@woosh/meep-engine 3.23.0 → 3.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (812) hide show
  1. package/editor/entity_world_bounds.d.ts +9 -3
  2. package/editor/entity_world_bounds.d.ts.map +1 -1
  3. package/editor/entity_world_bounds.js +61 -4
  4. package/package.json +1 -1
  5. package/src/core/binary/allocator/OffsetAllocator.d.ts +40 -2
  6. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  7. package/src/core/binary/allocator/OffsetAllocator.js +124 -29
  8. package/src/core/collection/map/u32_index.d.ts +83 -0
  9. package/src/core/collection/map/u32_index.d.ts.map +1 -0
  10. package/src/core/collection/map/u32_index.js +247 -0
  11. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.d.ts +2 -2
  12. package/src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js +2 -2
  13. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +1 -2
  14. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -1
  15. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +4 -12
  16. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts +55 -0
  17. package/src/engine/ecs/gpu/GPUStateAuthority.d.ts.map +1 -0
  18. package/src/engine/ecs/gpu/GPUStateAuthority.js +72 -0
  19. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts +40 -0
  20. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.d.ts.map +1 -0
  21. package/src/engine/ecs/gpu/GPUStateAuthorityFlags.js +79 -0
  22. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts +18 -0
  23. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.d.ts.map +1 -0
  24. package/src/engine/ecs/gpu/gpu_authority_assert_cpu.js +27 -0
  25. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts +23 -0
  26. package/src/engine/ecs/gpu/gpu_authority_declare.d.ts.map +1 -0
  27. package/src/engine/ecs/gpu/gpu_authority_declare.js +39 -0
  28. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts +15 -0
  29. package/src/engine/ecs/gpu/gpu_authority_grant.d.ts.map +1 -0
  30. package/src/engine/ecs/gpu/gpu_authority_grant.js +38 -0
  31. package/src/engine/ecs/gpu/gpu_authority_has.d.ts +18 -0
  32. package/src/engine/ecs/gpu/gpu_authority_has.d.ts.map +1 -0
  33. package/src/engine/ecs/gpu/gpu_authority_has.js +28 -0
  34. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts +24 -0
  35. package/src/engine/ecs/gpu/gpu_authority_revoke.d.ts.map +1 -0
  36. package/src/engine/ecs/gpu/gpu_authority_revoke.js +49 -0
  37. package/src/engine/ecs/ik/IKProblem.d.ts +14 -0
  38. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  39. package/src/engine/ecs/ik/IKProblem.js +16 -0
  40. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  41. package/src/engine/ecs/ik/InverseKinematicsSystem.js +19 -0
  42. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +2 -2
  43. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +2 -2
  44. package/src/engine/ecs/ik/ik_bone_chain.d.ts +11 -2
  45. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  46. package/src/engine/ecs/ik/ik_bone_chain.js +47 -2
  47. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  48. package/src/engine/ecs/ik/ik_write_local_rotation.js +6 -0
  49. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  50. package/src/engine/ecs/speaker/VoiceSystem.js +6 -0
  51. package/src/engine/ecs/transform/T64WorldCache.d.ts +50 -0
  52. package/src/engine/ecs/transform/T64WorldCache.d.ts.map +1 -0
  53. package/src/engine/ecs/transform/T64WorldCache.js +139 -0
  54. package/src/engine/ecs/transform/t64_evaluate_world.d.ts +31 -0
  55. package/src/engine/ecs/transform/t64_evaluate_world.d.ts.map +1 -0
  56. package/src/engine/ecs/transform/t64_evaluate_world.js +126 -0
  57. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +8 -0
  58. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  59. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +59 -30
  60. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts.map +1 -1
  61. package/src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -11
  62. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts +14 -0
  63. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.d.ts.map +1 -0
  64. package/src/engine/graphics/ecs/mesh-v2/SHADED_GEOMETRY_EVENT_CHANGE.js +13 -0
  65. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +2 -14
  66. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  67. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +11 -21
  68. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  69. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  70. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +5 -6
  71. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts.map +1 -1
  72. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +13 -11
  73. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts +14 -0
  74. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.d.ts.map +1 -0
  75. package/src/engine/graphics/ecs/mesh-v2/shaded_geometry_announce_change.js +21 -0
  76. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +1 -1
  77. package/src/engine/graphics/ecs/particles/ParticleEffect.js +1 -1
  78. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +1 -1
  79. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +1 -1
  80. package/src/engine/graphics3/AnimationGraphSystem.js +3 -3
  81. package/src/engine/graphics3/AnimationSystem.js +2 -2
  82. package/src/engine/graphics3/DebugDrawSystem.d.ts.map +1 -1
  83. package/src/engine/graphics3/DebugDrawSystem.js +2 -4
  84. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +34 -27
  85. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  86. package/src/engine/graphics3/GPUParticleEmitterSystem.js +185 -85
  87. package/src/engine/graphics3/HighlightOutlineSystem.d.ts +4 -3
  88. package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
  89. package/src/engine/graphics3/HighlightOutlineSystem.js +7 -9
  90. package/src/engine/graphics3/LightSystem.d.ts +7 -5
  91. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  92. package/src/engine/graphics3/LightSystem.js +36 -22
  93. package/src/engine/graphics3/MeshSystem.d.ts +43 -39
  94. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/MeshSystem.js +324 -331
  96. package/src/engine/graphics3/PathDisplaySystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/PathDisplaySystem.js +2 -4
  98. package/src/engine/graphics3/PickingQuery.d.ts +15 -21
  99. package/src/engine/graphics3/PickingQuery.d.ts.map +1 -1
  100. package/src/engine/graphics3/PickingQuery.js +21 -25
  101. package/src/engine/graphics3/PickingSystem.d.ts +60 -31
  102. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/PickingSystem.js +413 -273
  104. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +22 -12
  105. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  106. package/src/engine/graphics3/ShadedGeometrySystem.js +309 -174
  107. package/src/engine/graphics3/TerrainSystem.d.ts +19 -11
  108. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  109. package/src/engine/graphics3/TerrainSystem.js +102 -53
  110. package/src/engine/graphics3/TooltipComponentSystem.d.ts.map +1 -1
  111. package/src/engine/graphics3/TooltipComponentSystem.js +2 -14
  112. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  113. package/src/engine/graphics3/Trail3DSystem.js +2 -4
  114. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +4 -4
  115. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  116. package/src/engine/graphics3/animation/ClipListPlayer.js +2 -2
  117. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts +9 -11
  118. package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
  119. package/src/engine/graphics3/highlight/pack_highlight_table.js +11 -18
  120. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +4 -3
  121. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  122. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +75 -74
  123. package/src/engine/graphics3/prefab/Prefab.d.ts +130 -0
  124. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -0
  125. package/src/engine/graphics3/prefab/Prefab.js +162 -0
  126. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +72 -0
  127. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -0
  128. package/src/engine/graphics3/prefab/PrefabInstance.js +80 -0
  129. package/src/engine/graphics3/prefab/prefab_compile.d.ts +23 -0
  130. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -0
  131. package/src/engine/graphics3/prefab/prefab_compile.js +334 -0
  132. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +46 -0
  133. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -0
  134. package/src/engine/graphics3/prefab/prefab_instantiate.js +230 -0
  135. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts +70 -0
  136. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.d.ts.map +1 -0
  137. package/src/engine/graphics3/prefab/prefab_normalize_skin_frames.js +210 -0
  138. package/src/engine/graphics3/prefab/prefab_place.d.ts +60 -0
  139. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -0
  140. package/src/engine/graphics3/prefab/prefab_place.js +130 -0
  141. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts +60 -0
  142. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.d.ts.map +1 -0
  143. package/src/engine/graphics3/prefab/prefab_skin_clip_scale_conflicts.js +128 -0
  144. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts +40 -0
  145. package/src/engine/graphics3/prefab/prefab_skin_frame.d.ts.map +1 -0
  146. package/src/engine/graphics3/prefab/prefab_skin_frame.js +116 -0
  147. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts +16 -14
  148. package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
  149. package/src/engine/graphics3/preview/make_model_preview_scene.js +126 -154
  150. package/src/engine/graphics3/preview/make_model_thumbnail.js +1 -1
  151. package/src/engine/graphics3/register_instance_animation.d.ts +6 -6
  152. package/src/engine/graphics3/register_instance_animation.d.ts.map +1 -1
  153. package/src/engine/graphics3/register_instance_animation.js +4 -4
  154. package/src/engine/graphics3/shade_bundle_bounds.d.ts +2 -6
  155. package/src/engine/graphics3/shade_bundle_bounds.d.ts.map +1 -1
  156. package/src/engine/graphics3/shade_bundle_bounds.js +47 -55
  157. package/src/engine/graphics3/shader_picking_gather.d.ts +40 -0
  158. package/src/engine/graphics3/shader_picking_gather.d.ts.map +1 -0
  159. package/src/engine/graphics3/shader_picking_gather.js +120 -0
  160. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts +11 -18
  161. package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
  162. package/src/engine/graphics3/terrain/pack_terrain_row_table.js +48 -53
  163. package/src/engine/physics/cloth/MEASUREMENTS.md +1050 -0
  164. package/src/engine/physics/cloth/PLAN.md +411 -49
  165. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +17 -2
  166. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  167. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +284 -256
  168. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts +52 -0
  169. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.d.ts.map +1 -0
  170. package/src/engine/physics/cloth/ecs/ClothColliderSerializationAdapter.js +70 -0
  171. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts +12 -3
  172. package/src/engine/physics/cloth/ecs/ClothDynamics.d.ts.map +1 -1
  173. package/src/engine/physics/cloth/ecs/ClothDynamics.js +340 -331
  174. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +49 -37
  175. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  176. package/src/engine/physics/cloth/ecs/ClothInstance.js +50 -37
  177. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +7 -8
  178. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  179. package/src/engine/physics/cloth/ecs/ClothRig.js +7 -8
  180. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts +84 -0
  181. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.d.ts.map +1 -0
  182. package/src/engine/physics/cloth/ecs/ClothSerializationAdapter.js +141 -0
  183. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +51 -81
  184. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  185. package/src/engine/physics/cloth/ecs/ClothSystem.js +81 -870
  186. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts +48 -0
  187. package/src/engine/physics/cloth/ecs/ClothWorkerCore.d.ts.map +1 -0
  188. package/src/engine/physics/cloth/ecs/ClothWorkerCore.js +107 -0
  189. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +286 -0
  190. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -0
  191. package/src/engine/physics/cloth/ecs/ClothWorld.js +1104 -0
  192. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +182 -0
  193. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -0
  194. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +562 -0
  195. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts +2 -0
  196. package/src/engine/physics/cloth/ecs/cloth.worker.d.ts.map +1 -0
  197. package/src/engine/physics/cloth/ecs/cloth.worker.js +12 -0
  198. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  199. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +2 -1
  200. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +58 -0
  201. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
  202. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +341 -271
  203. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +20 -2
  204. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  205. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +39 -15
  206. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +19 -23
  207. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  208. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +201 -199
  209. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  210. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +8 -0
  211. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts +29 -0
  212. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.d.ts.map +1 -0
  213. package/src/engine/physics/cloth/ecs/cloth_worker_protocol.js +78 -0
  214. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts +18 -34
  215. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  216. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +58 -115
  217. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts +17 -0
  218. package/src/engine/physics/cloth/ecs/makeClothWorker.d.ts.map +1 -0
  219. package/src/engine/physics/cloth/ecs/makeClothWorker.js +18 -0
  220. package/src/engine/physics/cloth/playground/README.md +84 -13
  221. package/src/engine/physics/cloth/playground/garment_build.d.ts +0 -1
  222. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/playground/garment_build.js +64 -58
  224. package/src/engine/physics/cloth/playground/garment_main.js +59 -33
  225. package/src/engine/physics/cloth/playground/wind.html +166 -0
  226. package/src/engine/physics/cloth/playground/wind_build.d.ts +81 -0
  227. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -0
  228. package/src/engine/physics/cloth/playground/wind_build.js +141 -0
  229. package/src/engine/physics/cloth/playground/wind_main.d.ts +2 -0
  230. package/src/engine/physics/cloth/playground/wind_main.d.ts.map +1 -0
  231. package/src/engine/physics/cloth/playground/wind_main.js +681 -0
  232. package/src/engine/physics/cloth/solver/ClothState.d.ts +134 -79
  233. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  234. package/src/engine/physics/cloth/solver/ClothState.js +273 -12
  235. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +33 -0
  236. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +34 -0
  238. package/src/engine/physics/cloth/solver/cloth_step.d.ts +21 -2
  239. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  240. package/src/engine/physics/cloth/solver/cloth_step.js +173 -4
  241. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +40 -0
  242. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -0
  243. package/src/engine/physics/cloth/solver/cloth_step_instance.js +284 -0
  244. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts +107 -0
  245. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.d.ts.map +1 -0
  246. package/src/engine/physics/cloth/solver/cloth_wind_accelerate.js +263 -0
  247. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +88 -0
  248. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -0
  249. package/src/engine/physics/cloth/wind/AbstractClothWind.js +100 -0
  250. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +85 -0
  251. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +1 -0
  252. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +182 -0
  253. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +79 -0
  254. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -0
  255. package/src/engine/physics/cloth/wind/ClothFluidWind.js +210 -0
  256. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +101 -0
  257. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -0
  258. package/src/engine/physics/cloth/wind/cloth_sample_air.js +290 -0
  259. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  260. package/src/shade/RENDERER_CONTRACT.md +85 -53
  261. package/src/shade/device/ShadeGPUCommandContext.d.ts +23 -0
  262. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  263. package/src/shade/device/ShadeGPUCommandContext.js +36 -0
  264. package/src/shade/device/mock/texture_copy.d.ts.map +1 -1
  265. package/src/shade/device/mock/texture_copy.js +28 -0
  266. package/src/shade/playground/add_random_meshes.d.ts +4 -4
  267. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  268. package/src/shade/playground/add_random_meshes.js +20 -16
  269. package/src/shade/playground/avboit/main.d.ts +1 -0
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  732. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts +35 -0
  733. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.d.ts.map +1 -0
  734. package/src/shade/renderer/shader/chunk/geometry/mat3/chunk_mat3_singular_values.js +91 -0
  735. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.d.ts.map +1 -1
  736. package/src/shade/renderer/shader/chunk/light/DIRECTIONAL_LIGHT_STRUCT.js +5 -0
  737. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.d.ts.map +1 -1
  738. package/src/shade/renderer/shader/chunk/light/POINT_LIGHT_STRUCT.js +5 -0
  739. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.d.ts.map +1 -1
  740. package/src/shade/renderer/shader/chunk/light/SPOT_LIGHT_STRUCT.js +5 -0
  741. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +39 -0
  742. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  743. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +112 -64
  744. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +7 -0
  745. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  746. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1541 -1352
  747. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +1 -1
  748. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +1 -1
  749. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +1 -1
  750. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +29 -0
  751. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +1 -0
  752. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +43 -0
  753. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts +13 -0
  754. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.d.ts.map +1 -0
  755. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASTER_RANGE_MARGIN_FRACTION.js +12 -0
  756. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +49 -0
  757. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -0
  758. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +194 -0
  759. package/src/shade/renderer/shadow/map/csm_debug_draw_preview.js +1 -1
  760. package/src/shade/renderer/shadow/map/shadowmap_update_score.js +1 -1
  761. package/src/shade/renderer/shadow/ray/RTXShadows.js +1 -1
  762. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +1 -1
  763. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  764. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +3 -1
  765. package/src/shade/renderer/texture/bindless/GPUBindlessTextureManager.js +8 -8
  766. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  767. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -3
  768. package/src/engine/graphics3/instantiate_scene_bundle.d.ts +0 -54
  769. package/src/engine/graphics3/instantiate_scene_bundle.d.ts.map +0 -1
  770. package/src/engine/graphics3/instantiate_scene_bundle.js +0 -164
  771. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts +0 -39
  772. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +0 -1
  773. package/src/engine/graphics3/shade_node_to_entity_composition.js +0 -88
  774. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +0 -35
  775. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +0 -1
  776. package/src/shade/renderer/animation/compute_skin_world_bounds.js +0 -146
  777. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts +0 -96
  778. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.d.ts.map +0 -1
  779. package/src/shade/renderer/animation/compute_skinned_mesh_clip_bounding_sphere.js +0 -531
  780. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts +0 -20
  781. package/src/shade/renderer/animation/pose/pose_evaluate_world.d.ts.map +0 -1
  782. package/src/shade/renderer/animation/pose/pose_evaluate_world.js +0 -76
  783. package/src/shade/renderer/animation/skin_bind_transform.d.ts +0 -25
  784. package/src/shade/renderer/animation/skin_bind_transform.d.ts.map +0 -1
  785. package/src/shade/renderer/animation/skin_bind_transform.js +0 -33
  786. package/src/shade/renderer/animation/skin_frame_defect.d.ts +0 -34
  787. package/src/shade/renderer/animation/skin_frame_defect.d.ts.map +0 -1
  788. package/src/shade/renderer/animation/skin_frame_defect.js +0 -132
  789. package/src/shade/renderer/animation/skin_joint_matrix.d.ts +0 -24
  790. package/src/shade/renderer/animation/skin_joint_matrix.d.ts.map +0 -1
  791. package/src/shade/renderer/animation/skin_joint_matrix.js +0 -46
  792. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts +0 -70
  793. package/src/shade/renderer/animation/skin_normalize_mesh_frame.d.ts.map +0 -1
  794. package/src/shade/renderer/animation/skin_normalize_mesh_frame.js +0 -216
  795. package/src/shade/renderer/scene/InstanceBatch.d.ts +0 -92
  796. package/src/shade/renderer/scene/InstanceBatch.d.ts.map +0 -1
  797. package/src/shade/renderer/scene/InstanceBatch.js +0 -235
  798. package/src/shade/renderer/scene/Mesh.d.ts +0 -55
  799. package/src/shade/renderer/scene/Mesh.d.ts.map +0 -1
  800. package/src/shade/renderer/scene/Mesh.js +0 -168
  801. package/src/shade/renderer/scene/Node3D.d.ts +0 -140
  802. package/src/shade/renderer/scene/Node3D.d.ts.map +0 -1
  803. package/src/shade/renderer/scene/Node3D.js +0 -263
  804. package/src/shade/renderer/scene/SceneNodeBinding.d.ts +0 -52
  805. package/src/shade/renderer/scene/SceneNodeBinding.d.ts.map +0 -1
  806. package/src/shade/renderer/scene/SceneNodeBinding.js +0 -56
  807. package/src/shade/renderer/scene/SkinnedMesh.d.ts +0 -110
  808. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +0 -1
  809. package/src/shade/renderer/scene/SkinnedMesh.js +0 -170
  810. package/src/shade/renderer/scene/TransformAuthority.d.ts +0 -19
  811. package/src/shade/renderer/scene/TransformAuthority.d.ts.map +0 -1
  812. package/src/shade/renderer/scene/TransformAuthority.js +0 -33
@@ -0,0 +1,399 @@
1
+ import { Color } from "../../../core/color/Color.js";
2
+ import Vector3 from "../../../core/geom/Vector3.js";
3
+ import { DEG_TO_RAD } from "../../../core/math/DEG_TO_RAD.js";
4
+ import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
5
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
6
+ import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
7
+ import { PerspectiveCamera } from "../../renderer/camera/PerspectiveCamera.js";
8
+ import { FramePhase } from "../../renderer/extension/FramePhase.js";
9
+ import { RenderExtension } from "../../renderer/extension/RenderExtension.js";
10
+ import { VGEO_CUT_STAT } from "../../renderer/geometry/virtual/runtime/layout/VGEO_CUT_STAT.js";
11
+ import { VGeoFeedbackLoop } from "../../renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js";
12
+ import { VirtualGeometry } from "../../renderer/geometry/virtual/runtime/VirtualGeometry.js";
13
+ import {
14
+ VGeoContainerReader
15
+ } from "../../renderer/geometry/virtual/format/read/VGeoContainerReader.js";
16
+ import {
17
+ VGeoReadOptions
18
+ } from "../../renderer/geometry/virtual/format/read/VGeoReadOptions.js";
19
+ import {
20
+ VGeoResidencyManager
21
+ } from "../../renderer/geometry/virtual/residency/VGeoResidencyManager.js";
22
+ import { make_sunlight } from "../../renderer/light/make_sunlight.js";
23
+ import { place_light } from "../../renderer/light/place_light.js";
24
+ import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
25
+ import { Renderer } from "../../renderer/Renderer.js";
26
+ import { place_primitive } from "../../renderer/scene/rows/place_primitive.js";
27
+ import { Scene } from "../../renderer/scene/Scene.js";
28
+ import { vgeo_sample_source } from "../vgeo_viewer/sample_asset.js";
29
+
30
+ /**
31
+ * A `.vgeo` container drawn **through the meshlet pipeline**, by a cut selected on the GPU.
32
+ *
33
+ * This is the other half of what `playground/vgeo_viewer/` proves, and the two are worth keeping
34
+ * apart. The viewer draws a CPU cut through Shade's direct geometry path: it proves the DAG, the
35
+ * format and the clamp, and by construction it proves nothing about the engine. This page draws
36
+ * nothing itself. It puts an ordinary mesh row in an ordinary `Scene` with an ordinary material,
37
+ * and every triangle on screen arrives because the compute cut appended `MESHLET_DEFINITION_STRUCT`
38
+ * records into the same collection a static mesh's meshlets go into — through the HZB meshlet
39
+ * filter, the material bucket, the indirect draw and the G-buffer, none of which know that virtual
40
+ * geometry exists.
41
+ *
42
+ * So the interesting readings here are the ones about the engine rather than about the DAG:
43
+ *
44
+ * - **drawn triangles track τ and the resolution, not the source.** Design §1's whole claim. Move
45
+ * the slider and watch the cut, not the asset.
46
+ * - **clamped falls to zero as pages arrive.** The cut starts against a container holding only its
47
+ * root page, so the first frames are a coarse but watertight surface, and the wants the cut emits
48
+ * are what fetch the rest.
49
+ * - **nothing is drawn twice.** `drawn` against the triangle count the rasterizer reports.
50
+ *
51
+ * `__state()` is what a headless session asserts on; everything the panel shows comes from it.
52
+ *
53
+ * @author Alex Goldring
54
+ * @copyright Company Named Limited (c) 2026
55
+ */
56
+
57
+ const element = id => document.getElementById(id);
58
+
59
+ /**
60
+ * Opens the VG frame before anything records a rasterization pass, because the seam inside those
61
+ * passes writes into the feedback buffer this creates.
62
+ */
63
+ class VGeoFrameStart extends RenderExtension {
64
+ name = "vgeo/frame start";
65
+
66
+ phase = FramePhase.FrameStart;
67
+
68
+ /**
69
+ * @param {VGeoPlayground} page
70
+ */
71
+ constructor(page) {
72
+ super();
73
+
74
+ this.page = page;
75
+ }
76
+
77
+ record(frame) {
78
+ this.page.begin(frame);
79
+ }
80
+ }
81
+
82
+ /**
83
+ * Schedules the readback and closes the frame, after everything that could have cut has cut.
84
+ */
85
+ class VGeoFrameEnd extends RenderExtension {
86
+ name = "vgeo/frame end";
87
+
88
+ phase = FramePhase.BeforePresent;
89
+
90
+ /**
91
+ * @param {VGeoPlayground} page
92
+ */
93
+ constructor(page) {
94
+ super();
95
+
96
+ this.page = page;
97
+ }
98
+
99
+ record(frame) {
100
+ this.page.finish(frame);
101
+ }
102
+ }
103
+
104
+ class VGeoPlayground {
105
+ /**
106
+ * @type {VGeoContainerReader}
107
+ */
108
+ reader;
109
+
110
+ /**
111
+ * @type {GPUVirtualGeometryRuntime}
112
+ */
113
+ runtime;
114
+
115
+ /**
116
+ * @type {VGeoFeedbackLoop}
117
+ */
118
+ feedback;
119
+
120
+ /**
121
+ * @type {VGeoResidencyManager}
122
+ */
123
+ residency;
124
+
125
+ /**
126
+ * @type {number}
127
+ */
128
+ frames = 0;
129
+
130
+ /**
131
+ * @type {number}
132
+ */
133
+ canvas_height = 600;
134
+
135
+ /**
136
+ * @type {number}
137
+ */
138
+ fov_y = 50 * DEG_TO_RAD;
139
+
140
+ /**
141
+ * @param {FrameContext} frame
142
+ */
143
+ begin(frame) {
144
+ this.runtime.begin_frame(frame.graph, {
145
+ screen_height: this.canvas_height,
146
+ fov_y: this.fov_y,
147
+ });
148
+ }
149
+
150
+ /**
151
+ * @param {FrameContext} frame
152
+ */
153
+ finish(frame) {
154
+ // the RAM tier's clock moves inside this: a host that drives the loop gets a bounded
155
+ // second tier without having to know it had one to wind
156
+ this.feedback.read(frame.graph);
157
+
158
+ this.runtime.end_frame();
159
+
160
+ this.frames++;
161
+ }
162
+
163
+ /**
164
+ * Everything a headless session needs, and everything the panel shows.
165
+ *
166
+ * @returns {object}
167
+ */
168
+ state() {
169
+ const stats = this.feedback.stats;
170
+ const pool = this.runtime.pool;
171
+
172
+ return {
173
+ frames: this.frames,
174
+ tau: this.runtime.tau,
175
+ feedback_reads: this.feedback.read_count,
176
+ feedback_skipped: this.feedback.skipped_frames,
177
+ cut: {
178
+ drawn: stats[VGEO_CUT_STAT.DRAWN],
179
+ clamped: stats[VGEO_CUT_STAT.CLAMPED],
180
+ clamped_on_activation: stats[VGEO_CUT_STAT.CLAMPED_ON_ACTIVATION],
181
+ pages: stats[VGEO_CUT_STAT.PAGES],
182
+ items: stats[VGEO_CUT_STAT.ITEMS],
183
+ clusters_tested: stats[VGEO_CUT_STAT.CLUSTERS_TESTED],
184
+ culled_frustum: stats[VGEO_CUT_STAT.CULLED_FRUSTUM],
185
+ culled_lod: stats[VGEO_CUT_STAT.CULLED_LOD],
186
+ meshlets_dropped: stats[VGEO_CUT_STAT.MESHLETS_DROPPED],
187
+ wants_dropped: stats[VGEO_CUT_STAT.WANTS_DROPPED],
188
+ queue_dropped: stats[VGEO_CUT_STAT.QUEUE_DROPPED],
189
+ instances_dropped: stats[VGEO_CUT_STAT.INSTANCES_DROPPED],
190
+ wavefronts: stats[VGEO_CUT_STAT.WAVEFRONTS],
191
+ queue_remaining: stats[VGEO_CUT_STAT.QUEUE_REMAINING],
192
+ },
193
+ wants: this.feedback.last_want_count,
194
+ touches: this.feedback.last_touch_count,
195
+ vram: {
196
+ pages: pool.resident_page_count,
197
+ bytes: pool.resident_bytes,
198
+ evicted: pool.evicted_page_count,
199
+ refused: pool.refused_install_count,
200
+ },
201
+ ram: {
202
+ pages: this.reader.resident_page_count,
203
+ bytes: this.reader.resident_bytes,
204
+ total_pages: this.reader.header.total_pages,
205
+ },
206
+ };
207
+ }
208
+ }
209
+
210
+ async function start() {
211
+ const canvas = element('view');
212
+
213
+ const status = text => {
214
+ element('status').textContent = text;
215
+ };
216
+
217
+ const renderer = new Renderer();
218
+
219
+ await renderer.initialize({ context: canvas.getContext('webgpu'), pixelRatio: 1 });
220
+
221
+ renderer.feature_taa_enabled = false;
222
+ renderer.feature_ssao_enabled = false;
223
+ renderer.feature_bloom_enabled = false;
224
+
225
+ renderer.resize(canvas.width, canvas.height);
226
+
227
+ status('building a container in the page…');
228
+
229
+ /*
230
+ One number for the asset and for the tier that holds it. A page size is a bound the container
231
+ states (FORMAT §11.14) and the pool holds pages at exactly one, so a mismatch here is a refusal
232
+ at `register` rather than something that limps.
233
+ */
234
+ const page_size = 64 * 1024;
235
+
236
+ const { source, build_ms } = vgeo_sample_source(128, 48, page_size);
237
+
238
+ /*
239
+ Frame verification on, because this reader is a runtime's rather than a tool's — format §10
240
+ leaves it off by default precisely because a tool reading a file it just built is not
241
+ defending against a network, and a runtime is.
242
+ */
243
+ const options = new VGeoReadOptions();
244
+
245
+ options.verify_frames = true;
246
+
247
+ const reader = await VGeoContainerReader.open(source, options);
248
+
249
+ const page = new VGeoPlayground();
250
+
251
+ page.reader = reader;
252
+ page.canvas_height = canvas.height;
253
+
254
+ page.residency = new VGeoResidencyManager();
255
+ page.residency.register(reader);
256
+
257
+ const scene = new Scene();
258
+
259
+ // the sun stands at an entity, and so does the torus, so the scene names a dataset
260
+ scene.dataset = new EntityComponentDataset();
261
+
262
+ // a light stands at an entity of the dataset now, like everything else the scene holds
263
+ place_light(scene, make_sunlight());
264
+
265
+ const camera = new PerspectiveCamera();
266
+
267
+ camera.near = 0.02;
268
+ camera.far = 200;
269
+ camera.fov = page.fov_y;
270
+ camera.aspect = canvas.width / canvas.height;
271
+
272
+ const controller = new OrbitalCameraController(camera, document.body);
273
+
274
+ controller.look(new Vector3(0, 1.6, 3.6), new Vector3(0, 0, 0));
275
+
276
+ // one frame to let the renderer build its scene context, which is what owns the geometry manager
277
+ renderer.render(camera, scene, 1 / 60);
278
+
279
+ const scene_context = renderer.scenes.obtain(scene);
280
+
281
+ const runtime = scene_context.enable_virtual_geometry({ page_size });
282
+
283
+ page.runtime = runtime;
284
+
285
+ /*
286
+ Only the root page is resident. Everything else arrives because the cut asked for it, which is
287
+ the loop this page exists to show — and it means the first frames draw a coarse, watertight
288
+ surface rather than nothing at all.
289
+ */
290
+ const geometry_row = runtime.pool.register(reader);
291
+
292
+ const geometry = new VirtualGeometry(reader);
293
+
294
+ geometry.vg_row = geometry_row;
295
+
296
+ const material = new StandardShadeMaterial();
297
+
298
+ material.diffuse_color.copy(new Color(0.72, 0.74, 0.78));
299
+ material.roughness_factor = 0.55;
300
+ material.metallic_factor = 0;
301
+
302
+ place_primitive(
303
+ scene_context, geometry, material, new Transform64(), { name: 'virtual torus' }
304
+ );
305
+
306
+ page.feedback = new VGeoFeedbackLoop({ runtime, residency: page.residency });
307
+
308
+ /*
309
+ The loop's only teardown caller anywhere, and worth having for the same reason M12's clock was:
310
+ `abort()` existed and nothing pulled it, so the one thing the `AbortSignal` was added for was
311
+ never exercised outside a spec. Nothing in the engine constructs a feedback loop yet — a scene
312
+ context gives you a runtime and a pool, and the host wires the loop — so this page is the whole
313
+ population of hosts, and it is what a real one should do on the way out.
314
+ */
315
+ globalThis.addEventListener('pagehide', () => page.feedback.destroy());
316
+
317
+ renderer.add_extension(new VGeoFrameStart(page));
318
+ renderer.add_extension(new VGeoFrameEnd(page));
319
+
320
+ element('tau').addEventListener('input', event => {
321
+ runtime.tau = Number(event.target.value);
322
+
323
+ element('tau-value').textContent = runtime.tau.toFixed(2);
324
+ });
325
+
326
+ globalThis.__state = () => page.state();
327
+ globalThis.__page = page;
328
+
329
+ status(`container built in ${build_ms.toFixed(0)} ms · ${reader.header.total_pages} pages`);
330
+
331
+ let stopped = false;
332
+ let last_time;
333
+
334
+ function paint() {
335
+ const state = page.state();
336
+
337
+ element('cut').innerHTML = [
338
+ ['drawn clusters', state.cut.drawn],
339
+ ['clamped', state.cut.clamped],
340
+ ['pages visited', state.cut.pages],
341
+ ['clusters tested', state.cut.clusters_tested],
342
+ ['subtrees culled', state.cut.culled_frustum + state.cut.culled_lod],
343
+ ['wants', state.wants],
344
+ ].map(([name, value]) => `<div class="row"><span>${name}</span><span>${value}</span></div>`)
345
+ .join('');
346
+
347
+ const dropped = state.cut.meshlets_dropped + state.cut.queue_dropped
348
+ + state.cut.instances_dropped;
349
+
350
+ element('residency').innerHTML = [
351
+ ['VRAM pages', `${state.vram.pages}`],
352
+ ['VRAM bytes', `${(state.vram.bytes / 1024).toFixed(0)} KB`],
353
+ ['RAM pages', `${state.ram.pages} / ${state.ram.total_pages}`],
354
+ ['evicted', state.vram.evicted],
355
+ ['dropped', `<span class="${dropped > 0 ? 'bad' : 'good'}">${dropped}</span>`],
356
+ ].map(([name, value]) => `<div class="row"><span>${name}</span><span>${value}</span></div>`)
357
+ .join('');
358
+ }
359
+
360
+ function tick(time) {
361
+ if (stopped) {
362
+ return;
363
+ }
364
+
365
+ const dt = last_time === undefined ? 1 / 60 : Math.min((time - last_time) / 1000, 0.05);
366
+
367
+ last_time = time;
368
+
369
+ try {
370
+ controller.update(dt);
371
+
372
+ renderer.render(camera, scene, dt);
373
+ } catch (error) {
374
+ stopped = true;
375
+
376
+ status(error.message ?? String(error));
377
+ element('status').classList.add('error');
378
+
379
+ console.error(error);
380
+
381
+ return;
382
+ }
383
+
384
+ paint();
385
+
386
+ requestAnimationFrame(tick);
387
+ }
388
+
389
+ requestAnimationFrame(tick);
390
+ }
391
+
392
+ start().catch(error => {
393
+ element('status').textContent = error.message ?? String(error);
394
+ element('status').classList.add('error');
395
+
396
+ globalThis.__state = () => ({ error: error.message ?? String(error) });
397
+
398
+ console.error(error);
399
+ });
@@ -32,6 +32,8 @@ import {
32
32
  vgeo_install_all_pages
33
33
  } from "../../renderer/geometry/virtual/format/read/tool/vgeo_install_all_pages.js";
34
34
  import { make_sunlight } from "../../renderer/light/make_sunlight.js";
35
+ import { place_light } from "../../renderer/light/place_light.js";
36
+ import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
35
37
  import { Renderer } from "../../renderer/Renderer.js";
36
38
  import { DynamicMesh } from "../../renderer/scene/DynamicMesh.js";
37
39
  import { DynamicMeshBatch } from "../../renderer/scene/DynamicMeshBatch.js";
@@ -435,6 +437,9 @@ class VGeoViewer {
435
437
  this.camera = new PerspectiveCamera();
436
438
  this.scene = new Scene();
437
439
 
440
+ // the sun stands at an entity, so the scene names a dataset for it
441
+ this.scene.dataset = new EntityComponentDataset();
442
+
438
443
  this.#dynamic.opaque = true;
439
444
  }
440
445
 
@@ -501,7 +506,7 @@ class VGeoViewer {
501
506
  this.renderer.feature_lpv_enabled = false;
502
507
  this.renderer.pixel_ratio = 1;
503
508
 
504
- this.scene.lights.add(make_sunlight({ intensity: 3 }));
509
+ place_light(this.scene, make_sunlight({ intensity: 3 }));
505
510
 
506
511
  this.camera.near = 0.05;
507
512
  this.camera.far = 500;
@@ -716,7 +721,6 @@ class VGeoViewer {
716
721
  }
717
722
 
718
723
  this.#mesh = DynamicMesh.from(this.#cut_geometry.geometry);
719
- this.#mesh.updateMatrices();
720
724
 
721
725
  this.#batch.add(this.#mesh);
722
726
 
@@ -99,7 +99,7 @@ function torus(major, minor) {
99
99
  * @param {number} [page_size] target decoded bytes per page
100
100
  * @returns {{source: VGeoByteSource, build_ms: number}}
101
101
  */
102
- export function vgeo_sample_source(major = 128, minor = 48, page_size = 8 * 1024) {
102
+ export function vgeo_sample_source(major = 128, minor = 48, page_size = 16 * 1024) {
103
103
  const options = new VGeoBuildOptions();
104
104
 
105
105
  options.nominal_page_size = page_size;
@@ -1 +1 @@
1
- {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/volumetrics_froxel/main.js"],"names":[],"mappings":"AAmaA,uCAsfC"}
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/volumetrics_froxel/main.js"],"names":[],"mappings":"AA2aA,uCA4fC"}