@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  203. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  209. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  212. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  213. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  214. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  215. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  216. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  217. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  218. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  219. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  220. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  221. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  222. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  223. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  224. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  225. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  226. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  227. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  228. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  229. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  230. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  231. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  232. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  233. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  234. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  235. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
  236. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  240. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  241. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  242. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  243. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
  244. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
  245. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
  246. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
  247. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
  248. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
  249. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
  250. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
  251. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
  252. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
  253. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
  254. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
  255. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  256. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  257. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  258. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
  259. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
  260. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
  261. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
  262. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
  263. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
  264. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
  265. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +0 -144
  266. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +0 -12
  267. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +0 -14
  268. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +0 -51
  269. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +0 -92
  270. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +0 -118
  271. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +0 -129
  272. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +0 -26
  273. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +0 -97
  274. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +0 -41
  275. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +0 -13
  276. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +0 -929
  277. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +0 -11
  278. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +0 -13
  279. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +0 -135
  280. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +0 -80
  281. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +0 -187
  282. package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +0 -249
  283. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +0 -349
  284. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +0 -306
  285. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +0 -161
  286. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +0 -589
  287. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +0 -512
  288. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +0 -114
  289. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +0 -139
  290. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +0 -99
  291. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +0 -48
  292. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +0 -76
  293. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +0 -40
  294. package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +0 -165
  295. package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +0 -61
  296. package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +0 -62
  297. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +0 -58
  298. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +0 -131
  299. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +0 -48
  300. package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +0 -27
  301. package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +0 -41
  302. package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +0 -46
  303. package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +0 -359
  304. package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +0 -178
  305. package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +0 -40
  306. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +0 -457
  307. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +0 -94
  308. package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +0 -147
  309. package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +0 -46
  310. package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +0 -184
  311. package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +0 -170
  312. package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +0 -185
  313. package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +0 -65
  314. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +0 -353
  315. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +0 -55
  316. package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +0 -8
  317. package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +0 -223
  318. package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +0 -185
  319. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +0 -8
  320. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +0 -8
  321. package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +0 -8
  322. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +0 -48
  323. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +0 -24
  324. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +0 -35
  325. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +0 -56
  326. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +0 -4
  327. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +0 -19
  328. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +0 -8
  329. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +0 -67
  330. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +0 -58
  331. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +0 -93
  332. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +0 -11
  333. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +0 -8
  334. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +0 -42
  335. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +0 -21
  336. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +0 -21
  337. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +0 -27
  338. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +0 -12
  339. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +0 -6
  340. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +0 -7
  341. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +0 -86
  342. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +0 -50
  343. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +0 -46
  344. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +0 -7
  345. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +0 -10
  346. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +0 -34
  347. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +0 -6
  348. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +0 -6
  349. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +0 -10
  350. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +0 -5
  351. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +0 -4
  352. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +0 -42
  353. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +0 -139
  354. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +0 -166
  355. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +0 -32
  356. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +0 -129
  357. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +0 -22
  358. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +0 -31
  359. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +0 -20
  360. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +0 -15
  361. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +0 -15
  362. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +0 -3
  363. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +0 -3
  364. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +0 -278
  365. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +0 -82
  366. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +0 -81
  367. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +0 -35
  368. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +0 -34
  369. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +0 -93
  370. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +0 -7
  371. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +0 -6
  372. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +0 -7
  373. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +0 -6
  374. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +0 -15
  375. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +0 -32
  376. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +0 -17
  377. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +0 -8
  378. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +0 -19
  379. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +0 -6
  380. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +0 -13
  381. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +0 -40
  382. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +0 -15
  383. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +0 -268
  384. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +0 -83
  385. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +0 -37
  386. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +0 -32
  387. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +0 -50
  388. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +0 -276
  389. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +0 -19
  390. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +0 -45
  391. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +0 -100
  392. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +0 -27
  393. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +0 -30
  394. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +0 -14
  395. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +0 -63
  396. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +0 -13
  397. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +0 -13
  398. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +0 -13
  399. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +0 -24
  400. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +0 -14
  401. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +0 -270
  402. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +0 -131
  403. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +0 -197
  404. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +0 -337
  405. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +0 -176
  406. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +0 -64
  407. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +0 -130
  408. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +0 -53
  409. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +0 -179
  410. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +0 -18
  411. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +0 -101
  412. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +0 -83
  413. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +0 -35
  414. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +0 -65
  415. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +0 -151
  416. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +0 -6
  417. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +0 -13
  418. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +0 -37
  419. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +0 -13
  420. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +0 -116
  421. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +0 -20
  422. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +0 -21
  423. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +0 -6
  424. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +0 -39
  425. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +0 -13
  426. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +0 -208
  427. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +0 -614
  428. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +0 -23
  429. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +0 -6
  430. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +0 -6
  431. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +0 -9
  432. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +0 -16
  433. package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +0 -14
  434. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +0 -11
  435. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +0 -22
  436. package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +0 -34
  437. package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +0 -19
  438. package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +0 -387
  439. package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +0 -171
  440. package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +0 -47
  441. package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +0 -72
  442. package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +0 -137
  443. package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +0 -54
  444. package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +0 -15
  445. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +0 -211
  446. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +0 -29
  447. package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +0 -147
  448. package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +0 -164
  449. package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +0 -39
  450. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +0 -73
  451. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +0 -94
  452. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +0 -29
  453. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +0 -12
  454. package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +0 -19
  455. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +0 -19
  456. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +0 -15
  457. package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +0 -26
  458. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +0 -49
  459. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +0 -17
  460. package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +0 -115
  461. package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +0 -74
  462. package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +0 -13
  463. package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +0 -27
  464. package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +0 -648
  465. package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +0 -236
  466. package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +0 -13
  467. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +0 -11
  468. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
  469. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +0 -136
  470. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +0 -215
  471. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +0 -52
  472. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +0 -59
  473. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +0 -18
  474. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +0 -55
  475. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +0 -165
  476. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +0 -15
  477. package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +0 -339
  478. package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +0 -35
  479. package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +0 -69
  480. package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +0 -62
  481. package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +0 -70
  482. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +0 -71
  483. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +0 -425
  484. package/dist/node_modules/@babylonjs/core/node.esm.js +0 -536
  485. package/dist/node_modules/@babylonjs/core/scene.esm.js +0 -2809
  486. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +0 -102
  487. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +0 -12
  488. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  489. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  490. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  491. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  492. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  493. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  494. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  495. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  496. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  497. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  498. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  499. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  500. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  501. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  502. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  503. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  504. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  505. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  506. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  507. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  508. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  509. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  510. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  511. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  512. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  513. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  514. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  515. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  516. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  517. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  518. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  519. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  520. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  521. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  522. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  523. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  524. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  525. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  526. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,59 +0,0 @@
1
- import { TmpVectors as h, Vector3 as o, Vector2 as m } from "../Maths/math.vector.esm.js";
2
- import { VertexBuffer as p } from "../Buffers/buffer.esm.js";
3
- class g {
4
- constructor() {
5
- this.hit = !1, this.distance = 0, this.pickedPoint = null, this.pickedMesh = null, this.bu = 0, this.bv = 0, this.faceId = -1, this.subMeshFaceId = -1, this.subMeshId = 0, this.pickedSprite = null, this.thinInstanceIndex = -1, this.ray = null, this.originMesh = null, this.aimTransform = null, this.gripTransform = null;
6
- }
7
- /**
8
- * Gets the normal corresponding to the face the pick collided with
9
- * @param useWorldCoordinates If the resulting normal should be relative to the world (default: false)
10
- * @param useVerticesNormals If the vertices normals should be used to calculate the normal instead of the normal map (default: true)
11
- * @returns The normal corresponding to the face the pick collided with
12
- * @remarks Note that the returned normal will always point towards the picking ray.
13
- */
14
- getNormal(f = !1, n = !0) {
15
- if (!this.pickedMesh || n && !this.pickedMesh.isVerticesDataPresent(p.NormalKind))
16
- return null;
17
- let e = this.pickedMesh.getIndices();
18
- (e == null ? void 0 : e.length) === 0 && (e = null);
19
- let i;
20
- const c = h.Vector3[0], a = h.Vector3[1], d = h.Vector3[2];
21
- if (n) {
22
- const t = this.pickedMesh.getVerticesData(p.NormalKind);
23
- let r = e ? o.FromArrayToRef(t, e[this.faceId * 3] * 3, c) : c.copyFromFloats(t[this.faceId * 3 * 3], t[this.faceId * 3 * 3 + 1], t[this.faceId * 3 * 3 + 2]), s = e ? o.FromArrayToRef(t, e[this.faceId * 3 + 1] * 3, a) : a.copyFromFloats(t[(this.faceId * 3 + 1) * 3], t[(this.faceId * 3 + 1) * 3 + 1], t[(this.faceId * 3 + 1) * 3 + 2]), l = e ? o.FromArrayToRef(t, e[this.faceId * 3 + 2] * 3, d) : d.copyFromFloats(t[(this.faceId * 3 + 2) * 3], t[(this.faceId * 3 + 2) * 3 + 1], t[(this.faceId * 3 + 2) * 3 + 2]);
24
- r = r.scale(this.bu), s = s.scale(this.bv), l = l.scale(1 - this.bu - this.bv), i = new o(r.x + s.x + l.x, r.y + s.y + l.y, r.z + s.z + l.z);
25
- } else {
26
- const t = this.pickedMesh.getVerticesData(p.PositionKind), r = e ? o.FromArrayToRef(t, e[this.faceId * 3] * 3, c) : c.copyFromFloats(t[this.faceId * 3 * 3], t[this.faceId * 3 * 3 + 1], t[this.faceId * 3 * 3 + 2]), s = e ? o.FromArrayToRef(t, e[this.faceId * 3 + 1] * 3, a) : a.copyFromFloats(t[(this.faceId * 3 + 1) * 3], t[(this.faceId * 3 + 1) * 3 + 1], t[(this.faceId * 3 + 1) * 3 + 2]), l = e ? o.FromArrayToRef(t, e[this.faceId * 3 + 2] * 3, d) : d.copyFromFloats(t[(this.faceId * 3 + 2) * 3], t[(this.faceId * 3 + 2) * 3 + 1], t[(this.faceId * 3 + 2) * 3 + 2]), u = r.subtract(s), F = l.subtract(s);
27
- i = o.Cross(u, F);
28
- }
29
- const I = (t, r) => {
30
- let s = t.getWorldMatrix();
31
- t.nonUniformScaling && (h.Matrix[0].copyFrom(s), s = h.Matrix[0], s.setTranslationFromFloats(0, 0, 0), s.invert(), s.transposeToRef(h.Matrix[1]), s = h.Matrix[1]), o.TransformNormalToRef(r, s, r);
32
- };
33
- if (f && I(this.pickedMesh, i), this.ray) {
34
- const t = h.Vector3[0].copyFrom(i);
35
- f || I(this.pickedMesh, t), o.Dot(t, this.ray.direction) > 0 && i.negateInPlace();
36
- }
37
- return i.normalize(), i;
38
- }
39
- /**
40
- * Gets the texture coordinates of where the pick occurred
41
- * @param uvSet The UV set to use to calculate the texture coordinates (default: VertexBuffer.UVKind)
42
- * @returns The vector containing the coordinates of the texture
43
- */
44
- getTextureCoordinates(f = p.UVKind) {
45
- if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(f))
46
- return null;
47
- const n = this.pickedMesh.getIndices();
48
- if (!n)
49
- return null;
50
- const e = this.pickedMesh.getVerticesData(f);
51
- if (!e)
52
- return null;
53
- let i = m.FromArray(e, n[this.faceId * 3] * 2), c = m.FromArray(e, n[this.faceId * 3 + 1] * 2), a = m.FromArray(e, n[this.faceId * 3 + 2] * 2);
54
- return i = i.scale(this.bu), c = c.scale(this.bv), a = a.scale(1 - this.bu - this.bv), new m(i.x + c.x + a.x, i.y + c.y + a.y);
55
- }
56
- }
57
- export {
58
- g as PickingInfo
59
- };
@@ -1,6 +0,0 @@
1
- class i {
2
- }
3
- i.UseOpenGLOrientationForUV = !1;
4
- export {
5
- i as CompatibilityOptions
6
- };
@@ -1,174 +0,0 @@
1
- import { ArrayTools as f } from "../Misc/arrayTools.esm.js";
2
- import { Vector3 as n, Matrix as W } from "../Maths/math.vector.esm.js";
3
- import { Epsilon as I } from "../Maths/math.constants.esm.js";
4
- class d {
5
- /**
6
- * Creates a new bounding box
7
- * @param min defines the minimum vector (in local space)
8
- * @param max defines the maximum vector (in local space)
9
- * @param worldMatrix defines the new world matrix
10
- */
11
- constructor(t, r, e) {
12
- this.vectors = f.BuildArray(8, n.Zero), this.center = n.Zero(), this.centerWorld = n.Zero(), this.extendSize = n.Zero(), this.extendSizeWorld = n.Zero(), this.directions = f.BuildArray(3, n.Zero), this.vectorsWorld = f.BuildArray(8, n.Zero), this.minimumWorld = n.Zero(), this.maximumWorld = n.Zero(), this.minimum = n.Zero(), this.maximum = n.Zero(), this._drawWrapperFront = null, this._drawWrapperBack = null, this.reConstruct(t, r, e);
13
- }
14
- // Methods
15
- /**
16
- * Recreates the entire bounding box from scratch as if we call the constructor in place
17
- * @param min defines the new minimum vector (in local space)
18
- * @param max defines the new maximum vector (in local space)
19
- * @param worldMatrix defines the new world matrix
20
- */
21
- reConstruct(t, r, e) {
22
- const o = t.x, s = t.y, m = t.z, i = r.x, a = r.y, l = r.z, c = this.vectors;
23
- this.minimum.copyFromFloats(o, s, m), this.maximum.copyFromFloats(i, a, l), c[0].copyFromFloats(o, s, m), c[1].copyFromFloats(i, a, l), c[2].copyFromFloats(i, s, m), c[3].copyFromFloats(o, a, m), c[4].copyFromFloats(o, s, l), c[5].copyFromFloats(i, a, m), c[6].copyFromFloats(o, a, l), c[7].copyFromFloats(i, s, l), r.addToRef(t, this.center).scaleInPlace(0.5), r.subtractToRef(t, this.extendSize).scaleInPlace(0.5), this._worldMatrix = e || W.IdentityReadOnly, this._update(this._worldMatrix);
24
- }
25
- /**
26
- * Scale the current bounding box by applying a scale factor
27
- * @param factor defines the scale factor to apply
28
- * @returns the current bounding box
29
- */
30
- scale(t) {
31
- const r = d._TmpVector3, e = this.maximum.subtractToRef(this.minimum, r[0]), o = e.length();
32
- e.normalizeFromLength(o);
33
- const s = o * t, m = e.scaleInPlace(s * 0.5), i = this.center.subtractToRef(m, r[1]), a = this.center.addToRef(m, r[2]);
34
- return this.reConstruct(i, a, this._worldMatrix), this;
35
- }
36
- /**
37
- * Gets the world matrix of the bounding box
38
- * @returns a matrix
39
- */
40
- getWorldMatrix() {
41
- return this._worldMatrix;
42
- }
43
- /**
44
- * @internal
45
- */
46
- _update(t) {
47
- const r = this.minimumWorld, e = this.maximumWorld, o = this.directions, s = this.vectorsWorld, m = this.vectors;
48
- if (t.isIdentity()) {
49
- r.copyFrom(this.minimum), e.copyFrom(this.maximum);
50
- for (let i = 0; i < 8; ++i)
51
- s[i].copyFrom(m[i]);
52
- this.extendSizeWorld.copyFrom(this.extendSize), this.centerWorld.copyFrom(this.center);
53
- } else {
54
- r.setAll(Number.MAX_VALUE), e.setAll(-Number.MAX_VALUE);
55
- for (let i = 0; i < 8; ++i) {
56
- const a = s[i];
57
- n.TransformCoordinatesToRef(m[i], t, a), r.minimizeInPlace(a), e.maximizeInPlace(a);
58
- }
59
- e.subtractToRef(r, this.extendSizeWorld).scaleInPlace(0.5), e.addToRef(r, this.centerWorld).scaleInPlace(0.5);
60
- }
61
- n.FromArrayToRef(t.m, 0, o[0]), n.FromArrayToRef(t.m, 4, o[1]), n.FromArrayToRef(t.m, 8, o[2]), this._worldMatrix = t;
62
- }
63
- /**
64
- * Tests if the bounding box is intersecting the frustum planes
65
- * @param frustumPlanes defines the frustum planes to test
66
- * @returns true if there is an intersection
67
- */
68
- isInFrustum(t) {
69
- return d.IsInFrustum(this.vectorsWorld, t);
70
- }
71
- /**
72
- * Tests if the bounding box is entirely inside the frustum planes
73
- * @param frustumPlanes defines the frustum planes to test
74
- * @returns true if there is an inclusion
75
- */
76
- isCompletelyInFrustum(t) {
77
- return d.IsCompletelyInFrustum(this.vectorsWorld, t);
78
- }
79
- /**
80
- * Tests if a point is inside the bounding box
81
- * @param point defines the point to test
82
- * @returns true if the point is inside the bounding box
83
- */
84
- intersectsPoint(t) {
85
- const r = this.minimumWorld, e = this.maximumWorld, o = r.x, s = r.y, m = r.z, i = e.x, a = e.y, l = e.z, c = t.x, h = t.y, y = t.z, u = -I;
86
- return !(i - c < u || u > c - o || a - h < u || u > h - s || l - y < u || u > y - m);
87
- }
88
- /**
89
- * Tests if the bounding box intersects with a bounding sphere
90
- * @param sphere defines the sphere to test
91
- * @returns true if there is an intersection
92
- */
93
- intersectsSphere(t) {
94
- return d.IntersectsSphere(this.minimumWorld, this.maximumWorld, t.centerWorld, t.radiusWorld);
95
- }
96
- /**
97
- * Tests if the bounding box intersects with a box defined by a min and max vectors
98
- * @param min defines the min vector to use
99
- * @param max defines the max vector to use
100
- * @returns true if there is an intersection
101
- */
102
- intersectsMinMax(t, r) {
103
- const e = this.minimumWorld, o = this.maximumWorld, s = e.x, m = e.y, i = e.z, a = o.x, l = o.y, c = o.z, h = t.x, y = t.y, u = t.z, p = r.x, x = r.y, F = r.z;
104
- return !(a < h || s > p || l < y || m > x || c < u || i > F);
105
- }
106
- /**
107
- * Disposes the resources of the class
108
- */
109
- dispose() {
110
- var t, r;
111
- (t = this._drawWrapperFront) === null || t === void 0 || t.dispose(), (r = this._drawWrapperBack) === null || r === void 0 || r.dispose();
112
- }
113
- // Statics
114
- /**
115
- * Tests if two bounding boxes are intersections
116
- * @param box0 defines the first box to test
117
- * @param box1 defines the second box to test
118
- * @returns true if there is an intersection
119
- */
120
- static Intersects(t, r) {
121
- return t.intersectsMinMax(r.minimumWorld, r.maximumWorld);
122
- }
123
- /**
124
- * Tests if a bounding box defines by a min/max vectors intersects a sphere
125
- * @param minPoint defines the minimum vector of the bounding box
126
- * @param maxPoint defines the maximum vector of the bounding box
127
- * @param sphereCenter defines the sphere center
128
- * @param sphereRadius defines the sphere radius
129
- * @returns true if there is an intersection
130
- */
131
- static IntersectsSphere(t, r, e, o) {
132
- const s = d._TmpVector3[0];
133
- return n.ClampToRef(e, t, r, s), n.DistanceSquared(e, s) <= o * o;
134
- }
135
- /**
136
- * Tests if a bounding box defined with 8 vectors is entirely inside frustum planes
137
- * @param boundingVectors defines an array of 8 vectors representing a bounding box
138
- * @param frustumPlanes defines the frustum planes to test
139
- * @returns true if there is an inclusion
140
- */
141
- static IsCompletelyInFrustum(t, r) {
142
- for (let e = 0; e < 6; ++e) {
143
- const o = r[e];
144
- for (let s = 0; s < 8; ++s)
145
- if (o.dotCoordinate(t[s]) < 0)
146
- return !1;
147
- }
148
- return !0;
149
- }
150
- /**
151
- * Tests if a bounding box defined with 8 vectors intersects frustum planes
152
- * @param boundingVectors defines an array of 8 vectors representing a bounding box
153
- * @param frustumPlanes defines the frustum planes to test
154
- * @returns true if there is an intersection
155
- */
156
- static IsInFrustum(t, r) {
157
- for (let e = 0; e < 6; ++e) {
158
- let o = !0;
159
- const s = r[e];
160
- for (let m = 0; m < 8; ++m)
161
- if (s.dotCoordinate(t[m]) >= 0) {
162
- o = !1;
163
- break;
164
- }
165
- if (o)
166
- return !1;
167
- }
168
- return !0;
169
- }
170
- }
171
- d._TmpVector3 = f.BuildArray(3, n.Zero);
172
- export {
173
- d as BoundingBox
174
- };
@@ -1,159 +0,0 @@
1
- import { ArrayTools as b } from "../Misc/arrayTools.esm.js";
2
- import { Vector3 as r, TmpVectors as h } from "../Maths/math.vector.esm.js";
3
- import { BoundingBox as a } from "./boundingBox.esm.js";
4
- import { BoundingSphere as l } from "./boundingSphere.esm.js";
5
- const c = { min: 0, max: 0 }, d = { min: 0, max: 0 }, f = (o, i, e) => {
6
- const t = r.Dot(i.centerWorld, o), n = Math.abs(r.Dot(i.directions[0], o)) * i.extendSize.x, g = Math.abs(r.Dot(i.directions[1], o)) * i.extendSize.y, x = Math.abs(r.Dot(i.directions[2], o)) * i.extendSize.z, m = n + g + x;
7
- e.min = t - m, e.max = t + m;
8
- }, s = (o, i, e) => (f(o, i, c), f(o, e, d), !(c.min > d.max || d.min > c.max));
9
- class u {
10
- /**
11
- * Constructs bounding info
12
- * @param minimum min vector of the bounding box/sphere
13
- * @param maximum max vector of the bounding box/sphere
14
- * @param worldMatrix defines the new world matrix
15
- */
16
- constructor(i, e, t) {
17
- this._isLocked = !1, this.boundingBox = new a(i, e, t), this.boundingSphere = new l(i, e, t);
18
- }
19
- /**
20
- * Recreates the entire bounding info from scratch as if we call the constructor in place
21
- * @param min defines the new minimum vector (in local space)
22
- * @param max defines the new maximum vector (in local space)
23
- * @param worldMatrix defines the new world matrix
24
- */
25
- reConstruct(i, e, t) {
26
- this.boundingBox.reConstruct(i, e, t), this.boundingSphere.reConstruct(i, e, t);
27
- }
28
- /**
29
- * min vector of the bounding box/sphere
30
- */
31
- get minimum() {
32
- return this.boundingBox.minimum;
33
- }
34
- /**
35
- * max vector of the bounding box/sphere
36
- */
37
- get maximum() {
38
- return this.boundingBox.maximum;
39
- }
40
- /**
41
- * If the info is locked and won't be updated to avoid perf overhead
42
- */
43
- get isLocked() {
44
- return this._isLocked;
45
- }
46
- set isLocked(i) {
47
- this._isLocked = i;
48
- }
49
- // Methods
50
- /**
51
- * Updates the bounding sphere and box
52
- * @param world world matrix to be used to update
53
- */
54
- update(i) {
55
- this._isLocked || (this.boundingBox._update(i), this.boundingSphere._update(i));
56
- }
57
- /**
58
- * Recreate the bounding info to be centered around a specific point given a specific extend.
59
- * @param center New center of the bounding info
60
- * @param extend New extend of the bounding info
61
- * @returns the current bounding info
62
- */
63
- centerOn(i, e) {
64
- const t = u._TmpVector3[0].copyFrom(i).subtractInPlace(e), n = u._TmpVector3[1].copyFrom(i).addInPlace(e);
65
- return this.boundingBox.reConstruct(t, n, this.boundingBox.getWorldMatrix()), this.boundingSphere.reConstruct(t, n, this.boundingBox.getWorldMatrix()), this;
66
- }
67
- /**
68
- * Grows the bounding info to include the given point.
69
- * @param point The point that will be included in the current bounding info (in local space)
70
- * @returns the current bounding info
71
- */
72
- encapsulate(i) {
73
- const e = r.Minimize(this.minimum, i), t = r.Maximize(this.maximum, i);
74
- return this.reConstruct(e, t, this.boundingBox.getWorldMatrix()), this;
75
- }
76
- /**
77
- * Grows the bounding info to encapsulate the given bounding info.
78
- * @param toEncapsulate The bounding info that will be encapsulated in the current bounding info
79
- * @returns the current bounding info
80
- */
81
- encapsulateBoundingInfo(i) {
82
- const e = h.Matrix[0];
83
- this.boundingBox.getWorldMatrix().invertToRef(e);
84
- const t = h.Vector3[0];
85
- return r.TransformCoordinatesToRef(i.boundingBox.minimumWorld, e, t), this.encapsulate(t), r.TransformCoordinatesToRef(i.boundingBox.maximumWorld, e, t), this.encapsulate(t), this;
86
- }
87
- /**
88
- * Scale the current bounding info by applying a scale factor
89
- * @param factor defines the scale factor to apply
90
- * @returns the current bounding info
91
- */
92
- scale(i) {
93
- return this.boundingBox.scale(i), this.boundingSphere.scale(i), this;
94
- }
95
- /**
96
- * Returns `true` if the bounding info is within the frustum defined by the passed array of planes.
97
- * @param frustumPlanes defines the frustum to test
98
- * @param strategy defines the strategy to use for the culling (default is BABYLON.AbstractMesh.CULLINGSTRATEGY_STANDARD)
99
- * The different strategies available are:
100
- * * BABYLON.AbstractMesh.CULLINGSTRATEGY_STANDARD most accurate but slower @see https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractMesh#CULLINGSTRATEGY_STANDARD
101
- * * BABYLON.AbstractMesh.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY faster but less accurate @see https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractMesh#CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY
102
- * * BABYLON.AbstractMesh.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION can be faster if always visible @see https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractMesh#CULLINGSTRATEGY_OPTIMISTIC_INCLUSION
103
- * * BABYLON.AbstractMesh.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY can be faster if always visible @see https://doc.babylonjs.com/typedoc/classes/BABYLON.AbstractMesh#CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY
104
- * @returns true if the bounding info is in the frustum planes
105
- */
106
- isInFrustum(i, e = 0) {
107
- return (e === 2 || e === 3) && this.boundingSphere.isCenterInFrustum(i) ? !0 : this.boundingSphere.isInFrustum(i) ? e === 1 || e === 3 ? !0 : this.boundingBox.isInFrustum(i) : !1;
108
- }
109
- /**
110
- * Gets the world distance between the min and max points of the bounding box
111
- */
112
- get diagonalLength() {
113
- const i = this.boundingBox;
114
- return i.maximumWorld.subtractToRef(i.minimumWorld, u._TmpVector3[0]).length();
115
- }
116
- /**
117
- * Checks if a cullable object (mesh...) is in the camera frustum
118
- * Unlike isInFrustum this checks the full bounding box
119
- * @param frustumPlanes Camera near/planes
120
- * @returns true if the object is in frustum otherwise false
121
- */
122
- isCompletelyInFrustum(i) {
123
- return this.boundingBox.isCompletelyInFrustum(i);
124
- }
125
- /**
126
- * @internal
127
- */
128
- _checkCollision(i) {
129
- return i._canDoCollision(this.boundingSphere.centerWorld, this.boundingSphere.radiusWorld, this.boundingBox.minimumWorld, this.boundingBox.maximumWorld);
130
- }
131
- /**
132
- * Checks if a point is inside the bounding box and bounding sphere or the mesh
133
- * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/interactions/mesh_intersect
134
- * @param point the point to check intersection with
135
- * @returns if the point intersects
136
- */
137
- intersectsPoint(i) {
138
- return !(!this.boundingSphere.centerWorld || !this.boundingSphere.intersectsPoint(i) || !this.boundingBox.intersectsPoint(i));
139
- }
140
- /**
141
- * Checks if another bounding info intersects the bounding box and bounding sphere or the mesh
142
- * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/interactions/mesh_intersect
143
- * @param boundingInfo the bounding info to check intersection with
144
- * @param precise if the intersection should be done using OBB
145
- * @returns if the bounding info intersects
146
- */
147
- intersects(i, e) {
148
- if (!l.Intersects(this.boundingSphere, i.boundingSphere) || !a.Intersects(this.boundingBox, i.boundingBox))
149
- return !1;
150
- if (!e)
151
- return !0;
152
- const t = this.boundingBox, n = i.boundingBox;
153
- return !(!s(t.directions[0], t, n) || !s(t.directions[1], t, n) || !s(t.directions[2], t, n) || !s(n.directions[0], t, n) || !s(n.directions[1], t, n) || !s(n.directions[2], t, n) || !s(r.Cross(t.directions[0], n.directions[0]), t, n) || !s(r.Cross(t.directions[0], n.directions[1]), t, n) || !s(r.Cross(t.directions[0], n.directions[2]), t, n) || !s(r.Cross(t.directions[1], n.directions[0]), t, n) || !s(r.Cross(t.directions[1], n.directions[1]), t, n) || !s(r.Cross(t.directions[1], n.directions[2]), t, n) || !s(r.Cross(t.directions[2], n.directions[0]), t, n) || !s(r.Cross(t.directions[2], n.directions[1]), t, n) || !s(r.Cross(t.directions[2], n.directions[2]), t, n));
154
- }
155
- }
156
- u._TmpVector3 = b.BuildArray(2, r.Zero);
157
- export {
158
- u as BoundingInfo
159
- };
@@ -1,114 +0,0 @@
1
- import { ArrayTools as d } from "../Misc/arrayTools.esm.js";
2
- import { Vector3 as o, Matrix as c } from "../Maths/math.vector.esm.js";
3
- class i {
4
- /**
5
- * Creates a new bounding sphere
6
- * @param min defines the minimum vector (in local space)
7
- * @param max defines the maximum vector (in local space)
8
- * @param worldMatrix defines the new world matrix
9
- */
10
- constructor(t, r, e) {
11
- this.center = o.Zero(), this.centerWorld = o.Zero(), this.minimum = o.Zero(), this.maximum = o.Zero(), this.reConstruct(t, r, e);
12
- }
13
- /**
14
- * Recreates the entire bounding sphere from scratch as if we call the constructor in place
15
- * @param min defines the new minimum vector (in local space)
16
- * @param max defines the new maximum vector (in local space)
17
- * @param worldMatrix defines the new world matrix
18
- */
19
- reConstruct(t, r, e) {
20
- this.minimum.copyFrom(t), this.maximum.copyFrom(r);
21
- const s = o.Distance(t, r);
22
- r.addToRef(t, this.center).scaleInPlace(0.5), this.radius = s * 0.5, this._update(e || c.IdentityReadOnly);
23
- }
24
- /**
25
- * Scale the current bounding sphere by applying a scale factor
26
- * @param factor defines the scale factor to apply
27
- * @returns the current bounding box
28
- */
29
- scale(t) {
30
- const r = this.radius * t, e = i._TmpVector3, s = e[0].setAll(r), a = this.center.subtractToRef(s, e[1]), n = this.center.addToRef(s, e[2]);
31
- return this.reConstruct(a, n, this._worldMatrix), this;
32
- }
33
- /**
34
- * Gets the world matrix of the bounding box
35
- * @returns a matrix
36
- */
37
- getWorldMatrix() {
38
- return this._worldMatrix;
39
- }
40
- // Methods
41
- /**
42
- * @internal
43
- */
44
- _update(t) {
45
- if (t.isIdentity())
46
- this.centerWorld.copyFrom(this.center), this.radiusWorld = this.radius;
47
- else {
48
- o.TransformCoordinatesToRef(this.center, t, this.centerWorld);
49
- const r = i._TmpVector3[0];
50
- o.TransformNormalFromFloatsToRef(1, 1, 1, t, r), this.radiusWorld = Math.max(Math.abs(r.x), Math.abs(r.y), Math.abs(r.z)) * this.radius;
51
- }
52
- }
53
- /**
54
- * Tests if the bounding sphere is intersecting the frustum planes
55
- * @param frustumPlanes defines the frustum planes to test
56
- * @returns true if there is an intersection
57
- */
58
- isInFrustum(t) {
59
- const r = this.centerWorld, e = this.radiusWorld;
60
- for (let s = 0; s < 6; s++)
61
- if (t[s].dotCoordinate(r) <= -e)
62
- return !1;
63
- return !0;
64
- }
65
- /**
66
- * Tests if the bounding sphere center is in between the frustum planes.
67
- * Used for optimistic fast inclusion.
68
- * @param frustumPlanes defines the frustum planes to test
69
- * @returns true if the sphere center is in between the frustum planes
70
- */
71
- isCenterInFrustum(t) {
72
- const r = this.centerWorld;
73
- for (let e = 0; e < 6; e++)
74
- if (t[e].dotCoordinate(r) < 0)
75
- return !1;
76
- return !0;
77
- }
78
- /**
79
- * Tests if a point is inside the bounding sphere
80
- * @param point defines the point to test
81
- * @returns true if the point is inside the bounding sphere
82
- */
83
- intersectsPoint(t) {
84
- const r = o.DistanceSquared(this.centerWorld, t);
85
- return !(this.radiusWorld * this.radiusWorld < r);
86
- }
87
- // Statics
88
- /**
89
- * Checks if two sphere intersect
90
- * @param sphere0 sphere 0
91
- * @param sphere1 sphere 1
92
- * @returns true if the spheres intersect
93
- */
94
- static Intersects(t, r) {
95
- const e = o.DistanceSquared(t.centerWorld, r.centerWorld), s = t.radiusWorld + r.radiusWorld;
96
- return !(s * s < e);
97
- }
98
- /**
99
- * Creates a sphere from a center and a radius
100
- * @param center The center
101
- * @param radius radius
102
- * @param matrix Optional worldMatrix
103
- * @returns The sphere
104
- */
105
- static CreateFromCenterAndRadius(t, r, e) {
106
- this._TmpVector3[0].copyFrom(t), this._TmpVector3[1].copyFromFloats(0, 0, r), this._TmpVector3[2].copyFrom(t), this._TmpVector3[0].addInPlace(this._TmpVector3[1]), this._TmpVector3[2].subtractInPlace(this._TmpVector3[1]);
107
- const s = new i(this._TmpVector3[0], this._TmpVector3[2]);
108
- return e ? s._worldMatrix = e : s._worldMatrix = c.Identity(), s;
109
- }
110
- }
111
- i._TmpVector3 = d.BuildArray(3, o.Zero);
112
- export {
113
- i as BoundingSphere
114
- };
@@ -1,37 +0,0 @@
1
- var R;
2
- (function(L) {
3
- L[L.Generic = 0] = "Generic", L[L.Keyboard = 1] = "Keyboard", L[L.Mouse = 2] = "Mouse", L[L.Touch = 3] = "Touch", L[L.DualShock = 4] = "DualShock", L[L.Xbox = 5] = "Xbox", L[L.Switch = 6] = "Switch", L[L.DualSense = 7] = "DualSense";
4
- })(R || (R = {}));
5
- var d;
6
- (function(L) {
7
- L[L.Horizontal = 0] = "Horizontal", L[L.Vertical = 1] = "Vertical", L[L.LeftClick = 2] = "LeftClick", L[L.MiddleClick = 3] = "MiddleClick", L[L.RightClick = 4] = "RightClick", L[L.BrowserBack = 5] = "BrowserBack", L[L.BrowserForward = 6] = "BrowserForward", L[L.MouseWheelX = 7] = "MouseWheelX", L[L.MouseWheelY = 8] = "MouseWheelY", L[L.MouseWheelZ = 9] = "MouseWheelZ", L[L.Move = 12] = "Move";
8
- })(d || (d = {}));
9
- var A;
10
- (function(L) {
11
- L[L.Horizontal = 0] = "Horizontal", L[L.Vertical = 1] = "Vertical", L[L.LeftClick = 2] = "LeftClick", L[L.MiddleClick = 3] = "MiddleClick", L[L.RightClick = 4] = "RightClick", L[L.BrowserBack = 5] = "BrowserBack", L[L.BrowserForward = 6] = "BrowserForward", L[L.MouseWheelX = 7] = "MouseWheelX", L[L.MouseWheelY = 8] = "MouseWheelY", L[L.MouseWheelZ = 9] = "MouseWheelZ", L[L.DeltaHorizontal = 10] = "DeltaHorizontal", L[L.DeltaVertical = 11] = "DeltaVertical";
12
- })(A || (A = {}));
13
- var r;
14
- (function(L) {
15
- L[L.Cross = 0] = "Cross", L[L.Circle = 1] = "Circle", L[L.Square = 2] = "Square", L[L.Triangle = 3] = "Triangle", L[L.L1 = 4] = "L1", L[L.R1 = 5] = "R1", L[L.L2 = 6] = "L2", L[L.R2 = 7] = "R2", L[L.Share = 8] = "Share", L[L.Options = 9] = "Options", L[L.L3 = 10] = "L3", L[L.R3 = 11] = "R3", L[L.DPadUp = 12] = "DPadUp", L[L.DPadDown = 13] = "DPadDown", L[L.DPadLeft = 14] = "DPadLeft", L[L.DPadRight = 15] = "DPadRight", L[L.Home = 16] = "Home", L[L.TouchPad = 17] = "TouchPad", L[L.LStickXAxis = 18] = "LStickXAxis", L[L.LStickYAxis = 19] = "LStickYAxis", L[L.RStickXAxis = 20] = "RStickXAxis", L[L.RStickYAxis = 21] = "RStickYAxis";
16
- })(r || (r = {}));
17
- var s;
18
- (function(L) {
19
- L[L.Cross = 0] = "Cross", L[L.Circle = 1] = "Circle", L[L.Square = 2] = "Square", L[L.Triangle = 3] = "Triangle", L[L.L1 = 4] = "L1", L[L.R1 = 5] = "R1", L[L.L2 = 6] = "L2", L[L.R2 = 7] = "R2", L[L.Create = 8] = "Create", L[L.Options = 9] = "Options", L[L.L3 = 10] = "L3", L[L.R3 = 11] = "R3", L[L.DPadUp = 12] = "DPadUp", L[L.DPadDown = 13] = "DPadDown", L[L.DPadLeft = 14] = "DPadLeft", L[L.DPadRight = 15] = "DPadRight", L[L.Home = 16] = "Home", L[L.TouchPad = 17] = "TouchPad", L[L.LStickXAxis = 18] = "LStickXAxis", L[L.LStickYAxis = 19] = "LStickYAxis", L[L.RStickXAxis = 20] = "RStickXAxis", L[L.RStickYAxis = 21] = "RStickYAxis";
20
- })(s || (s = {}));
21
- var C;
22
- (function(L) {
23
- L[L.A = 0] = "A", L[L.B = 1] = "B", L[L.X = 2] = "X", L[L.Y = 3] = "Y", L[L.LB = 4] = "LB", L[L.RB = 5] = "RB", L[L.LT = 6] = "LT", L[L.RT = 7] = "RT", L[L.Back = 8] = "Back", L[L.Start = 9] = "Start", L[L.LS = 10] = "LS", L[L.RS = 11] = "RS", L[L.DPadUp = 12] = "DPadUp", L[L.DPadDown = 13] = "DPadDown", L[L.DPadLeft = 14] = "DPadLeft", L[L.DPadRight = 15] = "DPadRight", L[L.Home = 16] = "Home", L[L.LStickXAxis = 17] = "LStickXAxis", L[L.LStickYAxis = 18] = "LStickYAxis", L[L.RStickXAxis = 19] = "RStickXAxis", L[L.RStickYAxis = 20] = "RStickYAxis";
24
- })(C || (C = {}));
25
- var Y;
26
- (function(L) {
27
- L[L.B = 0] = "B", L[L.A = 1] = "A", L[L.Y = 2] = "Y", L[L.X = 3] = "X", L[L.L = 4] = "L", L[L.R = 5] = "R", L[L.ZL = 6] = "ZL", L[L.ZR = 7] = "ZR", L[L.Minus = 8] = "Minus", L[L.Plus = 9] = "Plus", L[L.LS = 10] = "LS", L[L.RS = 11] = "RS", L[L.DPadUp = 12] = "DPadUp", L[L.DPadDown = 13] = "DPadDown", L[L.DPadLeft = 14] = "DPadLeft", L[L.DPadRight = 15] = "DPadRight", L[L.Home = 16] = "Home", L[L.Capture = 17] = "Capture", L[L.LStickXAxis = 18] = "LStickXAxis", L[L.LStickYAxis = 19] = "LStickYAxis", L[L.RStickXAxis = 20] = "RStickXAxis", L[L.RStickYAxis = 21] = "RStickYAxis";
28
- })(Y || (Y = {}));
29
- export {
30
- R as DeviceType,
31
- s as DualSenseInput,
32
- r as DualShockInput,
33
- A as NativePointerInput,
34
- d as PointerInput,
35
- Y as SwitchInput,
36
- C as XboxInput
37
- };
@@ -1,23 +0,0 @@
1
- import { Observable as s } from "../../Misc/observable.esm.js";
2
- class o {
3
- /**
4
- * Default Constructor
5
- * @param deviceInputSystem - Reference to DeviceInputSystem
6
- * @param deviceType - Type of device
7
- * @param deviceSlot - "Slot" or index that device is referenced in
8
- */
9
- constructor(e, t, i = 0) {
10
- this.deviceType = t, this.deviceSlot = i, this.onInputChangedObservable = new s(), this._deviceInputSystem = e;
11
- }
12
- /**
13
- * Get input for specific input
14
- * @param inputIndex - index of specific input on device
15
- * @returns Input value from DeviceInputSystem
16
- */
17
- getInput(e) {
18
- return this._deviceInputSystem.pollInput(this.deviceType, this.deviceSlot, e);
19
- }
20
- }
21
- export {
22
- o as DeviceSource
23
- };