@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  203. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  209. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  212. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  213. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  214. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  215. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  216. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  217. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  218. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  219. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  220. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  221. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  222. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  223. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  224. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  225. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  226. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  227. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  228. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  229. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  230. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  231. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  232. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  233. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  234. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  235. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
  236. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  240. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  241. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  242. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  243. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
  244. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
  245. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
  246. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
  247. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
  248. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
  249. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
  250. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
  251. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
  252. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
  253. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
  254. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
  255. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  256. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  257. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  258. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
  259. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
  260. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
  261. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
  262. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
  263. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
  264. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
  265. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +0 -144
  266. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +0 -12
  267. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +0 -14
  268. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +0 -51
  269. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +0 -92
  270. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +0 -118
  271. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +0 -129
  272. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +0 -26
  273. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +0 -97
  274. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +0 -41
  275. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +0 -13
  276. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +0 -929
  277. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +0 -11
  278. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +0 -13
  279. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +0 -135
  280. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +0 -80
  281. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +0 -187
  282. package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +0 -249
  283. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +0 -349
  284. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +0 -306
  285. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +0 -161
  286. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +0 -589
  287. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +0 -512
  288. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +0 -114
  289. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +0 -139
  290. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +0 -99
  291. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +0 -48
  292. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +0 -76
  293. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +0 -40
  294. package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +0 -165
  295. package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +0 -61
  296. package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +0 -62
  297. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +0 -58
  298. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +0 -131
  299. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +0 -48
  300. package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +0 -27
  301. package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +0 -41
  302. package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +0 -46
  303. package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +0 -359
  304. package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +0 -178
  305. package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +0 -40
  306. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +0 -457
  307. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +0 -94
  308. package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +0 -147
  309. package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +0 -46
  310. package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +0 -184
  311. package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +0 -170
  312. package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +0 -185
  313. package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +0 -65
  314. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +0 -353
  315. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +0 -55
  316. package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +0 -8
  317. package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +0 -223
  318. package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +0 -185
  319. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +0 -8
  320. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +0 -8
  321. package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +0 -8
  322. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +0 -48
  323. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +0 -24
  324. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +0 -35
  325. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +0 -56
  326. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +0 -4
  327. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +0 -19
  328. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +0 -8
  329. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +0 -67
  330. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +0 -58
  331. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +0 -93
  332. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +0 -11
  333. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +0 -8
  334. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +0 -42
  335. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +0 -21
  336. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +0 -21
  337. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +0 -27
  338. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +0 -12
  339. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +0 -6
  340. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +0 -7
  341. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +0 -86
  342. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +0 -50
  343. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +0 -46
  344. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +0 -7
  345. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +0 -10
  346. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +0 -34
  347. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +0 -6
  348. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +0 -6
  349. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +0 -10
  350. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +0 -5
  351. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +0 -4
  352. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +0 -42
  353. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +0 -139
  354. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +0 -166
  355. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +0 -32
  356. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +0 -129
  357. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +0 -22
  358. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +0 -31
  359. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +0 -20
  360. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +0 -15
  361. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +0 -15
  362. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +0 -3
  363. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +0 -3
  364. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +0 -278
  365. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +0 -82
  366. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +0 -81
  367. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +0 -35
  368. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +0 -34
  369. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +0 -93
  370. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +0 -7
  371. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +0 -6
  372. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +0 -7
  373. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +0 -6
  374. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +0 -15
  375. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +0 -32
  376. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +0 -17
  377. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +0 -8
  378. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +0 -19
  379. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +0 -6
  380. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +0 -13
  381. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +0 -40
  382. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +0 -15
  383. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +0 -268
  384. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +0 -83
  385. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +0 -37
  386. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +0 -32
  387. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +0 -50
  388. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +0 -276
  389. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +0 -19
  390. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +0 -45
  391. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +0 -100
  392. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +0 -27
  393. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +0 -30
  394. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +0 -14
  395. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +0 -63
  396. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +0 -13
  397. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +0 -13
  398. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +0 -13
  399. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +0 -24
  400. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +0 -14
  401. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +0 -270
  402. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +0 -131
  403. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +0 -197
  404. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +0 -337
  405. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +0 -176
  406. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +0 -64
  407. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +0 -130
  408. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +0 -53
  409. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +0 -179
  410. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +0 -18
  411. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +0 -101
  412. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +0 -83
  413. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +0 -35
  414. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +0 -65
  415. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +0 -151
  416. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +0 -6
  417. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +0 -13
  418. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +0 -37
  419. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +0 -13
  420. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +0 -116
  421. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +0 -20
  422. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +0 -21
  423. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +0 -6
  424. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +0 -39
  425. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +0 -13
  426. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +0 -208
  427. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +0 -614
  428. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +0 -23
  429. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +0 -6
  430. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +0 -6
  431. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +0 -9
  432. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +0 -16
  433. package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +0 -14
  434. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +0 -11
  435. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +0 -22
  436. package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +0 -34
  437. package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +0 -19
  438. package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +0 -387
  439. package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +0 -171
  440. package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +0 -47
  441. package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +0 -72
  442. package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +0 -137
  443. package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +0 -54
  444. package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +0 -15
  445. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +0 -211
  446. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +0 -29
  447. package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +0 -147
  448. package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +0 -164
  449. package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +0 -39
  450. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +0 -73
  451. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +0 -94
  452. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +0 -29
  453. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +0 -12
  454. package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +0 -19
  455. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +0 -19
  456. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +0 -15
  457. package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +0 -26
  458. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +0 -49
  459. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +0 -17
  460. package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +0 -115
  461. package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +0 -74
  462. package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +0 -13
  463. package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +0 -27
  464. package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +0 -648
  465. package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +0 -236
  466. package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +0 -13
  467. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +0 -11
  468. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
  469. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +0 -136
  470. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +0 -215
  471. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +0 -52
  472. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +0 -59
  473. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +0 -18
  474. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +0 -55
  475. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +0 -165
  476. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +0 -15
  477. package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +0 -339
  478. package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +0 -35
  479. package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +0 -69
  480. package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +0 -62
  481. package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +0 -70
  482. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +0 -71
  483. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +0 -425
  484. package/dist/node_modules/@babylonjs/core/node.esm.js +0 -536
  485. package/dist/node_modules/@babylonjs/core/scene.esm.js +0 -2809
  486. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +0 -102
  487. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +0 -12
  488. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  489. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  490. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  491. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  492. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  493. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  494. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  495. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  496. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  497. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  498. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  499. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  500. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  501. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  502. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  503. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  504. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  505. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  506. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  507. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  508. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  509. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  510. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  511. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  512. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  513. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  514. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  515. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  516. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  517. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  518. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  519. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  520. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  521. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  522. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  523. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  524. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  525. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  526. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,729 +0,0 @@
1
- import { Vector3 as D } from "../Maths/math.vector.esm.js";
2
- import { Color4 as y } from "../Maths/math.color.esm.js";
3
- import { VertexData as V } from "./mesh.vertexData.esm.js";
4
- import { VertexBuffer as n } from "../Buffers/buffer.esm.js";
5
- import { SubMesh as A } from "./subMesh.esm.js";
6
- import { SceneLoaderFlags as p } from "../Loading/sceneLoaderFlags.esm.js";
7
- import { BoundingInfo as v } from "../Culling/boundingInfo.esm.js";
8
- import { Tools as m } from "../Misc/tools.esm.js";
9
- import { Tags as b } from "../Misc/tags.esm.js";
10
- import { extractMinAndMax as B } from "../Maths/math.functions.esm.js";
11
- import { EngineStore as U } from "../Engines/engineStore.esm.js";
12
- import { CompatibilityOptions as x } from "../Compat/compatibilityOptions.esm.js";
13
- class I {
14
- /**
15
- * Gets or sets the Bias Vector to apply on the bounding elements (box/sphere), the max extend is computed as v += v * bias.x + bias.y, the min is computed as v -= v * bias.x + bias.y
16
- */
17
- get boundingBias() {
18
- return this._boundingBias;
19
- }
20
- /**
21
- * Gets or sets the Bias Vector to apply on the bounding elements (box/sphere), the max extend is computed as v += v * bias.x + bias.y, the min is computed as v -= v * bias.x + bias.y
22
- */
23
- set boundingBias(t) {
24
- this._boundingBias ? this._boundingBias.copyFrom(t) : this._boundingBias = t.clone(), this._updateBoundingInfo(!0, null);
25
- }
26
- /**
27
- * Static function used to attach a new empty geometry to a mesh
28
- * @param mesh defines the mesh to attach the geometry to
29
- * @returns the new Geometry
30
- */
31
- static CreateGeometryForMesh(t) {
32
- const e = new I(I.RandomId(), t.getScene());
33
- return e.applyToMesh(t), e;
34
- }
35
- /** Get the list of meshes using this geometry */
36
- get meshes() {
37
- return this._meshes;
38
- }
39
- /**
40
- * Creates a new geometry
41
- * @param id defines the unique ID
42
- * @param scene defines the hosting scene
43
- * @param vertexData defines the VertexData used to get geometry data
44
- * @param updatable defines if geometry must be updatable (false by default)
45
- * @param mesh defines the mesh that will be associated with the geometry
46
- */
47
- constructor(t, e, a, s = !1, c = null) {
48
- this.delayLoadState = 0, this._totalVertices = 0, this._isDisposed = !1, this._indexBufferIsUpdatable = !1, this._positionsCache = [], this._parentContainer = null, this.useBoundingInfoFromGeometry = !1, this._scene = e || U.LastCreatedScene, this._scene && (this.id = t, this.uniqueId = this._scene.getUniqueId(), this._engine = this._scene.getEngine(), this._meshes = [], this._vertexBuffers = {}, this._indices = [], this._updatable = s, a ? this.setAllVerticesData(a, s) : this._totalVertices = 0, this._engine.getCaps().vertexArrayObject && (this._vertexArrayObjects = {}), c && (this.applyToMesh(c), c.computeWorldMatrix(!0)));
49
- }
50
- /**
51
- * Gets the current extend of the geometry
52
- */
53
- get extend() {
54
- return this._extend;
55
- }
56
- /**
57
- * Gets the hosting scene
58
- * @returns the hosting Scene
59
- */
60
- getScene() {
61
- return this._scene;
62
- }
63
- /**
64
- * Gets the hosting engine
65
- * @returns the hosting Engine
66
- */
67
- getEngine() {
68
- return this._engine;
69
- }
70
- /**
71
- * Defines if the geometry is ready to use
72
- * @returns true if the geometry is ready to be used
73
- */
74
- isReady() {
75
- return this.delayLoadState === 1 || this.delayLoadState === 0;
76
- }
77
- /**
78
- * Gets a value indicating that the geometry should not be serialized
79
- */
80
- get doNotSerialize() {
81
- for (let t = 0; t < this._meshes.length; t++)
82
- if (!this._meshes[t].doNotSerialize)
83
- return !1;
84
- return !0;
85
- }
86
- /** @internal */
87
- _rebuild() {
88
- this._vertexArrayObjects && (this._vertexArrayObjects = {}), this._meshes.length !== 0 && this._indices && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, this._updatable));
89
- for (const t in this._vertexBuffers)
90
- this._vertexBuffers[t]._rebuild();
91
- }
92
- /**
93
- * Affects all geometry data in one call
94
- * @param vertexData defines the geometry data
95
- * @param updatable defines if the geometry must be flagged as updatable (false as default)
96
- */
97
- setAllVerticesData(t, e) {
98
- t.applyToGeometry(this, e), this._notifyUpdate();
99
- }
100
- /**
101
- * Set specific vertex data
102
- * @param kind defines the data kind (Position, normal, etc...)
103
- * @param data defines the vertex data to use
104
- * @param updatable defines if the vertex must be flagged as updatable (false as default)
105
- * @param stride defines the stride to use (0 by default). This value is deduced from the kind value if not specified
106
- */
107
- setVerticesData(t, e, a = !1, s) {
108
- a && Array.isArray(e) && (e = new Float32Array(e));
109
- const c = new n(this._engine, e, t, a, this._meshes.length === 0, s);
110
- this.setVerticesBuffer(c);
111
- }
112
- /**
113
- * Removes a specific vertex data
114
- * @param kind defines the data kind (Position, normal, etc...)
115
- */
116
- removeVerticesData(t) {
117
- this._vertexBuffers[t] && (this._vertexBuffers[t].dispose(), delete this._vertexBuffers[t]), this._vertexArrayObjects && this._disposeVertexArrayObjects();
118
- }
119
- /**
120
- * Affect a vertex buffer to the geometry. the vertexBuffer.getKind() function is used to determine where to store the data
121
- * @param buffer defines the vertex buffer to use
122
- * @param totalVertices defines the total number of vertices for position kind (could be null)
123
- * @param disposeExistingBuffer disposes the existing buffer, if any (default: true)
124
- */
125
- setVerticesBuffer(t, e = null, a = !0) {
126
- const s = t.getKind();
127
- this._vertexBuffers[s] && a && this._vertexBuffers[s].dispose(), t._buffer && t._buffer._increaseReferences(), this._vertexBuffers[s] = t;
128
- const c = this._meshes, i = c.length;
129
- if (s === n.PositionKind) {
130
- const r = t.getData();
131
- e != null ? this._totalVertices = e : r != null && (this._totalVertices = r.length / (t.type === n.BYTE ? t.byteStride : t.byteStride / 4)), this._updateExtend(r), this._resetPointsArrayCache();
132
- for (let o = 0; o < i; o++) {
133
- const f = c[o];
134
- f.buildBoundingInfo(this._extend.minimum, this._extend.maximum), f._createGlobalSubMesh(f.isUnIndexed), f.computeWorldMatrix(!0), f.synchronizeInstances();
135
- }
136
- }
137
- this._notifyUpdate(s);
138
- }
139
- /**
140
- * Update a specific vertex buffer
141
- * This function will directly update the underlying DataBuffer according to the passed numeric array or Float32Array
142
- * It will do nothing if the buffer is not updatable
143
- * @param kind defines the data kind (Position, normal, etc...)
144
- * @param data defines the data to use
145
- * @param offset defines the offset in the target buffer where to store the data
146
- * @param useBytes set to true if the offset is in bytes
147
- */
148
- updateVerticesDataDirectly(t, e, a, s = !1) {
149
- const c = this.getVertexBuffer(t);
150
- c && (c.updateDirectly(e, a, s), this._notifyUpdate(t));
151
- }
152
- /**
153
- * Update a specific vertex buffer
154
- * This function will create a new buffer if the current one is not updatable
155
- * @param kind defines the data kind (Position, normal, etc...)
156
- * @param data defines the data to use
157
- * @param updateExtends defines if the geometry extends must be recomputed (false by default)
158
- */
159
- updateVerticesData(t, e, a = !1) {
160
- const s = this.getVertexBuffer(t);
161
- s && (s.update(e), t === n.PositionKind && this._updateBoundingInfo(a, e), this._notifyUpdate(t));
162
- }
163
- _updateBoundingInfo(t, e) {
164
- if (t && this._updateExtend(e), this._resetPointsArrayCache(), t) {
165
- const a = this._meshes;
166
- for (const s of a) {
167
- s.hasBoundingInfo ? s.getBoundingInfo().reConstruct(this._extend.minimum, this._extend.maximum) : s.buildBoundingInfo(this._extend.minimum, this._extend.maximum);
168
- const c = s.subMeshes;
169
- for (const i of c)
170
- i.refreshBoundingInfo();
171
- }
172
- }
173
- }
174
- /**
175
- * @internal
176
- */
177
- _bind(t, e, a, s) {
178
- if (!t)
179
- return;
180
- e === void 0 && (e = this._indexBuffer);
181
- const c = this.getVertexBuffers();
182
- if (!c)
183
- return;
184
- if (e != this._indexBuffer || !this._vertexArrayObjects && !s) {
185
- this._engine.bindBuffers(c, e, t, a);
186
- return;
187
- }
188
- const i = s || this._vertexArrayObjects;
189
- i[t.key] || (i[t.key] = this._engine.recordVertexArrayObject(c, e, t, a)), this._engine.bindVertexArrayObject(i[t.key], e);
190
- }
191
- /**
192
- * Gets total number of vertices
193
- * @returns the total number of vertices
194
- */
195
- getTotalVertices() {
196
- return this.isReady() ? this._totalVertices : 0;
197
- }
198
- /**
199
- * Gets a specific vertex data attached to this geometry. Float data is constructed if the vertex buffer data cannot be returned directly.
200
- * @param kind defines the data kind (Position, normal, etc...)
201
- * @param copyWhenShared defines if the returned array must be cloned upon returning it if the current geometry is shared between multiple meshes
202
- * @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
203
- * @returns a float array containing vertex data
204
- */
205
- getVerticesData(t, e, a) {
206
- const s = this.getVertexBuffer(t);
207
- return s ? s.getFloatData(this._totalVertices, a || e && this._meshes.length !== 1) : null;
208
- }
209
- /**
210
- * Returns a boolean defining if the vertex data for the requested `kind` is updatable
211
- * @param kind defines the data kind (Position, normal, etc...)
212
- * @returns true if the vertex buffer with the specified kind is updatable
213
- */
214
- isVertexBufferUpdatable(t) {
215
- const e = this._vertexBuffers[t];
216
- return e ? e.isUpdatable() : !1;
217
- }
218
- /**
219
- * Gets a specific vertex buffer
220
- * @param kind defines the data kind (Position, normal, etc...)
221
- * @returns a VertexBuffer
222
- */
223
- getVertexBuffer(t) {
224
- return this.isReady() ? this._vertexBuffers[t] : null;
225
- }
226
- /**
227
- * Returns all vertex buffers
228
- * @returns an object holding all vertex buffers indexed by kind
229
- */
230
- getVertexBuffers() {
231
- return this.isReady() ? this._vertexBuffers : null;
232
- }
233
- /**
234
- * Gets a boolean indicating if specific vertex buffer is present
235
- * @param kind defines the data kind (Position, normal, etc...)
236
- * @returns true if data is present
237
- */
238
- isVerticesDataPresent(t) {
239
- return this._vertexBuffers ? this._vertexBuffers[t] !== void 0 : this._delayInfo ? this._delayInfo.indexOf(t) !== -1 : !1;
240
- }
241
- /**
242
- * Gets a list of all attached data kinds (Position, normal, etc...)
243
- * @returns a list of string containing all kinds
244
- */
245
- getVerticesDataKinds() {
246
- const t = [];
247
- let e;
248
- if (!this._vertexBuffers && this._delayInfo)
249
- for (e in this._delayInfo)
250
- t.push(e);
251
- else
252
- for (e in this._vertexBuffers)
253
- t.push(e);
254
- return t;
255
- }
256
- /**
257
- * Update index buffer
258
- * @param indices defines the indices to store in the index buffer
259
- * @param offset defines the offset in the target buffer where to store the data
260
- * @param gpuMemoryOnly defines a boolean indicating that only the GPU memory must be updated leaving the CPU version of the indices unchanged (false by default)
261
- */
262
- updateIndices(t, e, a = !1) {
263
- if (this._indexBuffer)
264
- if (!this._indexBufferIsUpdatable)
265
- this.setIndices(t, null, !0);
266
- else {
267
- const s = t.length !== this._indices.length;
268
- if (a || (this._indices = t.slice()), this._engine.updateDynamicIndexBuffer(this._indexBuffer, t, e), s)
269
- for (const c of this._meshes)
270
- c._createGlobalSubMesh(!0);
271
- }
272
- }
273
- /**
274
- * Creates a new index buffer
275
- * @param indices defines the indices to store in the index buffer
276
- * @param totalVertices defines the total number of vertices (could be null)
277
- * @param updatable defines if the index buffer must be flagged as updatable (false by default)
278
- */
279
- setIndices(t, e = null, a = !1) {
280
- this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._indices = t, this._indexBufferIsUpdatable = a, this._meshes.length !== 0 && this._indices && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, a)), e != null && (this._totalVertices = e);
281
- for (const s of this._meshes)
282
- s._createGlobalSubMesh(!0), s.synchronizeInstances();
283
- this._notifyUpdate();
284
- }
285
- /**
286
- * Return the total number of indices
287
- * @returns the total number of indices
288
- */
289
- getTotalIndices() {
290
- return this.isReady() ? this._indices.length : 0;
291
- }
292
- /**
293
- * Gets the index buffer array
294
- * @param copyWhenShared defines if the returned array must be cloned upon returning it if the current geometry is shared between multiple meshes
295
- * @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
296
- * @returns the index buffer array
297
- */
298
- getIndices(t, e) {
299
- if (!this.isReady())
300
- return null;
301
- const a = this._indices;
302
- return !e && (!t || this._meshes.length === 1) ? a : a.slice();
303
- }
304
- /**
305
- * Gets the index buffer
306
- * @returns the index buffer
307
- */
308
- getIndexBuffer() {
309
- return this.isReady() ? this._indexBuffer : null;
310
- }
311
- /**
312
- * @internal
313
- */
314
- _releaseVertexArrayObject(t = null) {
315
- !t || !this._vertexArrayObjects || this._vertexArrayObjects[t.key] && (this._engine.releaseVertexArrayObject(this._vertexArrayObjects[t.key]), delete this._vertexArrayObjects[t.key]);
316
- }
317
- /**
318
- * Release the associated resources for a specific mesh
319
- * @param mesh defines the source mesh
320
- * @param shouldDispose defines if the geometry must be disposed if there is no more mesh pointing to it
321
- */
322
- releaseForMesh(t, e) {
323
- const a = this._meshes, s = a.indexOf(t);
324
- s !== -1 && (a.splice(s, 1), this._vertexArrayObjects && t._invalidateInstanceVertexArrayObject(), t._geometry = null, a.length === 0 && e && this.dispose());
325
- }
326
- /**
327
- * Apply current geometry to a given mesh
328
- * @param mesh defines the mesh to apply geometry to
329
- */
330
- applyToMesh(t) {
331
- if (t._geometry === this)
332
- return;
333
- const e = t._geometry;
334
- e && e.releaseForMesh(t), this._vertexArrayObjects && t._invalidateInstanceVertexArrayObject();
335
- const a = this._meshes;
336
- t._geometry = this, t._internalAbstractMeshDataInfo._positions = null, this._scene.pushGeometry(this), a.push(t), this.isReady() ? this._applyToMesh(t) : this._boundingInfo && t.setBoundingInfo(this._boundingInfo);
337
- }
338
- _updateExtend(t = null) {
339
- if (this.useBoundingInfoFromGeometry && this._boundingInfo)
340
- this._extend = {
341
- minimum: this._boundingInfo.minimum.clone(),
342
- maximum: this._boundingInfo.maximum.clone()
343
- };
344
- else {
345
- if (!t && (t = this.getVerticesData(n.PositionKind), !t))
346
- return;
347
- this._extend = B(t, 0, this._totalVertices, this.boundingBias, 3);
348
- }
349
- }
350
- _applyToMesh(t) {
351
- const e = this._meshes.length;
352
- for (const a in this._vertexBuffers)
353
- e === 1 && this._vertexBuffers[a].create(), a === n.PositionKind && (this._extend || this._updateExtend(), t.buildBoundingInfo(this._extend.minimum, this._extend.maximum), t._createGlobalSubMesh(t.isUnIndexed), t._updateBoundingInfo());
354
- e === 1 && this._indices && this._indices.length > 0 && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, this._updatable)), t._syncGeometryWithMorphTargetManager(), t.synchronizeInstances();
355
- }
356
- _notifyUpdate(t) {
357
- this.onGeometryUpdated && this.onGeometryUpdated(this, t), this._vertexArrayObjects && this._disposeVertexArrayObjects();
358
- for (const e of this._meshes)
359
- e._markSubMeshesAsAttributesDirty();
360
- }
361
- /**
362
- * Load the geometry if it was flagged as delay loaded
363
- * @param scene defines the hosting scene
364
- * @param onLoaded defines a callback called when the geometry is loaded
365
- */
366
- load(t, e) {
367
- if (this.delayLoadState !== 2) {
368
- if (this.isReady()) {
369
- e && e();
370
- return;
371
- }
372
- this.delayLoadState = 2, this._queueLoad(t, e);
373
- }
374
- }
375
- _queueLoad(t, e) {
376
- this.delayLoadingFile && (t.addPendingData(this), t._loadFile(this.delayLoadingFile, (a) => {
377
- if (!this._delayLoadingFunction)
378
- return;
379
- this._delayLoadingFunction(JSON.parse(a), this), this.delayLoadState = 1, this._delayInfo = [], t.removePendingData(this);
380
- const s = this._meshes, c = s.length;
381
- for (let i = 0; i < c; i++)
382
- this._applyToMesh(s[i]);
383
- e && e();
384
- }, void 0, !0));
385
- }
386
- /**
387
- * Invert the geometry to move from a right handed system to a left handed one.
388
- */
389
- toLeftHanded() {
390
- const t = this.getIndices(!1);
391
- if (t != null && t.length > 0) {
392
- for (let s = 0; s < t.length; s += 3) {
393
- const c = t[s + 0];
394
- t[s + 0] = t[s + 2], t[s + 2] = c;
395
- }
396
- this.setIndices(t);
397
- }
398
- const e = this.getVerticesData(n.PositionKind, !1);
399
- if (e != null && e.length > 0) {
400
- for (let s = 0; s < e.length; s += 3)
401
- e[s + 2] = -e[s + 2];
402
- this.setVerticesData(n.PositionKind, e, !1);
403
- }
404
- const a = this.getVerticesData(n.NormalKind, !1);
405
- if (a != null && a.length > 0) {
406
- for (let s = 0; s < a.length; s += 3)
407
- a[s + 2] = -a[s + 2];
408
- this.setVerticesData(n.NormalKind, a, !1);
409
- }
410
- }
411
- // Cache
412
- /** @internal */
413
- _resetPointsArrayCache() {
414
- this._positions = null;
415
- }
416
- /** @internal */
417
- _generatePointsArray() {
418
- if (this._positions)
419
- return !0;
420
- const t = this.getVerticesData(n.PositionKind);
421
- if (!t || t.length === 0)
422
- return !1;
423
- for (let e = this._positionsCache.length * 3, a = this._positionsCache.length; e < t.length; e += 3, ++a)
424
- this._positionsCache[a] = D.FromArray(t, e);
425
- for (let e = 0, a = 0; e < t.length; e += 3, ++a)
426
- this._positionsCache[a].set(t[0 + e], t[1 + e], t[2 + e]);
427
- return this._positionsCache.length = t.length / 3, this._positions = this._positionsCache, !0;
428
- }
429
- /**
430
- * Gets a value indicating if the geometry is disposed
431
- * @returns true if the geometry was disposed
432
- */
433
- isDisposed() {
434
- return this._isDisposed;
435
- }
436
- _disposeVertexArrayObjects() {
437
- if (this._vertexArrayObjects) {
438
- for (const a in this._vertexArrayObjects)
439
- this._engine.releaseVertexArrayObject(this._vertexArrayObjects[a]);
440
- this._vertexArrayObjects = {};
441
- const t = this._meshes, e = t.length;
442
- for (let a = 0; a < e; a++)
443
- t[a]._invalidateInstanceVertexArrayObject();
444
- }
445
- }
446
- /**
447
- * Free all associated resources
448
- */
449
- dispose() {
450
- const t = this._meshes, e = t.length;
451
- let a;
452
- for (a = 0; a < e; a++)
453
- this.releaseForMesh(t[a]);
454
- this._meshes.length = 0, this._disposeVertexArrayObjects();
455
- for (const s in this._vertexBuffers)
456
- this._vertexBuffers[s].dispose();
457
- if (this._vertexBuffers = {}, this._totalVertices = 0, this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._indexBuffer = null, this._indices = [], this.delayLoadState = 0, this.delayLoadingFile = null, this._delayLoadingFunction = null, this._delayInfo = [], this._boundingInfo = null, this._scene.removeGeometry(this), this._parentContainer) {
458
- const s = this._parentContainer.geometries.indexOf(this);
459
- s > -1 && this._parentContainer.geometries.splice(s, 1), this._parentContainer = null;
460
- }
461
- this._isDisposed = !0;
462
- }
463
- /**
464
- * Clone the current geometry into a new geometry
465
- * @param id defines the unique ID of the new geometry
466
- * @returns a new geometry object
467
- */
468
- copy(t) {
469
- const e = new V();
470
- e.indices = [];
471
- const a = this.getIndices();
472
- if (a)
473
- for (let o = 0; o < a.length; o++)
474
- e.indices.push(a[o]);
475
- let s = !1, c = !1, i;
476
- for (i in this._vertexBuffers) {
477
- const o = this.getVerticesData(i);
478
- if (o && (o instanceof Float32Array ? e.set(new Float32Array(o), i) : e.set(o.slice(0), i), !c)) {
479
- const f = this.getVertexBuffer(i);
480
- f && (s = f.isUpdatable(), c = !s);
481
- }
482
- }
483
- const r = new I(t, this._scene, e, s);
484
- r.delayLoadState = this.delayLoadState, r.delayLoadingFile = this.delayLoadingFile, r._delayLoadingFunction = this._delayLoadingFunction;
485
- for (i in this._delayInfo)
486
- r._delayInfo = r._delayInfo || [], r._delayInfo.push(i);
487
- return r._boundingInfo = new v(this._extend.minimum, this._extend.maximum), r;
488
- }
489
- /**
490
- * Serialize the current geometry info (and not the vertices data) into a JSON object
491
- * @returns a JSON representation of the current geometry data (without the vertices data)
492
- */
493
- serialize() {
494
- const t = {};
495
- return t.id = this.id, t.uniqueId = this.uniqueId, t.updatable = this._updatable, b && b.HasTags(this) && (t.tags = b.GetTags(this)), t;
496
- }
497
- _toNumberArray(t) {
498
- return Array.isArray(t) ? t : Array.prototype.slice.call(t);
499
- }
500
- /**
501
- * Release any memory retained by the cached data on the Geometry.
502
- *
503
- * Call this function to reduce memory footprint of the mesh.
504
- * Vertex buffers will not store CPU data anymore (this will prevent picking, collisions or physics to work correctly)
505
- */
506
- clearCachedData() {
507
- this._indices = [], this._resetPointsArrayCache();
508
- for (const t in this._vertexBuffers)
509
- Object.prototype.hasOwnProperty.call(this._vertexBuffers, t) && (this._vertexBuffers[t]._buffer._data = null);
510
- }
511
- /**
512
- * Serialize all vertices data into a JSON object
513
- * @returns a JSON representation of the current geometry data
514
- */
515
- serializeVerticeData() {
516
- const t = this.serialize();
517
- return this.isVerticesDataPresent(n.PositionKind) && (t.positions = this._toNumberArray(this.getVerticesData(n.PositionKind)), this.isVertexBufferUpdatable(n.PositionKind) && (t.positions._updatable = !0)), this.isVerticesDataPresent(n.NormalKind) && (t.normals = this._toNumberArray(this.getVerticesData(n.NormalKind)), this.isVertexBufferUpdatable(n.NormalKind) && (t.normals._updatable = !0)), this.isVerticesDataPresent(n.TangentKind) && (t.tangents = this._toNumberArray(this.getVerticesData(n.TangentKind)), this.isVertexBufferUpdatable(n.TangentKind) && (t.tangents._updatable = !0)), this.isVerticesDataPresent(n.UVKind) && (t.uvs = this._toNumberArray(this.getVerticesData(n.UVKind)), this.isVertexBufferUpdatable(n.UVKind) && (t.uvs._updatable = !0)), this.isVerticesDataPresent(n.UV2Kind) && (t.uv2s = this._toNumberArray(this.getVerticesData(n.UV2Kind)), this.isVertexBufferUpdatable(n.UV2Kind) && (t.uv2s._updatable = !0)), this.isVerticesDataPresent(n.UV3Kind) && (t.uv3s = this._toNumberArray(this.getVerticesData(n.UV3Kind)), this.isVertexBufferUpdatable(n.UV3Kind) && (t.uv3s._updatable = !0)), this.isVerticesDataPresent(n.UV4Kind) && (t.uv4s = this._toNumberArray(this.getVerticesData(n.UV4Kind)), this.isVertexBufferUpdatable(n.UV4Kind) && (t.uv4s._updatable = !0)), this.isVerticesDataPresent(n.UV5Kind) && (t.uv5s = this._toNumberArray(this.getVerticesData(n.UV5Kind)), this.isVertexBufferUpdatable(n.UV5Kind) && (t.uv5s._updatable = !0)), this.isVerticesDataPresent(n.UV6Kind) && (t.uv6s = this._toNumberArray(this.getVerticesData(n.UV6Kind)), this.isVertexBufferUpdatable(n.UV6Kind) && (t.uv6s._updatable = !0)), this.isVerticesDataPresent(n.ColorKind) && (t.colors = this._toNumberArray(this.getVerticesData(n.ColorKind)), this.isVertexBufferUpdatable(n.ColorKind) && (t.colors._updatable = !0)), this.isVerticesDataPresent(n.MatricesIndicesKind) && (t.matricesIndices = this._toNumberArray(this.getVerticesData(n.MatricesIndicesKind)), t.matricesIndices._isExpanded = !0, this.isVertexBufferUpdatable(n.MatricesIndicesKind) && (t.matricesIndices._updatable = !0)), this.isVerticesDataPresent(n.MatricesWeightsKind) && (t.matricesWeights = this._toNumberArray(this.getVerticesData(n.MatricesWeightsKind)), this.isVertexBufferUpdatable(n.MatricesWeightsKind) && (t.matricesWeights._updatable = !0)), t.indices = this._toNumberArray(this.getIndices()), t;
518
- }
519
- // Statics
520
- /**
521
- * Extracts a clone of a mesh geometry
522
- * @param mesh defines the source mesh
523
- * @param id defines the unique ID of the new geometry object
524
- * @returns the new geometry object
525
- */
526
- static ExtractFromMesh(t, e) {
527
- const a = t._geometry;
528
- return a ? a.copy(e) : null;
529
- }
530
- /**
531
- * You should now use Tools.RandomId(), this method is still here for legacy reasons.
532
- * Implementation from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
533
- * Be aware Math.random() could cause collisions, but:
534
- * "All but 6 of the 128 bits of the ID are randomly generated, which means that for any two ids, there's a 1 in 2^^122 (or 5.3x10^^36) chance they'll collide"
535
- * @returns a string containing a new GUID
536
- */
537
- static RandomId() {
538
- return m.RandomId();
539
- }
540
- static _GetGeometryByLoadedUniqueId(t, e) {
541
- for (let a = 0; a < e.geometries.length; a++)
542
- if (e.geometries[a]._loadedUniqueId === t)
543
- return e.geometries[a];
544
- return null;
545
- }
546
- /**
547
- * @internal
548
- */
549
- static _ImportGeometry(t, e) {
550
- const a = e.getScene(), s = t.geometryUniqueId, c = t.geometryId;
551
- if (s || c) {
552
- const i = s ? this._GetGeometryByLoadedUniqueId(s, a) : a.getGeometryById(c);
553
- i && i.applyToMesh(e);
554
- } else if (t instanceof ArrayBuffer) {
555
- const i = e._binaryInfo;
556
- if (i.positionsAttrDesc && i.positionsAttrDesc.count > 0) {
557
- const r = new Float32Array(t, i.positionsAttrDesc.offset, i.positionsAttrDesc.count);
558
- e.setVerticesData(n.PositionKind, r, !1);
559
- }
560
- if (i.normalsAttrDesc && i.normalsAttrDesc.count > 0) {
561
- const r = new Float32Array(t, i.normalsAttrDesc.offset, i.normalsAttrDesc.count);
562
- e.setVerticesData(n.NormalKind, r, !1);
563
- }
564
- if (i.tangetsAttrDesc && i.tangetsAttrDesc.count > 0) {
565
- const r = new Float32Array(t, i.tangetsAttrDesc.offset, i.tangetsAttrDesc.count);
566
- e.setVerticesData(n.TangentKind, r, !1);
567
- }
568
- if (i.uvsAttrDesc && i.uvsAttrDesc.count > 0) {
569
- const r = new Float32Array(t, i.uvsAttrDesc.offset, i.uvsAttrDesc.count);
570
- if (x.UseOpenGLOrientationForUV)
571
- for (let o = 1; o < r.length; o += 2)
572
- r[o] = 1 - r[o];
573
- e.setVerticesData(n.UVKind, r, !1);
574
- }
575
- if (i.uvs2AttrDesc && i.uvs2AttrDesc.count > 0) {
576
- const r = new Float32Array(t, i.uvs2AttrDesc.offset, i.uvs2AttrDesc.count);
577
- if (x.UseOpenGLOrientationForUV)
578
- for (let o = 1; o < r.length; o += 2)
579
- r[o] = 1 - r[o];
580
- e.setVerticesData(n.UV2Kind, r, !1);
581
- }
582
- if (i.uvs3AttrDesc && i.uvs3AttrDesc.count > 0) {
583
- const r = new Float32Array(t, i.uvs3AttrDesc.offset, i.uvs3AttrDesc.count);
584
- if (x.UseOpenGLOrientationForUV)
585
- for (let o = 1; o < r.length; o += 2)
586
- r[o] = 1 - r[o];
587
- e.setVerticesData(n.UV3Kind, r, !1);
588
- }
589
- if (i.uvs4AttrDesc && i.uvs4AttrDesc.count > 0) {
590
- const r = new Float32Array(t, i.uvs4AttrDesc.offset, i.uvs4AttrDesc.count);
591
- if (x.UseOpenGLOrientationForUV)
592
- for (let o = 1; o < r.length; o += 2)
593
- r[o] = 1 - r[o];
594
- e.setVerticesData(n.UV4Kind, r, !1);
595
- }
596
- if (i.uvs5AttrDesc && i.uvs5AttrDesc.count > 0) {
597
- const r = new Float32Array(t, i.uvs5AttrDesc.offset, i.uvs5AttrDesc.count);
598
- if (x.UseOpenGLOrientationForUV)
599
- for (let o = 1; o < r.length; o += 2)
600
- r[o] = 1 - r[o];
601
- e.setVerticesData(n.UV5Kind, r, !1);
602
- }
603
- if (i.uvs6AttrDesc && i.uvs6AttrDesc.count > 0) {
604
- const r = new Float32Array(t, i.uvs6AttrDesc.offset, i.uvs6AttrDesc.count);
605
- if (x.UseOpenGLOrientationForUV)
606
- for (let o = 1; o < r.length; o += 2)
607
- r[o] = 1 - r[o];
608
- e.setVerticesData(n.UV6Kind, r, !1);
609
- }
610
- if (i.colorsAttrDesc && i.colorsAttrDesc.count > 0) {
611
- const r = new Float32Array(t, i.colorsAttrDesc.offset, i.colorsAttrDesc.count);
612
- e.setVerticesData(n.ColorKind, r, !1, i.colorsAttrDesc.stride);
613
- }
614
- if (i.matricesIndicesAttrDesc && i.matricesIndicesAttrDesc.count > 0) {
615
- const r = new Int32Array(t, i.matricesIndicesAttrDesc.offset, i.matricesIndicesAttrDesc.count), o = [];
616
- for (let f = 0; f < r.length; f++) {
617
- const l = r[f];
618
- o.push(l & 255), o.push((l & 65280) >> 8), o.push((l & 16711680) >> 16), o.push(l >> 24 & 255);
619
- }
620
- e.setVerticesData(n.MatricesIndicesKind, o, !1);
621
- }
622
- if (i.matricesIndicesExtraAttrDesc && i.matricesIndicesExtraAttrDesc.count > 0) {
623
- const r = new Int32Array(t, i.matricesIndicesExtraAttrDesc.offset, i.matricesIndicesExtraAttrDesc.count), o = [];
624
- for (let f = 0; f < r.length; f++) {
625
- const l = r[f];
626
- o.push(l & 255), o.push((l & 65280) >> 8), o.push((l & 16711680) >> 16), o.push(l >> 24 & 255);
627
- }
628
- e.setVerticesData(n.MatricesIndicesExtraKind, o, !1);
629
- }
630
- if (i.matricesWeightsAttrDesc && i.matricesWeightsAttrDesc.count > 0) {
631
- const r = new Float32Array(t, i.matricesWeightsAttrDesc.offset, i.matricesWeightsAttrDesc.count);
632
- e.setVerticesData(n.MatricesWeightsKind, r, !1);
633
- }
634
- if (i.indicesAttrDesc && i.indicesAttrDesc.count > 0) {
635
- const r = new Int32Array(t, i.indicesAttrDesc.offset, i.indicesAttrDesc.count);
636
- e.setIndices(r, null);
637
- }
638
- if (i.subMeshesAttrDesc && i.subMeshesAttrDesc.count > 0) {
639
- const r = new Int32Array(t, i.subMeshesAttrDesc.offset, i.subMeshesAttrDesc.count * 5);
640
- e.subMeshes = [];
641
- for (let o = 0; o < i.subMeshesAttrDesc.count; o++) {
642
- const f = r[o * 5 + 0], l = r[o * 5 + 1], u = r[o * 5 + 2], g = r[o * 5 + 3], h = r[o * 5 + 4];
643
- A.AddToMesh(f, l, u, g, h, e);
644
- }
645
- }
646
- } else if (t.positions && t.normals && t.indices) {
647
- if (e.setVerticesData(n.PositionKind, t.positions, t.positions._updatable), e.setVerticesData(n.NormalKind, t.normals, t.normals._updatable), t.tangents && e.setVerticesData(n.TangentKind, t.tangents, t.tangents._updatable), t.uvs && e.setVerticesData(n.UVKind, t.uvs, t.uvs._updatable), t.uvs2 && e.setVerticesData(n.UV2Kind, t.uvs2, t.uvs2._updatable), t.uvs3 && e.setVerticesData(n.UV3Kind, t.uvs3, t.uvs3._updatable), t.uvs4 && e.setVerticesData(n.UV4Kind, t.uvs4, t.uvs4._updatable), t.uvs5 && e.setVerticesData(n.UV5Kind, t.uvs5, t.uvs5._updatable), t.uvs6 && e.setVerticesData(n.UV6Kind, t.uvs6, t.uvs6._updatable), t.colors && e.setVerticesData(n.ColorKind, y.CheckColors4(t.colors, t.positions.length / 3), t.colors._updatable), t.matricesIndices)
648
- if (t.matricesIndices._isExpanded)
649
- delete t.matricesIndices._isExpanded, e.setVerticesData(n.MatricesIndicesKind, t.matricesIndices, t.matricesIndices._updatable);
650
- else {
651
- const i = [];
652
- for (let r = 0; r < t.matricesIndices.length; r++) {
653
- const o = t.matricesIndices[r];
654
- i.push(o & 255), i.push((o & 65280) >> 8), i.push((o & 16711680) >> 16), i.push(o >> 24 & 255);
655
- }
656
- e.setVerticesData(n.MatricesIndicesKind, i, t.matricesIndices._updatable);
657
- }
658
- if (t.matricesIndicesExtra)
659
- if (t.matricesIndicesExtra._isExpanded)
660
- delete t.matricesIndices._isExpanded, e.setVerticesData(n.MatricesIndicesExtraKind, t.matricesIndicesExtra, t.matricesIndicesExtra._updatable);
661
- else {
662
- const i = [];
663
- for (let r = 0; r < t.matricesIndicesExtra.length; r++) {
664
- const o = t.matricesIndicesExtra[r];
665
- i.push(o & 255), i.push((o & 65280) >> 8), i.push((o & 16711680) >> 16), i.push(o >> 24 & 255);
666
- }
667
- e.setVerticesData(n.MatricesIndicesExtraKind, i, t.matricesIndicesExtra._updatable);
668
- }
669
- t.matricesWeights && (I._CleanMatricesWeights(t, e), e.setVerticesData(n.MatricesWeightsKind, t.matricesWeights, t.matricesWeights._updatable)), t.matricesWeightsExtra && e.setVerticesData(n.MatricesWeightsExtraKind, t.matricesWeightsExtra, t.matricesWeights._updatable), e.setIndices(t.indices, null);
670
- }
671
- if (t.subMeshes) {
672
- e.subMeshes = [];
673
- for (let i = 0; i < t.subMeshes.length; i++) {
674
- const r = t.subMeshes[i];
675
- A.AddToMesh(r.materialIndex, r.verticesStart, r.verticesCount, r.indexStart, r.indexCount, e);
676
- }
677
- }
678
- e._shouldGenerateFlatShading && (e.convertToFlatShadedMesh(), e._shouldGenerateFlatShading = !1), e.computeWorldMatrix(!0), a.onMeshImportedObservable.notifyObservers(e);
679
- }
680
- static _CleanMatricesWeights(t, e) {
681
- if (!p.CleanBoneMatrixWeights)
682
- return;
683
- let s = 0;
684
- if (t.skeletonId > -1) {
685
- const u = e.getScene().getLastSkeletonById(t.skeletonId);
686
- if (!u)
687
- return;
688
- s = u.bones.length;
689
- } else
690
- return;
691
- const c = e.getVerticesData(n.MatricesIndicesKind), i = e.getVerticesData(n.MatricesIndicesExtraKind), r = t.matricesWeights, o = t.matricesWeightsExtra, f = t.numBoneInfluencer, l = r.length;
692
- for (let u = 0; u < l; u += 4) {
693
- let g = 0, h = -1;
694
- for (let _ = 0; _ < 4; _++) {
695
- const d = r[u + _];
696
- g += d, d < 1e-3 && h < 0 && (h = _);
697
- }
698
- if (o)
699
- for (let _ = 0; _ < 4; _++) {
700
- const d = o[u + _];
701
- g += d, d < 1e-3 && h < 0 && (h = _ + 4);
702
- }
703
- if ((h < 0 || h > f - 1) && (h = f - 1), g > 1e-3) {
704
- const _ = 1 / g;
705
- for (let d = 0; d < 4; d++)
706
- r[u + d] *= _;
707
- if (o)
708
- for (let d = 0; d < 4; d++)
709
- o[u + d] *= _;
710
- } else
711
- h >= 4 ? (o[u + h - 4] = 1 - g, i[u + h - 4] = s) : (r[u + h] = 1 - g, c[u + h] = s);
712
- }
713
- e.setVerticesData(n.MatricesIndicesKind, c), t.matricesWeightsExtra && e.setVerticesData(n.MatricesIndicesExtraKind, i);
714
- }
715
- /**
716
- * Create a new geometry from persisted data (Using .babylon file format)
717
- * @param parsedVertexData defines the persisted data
718
- * @param scene defines the hosting scene
719
- * @param rootUrl defines the root url to use to load assets (like delayed data)
720
- * @returns the new geometry object
721
- */
722
- static Parse(t, e, a) {
723
- const s = new I(t.id, e, void 0, t.updatable);
724
- return s._loadedUniqueId = t.uniqueId, b && b.AddTagsTo(s, t.tags), t.delayLoadingFile ? (s.delayLoadState = 4, s.delayLoadingFile = a + t.delayLoadingFile, s._boundingInfo = new v(D.FromArray(t.boundingBoxMinimum), D.FromArray(t.boundingBoxMaximum)), s._delayInfo = [], t.hasUVs && s._delayInfo.push(n.UVKind), t.hasUVs2 && s._delayInfo.push(n.UV2Kind), t.hasUVs3 && s._delayInfo.push(n.UV3Kind), t.hasUVs4 && s._delayInfo.push(n.UV4Kind), t.hasUVs5 && s._delayInfo.push(n.UV5Kind), t.hasUVs6 && s._delayInfo.push(n.UV6Kind), t.hasColors && s._delayInfo.push(n.ColorKind), t.hasMatricesIndices && s._delayInfo.push(n.MatricesIndicesKind), t.hasMatricesWeights && s._delayInfo.push(n.MatricesWeightsKind), s._delayLoadingFunction = V.ImportVertexData) : V.ImportVertexData(t, s), e.pushGeometry(s, !0), s;
725
- }
726
- }
727
- export {
728
- I as Geometry
729
- };