@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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  466. package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +0 -13
  467. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +0 -11
  468. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
  469. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +0 -136
  470. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +0 -215
  471. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +0 -52
  472. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +0 -59
  473. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +0 -18
  474. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +0 -55
  475. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +0 -165
  476. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +0 -15
  477. package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +0 -339
  478. package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +0 -35
  479. package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +0 -69
  480. package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +0 -62
  481. package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +0 -70
  482. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +0 -71
  483. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +0 -425
  484. package/dist/node_modules/@babylonjs/core/node.esm.js +0 -536
  485. package/dist/node_modules/@babylonjs/core/scene.esm.js +0 -2809
  486. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +0 -102
  487. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +0 -12
  488. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  489. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  490. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
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  492. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  493. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  494. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  495. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  496. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  497. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  498. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
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  500. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  501. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
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  503. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  504. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  505. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
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  507. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  508. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  509. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  510. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
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  521. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  522. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  523. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  524. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  525. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  526. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,164 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- import "./ShadersInclude/bonesDeclaration.esm.js";
3
- import "./ShadersInclude/bakedVertexAnimationDeclaration.esm.js";
4
- import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js";
5
- import "./ShadersInclude/morphTargetsVertexDeclaration.esm.js";
6
- import "./ShadersInclude/instancesDeclaration.esm.js";
7
- import "./ShadersInclude/geometryVertexDeclaration.esm.js";
8
- import "./ShadersInclude/geometryUboDeclaration.esm.js";
9
- import "./ShadersInclude/clipPlaneVertexDeclaration.esm.js";
10
- import "./ShadersInclude/morphTargetsVertexGlobal.esm.js";
11
- import "./ShadersInclude/morphTargetsVertex.esm.js";
12
- import "./ShadersInclude/instancesVertex.esm.js";
13
- import "./ShadersInclude/bonesVertex.esm.js";
14
- import "./ShadersInclude/bakedVertexAnimation.esm.js";
15
- import "./ShadersInclude/clipPlaneVertex.esm.js";
16
- import "./ShadersInclude/bumpVertex.esm.js";
17
- const i = "geometryVertexShader", n = `precision highp float;
18
- #include<bonesDeclaration>
19
- #include<bakedVertexAnimationDeclaration>
20
- #include<morphTargetsVertexGlobalDeclaration>
21
- #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
22
- #include<instancesDeclaration>
23
- #include<__decl__geometryVertex>
24
- #include<clipPlaneVertexDeclaration>
25
- attribute vec3 position;
26
- attribute vec3 normal;
27
- #ifdef NEED_UV
28
- varying vec2 vUV;
29
- #ifdef ALPHATEST
30
- uniform mat4 diffuseMatrix;
31
- #endif
32
- #ifdef BUMP
33
- uniform mat4 bumpMatrix;
34
- varying vec2 vBumpUV;
35
- #endif
36
- #ifdef REFLECTIVITY
37
- uniform mat4 reflectivityMatrix;
38
- uniform mat4 albedoMatrix;
39
- varying vec2 vReflectivityUV;
40
- varying vec2 vAlbedoUV;
41
- #endif
42
- #ifdef UV1
43
- attribute vec2 uv;
44
- #endif
45
- #ifdef UV2
46
- attribute vec2 uv2;
47
- #endif
48
- #endif
49
- #ifdef BUMP
50
- varying mat4 vWorldView;
51
- #endif
52
- #ifdef BUMP
53
- varying vec3 vNormalW;
54
- #else
55
- varying vec3 vNormalV;
56
- #endif
57
- varying vec4 vViewPos;
58
- #if defined(POSITION) || defined(BUMP)
59
- varying vec3 vPositionW;
60
- #endif
61
- #ifdef VELOCITY
62
- uniform mat4 previousViewProjection;
63
- varying vec4 vCurrentPosition;
64
- varying vec4 vPreviousPosition;
65
- #endif
66
- #define CUSTOM_VERTEX_DEFINITIONS
67
- void main(void)
68
- {
69
- vec3 positionUpdated=position;
70
- vec3 normalUpdated=normal;
71
- #ifdef UV1
72
- vec2 uvUpdated=uv;
73
- #endif
74
- #include<morphTargetsVertexGlobal>
75
- #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
76
- #include<instancesVertex>
77
- #if defined(VELOCITY) && !defined(BONES_VELOCITY_ENABLED)
78
- vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
79
- vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
80
- #endif
81
- #include<bonesVertex>
82
- #include<bakedVertexAnimation>
83
- vec4 worldPos=vec4(finalWorld*vec4(positionUpdated,1.0));
84
- #ifdef BUMP
85
- vWorldView=view*finalWorld;
86
- vNormalW=normalUpdated;
87
- #else
88
- vNormalV=normalize(vec3((view*finalWorld)*vec4(normalUpdated,0.0)));
89
- #endif
90
- vViewPos=view*worldPos;
91
- #if defined(VELOCITY) && defined(BONES_VELOCITY_ENABLED)
92
- vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
93
- #if NUM_BONE_INFLUENCERS>0
94
- mat4 previousInfluence;
95
- previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
96
- #if NUM_BONE_INFLUENCERS>1
97
- previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
98
- #endif
99
- #if NUM_BONE_INFLUENCERS>2
100
- previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
101
- #endif
102
- #if NUM_BONE_INFLUENCERS>3
103
- previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
104
- #endif
105
- #if NUM_BONE_INFLUENCERS>4
106
- previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
107
- #endif
108
- #if NUM_BONE_INFLUENCERS>5
109
- previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
110
- #endif
111
- #if NUM_BONE_INFLUENCERS>6
112
- previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
113
- #endif
114
- #if NUM_BONE_INFLUENCERS>7
115
- previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
116
- #endif
117
- vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
118
- #else
119
- vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
120
- #endif
121
- #endif
122
- #if defined(POSITION) || defined(BUMP)
123
- vPositionW=worldPos.xyz/worldPos.w;
124
- #endif
125
- gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);
126
- #include<clipPlaneVertex>
127
- #ifdef NEED_UV
128
- #ifdef UV1
129
- #if defined(ALPHATEST) && defined(ALPHATEST_UV1)
130
- vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
131
- #else
132
- vUV=uv;
133
- #endif
134
- #ifdef BUMP_UV1
135
- vBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0));
136
- #endif
137
- #ifdef REFLECTIVITY_UV1
138
- vReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0));
139
- #endif
140
- #ifdef ALBEDO_UV1
141
- vAlbedoUV=vec2(albedoMatrix*vec4(uvUpdated,1.0,0.0));
142
- #endif
143
- #endif
144
- #ifdef UV2
145
- #if defined(ALPHATEST) && defined(ALPHATEST_UV2)
146
- vUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));
147
- #else
148
- vUV=uv2;
149
- #endif
150
- #ifdef BUMP_UV2
151
- vBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));
152
- #endif
153
- #ifdef REFLECTIVITY_UV2
154
- vReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0));
155
- #endif
156
- #ifdef ALBEDO_UV2
157
- vAlbedoUV=vec2(albedoMatrix*vec4(uv2,1.0,0.0));
158
- #endif
159
- #endif
160
- #endif
161
- #include<bumpVertex>
162
- }
163
- `;
164
- e.ShadersStore[i] = n;
@@ -1,39 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- const t = "glowBlurPostProcessPixelShader", r = `varying vec2 vUV;
3
- uniform sampler2D textureSampler;
4
- uniform vec2 screenSize;
5
- uniform vec2 direction;
6
- uniform float blurWidth;
7
- float getLuminance(vec3 color)
8
- {
9
- return dot(color,vec3(0.2126,0.7152,0.0722));
10
- }
11
- #define CUSTOM_FRAGMENT_DEFINITIONS
12
- void main(void)
13
- {
14
- float weights[7];
15
- weights[0]=0.05;
16
- weights[1]=0.1;
17
- weights[2]=0.2;
18
- weights[3]=0.3;
19
- weights[4]=0.2;
20
- weights[5]=0.1;
21
- weights[6]=0.05;
22
- vec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);
23
- vec2 texelStep=texelSize*direction*blurWidth;
24
- vec2 start=vUV-3.0*texelStep;
25
- vec4 baseColor=vec4(0.,0.,0.,0.);
26
- vec2 texelOffset=vec2(0.,0.);
27
- for (int i=0; i<7; i++)
28
- {
29
- vec4 texel=texture2D(textureSampler,start+texelOffset);
30
- baseColor.a+=texel.a*weights[i];
31
- float luminance=getLuminance(baseColor.rgb);
32
- float luminanceTexel=getLuminance(texel.rgb);
33
- float choice=step(luminanceTexel,luminance);
34
- baseColor.rgb=choice*baseColor.rgb+(1.0-choice)*texel.rgb;
35
- texelOffset+=texelStep;
36
- }
37
- gl_FragColor=baseColor;
38
- }`;
39
- e.ShadersStore[t] = r;
@@ -1,73 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- import "./ShadersInclude/helperFunctions.esm.js";
3
- import "./ShadersInclude/clipPlaneFragmentDeclaration.esm.js";
4
- import "./ShadersInclude/clipPlaneFragment.esm.js";
5
- const i = "glowMapGenerationPixelShader", a = `#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)
6
- #include<helperFunctions>
7
- #endif
8
- #ifdef DIFFUSE
9
- varying vec2 vUVDiffuse;
10
- uniform sampler2D diffuseSampler;
11
- #endif
12
- #ifdef OPACITY
13
- varying vec2 vUVOpacity;
14
- uniform sampler2D opacitySampler;
15
- uniform float opacityIntensity;
16
- #endif
17
- #ifdef EMISSIVE
18
- varying vec2 vUVEmissive;
19
- uniform sampler2D emissiveSampler;
20
- #endif
21
- #ifdef VERTEXALPHA
22
- varying vec4 vColor;
23
- #endif
24
- uniform vec4 glowColor;
25
- uniform float glowIntensity;
26
- #include<clipPlaneFragmentDeclaration>
27
- #define CUSTOM_FRAGMENT_DEFINITIONS
28
- void main(void)
29
- {
30
- #include<clipPlaneFragment>
31
- vec4 finalColor=glowColor;
32
- #ifdef DIFFUSE
33
- vec4 albedoTexture=texture2D(diffuseSampler,vUVDiffuse);
34
- #ifdef DIFFUSE_ISLINEAR
35
- albedoTexture=toGammaSpace(albedoTexture);
36
- #endif
37
- #ifdef GLOW
38
- finalColor.a*=albedoTexture.a;
39
- #endif
40
- #ifdef HIGHLIGHT
41
- finalColor.a=albedoTexture.a;
42
- #endif
43
- #endif
44
- #ifdef OPACITY
45
- vec4 opacityMap=texture2D(opacitySampler,vUVOpacity);
46
- #ifdef OPACITYRGB
47
- finalColor.a*=getLuminance(opacityMap.rgb);
48
- #else
49
- finalColor.a*=opacityMap.a;
50
- #endif
51
- finalColor.a*=opacityIntensity;
52
- #endif
53
- #ifdef VERTEXALPHA
54
- finalColor.a*=vColor.a;
55
- #endif
56
- #ifdef ALPHATEST
57
- if (finalColor.a<ALPHATESTVALUE)
58
- discard;
59
- #endif
60
- #ifdef EMISSIVE
61
- vec4 emissive=texture2D(emissiveSampler,vUVEmissive);
62
- #ifdef EMISSIVE_ISLINEAR
63
- emissive=toGammaSpace(emissive);
64
- #endif
65
- gl_FragColor=emissive*finalColor*glowIntensity;
66
- #else
67
- gl_FragColor=finalColor*glowIntensity;
68
- #endif
69
- #ifdef HIGHLIGHT
70
- gl_FragColor.a=glowColor.a;
71
- #endif
72
- }`;
73
- e.ShadersStore[i] = a;
@@ -1,94 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- import "./ShadersInclude/bonesDeclaration.esm.js";
3
- import "./ShadersInclude/bakedVertexAnimationDeclaration.esm.js";
4
- import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js";
5
- import "./ShadersInclude/morphTargetsVertexDeclaration.esm.js";
6
- import "./ShadersInclude/clipPlaneVertexDeclaration.esm.js";
7
- import "./ShadersInclude/instancesDeclaration.esm.js";
8
- import "./ShadersInclude/morphTargetsVertexGlobal.esm.js";
9
- import "./ShadersInclude/morphTargetsVertex.esm.js";
10
- import "./ShadersInclude/instancesVertex.esm.js";
11
- import "./ShadersInclude/bonesVertex.esm.js";
12
- import "./ShadersInclude/bakedVertexAnimation.esm.js";
13
- import "./ShadersInclude/clipPlaneVertex.esm.js";
14
- const i = "glowMapGenerationVertexShader", t = `attribute vec3 position;
15
- #include<bonesDeclaration>
16
- #include<bakedVertexAnimationDeclaration>
17
- #include<morphTargetsVertexGlobalDeclaration>
18
- #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
19
- #include<clipPlaneVertexDeclaration>
20
- #include<instancesDeclaration>
21
- uniform mat4 viewProjection;
22
- varying vec4 vPosition;
23
- #ifdef UV1
24
- attribute vec2 uv;
25
- #endif
26
- #ifdef UV2
27
- attribute vec2 uv2;
28
- #endif
29
- #ifdef DIFFUSE
30
- varying vec2 vUVDiffuse;
31
- uniform mat4 diffuseMatrix;
32
- #endif
33
- #ifdef OPACITY
34
- varying vec2 vUVOpacity;
35
- uniform mat4 opacityMatrix;
36
- #endif
37
- #ifdef EMISSIVE
38
- varying vec2 vUVEmissive;
39
- uniform mat4 emissiveMatrix;
40
- #endif
41
- #ifdef VERTEXALPHA
42
- attribute vec4 color;
43
- varying vec4 vColor;
44
- #endif
45
- #define CUSTOM_VERTEX_DEFINITIONS
46
- void main(void)
47
- {
48
- vec3 positionUpdated=position;
49
- #ifdef UV1
50
- vec2 uvUpdated=uv;
51
- #endif
52
- #include<morphTargetsVertexGlobal>
53
- #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
54
- #include<instancesVertex>
55
- #include<bonesVertex>
56
- #include<bakedVertexAnimation>
57
- vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
58
- #ifdef CUBEMAP
59
- vPosition=worldPos;
60
- gl_Position=viewProjection*finalWorld*vec4(position,1.0);
61
- #else
62
- vPosition=viewProjection*worldPos;
63
- gl_Position=vPosition;
64
- #endif
65
- #ifdef DIFFUSE
66
- #ifdef DIFFUSEUV1
67
- vUVDiffuse=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
68
- #endif
69
- #ifdef DIFFUSEUV2
70
- vUVDiffuse=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));
71
- #endif
72
- #endif
73
- #ifdef OPACITY
74
- #ifdef OPACITYUV1
75
- vUVOpacity=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0));
76
- #endif
77
- #ifdef OPACITYUV2
78
- vUVOpacity=vec2(opacityMatrix*vec4(uv2,1.0,0.0));
79
- #endif
80
- #endif
81
- #ifdef EMISSIVE
82
- #ifdef EMISSIVEUV1
83
- vUVEmissive=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0));
84
- #endif
85
- #ifdef EMISSIVEUV2
86
- vUVEmissive=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));
87
- #endif
88
- #endif
89
- #ifdef VERTEXALPHA
90
- vColor=color;
91
- #endif
92
- #include<clipPlaneVertex>
93
- }`;
94
- e.ShadersStore[i] = t;
@@ -1,29 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- const o = "glowMapMergePixelShader", a = `varying vec2 vUV;
3
- uniform sampler2D textureSampler;
4
- #ifdef EMISSIVE
5
- uniform sampler2D textureSampler2;
6
- #endif
7
- uniform float offset;
8
- #define CUSTOM_FRAGMENT_DEFINITIONS
9
- void main(void) {
10
- #define CUSTOM_FRAGMENT_MAIN_BEGIN
11
- vec4 baseColor=texture2D(textureSampler,vUV);
12
- #ifdef EMISSIVE
13
- baseColor+=texture2D(textureSampler2,vUV);
14
- baseColor*=offset;
15
- #else
16
- baseColor.a=abs(offset-baseColor.a);
17
- #ifdef STROKE
18
- float alpha=smoothstep(.0,.1,baseColor.a);
19
- baseColor.a=alpha;
20
- baseColor.rgb=baseColor.rgb*alpha;
21
- #endif
22
- #endif
23
- #if LDR
24
- baseColor=clamp(baseColor,0.,1.0);
25
- #endif
26
- gl_FragColor=baseColor;
27
- #define CUSTOM_FRAGMENT_MAIN_END
28
- }`;
29
- e.ShadersStore[o] = a;
@@ -1,12 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- const o = "glowMapMergeVertexShader", i = `attribute vec2 position;
3
- varying vec2 vUV;
4
- const vec2 madd=vec2(0.5,0.5);
5
- #define CUSTOM_VERTEX_DEFINITIONS
6
- void main(void) {
7
- #define CUSTOM_VERTEX_MAIN_BEGIN
8
- vUV=position*madd+madd;
9
- gl_Position=vec4(position,0.0,1.0);
10
- #define CUSTOM_VERTEX_MAIN_END
11
- }`;
12
- e.ShadersStore[o] = i;
@@ -1,19 +0,0 @@
1
- import { ShaderStore as r } from "../Engines/shaderStore.esm.js";
2
- import "./ShadersInclude/helperFunctions.esm.js";
3
- const e = "grainPixelShader", a = `#include<helperFunctions>
4
- uniform sampler2D textureSampler;
5
- uniform float intensity;
6
- uniform float animatedSeed;
7
- varying vec2 vUV;
8
- #define CUSTOM_FRAGMENT_DEFINITIONS
9
- void main(void)
10
- {
11
- gl_FragColor=texture2D(textureSampler,vUV);
12
- vec2 seed=vUV*(animatedSeed);
13
- float grain=dither(seed,intensity);
14
- float lum=getLuminance(gl_FragColor.rgb);
15
- float grainAmount=(cos(-PI+(lum*PI*2.))+1.)/2.;
16
- gl_FragColor.rgb+=grain*grainAmount;
17
- gl_FragColor.rgb=max(gl_FragColor.rgb,0.0);
18
- }`;
19
- r.ShadersStore[e] = a;
@@ -1,19 +0,0 @@
1
- import { ShaderStore as r } from "../Engines/shaderStore.esm.js";
2
- import "./ShadersInclude/helperFunctions.esm.js";
3
- import "./ShadersInclude/importanceSampling.esm.js";
4
- import "./ShadersInclude/pbrBRDFFunctions.esm.js";
5
- import "./ShadersInclude/hdrFilteringFunctions.esm.js";
6
- const i = "hdrFilteringPixelShader", e = `#include<helperFunctions>
7
- #include<importanceSampling>
8
- #include<pbrBRDFFunctions>
9
- #include<hdrFilteringFunctions>
10
- uniform float alphaG;
11
- uniform samplerCube inputTexture;
12
- uniform vec2 vFilteringInfo;
13
- uniform float hdrScale;
14
- varying vec3 direction;
15
- void main() {
16
- vec3 color=radiance(alphaG,inputTexture,direction,vFilteringInfo);
17
- gl_FragColor=vec4(color*hdrScale,1.0);
18
- }`;
19
- r.ShadersStore[i] = e;
@@ -1,15 +0,0 @@
1
- import { ShaderStore as i } from "../Engines/shaderStore.esm.js";
2
- const e = "hdrFilteringVertexShader", o = `attribute vec2 position;
3
- varying vec3 direction;
4
- uniform vec3 up;
5
- uniform vec3 right;
6
- uniform vec3 front;
7
- #define CUSTOM_VERTEX_DEFINITIONS
8
- void main(void) {
9
- #define CUSTOM_VERTEX_MAIN_BEGIN
10
- mat3 view=mat3(up,right,front);
11
- direction=view*vec3(position,1.0);
12
- gl_Position=vec4(position,0.0,1.0);
13
- #define CUSTOM_VERTEX_MAIN_END
14
- }`;
15
- i.ShadersStore[e] = o;
@@ -1,26 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- import "./ShadersInclude/imageProcessingDeclaration.esm.js";
3
- import "./ShadersInclude/helperFunctions.esm.js";
4
- import "./ShadersInclude/imageProcessingFunctions.esm.js";
5
- const r = "imageProcessingPixelShader", i = `varying vec2 vUV;
6
- uniform sampler2D textureSampler;
7
- #include<imageProcessingDeclaration>
8
- #include<helperFunctions>
9
- #include<imageProcessingFunctions>
10
- #define CUSTOM_FRAGMENT_DEFINITIONS
11
- void main(void)
12
- {
13
- vec4 result=texture2D(textureSampler,vUV);
14
- #ifdef IMAGEPROCESSING
15
- #ifndef FROMLINEARSPACE
16
- result.rgb=toLinearSpace(result.rgb);
17
- #endif
18
- result=applyImageProcessing(result);
19
- #else
20
- #ifdef FROMLINEARSPACE
21
- result=applyImageProcessing(result);
22
- #endif
23
- #endif
24
- gl_FragColor=result;
25
- }`;
26
- e.ShadersStore[r] = i;
@@ -1,49 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- import "./ShadersInclude/kernelBlurVaryingDeclaration.esm.js";
3
- import "./ShadersInclude/packingFunctions.esm.js";
4
- import "./ShadersInclude/kernelBlurFragment.esm.js";
5
- import "./ShadersInclude/kernelBlurFragment2.esm.js";
6
- const r = "kernelBlurPixelShader", n = `uniform sampler2D textureSampler;
7
- uniform vec2 delta;
8
- varying vec2 sampleCenter;
9
- #ifdef DOF
10
- uniform sampler2D circleOfConfusionSampler;
11
- float sampleCoC(in vec2 offset) {
12
- float coc=texture2D(circleOfConfusionSampler,offset).r;
13
- return coc;
14
- }
15
- #endif
16
- #include<kernelBlurVaryingDeclaration>[0..varyingCount]
17
- #ifdef PACKEDFLOAT
18
- #include<packingFunctions>
19
- #endif
20
- #define CUSTOM_FRAGMENT_DEFINITIONS
21
- void main(void)
22
- {
23
- float computedWeight=0.0;
24
- #ifdef PACKEDFLOAT
25
- float blend=0.;
26
- #else
27
- vec4 blend=vec4(0.);
28
- #endif
29
- #ifdef DOF
30
- float sumOfWeights=CENTER_WEIGHT;
31
- float factor=0.0;
32
- #ifdef PACKEDFLOAT
33
- blend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT;
34
- #else
35
- blend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT;
36
- #endif
37
- #endif
38
- #include<kernelBlurFragment>[0..varyingCount]
39
- #include<kernelBlurFragment2>[0..depCount]
40
- #ifdef PACKEDFLOAT
41
- gl_FragColor=pack(blend);
42
- #else
43
- gl_FragColor=blend;
44
- #endif
45
- #ifdef DOF
46
- gl_FragColor/=sumOfWeights;
47
- #endif
48
- }`;
49
- e.ShadersStore[r] = n;
@@ -1,17 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- import "./ShadersInclude/kernelBlurVaryingDeclaration.esm.js";
3
- import "./ShadersInclude/kernelBlurVertex.esm.js";
4
- const n = "kernelBlurVertexShader", r = `attribute vec2 position;
5
- uniform vec2 delta;
6
- varying vec2 sampleCenter;
7
- #include<kernelBlurVaryingDeclaration>[0..varyingCount]
8
- const vec2 madd=vec2(0.5,0.5);
9
- #define CUSTOM_VERTEX_DEFINITIONS
10
- void main(void) {
11
- #define CUSTOM_VERTEX_MAIN_BEGIN
12
- sampleCenter=(position*madd+madd);
13
- #include<kernelBlurVertex>[0..varyingCount]
14
- gl_Position=vec4(position,0.0,1.0);
15
- #define CUSTOM_VERTEX_MAIN_END
16
- }`;
17
- e.ShadersStore[n] = r;
@@ -1,115 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- const r = "lensHighlightsPixelShader", t = `uniform sampler2D textureSampler;
3
- uniform float gain;
4
- uniform float threshold;
5
- uniform float screen_width;
6
- uniform float screen_height;
7
- varying vec2 vUV;
8
- vec4 highlightColor(vec4 color) {
9
- vec4 highlight=color;
10
- float luminance=dot(highlight.rgb,vec3(0.2125,0.7154,0.0721));
11
- float lum_threshold;
12
- if (threshold>1.0) { lum_threshold=0.94+0.01*threshold; }
13
- else { lum_threshold=0.5+0.44*threshold; }
14
- luminance=clamp((luminance-lum_threshold)*(1.0/(1.0-lum_threshold)),0.0,1.0);
15
- highlight*=luminance*gain;
16
- highlight.a=1.0;
17
- return highlight;
18
- }
19
- #define CUSTOM_FRAGMENT_DEFINITIONS
20
- void main(void)
21
- {
22
- vec4 original=texture2D(textureSampler,vUV);
23
- if (gain==-1.0) {
24
- gl_FragColor=vec4(0.0,0.0,0.0,1.0);
25
- return;
26
- }
27
- float w=2.0/screen_width;
28
- float h=2.0/screen_height;
29
- float weight=1.0;
30
- vec4 blurred=vec4(0.0,0.0,0.0,0.0);
31
- #ifdef PENTAGON
32
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.84*w,0.43*h)));
33
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.48*w,-1.29*h)));
34
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.61*w,1.51*h)));
35
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.55*w,-0.74*h)));
36
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.71*w,-0.52*h)));
37
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.94*w,1.59*h)));
38
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.40*w,-1.87*h)));
39
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.62*w,1.16*h)));
40
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.09*w,0.25*h)));
41
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.46*w,-1.71*h)));
42
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.08*w,2.42*h)));
43
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.85*w,-1.89*h)));
44
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.89*w,0.16*h)));
45
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.29*w,1.88*h)));
46
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.40*w,-2.81*h)));
47
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.54*w,2.26*h)));
48
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.60*w,-0.61*h)));
49
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.31*w,-1.30*h)));
50
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.83*w,2.53*h)));
51
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.12*w,-2.48*h)));
52
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.60*w,1.11*h)));
53
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.99*h)));
54
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.50*w,-2.81*h)));
55
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.85*w,3.33*h)));
56
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.94*w,-1.92*h)));
57
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.27*w,-0.53*h)));
58
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.95*w,2.48*h)));
59
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.23*w,-3.04*h)));
60
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.17*w,2.05*h)));
61
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.97*w,-0.04*h)));
62
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.25*w,-2.00*h)));
63
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.31*w,3.08*h)));
64
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.94*w,-2.59*h)));
65
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.37*w,0.64*h)));
66
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.13*w,1.93*h)));
67
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.03*w,-3.65*h)));
68
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.60*w,3.17*h)));
69
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.14*w,-1.19*h)));
70
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.00*w,-1.19*h)));
71
- #else
72
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h)));
73
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.52*w,-1.14*h)));
74
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.46*w,1.42*h)));
75
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.46*w,-0.83*h)));
76
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.79*w,-0.42*h)));
77
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.11*w,1.62*h)));
78
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.29*w,-2.07*h)));
79
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.69*w,1.39*h)));
80
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.28*w,0.12*h)));
81
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.65*w,-1.69*h)));
82
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.08*w,2.44*h)));
83
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.63*w,-1.90*h)));
84
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.55*w,0.31*h)));
85
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.13*w,1.52*h)));
86
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.56*w,-2.61*h)));
87
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.38*w,2.34*h)));
88
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.64*w,-0.81*h)));
89
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.53*w,-1.21*h)));
90
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.06*w,2.63*h)));
91
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.00*w,-2.69*h)));
92
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.59*w,1.32*h)));
93
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.78*h)));
94
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.57*w,-2.50*h)));
95
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.54*w,2.93*h)));
96
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.39*w,-1.81*h)));
97
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,-0.28*h)));
98
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.04*w,2.25*h)));
99
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.02*w,-3.05*h)));
100
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.09*w,2.25*h)));
101
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.07*w,-0.25*h)));
102
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.44*w,-1.90*h)));
103
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.52*w,3.05*h)));
104
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.68*w,-2.61*h)));
105
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,0.79*h)));
106
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.76*w,1.46*h)));
107
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.05*w,-2.94*h)));
108
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.21*w,2.88*h)));
109
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.84*w,-1.30*h)));
110
- blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.98*w,-0.96*h)));
111
- #endif
112
- blurred/=39.0;
113
- gl_FragColor=blurred;
114
- }`;
115
- e.ShadersStore[r] = t;