@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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  467. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +0 -11
  468. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
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  482. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +0 -71
  483. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +0 -425
  484. package/dist/node_modules/@babylonjs/core/node.esm.js +0 -536
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  486. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +0 -102
  487. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +0 -12
  488. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  489. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  490. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  491. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  492. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  493. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
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  507. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
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  521. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  522. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  523. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  524. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  525. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  526. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,147 +0,0 @@
1
- import { __decorate as s } from "../tslib.es6.esm.js";
2
- import { PostProcess as y } from "./postProcess.esm.js";
3
- import { GeometryBufferRenderer as S } from "../Rendering/geometryBufferRenderer.esm.js";
4
- import { serialize as n, SerializationHelper as P } from "../Misc/decorators.esm.js";
5
- import { ScreenSpaceReflectionsConfiguration as B } from "../Rendering/screenSpaceReflectionsConfiguration.esm.js";
6
- import "../Shaders/screenSpaceReflection.fragment.esm.js";
7
- import { RegisterClass as F } from "../Misc/typeStore.esm.js";
8
- class r extends y {
9
- get _geometryBufferRenderer() {
10
- return this._forceGeometryBuffer ? this._scene.geometryBufferRenderer : null;
11
- }
12
- get _prePassRenderer() {
13
- return this._forceGeometryBuffer ? null : this._scene.prePassRenderer;
14
- }
15
- /**
16
- * Gets a string identifying the name of the class
17
- * @returns "ScreenSpaceReflectionPostProcess" string
18
- */
19
- getClassName() {
20
- return "ScreenSpaceReflectionPostProcess";
21
- }
22
- /**
23
- * Creates a new instance of ScreenSpaceReflectionPostProcess.
24
- * @param name The name of the effect.
25
- * @param scene The scene containing the objects to calculate reflections.
26
- * @param options The required width/height ratio to downsize to before computing the render pass.
27
- * @param camera The camera to apply the render pass to.
28
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
29
- * @param engine The engine which the post process will be applied. (default: current engine)
30
- * @param reusable If the post process can be reused on the same frame. (default: false)
31
- * @param textureType Type of textures used when performing the post process. (default: 0)
32
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: true)
33
- * @param forceGeometryBuffer If this post process should use geometry buffer instead of prepass (default: false)
34
- */
35
- constructor(e, l, f, a, m, c, d, _ = 0, g = !1, R = !1) {
36
- if (super(e, "screenSpaceReflection", ["projection", "view", "threshold", "reflectionSpecularFalloffExponent", "strength", "stepSize", "roughnessFactor"], ["textureSampler", "normalSampler", "positionSampler", "reflectivitySampler"], f, a, m, c, d, `#define SSR_SUPPORTED
37
- #define REFLECTION_SAMPLES 64
38
- #define SMOOTH_STEPS 5
39
- `, _, void 0, null, g), this.threshold = 1.2, this.strength = 1, this.reflectionSpecularFalloffExponent = 3, this.step = 1, this.roughnessFactor = 0.2, this._forceGeometryBuffer = !1, this._enableSmoothReflections = !1, this._reflectionSamples = 64, this._smoothSteps = 5, this._forceGeometryBuffer = R, this._forceGeometryBuffer) {
40
- const t = l.enableGeometryBufferRenderer();
41
- t && t.isSupported && (t.enablePosition = !0, t.enableReflectivity = !0);
42
- } else {
43
- const t = l.enablePrePassRenderer();
44
- t == null || t.markAsDirty(), this._prePassEffectConfiguration = new B();
45
- }
46
- this._updateEffectDefines(), this.onApply = (t) => {
47
- const i = this._geometryBufferRenderer, o = this._prePassRenderer;
48
- if (!o && !i)
49
- return;
50
- if (i) {
51
- const h = i.getTextureIndex(S.POSITION_TEXTURE_TYPE), u = i.getTextureIndex(S.REFLECTIVITY_TEXTURE_TYPE);
52
- t.setTexture("normalSampler", i.getGBuffer().textures[1]), t.setTexture("positionSampler", i.getGBuffer().textures[h]), t.setTexture("reflectivitySampler", i.getGBuffer().textures[u]);
53
- } else if (o) {
54
- const h = o.getIndex(1), u = o.getIndex(3), T = o.getIndex(6);
55
- t.setTexture("normalSampler", o.getRenderTarget().textures[T]), t.setTexture("positionSampler", o.getRenderTarget().textures[h]), t.setTexture("reflectivitySampler", o.getRenderTarget().textures[u]);
56
- }
57
- const p = l.activeCamera;
58
- if (!p)
59
- return;
60
- const x = p.getViewMatrix(!0), E = p.getProjectionMatrix(!0);
61
- t.setMatrix("projection", E), t.setMatrix("view", x), t.setFloat("threshold", this.threshold), t.setFloat("reflectionSpecularFalloffExponent", this.reflectionSpecularFalloffExponent), t.setFloat("strength", this.strength), t.setFloat("stepSize", this.step), t.setFloat("roughnessFactor", this.roughnessFactor);
62
- }, this._isSceneRightHanded = l.useRightHandedSystem;
63
- }
64
- /**
65
- * Gets whether or not smoothing reflections is enabled.
66
- * Enabling smoothing will require more GPU power and can generate a drop in FPS.
67
- */
68
- get enableSmoothReflections() {
69
- return this._enableSmoothReflections;
70
- }
71
- /**
72
- * Sets whether or not smoothing reflections is enabled.
73
- * Enabling smoothing will require more GPU power and can generate a drop in FPS.
74
- */
75
- set enableSmoothReflections(e) {
76
- e !== this._enableSmoothReflections && (this._enableSmoothReflections = e, this._updateEffectDefines());
77
- }
78
- /**
79
- * Gets the number of samples taken while computing reflections. More samples count is high,
80
- * more the post-process wil require GPU power and can generate a drop in FPS. Basically in interval [25, 100].
81
- */
82
- get reflectionSamples() {
83
- return this._reflectionSamples;
84
- }
85
- /**
86
- * Sets the number of samples taken while computing reflections. More samples count is high,
87
- * more the post-process wil require GPU power and can generate a drop in FPS. Basically in interval [25, 100].
88
- */
89
- set reflectionSamples(e) {
90
- e !== this._reflectionSamples && (this._reflectionSamples = e, this._updateEffectDefines());
91
- }
92
- /**
93
- * Gets the number of samples taken while smoothing reflections. More samples count is high,
94
- * more the post-process will require GPU power and can generate a drop in FPS.
95
- * Default value (5.0) work pretty well in all cases but can be adjusted.
96
- */
97
- get smoothSteps() {
98
- return this._smoothSteps;
99
- }
100
- /*
101
- * Sets the number of samples taken while smoothing reflections. More samples count is high,
102
- * more the post-process will require GPU power and can generate a drop in FPS.
103
- * Default value (5.0) work pretty well in all cases but can be adjusted.
104
- */
105
- set smoothSteps(e) {
106
- e !== this._smoothSteps && (this._smoothSteps = e, this._updateEffectDefines());
107
- }
108
- _updateEffectDefines() {
109
- const e = [];
110
- (this._geometryBufferRenderer || this._prePassRenderer) && e.push("#define SSR_SUPPORTED"), this._enableSmoothReflections && e.push("#define ENABLE_SMOOTH_REFLECTIONS"), this._isSceneRightHanded && e.push("#define RIGHT_HANDED_SCENE"), e.push("#define REFLECTION_SAMPLES " + (this._reflectionSamples >> 0)), e.push("#define SMOOTH_STEPS " + (this._smoothSteps >> 0)), this.updateEffect(e.join(`
111
- `));
112
- }
113
- /**
114
- * @internal
115
- */
116
- static _Parse(e, l, f, a) {
117
- return P.Parse(() => new r(e.name, f, e.options, l, e.renderTargetSamplingMode, f.getEngine(), e.textureType, e.reusable), e, f, a);
118
- }
119
- }
120
- s([
121
- n()
122
- ], r.prototype, "threshold", void 0);
123
- s([
124
- n()
125
- ], r.prototype, "strength", void 0);
126
- s([
127
- n()
128
- ], r.prototype, "reflectionSpecularFalloffExponent", void 0);
129
- s([
130
- n()
131
- ], r.prototype, "step", void 0);
132
- s([
133
- n()
134
- ], r.prototype, "roughnessFactor", void 0);
135
- s([
136
- n()
137
- ], r.prototype, "enableSmoothReflections", null);
138
- s([
139
- n()
140
- ], r.prototype, "reflectionSamples", null);
141
- s([
142
- n()
143
- ], r.prototype, "smoothSteps", null);
144
- F("BABYLON.ScreenSpaceReflectionPostProcess", r);
145
- export {
146
- r as ScreenSpaceReflectionPostProcess
147
- };
@@ -1,46 +0,0 @@
1
- import { __decorate as s } from "../tslib.es6.esm.js";
2
- import { PostProcess as h } from "./postProcess.esm.js";
3
- import "../Shaders/sharpen.fragment.esm.js";
4
- import { RegisterClass as g } from "../Misc/typeStore.esm.js";
5
- import { serialize as l, SerializationHelper as A } from "../Misc/decorators.esm.js";
6
- class t extends h {
7
- /**
8
- * Gets a string identifying the name of the class
9
- * @returns "SharpenPostProcess" string
10
- */
11
- getClassName() {
12
- return "SharpenPostProcess";
13
- }
14
- /**
15
- * Creates a new instance ConvolutionPostProcess
16
- * @param name The name of the effect.
17
- * @param options The required width/height ratio to downsize to before computing the render pass.
18
- * @param camera The camera to apply the render pass to.
19
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
20
- * @param engine The engine which the post process will be applied. (default: current engine)
21
- * @param reusable If the post process can be reused on the same frame. (default: false)
22
- * @param textureType Type of textures used when performing the post process. (default: 0)
23
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
24
- */
25
- constructor(e, r, o, n, m, u, a = 0, p = !1) {
26
- super(e, "sharpen", ["sharpnessAmounts", "screenSize"], null, r, o, n, m, u, null, a, void 0, null, p), this.colorAmount = 1, this.edgeAmount = 0.3, this.onApply = (i) => {
27
- i.setFloat2("screenSize", this.width, this.height), i.setFloat2("sharpnessAmounts", this.edgeAmount, this.colorAmount);
28
- };
29
- }
30
- /**
31
- * @internal
32
- */
33
- static _Parse(e, r, o, n) {
34
- return A.Parse(() => new t(e.name, e.options, r, e.renderTargetSamplingMode, o.getEngine(), e.textureType, e.reusable), e, o, n);
35
- }
36
- }
37
- s([
38
- l()
39
- ], t.prototype, "colorAmount", void 0);
40
- s([
41
- l()
42
- ], t.prototype, "edgeAmount", void 0);
43
- g("BABYLON.SharpenPostProcess", t);
44
- export {
45
- t as SharpenPostProcess
46
- };
@@ -1,184 +0,0 @@
1
- import { __decorate as p } from "../tslib.es6.esm.js";
2
- import { serializeAsMeshReference as x, serializeAsVector3 as b, SerializationHelper as g } from "../Misc/decorators.esm.js";
3
- import { RenderTargetTexture as v } from "../Materials/Textures/renderTargetTexture.esm.js";
4
- import { Matrix as h, Vector3 as f } from "../Maths/math.vector.esm.js";
5
- import { AbstractScene as m } from "../abstractScene.esm.js";
6
- m.prototype.removeReflectionProbe = function(c) {
7
- if (!this.reflectionProbes)
8
- return -1;
9
- const e = this.reflectionProbes.indexOf(c);
10
- return e !== -1 && this.reflectionProbes.splice(e, 1), e;
11
- };
12
- m.prototype.addReflectionProbe = function(c) {
13
- this.reflectionProbes || (this.reflectionProbes = []), this.reflectionProbes.push(c);
14
- };
15
- class d {
16
- /**
17
- * Creates a new reflection probe
18
- * @param name defines the name of the probe
19
- * @param size defines the texture resolution (for each face)
20
- * @param scene defines the hosting scene
21
- * @param generateMipMaps defines if mip maps should be generated automatically (true by default)
22
- * @param useFloat defines if HDR data (float data) should be used to store colors (false by default)
23
- * @param linearSpace defines if the probe should be generated in linear space or not (false by default)
24
- */
25
- constructor(e, r, t, s = !0, o = !1, n = !1) {
26
- if (this.name = e, this._viewMatrix = h.Identity(), this._target = f.Zero(), this._add = f.Zero(), this._invertYAxis = !1, this.position = f.Zero(), this.metadata = null, this._parentContainer = null, this._scene = t, t.getEngine().supportsUniformBuffers) {
27
- this._sceneUBOs = [];
28
- for (let i = 0; i < 6; ++i)
29
- this._sceneUBOs.push(t.createSceneUniformBuffer(`Scene for Reflection Probe (name "${e}") face #${i}`));
30
- }
31
- this._scene.reflectionProbes || (this._scene.reflectionProbes = new Array()), this._scene.reflectionProbes.push(this);
32
- let u = 0;
33
- if (o) {
34
- const i = this._scene.getEngine().getCaps();
35
- i.textureHalfFloatRender ? u = 2 : i.textureFloatRender && (u = 1);
36
- }
37
- this._renderTargetTexture = new v(e, r, t, s, !0, u, !0), this._renderTargetTexture.gammaSpace = !n, this._renderTargetTexture.invertZ = t.useRightHandedSystem;
38
- const l = t.getEngine().useReverseDepthBuffer;
39
- this._renderTargetTexture.onBeforeRenderObservable.add((i) => {
40
- switch (this._sceneUBOs && (t.setSceneUniformBuffer(this._sceneUBOs[i]), t.getSceneUniformBuffer().unbindEffect()), i) {
41
- case 0:
42
- this._add.copyFromFloats(1, 0, 0);
43
- break;
44
- case 1:
45
- this._add.copyFromFloats(-1, 0, 0);
46
- break;
47
- case 2:
48
- this._add.copyFromFloats(0, this._invertYAxis ? 1 : -1, 0);
49
- break;
50
- case 3:
51
- this._add.copyFromFloats(0, this._invertYAxis ? -1 : 1, 0);
52
- break;
53
- case 4:
54
- this._add.copyFromFloats(0, 0, t.useRightHandedSystem ? -1 : 1);
55
- break;
56
- case 5:
57
- this._add.copyFromFloats(0, 0, t.useRightHandedSystem ? 1 : -1);
58
- break;
59
- }
60
- this._attachedMesh && this.position.copyFrom(this._attachedMesh.getAbsolutePosition()), this.position.addToRef(this._add, this._target);
61
- const a = t.useRightHandedSystem ? h.LookAtRHToRef : h.LookAtLHToRef, T = t.useRightHandedSystem ? h.PerspectiveFovRH : h.PerspectiveFovLH;
62
- a(this.position, this._target, f.Up(), this._viewMatrix), t.activeCamera && (this._projectionMatrix = T(Math.PI / 2, 1, l ? t.activeCamera.maxZ : t.activeCamera.minZ, l ? t.activeCamera.minZ : t.activeCamera.maxZ, this._scene.getEngine().isNDCHalfZRange), t.setTransformMatrix(this._viewMatrix, this._projectionMatrix), t.activeCamera.isRigCamera && !this._renderTargetTexture.activeCamera && (this._renderTargetTexture.activeCamera = t.activeCamera.rigParent || null)), t._forcedViewPosition = this.position;
63
- });
64
- let _;
65
- this._renderTargetTexture.onBeforeBindObservable.add(() => {
66
- var i, a;
67
- this._currentSceneUBO = t.getSceneUniformBuffer(), (a = (i = t.getEngine())._debugPushGroup) === null || a === void 0 || a.call(i, `reflection probe generation for ${e}`, 1), _ = this._scene.imageProcessingConfiguration.applyByPostProcess, n && (t.imageProcessingConfiguration.applyByPostProcess = !0);
68
- }), this._renderTargetTexture.onAfterUnbindObservable.add(() => {
69
- var i, a;
70
- t.imageProcessingConfiguration.applyByPostProcess = _, t._forcedViewPosition = null, this._sceneUBOs && t.setSceneUniformBuffer(this._currentSceneUBO), t.updateTransformMatrix(!0), (a = (i = t.getEngine())._debugPopGroup) === null || a === void 0 || a.call(i, 1);
71
- });
72
- }
73
- /** Gets or sets the number of samples to use for multi-sampling (0 by default). Required WebGL2 */
74
- get samples() {
75
- return this._renderTargetTexture.samples;
76
- }
77
- set samples(e) {
78
- this._renderTargetTexture.samples = e;
79
- }
80
- /** Gets or sets the refresh rate to use (on every frame by default) */
81
- get refreshRate() {
82
- return this._renderTargetTexture.refreshRate;
83
- }
84
- set refreshRate(e) {
85
- this._renderTargetTexture.refreshRate = e;
86
- }
87
- /**
88
- * Gets the hosting scene
89
- * @returns a Scene
90
- */
91
- getScene() {
92
- return this._scene;
93
- }
94
- /** Gets the internal CubeTexture used to render to */
95
- get cubeTexture() {
96
- return this._renderTargetTexture;
97
- }
98
- /** Gets the list of meshes to render */
99
- get renderList() {
100
- return this._renderTargetTexture.renderList;
101
- }
102
- /**
103
- * Attach the probe to a specific mesh (Rendering will be done from attached mesh's position)
104
- * @param mesh defines the mesh to attach to
105
- */
106
- attachToMesh(e) {
107
- this._attachedMesh = e;
108
- }
109
- /**
110
- * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups
111
- * @param renderingGroupId The rendering group id corresponding to its index
112
- * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
113
- */
114
- setRenderingAutoClearDepthStencil(e, r) {
115
- this._renderTargetTexture.setRenderingAutoClearDepthStencil(e, r);
116
- }
117
- /**
118
- * Clean all associated resources
119
- */
120
- dispose() {
121
- const e = this._scene.reflectionProbes.indexOf(this);
122
- if (e !== -1 && this._scene.reflectionProbes.splice(e, 1), this._parentContainer) {
123
- const r = this._parentContainer.reflectionProbes.indexOf(this);
124
- r > -1 && this._parentContainer.reflectionProbes.splice(r, 1), this._parentContainer = null;
125
- }
126
- if (this._renderTargetTexture && (this._renderTargetTexture.dispose(), this._renderTargetTexture = null), this._sceneUBOs) {
127
- for (const r of this._sceneUBOs)
128
- r.dispose();
129
- this._sceneUBOs = [];
130
- }
131
- }
132
- /**
133
- * Converts the reflection probe information to a readable string for debug purpose.
134
- * @param fullDetails Supports for multiple levels of logging within scene loading
135
- * @returns the human readable reflection probe info
136
- */
137
- toString(e) {
138
- let r = "Name: " + this.name;
139
- return e && (r += ", position: " + this.position.toString(), this._attachedMesh && (r += ", attached mesh: " + this._attachedMesh.name)), r;
140
- }
141
- /**
142
- * Get the class name of the refection probe.
143
- * @returns "ReflectionProbe"
144
- */
145
- getClassName() {
146
- return "ReflectionProbe";
147
- }
148
- /**
149
- * Serialize the reflection probe to a JSON representation we can easily use in the respective Parse function.
150
- * @returns The JSON representation of the texture
151
- */
152
- serialize() {
153
- const e = g.Serialize(this, this._renderTargetTexture.serialize());
154
- return e.isReflectionProbe = !0, e.metadata = this.metadata, e;
155
- }
156
- /**
157
- * Parse the JSON representation of a reflection probe in order to recreate the reflection probe in the given scene.
158
- * @param parsedReflectionProbe Define the JSON representation of the reflection probe
159
- * @param scene Define the scene the parsed reflection probe should be instantiated in
160
- * @param rootUrl Define the root url of the parsing sequence in the case of relative dependencies
161
- * @returns The parsed reflection probe if successful
162
- */
163
- static Parse(e, r, t) {
164
- let s = null;
165
- if (r.reflectionProbes)
166
- for (let o = 0; o < r.reflectionProbes.length; o++) {
167
- const n = r.reflectionProbes[o];
168
- if (n.name === e.name) {
169
- s = n;
170
- break;
171
- }
172
- }
173
- return s = g.Parse(() => s || new d(e.name, e.renderTargetSize, r, e._generateMipMaps), e, r, t), s.cubeTexture._waitingRenderList = e.renderList, e._attachedMesh && s.attachToMesh(r.getMeshById(e._attachedMesh)), e.metadata && (s.metadata = e.metadata), s;
174
- }
175
- }
176
- p([
177
- x()
178
- ], d.prototype, "_attachedMesh", void 0);
179
- p([
180
- b()
181
- ], d.prototype, "position", void 0);
182
- export {
183
- d as ReflectionProbe
184
- };
@@ -1,170 +0,0 @@
1
- import { Scene as v } from "../scene.esm.js";
2
- import { VertexBuffer as s } from "../Buffers/buffer.esm.js";
3
- import { AbstractMesh as O } from "../Meshes/abstractMesh.esm.js";
4
- import { Matrix as B } from "../Maths/math.vector.esm.js";
5
- import { SmartArray as I } from "../Misc/smartArray.esm.js";
6
- import { SceneComponentConstants as h } from "../sceneComponent.esm.js";
7
- import { Material as p } from "../Materials/material.esm.js";
8
- import { ShaderMaterial as R } from "../Materials/shaderMaterial.esm.js";
9
- import { Color3 as E } from "../Maths/math.color.esm.js";
10
- import { Observable as g } from "../Misc/observable.esm.js";
11
- import { DrawWrapper as w } from "../Materials/drawWrapper.esm.js";
12
- import { UniformBuffer as S } from "../Materials/uniformBuffer.esm.js";
13
- import { CreateBoxVertexData as F } from "../Meshes/Builders/boxBuilder.esm.js";
14
- import "../Shaders/boundingBoxRenderer.fragment.esm.js";
15
- import "../Shaders/boundingBoxRenderer.vertex.esm.js";
16
- Object.defineProperty(v.prototype, "forceShowBoundingBoxes", {
17
- get: function() {
18
- return this._forceShowBoundingBoxes || !1;
19
- },
20
- set: function(d) {
21
- this._forceShowBoundingBoxes = d, d && this.getBoundingBoxRenderer();
22
- },
23
- enumerable: !0,
24
- configurable: !0
25
- });
26
- v.prototype.getBoundingBoxRenderer = function() {
27
- return this._boundingBoxRenderer || (this._boundingBoxRenderer = new y(this)), this._boundingBoxRenderer;
28
- };
29
- Object.defineProperty(O.prototype, "showBoundingBox", {
30
- get: function() {
31
- return this._showBoundingBox || !1;
32
- },
33
- set: function(d) {
34
- this._showBoundingBox = d, d && this.getScene().getBoundingBoxRenderer();
35
- },
36
- enumerable: !0,
37
- configurable: !0
38
- });
39
- class y {
40
- /**
41
- * Instantiates a new bounding box renderer in a scene.
42
- * @param scene the scene the renderer renders in
43
- */
44
- constructor(e) {
45
- this.name = h.NAME_BOUNDINGBOXRENDERER, this.frontColor = new E(1, 1, 1), this.backColor = new E(0.1, 0.1, 0.1), this.showBackLines = !0, this.onBeforeBoxRenderingObservable = new g(), this.onAfterBoxRenderingObservable = new g(), this.onResourcesReadyObservable = new g(), this.enabled = !0, this.renderList = new I(32), this._vertexBuffers = {}, this._fillIndexBuffer = null, this._fillIndexData = null, this.scene = e, e._addComponent(this), this._uniformBufferFront = new S(this.scene.getEngine(), void 0, void 0, "BoundingBoxRendererFront", !this.scene.getEngine().isWebGPU), this._buildUniformLayout(this._uniformBufferFront), this._uniformBufferBack = new S(this.scene.getEngine(), void 0, void 0, "BoundingBoxRendererBack", !this.scene.getEngine().isWebGPU), this._buildUniformLayout(this._uniformBufferBack);
46
- }
47
- _buildUniformLayout(e) {
48
- e.addUniform("color", 4), e.addUniform("world", 16), e.addUniform("viewProjection", 16), e.addUniform("viewProjectionR", 16), e.create();
49
- }
50
- /**
51
- * Registers the component in a given scene
52
- */
53
- register() {
54
- this.scene._beforeEvaluateActiveMeshStage.registerStep(h.STEP_BEFOREEVALUATEACTIVEMESH_BOUNDINGBOXRENDERER, this, this.reset), this.scene._preActiveMeshStage.registerStep(h.STEP_PREACTIVEMESH_BOUNDINGBOXRENDERER, this, this._preActiveMesh), this.scene._evaluateSubMeshStage.registerStep(h.STEP_EVALUATESUBMESH_BOUNDINGBOXRENDERER, this, this._evaluateSubMesh), this.scene._afterRenderingGroupDrawStage.registerStep(h.STEP_AFTERRENDERINGGROUPDRAW_BOUNDINGBOXRENDERER, this, this.render);
55
- }
56
- _evaluateSubMesh(e, r) {
57
- if (e.showSubMeshesBoundingBox) {
58
- const i = r.getBoundingInfo();
59
- i != null && (i.boundingBox._tag = e.renderingGroupId, this.renderList.push(i.boundingBox));
60
- }
61
- }
62
- _preActiveMesh(e) {
63
- if (e.showBoundingBox || this.scene.forceShowBoundingBoxes) {
64
- const r = e.getBoundingInfo();
65
- r.boundingBox._tag = e.renderingGroupId, this.renderList.push(r.boundingBox);
66
- }
67
- }
68
- _prepareResources() {
69
- if (this._colorShader)
70
- return;
71
- this._colorShader = new R("colorShader", this.scene, "boundingBoxRenderer", {
72
- attributes: [s.PositionKind],
73
- uniforms: ["world", "viewProjection", "viewProjectionR", "color"],
74
- uniformBuffers: ["BoundingBoxRenderer"]
75
- }, !1), this._colorShader.doNotSerialize = !0, this._colorShader.reservedDataStore = {
76
- hidden: !0
77
- }, this._colorShaderForOcclusionQuery = new R("colorShaderOccQuery", this.scene, "boundingBoxRenderer", {
78
- attributes: [s.PositionKind],
79
- uniforms: ["world", "viewProjection", "viewProjectionR", "color"],
80
- uniformBuffers: ["BoundingBoxRenderer"]
81
- }, !0), this._colorShaderForOcclusionQuery.doNotSerialize = !0, this._colorShaderForOcclusionQuery.reservedDataStore = {
82
- hidden: !0
83
- };
84
- const e = this.scene.getEngine(), r = F({ size: 1 });
85
- this._vertexBuffers[s.PositionKind] = new s(e, r.positions, s.PositionKind, !1), this._createIndexBuffer(), this._fillIndexData = r.indices, this.onResourcesReadyObservable.notifyObservers(this);
86
- }
87
- _createIndexBuffer() {
88
- const e = this.scene.getEngine();
89
- this._indexBuffer = e.createIndexBuffer([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 7, 1, 6, 2, 5, 3, 4]);
90
- }
91
- /**
92
- * Rebuilds the elements related to this component in case of
93
- * context lost for instance.
94
- */
95
- rebuild() {
96
- const e = this._vertexBuffers[s.PositionKind];
97
- e && e._rebuild(), this._createIndexBuffer();
98
- }
99
- /**
100
- * @internal
101
- */
102
- reset() {
103
- this.renderList.reset();
104
- }
105
- /**
106
- * Render the bounding boxes of a specific rendering group
107
- * @param renderingGroupId defines the rendering group to render
108
- */
109
- render(e) {
110
- var r, i;
111
- if (this.renderList.length === 0 || !this.enabled || (this._prepareResources(), !this._colorShader.isReady()))
112
- return;
113
- const t = this.scene.getEngine();
114
- t.setDepthWrite(!1);
115
- const l = this.scene.getTransformMatrix();
116
- for (let f = 0; f < this.renderList.length; f++) {
117
- const n = this.renderList.data[f];
118
- if (n._tag !== e)
119
- continue;
120
- this._createWrappersForBoundingBox(n), this.onBeforeBoxRenderingObservable.notifyObservers(n);
121
- const _ = n.minimum, o = n.maximum.subtract(_), c = _.add(o.scale(0.5)), u = B.Scaling(o.x, o.y, o.z).multiply(B.Translation(c.x, c.y, c.z)).multiply(n.getWorldMatrix()), x = t.useReverseDepthBuffer;
122
- if (this.showBackLines) {
123
- const b = (r = n._drawWrapperBack) !== null && r !== void 0 ? r : this._colorShader._getDrawWrapper();
124
- this._colorShader._preBind(b), t.bindBuffers(this._vertexBuffers, this._indexBuffer, this._colorShader.getEffect()), x ? t.setDepthFunctionToLessOrEqual() : t.setDepthFunctionToGreaterOrEqual(), this._uniformBufferBack.bindToEffect(b.effect, "BoundingBoxRenderer"), this._uniformBufferBack.updateColor4("color", this.backColor, 1), this._uniformBufferBack.updateMatrix("world", u), this._uniformBufferBack.updateMatrix("viewProjection", l), this._uniformBufferBack.update(), t.drawElementsType(p.LineListDrawMode, 0, 24);
125
- }
126
- const m = (i = n._drawWrapperFront) !== null && i !== void 0 ? i : this._colorShader._getDrawWrapper();
127
- this._colorShader._preBind(m), t.bindBuffers(this._vertexBuffers, this._indexBuffer, this._colorShader.getEffect()), x ? t.setDepthFunctionToGreater() : t.setDepthFunctionToLess(), this._uniformBufferFront.bindToEffect(m.effect, "BoundingBoxRenderer"), this._uniformBufferFront.updateColor4("color", this.frontColor, 1), this._uniformBufferFront.updateMatrix("world", u), this._uniformBufferFront.updateMatrix("viewProjection", l), this._uniformBufferFront.update(), t.drawElementsType(p.LineListDrawMode, 0, 24), this.onAfterBoxRenderingObservable.notifyObservers(n);
128
- }
129
- this._colorShader.unbind(), t.setDepthFunctionToLessOrEqual(), t.setDepthWrite(!0);
130
- }
131
- _createWrappersForBoundingBox(e) {
132
- if (!e._drawWrapperFront) {
133
- const r = this.scene.getEngine();
134
- e._drawWrapperFront = new w(r), e._drawWrapperBack = new w(r), e._drawWrapperFront.setEffect(this._colorShader.getEffect()), e._drawWrapperBack.setEffect(this._colorShader.getEffect());
135
- }
136
- }
137
- /**
138
- * In case of occlusion queries, we can render the occlusion bounding box through this method
139
- * @param mesh Define the mesh to render the occlusion bounding box for
140
- */
141
- renderOcclusionBoundingBox(e) {
142
- const r = this.scene.getEngine();
143
- this._renderPassIdForOcclusionQuery === void 0 && (this._renderPassIdForOcclusionQuery = r.createRenderPassId("Render pass for occlusion query"));
144
- const i = r.currentRenderPassId;
145
- r.currentRenderPassId = this._renderPassIdForOcclusionQuery, this._prepareResources();
146
- const t = e.subMeshes[0];
147
- if (!this._colorShaderForOcclusionQuery.isReady(e, void 0, t) || !e.hasBoundingInfo) {
148
- r.currentRenderPassId = i;
149
- return;
150
- }
151
- this._fillIndexBuffer || (this._fillIndexBuffer = r.createIndexBuffer(this._fillIndexData));
152
- const l = r.useReverseDepthBuffer;
153
- r.setDepthWrite(!1), r.setColorWrite(!1);
154
- const f = e.getBoundingInfo().boundingBox, n = f.minimum, a = f.maximum.subtract(n), o = n.add(a.scale(0.5)), c = B.Scaling(a.x, a.y, a.z).multiply(B.Translation(o.x, o.y, o.z)).multiply(f.getWorldMatrix()), u = t._drawWrapper;
155
- this._colorShaderForOcclusionQuery._preBind(u), r.bindBuffers(this._vertexBuffers, this._fillIndexBuffer, u.effect), l ? r.setDepthFunctionToGreater() : r.setDepthFunctionToLess(), this.scene.resetCachedMaterial(), this._uniformBufferFront.bindToEffect(u.effect, "BoundingBoxRenderer"), this._uniformBufferFront.updateMatrix("world", c), this._uniformBufferFront.updateMatrix("viewProjection", this.scene.getTransformMatrix()), this._uniformBufferFront.update(), r.drawElementsType(p.TriangleFillMode, 0, 36), this._colorShaderForOcclusionQuery.unbind(), r.setDepthFunctionToLessOrEqual(), r.setDepthWrite(!0), r.setColorWrite(!0), r.currentRenderPassId = i;
156
- }
157
- /**
158
- * Dispose and release the resources attached to this renderer.
159
- */
160
- dispose() {
161
- if (this._renderPassIdForOcclusionQuery !== void 0 && (this.scene.getEngine().releaseRenderPassId(this._renderPassIdForOcclusionQuery), this._renderPassIdForOcclusionQuery = void 0), !this._colorShader)
162
- return;
163
- this.onBeforeBoxRenderingObservable.clear(), this.onAfterBoxRenderingObservable.clear(), this.onResourcesReadyObservable.clear(), this.renderList.dispose(), this._colorShader.dispose(), this._colorShaderForOcclusionQuery.dispose(), this._uniformBufferFront.dispose(), this._uniformBufferBack.dispose();
164
- const e = this._vertexBuffers[s.PositionKind];
165
- e && (e.dispose(), this._vertexBuffers[s.PositionKind] = null), this.scene.getEngine()._releaseBuffer(this._indexBuffer), this._fillIndexBuffer && (this.scene.getEngine()._releaseBuffer(this._fillIndexBuffer), this._fillIndexBuffer = null);
166
- }
167
- }
168
- export {
169
- y as BoundingBoxRenderer
170
- };