@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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@@ -1,605 +0,0 @@
1
- import { Observable as O } from "../../Misc/observable.esm.js";
2
- import { Vector3 as w, Matrix as B } from "../../Maths/math.vector.esm.js";
3
- import { Texture as v } from "./texture.esm.js";
4
- import { PostProcessManager as F } from "../../PostProcesses/postProcessManager.esm.js";
5
- import { RenderingManager as N } from "../../Rendering/renderingManager.esm.js";
6
- import "../../Engines/Extensions/engine.renderTarget.esm.js";
7
- import "../../Engines/Extensions/engine.renderTargetCube.esm.js";
8
- import { Engine as I } from "../../Engines/engine.esm.js";
9
- import { _ObserveArray as V } from "../../Misc/arrayTools.esm.js";
10
- import { DumpTools as U } from "../../Misc/dumpTools.esm.js";
11
- class m extends v {
12
- /**
13
- * Use this list to define the list of mesh you want to render.
14
- */
15
- get renderList() {
16
- return this._renderList;
17
- }
18
- set renderList(e) {
19
- this._unObserveRenderList && (this._unObserveRenderList(), this._unObserveRenderList = null), e && (this._unObserveRenderList = V(e, this._renderListHasChanged)), this._renderList = e;
20
- }
21
- /**
22
- * Post-processes for this render target
23
- */
24
- get postProcesses() {
25
- return this._postProcesses;
26
- }
27
- get _prePassEnabled() {
28
- return !!this._prePassRenderTarget && this._prePassRenderTarget.enabled;
29
- }
30
- /**
31
- * Set a after unbind callback in the texture.
32
- * This has been kept for backward compatibility and use of onAfterUnbindObservable is recommended.
33
- */
34
- set onAfterUnbind(e) {
35
- this._onAfterUnbindObserver && this.onAfterUnbindObservable.remove(this._onAfterUnbindObserver), this._onAfterUnbindObserver = this.onAfterUnbindObservable.add(e);
36
- }
37
- /**
38
- * Set a before render callback in the texture.
39
- * This has been kept for backward compatibility and use of onBeforeRenderObservable is recommended.
40
- */
41
- set onBeforeRender(e) {
42
- this._onBeforeRenderObserver && this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver), this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(e);
43
- }
44
- /**
45
- * Set a after render callback in the texture.
46
- * This has been kept for backward compatibility and use of onAfterRenderObservable is recommended.
47
- */
48
- set onAfterRender(e) {
49
- this._onAfterRenderObserver && this.onAfterRenderObservable.remove(this._onAfterRenderObserver), this._onAfterRenderObserver = this.onAfterRenderObservable.add(e);
50
- }
51
- /**
52
- * Set a clear callback in the texture.
53
- * This has been kept for backward compatibility and use of onClearObservable is recommended.
54
- */
55
- set onClear(e) {
56
- this._onClearObserver && this.onClearObservable.remove(this._onClearObserver), this._onClearObserver = this.onClearObservable.add(e);
57
- }
58
- /**
59
- * Gets the render pass ids used by the render target texture. For a single render target the array length will be 1, for a cube texture it will be 6 and for
60
- * a 2D texture array it will return an array of ids the size of the 2D texture array
61
- */
62
- get renderPassIds() {
63
- return this._renderPassIds;
64
- }
65
- /**
66
- * Gets the current value of the refreshId counter
67
- */
68
- get currentRefreshId() {
69
- return this._currentRefreshId;
70
- }
71
- /**
72
- * Sets a specific material to be used to render a mesh/a list of meshes in this render target texture
73
- * @param mesh mesh or array of meshes
74
- * @param material material or array of materials to use for this render pass. If undefined is passed, no specific material will be used but the regular material instead (mesh.material). It's possible to provide an array of materials to use a different material for each rendering in the case of a cube texture (6 rendering) and a 2D texture array (as many rendering as the length of the array)
75
- */
76
- setMaterialForRendering(e, t) {
77
- let s;
78
- Array.isArray(e) ? s = e : s = [e];
79
- for (let i = 0; i < s.length; ++i)
80
- for (let r = 0; r < this._renderPassIds.length; ++r)
81
- s[i].setMaterialForRenderPass(this._renderPassIds[r], t !== void 0 ? Array.isArray(t) ? t[r] : t : void 0);
82
- }
83
- /**
84
- * Define if the texture has multiple draw buffers or if false a single draw buffer.
85
- */
86
- get isMulti() {
87
- var e, t;
88
- return (t = (e = this._renderTarget) === null || e === void 0 ? void 0 : e.isMulti) !== null && t !== void 0 ? t : !1;
89
- }
90
- /**
91
- * Gets render target creation options that were used.
92
- */
93
- get renderTargetOptions() {
94
- return this._renderTargetOptions;
95
- }
96
- /**
97
- * Gets the render target wrapper associated with this render target
98
- */
99
- get renderTarget() {
100
- return this._renderTarget;
101
- }
102
- _onRatioRescale() {
103
- this._sizeRatio && this.resize(this._initialSizeParameter);
104
- }
105
- /**
106
- * Gets or sets the size of the bounding box associated with the texture (when in cube mode)
107
- * When defined, the cubemap will switch to local mode
108
- * @see https://community.arm.com/graphics/b/blog/posts/reflections-based-on-local-cubemaps-in-unity
109
- * @example https://www.babylonjs-playground.com/#RNASML
110
- */
111
- set boundingBoxSize(e) {
112
- if (this._boundingBoxSize && this._boundingBoxSize.equals(e))
113
- return;
114
- this._boundingBoxSize = e;
115
- const t = this.getScene();
116
- t && t.markAllMaterialsAsDirty(1);
117
- }
118
- get boundingBoxSize() {
119
- return this._boundingBoxSize;
120
- }
121
- /**
122
- * In case the RTT has been created with a depth texture, get the associated
123
- * depth texture.
124
- * Otherwise, return null.
125
- */
126
- get depthStencilTexture() {
127
- var e, t;
128
- return (t = (e = this._renderTarget) === null || e === void 0 ? void 0 : e._depthStencilTexture) !== null && t !== void 0 ? t : null;
129
- }
130
- /** @internal */
131
- constructor(e, t, s, i = !1, r = !0, l = 0, f = !1, n = v.TRILINEAR_SAMPLINGMODE, d = !0, u = !1, o = !1, a = 5, h = !1, g, R, p = !1, c = !1) {
132
- var M, b, T, P, C, L;
133
- let S;
134
- if (typeof i == "object") {
135
- const _ = i;
136
- i = !!_.generateMipMaps, r = (M = _.doNotChangeAspectRatio) !== null && M !== void 0 ? M : !0, l = (b = _.type) !== null && b !== void 0 ? b : 0, f = !!_.isCube, n = (T = _.samplingMode) !== null && T !== void 0 ? T : v.TRILINEAR_SAMPLINGMODE, d = (P = _.generateDepthBuffer) !== null && P !== void 0 ? P : !0, u = !!_.generateStencilBuffer, o = !!_.isMulti, a = (C = _.format) !== null && C !== void 0 ? C : 5, h = !!_.delayAllocation, g = _.samples, R = _.creationFlags, p = !!_.noColorAttachment, c = !!_.useSRGBBuffer, S = _.colorAttachment;
137
- }
138
- if (super(null, s, !i, void 0, n, void 0, void 0, void 0, void 0, a), this._unObserveRenderList = null, this._renderListHasChanged = (_, z) => {
139
- var A;
140
- const E = this._renderList ? this._renderList.length : 0;
141
- (z === 0 && E > 0 || E === 0) && ((A = this.getScene()) === null || A === void 0 || A.meshes.forEach((y) => {
142
- y._markSubMeshesAsLightDirty();
143
- }));
144
- }, this.renderParticles = !0, this.renderSprites = !1, this.forceLayerMaskCheck = !1, this.ignoreCameraViewport = !1, this.onBeforeBindObservable = new O(), this.onAfterUnbindObservable = new O(), this.onBeforeRenderObservable = new O(), this.onAfterRenderObservable = new O(), this.onClearObservable = new O(), this.onResizeObservable = new O(), this._cleared = !1, this.skipInitialClear = !1, this._currentRefreshId = -1, this._refreshRate = 1, this._samples = 1, this._canRescale = !0, this._renderTarget = null, this.boundingBoxPosition = w.Zero(), s = this.getScene(), !s)
145
- return;
146
- const D = this.getScene().getEngine();
147
- this._coordinatesMode = v.PROJECTION_MODE, this.renderList = new Array(), this.name = e, this.isRenderTarget = !0, this._initialSizeParameter = t, this._renderPassIds = [], this._isCubeData = f, this._processSizeParameter(t), this.renderPassId = this._renderPassIds[0], this._resizeObserver = D.onResizeObservable.add(() => {
148
- }), this._generateMipMaps = !!i, this._doNotChangeAspectRatio = r, this._renderingManager = new N(s), this._renderingManager._useSceneAutoClearSetup = !0, !o && (this._renderTargetOptions = {
149
- generateMipMaps: i,
150
- type: l,
151
- format: (L = this._format) !== null && L !== void 0 ? L : void 0,
152
- samplingMode: this.samplingMode,
153
- generateDepthBuffer: d,
154
- generateStencilBuffer: u,
155
- samples: g,
156
- creationFlags: R,
157
- noColorAttachment: p,
158
- useSRGBBuffer: c,
159
- colorAttachment: S,
160
- label: this.name
161
- }, this.samplingMode === v.NEAREST_SAMPLINGMODE && (this.wrapU = v.CLAMP_ADDRESSMODE, this.wrapV = v.CLAMP_ADDRESSMODE), h || (f ? (this._renderTarget = s.getEngine().createRenderTargetCubeTexture(this.getRenderSize(), this._renderTargetOptions), this.coordinatesMode = v.INVCUBIC_MODE, this._textureMatrix = B.Identity()) : this._renderTarget = s.getEngine().createRenderTargetTexture(this._size, this._renderTargetOptions), this._texture = this._renderTarget.texture, g !== void 0 && (this.samples = g)));
162
- }
163
- /**
164
- * Creates a depth stencil texture.
165
- * This is only available in WebGL 2 or with the depth texture extension available.
166
- * @param comparisonFunction Specifies the comparison function to set on the texture. If 0 or undefined, the texture is not in comparison mode (default: 0)
167
- * @param bilinearFiltering Specifies whether or not bilinear filtering is enable on the texture (default: true)
168
- * @param generateStencil Specifies whether or not a stencil should be allocated in the texture (default: false)
169
- * @param samples sample count of the depth/stencil texture (default: 1)
170
- * @param format format of the depth texture (default: 14)
171
- */
172
- createDepthStencilTexture(e = 0, t = !0, s = !1, i = 1, r = 14) {
173
- var l;
174
- (l = this._renderTarget) === null || l === void 0 || l.createDepthStencilTexture(e, t, s, i, r);
175
- }
176
- _releaseRenderPassId() {
177
- if (this._scene) {
178
- const e = this._scene.getEngine();
179
- for (let t = 0; t < this._renderPassIds.length; ++t)
180
- e.releaseRenderPassId(this._renderPassIds[t]);
181
- }
182
- this._renderPassIds = [];
183
- }
184
- _createRenderPassId() {
185
- this._releaseRenderPassId();
186
- const e = this._scene.getEngine(), t = this._isCubeData ? 6 : this.getRenderLayers() || 1;
187
- for (let s = 0; s < t; ++s)
188
- this._renderPassIds[s] = e.createRenderPassId(`RenderTargetTexture - ${this.name}#${s}`);
189
- }
190
- _processSizeParameter(e, t = !0) {
191
- if (e.ratio) {
192
- this._sizeRatio = e.ratio;
193
- const s = this._getEngine();
194
- this._size = {
195
- width: this._bestReflectionRenderTargetDimension(s.getRenderWidth(), this._sizeRatio),
196
- height: this._bestReflectionRenderTargetDimension(s.getRenderHeight(), this._sizeRatio)
197
- };
198
- } else
199
- this._size = e;
200
- t && this._createRenderPassId();
201
- }
202
- /**
203
- * Define the number of samples to use in case of MSAA.
204
- * It defaults to one meaning no MSAA has been enabled.
205
- */
206
- get samples() {
207
- var e, t;
208
- return (t = (e = this._renderTarget) === null || e === void 0 ? void 0 : e.samples) !== null && t !== void 0 ? t : this._samples;
209
- }
210
- set samples(e) {
211
- this._renderTarget && (this._samples = this._renderTarget.setSamples(e));
212
- }
213
- /**
214
- * Resets the refresh counter of the texture and start bak from scratch.
215
- * Could be useful to regenerate the texture if it is setup to render only once.
216
- */
217
- resetRefreshCounter() {
218
- this._currentRefreshId = -1;
219
- }
220
- /**
221
- * Define the refresh rate of the texture or the rendering frequency.
222
- * Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
223
- */
224
- get refreshRate() {
225
- return this._refreshRate;
226
- }
227
- set refreshRate(e) {
228
- this._refreshRate = e, this.resetRefreshCounter();
229
- }
230
- /**
231
- * Adds a post process to the render target rendering passes.
232
- * @param postProcess define the post process to add
233
- */
234
- addPostProcess(e) {
235
- if (!this._postProcessManager) {
236
- const t = this.getScene();
237
- if (!t)
238
- return;
239
- this._postProcessManager = new F(t), this._postProcesses = new Array();
240
- }
241
- this._postProcesses.push(e), this._postProcesses[0].autoClear = !1;
242
- }
243
- /**
244
- * Clear all the post processes attached to the render target
245
- * @param dispose define if the cleared post processes should also be disposed (false by default)
246
- */
247
- clearPostProcesses(e = !1) {
248
- if (this._postProcesses) {
249
- if (e)
250
- for (const t of this._postProcesses)
251
- t.dispose();
252
- this._postProcesses = [];
253
- }
254
- }
255
- /**
256
- * Remove one of the post process from the list of attached post processes to the texture
257
- * @param postProcess define the post process to remove from the list
258
- */
259
- removePostProcess(e) {
260
- if (!this._postProcesses)
261
- return;
262
- const t = this._postProcesses.indexOf(e);
263
- t !== -1 && (this._postProcesses.splice(t, 1), this._postProcesses.length > 0 && (this._postProcesses[0].autoClear = !1));
264
- }
265
- /** @internal */
266
- _shouldRender() {
267
- return this._currentRefreshId === -1 ? (this._currentRefreshId = 1, !0) : this.refreshRate === this._currentRefreshId ? (this._currentRefreshId = 1, !0) : (this._currentRefreshId++, !1);
268
- }
269
- /**
270
- * Gets the actual render size of the texture.
271
- * @returns the width of the render size
272
- */
273
- getRenderSize() {
274
- return this.getRenderWidth();
275
- }
276
- /**
277
- * Gets the actual render width of the texture.
278
- * @returns the width of the render size
279
- */
280
- getRenderWidth() {
281
- return this._size.width ? this._size.width : this._size;
282
- }
283
- /**
284
- * Gets the actual render height of the texture.
285
- * @returns the height of the render size
286
- */
287
- getRenderHeight() {
288
- return this._size.width ? this._size.height : this._size;
289
- }
290
- /**
291
- * Gets the actual number of layers of the texture.
292
- * @returns the number of layers
293
- */
294
- getRenderLayers() {
295
- const e = this._size.layers;
296
- return e || 0;
297
- }
298
- /**
299
- * Don't allow this render target texture to rescale. Mainly used to prevent rescaling by the scene optimizer.
300
- */
301
- disableRescaling() {
302
- this._canRescale = !1;
303
- }
304
- /**
305
- * Get if the texture can be rescaled or not.
306
- */
307
- get canRescale() {
308
- return this._canRescale;
309
- }
310
- /**
311
- * Resize the texture using a ratio.
312
- * @param ratio the ratio to apply to the texture size in order to compute the new target size
313
- */
314
- scale(e) {
315
- const t = Math.max(1, this.getRenderSize() * e);
316
- this.resize(t);
317
- }
318
- /**
319
- * Get the texture reflection matrix used to rotate/transform the reflection.
320
- * @returns the reflection matrix
321
- */
322
- getReflectionTextureMatrix() {
323
- return this.isCube ? this._textureMatrix : super.getReflectionTextureMatrix();
324
- }
325
- /**
326
- * Resize the texture to a new desired size.
327
- * Be careful as it will recreate all the data in the new texture.
328
- * @param size Define the new size. It can be:
329
- * - a number for squared texture,
330
- * - an object containing { width: number, height: number }
331
- * - or an object containing a ratio { ratio: number }
332
- */
333
- resize(e) {
334
- var t;
335
- const s = this.isCube;
336
- (t = this._renderTarget) === null || t === void 0 || t.dispose(), this._renderTarget = null;
337
- const i = this.getScene();
338
- i && (this._processSizeParameter(e, !1), s ? this._renderTarget = i.getEngine().createRenderTargetCubeTexture(this.getRenderSize(), this._renderTargetOptions) : this._renderTarget = i.getEngine().createRenderTargetTexture(this._size, this._renderTargetOptions), this._texture = this._renderTarget.texture, this._renderTargetOptions.samples !== void 0 && (this.samples = this._renderTargetOptions.samples), this.onResizeObservable.hasObservers() && this.onResizeObservable.notifyObservers(this));
339
- }
340
- /**
341
- * Renders all the objects from the render list into the texture.
342
- * @param useCameraPostProcess Define if camera post processes should be used during the rendering
343
- * @param dumpForDebug Define if the rendering result should be dumped (copied) for debugging purpose
344
- */
345
- render(e = !1, t = !1) {
346
- this._render(e, t);
347
- }
348
- /**
349
- * This function will check if the render target texture can be rendered (textures are loaded, shaders are compiled)
350
- * @returns true if all required resources are ready
351
- */
352
- isReadyForRendering() {
353
- return this._render(!1, !1, !0);
354
- }
355
- _render(e = !1, t = !1, s = !1) {
356
- var i;
357
- const r = this.getScene();
358
- if (!r)
359
- return s;
360
- const l = r.getEngine();
361
- if (this.useCameraPostProcesses !== void 0 && (e = this.useCameraPostProcesses), this._waitingRenderList) {
362
- this.renderList = [];
363
- for (let o = 0; o < this._waitingRenderList.length; o++) {
364
- const a = this._waitingRenderList[o], h = r.getMeshById(a);
365
- h && this.renderList.push(h);
366
- }
367
- this._waitingRenderList = void 0;
368
- }
369
- if (this.renderListPredicate) {
370
- this.renderList ? this.renderList.length = 0 : this.renderList = [];
371
- const o = this.getScene();
372
- if (!o)
373
- return s;
374
- const a = o.meshes;
375
- for (let h = 0; h < a.length; h++) {
376
- const g = a[h];
377
- this.renderListPredicate(g) && this.renderList.push(g);
378
- }
379
- }
380
- const f = l.currentRenderPassId;
381
- this.onBeforeBindObservable.notifyObservers(this);
382
- const n = (i = this.activeCamera) !== null && i !== void 0 ? i : r.activeCamera, d = r.activeCamera;
383
- n && (n !== r.activeCamera && (r.setTransformMatrix(n.getViewMatrix(), n.getProjectionMatrix(!0)), r.activeCamera = n), l.setViewport(n.rigParent ? n.rigParent.viewport : n.viewport, this.getRenderWidth(), this.getRenderHeight())), this._defaultRenderListPrepared = !1;
384
- let u = s;
385
- if (s) {
386
- r.getViewMatrix() || r.updateTransformMatrix();
387
- const o = this.is2DArray ? this.getRenderLayers() : this.isCube ? 6 : 1;
388
- for (let a = 0; a < o && u; a++) {
389
- let h = null;
390
- const g = this.renderList ? this.renderList : r.getActiveMeshes().data, R = this.renderList ? this.renderList.length : r.getActiveMeshes().length;
391
- l.currentRenderPassId = this._renderPassIds[a], this.onBeforeRenderObservable.notifyObservers(a), this.getCustomRenderList && (h = this.getCustomRenderList(a, g, R)), h || (h = g), this._doNotChangeAspectRatio || r.updateTransformMatrix(!0);
392
- for (let p = 0; p < h.length && u; ++p) {
393
- const c = h[p];
394
- if (!(!c.isEnabled() || c.isBlocked || !c.isVisible || !c.subMeshes)) {
395
- if (this.customIsReadyFunction) {
396
- if (!this.customIsReadyFunction(c, this.refreshRate, s)) {
397
- u = !1;
398
- continue;
399
- }
400
- } else if (!c.isReady(!0)) {
401
- u = !1;
402
- continue;
403
- }
404
- }
405
- }
406
- this.onAfterRenderObservable.notifyObservers(a), (this.is2DArray || this.isCube) && (r.incrementRenderId(), r.resetCachedMaterial());
407
- }
408
- } else if (this.is2DArray && !this.isMulti)
409
- for (let o = 0; o < this.getRenderLayers(); o++)
410
- this._renderToTarget(0, e, t, o, n), r.incrementRenderId(), r.resetCachedMaterial();
411
- else if (this.isCube && !this.isMulti)
412
- for (let o = 0; o < 6; o++)
413
- this._renderToTarget(o, e, t, void 0, n), r.incrementRenderId(), r.resetCachedMaterial();
414
- else
415
- this._renderToTarget(0, e, t, void 0, n);
416
- return this.onAfterUnbindObservable.notifyObservers(this), l.currentRenderPassId = f, d && (r.activeCamera = d, (r.getEngine().scenes.length > 1 || this.activeCamera && this.activeCamera !== r.activeCamera) && r.setTransformMatrix(r.activeCamera.getViewMatrix(), r.activeCamera.getProjectionMatrix(!0)), l.setViewport(r.activeCamera.viewport)), r.resetCachedMaterial(), u;
417
- }
418
- _bestReflectionRenderTargetDimension(e, t) {
419
- const i = e * t, r = I.NearestPOT(i + 128 * 128 / (128 + i));
420
- return Math.min(I.FloorPOT(e), r);
421
- }
422
- _prepareRenderingManager(e, t, s, i) {
423
- const r = this.getScene();
424
- if (!r)
425
- return;
426
- this._renderingManager.reset();
427
- const l = r.getRenderId();
428
- for (let f = 0; f < t; f++) {
429
- const n = e[f];
430
- if (n && !n.isBlocked) {
431
- if (this.customIsReadyFunction) {
432
- if (!this.customIsReadyFunction(n, this.refreshRate, !1)) {
433
- this.resetRefreshCounter();
434
- continue;
435
- }
436
- } else if (!n.isReady(this.refreshRate === 0)) {
437
- this.resetRefreshCounter();
438
- continue;
439
- }
440
- if (!n._internalAbstractMeshDataInfo._currentLODIsUpToDate && r.activeCamera && (n._internalAbstractMeshDataInfo._currentLOD = r.customLODSelector ? r.customLODSelector(n, this.activeCamera || r.activeCamera) : n.getLOD(this.activeCamera || r.activeCamera), n._internalAbstractMeshDataInfo._currentLODIsUpToDate = !0), !n._internalAbstractMeshDataInfo._currentLOD)
441
- continue;
442
- let d = n._internalAbstractMeshDataInfo._currentLOD;
443
- d._preActivateForIntermediateRendering(l);
444
- let u;
445
- if (i && s ? u = (n.layerMask & s.layerMask) === 0 : u = !1, n.isEnabled() && n.isVisible && n.subMeshes && !u && (d !== n && d._activate(l, !0), n._activate(l, !0) && n.subMeshes.length)) {
446
- n.isAnInstance ? n._internalAbstractMeshDataInfo._actAsRegularMesh && (d = n) : d._internalAbstractMeshDataInfo._onlyForInstancesIntermediate = !1, d._internalAbstractMeshDataInfo._isActiveIntermediate = !0;
447
- for (let o = 0; o < d.subMeshes.length; o++) {
448
- const a = d.subMeshes[o];
449
- this._renderingManager.dispatch(a, d);
450
- }
451
- }
452
- }
453
- }
454
- for (let f = 0; f < r.particleSystems.length; f++) {
455
- const n = r.particleSystems[f], d = n.emitter;
456
- !n.isStarted() || !d || d.position && !d.isEnabled() || this._renderingManager.dispatchParticles(n);
457
- }
458
- }
459
- /**
460
- * @internal
461
- * @param faceIndex face index to bind to if this is a cubetexture
462
- * @param layer defines the index of the texture to bind in the array
463
- */
464
- _bindFrameBuffer(e = 0, t = 0) {
465
- const s = this.getScene();
466
- if (!s)
467
- return;
468
- const i = s.getEngine();
469
- this._renderTarget && i.bindFramebuffer(this._renderTarget, this.isCube ? e : void 0, void 0, void 0, this.ignoreCameraViewport, 0, t);
470
- }
471
- _unbindFrameBuffer(e, t) {
472
- this._renderTarget && e.unBindFramebuffer(this._renderTarget, this.isCube, () => {
473
- this.onAfterRenderObservable.notifyObservers(t);
474
- });
475
- }
476
- /**
477
- * @internal
478
- */
479
- _prepareFrame(e, t, s, i) {
480
- this._postProcessManager ? this._prePassEnabled || this._postProcessManager._prepareFrame(this._texture, this._postProcesses) : (!i || !e.postProcessManager._prepareFrame(this._texture)) && this._bindFrameBuffer(t, s);
481
- }
482
- _renderToTarget(e, t, s, i = 0, r = null) {
483
- var l, f, n, d, u, o;
484
- const a = this.getScene();
485
- if (!a)
486
- return;
487
- const h = a.getEngine();
488
- if ((l = h._debugPushGroup) === null || l === void 0 || l.call(h, `render to face #${e} layer #${i}`, 1), this._prepareFrame(a, e, i, t), this.is2DArray ? (h.currentRenderPassId = this._renderPassIds[i], this.onBeforeRenderObservable.notifyObservers(i)) : (h.currentRenderPassId = this._renderPassIds[e], this.onBeforeRenderObservable.notifyObservers(e)), h.snapshotRendering && h.snapshotRenderingMode === 1)
489
- this.onClearObservable.hasObservers() ? this.onClearObservable.notifyObservers(h) : this.skipInitialClear || h.clear(this.clearColor || a.clearColor, !0, !0, !0);
490
- else {
491
- let R = null;
492
- const p = this.renderList ? this.renderList : a.getActiveMeshes().data, c = this.renderList ? this.renderList.length : a.getActiveMeshes().length;
493
- this.getCustomRenderList && (R = this.getCustomRenderList(this.is2DArray ? i : e, p, c)), R ? this._prepareRenderingManager(R, R.length, r, this.forceLayerMaskCheck) : (this._defaultRenderListPrepared || (this._prepareRenderingManager(p, c, r, !this.renderList || this.forceLayerMaskCheck), this._defaultRenderListPrepared = !0), R = p);
494
- for (const b of a._beforeRenderTargetClearStage)
495
- b.action(this, e, i);
496
- this.onClearObservable.hasObservers() ? this.onClearObservable.notifyObservers(h) : this.skipInitialClear || h.clear(this.clearColor || a.clearColor, !0, !0, !0), this._doNotChangeAspectRatio || a.updateTransformMatrix(!0);
497
- for (const b of a._beforeRenderTargetDrawStage)
498
- b.action(this, e, i);
499
- this._renderingManager.render(this.customRenderFunction, R, this.renderParticles, this.renderSprites);
500
- for (const b of a._afterRenderTargetDrawStage)
501
- b.action(this, e, i);
502
- const M = (n = (f = this._texture) === null || f === void 0 ? void 0 : f.generateMipMaps) !== null && n !== void 0 ? n : !1;
503
- this._texture && (this._texture.generateMipMaps = !1), this._postProcessManager ? this._postProcessManager._finalizeFrame(!1, (d = this._renderTarget) !== null && d !== void 0 ? d : void 0, e, this._postProcesses, this.ignoreCameraViewport) : t && a.postProcessManager._finalizeFrame(!1, (u = this._renderTarget) !== null && u !== void 0 ? u : void 0, e);
504
- for (const b of a._afterRenderTargetPostProcessStage)
505
- b.action(this, e, i);
506
- this._texture && (this._texture.generateMipMaps = M), this._doNotChangeAspectRatio || a.updateTransformMatrix(!0), s && U.DumpFramebuffer(this.getRenderWidth(), this.getRenderHeight(), h);
507
- }
508
- this._unbindFrameBuffer(h, e), this._texture && this.isCube && e === 5 && h.generateMipMapsForCubemap(this._texture), (o = h._debugPopGroup) === null || o === void 0 || o.call(h, 1);
509
- }
510
- /**
511
- * Overrides the default sort function applied in the rendering group to prepare the meshes.
512
- * This allowed control for front to back rendering or reversely depending of the special needs.
513
- *
514
- * @param renderingGroupId The rendering group id corresponding to its index
515
- * @param opaqueSortCompareFn The opaque queue comparison function use to sort.
516
- * @param alphaTestSortCompareFn The alpha test queue comparison function use to sort.
517
- * @param transparentSortCompareFn The transparent queue comparison function use to sort.
518
- */
519
- setRenderingOrder(e, t = null, s = null, i = null) {
520
- this._renderingManager.setRenderingOrder(e, t, s, i);
521
- }
522
- /**
523
- * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups.
524
- *
525
- * @param renderingGroupId The rendering group id corresponding to its index
526
- * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
527
- */
528
- setRenderingAutoClearDepthStencil(e, t) {
529
- this._renderingManager.setRenderingAutoClearDepthStencil(e, t), this._renderingManager._useSceneAutoClearSetup = !1;
530
- }
531
- /**
532
- * Clones the texture.
533
- * @returns the cloned texture
534
- */
535
- clone() {
536
- const e = this.getSize(), t = new m(this.name, e, this.getScene(), this._renderTargetOptions.generateMipMaps, this._doNotChangeAspectRatio, this._renderTargetOptions.type, this.isCube, this._renderTargetOptions.samplingMode, this._renderTargetOptions.generateDepthBuffer, this._renderTargetOptions.generateStencilBuffer, void 0, this._renderTargetOptions.format, void 0, this._renderTargetOptions.samples);
537
- return t.hasAlpha = this.hasAlpha, t.level = this.level, t.coordinatesMode = this.coordinatesMode, this.renderList && (t.renderList = this.renderList.slice(0)), t;
538
- }
539
- /**
540
- * Serialize the texture to a JSON representation we can easily use in the respective Parse function.
541
- * @returns The JSON representation of the texture
542
- */
543
- serialize() {
544
- if (!this.name)
545
- return null;
546
- const e = super.serialize();
547
- if (e.renderTargetSize = this.getRenderSize(), e.renderList = [], this.renderList)
548
- for (let t = 0; t < this.renderList.length; t++)
549
- e.renderList.push(this.renderList[t].id);
550
- return e;
551
- }
552
- /**
553
- * This will remove the attached framebuffer objects. The texture will not be able to be used as render target anymore
554
- */
555
- disposeFramebufferObjects() {
556
- var e;
557
- (e = this._renderTarget) === null || e === void 0 || e.dispose(!0);
558
- }
559
- /**
560
- * Release and destroy the underlying lower level texture aka internalTexture.
561
- */
562
- releaseInternalTexture() {
563
- var e;
564
- (e = this._renderTarget) === null || e === void 0 || e.releaseTextures(), this._texture = null;
565
- }
566
- /**
567
- * Dispose the texture and release its associated resources.
568
- */
569
- dispose() {
570
- var e;
571
- this.onResizeObservable.clear(), this.onClearObservable.clear(), this.onAfterRenderObservable.clear(), this.onAfterUnbindObservable.clear(), this.onBeforeBindObservable.clear(), this.onBeforeRenderObservable.clear(), this._postProcessManager && (this._postProcessManager.dispose(), this._postProcessManager = null), this._prePassRenderTarget && this._prePassRenderTarget.dispose(), this._releaseRenderPassId(), this.clearPostProcesses(!0), this._resizeObserver && (this.getScene().getEngine().onResizeObservable.remove(this._resizeObserver), this._resizeObserver = null), this.renderList = null;
572
- const t = this.getScene();
573
- if (!t)
574
- return;
575
- let s = t.customRenderTargets.indexOf(this);
576
- s >= 0 && t.customRenderTargets.splice(s, 1);
577
- for (const i of t.cameras)
578
- s = i.customRenderTargets.indexOf(this), s >= 0 && i.customRenderTargets.splice(s, 1);
579
- (e = this._renderTarget) === null || e === void 0 || e.dispose(), this._renderTarget = null, this._texture = null, super.dispose();
580
- }
581
- /** @internal */
582
- _rebuild() {
583
- this.refreshRate === m.REFRESHRATE_RENDER_ONCE && (this.refreshRate = m.REFRESHRATE_RENDER_ONCE), this._postProcessManager && this._postProcessManager._rebuild();
584
- }
585
- /**
586
- * Clear the info related to rendering groups preventing retention point in material dispose.
587
- */
588
- freeRenderingGroups() {
589
- this._renderingManager && this._renderingManager.freeRenderingGroups();
590
- }
591
- /**
592
- * Gets the number of views the corresponding to the texture (eg. a MultiviewRenderTarget will have > 1)
593
- * @returns the view count
594
- */
595
- getViewCount() {
596
- return 1;
597
- }
598
- }
599
- m.REFRESHRATE_RENDER_ONCE = 0;
600
- m.REFRESHRATE_RENDER_ONEVERYFRAME = 1;
601
- m.REFRESHRATE_RENDER_ONEVERYTWOFRAMES = 2;
602
- v._CreateRenderTargetTexture = (x, e, t, s, i) => new m(x, e, t, s);
603
- export {
604
- m as RenderTargetTexture
605
- };