@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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@@ -1,106 +0,0 @@
1
- import { DeviceType as r } from "./deviceEnums.esm.js";
2
- import { Observable as c } from "../../Misc/observable.esm.js";
3
- import { InternalDeviceSourceManager as o } from "../internalDeviceSourceManager.esm.js";
4
- class d {
5
- // Public Functions
6
- /**
7
- * Gets a DeviceSource, given a type and slot
8
- * @param deviceType - Type of Device
9
- * @param deviceSlot - Slot or ID of device
10
- * @returns DeviceSource
11
- */
12
- getDeviceSource(e, i) {
13
- if (i === void 0) {
14
- if (this._firstDevice[e] === void 0)
15
- return null;
16
- i = this._firstDevice[e];
17
- }
18
- return !this._devices[e] || this._devices[e][i] === void 0 ? null : this._devices[e][i];
19
- }
20
- /**
21
- * Gets an array of DeviceSource objects for a given device type
22
- * @param deviceType - Type of Device
23
- * @returns All available DeviceSources of a given type
24
- */
25
- getDeviceSources(e) {
26
- return this._devices[e] ? this._devices[e].filter((i) => !!i) : [];
27
- }
28
- /**
29
- * Default constructor
30
- * @param engine - Used to get canvas (if applicable)
31
- */
32
- constructor(e) {
33
- const i = Object.keys(r).length / 2;
34
- this._devices = new Array(i), this._firstDevice = new Array(i), this._engine = e, this._engine._deviceSourceManager || (this._engine._deviceSourceManager = new o(e)), this._engine._deviceSourceManager._refCount++, this.onDeviceConnectedObservable = new c((s) => {
35
- for (const n of this._devices)
36
- if (n)
37
- for (const t of n)
38
- t && this.onDeviceConnectedObservable.notifyObserver(s, t);
39
- }), this.onDeviceDisconnectedObservable = new c(), this._engine._deviceSourceManager.registerManager(this), this._onDisposeObserver = e.onDisposeObservable.add(() => {
40
- this.dispose();
41
- });
42
- }
43
- /**
44
- * Dispose of DeviceSourceManager
45
- */
46
- dispose() {
47
- this.onDeviceConnectedObservable.clear(), this.onDeviceDisconnectedObservable.clear(), this._engine._deviceSourceManager && (this._engine._deviceSourceManager.unregisterManager(this), --this._engine._deviceSourceManager._refCount < 1 && (this._engine._deviceSourceManager.dispose(), delete this._engine._deviceSourceManager)), this._engine.onDisposeObservable.remove(this._onDisposeObserver);
48
- }
49
- // Hidden Functions
50
- /**
51
- * @param deviceSource - Source to add
52
- * @internal
53
- */
54
- _addDevice(e) {
55
- this._devices[e.deviceType] || (this._devices[e.deviceType] = new Array()), this._devices[e.deviceType][e.deviceSlot] || (this._devices[e.deviceType][e.deviceSlot] = e, this._updateFirstDevices(e.deviceType)), this.onDeviceConnectedObservable.notifyObservers(e);
56
- }
57
- /**
58
- * @param deviceType - DeviceType
59
- * @param deviceSlot - DeviceSlot
60
- * @internal
61
- */
62
- _removeDevice(e, i) {
63
- var s, n;
64
- const t = (s = this._devices[e]) === null || s === void 0 ? void 0 : s[i];
65
- this.onDeviceDisconnectedObservable.notifyObservers(t), !((n = this._devices[e]) === null || n === void 0) && n[i] && delete this._devices[e][i], this._updateFirstDevices(e);
66
- }
67
- /**
68
- * @param deviceType - DeviceType
69
- * @param deviceSlot - DeviceSlot
70
- * @param eventData - Event
71
- * @internal
72
- */
73
- _onInputChanged(e, i, s) {
74
- var n, t;
75
- (t = (n = this._devices[e]) === null || n === void 0 ? void 0 : n[i]) === null || t === void 0 || t.onInputChangedObservable.notifyObservers(s);
76
- }
77
- // Private Functions
78
- _updateFirstDevices(e) {
79
- switch (e) {
80
- case r.Keyboard:
81
- case r.Mouse:
82
- this._firstDevice[e] = 0;
83
- break;
84
- case r.Touch:
85
- case r.DualSense:
86
- case r.DualShock:
87
- case r.Xbox:
88
- case r.Switch:
89
- case r.Generic: {
90
- delete this._firstDevice[e];
91
- const i = this._devices[e];
92
- if (i) {
93
- for (let s = 0; s < i.length; s++)
94
- if (i[s]) {
95
- this._firstDevice[e] = s;
96
- break;
97
- }
98
- }
99
- break;
100
- }
101
- }
102
- }
103
- }
104
- export {
105
- d as DeviceSourceManager
106
- };
@@ -1,118 +0,0 @@
1
- import { EventConstants as K } from "../Events/deviceInputEvents.esm.js";
2
- import { DeviceType as s, PointerInput as i, NativePointerInput as f } from "./InputDevices/deviceEnums.esm.js";
3
- class p {
4
- /**
5
- * Create device input events based on provided type and slot
6
- *
7
- * @param deviceType Type of device
8
- * @param deviceSlot "Slot" or index that device is referenced in
9
- * @param inputIndex Id of input to be checked
10
- * @param currentState Current value for given input
11
- * @param deviceInputSystem Reference to DeviceInputSystem
12
- * @param elementToAttachTo HTMLElement to reference as target for inputs
13
- * @returns IUIEvent object
14
- */
15
- static CreateDeviceEvent(o, t, a, l, r, n, e) {
16
- switch (o) {
17
- case s.Keyboard:
18
- return this._CreateKeyboardEvent(a, l, r, n);
19
- case s.Mouse:
20
- if (a === i.MouseWheelX || a === i.MouseWheelY || a === i.MouseWheelZ)
21
- return this._CreateWheelEvent(o, t, a, l, r, n);
22
- case s.Touch:
23
- return this._CreatePointerEvent(o, t, a, l, r, n, e);
24
- default:
25
- throw `Unable to generate event for device ${s[o]}`;
26
- }
27
- }
28
- /**
29
- * Creates pointer event
30
- *
31
- * @param deviceType Type of device
32
- * @param deviceSlot "Slot" or index that device is referenced in
33
- * @param inputIndex Id of input to be checked
34
- * @param currentState Current value for given input
35
- * @param deviceInputSystem Reference to DeviceInputSystem
36
- * @param elementToAttachTo HTMLElement to reference as target for inputs
37
- * @returns IUIEvent object (Pointer)
38
- */
39
- static _CreatePointerEvent(o, t, a, l, r, n, e) {
40
- const h = this._CreateMouseEvent(o, t, a, l, r, n);
41
- o === s.Mouse ? (h.deviceType = s.Mouse, h.pointerId = 1, h.pointerType = "mouse") : (h.deviceType = s.Touch, h.pointerId = e ?? t, h.pointerType = "touch");
42
- let C = 0;
43
- return C += r.pollInput(o, t, i.LeftClick), C += r.pollInput(o, t, i.RightClick) * 2, C += r.pollInput(o, t, i.MiddleClick) * 4, h.buttons = C, a === i.Move ? h.type = "pointermove" : a >= i.LeftClick && a <= i.RightClick && (h.type = l === 1 ? "pointerdown" : "pointerup", h.button = a - 2), h;
44
- }
45
- /**
46
- * Create Mouse Wheel Event
47
- * @param deviceType Type of device
48
- * @param deviceSlot "Slot" or index that device is referenced in
49
- * @param inputIndex Id of input to be checked
50
- * @param currentState Current value for given input
51
- * @param deviceInputSystem Reference to DeviceInputSystem
52
- * @param elementToAttachTo HTMLElement to reference as target for inputs
53
- * @returns IUIEvent object (Wheel)
54
- */
55
- static _CreateWheelEvent(o, t, a, l, r, n) {
56
- const e = this._CreateMouseEvent(o, t, a, l, r, n);
57
- switch (e.pointerId = 1, e.type = "wheel", e.deltaMode = K.DOM_DELTA_PIXEL, e.deltaX = 0, e.deltaY = 0, e.deltaZ = 0, a) {
58
- case i.MouseWheelX:
59
- e.deltaX = l;
60
- break;
61
- case i.MouseWheelY:
62
- e.deltaY = l;
63
- break;
64
- case i.MouseWheelZ:
65
- e.deltaZ = l;
66
- break;
67
- }
68
- return e;
69
- }
70
- /**
71
- * Create Mouse Event
72
- * @param deviceType Type of device
73
- * @param deviceSlot "Slot" or index that device is referenced in
74
- * @param inputIndex Id of input to be checked
75
- * @param currentState Current value for given input
76
- * @param deviceInputSystem Reference to DeviceInputSystem
77
- * @param elementToAttachTo HTMLElement to reference as target for inputs
78
- * @returns IUIEvent object (Mouse)
79
- */
80
- static _CreateMouseEvent(o, t, a, l, r, n) {
81
- const e = this._CreateEvent(n), h = r.pollInput(o, t, i.Horizontal), C = r.pollInput(o, t, i.Vertical);
82
- return n ? (e.movementX = 0, e.movementY = 0, e.offsetX = e.movementX - n.getBoundingClientRect().x, e.offsetY = e.movementY - n.getBoundingClientRect().y) : (e.movementX = r.pollInput(o, t, f.DeltaHorizontal), e.movementY = r.pollInput(o, t, f.DeltaVertical), e.offsetX = 0, e.offsetY = 0), this._CheckNonCharacterKeys(e, r), e.clientX = h, e.clientY = C, e.x = h, e.y = C, e.deviceType = o, e.deviceSlot = t, e.inputIndex = a, e;
83
- }
84
- /**
85
- * Create Keyboard Event
86
- * @param inputIndex Id of input to be checked
87
- * @param currentState Current value for given input
88
- * @param deviceInputSystem Reference to DeviceInputSystem
89
- * @param elementToAttachTo HTMLElement to reference as target for inputs
90
- * @returns IEvent object (Keyboard)
91
- */
92
- static _CreateKeyboardEvent(o, t, a, l) {
93
- const r = this._CreateEvent(l);
94
- return this._CheckNonCharacterKeys(r, a), r.deviceType = s.Keyboard, r.deviceSlot = 0, r.inputIndex = o, r.type = t === 1 ? "keydown" : "keyup", r.key = String.fromCharCode(o), r.keyCode = o, r;
95
- }
96
- /**
97
- * Add parameters for non-character keys (Ctrl, Alt, Meta, Shift)
98
- * @param evt Event object to add parameters to
99
- * @param deviceInputSystem DeviceInputSystem to pull values from
100
- */
101
- static _CheckNonCharacterKeys(o, t) {
102
- const a = t.isDeviceAvailable(s.Keyboard), l = a && t.pollInput(s.Keyboard, 0, 18) === 1, r = a && t.pollInput(s.Keyboard, 0, 17) === 1, n = a && (t.pollInput(s.Keyboard, 0, 91) === 1 || t.pollInput(s.Keyboard, 0, 92) === 1 || t.pollInput(s.Keyboard, 0, 93) === 1), e = a && t.pollInput(s.Keyboard, 0, 16) === 1;
103
- o.altKey = l, o.ctrlKey = r, o.metaKey = n, o.shiftKey = e;
104
- }
105
- /**
106
- * Create base event object
107
- * @param elementToAttachTo Value to use as event target
108
- * @returns
109
- */
110
- static _CreateEvent(o) {
111
- const t = {};
112
- return t.preventDefault = () => {
113
- }, t.target = o, t;
114
- }
115
- }
116
- export {
117
- p as DeviceEventFactory
118
- };
@@ -1,46 +0,0 @@
1
- import { DeviceType as _ } from "./InputDevices/deviceEnums.esm.js";
2
- import { NativeDeviceInputSystem as g } from "./nativeDeviceInputSystem.esm.js";
3
- import { WebDeviceInputSystem as v } from "./webDeviceInputSystem.esm.js";
4
- import { DeviceSource as c } from "./InputDevices/deviceSource.esm.js";
5
- class y {
6
- constructor(a) {
7
- this._registeredManagers = new Array(), this._refCount = 0, this.registerManager = (s) => {
8
- for (let e = 0; e < this._devices.length; e++) {
9
- const t = this._devices[e];
10
- for (const i in t) {
11
- const h = +i;
12
- s._addDevice(new c(this._deviceInputSystem, e, h));
13
- }
14
- }
15
- this._registeredManagers.push(s);
16
- }, this.unregisterManager = (s) => {
17
- const e = this._registeredManagers.indexOf(s);
18
- e > -1 && this._registeredManagers.splice(e, 1);
19
- };
20
- const d = Object.keys(_).length / 2;
21
- this._devices = new Array(d);
22
- const n = (s, e) => {
23
- this._devices[s] || (this._devices[s] = new Array()), this._devices[s][e] || (this._devices[s][e] = e);
24
- for (const t of this._registeredManagers) {
25
- const i = new c(this._deviceInputSystem, s, e);
26
- t._addDevice(i);
27
- }
28
- }, r = (s, e) => {
29
- var t;
30
- !((t = this._devices[s]) === null || t === void 0) && t[e] && delete this._devices[s][e];
31
- for (const i of this._registeredManagers)
32
- i._removeDevice(s, e);
33
- }, o = (s, e, t) => {
34
- if (t)
35
- for (const i of this._registeredManagers)
36
- i._onInputChanged(s, e, t);
37
- };
38
- typeof _native < "u" ? this._deviceInputSystem = new g(n, r, o) : this._deviceInputSystem = new v(a, n, r, o);
39
- }
40
- dispose() {
41
- this._deviceInputSystem.dispose();
42
- }
43
- }
44
- export {
45
- y as InternalDeviceSourceManager
46
- };
@@ -1,50 +0,0 @@
1
- import { DeviceEventFactory as v } from "./eventFactory.esm.js";
2
- import { DeviceType as u } from "./InputDevices/deviceEnums.esm.js";
3
- class l {
4
- constructor(t, e, n) {
5
- this._nativeInput = _native.DeviceInputSystem ? new _native.DeviceInputSystem(t, e, (i, s, p, r) => {
6
- const a = v.CreateDeviceEvent(i, s, p, r, this);
7
- n(i, s, a);
8
- }) : this._createDummyNativeInput();
9
- }
10
- // Public functions
11
- /**
12
- * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.
13
- * @param deviceType Enum specifying device type
14
- * @param deviceSlot "Slot" or index that device is referenced in
15
- * @param inputIndex Id of input to be checked
16
- * @returns Current value of input
17
- */
18
- pollInput(t, e, n) {
19
- return this._nativeInput.pollInput(t, e, n);
20
- }
21
- /**
22
- * Check for a specific device in the DeviceInputSystem
23
- * @param deviceType Type of device to check for
24
- * @returns bool with status of device's existence
25
- */
26
- isDeviceAvailable(t) {
27
- return t === u.Mouse || t === u.Touch;
28
- }
29
- /**
30
- * Dispose of all the observables
31
- */
32
- dispose() {
33
- this._nativeInput.dispose();
34
- }
35
- /**
36
- * For versions of BabylonNative that don't have the NativeInput plugin initialized, create a dummy version
37
- * @returns Object with dummy functions
38
- */
39
- _createDummyNativeInput() {
40
- return {
41
- pollInput: () => 0,
42
- isDeviceAvailable: () => !1,
43
- dispose: () => {
44
- }
45
- };
46
- }
47
- }
48
- export {
49
- l as NativeDeviceInputSystem
50
- };
@@ -1,354 +0,0 @@
1
- import { IsNavigatorAvailable as f } from "../Misc/domManagement.esm.js";
2
- import { Tools as v } from "../Misc/tools.esm.js";
3
- import { DeviceEventFactory as l } from "./eventFactory.esm.js";
4
- import { PointerInput as a, DeviceType as o } from "./InputDevices/deviceEnums.esm.js";
5
- const m = 255, T = Object.keys(a).length / 2;
6
- class D {
7
- constructor(t, s, e, i) {
8
- this._inputs = [], this._keyboardActive = !1, this._pointerActive = !1, this._usingSafari = v.IsSafari(), this._usingMacOS = f() && /(Mac|iPhone|iPod|iPad)/i.test(navigator.platform), this._keyboardDownEvent = (n) => {
9
- }, this._keyboardUpEvent = (n) => {
10
- }, this._keyboardBlurEvent = (n) => {
11
- }, this._pointerMoveEvent = (n) => {
12
- }, this._pointerDownEvent = (n) => {
13
- }, this._pointerUpEvent = (n) => {
14
- }, this._pointerCancelEvent = (n) => {
15
- }, this._pointerWheelEvent = (n) => {
16
- }, this._pointerBlurEvent = (n) => {
17
- }, this._eventsAttached = !1, this._mouseId = -1, this._isUsingFirefox = f() && navigator.userAgent && navigator.userAgent.indexOf("Firefox") !== -1, this._maxTouchPoints = 0, this._pointerInputClearObserver = null, this._gamepadConnectedEvent = (n) => {
18
- }, this._gamepadDisconnectedEvent = (n) => {
19
- }, this._eventPrefix = v.GetPointerPrefix(t), this._engine = t, this._onDeviceConnected = s, this._onDeviceDisconnected = e, this._onInputChanged = i, this._mouseId = this._isUsingFirefox ? 0 : 1, this._enableEvents(), this._usingMacOS && (this._metaKeys = []), this._engine._onEngineViewChanged || (this._engine._onEngineViewChanged = () => {
20
- this._enableEvents();
21
- });
22
- }
23
- // Public functions
24
- /**
25
- * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.
26
- * @param deviceType Enum specifying device type
27
- * @param deviceSlot "Slot" or index that device is referenced in
28
- * @param inputIndex Id of input to be checked
29
- * @returns Current value of input
30
- */
31
- pollInput(t, s, e) {
32
- const i = this._inputs[t][s];
33
- if (!i)
34
- throw `Unable to find device ${o[t]}`;
35
- t >= o.DualShock && t <= o.DualSense && this._updateDevice(t, s, e);
36
- const n = i[e];
37
- if (n === void 0)
38
- throw `Unable to find input ${e} for device ${o[t]} in slot ${s}`;
39
- return e === a.Move && v.Warn("Unable to provide information for PointerInput.Move. Try using PointerInput.Horizontal or PointerInput.Vertical for move data."), n;
40
- }
41
- /**
42
- * Check for a specific device in the DeviceInputSystem
43
- * @param deviceType Type of device to check for
44
- * @returns bool with status of device's existence
45
- */
46
- isDeviceAvailable(t) {
47
- return this._inputs[t] !== void 0;
48
- }
49
- /**
50
- * Dispose of all the eventlisteners
51
- */
52
- dispose() {
53
- this._onDeviceConnected = () => {
54
- }, this._onDeviceDisconnected = () => {
55
- }, this._onInputChanged = () => {
56
- }, delete this._engine._onEngineViewChanged, this._elementToAttachTo && this._disableEvents();
57
- }
58
- /**
59
- * Enable listening for user input events
60
- */
61
- _enableEvents() {
62
- const t = this === null || this === void 0 ? void 0 : this._engine.getInputElement();
63
- if (t && (!this._eventsAttached || this._elementToAttachTo !== t)) {
64
- if (this._disableEvents(), this._inputs) {
65
- for (const s of this._inputs)
66
- if (s)
67
- for (const e in s) {
68
- const i = +e, n = s[i];
69
- if (n)
70
- for (let r = 0; r < n.length; r++)
71
- n[r] = 0;
72
- }
73
- }
74
- this._elementToAttachTo = t, this._elementToAttachTo.tabIndex = this._elementToAttachTo.tabIndex !== -1 ? this._elementToAttachTo.tabIndex : this._engine.canvasTabIndex, this._handleKeyActions(), this._handlePointerActions(), this._handleGamepadActions(), this._eventsAttached = !0, this._checkForConnectedDevices();
75
- }
76
- }
77
- /**
78
- * Disable listening for user input events
79
- */
80
- _disableEvents() {
81
- this._elementToAttachTo && (this._elementToAttachTo.removeEventListener("blur", this._keyboardBlurEvent), this._elementToAttachTo.removeEventListener("blur", this._pointerBlurEvent), this._elementToAttachTo.removeEventListener("keydown", this._keyboardDownEvent), this._elementToAttachTo.removeEventListener("keyup", this._keyboardUpEvent), this._elementToAttachTo.removeEventListener(this._eventPrefix + "move", this._pointerMoveEvent), this._elementToAttachTo.removeEventListener(this._eventPrefix + "down", this._pointerDownEvent), this._elementToAttachTo.removeEventListener(this._eventPrefix + "up", this._pointerUpEvent), this._elementToAttachTo.removeEventListener(this._eventPrefix + "cancel", this._pointerCancelEvent), this._elementToAttachTo.removeEventListener(this._wheelEventName, this._pointerWheelEvent), window.removeEventListener("gamepadconnected", this._gamepadConnectedEvent), window.removeEventListener("gamepaddisconnected", this._gamepadDisconnectedEvent)), this._pointerInputClearObserver && this._engine.onEndFrameObservable.remove(this._pointerInputClearObserver), this._eventsAttached = !1;
82
- }
83
- /**
84
- * Checks for existing connections to devices and register them, if necessary
85
- * Currently handles gamepads and mouse
86
- */
87
- _checkForConnectedDevices() {
88
- if (navigator.getGamepads) {
89
- const t = navigator.getGamepads();
90
- for (const s of t)
91
- s && this._addGamePad(s);
92
- }
93
- typeof matchMedia == "function" && matchMedia("(pointer:fine)").matches && this._addPointerDevice(o.Mouse, 0, 0, 0);
94
- }
95
- // Private functions
96
- /**
97
- * Add a gamepad to the DeviceInputSystem
98
- * @param gamepad A single DOM Gamepad object
99
- */
100
- _addGamePad(t) {
101
- const s = this._getGamepadDeviceType(t.id), e = t.index;
102
- this._gamepads = this._gamepads || new Array(t.index + 1), this._registerDevice(s, e, t.buttons.length + t.axes.length), this._gamepads[e] = s;
103
- }
104
- /**
105
- * Add pointer device to DeviceInputSystem
106
- * @param deviceType Type of Pointer to add
107
- * @param deviceSlot Pointer ID (0 for mouse, pointerId for Touch)
108
- * @param currentX Current X at point of adding
109
- * @param currentY Current Y at point of adding
110
- */
111
- _addPointerDevice(t, s, e, i) {
112
- this._pointerActive || (this._pointerActive = !0), this._registerDevice(t, s, T);
113
- const n = this._inputs[t][s];
114
- n[0] = e, n[1] = i;
115
- }
116
- /**
117
- * Add device and inputs to device array
118
- * @param deviceType Enum specifying device type
119
- * @param deviceSlot "Slot" or index that device is referenced in
120
- * @param numberOfInputs Number of input entries to create for given device
121
- */
122
- _registerDevice(t, s, e) {
123
- if (s === void 0)
124
- throw `Unable to register device ${o[t]} to undefined slot.`;
125
- if (this._inputs[t] || (this._inputs[t] = {}), !this._inputs[t][s]) {
126
- const i = new Array(e);
127
- i.fill(0), this._inputs[t][s] = i, this._onDeviceConnected(t, s);
128
- }
129
- }
130
- /**
131
- * Given a specific device name, remove that device from the device map
132
- * @param deviceType Enum specifying device type
133
- * @param deviceSlot "Slot" or index that device is referenced in
134
- */
135
- _unregisterDevice(t, s) {
136
- this._inputs[t][s] && (delete this._inputs[t][s], this._onDeviceDisconnected(t, s));
137
- }
138
- /**
139
- * Handle all actions that come from keyboard interaction
140
- */
141
- _handleKeyActions() {
142
- this._keyboardDownEvent = (t) => {
143
- this._keyboardActive || (this._keyboardActive = !0, this._registerDevice(o.Keyboard, 0, m));
144
- const s = this._inputs[o.Keyboard][0];
145
- if (s) {
146
- s[t.keyCode] = 1;
147
- const e = t;
148
- e.inputIndex = t.keyCode, this._usingMacOS && t.metaKey && t.key !== "Meta" && (this._metaKeys.includes(t.keyCode) || this._metaKeys.push(t.keyCode)), this._onInputChanged(o.Keyboard, 0, e);
149
- }
150
- }, this._keyboardUpEvent = (t) => {
151
- this._keyboardActive || (this._keyboardActive = !0, this._registerDevice(o.Keyboard, 0, m));
152
- const s = this._inputs[o.Keyboard][0];
153
- if (s) {
154
- s[t.keyCode] = 0;
155
- const e = t;
156
- if (e.inputIndex = t.keyCode, this._usingMacOS && t.key === "Meta" && this._metaKeys.length > 0) {
157
- for (const i of this._metaKeys) {
158
- const n = l.CreateDeviceEvent(o.Keyboard, 0, i, 0, this, this._elementToAttachTo);
159
- s[i] = 0, this._onInputChanged(o.Keyboard, 0, n);
160
- }
161
- this._metaKeys.splice(0, this._metaKeys.length);
162
- }
163
- this._onInputChanged(o.Keyboard, 0, e);
164
- }
165
- }, this._keyboardBlurEvent = () => {
166
- if (this._keyboardActive) {
167
- const t = this._inputs[o.Keyboard][0];
168
- for (let s = 0; s < t.length; s++)
169
- if (t[s] !== 0) {
170
- t[s] = 0;
171
- const e = l.CreateDeviceEvent(o.Keyboard, 0, s, 0, this, this._elementToAttachTo);
172
- this._onInputChanged(o.Keyboard, 0, e);
173
- }
174
- this._usingMacOS && this._metaKeys.splice(0, this._metaKeys.length);
175
- }
176
- }, this._elementToAttachTo.addEventListener("keydown", this._keyboardDownEvent), this._elementToAttachTo.addEventListener("keyup", this._keyboardUpEvent), this._elementToAttachTo.addEventListener("blur", this._keyboardBlurEvent);
177
- }
178
- /**
179
- * Handle all actions that come from pointer interaction
180
- */
181
- _handlePointerActions() {
182
- this._maxTouchPoints = f() && navigator.maxTouchPoints || 2, this._activeTouchIds || (this._activeTouchIds = new Array(this._maxTouchPoints));
183
- for (let e = 0; e < this._maxTouchPoints; e++)
184
- this._activeTouchIds[e] = -1;
185
- this._pointerMoveEvent = (e) => {
186
- const i = this._getPointerType(e), n = i === o.Mouse ? 0 : this._activeTouchIds.indexOf(e.pointerId);
187
- this._inputs[i] || (this._inputs[i] = {}), this._inputs[i][n] || this._addPointerDevice(i, n, e.clientX, e.clientY);
188
- const r = this._inputs[i][n];
189
- if (r) {
190
- const c = e;
191
- c.inputIndex = a.Move, r[a.Horizontal] = e.clientX, r[a.Vertical] = e.clientY, e.pointerId === void 0 && (e.pointerId = this._mouseId), this._onInputChanged(i, n, c), !this._usingSafari && e.button !== -1 && (c.inputIndex = e.button + 2, r[e.button + 2] = r[e.button + 2] ? 0 : 1, this._onInputChanged(i, n, c));
192
- }
193
- }, this._pointerDownEvent = (e) => {
194
- const i = this._getPointerType(e);
195
- let n = i === o.Mouse ? 0 : e.pointerId;
196
- if (i === o.Touch) {
197
- const c = this._activeTouchIds.indexOf(-1);
198
- if (c >= 0)
199
- n = c, this._activeTouchIds[c] = e.pointerId;
200
- else {
201
- v.Warn(`Max number of touches exceeded. Ignoring touches in excess of ${this._maxTouchPoints}`);
202
- return;
203
- }
204
- }
205
- this._inputs[i] || (this._inputs[i] = {}), this._inputs[i][n] ? i === o.Touch && this._onDeviceConnected(i, n) : this._addPointerDevice(i, n, e.clientX, e.clientY);
206
- const r = this._inputs[i][n];
207
- if (r) {
208
- const c = r[a.Horizontal], d = r[a.Vertical];
209
- if (i === o.Mouse) {
210
- if (e.pointerId === void 0 && (e.pointerId = this._mouseId), !document.pointerLockElement)
211
- try {
212
- this._elementToAttachTo.setPointerCapture(this._mouseId);
213
- } catch {
214
- }
215
- } else if (e.pointerId && !document.pointerLockElement)
216
- try {
217
- this._elementToAttachTo.setPointerCapture(e.pointerId);
218
- } catch {
219
- }
220
- r[a.Horizontal] = e.clientX, r[a.Vertical] = e.clientY, r[e.button + 2] = 1;
221
- const h = e;
222
- h.inputIndex = e.button + 2, this._onInputChanged(i, n, h), (c !== e.clientX || d !== e.clientY) && (h.inputIndex = a.Move, this._onInputChanged(i, n, h));
223
- }
224
- }, this._pointerUpEvent = (e) => {
225
- var i, n, r, c, d;
226
- const h = this._getPointerType(e), _ = h === o.Mouse ? 0 : this._activeTouchIds.indexOf(e.pointerId);
227
- if (h === o.Touch) {
228
- if (_ === -1)
229
- return;
230
- this._activeTouchIds[_] = -1;
231
- }
232
- const u = (i = this._inputs[h]) === null || i === void 0 ? void 0 : i[_];
233
- if (u && u[e.button + 2] !== 0) {
234
- const E = u[a.Horizontal], g = u[a.Vertical];
235
- u[a.Horizontal] = e.clientX, u[a.Vertical] = e.clientY, u[e.button + 2] = 0;
236
- const p = e;
237
- e.pointerId === void 0 && (e.pointerId = this._mouseId), (E !== e.clientX || g !== e.clientY) && (p.inputIndex = a.Move, this._onInputChanged(h, _, p)), p.inputIndex = e.button + 2, h === o.Mouse && this._mouseId >= 0 && (!((r = (n = this._elementToAttachTo).hasPointerCapture) === null || r === void 0) && r.call(n, this._mouseId)) ? this._elementToAttachTo.releasePointerCapture(this._mouseId) : e.pointerId && (!((d = (c = this._elementToAttachTo).hasPointerCapture) === null || d === void 0) && d.call(c, e.pointerId)) && this._elementToAttachTo.releasePointerCapture(e.pointerId), this._onInputChanged(h, _, p), h === o.Touch && this._onDeviceDisconnected(h, _);
238
- }
239
- }, this._pointerCancelEvent = (e) => {
240
- var i, n, r, c;
241
- if (e.pointerType === "mouse") {
242
- const d = this._inputs[o.Mouse][0];
243
- this._mouseId >= 0 && (!((n = (i = this._elementToAttachTo).hasPointerCapture) === null || n === void 0) && n.call(i, this._mouseId)) && this._elementToAttachTo.releasePointerCapture(this._mouseId);
244
- for (let h = a.LeftClick; h <= a.BrowserForward; h++)
245
- if (d[h] === 1) {
246
- d[h] = 0;
247
- const _ = l.CreateDeviceEvent(o.Mouse, 0, h, 0, this, this._elementToAttachTo);
248
- this._onInputChanged(o.Mouse, 0, _);
249
- }
250
- } else {
251
- const d = this._activeTouchIds.indexOf(e.pointerId);
252
- !((c = (r = this._elementToAttachTo).hasPointerCapture) === null || c === void 0) && c.call(r, e.pointerId) && this._elementToAttachTo.releasePointerCapture(e.pointerId), this._inputs[o.Touch][d][a.LeftClick] = 0;
253
- const h = l.CreateDeviceEvent(o.Touch, d, a.LeftClick, 0, this, this._elementToAttachTo, e.pointerId);
254
- this._onInputChanged(o.Touch, d, h), this._activeTouchIds[d] = -1, this._onDeviceDisconnected(o.Touch, d);
255
- }
256
- }, this._wheelEventName = "onwheel" in document.createElement("div") ? "wheel" : document.onmousewheel !== void 0 ? "mousewheel" : "DOMMouseScroll";
257
- let t = !1;
258
- const s = function() {
259
- };
260
- try {
261
- const e = Object.defineProperty({}, "passive", {
262
- get: function() {
263
- t = !0;
264
- }
265
- });
266
- this._elementToAttachTo.addEventListener("test", s, e), this._elementToAttachTo.removeEventListener("test", s, e);
267
- } catch {
268
- }
269
- this._pointerBlurEvent = () => {
270
- var e, i, n, r, c;
271
- if (this.isDeviceAvailable(o.Mouse)) {
272
- const d = this._inputs[o.Mouse][0];
273
- this._mouseId >= 0 && (!((i = (e = this._elementToAttachTo).hasPointerCapture) === null || i === void 0) && i.call(e, this._mouseId)) && this._elementToAttachTo.releasePointerCapture(this._mouseId);
274
- for (let h = a.LeftClick; h <= a.BrowserForward; h++)
275
- if (d[h] === 1) {
276
- d[h] = 0;
277
- const _ = l.CreateDeviceEvent(o.Mouse, 0, h, 0, this, this._elementToAttachTo);
278
- this._onInputChanged(o.Mouse, 0, _);
279
- }
280
- }
281
- if (this.isDeviceAvailable(o.Touch)) {
282
- const d = this._inputs[o.Touch];
283
- for (let h = 0; h < this._activeTouchIds.length; h++) {
284
- const _ = this._activeTouchIds[h];
285
- if (!((r = (n = this._elementToAttachTo).hasPointerCapture) === null || r === void 0) && r.call(n, _) && this._elementToAttachTo.releasePointerCapture(_), _ !== -1 && ((c = d[h]) === null || c === void 0 ? void 0 : c[a.LeftClick]) === 1) {
286
- d[h][a.LeftClick] = 0;
287
- const u = l.CreateDeviceEvent(o.Touch, h, a.LeftClick, 0, this, this._elementToAttachTo, _);
288
- this._onInputChanged(o.Touch, h, u), this._activeTouchIds[h] = -1, this._onDeviceDisconnected(o.Touch, h);
289
- }
290
- }
291
- }
292
- }, this._pointerWheelEvent = (e) => {
293
- const i = o.Mouse, n = 0;
294
- this._inputs[i] || (this._inputs[i] = []), this._inputs[i][n] || (this._pointerActive = !0, this._registerDevice(i, n, T));
295
- const r = this._inputs[i][n];
296
- if (r) {
297
- r[a.MouseWheelX] = e.deltaX || 0, r[a.MouseWheelY] = e.deltaY || e.wheelDelta || 0, r[a.MouseWheelZ] = e.deltaZ || 0;
298
- const c = e;
299
- e.pointerId === void 0 && (e.pointerId = this._mouseId), r[a.MouseWheelX] !== 0 && (c.inputIndex = a.MouseWheelX, this._onInputChanged(i, n, c)), r[a.MouseWheelY] !== 0 && (c.inputIndex = a.MouseWheelY, this._onInputChanged(i, n, c)), r[a.MouseWheelZ] !== 0 && (c.inputIndex = a.MouseWheelZ, this._onInputChanged(i, n, c));
300
- }
301
- }, this._elementToAttachTo.addEventListener(this._eventPrefix + "move", this._pointerMoveEvent), this._elementToAttachTo.addEventListener(this._eventPrefix + "down", this._pointerDownEvent), this._elementToAttachTo.addEventListener(this._eventPrefix + "up", this._pointerUpEvent), this._elementToAttachTo.addEventListener(this._eventPrefix + "cancel", this._pointerCancelEvent), this._elementToAttachTo.addEventListener("blur", this._pointerBlurEvent), this._elementToAttachTo.addEventListener(this._wheelEventName, this._pointerWheelEvent, t ? { passive: !1 } : !1), this._pointerInputClearObserver = this._engine.onEndFrameObservable.add(() => {
302
- if (this.isDeviceAvailable(o.Mouse)) {
303
- const e = this._inputs[o.Mouse][0];
304
- e[a.MouseWheelX] = 0, e[a.MouseWheelY] = 0, e[a.MouseWheelZ] = 0;
305
- }
306
- });
307
- }
308
- /**
309
- * Handle all actions that come from gamepad interaction
310
- */
311
- _handleGamepadActions() {
312
- this._gamepadConnectedEvent = (t) => {
313
- this._addGamePad(t.gamepad);
314
- }, this._gamepadDisconnectedEvent = (t) => {
315
- if (this._gamepads) {
316
- const s = this._getGamepadDeviceType(t.gamepad.id), e = t.gamepad.index;
317
- this._unregisterDevice(s, e), delete this._gamepads[e];
318
- }
319
- }, window.addEventListener("gamepadconnected", this._gamepadConnectedEvent), window.addEventListener("gamepaddisconnected", this._gamepadDisconnectedEvent);
320
- }
321
- /**
322
- * Update all non-event based devices with each frame
323
- * @param deviceType Enum specifying device type
324
- * @param deviceSlot "Slot" or index that device is referenced in
325
- * @param inputIndex Id of input to be checked
326
- */
327
- _updateDevice(t, s, e) {
328
- const i = navigator.getGamepads()[s];
329
- if (i && t === this._gamepads[s]) {
330
- const n = this._inputs[t][s];
331
- e >= i.buttons.length ? n[e] = i.axes[e - i.buttons.length].valueOf() : n[e] = i.buttons[e].value;
332
- }
333
- }
334
- /**
335
- * Gets DeviceType from the device name
336
- * @param deviceName Name of Device from DeviceInputSystem
337
- * @returns DeviceType enum value
338
- */
339
- _getGamepadDeviceType(t) {
340
- return t.indexOf("054c") !== -1 ? t.indexOf("0ce6") !== -1 ? o.DualSense : o.DualShock : t.indexOf("Xbox One") !== -1 || t.search("Xbox 360") !== -1 || t.search("xinput") !== -1 ? o.Xbox : t.indexOf("057e") !== -1 ? o.Switch : o.Generic;
341
- }
342
- /**
343
- * Get DeviceType from a given pointer/mouse/touch event.
344
- * @param evt PointerEvent to evaluate
345
- * @returns DeviceType interpreted from event
346
- */
347
- _getPointerType(t) {
348
- let s = o.Mouse;
349
- return (t.pointerType === "touch" || t.pointerType === "pen" || t.touches) && (s = o.Touch), s;
350
- }
351
- }
352
- export {
353
- D as WebDeviceInputSystem
354
- };