@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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@@ -1,62 +0,0 @@
1
- import { __decorate as o } from "../tslib.es6.esm.js";
2
- import { PostProcess as d } from "./postProcess.esm.js";
3
- import { Logger as x } from "../Misc/logger.esm.js";
4
- import "../Shaders/circleOfConfusion.fragment.esm.js";
5
- import { RegisterClass as C } from "../Misc/typeStore.esm.js";
6
- import { serialize as s } from "../Misc/decorators.esm.js";
7
- class t extends d {
8
- /**
9
- * Gets a string identifying the name of the class
10
- * @returns "CircleOfConfusionPostProcess" string
11
- */
12
- getClassName() {
13
- return "CircleOfConfusionPostProcess";
14
- }
15
- /**
16
- * Creates a new instance CircleOfConfusionPostProcess
17
- * @param name The name of the effect.
18
- * @param depthTexture The depth texture of the scene to compute the circle of confusion. This must be set in order for this to function but may be set after initialization if needed.
19
- * @param options The required width/height ratio to downsize to before computing the render pass.
20
- * @param camera The camera to apply the render pass to.
21
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
22
- * @param engine The engine which the post process will be applied. (default: current engine)
23
- * @param reusable If the post process can be reused on the same frame. (default: false)
24
- * @param textureType Type of textures used when performing the post process. (default: 0)
25
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
26
- */
27
- constructor(r, c, a, n, l, p, u, h = 0, f = !1) {
28
- super(r, "circleOfConfusion", ["cameraMinMaxZ", "focusDistance", "cocPrecalculation"], ["depthSampler"], a, n, l, p, u, null, h, void 0, null, f), this.lensSize = 50, this.fStop = 1.4, this.focusDistance = 2e3, this.focalLength = 50, this._depthTexture = null, this._depthTexture = c, this.onApplyObservable.add((e) => {
29
- if (!this._depthTexture) {
30
- x.Warn("No depth texture set on CircleOfConfusionPostProcess");
31
- return;
32
- }
33
- e.setTexture("depthSampler", this._depthTexture);
34
- const m = this.lensSize / this.fStop * this.focalLength / (this.focusDistance - this.focalLength);
35
- e.setFloat("focusDistance", this.focusDistance), e.setFloat("cocPrecalculation", m);
36
- const i = this._depthTexture.activeCamera;
37
- e.setFloat2("cameraMinMaxZ", i.minZ, i.maxZ - i.minZ);
38
- });
39
- }
40
- /**
41
- * Depth texture to be used to compute the circle of confusion. This must be set here or in the constructor in order for the post process to function.
42
- */
43
- set depthTexture(r) {
44
- this._depthTexture = r;
45
- }
46
- }
47
- o([
48
- s()
49
- ], t.prototype, "lensSize", void 0);
50
- o([
51
- s()
52
- ], t.prototype, "fStop", void 0);
53
- o([
54
- s()
55
- ], t.prototype, "focusDistance", void 0);
56
- o([
57
- s()
58
- ], t.prototype, "focalLength", void 0);
59
- C("BABYLON.CircleOfConfusionPostProcess", t);
60
- export {
61
- t as CircleOfConfusionPostProcess
62
- };
@@ -1,58 +0,0 @@
1
- import { __decorate as f } from "../tslib.es6.esm.js";
2
- import { Texture as O } from "../Materials/Textures/texture.esm.js";
3
- import { BlurPostProcess as x } from "./blurPostProcess.esm.js";
4
- import { RegisterClass as h } from "../Misc/typeStore.esm.js";
5
- import { serialize as B } from "../Misc/decorators.esm.js";
6
- class t extends x {
7
- /**
8
- * Gets a string identifying the name of the class
9
- * @returns "DepthOfFieldBlurPostProcess" string
10
- */
11
- getClassName() {
12
- return "DepthOfFieldBlurPostProcess";
13
- }
14
- /**
15
- * Creates a new instance DepthOfFieldBlurPostProcess
16
- * @param name The name of the effect.
17
- * @param scene The scene the effect belongs to.
18
- * @param direction The direction the blur should be applied.
19
- * @param kernel The size of the kernel used to blur.
20
- * @param options The required width/height ratio to downsize to before computing the render pass.
21
- * @param camera The camera to apply the render pass to.
22
- * @param circleOfConfusion The circle of confusion + depth map to be used to avoid blurring across edges
23
- * @param imageToBlur The image to apply the blur to (default: Current rendered frame)
24
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
25
- * @param engine The engine which the post process will be applied. (default: current engine)
26
- * @param reusable If the post process can be reused on the same frame. (default: false)
27
- * @param textureType Type of textures used when performing the post process. (default: 0)
28
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
29
- * @param textureFormat Format of textures used when performing the post process. (default: TEXTUREFORMAT_RGBA)
30
- */
31
- constructor(o, D, r, i, l, p, n, e = null, u = O.BILINEAR_SAMPLINGMODE, m, c, P = 0, a = !1, d = 5) {
32
- super(
33
- o,
34
- r,
35
- i,
36
- l,
37
- p,
38
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
39
- u = 2,
40
- m,
41
- c,
42
- P,
43
- `#define DOF 1\r
44
- `,
45
- a,
46
- d
47
- ), this.direction = r, this.externalTextureSamplerBinding = !!e, this.onApplyObservable.add((s) => {
48
- e != null && s.setTextureFromPostProcess("textureSampler", e), s.setTextureFromPostProcessOutput("circleOfConfusionSampler", n);
49
- });
50
- }
51
- }
52
- f([
53
- B()
54
- ], t.prototype, "direction", void 0);
55
- h("BABYLON.DepthOfFieldBlurPostProcess", t);
56
- export {
57
- t as DepthOfFieldBlurPostProcess
58
- };
@@ -1,131 +0,0 @@
1
- import { Vector2 as O } from "../Maths/math.vector.esm.js";
2
- import { Texture as u } from "../Materials/Textures/texture.esm.js";
3
- import { PostProcessRenderEffect as M } from "./RenderPipeline/postProcessRenderEffect.esm.js";
4
- import { CircleOfConfusionPostProcess as I } from "./circleOfConfusionPostProcess.esm.js";
5
- import { DepthOfFieldBlurPostProcess as g } from "./depthOfFieldBlurPostProcess.esm.js";
6
- import { DepthOfFieldMergePostProcess as m } from "./depthOfFieldMergePostProcess.esm.js";
7
- var r;
8
- (function(s) {
9
- s[s.Low = 0] = "Low", s[s.Medium = 1] = "Medium", s[s.High = 2] = "High";
10
- })(r || (r = {}));
11
- class F extends M {
12
- /**
13
- * The focal the length of the camera used in the effect in scene units/1000 (eg. millimeter)
14
- */
15
- set focalLength(e) {
16
- this._circleOfConfusion.focalLength = e;
17
- }
18
- get focalLength() {
19
- return this._circleOfConfusion.focalLength;
20
- }
21
- /**
22
- * F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop. (default: 1.4)
23
- */
24
- set fStop(e) {
25
- this._circleOfConfusion.fStop = e;
26
- }
27
- get fStop() {
28
- return this._circleOfConfusion.fStop;
29
- }
30
- /**
31
- * Distance away from the camera to focus on in scene units/1000 (eg. millimeter). (default: 2000)
32
- */
33
- set focusDistance(e) {
34
- this._circleOfConfusion.focusDistance = e;
35
- }
36
- get focusDistance() {
37
- return this._circleOfConfusion.focusDistance;
38
- }
39
- /**
40
- * Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. (default: 50) The diameter of the resulting aperture can be computed by lensSize/fStop.
41
- */
42
- set lensSize(e) {
43
- this._circleOfConfusion.lensSize = e;
44
- }
45
- get lensSize() {
46
- return this._circleOfConfusion.lensSize;
47
- }
48
- /**
49
- * Creates a new instance DepthOfFieldEffect
50
- * @param scene The scene the effect belongs to.
51
- * @param depthTexture The depth texture of the scene to compute the circle of confusion.This must be set in order for this to function but may be set after initialization if needed.
52
- * @param blurLevel
53
- * @param pipelineTextureType The type of texture to be used when performing the post processing.
54
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
55
- */
56
- constructor(e, i, p = r.Low, n = 0, c = !1) {
57
- super(e.getEngine(), "depth of field", () => this._effects, !0), this._effects = [];
58
- const f = e.getEngine(), C = f.isWebGPU || f.webGLVersion > 1 ? 6 : 5;
59
- this._circleOfConfusion = new I("circleOfConfusion", i, 1, null, u.BILINEAR_SAMPLINGMODE, f, !1, n, c), this._depthOfFieldBlurY = [], this._depthOfFieldBlurX = [];
60
- let o = 1, l = 15;
61
- switch (p) {
62
- case r.High: {
63
- o = 3, l = 51;
64
- break;
65
- }
66
- case r.Medium: {
67
- o = 2, l = 31;
68
- break;
69
- }
70
- default: {
71
- l = 15, o = 1;
72
- break;
73
- }
74
- }
75
- const _ = l / Math.pow(2, o - 1);
76
- let h = 1;
77
- for (let t = 0; t < o; t++) {
78
- const a = new g("vertical blur", e, new O(0, 1), _, h, null, this._circleOfConfusion, t == 0 ? this._circleOfConfusion : null, u.BILINEAR_SAMPLINGMODE, f, !1, n, c, t == 0 ? C : 5);
79
- a.autoClear = !1, h = 0.75 / Math.pow(2, t);
80
- const d = new g("horizontal blur", e, new O(1, 0), _, h, null, this._circleOfConfusion, null, u.BILINEAR_SAMPLINGMODE, f, !1, n, c);
81
- d.autoClear = !1, this._depthOfFieldBlurY.push(a), this._depthOfFieldBlurX.push(d);
82
- }
83
- this._effects = [this._circleOfConfusion];
84
- for (let t = 0; t < this._depthOfFieldBlurX.length; t++)
85
- this._effects.push(this._depthOfFieldBlurY[t]), this._effects.push(this._depthOfFieldBlurX[t]);
86
- this._dofMerge = new m("dofMerge", this._circleOfConfusion, this._circleOfConfusion, this._depthOfFieldBlurX, h, null, u.BILINEAR_SAMPLINGMODE, f, !1, n, c), this._dofMerge.autoClear = !1, this._effects.push(this._dofMerge);
87
- }
88
- /**
89
- * Get the current class name of the current effect
90
- * @returns "DepthOfFieldEffect"
91
- */
92
- getClassName() {
93
- return "DepthOfFieldEffect";
94
- }
95
- /**
96
- * Depth texture to be used to compute the circle of confusion. This must be set here or in the constructor in order for the post process to function.
97
- */
98
- set depthTexture(e) {
99
- this._circleOfConfusion.depthTexture = e;
100
- }
101
- /**
102
- * Disposes each of the internal effects for a given camera.
103
- * @param camera The camera to dispose the effect on.
104
- */
105
- disposeEffects(e) {
106
- for (let i = 0; i < this._effects.length; i++)
107
- this._effects[i].dispose(e);
108
- }
109
- /**
110
- * @internal Internal
111
- */
112
- _updateEffects() {
113
- for (let e = 0; e < this._effects.length; e++)
114
- this._effects[e].updateEffect();
115
- }
116
- /**
117
- * Internal
118
- * @returns if all the contained post processes are ready.
119
- * @internal
120
- */
121
- _isReady() {
122
- for (let e = 0; e < this._effects.length; e++)
123
- if (!this._effects[e].isReady())
124
- return !1;
125
- return !0;
126
- }
127
- }
128
- export {
129
- F as DepthOfFieldEffect,
130
- r as DepthOfFieldEffectBlurLevel
131
- };
@@ -1,48 +0,0 @@
1
- import { PostProcess as d } from "./postProcess.esm.js";
2
- import "../Shaders/depthOfFieldMerge.fragment.esm.js";
3
- class O extends d {
4
- /**
5
- * Gets a string identifying the name of the class
6
- * @returns "DepthOfFieldMergePostProcess" string
7
- */
8
- getClassName() {
9
- return "DepthOfFieldMergePostProcess";
10
- }
11
- /**
12
- * Creates a new instance of DepthOfFieldMergePostProcess
13
- * @param name The name of the effect.
14
- * @param originalFromInput Post process which's input will be used for the merge.
15
- * @param circleOfConfusion Circle of confusion post process which's output will be used to blur each pixel.
16
- * @param _blurSteps Blur post processes from low to high which will be mixed with the original image.
17
- * @param options The required width/height ratio to downsize to before computing the render pass.
18
- * @param camera The camera to apply the render pass to.
19
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
20
- * @param engine The engine which the post process will be applied. (default: current engine)
21
- * @param reusable If the post process can be reused on the same frame. (default: false)
22
- * @param textureType Type of textures used when performing the post process. (default: 0)
23
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
24
- */
25
- constructor(e, r, s, t, l, u, p, n, i, a = 0, c = !1) {
26
- super(e, "depthOfFieldMerge", [], ["circleOfConfusionSampler", "blurStep0", "blurStep1", "blurStep2"], l, u, p, n, i, null, a, void 0, null, !0), this._blurSteps = t, this.externalTextureSamplerBinding = !0, this.onApplyObservable.add((o) => {
27
- o.setTextureFromPostProcess("textureSampler", r), o.setTextureFromPostProcessOutput("circleOfConfusionSampler", s), t.forEach((f, P) => {
28
- o.setTextureFromPostProcessOutput("blurStep" + (t.length - P - 1), f);
29
- });
30
- }), c || this.updateEffect();
31
- }
32
- /**
33
- * Updates the effect with the current post process compile time values and recompiles the shader.
34
- * @param defines Define statements that should be added at the beginning of the shader. (default: null)
35
- * @param uniforms Set of uniform variables that will be passed to the shader. (default: null)
36
- * @param samplers Set of Texture2D variables that will be passed to the shader. (default: null)
37
- * @param indexParameters The index parameters to be used for babylons include syntax "#include<kernelBlurVaryingDeclaration>[0..varyingCount]". (default: undefined) See usage in babylon.blurPostProcess.ts and kernelBlur.vertex.fx
38
- * @param onCompiled Called when the shader has been compiled.
39
- * @param onError Called if there is an error when compiling a shader.
40
- */
41
- updateEffect(e = null, r = null, s = null, t, l, u) {
42
- e || (e = "", e += "#define BLUR_LEVEL " + (this._blurSteps.length - 1) + `
43
- `), super.updateEffect(e, r, s, t, l, u);
44
- }
45
- }
46
- export {
47
- O as DepthOfFieldMergePostProcess
48
- };
@@ -1,27 +0,0 @@
1
- import { __decorate as u } from "../tslib.es6.esm.js";
2
- import { PostProcess as P } from "./postProcess.esm.js";
3
- import { ToGammaSpace as m } from "../Maths/math.constants.esm.js";
4
- import "../Shaders/extractHighlights.fragment.esm.js";
5
- import { serialize as n } from "../Misc/decorators.esm.js";
6
- import { RegisterClass as c } from "../Misc/typeStore.esm.js";
7
- class t extends P {
8
- /**
9
- * Gets a string identifying the name of the class
10
- * @returns "ExtractHighlightsPostProcess" string
11
- */
12
- getClassName() {
13
- return "ExtractHighlightsPostProcess";
14
- }
15
- constructor(e, o, r, i, h, l, p = 0, a = !1) {
16
- super(e, "extractHighlights", ["threshold", "exposure"], null, o, r, i, h, l, null, p, void 0, null, a), this.threshold = 0.9, this._exposure = 1, this._inputPostProcess = null, this.onApplyObservable.add((s) => {
17
- this.externalTextureSamplerBinding = !!this._inputPostProcess, this._inputPostProcess && s.setTextureFromPostProcess("textureSampler", this._inputPostProcess), s.setFloat("threshold", Math.pow(this.threshold, m)), s.setFloat("exposure", this._exposure);
18
- });
19
- }
20
- }
21
- u([
22
- n()
23
- ], t.prototype, "threshold", void 0);
24
- c("BABYLON.ExtractHighlightsPostProcess", t);
25
- export {
26
- t as ExtractHighlightsPostProcess
27
- };
@@ -1,41 +0,0 @@
1
- import { Texture as m } from "../Materials/Textures/texture.esm.js";
2
- import { PostProcess as g } from "./postProcess.esm.js";
3
- import "../Shaders/fxaa.fragment.esm.js";
4
- import "../Shaders/fxaa.vertex.esm.js";
5
- import { RegisterClass as x } from "../Misc/typeStore.esm.js";
6
- import { SerializationHelper as p } from "../Misc/decorators.esm.js";
7
- class i extends g {
8
- /**
9
- * Gets a string identifying the name of the class
10
- * @returns "FxaaPostProcess" string
11
- */
12
- getClassName() {
13
- return "FxaaPostProcess";
14
- }
15
- constructor(e, t, n = null, r, o, a, s = 0) {
16
- super(e, "fxaa", ["texelSize"], null, t, n, r || m.BILINEAR_SAMPLINGMODE, o, a, null, s, "fxaa", void 0, !0);
17
- const f = this._getDefines();
18
- this.updateEffect(f), this.onApplyObservable.add((u) => {
19
- const l = this.texelSize;
20
- u.setFloat2("texelSize", l.x, l.y);
21
- });
22
- }
23
- _getDefines() {
24
- const e = this.getEngine();
25
- if (!e)
26
- return null;
27
- const t = e.getGlInfo();
28
- return t && t.renderer && t.renderer.toLowerCase().indexOf("mali") > -1 ? `#define MALI 1
29
- ` : null;
30
- }
31
- /**
32
- * @internal
33
- */
34
- static _Parse(e, t, n, r) {
35
- return p.Parse(() => new i(e.name, e.options, t, e.renderTargetSamplingMode, n.getEngine(), e.reusable), e, n, r);
36
- }
37
- }
38
- x("BABYLON.FxaaPostProcess", i);
39
- export {
40
- i as FxaaPostProcess
41
- };
@@ -1,46 +0,0 @@
1
- import { __decorate as o } from "../tslib.es6.esm.js";
2
- import { PostProcess as u } from "./postProcess.esm.js";
3
- import "../Shaders/grain.fragment.esm.js";
4
- import { RegisterClass as y } from "../Misc/typeStore.esm.js";
5
- import { serialize as s, SerializationHelper as g } from "../Misc/decorators.esm.js";
6
- class e extends u {
7
- /**
8
- * Gets a string identifying the name of the class
9
- * @returns "GrainPostProcess" string
10
- */
11
- getClassName() {
12
- return "GrainPostProcess";
13
- }
14
- /**
15
- * Creates a new instance of @see GrainPostProcess
16
- * @param name The name of the effect.
17
- * @param options The required width/height ratio to downsize to before computing the render pass.
18
- * @param camera The camera to apply the render pass to.
19
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
20
- * @param engine The engine which the post process will be applied. (default: current engine)
21
- * @param reusable If the post process can be reused on the same frame. (default: false)
22
- * @param textureType Type of textures used when performing the post process. (default: 0)
23
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
24
- */
25
- constructor(t, n, i, a, l, m, d = 0, p = !1) {
26
- super(t, "grain", ["intensity", "animatedSeed"], [], n, i, a, l, m, null, d, void 0, null, p), this.intensity = 30, this.animated = !1, this.onApplyObservable.add((r) => {
27
- r.setFloat("intensity", this.intensity), r.setFloat("animatedSeed", this.animated ? Math.random() + 1 : 1);
28
- });
29
- }
30
- /**
31
- * @internal
32
- */
33
- static _Parse(t, n, i, a) {
34
- return g.Parse(() => new e(t.name, t.options, n, t.renderTargetSamplingMode, i.getEngine(), t.reusable), t, i, a);
35
- }
36
- }
37
- o([
38
- s()
39
- ], e.prototype, "intensity", void 0);
40
- o([
41
- s()
42
- ], e.prototype, "animated", void 0);
43
- y("BABYLON.GrainPostProcess", e);
44
- export {
45
- e as GrainPostProcess
46
- };