@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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  521. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  522. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
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  524. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  525. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  526. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,337 +0,0 @@
1
- import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
- const n = "pbrBlockSubSurface", i = `struct subSurfaceOutParams
3
- {
4
- vec3 specularEnvironmentReflectance;
5
- #ifdef SS_REFRACTION
6
- vec3 finalRefraction;
7
- vec3 surfaceAlbedo;
8
- #ifdef SS_LINKREFRACTIONTOTRANSPARENCY
9
- float alpha;
10
- #endif
11
- #ifdef REFLECTION
12
- float refractionFactorForIrradiance;
13
- #endif
14
- #endif
15
- #ifdef SS_TRANSLUCENCY
16
- vec3 transmittance;
17
- float translucencyIntensity;
18
- #ifdef REFLECTION
19
- vec3 refractionIrradiance;
20
- #endif
21
- #endif
22
- #if DEBUGMODE>0
23
- #ifdef SS_THICKNESSANDMASK_TEXTURE
24
- vec4 thicknessMap;
25
- #endif
26
- #ifdef SS_REFRACTION
27
- vec4 environmentRefraction;
28
- vec3 refractionTransmittance;
29
- #endif
30
- #endif
31
- };
32
- #ifdef SUBSURFACE
33
- #define pbr_inline
34
- #define inline
35
- void subSurfaceBlock(
36
- in vec3 vSubSurfaceIntensity,
37
- in vec2 vThicknessParam,
38
- in vec4 vTintColor,
39
- in vec3 normalW,
40
- in vec3 specularEnvironmentReflectance,
41
- #ifdef SS_THICKNESSANDMASK_TEXTURE
42
- in vec4 thicknessMap,
43
- #endif
44
- #ifdef SS_REFRACTIONINTENSITY_TEXTURE
45
- in vec4 refractionIntensityMap,
46
- #endif
47
- #ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
48
- in vec4 translucencyIntensityMap,
49
- #endif
50
- #ifdef REFLECTION
51
- #ifdef SS_TRANSLUCENCY
52
- in mat4 reflectionMatrix,
53
- #ifdef USESPHERICALFROMREFLECTIONMAP
54
- #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
55
- in vec3 irradianceVector_,
56
- #endif
57
- #if defined(REALTIME_FILTERING)
58
- in samplerCube reflectionSampler,
59
- in vec2 vReflectionFilteringInfo,
60
- #endif
61
- #endif
62
- #ifdef USEIRRADIANCEMAP
63
- #ifdef REFLECTIONMAP_3D
64
- in samplerCube irradianceSampler,
65
- #else
66
- in sampler2D irradianceSampler,
67
- #endif
68
- #endif
69
- #endif
70
- #endif
71
- #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
72
- in vec3 surfaceAlbedo,
73
- #endif
74
- #ifdef SS_REFRACTION
75
- in vec3 vPositionW,
76
- in vec3 viewDirectionW,
77
- in mat4 view,
78
- in vec4 vRefractionInfos,
79
- in mat4 refractionMatrix,
80
- in vec4 vRefractionMicrosurfaceInfos,
81
- in vec4 vLightingIntensity,
82
- #ifdef SS_LINKREFRACTIONTOTRANSPARENCY
83
- in float alpha,
84
- #endif
85
- #ifdef SS_LODINREFRACTIONALPHA
86
- in float NdotVUnclamped,
87
- #endif
88
- #ifdef SS_LINEARSPECULARREFRACTION
89
- in float roughness,
90
- #endif
91
- in float alphaG,
92
- #ifdef SS_REFRACTIONMAP_3D
93
- in samplerCube refractionSampler,
94
- #ifndef LODBASEDMICROSFURACE
95
- in samplerCube refractionSamplerLow,
96
- in samplerCube refractionSamplerHigh,
97
- #endif
98
- #else
99
- in sampler2D refractionSampler,
100
- #ifndef LODBASEDMICROSFURACE
101
- in sampler2D refractionSamplerLow,
102
- in sampler2D refractionSamplerHigh,
103
- #endif
104
- #endif
105
- #ifdef ANISOTROPIC
106
- in anisotropicOutParams anisotropicOut,
107
- #endif
108
- #ifdef REALTIME_FILTERING
109
- in vec2 vRefractionFilteringInfo,
110
- #endif
111
- #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
112
- in vec3 refractionPosition,
113
- in vec3 refractionSize,
114
- #endif
115
- #endif
116
- #ifdef SS_TRANSLUCENCY
117
- in vec3 vDiffusionDistance,
118
- #endif
119
- out subSurfaceOutParams outParams
120
- )
121
- {
122
- outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;
123
- #ifdef SS_REFRACTION
124
- float refractionIntensity=vSubSurfaceIntensity.x;
125
- #ifdef SS_LINKREFRACTIONTOTRANSPARENCY
126
- refractionIntensity*=(1.0-alpha);
127
- outParams.alpha=1.0;
128
- #endif
129
- #endif
130
- #ifdef SS_TRANSLUCENCY
131
- float translucencyIntensity=vSubSurfaceIntensity.y;
132
- #endif
133
- #ifdef SS_THICKNESSANDMASK_TEXTURE
134
- #if defined(SS_USE_GLTF_TEXTURES)
135
- float thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;
136
- #else
137
- float thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;
138
- #endif
139
- #if DEBUGMODE>0
140
- outParams.thicknessMap=thicknessMap;
141
- #endif
142
- #ifdef SS_MASK_FROM_THICKNESS_TEXTURE
143
- #if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE)
144
- #if defined(SS_USE_GLTF_TEXTURES)
145
- refractionIntensity*=thicknessMap.r;
146
- #else
147
- refractionIntensity*=thicknessMap.g;
148
- #endif
149
- #endif
150
- #if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE)
151
- translucencyIntensity*=thicknessMap.b;
152
- #endif
153
- #endif
154
- #else
155
- float thickness=vThicknessParam.y;
156
- #endif
157
- #ifdef SS_REFRACTIONINTENSITY_TEXTURE
158
- #ifdef SS_USE_GLTF_TEXTURES
159
- refractionIntensity*=refractionIntensityMap.r;
160
- #else
161
- refractionIntensity*=refractionIntensityMap.g;
162
- #endif
163
- #endif
164
- #ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
165
- translucencyIntensity*=translucencyIntensityMap.b;
166
- #endif
167
- #ifdef SS_TRANSLUCENCY
168
- thickness=maxEps(thickness);
169
- vec3 transmittance=transmittanceBRDF_Burley(vTintColor.rgb,vDiffusionDistance,thickness);
170
- transmittance*=translucencyIntensity;
171
- outParams.transmittance=transmittance;
172
- outParams.translucencyIntensity=translucencyIntensity;
173
- #endif
174
- #ifdef SS_REFRACTION
175
- vec4 environmentRefraction=vec4(0.,0.,0.,0.);
176
- #ifdef ANISOTROPIC
177
- vec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,vRefractionInfos.y);
178
- #else
179
- vec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y);
180
- #endif
181
- #ifdef SS_REFRACTIONMAP_OPPOSITEZ
182
- refractionVector.z*=-1.0;
183
- #endif
184
- #ifdef SS_REFRACTIONMAP_3D
185
- #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
186
- refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);
187
- #endif
188
- refractionVector.y=refractionVector.y*vRefractionInfos.w;
189
- vec3 refractionCoords=refractionVector;
190
- refractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0));
191
- #else
192
- #ifdef SS_USE_THICKNESS_AS_DEPTH
193
- vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));
194
- #else
195
- vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));
196
- #endif
197
- vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;
198
- refractionCoords.y=1.0-refractionCoords.y;
199
- #endif
200
- #ifdef SS_HAS_THICKNESS
201
- float ior=vRefractionInfos.y;
202
- #else
203
- float ior=vRefractionMicrosurfaceInfos.w;
204
- #endif
205
- #ifdef SS_LODINREFRACTIONALPHA
206
- float refractionAlphaG=alphaG;
207
- refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));
208
- float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);
209
- #elif defined(SS_LINEARSPECULARREFRACTION)
210
- float refractionRoughness=alphaG;
211
- refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));
212
- float refractionLOD=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);
213
- #else
214
- float refractionAlphaG=alphaG;
215
- refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));
216
- float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);
217
- #endif
218
- #ifdef LODBASEDMICROSFURACE
219
- refractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;
220
- #ifdef SS_LODINREFRACTIONALPHA
221
- float automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);
222
- float requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD);
223
- #else
224
- float requestedRefractionLOD=refractionLOD;
225
- #endif
226
- #if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)
227
- environmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);
228
- #else
229
- environmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD);
230
- #endif
231
- #else
232
- float lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));
233
- float lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0;
234
- vec4 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords);
235
- if (lodRefractionNormalizedDoubled<1.0){
236
- environmentRefraction=mix(
237
- sampleRefraction(refractionSamplerHigh,refractionCoords),
238
- environmentRefractionMid,
239
- lodRefractionNormalizedDoubled
240
- );
241
- } else {
242
- environmentRefraction=mix(
243
- environmentRefractionMid,
244
- sampleRefraction(refractionSamplerLow,refractionCoords),
245
- lodRefractionNormalizedDoubled-1.0
246
- );
247
- }
248
- #endif
249
- #ifdef SS_RGBDREFRACTION
250
- environmentRefraction.rgb=fromRGBD(environmentRefraction);
251
- #endif
252
- #ifdef SS_GAMMAREFRACTION
253
- environmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);
254
- #endif
255
- environmentRefraction.rgb*=vRefractionInfos.x;
256
- #endif
257
- #ifdef SS_REFRACTION
258
- vec3 refractionTransmittance=vec3(refractionIntensity);
259
- #ifdef SS_THICKNESSANDMASK_TEXTURE
260
- vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);
261
- refractionTransmittance*=cocaLambert(volumeAlbedo,thickness);
262
- #elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)
263
- float maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);
264
- vec3 volumeAlbedo=saturate(maxChannel*surfaceAlbedo);
265
- environmentRefraction.rgb*=volumeAlbedo;
266
- #else
267
- vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);
268
- refractionTransmittance*=cocaLambert(volumeAlbedo,vThicknessParam.y);
269
- #endif
270
- #ifdef SS_ALBEDOFORREFRACTIONTINT
271
- environmentRefraction.rgb*=surfaceAlbedo.rgb;
272
- #endif
273
- outParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);
274
- #ifdef REFLECTION
275
- outParams.refractionFactorForIrradiance=(1.-refractionIntensity);
276
- #endif
277
- #ifdef UNUSED_MULTIPLEBOUNCES
278
- vec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);
279
- outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);
280
- #endif
281
- refractionTransmittance*=1.0-outParams.specularEnvironmentReflectance;
282
- #if DEBUGMODE>0
283
- outParams.refractionTransmittance=refractionTransmittance;
284
- #endif
285
- outParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;
286
- #if DEBUGMODE>0
287
- outParams.environmentRefraction=environmentRefraction;
288
- #endif
289
- #endif
290
- #if defined(REFLECTION) && defined(SS_TRANSLUCENCY)
291
- #if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)
292
- vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;
293
- #ifdef REFLECTIONMAP_OPPOSITEZ
294
- irradianceVector.z*=-1.0;
295
- #endif
296
- #ifdef INVERTCUBICMAP
297
- irradianceVector.y*=-1.0;
298
- #endif
299
- #else
300
- vec3 irradianceVector=irradianceVector_;
301
- #endif
302
- #if defined(USESPHERICALFROMREFLECTIONMAP)
303
- #if defined(REALTIME_FILTERING)
304
- vec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo);
305
- #else
306
- vec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector);
307
- #endif
308
- #elif defined(USEIRRADIANCEMAP)
309
- #ifdef REFLECTIONMAP_3D
310
- vec3 irradianceCoords=irradianceVector;
311
- #else
312
- vec2 irradianceCoords=irradianceVector.xy;
313
- #ifdef REFLECTIONMAP_PROJECTION
314
- irradianceCoords/=irradianceVector.z;
315
- #endif
316
- irradianceCoords.y=1.0-irradianceCoords.y;
317
- #endif
318
- vec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords);
319
- #ifdef RGBDREFLECTION
320
- refractionIrradiance.rgb=fromRGBD(refractionIrradiance);
321
- #endif
322
- #ifdef GAMMAREFLECTION
323
- refractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);
324
- #endif
325
- #else
326
- vec4 refractionIrradiance=vec4(0.);
327
- #endif
328
- refractionIrradiance.rgb*=transmittance;
329
- #ifdef SS_ALBEDOFORTRANSLUCENCYTINT
330
- refractionIrradiance.rgb*=surfaceAlbedo.rgb;
331
- #endif
332
- outParams.refractionIrradiance=refractionIrradiance.rgb;
333
- #endif
334
- }
335
- #endif
336
- `;
337
- e.IncludesShadersStore[n] = i;
@@ -1,176 +0,0 @@
1
- import { ShaderStore as e } from "../../Engines/shaderStore.esm.js";
2
- const r = "pbrDebug", E = `#if DEBUGMODE>0
3
- if (vClipSpacePosition.x/vClipSpacePosition.w>=vDebugMode.x) {
4
- #if DEBUGMODE==1
5
- gl_FragColor.rgb=vPositionW.rgb;
6
- #define DEBUGMODE_NORMALIZE
7
- #elif DEBUGMODE==2 && defined(NORMAL)
8
- gl_FragColor.rgb=vNormalW.rgb;
9
- #define DEBUGMODE_NORMALIZE
10
- #elif DEBUGMODE==3 && defined(BUMP) || DEBUGMODE==3 && defined(PARALLAX) || DEBUGMODE==3 && defined(ANISOTROPIC)
11
- gl_FragColor.rgb=TBN[0];
12
- #define DEBUGMODE_NORMALIZE
13
- #elif DEBUGMODE==4 && defined(BUMP) || DEBUGMODE==4 && defined(PARALLAX) || DEBUGMODE==4 && defined(ANISOTROPIC)
14
- gl_FragColor.rgb=TBN[1];
15
- #define DEBUGMODE_NORMALIZE
16
- #elif DEBUGMODE==5
17
- gl_FragColor.rgb=normalW;
18
- #define DEBUGMODE_NORMALIZE
19
- #elif DEBUGMODE==6 && defined(MAINUV1)
20
- gl_FragColor.rgb=vec3(vMainUV1,0.0);
21
- #elif DEBUGMODE==7 && defined(MAINUV2)
22
- gl_FragColor.rgb=vec3(vMainUV2,0.0);
23
- #elif DEBUGMODE==8 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
24
- gl_FragColor.rgb=clearcoatOut.TBNClearCoat[0];
25
- #define DEBUGMODE_NORMALIZE
26
- #elif DEBUGMODE==9 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)
27
- gl_FragColor.rgb=clearcoatOut.TBNClearCoat[1];
28
- #define DEBUGMODE_NORMALIZE
29
- #elif DEBUGMODE==10 && defined(CLEARCOAT)
30
- gl_FragColor.rgb=clearcoatOut.clearCoatNormalW;
31
- #define DEBUGMODE_NORMALIZE
32
- #elif DEBUGMODE==11 && defined(ANISOTROPIC)
33
- gl_FragColor.rgb=anisotropicOut.anisotropicNormal;
34
- #define DEBUGMODE_NORMALIZE
35
- #elif DEBUGMODE==12 && defined(ANISOTROPIC)
36
- gl_FragColor.rgb=anisotropicOut.anisotropicTangent;
37
- #define DEBUGMODE_NORMALIZE
38
- #elif DEBUGMODE==13 && defined(ANISOTROPIC)
39
- gl_FragColor.rgb=anisotropicOut.anisotropicBitangent;
40
- #define DEBUGMODE_NORMALIZE
41
- #elif DEBUGMODE==20 && defined(ALBEDO)
42
- gl_FragColor.rgb=albedoTexture.rgb;
43
- #elif DEBUGMODE==21 && defined(AMBIENT)
44
- gl_FragColor.rgb=aoOut.ambientOcclusionColorMap.rgb;
45
- #elif DEBUGMODE==22 && defined(OPACITY)
46
- gl_FragColor.rgb=opacityMap.rgb;
47
- #elif DEBUGMODE==23 && defined(EMISSIVE)
48
- gl_FragColor.rgb=emissiveColorTex.rgb;
49
- #define DEBUGMODE_GAMMA
50
- #elif DEBUGMODE==24 && defined(LIGHTMAP)
51
- gl_FragColor.rgb=lightmapColor.rgb;
52
- #define DEBUGMODE_GAMMA
53
- #elif DEBUGMODE==25 && defined(REFLECTIVITY) && defined(METALLICWORKFLOW)
54
- gl_FragColor.rgb=reflectivityOut.surfaceMetallicColorMap.rgb;
55
- #elif DEBUGMODE==26 && defined(REFLECTIVITY) && !defined(METALLICWORKFLOW)
56
- gl_FragColor.rgb=reflectivityOut.surfaceReflectivityColorMap.rgb;
57
- #define DEBUGMODE_GAMMA
58
- #elif DEBUGMODE==27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)
59
- gl_FragColor.rgb=vec3(clearcoatOut.clearCoatMapData.rg,0.0);
60
- #elif DEBUGMODE==28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
61
- gl_FragColor.rgb=clearcoatOut.clearCoatTintMapData.rgb;
62
- #elif DEBUGMODE==29 && defined(SHEEN) && defined(SHEEN_TEXTURE)
63
- gl_FragColor.rgb=sheenOut.sheenMapData.rgb;
64
- #elif DEBUGMODE==30 && defined(ANISOTROPIC) && defined(ANISOTROPIC_TEXTURE)
65
- gl_FragColor.rgb=anisotropicOut.anisotropyMapData.rgb;
66
- #elif DEBUGMODE==31 && defined(SUBSURFACE) && defined(SS_THICKNESSANDMASK_TEXTURE)
67
- gl_FragColor.rgb=subSurfaceOut.thicknessMap.rgb;
68
- #elif DEBUGMODE==32 && defined(BUMP)
69
- gl_FragColor.rgb=texture2D(bumpSampler,vBumpUV).rgb;
70
- #elif DEBUGMODE==40 && defined(SS_REFRACTION)
71
- gl_FragColor.rgb=subSurfaceOut.environmentRefraction.rgb;
72
- #define DEBUGMODE_GAMMA
73
- #elif DEBUGMODE==41 && defined(REFLECTION)
74
- gl_FragColor.rgb=reflectionOut.environmentRadiance.rgb;
75
- #define DEBUGMODE_GAMMA
76
- #elif DEBUGMODE==42 && defined(CLEARCOAT) && defined(REFLECTION)
77
- gl_FragColor.rgb=clearcoatOut.environmentClearCoatRadiance.rgb;
78
- #define DEBUGMODE_GAMMA
79
- #elif DEBUGMODE==50
80
- gl_FragColor.rgb=diffuseBase.rgb;
81
- #define DEBUGMODE_GAMMA
82
- #elif DEBUGMODE==51 && defined(SPECULARTERM)
83
- gl_FragColor.rgb=specularBase.rgb;
84
- #define DEBUGMODE_GAMMA
85
- #elif DEBUGMODE==52 && defined(CLEARCOAT)
86
- gl_FragColor.rgb=clearCoatBase.rgb;
87
- #define DEBUGMODE_GAMMA
88
- #elif DEBUGMODE==53 && defined(SHEEN)
89
- gl_FragColor.rgb=sheenBase.rgb;
90
- #define DEBUGMODE_GAMMA
91
- #elif DEBUGMODE==54 && defined(REFLECTION)
92
- gl_FragColor.rgb=reflectionOut.environmentIrradiance.rgb;
93
- #define DEBUGMODE_GAMMA
94
- #elif DEBUGMODE==60
95
- gl_FragColor.rgb=surfaceAlbedo.rgb;
96
- #define DEBUGMODE_GAMMA
97
- #elif DEBUGMODE==61
98
- gl_FragColor.rgb=clearcoatOut.specularEnvironmentR0;
99
- #define DEBUGMODE_GAMMA
100
- #elif DEBUGMODE==62 && defined(METALLICWORKFLOW)
101
- gl_FragColor.rgb=vec3(reflectivityOut.metallicRoughness.r);
102
- #elif DEBUGMODE==71 && defined(METALLICWORKFLOW)
103
- gl_FragColor.rgb=reflectivityOut.metallicF0;
104
- #elif DEBUGMODE==63
105
- gl_FragColor.rgb=vec3(roughness);
106
- #elif DEBUGMODE==64
107
- gl_FragColor.rgb=vec3(alphaG);
108
- #elif DEBUGMODE==65
109
- gl_FragColor.rgb=vec3(NdotV);
110
- #elif DEBUGMODE==66 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
111
- gl_FragColor.rgb=clearcoatOut.clearCoatColor.rgb;
112
- #define DEBUGMODE_GAMMA
113
- #elif DEBUGMODE==67 && defined(CLEARCOAT)
114
- gl_FragColor.rgb=vec3(clearcoatOut.clearCoatRoughness);
115
- #elif DEBUGMODE==68 && defined(CLEARCOAT)
116
- gl_FragColor.rgb=vec3(clearcoatOut.clearCoatNdotV);
117
- #elif DEBUGMODE==69 && defined(SUBSURFACE) && defined(SS_TRANSLUCENCY)
118
- gl_FragColor.rgb=subSurfaceOut.transmittance;
119
- #elif DEBUGMODE==70 && defined(SUBSURFACE) && defined(SS_REFRACTION)
120
- gl_FragColor.rgb=subSurfaceOut.refractionTransmittance;
121
- #elif DEBUGMODE==72
122
- gl_FragColor.rgb=vec3(microSurface);
123
- #elif DEBUGMODE==73
124
- gl_FragColor.rgb=vAlbedoColor.rgb;
125
- #define DEBUGMODE_GAMMA
126
- #elif DEBUGMODE==74 && !defined(METALLICWORKFLOW)
127
- gl_FragColor.rgb=vReflectivityColor.rgb;
128
- #define DEBUGMODE_GAMMA
129
- #elif DEBUGMODE==75
130
- gl_FragColor.rgb=vEmissiveColor.rgb;
131
- #define DEBUGMODE_GAMMA
132
- #elif DEBUGMODE==80 && defined(RADIANCEOCCLUSION)
133
- gl_FragColor.rgb=vec3(seo);
134
- #elif DEBUGMODE==81 && defined(HORIZONOCCLUSION)
135
- gl_FragColor.rgb=vec3(eho);
136
- #elif DEBUGMODE==82 && defined(MS_BRDF_ENERGY_CONSERVATION)
137
- gl_FragColor.rgb=vec3(energyConservationFactor);
138
- #elif DEBUGMODE==83 && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
139
- gl_FragColor.rgb=specularEnvironmentReflectance;
140
- #define DEBUGMODE_GAMMA
141
- #elif DEBUGMODE==84 && defined(CLEARCOAT) && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
142
- gl_FragColor.rgb=clearcoatOut.clearCoatEnvironmentReflectance;
143
- #define DEBUGMODE_GAMMA
144
- #elif DEBUGMODE==85 && defined(SHEEN) && defined(REFLECTION)
145
- gl_FragColor.rgb=sheenOut.sheenEnvironmentReflectance;
146
- #define DEBUGMODE_GAMMA
147
- #elif DEBUGMODE==86 && defined(ALPHABLEND)
148
- gl_FragColor.rgb=vec3(luminanceOverAlpha);
149
- #elif DEBUGMODE==87
150
- gl_FragColor.rgb=vec3(alpha);
151
- #elif DEBUGMODE==88 && defined(ALBEDO)
152
- gl_FragColor.rgb=vec3(albedoTexture.a);
153
- #else
154
- float stripeWidth=30.;
155
- float stripePos=floor((gl_FragCoord.x+gl_FragCoord.y)/stripeWidth);
156
- float whichColor=mod(stripePos,2.);
157
- vec3 color1=vec3(.6,.2,.2);
158
- vec3 color2=vec3(.3,.1,.1);
159
- gl_FragColor.rgb=mix(color1,color2,whichColor);
160
- #endif
161
- gl_FragColor.rgb*=vDebugMode.y;
162
- #ifdef DEBUGMODE_NORMALIZE
163
- gl_FragColor.rgb=normalize(gl_FragColor.rgb)*0.5+0.5;
164
- #endif
165
- #ifdef DEBUGMODE_GAMMA
166
- gl_FragColor.rgb=toGammaSpace(gl_FragColor.rgb);
167
- #endif
168
- gl_FragColor.a=1.0;
169
- #ifdef PREPASS
170
- gl_FragData[0]=toLinearSpace(gl_FragColor);
171
- gl_FragData[1]=vec4(0.,0.,0.,0.);
172
- #endif
173
- }
174
- #endif
175
- `;
176
- e.IncludesShadersStore[r] = E;
@@ -1,64 +0,0 @@
1
- import { ShaderStore as t } from "../../Engines/shaderStore.esm.js";
2
- const e = "pbrDirectLightingFalloffFunctions", l = `float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range)
3
- {
4
- return max(0.,1.0-length(lightOffset)/range);
5
- }
6
- float computeDistanceLightFalloff_Physical(float lightDistanceSquared)
7
- {
8
- return 1.0/maxEps(lightDistanceSquared);
9
- }
10
- float computeDistanceLightFalloff_GLTF(float lightDistanceSquared,float inverseSquaredRange)
11
- {
12
- float lightDistanceFalloff=1.0/maxEps(lightDistanceSquared);
13
- float factor=lightDistanceSquared*inverseSquaredRange;
14
- float attenuation=saturate(1.0-factor*factor);
15
- attenuation*=attenuation;
16
- lightDistanceFalloff*=attenuation;
17
- return lightDistanceFalloff;
18
- }
19
- float computeDistanceLightFalloff(vec3 lightOffset,float lightDistanceSquared,float range,float inverseSquaredRange)
20
- {
21
- #ifdef USEPHYSICALLIGHTFALLOFF
22
- return computeDistanceLightFalloff_Physical(lightDistanceSquared);
23
- #elif defined(USEGLTFLIGHTFALLOFF)
24
- return computeDistanceLightFalloff_GLTF(lightDistanceSquared,inverseSquaredRange);
25
- #else
26
- return computeDistanceLightFalloff_Standard(lightOffset,range);
27
- #endif
28
- }
29
- float computeDirectionalLightFalloff_Standard(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent)
30
- {
31
- float falloff=0.0;
32
- float cosAngle=maxEps(dot(-lightDirection,directionToLightCenterW));
33
- if (cosAngle>=cosHalfAngle)
34
- {
35
- falloff=max(0.,pow(cosAngle,exponent));
36
- }
37
- return falloff;
38
- }
39
- float computeDirectionalLightFalloff_Physical(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle)
40
- {
41
- const float kMinusLog2ConeAngleIntensityRatio=6.64385618977;
42
- float concentrationKappa=kMinusLog2ConeAngleIntensityRatio/(1.0-cosHalfAngle);
43
- vec4 lightDirectionSpreadSG=vec4(-lightDirection*concentrationKappa,-concentrationKappa);
44
- float falloff=exp2(dot(vec4(directionToLightCenterW,1.0),lightDirectionSpreadSG));
45
- return falloff;
46
- }
47
- float computeDirectionalLightFalloff_GLTF(vec3 lightDirection,vec3 directionToLightCenterW,float lightAngleScale,float lightAngleOffset)
48
- {
49
- float cd=dot(-lightDirection,directionToLightCenterW);
50
- float falloff=saturate(cd*lightAngleScale+lightAngleOffset);
51
- falloff*=falloff;
52
- return falloff;
53
- }
54
- float computeDirectionalLightFalloff(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent,float lightAngleScale,float lightAngleOffset)
55
- {
56
- #ifdef USEPHYSICALLIGHTFALLOFF
57
- return computeDirectionalLightFalloff_Physical(lightDirection,directionToLightCenterW,cosHalfAngle);
58
- #elif defined(USEGLTFLIGHTFALLOFF)
59
- return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenterW,lightAngleScale,lightAngleOffset);
60
- #else
61
- return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
62
- #endif
63
- }`;
64
- t.IncludesShadersStore[e] = l;