mesh.from(geometry, material);
24
- mesh.name = name;
25
- scene.add(mesh);
26
- return mesh;
43
+
44
+ return place_primitive(scene_context, geometry, material, transform, { name });
27
45
  };
28
46
  const ground_material = new StandardShadeMaterial();
29
47
  ground_material.diffuse_color.copy(new Color(0.85, 0.85, 0.85));
30
48
  ground_material.roughness_factor = 0.3;
31
49
  ground_material.metallic_factor = 1;
32
- const ground = quad('Ground / roughness 0.30', 18, 18, ground_material);
33
- const rotation = Quaternion.fromAxisAngle(Vector3.right, -Math.PI / 2);
34
- ground.transform_local.setRotation(rotation.x, rotation.y, rotation.z, rotation.w);
35
- ground.transform_local.setTranslation(0, 0, -2);
36
- ground.updateMatrices();
50
+ const rotation = Quaternion.fromAxisAngle(Vector3.right, -Math.PI / 2);
51
+ const ground_transform = new Transform64();
52
+
53
+ ground_transform.setRotation(rotation.x, rotation.y, rotation.z, rotation.w);
54
+ ground_transform.setTranslation(0, 0, -2);
55
+ ground_transform.updateMatrix();
56
+
57
+ const ground = quad('Ground / roughness 0.30', 18, 18, ground_material, ground_transform);
37
58
 
38
59
  const canvas = document.createElement('canvas');
39
60
  canvas.width = canvas.height = 512;
@@ -53,9 +74,12 @@ export async function create_scene() {
53
74
  card_material.texture_emissive = pattern;
54
75
  card_material.emissive_factor.copy(new Color(1, 1, 1));
55
76
  card_material.roughness_factor = 1;
56
- const card = quad('Pattern card', 3, 3, card_material);
57
- card.transform_local.setTranslation(0, 2, -2);
58
- card.updateMatrices();
77
+ const card_transform = new Transform64();
78
+
79
+ card_transform.setTranslation(0, 2, -2);
80
+ card_transform.updateMatrix();
81
+
82
+ const card = quad('Pattern card', 3, 3, card_material, card_transform);
59
83
  scene.lights.environment = make_flat_environment([0.025, 0.025, 0.025]);
60
84
  return { scene, ground, card, ground_material };
61
85
  }
@@ -0,0 +1,94 @@
1
+ # `vgeo_runtime` — the cut, on the GPU, through the engine
2
+
3
+ A `.vgeo` container drawn as an ordinary `Mesh`, in an ordinary `Scene`, with an ordinary material.
4
+ This page draws nothing itself: every triangle on screen is there because the compute cut appended
5
+ `MESHLET_DEFINITION_STRUCT` records into the same collection a static mesh's meshlets go into, and
6
+ the HZB meshlet filter, the material bucket, the indirect draw and the G-buffer took it from there
7
+ without knowing that virtual geometry exists.
8
+
9
+ That is the whole difference from [`../vgeo_viewer/`](../vgeo_viewer/README.md), and the two are
10
+ worth keeping apart. The viewer draws a **CPU** cut through Shade's direct geometry path — it
11
+ proves the DAG, the format and the residency clamp, and by construction it proves nothing about the
12
+ engine. This page proves the engine seam and nothing about the DAG, because the DAG has its own
13
+ tests and its own oracle.
14
+
15
+ ## What it shows
16
+
17
+ The container is built in the page and opened holding **only its root page**. Everything else
18
+ arrives because the cut asked for it: a clamped cluster emits a want, the want names the page it
19
+ was discovered through, the feedback readback resolves it to a byte range out of that page's own
20
+ child table, and the page installs. Nothing is prefetched and no directory is read.
21
+
22
+ Measured on an nvidia/lovelace adapter, a 128×48 torus at 64 KB pages — 13 pages, built in ~0.5 s
23
+ in-page — and **re-measured on the same adapter after the review campaign**, which rewrote the VRAM
24
+ tier onto fixed-stride page slots, moved selectability off the RAM tier, corrected the near plane's
25
+ sign and replaced the scale correction. Every row is identical:
26
+
27
+ | τ (px) | drawn clusters | pages visited | clamped | wavefronts | queue remaining |
28
+ |---:|---:|---:|---:|---:|---:|
29
+ | 0.5 | 50 | 9 | 0 | 14 | 0 |
30
+ | 1 | 31 | 8 | 0 | 14 | 0 |
31
+ | 2 | 18 | 6 | 0 | 11 | 0 |
32
+ | 4 | 17 | 6 | 0 | 11 | 0 |
33
+ | 8 | 9 | 5 | 0 | 8 | 0 |
34
+ | 16 | 8 | 5 | 0 | 8 | 0 |
35
+
36
+ The last two columns are new and are what the review's M8 was about: the descent ran fourteen
37
+ wavefronts at its deepest against a budget of 64, and stopped with nothing still queued. A non-zero
38
+ `queue remaining` is the one reading here that means a **hole** rather than a coarser surface.
39
+
40
+ The cut is monotone in τ and it is a *fraction* of the asset at every setting, which is design §1's
41
+ whole claim: rendering cost is a function of the threshold and the resolution, not of the source
42
+ triangle count. Residency settles at 9 of 13 pages and 230 KB — the four it never fetches are the
43
+ ones the cut never wanted.
44
+
45
+ Two readings are worth watching for what they say about the loop rather than the picture:
46
+
47
+ - **`clamped` goes to zero.** The first frames draw a coarse, watertight surface because the pages
48
+ holding the refinement have not arrived. That is not a fallback — it is the correct surface over
49
+ exactly that region — and the count falling to zero is the streaming finishing.
50
+ - **`feedback skipped` is about half the frames.** The readback cap is two in flight, and a frame
51
+ that finds it saturated drops its feedback entirely. That is the virtual-texture contract, it
52
+ costs streaming latency and nothing on screen, and a loop that insisted on a reading every frame
53
+ would stall the frame it was reading.
54
+
55
+ ## Driving it
56
+
57
+ `__state()` is the whole surface a headless session needs — frames, the cut's counters, and both
58
+ residency tiers. `__page.runtime.tau` is the threshold. The panel shows nothing `__state()` does
59
+ not.
60
+
61
+ ```
62
+ npm run dev --workspace @woosh/meep-engine
63
+ # then open /src/shade/playground/vgeo_runtime/index.html
64
+ ```
65
+
66
+ **This page is the only thing that exercises the engine-integration path**, and that is not a
67
+ rhetorical claim: 18,569 passing specs did not notice it failing to boot at all, because
68
+ `scene.add(make_sunlight())` had outlived `Scene.add` and the page threw before defining
69
+ `__state`. Treat a green suite without a drive as unverified.
70
+
71
+ ### The headless recipe, and the two things that cost an hour
72
+
73
+ Start the dev server, then launch Chrome with a debugging port and connect over CDP:
74
+
75
+ ```
76
+ node node_modules/vite/bin/vite.js --port 5199 --strictPort # from packages/meep-engine
77
+ chrome --headless=new --enable-unsafe-webgpu --remote-debugging-port=9333 \
78
+ --user-data-dir=<a fresh one> \
79
+ http://localhost:5199/src/shade/playground/vgeo_runtime/index.html
80
+ ```
81
+
82
+ - **`--enable-unsafe-webgpu` and nothing else.** Adding `--enable-features=Vulkan`,
83
+ `--use-angle=vulkan` or `--disable-gpu-sandbox` — all of which appear in the recipes people write
84
+ down for headless WebGPU — makes `requestAdapter()` return nothing on this machine, and the page
85
+ reports it as "the browser supports WebGPU but would not provide a GPU to run on". The plain flag
86
+ gives a real nvidia/lovelace adapter.
87
+ - **Pick the CDP target by URL.** `/json/list` returns extension background pages and
88
+ `chrome://omnibox-popup` targets as well, and the first entry is routinely not the page. Attaching
89
+ to one of those and asking it for `navigator.gpu` answers `undefined`, which reads exactly like a
90
+ browser without WebGPU.
91
+
92
+ Open the page as Chrome's startup URL rather than with `Page.navigate` — the `load` event is not a
93
+ reliable signal here, so poll for `__state` itself. Then set `__page.runtime.tau` and read
94
+ `__state()` back.
@@ -0,0 +1,62 @@
1
+ <!doctype html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="utf-8">
5
+ <title>meep — virtual geometry runtime</title>
6
+
7
+ <link rel="icon" href="data:,">
8
+
9
+ <style>
10
+ :root { color-scheme: dark; }
11
+
12
+ html, body { height: 100%; margin: 0; overflow: hidden; background: #070b10; }
13
+
14
+ #panel {
15
+ position: absolute; top: 0; right: 0; width: 320px; max-height: 100vh; overflow-y: auto;
16
+ z-index: 10; padding: 12px 14px; box-sizing: border-box;
17
+ font: 12px/1.45 ui-monospace, "Cascadia Mono", Consolas, monospace;
18
+ color: #dfe6ee; background: rgba(12, 16, 22, 0.88);
19
+ border-left: 1px solid #2b3947;
20
+ }
21
+
22
+ #panel h1 { margin: 0 0 8px; font-size: 13px; letter-spacing: 0.06em; color: #7fd2ff; }
23
+
24
+ #panel h2 {
25
+ margin: 14px 0 6px; font-size: 11px; letter-spacing: 0.12em; text-transform: uppercase;
26
+ color: #6b7c8d; border-bottom: 1px solid #24313d; padding-bottom: 3px;
27
+ }
28
+
29
+ #panel .row { display: flex; justify-content: space-between; gap: 8px; }
30
+ #panel .row span:last-child { color: #f2f6fa; text-align: right; }
31
+ #panel .muted { color: #6b7c8d; }
32
+ #panel .bad { color: #ff8a7a; }
33
+ #panel .good { color: #8fe388; }
34
+ #panel input[type=range] { width: 100%; }
35
+ #panel label { display: block; margin: 6px 0 2px; }
36
+
37
+ #status { white-space: pre-wrap; }
38
+ #status.error { color: #ff8a7a; }
39
+ </style>
40
+ </head>
41
+ <body tabindex="0">
42
+
43
+ <div id="panel">
44
+ <h1>virtual geometry runtime</h1>
45
+ <div id="status" class="muted">starting…</div>
46
+
47
+ <label>threshold τ <span id="tau-value">1.0</span> px</label>
48
+ <input id="tau" type="range" min="0.25" max="16" step="0.25" value="1">
49
+
50
+ <h2>cut</h2>
51
+ <div id="cut"></div>
52
+
53
+ <h2>residency</h2>
54
+ <div id="residency"></div>
55
+ </div>
56
+
57
+ <canvas id="view" width="960" height="600"></canvas>
58
+
59
+ <script type="module" src="./main.js"></script>
60
+
61
+ </body>
62
+ </html>
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=main.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/vgeo_runtime/main.js"],"names":[],"mappings":""}