@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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  466. package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +0 -13
  467. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +0 -11
  468. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
  469. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +0 -136
  470. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +0 -215
  471. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +0 -52
  472. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +0 -59
  473. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +0 -18
  474. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +0 -55
  475. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +0 -165
  476. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +0 -15
  477. package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +0 -339
  478. package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +0 -35
  479. package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +0 -69
  480. package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +0 -62
  481. package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +0 -70
  482. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +0 -71
  483. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +0 -425
  484. package/dist/node_modules/@babylonjs/core/node.esm.js +0 -536
  485. package/dist/node_modules/@babylonjs/core/scene.esm.js +0 -2809
  486. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +0 -102
  487. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +0 -12
  488. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  489. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  490. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  491. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  492. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  493. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  494. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  495. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  496. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  497. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  498. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  499. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  500. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  501. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  502. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  503. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  504. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  505. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  506. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  507. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  508. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  509. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  510. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  511. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  512. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  513. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  514. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  515. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  516. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  517. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  518. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  519. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  520. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  521. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  522. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  523. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  524. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  525. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  526. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,59 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- import "./ShadersInclude/helperFunctions.esm.js";
3
- import "./ShadersInclude/pbrBRDFFunctions.esm.js";
4
- import "./ShadersInclude/screenSpaceRayTrace.esm.js";
5
- const r = "screenSpaceReflection2BlurCombinerPixelShader", i = `uniform sampler2D textureSampler;
6
- uniform sampler2D mainSampler;
7
- uniform sampler2D reflectivitySampler;
8
- uniform float strength;
9
- uniform float reflectionSpecularFalloffExponent;
10
- uniform float reflectivityThreshold;
11
- varying vec2 vUV;
12
- #include<helperFunctions>
13
- #ifdef SSR_BLEND_WITH_FRESNEL
14
- #include<pbrBRDFFunctions>
15
- #include<screenSpaceRayTrace>
16
- uniform mat4 projection;
17
- uniform mat4 invProjectionMatrix;
18
- uniform sampler2D normalSampler;
19
- uniform sampler2D depthSampler;
20
- #endif
21
- void main()
22
- {
23
- #ifdef SSRAYTRACE_DEBUG
24
- gl_FragColor=texture2D(textureSampler,vUV);
25
- #else
26
- vec3 SSR=texture2D(textureSampler,vUV).rgb;
27
- vec4 color=texture2D(mainSampler,vUV);
28
- vec4 reflectivity=texture2D(reflectivitySampler,vUV);
29
- #ifndef SSR_DISABLE_REFLECTIVITY_TEST
30
- if (max(reflectivity.r,max(reflectivity.g,reflectivity.b))<=reflectivityThreshold) {
31
- gl_FragColor=color;
32
- return;
33
- }
34
- #endif
35
- #ifdef SSR_INPUT_IS_GAMMA_SPACE
36
- color=toLinearSpace(color);
37
- #endif
38
- #ifdef SSR_BLEND_WITH_FRESNEL
39
- vec2 texSize=vec2(textureSize(depthSampler,0));
40
- vec3 csNormal=texelFetch(normalSampler,ivec2(vUV*texSize),0).xyz;
41
- float depth=texelFetch(depthSampler,ivec2(vUV*texSize),0).r;
42
- vec3 csPosition=computeViewPosFromUVDepth(vUV,depth,projection,invProjectionMatrix);
43
- vec3 csViewDirection=normalize(csPosition);
44
- vec3 F0=reflectivity.rgb;
45
- vec3 fresnel=fresnelSchlickGGX(max(dot(csNormal,-csViewDirection),0.0),F0,vec3(1.));
46
- vec3 reflectionMultiplier=clamp(pow(fresnel*strength,vec3(reflectionSpecularFalloffExponent)),0.0,1.0);
47
- #else
48
- vec3 reflectionMultiplier=clamp(pow(reflectivity.rgb*strength,vec3(reflectionSpecularFalloffExponent)),0.0,1.0);
49
- #endif
50
- vec3 colorMultiplier=1.0-reflectionMultiplier;
51
- vec3 finalColor=(color.rgb*colorMultiplier)+(SSR*reflectionMultiplier);
52
- #ifdef SSR_OUTPUT_IS_GAMMA_SPACE
53
- finalColor=toGammaSpace(finalColor);
54
- #endif
55
- gl_FragColor=vec4(finalColor,color.a);
56
- #endif
57
- }
58
- `;
59
- e.ShadersStore[r] = i;
@@ -1,18 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- const r = "sharpenPixelShader", t = `varying vec2 vUV;
3
- uniform sampler2D textureSampler;
4
- uniform vec2 screenSize;
5
- uniform vec2 sharpnessAmounts;
6
- #define CUSTOM_FRAGMENT_DEFINITIONS
7
- void main(void)
8
- {
9
- vec2 onePixel=vec2(1.0,1.0)/screenSize;
10
- vec4 color=texture2D(textureSampler,vUV);
11
- vec4 edgeDetection=texture2D(textureSampler,vUV+onePixel*vec2(0,-1)) +
12
- texture2D(textureSampler,vUV+onePixel*vec2(-1,0)) +
13
- texture2D(textureSampler,vUV+onePixel*vec2(1,0)) +
14
- texture2D(textureSampler,vUV+onePixel*vec2(0,1)) -
15
- color*4.0;
16
- gl_FragColor=max(vec4(color.rgb*sharpnessAmounts.y,color.a)-(sharpnessAmounts.x*vec4(edgeDetection.rgb,0)),0.);
17
- }`;
18
- e.ShadersStore[r] = t;
@@ -1,55 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- const r = "ssaoPixelShader", o = `uniform sampler2D textureSampler;
3
- varying vec2 vUV;
4
- #ifdef SSAO
5
- uniform sampler2D randomSampler;
6
- uniform float randTextureTiles;
7
- uniform float samplesFactor;
8
- uniform vec3 sampleSphere[SAMPLES];
9
- uniform float totalStrength;
10
- uniform float radius;
11
- uniform float area;
12
- uniform float fallOff;
13
- uniform float base;
14
- vec3 normalFromDepth(float depth,vec2 coords)
15
- {
16
- vec2 offset1=vec2(0.0,radius);
17
- vec2 offset2=vec2(radius,0.0);
18
- float depth1=texture2D(textureSampler,coords+offset1).r;
19
- float depth2=texture2D(textureSampler,coords+offset2).r;
20
- vec3 p1=vec3(offset1,depth1-depth);
21
- vec3 p2=vec3(offset2,depth2-depth);
22
- vec3 normal=cross(p1,p2);
23
- normal.z=-normal.z;
24
- return normalize(normal);
25
- }
26
- void main()
27
- {
28
- vec3 random=normalize(texture2D(randomSampler,vUV*randTextureTiles).rgb);
29
- float depth=texture2D(textureSampler,vUV).r;
30
- vec3 position=vec3(vUV,depth);
31
- vec3 normal=normalFromDepth(depth,vUV);
32
- float radiusDepth=radius/depth;
33
- float occlusion=0.0;
34
- vec3 ray;
35
- vec3 hemiRay;
36
- float occlusionDepth;
37
- float difference;
38
- for (int i=0; i<SAMPLES; i++)
39
- {
40
- ray=radiusDepth*reflect(sampleSphere[i],random);
41
- hemiRay=position+sign(dot(ray,normal))*ray;
42
- occlusionDepth=texture2D(textureSampler,clamp(hemiRay.xy,vec2(0.001,0.001),vec2(0.999,0.999))).r;
43
- difference=depth-occlusionDepth;
44
- occlusion+=step(fallOff,difference)*(1.0-smoothstep(fallOff,area,difference));
45
- }
46
- float ao=1.0-totalStrength*occlusion*samplesFactor;
47
- float result=clamp(ao+base,0.0,1.0);
48
- gl_FragColor.r=result;
49
- gl_FragColor.g=result;
50
- gl_FragColor.b=result;
51
- gl_FragColor.a=1.0;
52
- }
53
- #endif
54
- `;
55
- e.ShadersStore[r] = o;
@@ -1,165 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- const t = "ssao2PixelShader", o = `precision highp float;
3
- uniform sampler2D textureSampler;
4
- varying vec2 vUV;
5
- #ifdef SSAO
6
- float scales[16]=float[16](
7
- 0.1,
8
- 0.11406250000000001,
9
- 0.131640625,
10
- 0.15625,
11
- 0.187890625,
12
- 0.2265625,
13
- 0.272265625,
14
- 0.325,
15
- 0.384765625,
16
- 0.4515625,
17
- 0.525390625,
18
- 0.60625,
19
- 0.694140625,
20
- 0.7890625,
21
- 0.891015625,
22
- 1.0
23
- );
24
- uniform float near;
25
- uniform float radius;
26
- uniform sampler2D depthSampler;
27
- uniform sampler2D randomSampler;
28
- uniform sampler2D normalSampler;
29
- uniform float randTextureTiles;
30
- uniform float samplesFactor;
31
- uniform vec3 sampleSphere[SAMPLES];
32
- uniform float totalStrength;
33
- uniform float base;
34
- uniform float xViewport;
35
- uniform float yViewport;
36
- uniform mat3 depthProjection;
37
- uniform float maxZ;
38
- uniform float minZAspect;
39
- uniform vec2 texelSize;
40
- uniform mat4 projection;
41
- void main()
42
- {
43
- vec3 random=textureLod(randomSampler,vUV*randTextureTiles,0.0).rgb;
44
- float depth=textureLod(depthSampler,vUV,0.0).r;
45
- float depthSign=depth/abs(depth);
46
- depth=depth*depthSign;
47
- vec3 normal=textureLod(normalSampler,vUV,0.0).rgb;
48
- float occlusion=0.0;
49
- float correctedRadius=min(radius,minZAspect*depth/near);
50
- vec3 vViewRay=vec3((vUV.x*2.0-1.0)*xViewport,(vUV.y*2.0-1.0)*yViewport,depthSign);
51
- vec3 vDepthFactor=depthProjection*vec3(1.0,1.0,depth);
52
- vec3 origin=vViewRay*vDepthFactor;
53
- vec3 rvec=random*2.0-1.0;
54
- rvec.z=0.0;
55
- float dotProduct=dot(rvec,normal);
56
- rvec=1.0-abs(dotProduct)>1e-2 ? rvec : vec3(-rvec.y,0.0,rvec.x);
57
- vec3 tangent=normalize(rvec-normal*dot(rvec,normal));
58
- vec3 bitangent=cross(normal,tangent);
59
- mat3 tbn=mat3(tangent,bitangent,normal);
60
- float difference;
61
- for (int i=0; i<SAMPLES; ++i) {
62
- vec3 samplePosition=scales[(i+int(random.x*16.0)) % 16]*tbn*sampleSphere[(i+int(random.y*16.0)) % 16];
63
- samplePosition=samplePosition*correctedRadius+origin;
64
- vec4 offset=vec4(samplePosition,1.0);
65
- offset=projection*offset;
66
- offset.xyz/=offset.w;
67
- offset.xy=offset.xy*0.5+0.5;
68
- if (offset.x<0.0 || offset.y<0.0 || offset.x>1.0 || offset.y>1.0) {
69
- continue;
70
- }
71
- float sampleDepth=abs(textureLod(depthSampler,offset.xy,0.0).r);
72
- difference=depthSign*samplePosition.z-sampleDepth;
73
- float rangeCheck=1.0-smoothstep(correctedRadius*0.5,correctedRadius,difference);
74
- occlusion+=step(EPSILON,difference)*rangeCheck;
75
- }
76
- occlusion=occlusion*(1.0-smoothstep(maxZ*0.75,maxZ,depth));
77
- float ao=1.0-totalStrength*occlusion*samplesFactor;
78
- float result=clamp(ao+base,0.0,1.0);
79
- gl_FragColor=vec4(vec3(result),1.0);
80
- }
81
- #endif
82
- #ifdef BLUR
83
- uniform float outSize;
84
- uniform float soften;
85
- uniform float tolerance;
86
- uniform int samples;
87
- #ifndef BLUR_BYPASS
88
- uniform sampler2D depthSampler;
89
- #ifdef BLUR_LEGACY
90
- #define inline
91
- float blur13Bilateral(sampler2D image,vec2 uv,vec2 step) {
92
- float result=0.0;
93
- vec2 off1=vec2(1.411764705882353)*step;
94
- vec2 off2=vec2(3.2941176470588234)*step;
95
- vec2 off3=vec2(5.176470588235294)*step;
96
- float compareDepth=abs(textureLod(depthSampler,uv,0.0).r);
97
- float sampleDepth;
98
- float weight;
99
- float weightSum=30.0;
100
- result+=textureLod(image,uv,0.0).r*30.0;
101
- sampleDepth=abs(textureLod(depthSampler,uv+off1,0.0).r);
102
- weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);
103
- weightSum+= weight;
104
- result+=textureLod(image,uv+off1,0.0).r*weight;
105
- sampleDepth=abs(textureLod(depthSampler,uv-off1,0.0).r);
106
- weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);
107
- weightSum+= weight;
108
- result+=textureLod(image,uv-off1,0.0).r*weight;
109
- sampleDepth=abs(textureLod(depthSampler,uv+off2,0.0).r);
110
- weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);
111
- weightSum+=weight;
112
- result+=textureLod(image,uv+off2,0.0).r*weight;
113
- sampleDepth=abs(textureLod(depthSampler,uv-off2,0.0).r);
114
- weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);
115
- weightSum+=weight;
116
- result+=textureLod(image,uv-off2,0.0).r*weight;
117
- sampleDepth=abs(textureLod(depthSampler,uv+off3,0.0).r);
118
- weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);
119
- weightSum+=weight;
120
- result+=textureLod(image,uv+off3,0.0).r*weight;
121
- sampleDepth=abs(textureLod(depthSampler,uv-off3,0.0).r);
122
- weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0);
123
- weightSum+=weight;
124
- result+=textureLod(image,uv-off3,0.0).r*weight;
125
- return result/weightSum;
126
- }
127
- #endif
128
- #endif
129
- void main()
130
- {
131
- float result=0.0;
132
- #ifdef BLUR_BYPASS
133
- result=textureLod(textureSampler,vUV,0.0).r;
134
- #else
135
- #ifdef BLUR_H
136
- vec2 step=vec2(1.0/outSize,0.0);
137
- #else
138
- vec2 step=vec2(0.0,1.0/outSize);
139
- #endif
140
- #ifdef BLUR_LEGACY
141
- result=blur13Bilateral(textureSampler,vUV,step);
142
- #else
143
- float compareDepth=abs(textureLod(depthSampler,vUV,0.0).r);
144
- float weightSum=0.0;
145
- for (int i=-samples; i<samples; i+=2)
146
- {
147
- vec2 samplePos=vUV+step*(float(i)+0.5);
148
- float sampleDepth=abs(textureLod(depthSampler,samplePos,0.0).r);
149
- float falloff=smoothstep(0.0,
150
- float(samples),
151
- float(samples)-abs(float(i))*soften);
152
- float minDivider=tolerance*0.5+0.003;
153
- float weight=falloff/( minDivider+abs(compareDepth-sampleDepth));
154
- result+=textureLod(textureSampler,samplePos,0.0).r*weight;
155
- weightSum+=weight;
156
- }
157
- result/=weightSum;
158
- #endif
159
- #endif
160
- gl_FragColor.rgb=vec3(result);
161
- gl_FragColor.a=1.0;
162
- }
163
- #endif
164
- `;
165
- e.ShadersStore[t] = o;
@@ -1,15 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- const o = "ssaoCombinePixelShader", r = `uniform sampler2D textureSampler;
3
- uniform sampler2D originalColor;
4
- uniform vec4 viewport;
5
- varying vec2 vUV;
6
- #define CUSTOM_FRAGMENT_DEFINITIONS
7
- void main(void) {
8
- #define CUSTOM_FRAGMENT_MAIN_BEGIN
9
- vec4 ssaoColor=texture2D(textureSampler,viewport.xy+vUV*viewport.zw);
10
- vec4 sceneColor=texture2D(originalColor,vUV);
11
- gl_FragColor=sceneColor*ssaoColor;
12
- #define CUSTOM_FRAGMENT_MAIN_END
13
- }
14
- `;
15
- e.ShadersStore[o] = r;
@@ -1,339 +0,0 @@
1
- import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
2
- import "./ShadersInclude/packingFunctions.esm.js";
3
- const r = "standardPixelShader", t = `uniform sampler2D textureSampler;
4
- varying vec2 vUV;
5
- #define CUSTOM_FRAGMENT_DEFINITIONS
6
- #if defined(PASS_POST_PROCESS)
7
- void main(void)
8
- {
9
- vec4 color=texture2D(textureSampler,vUV);
10
- gl_FragColor=color;
11
- }
12
- #endif
13
- #if defined(DOWN_SAMPLE_X4)
14
- uniform vec2 dsOffsets[16];
15
- void main(void)
16
- {
17
- vec4 average=vec4(0.0,0.0,0.0,0.0);
18
- average=texture2D(textureSampler,vUV+dsOffsets[0]);
19
- average+=texture2D(textureSampler,vUV+dsOffsets[1]);
20
- average+=texture2D(textureSampler,vUV+dsOffsets[2]);
21
- average+=texture2D(textureSampler,vUV+dsOffsets[3]);
22
- average+=texture2D(textureSampler,vUV+dsOffsets[4]);
23
- average+=texture2D(textureSampler,vUV+dsOffsets[5]);
24
- average+=texture2D(textureSampler,vUV+dsOffsets[6]);
25
- average+=texture2D(textureSampler,vUV+dsOffsets[7]);
26
- average+=texture2D(textureSampler,vUV+dsOffsets[8]);
27
- average+=texture2D(textureSampler,vUV+dsOffsets[9]);
28
- average+=texture2D(textureSampler,vUV+dsOffsets[10]);
29
- average+=texture2D(textureSampler,vUV+dsOffsets[11]);
30
- average+=texture2D(textureSampler,vUV+dsOffsets[12]);
31
- average+=texture2D(textureSampler,vUV+dsOffsets[13]);
32
- average+=texture2D(textureSampler,vUV+dsOffsets[14]);
33
- average+=texture2D(textureSampler,vUV+dsOffsets[15]);
34
- average/=16.0;
35
- gl_FragColor=average;
36
- }
37
- #endif
38
- #if defined(BRIGHT_PASS)
39
- uniform vec2 dsOffsets[4];
40
- uniform float brightThreshold;
41
- void main(void)
42
- {
43
- vec4 average=vec4(0.0,0.0,0.0,0.0);
44
- average=texture2D(textureSampler,vUV+vec2(dsOffsets[0].x,dsOffsets[0].y));
45
- average+=texture2D(textureSampler,vUV+vec2(dsOffsets[1].x,dsOffsets[1].y));
46
- average+=texture2D(textureSampler,vUV+vec2(dsOffsets[2].x,dsOffsets[2].y));
47
- average+=texture2D(textureSampler,vUV+vec2(dsOffsets[3].x,dsOffsets[3].y));
48
- average*=0.25;
49
- float luminance=length(average.rgb);
50
- if (luminance<brightThreshold) {
51
- average=vec4(0.0,0.0,0.0,1.0);
52
- }
53
- gl_FragColor=average;
54
- }
55
- #endif
56
- #if defined(TEXTURE_ADDER)
57
- uniform sampler2D otherSampler;
58
- uniform sampler2D lensSampler;
59
- uniform float exposure;
60
- void main(void)
61
- {
62
- vec3 colour=texture2D(textureSampler,vUV).rgb;
63
- colour*=exposure;
64
- vec3 X=max(vec3(0.0,0.0,0.0),colour-0.004);
65
- vec3 retColor=(X*(6.2*X+0.5))/(X*(6.2*X+1.7)+0.06);
66
- colour=retColor*retColor;
67
- colour+=colour*texture2D(lensSampler,vUV).rgb;
68
- vec4 finalColor=vec4(colour.rgb,1.0)+texture2D(otherSampler,vUV);
69
- gl_FragColor=finalColor;
70
- }
71
- #endif
72
- #if defined(VLS)
73
- #define PI 3.1415926535897932384626433832795
74
- uniform mat4 shadowViewProjection;
75
- uniform mat4 lightWorld;
76
- uniform vec3 cameraPosition;
77
- uniform vec3 sunDirection;
78
- uniform vec3 sunColor;
79
- uniform vec2 depthValues;
80
- uniform float scatteringCoefficient;
81
- uniform float scatteringPower;
82
- uniform sampler2D shadowMapSampler;
83
- uniform sampler2D positionSampler;
84
- float computeScattering(float lightDotView)
85
- {
86
- float result=1.0-scatteringCoefficient*scatteringCoefficient;
87
- result/=(4.0*PI*pow(1.0+scatteringCoefficient*scatteringCoefficient-(2.0*scatteringCoefficient)*lightDotView,1.5));
88
- return result;
89
- }
90
- void main(void)
91
- {
92
- vec3 worldPos=texture2D(positionSampler,vUV).rgb;
93
- vec3 startPosition=cameraPosition;
94
- vec3 rayVector=worldPos-startPosition;
95
- float rayLength=length(rayVector);
96
- vec3 rayDirection=rayVector/rayLength;
97
- float stepLength=rayLength/NB_STEPS;
98
- vec3 stepL=rayDirection*stepLength;
99
- vec3 currentPosition=startPosition;
100
- vec3 accumFog=vec3(0.0);
101
- for (int i=0; i<int(NB_STEPS); i++)
102
- {
103
- vec4 worldInShadowCameraSpace=shadowViewProjection*vec4(currentPosition,1.0);
104
- float depthMetric= (worldInShadowCameraSpace.z+depthValues.x)/(depthValues.y);
105
- float shadowPixelDepth=clamp(depthMetric,0.0,1.0);
106
- worldInShadowCameraSpace.xyz/=worldInShadowCameraSpace.w;
107
- worldInShadowCameraSpace.xyz=0.5*worldInShadowCameraSpace.xyz+vec3(0.5);
108
- float shadowMapValue=texture2D(shadowMapSampler,worldInShadowCameraSpace.xy).r;
109
- if (shadowMapValue>shadowPixelDepth)
110
- accumFog+=sunColor*computeScattering(dot(rayDirection,sunDirection));
111
- currentPosition+=stepL;
112
- }
113
- accumFog/=NB_STEPS;
114
- vec3 color=accumFog*scatteringPower;
115
- gl_FragColor=vec4(color*exp(color) ,1.0);
116
- }
117
- #endif
118
- #if defined(VLSMERGE)
119
- uniform sampler2D originalSampler;
120
- void main(void)
121
- {
122
- gl_FragColor=texture2D(originalSampler,vUV)+texture2D(textureSampler,vUV);
123
- }
124
- #endif
125
- #if defined(LUMINANCE)
126
- uniform vec2 lumOffsets[4];
127
- void main()
128
- {
129
- float average=0.0;
130
- vec4 color=vec4(0.0);
131
- float maximum=-1e20;
132
- vec3 weight=vec3(0.299,0.587,0.114);
133
- for (int i=0; i<4; i++)
134
- {
135
- color=texture2D(textureSampler,vUV+ lumOffsets[i]);
136
- float GreyValue=dot(color.rgb,vec3(0.33,0.33,0.33));
137
- #ifdef WEIGHTED_AVERAGE
138
- float GreyValue=dot(color.rgb,weight);
139
- #endif
140
- #ifdef BRIGHTNESS
141
- float GreyValue=max(color.r,max(color.g,color.b));
142
- #endif
143
- #ifdef HSL_COMPONENT
144
- float GreyValue=0.5*(max(color.r,max(color.g,color.b))+min(color.r,min(color.g,color.b)));
145
- #endif
146
- #ifdef MAGNITUDE
147
- float GreyValue=length(color.rgb);
148
- #endif
149
- maximum=max(maximum,GreyValue);
150
- average+=(0.25*log(1e-5+GreyValue));
151
- }
152
- average=exp(average);
153
- gl_FragColor=vec4(average,maximum,0.0,1.0);
154
- }
155
- #endif
156
- #if defined(LUMINANCE_DOWN_SAMPLE)
157
- uniform vec2 dsOffsets[9];
158
- uniform float halfDestPixelSize;
159
- #ifdef FINAL_DOWN_SAMPLER
160
- #include<packingFunctions>
161
- #endif
162
- void main()
163
- {
164
- vec4 color=vec4(0.0);
165
- float average=0.0;
166
- for (int i=0; i<9; i++)
167
- {
168
- color=texture2D(textureSampler,vUV+vec2(halfDestPixelSize,halfDestPixelSize)+dsOffsets[i]);
169
- average+=color.r;
170
- }
171
- average/=9.0;
172
- #ifdef FINAL_DOWN_SAMPLER
173
- gl_FragColor=pack(average);
174
- #else
175
- gl_FragColor=vec4(average,average,0.0,1.0);
176
- #endif
177
- }
178
- #endif
179
- #if defined(HDR)
180
- uniform sampler2D textureAdderSampler;
181
- uniform float averageLuminance;
182
- void main()
183
- {
184
- vec4 color=texture2D(textureAdderSampler,vUV);
185
- #ifndef AUTO_EXPOSURE
186
- vec4 adjustedColor=color/averageLuminance;
187
- color=adjustedColor;
188
- color.a=1.0;
189
- #endif
190
- gl_FragColor=color;
191
- }
192
- #endif
193
- #if defined(LENS_FLARE)
194
- #define GHOSTS 3
195
- uniform sampler2D lensColorSampler;
196
- uniform float strength;
197
- uniform float ghostDispersal;
198
- uniform float haloWidth;
199
- uniform vec2 resolution;
200
- uniform float distortionStrength;
201
- float hash(vec2 p)
202
- {
203
- float h=dot(p,vec2(127.1,311.7));
204
- return -1.0+2.0*fract(sin(h)*43758.5453123);
205
- }
206
- float noise(in vec2 p)
207
- {
208
- vec2 i=floor(p);
209
- vec2 f=fract(p);
210
- vec2 u=f*f*(3.0-2.0*f);
211
- return mix(mix(hash(i+vec2(0.0,0.0)),
212
- hash(i+vec2(1.0,0.0)),u.x),
213
- mix(hash(i+vec2(0.0,1.0)),
214
- hash(i+vec2(1.0,1.0)),u.x),u.y);
215
- }
216
- float fbm(vec2 p)
217
- {
218
- float f=0.0;
219
- f+=0.5000*noise(p); p*=2.02;
220
- f+=0.2500*noise(p); p*=2.03;
221
- f+=0.1250*noise(p); p*=2.01;
222
- f+=0.0625*noise(p); p*=2.04;
223
- f/=0.9375;
224
- return f;
225
- }
226
- vec3 pattern(vec2 uv)
227
- {
228
- vec2 p=-1.0+2.0*uv;
229
- float p2=dot(p,p);
230
- float f=fbm(vec2(15.0*p2))/2.0;
231
- float r=0.2+0.6*sin(12.5*length(uv-vec2(0.5)));
232
- float g=0.2+0.6*sin(20.5*length(uv-vec2(0.5)));
233
- float b=0.2+0.6*sin(17.2*length(uv-vec2(0.5)));
234
- return (1.0-f)*vec3(r,g,b);
235
- }
236
- float luminance(vec3 color)
237
- {
238
- return dot(color.rgb,vec3(0.2126,0.7152,0.0722));
239
- }
240
- vec4 textureDistorted(sampler2D tex,vec2 texcoord,vec2 direction,vec3 distortion)
241
- {
242
- return vec4(
243
- texture2D(tex,texcoord+direction*distortion.r).r,
244
- texture2D(tex,texcoord+direction*distortion.g).g,
245
- texture2D(tex,texcoord+direction*distortion.b).b,
246
- 1.0
247
- );
248
- }
249
- void main(void)
250
- {
251
- vec2 uv=-vUV+vec2(1.0);
252
- vec2 ghostDir=(vec2(0.5)-uv)*ghostDispersal;
253
- vec2 texelSize=1.0/resolution;
254
- vec3 distortion=vec3(-texelSize.x*distortionStrength,0.0,texelSize.x*distortionStrength);
255
- vec4 result=vec4(0.0);
256
- float ghostIndice=1.0;
257
- for (int i=0; i<GHOSTS; ++i)
258
- {
259
- vec2 offset=fract(uv+ghostDir*ghostIndice);
260
- float weight=length(vec2(0.5)-offset)/length(vec2(0.5));
261
- weight=pow(1.0-weight,10.0);
262
- result+=textureDistorted(textureSampler,offset,normalize(ghostDir),distortion)*weight*strength;
263
- ghostIndice+=1.0;
264
- }
265
- vec2 haloVec=normalize(ghostDir)*haloWidth;
266
- float weight=length(vec2(0.5)-fract(uv+haloVec))/length(vec2(0.5));
267
- weight=pow(1.0-weight,10.0);
268
- result+=textureDistorted(textureSampler,fract(uv+haloVec),normalize(ghostDir),distortion)*weight*strength;
269
- result*=texture2D(lensColorSampler,vec2(length(vec2(0.5)-uv)/length(vec2(0.5))));
270
- gl_FragColor=result;
271
- }
272
- #endif
273
- #if defined(LENS_FLARE_COMPOSE)
274
- uniform sampler2D otherSampler;
275
- uniform sampler2D lensDirtSampler;
276
- uniform sampler2D lensStarSampler;
277
- uniform mat4 lensStarMatrix;
278
- void main(void)
279
- {
280
- vec2 lensFlareCoords=(lensStarMatrix*vec4(vUV,1.0,1.0)).xy;
281
- vec4 lensMod=texture2D(lensDirtSampler,vUV);
282
- lensMod+=texture2D(lensStarSampler,vUV/*lensFlareCoords*/);
283
- vec4 result=texture2D(textureSampler,vUV)*lensMod;
284
- gl_FragColor=texture2D(otherSampler,vUV)+result;
285
- }
286
- #endif
287
- #if defined(DEPTH_OF_FIELD)
288
- uniform sampler2D otherSampler;
289
- uniform sampler2D depthSampler;
290
- uniform float distance;
291
- void main(void)
292
- {
293
- vec4 sharp=texture2D(otherSampler,vUV);
294
- vec4 blur=texture2D(textureSampler,vUV);
295
- float dist=clamp(texture2D(depthSampler,vUV).r*distance,0.0,1.0);
296
- float factor=0.0;
297
- if (dist<0.05)
298
- factor=1.0;
299
- else if (dist<0.1)
300
- factor=20.0*(0.1-dist);
301
- else if (dist<0.5)
302
- factor=0.0;
303
- else
304
- factor=2.0*(dist-0.5);
305
- factor=clamp(factor,0.0,0.90);
306
- gl_FragColor=mix(sharp,blur,factor);
307
- }
308
- #endif
309
- #if defined(MOTION_BLUR)
310
- uniform mat4 inverseViewProjection;
311
- uniform mat4 prevViewProjection;
312
- uniform vec2 screenSize;
313
- uniform float motionScale;
314
- uniform float motionStrength;
315
- uniform sampler2D depthSampler;
316
- void main(void)
317
- {
318
- vec2 texelSize=1.0/screenSize;
319
- float depth=texture2D(depthSampler,vUV).r;
320
- vec4 cpos=vec4(vUV*2.0-1.0,depth,1.0);
321
- cpos=cpos*inverseViewProjection;
322
- vec4 ppos=cpos*prevViewProjection;
323
- ppos.xyz/=ppos.w;
324
- ppos.xy=ppos.xy*0.5+0.5;
325
- vec2 velocity=(ppos.xy-vUV)*motionScale*motionStrength;
326
- float speed=length(velocity/texelSize);
327
- int nSamples=int(clamp(speed,1.0,MAX_MOTION_SAMPLES));
328
- vec4 result=texture2D(textureSampler,vUV);
329
- for (int i=1; i<int(MAX_MOTION_SAMPLES); ++i) {
330
- if (i>=nSamples)
331
- break;
332
- vec2 offset1=vUV+velocity*(float(i)/float(nSamples-1)-0.5);
333
- result+=texture2D(textureSampler,offset1);
334
- }
335
- gl_FragColor=result/float(nSamples);
336
- }
337
- #endif
338
- `;
339
- e.ShadersStore[r] = t;
@@ -1,35 +0,0 @@
1
- class a {
2
- /**
3
- * Initializes the state.
4
- */
5
- constructor() {
6
- this._blendFunctionParameters = new Array(4), this._blendEquationParameters = new Array(2), this._blendConstants = new Array(4), this._isBlendConstantsDirty = !1, this._alphaBlend = !1, this._isAlphaBlendDirty = !1, this._isBlendFunctionParametersDirty = !1, this._isBlendEquationParametersDirty = !1, this.reset();
7
- }
8
- get isDirty() {
9
- return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty || this._isBlendEquationParametersDirty;
10
- }
11
- get alphaBlend() {
12
- return this._alphaBlend;
13
- }
14
- set alphaBlend(t) {
15
- this._alphaBlend !== t && (this._alphaBlend = t, this._isAlphaBlendDirty = !0);
16
- }
17
- setAlphaBlendConstants(t, n, s, e) {
18
- this._blendConstants[0] === t && this._blendConstants[1] === n && this._blendConstants[2] === s && this._blendConstants[3] === e || (this._blendConstants[0] = t, this._blendConstants[1] = n, this._blendConstants[2] = s, this._blendConstants[3] = e, this._isBlendConstantsDirty = !0);
19
- }
20
- setAlphaBlendFunctionParameters(t, n, s, e) {
21
- this._blendFunctionParameters[0] === t && this._blendFunctionParameters[1] === n && this._blendFunctionParameters[2] === s && this._blendFunctionParameters[3] === e || (this._blendFunctionParameters[0] = t, this._blendFunctionParameters[1] = n, this._blendFunctionParameters[2] = s, this._blendFunctionParameters[3] = e, this._isBlendFunctionParametersDirty = !0);
22
- }
23
- setAlphaEquationParameters(t, n) {
24
- this._blendEquationParameters[0] === t && this._blendEquationParameters[1] === n || (this._blendEquationParameters[0] = t, this._blendEquationParameters[1] = n, this._isBlendEquationParametersDirty = !0);
25
- }
26
- reset() {
27
- this._alphaBlend = !1, this._blendFunctionParameters[0] = null, this._blendFunctionParameters[1] = null, this._blendFunctionParameters[2] = null, this._blendFunctionParameters[3] = null, this._blendEquationParameters[0] = null, this._blendEquationParameters[1] = null, this._blendConstants[0] = null, this._blendConstants[1] = null, this._blendConstants[2] = null, this._blendConstants[3] = null, this._isAlphaBlendDirty = !0, this._isBlendFunctionParametersDirty = !1, this._isBlendEquationParametersDirty = !1, this._isBlendConstantsDirty = !1;
28
- }
29
- apply(t) {
30
- this.isDirty && (this._isAlphaBlendDirty && (this._alphaBlend ? t.enable(t.BLEND) : t.disable(t.BLEND), this._isAlphaBlendDirty = !1), this._isBlendFunctionParametersDirty && (t.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]), this._isBlendFunctionParametersDirty = !1), this._isBlendEquationParametersDirty && (t.blendEquationSeparate(this._blendEquationParameters[0], this._blendEquationParameters[1]), this._isBlendEquationParametersDirty = !1), this._isBlendConstantsDirty && (t.blendColor(this._blendConstants[0], this._blendConstants[1], this._blendConstants[2], this._blendConstants[3]), this._isBlendConstantsDirty = !1));
31
- }
32
- }
33
- export {
34
- a as AlphaState
35
- };