@woosh/meep-engine 3.23.0 → 3.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/entity_world_bounds.d.ts +9 -3
- package/editor/entity_world_bounds.d.ts.map +1 -1
- package/editor/entity_world_bounds.js +61 -4
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +124 -29
- package/src/core/collection/map/u32_index.d.ts +83 -0
- package/src/core/collection/map/u32_index.d.ts.map +1 -0
- package/src/core/collection/map/u32_index.js +247 -0
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
- package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
- package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
- package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
- package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
- package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKProblem.js +16 -0
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
- package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
- package/src/engine/ecs/transform/T64WorldCache.js +139 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
- package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
- package/src/engine/graphics3/AnimationSystem.js +2 -2
- package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DebugDrawSystem.js +2 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
- package/src/engine/graphics3/LightSystem.d.ts +7 -5
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +36 -22
- package/src/engine/graphics3/MeshSystem.d.ts +43 -39
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +324 -331
- package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics3/PathDisplaySystem.js +2 -4
- package/src/engine/graphics3/PickingQuery.d.ts +15 -21
- package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
- package/src/engine/graphics3/PickingQuery.js +21 -25
- package/src/engine/graphics3/PickingSystem.d.ts +60 -31
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +413 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
- package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +102 -53
- package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +2 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
- package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/Prefab.js +162 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_place.js +130 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
- package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
- package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
- package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
- package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
- package/src/engine/graphics3/register_instance_animation.js +4 -4
- package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
- package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
- package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
- package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
- package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
- package/src/engine/graphics3/shader_picking_gather.js +120 -0
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
- package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
- package/src/engine/physics/cloth/PLAN.md +411 -49
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
- package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
- package/src/engine/physics/cloth/playground/README.md +84 -13
- package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +64 -58
- package/src/engine/physics/cloth/playground/garment_main.js +59 -33
- package/src/engine/physics/cloth/playground/wind.html +166 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_build.js +141 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
- package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
- package/src/engine/physics/cloth/playground/wind_main.js +681 -0
- package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +273 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +85 -53
- package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +36 -0
- package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
- package/src/shade/device/mock/texture_copy.js +28 -0
- package/src/shade/playground/add_random_meshes.d.ts +4 -4
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +20 -16
- package/src/shade/playground/avboit/main.d.ts +1 -0
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +916 -875
- package/src/shade/playground/basis_textures/main.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/main.js +22 -8
- package/src/shade/playground/basis_textures/texture_inventory.d.ts +2 -2
- package/src/shade/playground/basis_textures/texture_inventory.d.ts.map +1 -1
- package/src/shade/playground/basis_textures/texture_inventory.js +6 -7
- package/src/shade/playground/ground_seam/main.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/main.js +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts +13 -4
- package/src/shade/playground/ground_seam/make_ground.d.ts.map +1 -1
- package/src/shade/playground/ground_seam/make_ground.js +21 -16
- package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
- package/src/shade/playground/particle_system/main.js +11 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts +15 -10
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +56 -15
- package/src/shade/playground/particle_system/particle_scene.d.ts +68 -28
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +149 -53
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- package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
- package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
- package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
- package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
- package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
- package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
- package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
- package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
- package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
- package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
- package/src/shade/renderer/scene/InstanceBatch.js +0 -235
- package/src/shade/renderer/scene/Mesh.d.ts +0 -55
- package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/Mesh.js +0 -168
- package/src/shade/renderer/scene/Node3D.d.ts +0 -140
- package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
- package/src/shade/renderer/scene/Node3D.js +0 -263
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
- package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
- package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
- package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
- package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
- package/src/shade/renderer/scene/TransformAuthority.js +0 -33
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import { Color } from "../../../core/color/Color.js";
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import Vector3 from "../../../core/geom/Vector3.js";
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import { DEG_TO_RAD } from "../../../core/math/DEG_TO_RAD.js";
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import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
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import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
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import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
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import { PerspectiveCamera } from "../../renderer/camera/PerspectiveCamera.js";
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import { FramePhase } from "../../renderer/extension/FramePhase.js";
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import { RenderExtension } from "../../renderer/extension/RenderExtension.js";
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import { VGEO_CUT_STAT } from "../../renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.js";
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import { VGeoFeedbackLoop } from "../../renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js";
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import { VirtualGeometry } from "../../renderer/geometry/virtual/runtime/VirtualGeometry.js";
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import {
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VGeoContainerReader
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} from "../../renderer/geometry/virtual/format/read/VGeoContainerReader.js";
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import {
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VGeoReadOptions
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} from "../../renderer/geometry/virtual/format/read/VGeoReadOptions.js";
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import {
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VGeoResidencyManager
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} from "../../renderer/geometry/virtual/residency/VGeoResidencyManager.js";
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import { make_sunlight } from "../../renderer/light/make_sunlight.js";
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import { place_light } from "../../renderer/light/place_light.js";
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import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
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import { Renderer } from "../../renderer/Renderer.js";
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import { place_primitive } from "../../renderer/scene/rows/place_primitive.js";
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import { Scene } from "../../renderer/scene/Scene.js";
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import { vgeo_sample_source } from "../vgeo_viewer/sample_asset.js";
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/**
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* A `.vgeo` container drawn **through the meshlet pipeline**, by a cut selected on the GPU.
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*
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* This is the other half of what `playground/vgeo_viewer/` proves, and the two are worth keeping
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* apart. The viewer draws a CPU cut through Shade's direct geometry path: it proves the DAG, the
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* format and the clamp, and by construction it proves nothing about the engine. This page draws
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* nothing itself. It puts an ordinary mesh row in an ordinary `Scene` with an ordinary material,
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* and every triangle on screen arrives because the compute cut appended `MESHLET_DEFINITION_STRUCT`
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* records into the same collection a static mesh's meshlets go into — through the HZB meshlet
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* filter, the material bucket, the indirect draw and the G-buffer, none of which know that virtual
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* geometry exists.
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*
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* So the interesting readings here are the ones about the engine rather than about the DAG:
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*
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* - **drawn triangles track τ and the resolution, not the source.** Design §1's whole claim. Move
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* the slider and watch the cut, not the asset.
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* - **clamped falls to zero as pages arrive.** The cut starts against a container holding only its
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* root page, so the first frames are a coarse but watertight surface, and the wants the cut emits
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* are what fetch the rest.
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* - **nothing is drawn twice.** `drawn` against the triangle count the rasterizer reports.
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*
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* `__state()` is what a headless session asserts on; everything the panel shows comes from it.
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
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const element = id => document.getElementById(id);
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/**
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* Opens the VG frame before anything records a rasterization pass, because the seam inside those
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* passes writes into the feedback buffer this creates.
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*/
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class VGeoFrameStart extends RenderExtension {
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name = "vgeo/frame start";
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phase = FramePhase.FrameStart;
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/**
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* @param {VGeoPlayground} page
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*/
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constructor(page) {
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super();
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this.page = page;
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}
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record(frame) {
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this.page.begin(frame);
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}
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}
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/**
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* Schedules the readback and closes the frame, after everything that could have cut has cut.
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*/
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class VGeoFrameEnd extends RenderExtension {
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name = "vgeo/frame end";
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phase = FramePhase.BeforePresent;
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/**
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* @param {VGeoPlayground} page
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*/
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constructor(page) {
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super();
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this.page = page;
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}
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record(frame) {
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this.page.finish(frame);
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}
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}
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class VGeoPlayground {
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/**
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* @type {VGeoContainerReader}
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*/
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reader;
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/**
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* @type {GPUVirtualGeometryRuntime}
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*/
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runtime;
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/**
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* @type {VGeoFeedbackLoop}
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*/
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feedback;
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/**
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* @type {VGeoResidencyManager}
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*/
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residency;
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/**
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* @type {number}
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*/
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frames = 0;
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/**
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* @type {number}
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*/
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canvas_height = 600;
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/**
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* @type {number}
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*/
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fov_y = 50 * DEG_TO_RAD;
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/**
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* @param {FrameContext} frame
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*/
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begin(frame) {
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this.runtime.begin_frame(frame.graph, {
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screen_height: this.canvas_height,
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fov_y: this.fov_y,
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});
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}
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/**
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* @param {FrameContext} frame
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*/
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finish(frame) {
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// the RAM tier's clock moves inside this: a host that drives the loop gets a bounded
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// second tier without having to know it had one to wind
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this.feedback.read(frame.graph);
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this.runtime.end_frame();
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this.frames++;
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}
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/**
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* Everything a headless session needs, and everything the panel shows.
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*
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* @returns {object}
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*/
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state() {
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const stats = this.feedback.stats;
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const pool = this.runtime.pool;
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return {
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frames: this.frames,
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tau: this.runtime.tau,
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feedback_reads: this.feedback.read_count,
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feedback_skipped: this.feedback.skipped_frames,
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cut: {
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drawn: stats[VGEO_CUT_STAT.DRAWN],
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clamped: stats[VGEO_CUT_STAT.CLAMPED],
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clamped_on_activation: stats[VGEO_CUT_STAT.CLAMPED_ON_ACTIVATION],
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pages: stats[VGEO_CUT_STAT.PAGES],
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items: stats[VGEO_CUT_STAT.ITEMS],
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clusters_tested: stats[VGEO_CUT_STAT.CLUSTERS_TESTED],
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culled_frustum: stats[VGEO_CUT_STAT.CULLED_FRUSTUM],
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culled_lod: stats[VGEO_CUT_STAT.CULLED_LOD],
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meshlets_dropped: stats[VGEO_CUT_STAT.MESHLETS_DROPPED],
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wants_dropped: stats[VGEO_CUT_STAT.WANTS_DROPPED],
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queue_dropped: stats[VGEO_CUT_STAT.QUEUE_DROPPED],
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instances_dropped: stats[VGEO_CUT_STAT.INSTANCES_DROPPED],
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wavefronts: stats[VGEO_CUT_STAT.WAVEFRONTS],
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queue_remaining: stats[VGEO_CUT_STAT.QUEUE_REMAINING],
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},
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wants: this.feedback.last_want_count,
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touches: this.feedback.last_touch_count,
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vram: {
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pages: pool.resident_page_count,
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bytes: pool.resident_bytes,
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evicted: pool.evicted_page_count,
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refused: pool.refused_install_count,
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},
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ram: {
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pages: this.reader.resident_page_count,
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bytes: this.reader.resident_bytes,
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total_pages: this.reader.header.total_pages,
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},
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};
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}
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}
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async function start() {
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const canvas = element('view');
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const status = text => {
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element('status').textContent = text;
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};
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const renderer = new Renderer();
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await renderer.initialize({ context: canvas.getContext('webgpu'), pixelRatio: 1 });
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renderer.feature_taa_enabled = false;
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renderer.feature_ssao_enabled = false;
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renderer.feature_bloom_enabled = false;
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renderer.resize(canvas.width, canvas.height);
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status('building a container in the page…');
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/*
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One number for the asset and for the tier that holds it. A page size is a bound the container
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states (FORMAT §11.14) and the pool holds pages at exactly one, so a mismatch here is a refusal
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at `register` rather than something that limps.
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*/
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const page_size = 64 * 1024;
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const { source, build_ms } = vgeo_sample_source(128, 48, page_size);
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/*
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Frame verification on, because this reader is a runtime's rather than a tool's — format §10
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leaves it off by default precisely because a tool reading a file it just built is not
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defending against a network, and a runtime is.
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*/
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const options = new VGeoReadOptions();
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options.verify_frames = true;
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const reader = await VGeoContainerReader.open(source, options);
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const page = new VGeoPlayground();
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page.reader = reader;
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page.canvas_height = canvas.height;
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page.residency = new VGeoResidencyManager();
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page.residency.register(reader);
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const scene = new Scene();
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// the sun stands at an entity, and so does the torus, so the scene names a dataset
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scene.dataset = new EntityComponentDataset();
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// a light stands at an entity of the dataset now, like everything else the scene holds
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place_light(scene, make_sunlight());
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const camera = new PerspectiveCamera();
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camera.near = 0.02;
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camera.far = 200;
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camera.fov = page.fov_y;
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camera.aspect = canvas.width / canvas.height;
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const controller = new OrbitalCameraController(camera, document.body);
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controller.look(new Vector3(0, 1.6, 3.6), new Vector3(0, 0, 0));
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// one frame to let the renderer build its scene context, which is what owns the geometry manager
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renderer.render(camera, scene, 1 / 60);
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const scene_context = renderer.scenes.obtain(scene);
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const runtime = scene_context.enable_virtual_geometry({ page_size });
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+
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|
283
|
+
page.runtime = runtime;
|
|
284
|
+
|
|
285
|
+
/*
|
|
286
|
+
Only the root page is resident. Everything else arrives because the cut asked for it, which is
|
|
287
|
+
the loop this page exists to show — and it means the first frames draw a coarse, watertight
|
|
288
|
+
surface rather than nothing at all.
|
|
289
|
+
*/
|
|
290
|
+
const geometry_row = runtime.pool.register(reader);
|
|
291
|
+
|
|
292
|
+
const geometry = new VirtualGeometry(reader);
|
|
293
|
+
|
|
294
|
+
geometry.vg_row = geometry_row;
|
|
295
|
+
|
|
296
|
+
const material = new StandardShadeMaterial();
|
|
297
|
+
|
|
298
|
+
material.diffuse_color.copy(new Color(0.72, 0.74, 0.78));
|
|
299
|
+
material.roughness_factor = 0.55;
|
|
300
|
+
material.metallic_factor = 0;
|
|
301
|
+
|
|
302
|
+
place_primitive(
|
|
303
|
+
scene_context, geometry, material, new Transform64(), { name: 'virtual torus' }
|
|
304
|
+
);
|
|
305
|
+
|
|
306
|
+
page.feedback = new VGeoFeedbackLoop({ runtime, residency: page.residency });
|
|
307
|
+
|
|
308
|
+
/*
|
|
309
|
+
The loop's only teardown caller anywhere, and worth having for the same reason M12's clock was:
|
|
310
|
+
`abort()` existed and nothing pulled it, so the one thing the `AbortSignal` was added for was
|
|
311
|
+
never exercised outside a spec. Nothing in the engine constructs a feedback loop yet — a scene
|
|
312
|
+
context gives you a runtime and a pool, and the host wires the loop — so this page is the whole
|
|
313
|
+
population of hosts, and it is what a real one should do on the way out.
|
|
314
|
+
*/
|
|
315
|
+
globalThis.addEventListener('pagehide', () => page.feedback.destroy());
|
|
316
|
+
|
|
317
|
+
renderer.add_extension(new VGeoFrameStart(page));
|
|
318
|
+
renderer.add_extension(new VGeoFrameEnd(page));
|
|
319
|
+
|
|
320
|
+
element('tau').addEventListener('input', event => {
|
|
321
|
+
runtime.tau = Number(event.target.value);
|
|
322
|
+
|
|
323
|
+
element('tau-value').textContent = runtime.tau.toFixed(2);
|
|
324
|
+
});
|
|
325
|
+
|
|
326
|
+
globalThis.__state = () => page.state();
|
|
327
|
+
globalThis.__page = page;
|
|
328
|
+
|
|
329
|
+
status(`container built in ${build_ms.toFixed(0)} ms · ${reader.header.total_pages} pages`);
|
|
330
|
+
|
|
331
|
+
let stopped = false;
|
|
332
|
+
let last_time;
|
|
333
|
+
|
|
334
|
+
function paint() {
|
|
335
|
+
const state = page.state();
|
|
336
|
+
|
|
337
|
+
element('cut').innerHTML = [
|
|
338
|
+
['drawn clusters', state.cut.drawn],
|
|
339
|
+
['clamped', state.cut.clamped],
|
|
340
|
+
['pages visited', state.cut.pages],
|
|
341
|
+
['clusters tested', state.cut.clusters_tested],
|
|
342
|
+
['subtrees culled', state.cut.culled_frustum + state.cut.culled_lod],
|
|
343
|
+
['wants', state.wants],
|
|
344
|
+
].map(([name, value]) => `<div class="row"><span>${name}</span><span>${value}</span></div>`)
|
|
345
|
+
.join('');
|
|
346
|
+
|
|
347
|
+
const dropped = state.cut.meshlets_dropped + state.cut.queue_dropped
|
|
348
|
+
+ state.cut.instances_dropped;
|
|
349
|
+
|
|
350
|
+
element('residency').innerHTML = [
|
|
351
|
+
['VRAM pages', `${state.vram.pages}`],
|
|
352
|
+
['VRAM bytes', `${(state.vram.bytes / 1024).toFixed(0)} KB`],
|
|
353
|
+
['RAM pages', `${state.ram.pages} / ${state.ram.total_pages}`],
|
|
354
|
+
['evicted', state.vram.evicted],
|
|
355
|
+
['dropped', `<span class="${dropped > 0 ? 'bad' : 'good'}">${dropped}</span>`],
|
|
356
|
+
].map(([name, value]) => `<div class="row"><span>${name}</span><span>${value}</span></div>`)
|
|
357
|
+
.join('');
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
function tick(time) {
|
|
361
|
+
if (stopped) {
|
|
362
|
+
return;
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
const dt = last_time === undefined ? 1 / 60 : Math.min((time - last_time) / 1000, 0.05);
|
|
366
|
+
|
|
367
|
+
last_time = time;
|
|
368
|
+
|
|
369
|
+
try {
|
|
370
|
+
controller.update(dt);
|
|
371
|
+
|
|
372
|
+
renderer.render(camera, scene, dt);
|
|
373
|
+
} catch (error) {
|
|
374
|
+
stopped = true;
|
|
375
|
+
|
|
376
|
+
status(error.message ?? String(error));
|
|
377
|
+
element('status').classList.add('error');
|
|
378
|
+
|
|
379
|
+
console.error(error);
|
|
380
|
+
|
|
381
|
+
return;
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
paint();
|
|
385
|
+
|
|
386
|
+
requestAnimationFrame(tick);
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
requestAnimationFrame(tick);
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
start().catch(error => {
|
|
393
|
+
element('status').textContent = error.message ?? String(error);
|
|
394
|
+
element('status').classList.add('error');
|
|
395
|
+
|
|
396
|
+
globalThis.__state = () => ({ error: error.message ?? String(error) });
|
|
397
|
+
|
|
398
|
+
console.error(error);
|
|
399
|
+
});
|
|
@@ -32,6 +32,8 @@ import {
|
|
|
32
32
|
vgeo_install_all_pages
|
|
33
33
|
} from "../../renderer/geometry/virtual/format/read/tool/vgeo_install_all_pages.js";
|
|
34
34
|
import { make_sunlight } from "../../renderer/light/make_sunlight.js";
|
|
35
|
+
import { place_light } from "../../renderer/light/place_light.js";
|
|
36
|
+
import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
|
|
35
37
|
import { Renderer } from "../../renderer/Renderer.js";
|
|
36
38
|
import { DynamicMesh } from "../../renderer/scene/DynamicMesh.js";
|
|
37
39
|
import { DynamicMeshBatch } from "../../renderer/scene/DynamicMeshBatch.js";
|
|
@@ -435,6 +437,9 @@ class VGeoViewer {
|
|
|
435
437
|
this.camera = new PerspectiveCamera();
|
|
436
438
|
this.scene = new Scene();
|
|
437
439
|
|
|
440
|
+
// the sun stands at an entity, so the scene names a dataset for it
|
|
441
|
+
this.scene.dataset = new EntityComponentDataset();
|
|
442
|
+
|
|
438
443
|
this.#dynamic.opaque = true;
|
|
439
444
|
}
|
|
440
445
|
|
|
@@ -501,7 +506,7 @@ class VGeoViewer {
|
|
|
501
506
|
this.renderer.feature_lpv_enabled = false;
|
|
502
507
|
this.renderer.pixel_ratio = 1;
|
|
503
508
|
|
|
504
|
-
this.scene
|
|
509
|
+
place_light(this.scene, make_sunlight({ intensity: 3 }));
|
|
505
510
|
|
|
506
511
|
this.camera.near = 0.05;
|
|
507
512
|
this.camera.far = 500;
|
|
@@ -716,7 +721,6 @@ class VGeoViewer {
|
|
|
716
721
|
}
|
|
717
722
|
|
|
718
723
|
this.#mesh = DynamicMesh.from(this.#cut_geometry.geometry);
|
|
719
|
-
this.#mesh.updateMatrices();
|
|
720
724
|
|
|
721
725
|
this.#batch.add(this.#mesh);
|
|
722
726
|
|
|
@@ -99,7 +99,7 @@ function torus(major, minor) {
|
|
|
99
99
|
* @param {number} [page_size] target decoded bytes per page
|
|
100
100
|
* @returns {{source: VGeoByteSource, build_ms: number}}
|
|
101
101
|
*/
|
|
102
|
-
export function vgeo_sample_source(major = 128, minor = 48, page_size =
|
|
102
|
+
export function vgeo_sample_source(major = 128, minor = 48, page_size = 16 * 1024) {
|
|
103
103
|
const options = new VGeoBuildOptions();
|
|
104
104
|
|
|
105
105
|
options.nominal_page_size = page_size;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/volumetrics_froxel/main.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/volumetrics_froxel/main.js"],"names":[],"mappings":"AA2aA,uCA4fC"}
|