@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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@@ -1,686 +0,0 @@
1
- import { __decorate as n } from "../tslib.es6.esm.js";
2
- import { SerializationHelper as p, serializeAsVector3 as y, serialize as h } from "../Misc/decorators.esm.js";
3
- import { SmartArray as I } from "../Misc/smartArray.esm.js";
4
- import { Tools as v } from "../Misc/tools.esm.js";
5
- import { Observable as R } from "../Misc/observable.esm.js";
6
- import { Vector3 as l, Matrix as c, Quaternion as O } from "../Maths/math.vector.esm.js";
7
- import { Node as M } from "../node.esm.js";
8
- import { Logger as T } from "../Misc/logger.esm.js";
9
- import { GetClass as V } from "../Misc/typeStore.esm.js";
10
- import { _WarnImport as x } from "../Misc/devTools.esm.js";
11
- import { Viewport as S } from "../Maths/math.viewport.esm.js";
12
- import { Frustum as E } from "../Maths/math.frustum.esm.js";
13
- class i extends M {
14
- /**
15
- * Define the current local position of the camera in the scene
16
- */
17
- get position() {
18
- return this._position;
19
- }
20
- set position(t) {
21
- this._position = t;
22
- }
23
- /**
24
- * The vector the camera should consider as up.
25
- * (default is Vector3(0, 1, 0) aka Vector3.Up())
26
- */
27
- set upVector(t) {
28
- this._upVector = t;
29
- }
30
- get upVector() {
31
- return this._upVector;
32
- }
33
- /**
34
- * The screen area in scene units squared
35
- */
36
- get screenArea() {
37
- var t, e, s, o;
38
- let r = 0, a = 0;
39
- if (this.mode === i.PERSPECTIVE_CAMERA)
40
- this.fovMode === i.FOVMODE_VERTICAL_FIXED ? (a = this.minZ * 2 * Math.tan(this.fov / 2), r = this.getEngine().getAspectRatio(this) * a) : (r = this.minZ * 2 * Math.tan(this.fov / 2), a = r / this.getEngine().getAspectRatio(this));
41
- else {
42
- const m = this.getEngine().getRenderWidth() / 2, u = this.getEngine().getRenderHeight() / 2;
43
- r = ((t = this.orthoRight) !== null && t !== void 0 ? t : m) - ((e = this.orthoLeft) !== null && e !== void 0 ? e : -m), a = ((s = this.orthoTop) !== null && s !== void 0 ? s : u) - ((o = this.orthoBottom) !== null && o !== void 0 ? o : -u);
44
- }
45
- return r * a;
46
- }
47
- set orthoLeft(t) {
48
- this._orthoLeft = t;
49
- for (const e of this._rigCameras)
50
- e.orthoLeft = t;
51
- }
52
- get orthoLeft() {
53
- return this._orthoLeft;
54
- }
55
- set orthoRight(t) {
56
- this._orthoRight = t;
57
- for (const e of this._rigCameras)
58
- e.orthoRight = t;
59
- }
60
- get orthoRight() {
61
- return this._orthoRight;
62
- }
63
- set orthoBottom(t) {
64
- this._orthoBottom = t;
65
- for (const e of this._rigCameras)
66
- e.orthoBottom = t;
67
- }
68
- get orthoBottom() {
69
- return this._orthoBottom;
70
- }
71
- set orthoTop(t) {
72
- this._orthoTop = t;
73
- for (const e of this._rigCameras)
74
- e.orthoTop = t;
75
- }
76
- get orthoTop() {
77
- return this._orthoTop;
78
- }
79
- set mode(t) {
80
- this._mode = t;
81
- for (const e of this._rigCameras)
82
- e.mode = t;
83
- }
84
- get mode() {
85
- return this._mode;
86
- }
87
- /**
88
- * Instantiates a new camera object.
89
- * This should not be used directly but through the inherited cameras: ArcRotate, Free...
90
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras
91
- * @param name Defines the name of the camera in the scene
92
- * @param position Defines the position of the camera
93
- * @param scene Defines the scene the camera belongs too
94
- * @param setActiveOnSceneIfNoneActive Defines if the camera should be set as active after creation if no other camera have been defined in the scene
95
- */
96
- constructor(t, e, s, o = !0) {
97
- super(t, s), this._position = l.Zero(), this._upVector = l.Up(), this._orthoLeft = null, this._orthoRight = null, this._orthoBottom = null, this._orthoTop = null, this.fov = 0.8, this.projectionPlaneTilt = 0, this.minZ = 1, this.maxZ = 1e4, this.inertia = 0.9, this._mode = i.PERSPECTIVE_CAMERA, this.isIntermediate = !1, this.viewport = new S(0, 0, 1, 1), this.layerMask = 268435455, this.fovMode = i.FOVMODE_VERTICAL_FIXED, this.cameraRigMode = i.RIG_MODE_NONE, this.customRenderTargets = new Array(), this.outputRenderTarget = null, this.onViewMatrixChangedObservable = new R(), this.onProjectionMatrixChangedObservable = new R(), this.onAfterCheckInputsObservable = new R(), this.onRestoreStateObservable = new R(), this.isRigCamera = !1, this._rigCameras = new Array(), this._webvrViewMatrix = c.Identity(), this._skipRendering = !1, this._projectionMatrix = new c(), this._postProcesses = new Array(), this._activeMeshes = new I(256), this._globalPosition = l.Zero(), this._computedViewMatrix = c.Identity(), this._doNotComputeProjectionMatrix = !1, this._transformMatrix = c.Zero(), this._refreshFrustumPlanes = !0, this._absoluteRotation = O.Identity(), this._isCamera = !0, this._isLeftCamera = !1, this._isRightCamera = !1, this.getScene().addCamera(this), o && !this.getScene().activeCamera && (this.getScene().activeCamera = this), this.position = e, this.renderPassId = this.getScene().getEngine().createRenderPassId(`Camera ${t}`);
98
- }
99
- /**
100
- * Store current camera state (fov, position, etc..)
101
- * @returns the camera
102
- */
103
- storeState() {
104
- return this._stateStored = !0, this._storedFov = this.fov, this;
105
- }
106
- /**
107
- * Restores the camera state values if it has been stored. You must call storeState() first
108
- */
109
- _restoreStateValues() {
110
- return this._stateStored ? (this.fov = this._storedFov, !0) : !1;
111
- }
112
- /**
113
- * Restored camera state. You must call storeState() first.
114
- * @returns true if restored and false otherwise
115
- */
116
- restoreState() {
117
- return this._restoreStateValues() ? (this.onRestoreStateObservable.notifyObservers(this), !0) : !1;
118
- }
119
- /**
120
- * Gets the class name of the camera.
121
- * @returns the class name
122
- */
123
- getClassName() {
124
- return "Camera";
125
- }
126
- /**
127
- * Gets a string representation of the camera useful for debug purpose.
128
- * @param fullDetails Defines that a more verbose level of logging is required
129
- * @returns the string representation
130
- */
131
- toString(t) {
132
- let e = "Name: " + this.name;
133
- if (e += ", type: " + this.getClassName(), this.animations)
134
- for (let s = 0; s < this.animations.length; s++)
135
- e += ", animation[0]: " + this.animations[s].toString(t);
136
- return e;
137
- }
138
- /**
139
- * Automatically tilts the projection plane, using `projectionPlaneTilt`, to correct the perspective effect on vertical lines.
140
- */
141
- applyVerticalCorrection() {
142
- const t = this.absoluteRotation.toEulerAngles();
143
- this.projectionPlaneTilt = this._scene.useRightHandedSystem ? -t.x : t.x;
144
- }
145
- /**
146
- * Gets the current world space position of the camera.
147
- */
148
- get globalPosition() {
149
- return this._globalPosition;
150
- }
151
- /**
152
- * Gets the list of active meshes this frame (meshes no culled or excluded by lod s in the frame)
153
- * @returns the active meshe list
154
- */
155
- getActiveMeshes() {
156
- return this._activeMeshes;
157
- }
158
- /**
159
- * Check whether a mesh is part of the current active mesh list of the camera
160
- * @param mesh Defines the mesh to check
161
- * @returns true if active, false otherwise
162
- */
163
- isActiveMesh(t) {
164
- return this._activeMeshes.indexOf(t) !== -1;
165
- }
166
- /**
167
- * Is this camera ready to be used/rendered
168
- * @param completeCheck defines if a complete check (including post processes) has to be done (false by default)
169
- * @returns true if the camera is ready
170
- */
171
- isReady(t = !1) {
172
- if (t) {
173
- for (const e of this._postProcesses)
174
- if (e && !e.isReady())
175
- return !1;
176
- }
177
- return super.isReady(t);
178
- }
179
- /** @internal */
180
- _initCache() {
181
- super._initCache(), this._cache.position = new l(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cache.upVector = new l(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cache.mode = void 0, this._cache.minZ = void 0, this._cache.maxZ = void 0, this._cache.fov = void 0, this._cache.fovMode = void 0, this._cache.aspectRatio = void 0, this._cache.orthoLeft = void 0, this._cache.orthoRight = void 0, this._cache.orthoBottom = void 0, this._cache.orthoTop = void 0, this._cache.renderWidth = void 0, this._cache.renderHeight = void 0;
182
- }
183
- /**
184
- * @internal
185
- */
186
- _updateCache(t) {
187
- t || super._updateCache(), this._cache.position.copyFrom(this.position), this._cache.upVector.copyFrom(this.upVector);
188
- }
189
- /** @internal */
190
- _isSynchronized() {
191
- return this._isSynchronizedViewMatrix() && this._isSynchronizedProjectionMatrix();
192
- }
193
- /** @internal */
194
- _isSynchronizedViewMatrix() {
195
- return super._isSynchronized() ? this._cache.position.equals(this.position) && this._cache.upVector.equals(this.upVector) && this.isSynchronizedWithParent() : !1;
196
- }
197
- /** @internal */
198
- _isSynchronizedProjectionMatrix() {
199
- let t = this._cache.mode === this.mode && this._cache.minZ === this.minZ && this._cache.maxZ === this.maxZ;
200
- if (!t)
201
- return !1;
202
- const e = this.getEngine();
203
- return this.mode === i.PERSPECTIVE_CAMERA ? t = this._cache.fov === this.fov && this._cache.fovMode === this.fovMode && this._cache.aspectRatio === e.getAspectRatio(this) && this._cache.projectionPlaneTilt === this.projectionPlaneTilt : t = this._cache.orthoLeft === this.orthoLeft && this._cache.orthoRight === this.orthoRight && this._cache.orthoBottom === this.orthoBottom && this._cache.orthoTop === this.orthoTop && this._cache.renderWidth === e.getRenderWidth() && this._cache.renderHeight === e.getRenderHeight(), t;
204
- }
205
- /**
206
- * Attach the input controls to a specific dom element to get the input from.
207
- * This function is here because typescript removes the typing of the last function.
208
- * @param _ignored defines an ignored parameter kept for backward compatibility.
209
- * @param _noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
210
- */
211
- attachControl(t, e) {
212
- }
213
- /**
214
- * Detach the current controls from the specified dom element.
215
- * This function is here because typescript removes the typing of the last function.
216
- * @param _ignored defines an ignored parameter kept for backward compatibility.
217
- */
218
- detachControl(t) {
219
- }
220
- /**
221
- * Update the camera state according to the different inputs gathered during the frame.
222
- */
223
- update() {
224
- this._checkInputs(), this.cameraRigMode !== i.RIG_MODE_NONE && this._updateRigCameras(), this.getViewMatrix(), this.getProjectionMatrix();
225
- }
226
- /** @internal */
227
- _checkInputs() {
228
- this.onAfterCheckInputsObservable.notifyObservers(this);
229
- }
230
- /** @internal */
231
- get rigCameras() {
232
- return this._rigCameras;
233
- }
234
- /**
235
- * Gets the post process used by the rig cameras
236
- */
237
- get rigPostProcess() {
238
- return this._rigPostProcess;
239
- }
240
- /**
241
- * Internal, gets the first post process.
242
- * @returns the first post process to be run on this camera.
243
- */
244
- _getFirstPostProcess() {
245
- for (let t = 0; t < this._postProcesses.length; t++)
246
- if (this._postProcesses[t] !== null)
247
- return this._postProcesses[t];
248
- return null;
249
- }
250
- _cascadePostProcessesToRigCams() {
251
- const t = this._getFirstPostProcess();
252
- t && t.markTextureDirty();
253
- for (let e = 0, s = this._rigCameras.length; e < s; e++) {
254
- const o = this._rigCameras[e], r = o._rigPostProcess;
255
- r ? (r.getEffectName() === "pass" && (o.isIntermediate = this._postProcesses.length === 0), o._postProcesses = this._postProcesses.slice(0).concat(r), r.markTextureDirty()) : o._postProcesses = this._postProcesses.slice(0);
256
- }
257
- }
258
- /**
259
- * Attach a post process to the camera.
260
- * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#attach-postprocess
261
- * @param postProcess The post process to attach to the camera
262
- * @param insertAt The position of the post process in case several of them are in use in the scene
263
- * @returns the position the post process has been inserted at
264
- */
265
- attachPostProcess(t, e = null) {
266
- return !t.isReusable() && this._postProcesses.indexOf(t) > -1 ? (T.Error("You're trying to reuse a post process not defined as reusable."), 0) : (e == null || e < 0 ? this._postProcesses.push(t) : this._postProcesses[e] === null ? this._postProcesses[e] = t : this._postProcesses.splice(e, 0, t), this._cascadePostProcessesToRigCams(), this._scene.prePassRenderer && this._scene.prePassRenderer.markAsDirty(), this._postProcesses.indexOf(t));
267
- }
268
- /**
269
- * Detach a post process to the camera.
270
- * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#attach-postprocess
271
- * @param postProcess The post process to detach from the camera
272
- */
273
- detachPostProcess(t) {
274
- const e = this._postProcesses.indexOf(t);
275
- e !== -1 && (this._postProcesses[e] = null), this._scene.prePassRenderer && this._scene.prePassRenderer.markAsDirty(), this._cascadePostProcessesToRigCams();
276
- }
277
- /**
278
- * Gets the current world matrix of the camera
279
- */
280
- getWorldMatrix() {
281
- return this._isSynchronizedViewMatrix() ? this._worldMatrix : (this.getViewMatrix(), this._worldMatrix);
282
- }
283
- /** @internal */
284
- _getViewMatrix() {
285
- return c.Identity();
286
- }
287
- /**
288
- * Gets the current view matrix of the camera.
289
- * @param force forces the camera to recompute the matrix without looking at the cached state
290
- * @returns the view matrix
291
- */
292
- getViewMatrix(t) {
293
- return !t && this._isSynchronizedViewMatrix() ? this._computedViewMatrix : (this.updateCache(), this._computedViewMatrix = this._getViewMatrix(), this._currentRenderId = this.getScene().getRenderId(), this._childUpdateId++, this._refreshFrustumPlanes = !0, this._cameraRigParams && this._cameraRigParams.vrPreViewMatrix && this._computedViewMatrix.multiplyToRef(this._cameraRigParams.vrPreViewMatrix, this._computedViewMatrix), this.parent && this.parent.onViewMatrixChangedObservable && this.parent.onViewMatrixChangedObservable.notifyObservers(this.parent), this.onViewMatrixChangedObservable.notifyObservers(this), this._computedViewMatrix.invertToRef(this._worldMatrix), this._computedViewMatrix);
294
- }
295
- /**
296
- * Freeze the projection matrix.
297
- * It will prevent the cache check of the camera projection compute and can speed up perf
298
- * if no parameter of the camera are meant to change
299
- * @param projection Defines manually a projection if necessary
300
- */
301
- freezeProjectionMatrix(t) {
302
- this._doNotComputeProjectionMatrix = !0, t !== void 0 && (this._projectionMatrix = t);
303
- }
304
- /**
305
- * Unfreeze the projection matrix if it has previously been freezed by freezeProjectionMatrix.
306
- */
307
- unfreezeProjectionMatrix() {
308
- this._doNotComputeProjectionMatrix = !1;
309
- }
310
- /**
311
- * Gets the current projection matrix of the camera.
312
- * @param force forces the camera to recompute the matrix without looking at the cached state
313
- * @returns the projection matrix
314
- */
315
- getProjectionMatrix(t) {
316
- var e, s, o, r, a, m, u, P;
317
- if (this._doNotComputeProjectionMatrix || !t && this._isSynchronizedProjectionMatrix())
318
- return this._projectionMatrix;
319
- this._cache.mode = this.mode, this._cache.minZ = this.minZ, this._cache.maxZ = this.maxZ, this._refreshFrustumPlanes = !0;
320
- const _ = this.getEngine(), C = this.getScene(), f = _.useReverseDepthBuffer;
321
- if (this.mode === i.PERSPECTIVE_CAMERA) {
322
- this._cache.fov = this.fov, this._cache.fovMode = this.fovMode, this._cache.aspectRatio = _.getAspectRatio(this), this._cache.projectionPlaneTilt = this.projectionPlaneTilt, this.minZ <= 0 && (this.minZ = 0.1);
323
- let g;
324
- C.useRightHandedSystem ? g = c.PerspectiveFovRHToRef : g = c.PerspectiveFovLHToRef, g(this.fov, _.getAspectRatio(this), f ? this.maxZ : this.minZ, f ? this.minZ : this.maxZ, this._projectionMatrix, this.fovMode === i.FOVMODE_VERTICAL_FIXED, _.isNDCHalfZRange, this.projectionPlaneTilt, f);
325
- } else {
326
- const g = _.getRenderWidth() / 2, d = _.getRenderHeight() / 2;
327
- C.useRightHandedSystem ? c.OrthoOffCenterRHToRef((e = this.orthoLeft) !== null && e !== void 0 ? e : -g, (s = this.orthoRight) !== null && s !== void 0 ? s : g, (o = this.orthoBottom) !== null && o !== void 0 ? o : -d, (r = this.orthoTop) !== null && r !== void 0 ? r : d, f ? this.maxZ : this.minZ, f ? this.minZ : this.maxZ, this._projectionMatrix, _.isNDCHalfZRange) : c.OrthoOffCenterLHToRef((a = this.orthoLeft) !== null && a !== void 0 ? a : -g, (m = this.orthoRight) !== null && m !== void 0 ? m : g, (u = this.orthoBottom) !== null && u !== void 0 ? u : -d, (P = this.orthoTop) !== null && P !== void 0 ? P : d, f ? this.maxZ : this.minZ, f ? this.minZ : this.maxZ, this._projectionMatrix, _.isNDCHalfZRange), this._cache.orthoLeft = this.orthoLeft, this._cache.orthoRight = this.orthoRight, this._cache.orthoBottom = this.orthoBottom, this._cache.orthoTop = this.orthoTop, this._cache.renderWidth = _.getRenderWidth(), this._cache.renderHeight = _.getRenderHeight();
328
- }
329
- return this.onProjectionMatrixChangedObservable.notifyObservers(this), this._projectionMatrix;
330
- }
331
- /**
332
- * Gets the transformation matrix (ie. the multiplication of view by projection matrices)
333
- * @returns a Matrix
334
- */
335
- getTransformationMatrix() {
336
- return this._computedViewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix), this._transformMatrix;
337
- }
338
- _updateFrustumPlanes() {
339
- this._refreshFrustumPlanes && (this.getTransformationMatrix(), this._frustumPlanes ? E.GetPlanesToRef(this._transformMatrix, this._frustumPlanes) : this._frustumPlanes = E.GetPlanes(this._transformMatrix), this._refreshFrustumPlanes = !1);
340
- }
341
- /**
342
- * Checks if a cullable object (mesh...) is in the camera frustum
343
- * This checks the bounding box center. See isCompletelyInFrustum for a full bounding check
344
- * @param target The object to check
345
- * @param checkRigCameras If the rig cameras should be checked (eg. with webVR camera both eyes should be checked) (Default: false)
346
- * @returns true if the object is in frustum otherwise false
347
- */
348
- isInFrustum(t, e = !1) {
349
- if (this._updateFrustumPlanes(), e && this.rigCameras.length > 0) {
350
- let s = !1;
351
- return this.rigCameras.forEach((o) => {
352
- o._updateFrustumPlanes(), s = s || t.isInFrustum(o._frustumPlanes);
353
- }), s;
354
- } else
355
- return t.isInFrustum(this._frustumPlanes);
356
- }
357
- /**
358
- * Checks if a cullable object (mesh...) is in the camera frustum
359
- * Unlike isInFrustum this checks the full bounding box
360
- * @param target The object to check
361
- * @returns true if the object is in frustum otherwise false
362
- */
363
- isCompletelyInFrustum(t) {
364
- return this._updateFrustumPlanes(), t.isCompletelyInFrustum(this._frustumPlanes);
365
- }
366
- /**
367
- * Gets a ray in the forward direction from the camera.
368
- * @param length Defines the length of the ray to create
369
- * @param transform Defines the transform to apply to the ray, by default the world matrix is used to create a workd space ray
370
- * @param origin Defines the start point of the ray which defaults to the camera position
371
- * @returns the forward ray
372
- */
373
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
374
- getForwardRay(t = 100, e, s) {
375
- throw x("Ray");
376
- }
377
- /**
378
- * Gets a ray in the forward direction from the camera.
379
- * @param refRay the ray to (re)use when setting the values
380
- * @param length Defines the length of the ray to create
381
- * @param transform Defines the transform to apply to the ray, by default the world matrx is used to create a workd space ray
382
- * @param origin Defines the start point of the ray which defaults to the camera position
383
- * @returns the forward ray
384
- */
385
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
386
- getForwardRayToRef(t, e = 100, s, o) {
387
- throw x("Ray");
388
- }
389
- /**
390
- * Releases resources associated with this node.
391
- * @param doNotRecurse Set to true to not recurse into each children (recurse into each children by default)
392
- * @param disposeMaterialAndTextures Set to true to also dispose referenced materials and textures (false by default)
393
- */
394
- dispose(t, e = !1) {
395
- for (this.onViewMatrixChangedObservable.clear(), this.onProjectionMatrixChangedObservable.clear(), this.onAfterCheckInputsObservable.clear(), this.onRestoreStateObservable.clear(), this.inputs && this.inputs.clear(), this.getScene().stopAnimation(this), this.getScene().removeCamera(this); this._rigCameras.length > 0; ) {
396
- const o = this._rigCameras.pop();
397
- o && o.dispose();
398
- }
399
- if (this._parentContainer) {
400
- const o = this._parentContainer.cameras.indexOf(this);
401
- o > -1 && this._parentContainer.cameras.splice(o, 1), this._parentContainer = null;
402
- }
403
- if (this._rigPostProcess)
404
- this._rigPostProcess.dispose(this), this._rigPostProcess = null, this._postProcesses.length = 0;
405
- else if (this.cameraRigMode !== i.RIG_MODE_NONE)
406
- this._rigPostProcess = null, this._postProcesses.length = 0;
407
- else {
408
- let o = this._postProcesses.length;
409
- for (; --o >= 0; ) {
410
- const r = this._postProcesses[o];
411
- r && r.dispose(this);
412
- }
413
- }
414
- let s = this.customRenderTargets.length;
415
- for (; --s >= 0; )
416
- this.customRenderTargets[s].dispose();
417
- this.customRenderTargets.length = 0, this._activeMeshes.dispose(), this.getScene().getEngine().releaseRenderPassId(this.renderPassId), super.dispose(t, e);
418
- }
419
- /**
420
- * Gets the left camera of a rig setup in case of Rigged Camera
421
- */
422
- get isLeftCamera() {
423
- return this._isLeftCamera;
424
- }
425
- /**
426
- * Gets the right camera of a rig setup in case of Rigged Camera
427
- */
428
- get isRightCamera() {
429
- return this._isRightCamera;
430
- }
431
- /**
432
- * Gets the left camera of a rig setup in case of Rigged Camera
433
- */
434
- get leftCamera() {
435
- return this._rigCameras.length < 1 ? null : this._rigCameras[0];
436
- }
437
- /**
438
- * Gets the right camera of a rig setup in case of Rigged Camera
439
- */
440
- get rightCamera() {
441
- return this._rigCameras.length < 2 ? null : this._rigCameras[1];
442
- }
443
- /**
444
- * Gets the left camera target of a rig setup in case of Rigged Camera
445
- * @returns the target position
446
- */
447
- getLeftTarget() {
448
- return this._rigCameras.length < 1 ? null : this._rigCameras[0].getTarget();
449
- }
450
- /**
451
- * Gets the right camera target of a rig setup in case of Rigged Camera
452
- * @returns the target position
453
- */
454
- getRightTarget() {
455
- return this._rigCameras.length < 2 ? null : this._rigCameras[1].getTarget();
456
- }
457
- /**
458
- * @internal
459
- */
460
- setCameraRigMode(t, e) {
461
- if (this.cameraRigMode !== t) {
462
- for (; this._rigCameras.length > 0; ) {
463
- const s = this._rigCameras.pop();
464
- s && s.dispose();
465
- }
466
- if (this.cameraRigMode = t, this._cameraRigParams = {}, this._cameraRigParams.interaxialDistance = e.interaxialDistance || 0.0637, this._cameraRigParams.stereoHalfAngle = v.ToRadians(this._cameraRigParams.interaxialDistance / 0.0637), this.cameraRigMode !== i.RIG_MODE_NONE) {
467
- const s = this.createRigCamera(this.name + "_L", 0);
468
- s && (s._isLeftCamera = !0);
469
- const o = this.createRigCamera(this.name + "_R", 1);
470
- o && (o._isRightCamera = !0), s && o && (this._rigCameras.push(s), this._rigCameras.push(o));
471
- }
472
- this._setRigMode(e), this._cascadePostProcessesToRigCams(), this.update();
473
- }
474
- }
475
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
476
- _setRigMode(t) {
477
- }
478
- /** @internal */
479
- _getVRProjectionMatrix() {
480
- return c.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov, this._cameraRigParams.vrMetrics.aspectRatio, this.minZ, this.maxZ, this._cameraRigParams.vrWorkMatrix, !0, this.getEngine().isNDCHalfZRange), this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix, this._projectionMatrix), this._projectionMatrix;
481
- }
482
- _updateCameraRotationMatrix() {
483
- }
484
- _updateWebVRCameraRotationMatrix() {
485
- }
486
- /**
487
- * This function MUST be overwritten by the different WebVR cameras available.
488
- * The context in which it is running is the RIG camera. So 'this' is the TargetCamera, left or right.
489
- * @internal
490
- */
491
- _getWebVRProjectionMatrix() {
492
- return c.Identity();
493
- }
494
- /**
495
- * This function MUST be overwritten by the different WebVR cameras available.
496
- * The context in which it is running is the RIG camera. So 'this' is the TargetCamera, left or right.
497
- * @internal
498
- */
499
- _getWebVRViewMatrix() {
500
- return c.Identity();
501
- }
502
- /**
503
- * @internal
504
- */
505
- setCameraRigParameter(t, e) {
506
- this._cameraRigParams || (this._cameraRigParams = {}), this._cameraRigParams[t] = e, t === "interaxialDistance" && (this._cameraRigParams.stereoHalfAngle = v.ToRadians(e / 0.0637));
507
- }
508
- /**
509
- * needs to be overridden by children so sub has required properties to be copied
510
- * @internal
511
- */
512
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
513
- createRigCamera(t, e) {
514
- return null;
515
- }
516
- /**
517
- * May need to be overridden by children
518
- * @internal
519
- */
520
- _updateRigCameras() {
521
- for (let t = 0; t < this._rigCameras.length; t++)
522
- this._rigCameras[t].minZ = this.minZ, this._rigCameras[t].maxZ = this.maxZ, this._rigCameras[t].fov = this.fov, this._rigCameras[t].upVector.copyFrom(this.upVector);
523
- this.cameraRigMode === i.RIG_MODE_STEREOSCOPIC_ANAGLYPH && (this._rigCameras[0].viewport = this._rigCameras[1].viewport = this.viewport);
524
- }
525
- /** @internal */
526
- _setupInputs() {
527
- }
528
- /**
529
- * Serialiaze the camera setup to a json representation
530
- * @returns the JSON representation
531
- */
532
- serialize() {
533
- const t = p.Serialize(this);
534
- return t.uniqueId = this.uniqueId, t.type = this.getClassName(), this.parent && this.parent._serializeAsParent(t), this.inputs && this.inputs.serialize(t), p.AppendSerializedAnimations(this, t), t.ranges = this.serializeAnimationRanges(), t.isEnabled = this.isEnabled(), t;
535
- }
536
- /**
537
- * Clones the current camera.
538
- * @param name The cloned camera name
539
- * @param newParent The cloned camera's new parent (none by default)
540
- * @returns the cloned camera
541
- */
542
- clone(t, e = null) {
543
- const s = p.Clone(i.GetConstructorFromName(this.getClassName(), t, this.getScene(), this.interaxialDistance, this.isStereoscopicSideBySide), this);
544
- return s.name = t, s.parent = e, this.onClonedObservable.notifyObservers(s), s;
545
- }
546
- /**
547
- * Gets the direction of the camera relative to a given local axis.
548
- * @param localAxis Defines the reference axis to provide a relative direction.
549
- * @returns the direction
550
- */
551
- getDirection(t) {
552
- const e = l.Zero();
553
- return this.getDirectionToRef(t, e), e;
554
- }
555
- /**
556
- * Returns the current camera absolute rotation
557
- */
558
- get absoluteRotation() {
559
- return this.getWorldMatrix().decompose(void 0, this._absoluteRotation), this._absoluteRotation;
560
- }
561
- /**
562
- * Gets the direction of the camera relative to a given local axis into a passed vector.
563
- * @param localAxis Defines the reference axis to provide a relative direction.
564
- * @param result Defines the vector to store the result in
565
- */
566
- getDirectionToRef(t, e) {
567
- l.TransformNormalToRef(t, this.getWorldMatrix(), e);
568
- }
569
- /**
570
- * Gets a camera constructor for a given camera type
571
- * @param type The type of the camera to construct (should be equal to one of the camera class name)
572
- * @param name The name of the camera the result will be able to instantiate
573
- * @param scene The scene the result will construct the camera in
574
- * @param interaxial_distance In case of stereoscopic setup, the distance between both eyes
575
- * @param isStereoscopicSideBySide In case of stereoscopic setup, should the sereo be side b side
576
- * @returns a factory method to construct the camera
577
- */
578
- // eslint-disable-next-line @typescript-eslint/naming-convention
579
- static GetConstructorFromName(t, e, s, o = 0, r = !0) {
580
- const a = M.Construct(t, e, s, {
581
- // eslint-disable-next-line @typescript-eslint/naming-convention
582
- interaxial_distance: o,
583
- isStereoscopicSideBySide: r
584
- });
585
- return a || (() => i._CreateDefaultParsedCamera(e, s));
586
- }
587
- /**
588
- * Compute the world matrix of the camera.
589
- * @returns the camera world matrix
590
- */
591
- computeWorldMatrix() {
592
- return this.getWorldMatrix();
593
- }
594
- /**
595
- * Parse a JSON and creates the camera from the parsed information
596
- * @param parsedCamera The JSON to parse
597
- * @param scene The scene to instantiate the camera in
598
- * @returns the newly constructed camera
599
- */
600
- static Parse(t, e) {
601
- const s = t.type, o = i.GetConstructorFromName(s, t.name, e, t.interaxial_distance, t.isStereoscopicSideBySide), r = p.Parse(o, t, e);
602
- if (t.parentId !== void 0 && (r._waitingParentId = t.parentId), t.parentInstanceIndex !== void 0 && (r._waitingParentInstanceIndex = t.parentInstanceIndex), r.inputs && (r.inputs.parse(t), r._setupInputs()), t.upVector && (r.upVector = l.FromArray(t.upVector)), r.setPosition && (r.position.copyFromFloats(0, 0, 0), r.setPosition(l.FromArray(t.position))), t.target && r.setTarget && r.setTarget(l.FromArray(t.target)), t.cameraRigMode) {
603
- const a = t.interaxial_distance ? { interaxialDistance: t.interaxial_distance } : {};
604
- r.setCameraRigMode(t.cameraRigMode, a);
605
- }
606
- if (t.animations) {
607
- for (let a = 0; a < t.animations.length; a++) {
608
- const m = t.animations[a], u = V("BABYLON.Animation");
609
- u && r.animations.push(u.Parse(m));
610
- }
611
- M.ParseAnimationRanges(r, t, e);
612
- }
613
- return t.autoAnimate && e.beginAnimation(r, t.autoAnimateFrom, t.autoAnimateTo, t.autoAnimateLoop, t.autoAnimateSpeed || 1), t.isEnabled !== void 0 && r.setEnabled(t.isEnabled), r;
614
- }
615
- }
616
- i._CreateDefaultParsedCamera = (A, t) => {
617
- throw x("UniversalCamera");
618
- };
619
- i.PERSPECTIVE_CAMERA = 0;
620
- i.ORTHOGRAPHIC_CAMERA = 1;
621
- i.FOVMODE_VERTICAL_FIXED = 0;
622
- i.FOVMODE_HORIZONTAL_FIXED = 1;
623
- i.RIG_MODE_NONE = 0;
624
- i.RIG_MODE_STEREOSCOPIC_ANAGLYPH = 10;
625
- i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL = 11;
626
- i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED = 12;
627
- i.RIG_MODE_STEREOSCOPIC_OVERUNDER = 13;
628
- i.RIG_MODE_STEREOSCOPIC_INTERLACED = 14;
629
- i.RIG_MODE_VR = 20;
630
- i.RIG_MODE_WEBVR = 21;
631
- i.RIG_MODE_CUSTOM = 22;
632
- i.ForceAttachControlToAlwaysPreventDefault = !1;
633
- n([
634
- y("position")
635
- ], i.prototype, "_position", void 0);
636
- n([
637
- y("upVector")
638
- ], i.prototype, "_upVector", void 0);
639
- n([
640
- h()
641
- ], i.prototype, "orthoLeft", null);
642
- n([
643
- h()
644
- ], i.prototype, "orthoRight", null);
645
- n([
646
- h()
647
- ], i.prototype, "orthoBottom", null);
648
- n([
649
- h()
650
- ], i.prototype, "orthoTop", null);
651
- n([
652
- h()
653
- ], i.prototype, "fov", void 0);
654
- n([
655
- h()
656
- ], i.prototype, "projectionPlaneTilt", void 0);
657
- n([
658
- h()
659
- ], i.prototype, "minZ", void 0);
660
- n([
661
- h()
662
- ], i.prototype, "maxZ", void 0);
663
- n([
664
- h()
665
- ], i.prototype, "inertia", void 0);
666
- n([
667
- h()
668
- ], i.prototype, "mode", null);
669
- n([
670
- h()
671
- ], i.prototype, "layerMask", void 0);
672
- n([
673
- h()
674
- ], i.prototype, "fovMode", void 0);
675
- n([
676
- h()
677
- ], i.prototype, "cameraRigMode", void 0);
678
- n([
679
- h()
680
- ], i.prototype, "interaxialDistance", void 0);
681
- n([
682
- h()
683
- ], i.prototype, "isStereoscopicSideBySide", void 0);
684
- export {
685
- i as Camera
686
- };