@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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  466. package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +0 -13
  467. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +0 -11
  468. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
  469. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +0 -136
  470. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +0 -215
  471. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +0 -52
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  473. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +0 -18
  474. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +0 -55
  475. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +0 -165
  476. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +0 -15
  477. package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +0 -339
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  483. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +0 -425
  484. package/dist/node_modules/@babylonjs/core/node.esm.js +0 -536
  485. package/dist/node_modules/@babylonjs/core/scene.esm.js +0 -2809
  486. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +0 -102
  487. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +0 -12
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  489. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  490. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  491. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  492. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  493. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  494. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  495. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  496. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  497. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
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  500. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  501. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
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  503. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  504. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  505. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  506. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  507. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  508. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  509. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
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  518. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
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  521. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  522. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
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  524. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  525. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  526. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,437 +0,0 @@
1
- import { __decorate as R } from "../tslib.es6.esm.js";
2
- import { serialize as B, serializeAsColor4 as F, serializeAsCameraReference as z } from "../Misc/decorators.esm.js";
3
- import { Tools as L } from "../Misc/tools.esm.js";
4
- import { Observable as I } from "../Misc/observable.esm.js";
5
- import { Color4 as w } from "../Maths/math.color.esm.js";
6
- import { Engine as P } from "../Engines/engine.esm.js";
7
- import { EngineStore as U } from "../Engines/engineStore.esm.js";
8
- import { VertexBuffer as d } from "../Buffers/buffer.esm.js";
9
- import { Texture as y } from "../Materials/Textures/texture.esm.js";
10
- import { RenderTargetTexture as V } from "../Materials/Textures/renderTargetTexture.esm.js";
11
- import { Material as A } from "../Materials/material.esm.js";
12
- import { MaterialHelper as C } from "../Materials/materialHelper.esm.js";
13
- import "../Shaders/glowMapGeneration.fragment.esm.js";
14
- import "../Shaders/glowMapGeneration.vertex.esm.js";
15
- import { _WarnImport as W } from "../Misc/devTools.esm.js";
16
- import { EffectFallbacks as N } from "../Materials/effectFallbacks.esm.js";
17
- import { DrawWrapper as K } from "../Materials/drawWrapper.esm.js";
18
- import { prepareStringDefinesForClipPlanes as G, addClipPlaneUniforms as k, bindClipPlane as H } from "../Materials/clipPlaneMaterialHelper.esm.js";
19
- class g {
20
- /**
21
- * Gets the camera attached to the layer.
22
- */
23
- get camera() {
24
- return this._effectLayerOptions.camera;
25
- }
26
- /**
27
- * Gets the rendering group id the layer should render in.
28
- */
29
- get renderingGroupId() {
30
- return this._effectLayerOptions.renderingGroupId;
31
- }
32
- set renderingGroupId(e) {
33
- this._effectLayerOptions.renderingGroupId = e;
34
- }
35
- /**
36
- * Gets the main texture where the effect is rendered
37
- */
38
- get mainTexture() {
39
- return this._mainTexture;
40
- }
41
- /**
42
- * Sets a specific material to be used to render a mesh/a list of meshes in the layer
43
- * @param mesh mesh or array of meshes
44
- * @param material material to use by the layer when rendering the mesh(es). If undefined is passed, the specific material created by the layer will be used.
45
- */
46
- setMaterialForRendering(e, r) {
47
- if (this._mainTexture.setMaterialForRendering(e, r), Array.isArray(e))
48
- for (let o = 0; o < e.length; ++o) {
49
- const h = e[o];
50
- r ? this._materialForRendering[h.uniqueId] = [h, r] : delete this._materialForRendering[h.uniqueId];
51
- }
52
- else
53
- r ? this._materialForRendering[e.uniqueId] = [e, r] : delete this._materialForRendering[e.uniqueId];
54
- }
55
- /**
56
- * Gets the intensity of the effect for a specific mesh.
57
- * @param mesh The mesh to get the effect intensity for
58
- * @returns The intensity of the effect for the mesh
59
- */
60
- getEffectIntensity(e) {
61
- var r;
62
- return (r = this._effectIntensity[e.uniqueId]) !== null && r !== void 0 ? r : 1;
63
- }
64
- /**
65
- * Sets the intensity of the effect for a specific mesh.
66
- * @param mesh The mesh to set the effect intensity for
67
- * @param intensity The intensity of the effect for the mesh
68
- */
69
- setEffectIntensity(e, r) {
70
- this._effectIntensity[e.uniqueId] = r;
71
- }
72
- /**
73
- * Instantiates a new effect Layer and references it in the scene.
74
- * @param name The name of the layer
75
- * @param scene The scene to use the layer in
76
- */
77
- constructor(e, r) {
78
- this._vertexBuffers = {}, this._maxSize = 0, this._mainTextureDesiredSize = { width: 0, height: 0 }, this._shouldRender = !0, this._postProcesses = [], this._textures = [], this._emissiveTextureAndColor = { texture: null, color: new w() }, this._effectIntensity = {}, this.neutralColor = new w(), this.isEnabled = !0, this.disableBoundingBoxesFromEffectLayer = !1, this.onDisposeObservable = new I(), this.onBeforeRenderMainTextureObservable = new I(), this.onBeforeComposeObservable = new I(), this.onBeforeRenderMeshToEffect = new I(), this.onAfterRenderMeshToEffect = new I(), this.onAfterComposeObservable = new I(), this.onSizeChangedObservable = new I(), this._materialForRendering = {}, this.name = e, this._scene = r || U.LastCreatedScene, g._SceneComponentInitialization(this._scene), this._engine = this._scene.getEngine(), this._maxSize = this._engine.getCaps().maxTextureSize, this._scene.effectLayers.push(this), this._mergeDrawWrapper = [], this._generateIndexBuffer(), this._generateVertexBuffer();
79
- }
80
- /**
81
- * Number of times _internalRender will be called. Some effect layers need to render the mesh several times, so they should override this method with the number of times the mesh should be rendered
82
- * @returns Number of times a mesh must be rendered in the layer
83
- */
84
- _numInternalDraws() {
85
- return 1;
86
- }
87
- /**
88
- * Initializes the effect layer with the required options.
89
- * @param options Sets of none mandatory options to use with the layer (see IEffectLayerOptions for more information)
90
- */
91
- _init(e) {
92
- this._effectLayerOptions = Object.assign({ mainTextureRatio: 0.5, alphaBlendingMode: 2, camera: null, renderingGroupId: -1, mainTextureType: 0, generateStencilBuffer: !1 }, e), this._setMainTextureSize(), this._createMainTexture(), this._createTextureAndPostProcesses();
93
- }
94
- /**
95
- * Generates the index buffer of the full screen quad blending to the main canvas.
96
- */
97
- _generateIndexBuffer() {
98
- const e = [];
99
- e.push(0), e.push(1), e.push(2), e.push(0), e.push(2), e.push(3), this._indexBuffer = this._engine.createIndexBuffer(e);
100
- }
101
- /**
102
- * Generates the vertex buffer of the full screen quad blending to the main canvas.
103
- */
104
- _generateVertexBuffer() {
105
- const e = [];
106
- e.push(1, 1), e.push(-1, 1), e.push(-1, -1), e.push(1, -1);
107
- const r = new d(this._engine, e, d.PositionKind, !1, !1, 2);
108
- this._vertexBuffers[d.PositionKind] = r;
109
- }
110
- /**
111
- * Sets the main texture desired size which is the closest power of two
112
- * of the engine canvas size.
113
- */
114
- _setMainTextureSize() {
115
- this._effectLayerOptions.mainTextureFixedSize ? (this._mainTextureDesiredSize.width = this._effectLayerOptions.mainTextureFixedSize, this._mainTextureDesiredSize.height = this._effectLayerOptions.mainTextureFixedSize) : (this._mainTextureDesiredSize.width = this._engine.getRenderWidth() * this._effectLayerOptions.mainTextureRatio, this._mainTextureDesiredSize.height = this._engine.getRenderHeight() * this._effectLayerOptions.mainTextureRatio, this._mainTextureDesiredSize.width = this._engine.needPOTTextures ? P.GetExponentOfTwo(this._mainTextureDesiredSize.width, this._maxSize) : this._mainTextureDesiredSize.width, this._mainTextureDesiredSize.height = this._engine.needPOTTextures ? P.GetExponentOfTwo(this._mainTextureDesiredSize.height, this._maxSize) : this._mainTextureDesiredSize.height), this._mainTextureDesiredSize.width = Math.floor(this._mainTextureDesiredSize.width), this._mainTextureDesiredSize.height = Math.floor(this._mainTextureDesiredSize.height);
116
- }
117
- /**
118
- * Creates the main texture for the effect layer.
119
- */
120
- _createMainTexture() {
121
- this._mainTexture = new V("EffectLayerMainRTT", {
122
- width: this._mainTextureDesiredSize.width,
123
- height: this._mainTextureDesiredSize.height
124
- }, this._scene, !1, !0, this._effectLayerOptions.mainTextureType, !1, y.TRILINEAR_SAMPLINGMODE, !0, this._effectLayerOptions.generateStencilBuffer), this._mainTexture.activeCamera = this._effectLayerOptions.camera, this._mainTexture.wrapU = y.CLAMP_ADDRESSMODE, this._mainTexture.wrapV = y.CLAMP_ADDRESSMODE, this._mainTexture.anisotropicFilteringLevel = 1, this._mainTexture.updateSamplingMode(y.BILINEAR_SAMPLINGMODE), this._mainTexture.renderParticles = !1, this._mainTexture.renderList = null, this._mainTexture.ignoreCameraViewport = !0;
125
- for (const e in this._materialForRendering) {
126
- const [r, o] = this._materialForRendering[e];
127
- this._mainTexture.setMaterialForRendering(r, o);
128
- }
129
- if (this._mainTexture.customIsReadyFunction = (e, r, o) => {
130
- if ((o || r === 0) && e.subMeshes)
131
- for (let h = 0; h < e.subMeshes.length; ++h) {
132
- const t = e.subMeshes[h], i = t.getMaterial(), f = t.getRenderingMesh();
133
- if (!i)
134
- continue;
135
- const s = f._getInstancesRenderList(t._id, !!t.getReplacementMesh()).hardwareInstancedRendering[t._id] || f.hasThinInstances;
136
- if (this._setEmissiveTextureAndColor(f, t, i), !this._isReady(t, s, this._emissiveTextureAndColor.texture))
137
- return !1;
138
- }
139
- return !0;
140
- }, this._mainTexture.customRenderFunction = (e, r, o, h) => {
141
- this.onBeforeRenderMainTextureObservable.notifyObservers(this);
142
- let t;
143
- const i = this._scene.getEngine();
144
- if (h.length) {
145
- for (i.setColorWrite(!1), t = 0; t < h.length; t++)
146
- this._renderSubMesh(h.data[t]);
147
- i.setColorWrite(!0);
148
- }
149
- for (t = 0; t < e.length; t++)
150
- this._renderSubMesh(e.data[t]);
151
- for (t = 0; t < r.length; t++)
152
- this._renderSubMesh(r.data[t]);
153
- const f = i.getAlphaMode();
154
- for (t = 0; t < o.length; t++)
155
- this._renderSubMesh(o.data[t], !0);
156
- i.setAlphaMode(f);
157
- }, this._mainTexture.onClearObservable.add((e) => {
158
- e.clear(this.neutralColor, !0, !0, !0);
159
- }), this._scene.getBoundingBoxRenderer) {
160
- const e = this._scene.getBoundingBoxRenderer().enabled;
161
- this._mainTexture.onBeforeBindObservable.add(() => {
162
- this._scene.getBoundingBoxRenderer().enabled = !this.disableBoundingBoxesFromEffectLayer && e;
163
- }), this._mainTexture.onAfterUnbindObservable.add(() => {
164
- this._scene.getBoundingBoxRenderer().enabled = e;
165
- });
166
- }
167
- }
168
- /**
169
- * Adds specific effects defines.
170
- * @param defines The defines to add specifics to.
171
- */
172
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
173
- _addCustomEffectDefines(e) {
174
- }
175
- /**
176
- * Checks for the readiness of the element composing the layer.
177
- * @param subMesh the mesh to check for
178
- * @param useInstances specify whether or not to use instances to render the mesh
179
- * @param emissiveTexture the associated emissive texture used to generate the glow
180
- * @returns true if ready otherwise, false
181
- */
182
- _isReady(e, r, o) {
183
- var h;
184
- const t = this._scene.getEngine(), i = e.getMesh(), f = (h = i._internalAbstractMeshDataInfo._materialForRenderPass) === null || h === void 0 ? void 0 : h[t.currentRenderPassId];
185
- if (f)
186
- return f.isReadyForSubMesh(i, e, r);
187
- const n = e.getMaterial();
188
- if (!n)
189
- return !1;
190
- if (this._useMeshMaterial(e.getRenderingMesh()))
191
- return n.isReadyForSubMesh(e.getMesh(), e, r);
192
- const s = [], u = [d.PositionKind];
193
- let c = !1, m = !1;
194
- if (n) {
195
- const a = n.needAlphaTesting(), T = n.getAlphaTestTexture(), _ = T && T.hasAlpha && (n.useAlphaFromDiffuseTexture || n._useAlphaFromAlbedoTexture);
196
- T && (a || _) && (s.push("#define DIFFUSE"), i.isVerticesDataPresent(d.UV2Kind) && T.coordinatesIndex === 1 ? (s.push("#define DIFFUSEUV2"), m = !0) : i.isVerticesDataPresent(d.UVKind) && (s.push("#define DIFFUSEUV1"), c = !0), a && (s.push("#define ALPHATEST"), s.push("#define ALPHATESTVALUE 0.4")), T.gammaSpace || s.push("#define DIFFUSE_ISLINEAR"));
197
- const b = n.opacityTexture;
198
- b && (s.push("#define OPACITY"), i.isVerticesDataPresent(d.UV2Kind) && b.coordinatesIndex === 1 ? (s.push("#define OPACITYUV2"), m = !0) : i.isVerticesDataPresent(d.UVKind) && (s.push("#define OPACITYUV1"), c = !0));
199
- }
200
- o && (s.push("#define EMISSIVE"), i.isVerticesDataPresent(d.UV2Kind) && o.coordinatesIndex === 1 ? (s.push("#define EMISSIVEUV2"), m = !0) : i.isVerticesDataPresent(d.UVKind) && (s.push("#define EMISSIVEUV1"), c = !0), o.gammaSpace || s.push("#define EMISSIVE_ISLINEAR")), i.useVertexColors && i.isVerticesDataPresent(d.ColorKind) && i.hasVertexAlpha && n.transparencyMode !== A.MATERIAL_OPAQUE && (u.push(d.ColorKind), s.push("#define VERTEXALPHA")), c && (u.push(d.UVKind), s.push("#define UV1")), m && (u.push(d.UV2Kind), s.push("#define UV2"));
201
- const D = new N();
202
- if (i.useBones && i.computeBonesUsingShaders) {
203
- u.push(d.MatricesIndicesKind), u.push(d.MatricesWeightsKind), i.numBoneInfluencers > 4 && (u.push(d.MatricesIndicesExtraKind), u.push(d.MatricesWeightsExtraKind)), s.push("#define NUM_BONE_INFLUENCERS " + i.numBoneInfluencers);
204
- const a = i.skeleton;
205
- a && a.isUsingTextureForMatrices ? s.push("#define BONETEXTURE") : s.push("#define BonesPerMesh " + (a ? a.bones.length + 1 : 0)), i.numBoneInfluencers > 0 && D.addCPUSkinningFallback(0, i);
206
- } else
207
- s.push("#define NUM_BONE_INFLUENCERS 0");
208
- const E = i.morphTargetManager;
209
- let x = 0;
210
- E && E.numInfluencers > 0 && (s.push("#define MORPHTARGETS"), x = E.numInfluencers, s.push("#define NUM_MORPH_INFLUENCERS " + x), E.isUsingTextureForTargets && s.push("#define MORPHTARGETS_TEXTURE"), C.PrepareAttributesForMorphTargetsInfluencers(u, i, x)), r && (s.push("#define INSTANCES"), C.PushAttributesForInstances(u), e.getRenderingMesh().hasThinInstances && s.push("#define THIN_INSTANCES")), G(n, this._scene, s), this._addCustomEffectDefines(s);
211
- const M = e._getDrawWrapper(void 0, !0), S = M.defines, p = s.join(`
212
- `);
213
- if (S !== p) {
214
- const a = [
215
- "world",
216
- "mBones",
217
- "viewProjection",
218
- "glowColor",
219
- "morphTargetInfluences",
220
- "boneTextureWidth",
221
- "diffuseMatrix",
222
- "emissiveMatrix",
223
- "opacityMatrix",
224
- "opacityIntensity",
225
- "morphTargetTextureInfo",
226
- "morphTargetTextureIndices",
227
- "glowIntensity"
228
- ];
229
- k(a), M.setEffect(this._engine.createEffect("glowMapGeneration", u, a, ["diffuseSampler", "emissiveSampler", "opacitySampler", "boneSampler", "morphTargets"], p, D, void 0, void 0, { maxSimultaneousMorphTargets: x }), p);
230
- }
231
- return M.effect.isReady();
232
- }
233
- /**
234
- * Renders the glowing part of the scene by blending the blurred glowing meshes on top of the rendered scene.
235
- */
236
- render() {
237
- for (let i = 0; i < this._postProcesses.length; i++)
238
- if (!this._postProcesses[i].isReady())
239
- return;
240
- const e = this._scene.getEngine(), r = this._numInternalDraws();
241
- let o = !0;
242
- for (let i = 0; i < r; ++i) {
243
- let f = this._mergeDrawWrapper[i];
244
- f || (f = this._mergeDrawWrapper[i] = new K(this._engine), f.setEffect(this._createMergeEffect())), o = o && f.effect.isReady();
245
- }
246
- if (!o)
247
- return;
248
- this.onBeforeComposeObservable.notifyObservers(this);
249
- const h = e.getAlphaMode();
250
- for (let i = 0; i < r; ++i) {
251
- const f = this._mergeDrawWrapper[i];
252
- e.enableEffect(f), e.setState(!1), e.bindBuffers(this._vertexBuffers, this._indexBuffer, f.effect), e.setAlphaMode(this._effectLayerOptions.alphaBlendingMode), this._internalRender(f.effect, i);
253
- }
254
- e.setAlphaMode(h), this.onAfterComposeObservable.notifyObservers(this);
255
- const t = this._mainTexture.getSize();
256
- this._setMainTextureSize(), (t.width !== this._mainTextureDesiredSize.width || t.height !== this._mainTextureDesiredSize.height) && this._mainTextureDesiredSize.width !== 0 && this._mainTextureDesiredSize.height !== 0 && (this.onSizeChangedObservable.notifyObservers(this), this._disposeTextureAndPostProcesses(), this._createMainTexture(), this._createTextureAndPostProcesses());
257
- }
258
- /**
259
- * Determine if a given mesh will be used in the current effect.
260
- * @param mesh mesh to test
261
- * @returns true if the mesh will be used
262
- */
263
- hasMesh(e) {
264
- return this.renderingGroupId === -1 || e.renderingGroupId === this.renderingGroupId;
265
- }
266
- /**
267
- * Returns true if the layer contains information to display, otherwise false.
268
- * @returns true if the glow layer should be rendered
269
- */
270
- shouldRender() {
271
- return this.isEnabled && this._shouldRender;
272
- }
273
- /**
274
- * Returns true if the mesh should render, otherwise false.
275
- * @param mesh The mesh to render
276
- * @returns true if it should render otherwise false
277
- */
278
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
279
- _shouldRenderMesh(e) {
280
- return !0;
281
- }
282
- /**
283
- * Returns true if the mesh can be rendered, otherwise false.
284
- * @param mesh The mesh to render
285
- * @param material The material used on the mesh
286
- * @returns true if it can be rendered otherwise false
287
- */
288
- _canRenderMesh(e, r) {
289
- return !r.needAlphaBlendingForMesh(e);
290
- }
291
- /**
292
- * Returns true if the mesh should render, otherwise false.
293
- * @returns true if it should render otherwise false
294
- */
295
- _shouldRenderEmissiveTextureForMesh() {
296
- return !0;
297
- }
298
- /**
299
- * Renders the submesh passed in parameter to the generation map.
300
- * @param subMesh
301
- * @param enableAlphaMode
302
- */
303
- _renderSubMesh(e, r = !1) {
304
- var o, h;
305
- if (!this.shouldRender())
306
- return;
307
- const t = e.getMaterial(), i = e.getMesh(), f = e.getReplacementMesh(), n = e.getRenderingMesh(), s = e.getEffectiveMesh(), u = this._scene, c = u.getEngine();
308
- if (s._internalAbstractMeshDataInfo._isActiveIntermediate = !1, !t || !this._canRenderMesh(n, t))
309
- return;
310
- let m = (o = n.overrideMaterialSideOrientation) !== null && o !== void 0 ? o : t.sideOrientation;
311
- s._getWorldMatrixDeterminant() < 0 && (m = m === A.ClockWiseSideOrientation ? A.CounterClockWiseSideOrientation : A.ClockWiseSideOrientation);
312
- const E = m === A.ClockWiseSideOrientation;
313
- c.setState(t.backFaceCulling, t.zOffset, void 0, E, t.cullBackFaces, void 0, t.zOffsetUnits);
314
- const x = n._getInstancesRenderList(e._id, !!f);
315
- if (x.mustReturn || !this._shouldRenderMesh(n))
316
- return;
317
- const M = x.hardwareInstancedRendering[e._id] || n.hasThinInstances;
318
- if (this._setEmissiveTextureAndColor(n, e, t), this.onBeforeRenderMeshToEffect.notifyObservers(i), this._useMeshMaterial(n))
319
- n.render(e, r, f || void 0);
320
- else if (this._isReady(e, M, this._emissiveTextureAndColor.texture)) {
321
- const S = (h = s._internalAbstractMeshDataInfo._materialForRenderPass) === null || h === void 0 ? void 0 : h[c.currentRenderPassId];
322
- let p = e._getDrawWrapper();
323
- if (!p && S && (p = S._getDrawWrapper()), !p)
324
- return;
325
- const a = p.effect;
326
- if (c.enableEffect(p), M || n._bind(e, a, t.fillMode), S ? S.bindForSubMesh(s.getWorldMatrix(), s, e) : (a.setMatrix("viewProjection", u.getTransformMatrix()), a.setMatrix("world", s.getWorldMatrix()), a.setFloat4("glowColor", this._emissiveTextureAndColor.color.r, this._emissiveTextureAndColor.color.g, this._emissiveTextureAndColor.color.b, this._emissiveTextureAndColor.color.a)), !S) {
327
- const T = t.needAlphaTesting(), _ = t.getAlphaTestTexture(), b = _ && _.hasAlpha && (t.useAlphaFromDiffuseTexture || t._useAlphaFromAlbedoTexture);
328
- if (_ && (T || b)) {
329
- a.setTexture("diffuseSampler", _);
330
- const l = _.getTextureMatrix();
331
- l && a.setMatrix("diffuseMatrix", l);
332
- }
333
- const v = t.opacityTexture;
334
- if (v) {
335
- a.setTexture("opacitySampler", v), a.setFloat("opacityIntensity", v.level);
336
- const l = v.getTextureMatrix();
337
- l && a.setMatrix("opacityMatrix", l);
338
- }
339
- if (this._emissiveTextureAndColor.texture && (a.setTexture("emissiveSampler", this._emissiveTextureAndColor.texture), a.setMatrix("emissiveMatrix", this._emissiveTextureAndColor.texture.getTextureMatrix())), n.useBones && n.computeBonesUsingShaders && n.skeleton) {
340
- const l = n.skeleton;
341
- if (l.isUsingTextureForMatrices) {
342
- const O = l.getTransformMatrixTexture(n);
343
- if (!O)
344
- return;
345
- a.setTexture("boneSampler", O), a.setFloat("boneTextureWidth", 4 * (l.bones.length + 1));
346
- } else
347
- a.setMatrices("mBones", l.getTransformMatrices(n));
348
- }
349
- C.BindMorphTargetParameters(n, a), n.morphTargetManager && n.morphTargetManager.isUsingTextureForTargets && n.morphTargetManager._bind(a), r && c.setAlphaMode(t.alphaMode), a.setFloat("glowIntensity", this.getEffectIntensity(n)), H(a, t, u);
350
- }
351
- n._processRendering(s, e, a, t.fillMode, x, M, (T, _) => a.setMatrix("world", _));
352
- } else
353
- this._mainTexture.resetRefreshCounter();
354
- this.onAfterRenderMeshToEffect.notifyObservers(i);
355
- }
356
- /**
357
- * Defines whether the current material of the mesh should be use to render the effect.
358
- * @param mesh defines the current mesh to render
359
- */
360
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
361
- _useMeshMaterial(e) {
362
- return !1;
363
- }
364
- /**
365
- * Rebuild the required buffers.
366
- * @internal Internal use only.
367
- */
368
- _rebuild() {
369
- const e = this._vertexBuffers[d.PositionKind];
370
- e && e._rebuild(), this._generateIndexBuffer();
371
- }
372
- /**
373
- * Dispose only the render target textures and post process.
374
- */
375
- _disposeTextureAndPostProcesses() {
376
- this._mainTexture.dispose();
377
- for (let e = 0; e < this._postProcesses.length; e++)
378
- this._postProcesses[e] && this._postProcesses[e].dispose();
379
- this._postProcesses = [];
380
- for (let e = 0; e < this._textures.length; e++)
381
- this._textures[e] && this._textures[e].dispose();
382
- this._textures = [];
383
- }
384
- /**
385
- * Dispose the highlight layer and free resources.
386
- */
387
- dispose() {
388
- const e = this._vertexBuffers[d.PositionKind];
389
- e && (e.dispose(), this._vertexBuffers[d.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null);
390
- for (const o of this._mergeDrawWrapper)
391
- o.dispose();
392
- this._mergeDrawWrapper = [], this._disposeTextureAndPostProcesses();
393
- const r = this._scene.effectLayers.indexOf(this, 0);
394
- r > -1 && this._scene.effectLayers.splice(r, 1), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onBeforeRenderMainTextureObservable.clear(), this.onBeforeComposeObservable.clear(), this.onBeforeRenderMeshToEffect.clear(), this.onAfterRenderMeshToEffect.clear(), this.onAfterComposeObservable.clear(), this.onSizeChangedObservable.clear();
395
- }
396
- /**
397
- * Gets the class name of the effect layer
398
- * @returns the string with the class name of the effect layer
399
- */
400
- getClassName() {
401
- return "EffectLayer";
402
- }
403
- /**
404
- * Creates an effect layer from parsed effect layer data
405
- * @param parsedEffectLayer defines effect layer data
406
- * @param scene defines the current scene
407
- * @param rootUrl defines the root URL containing the effect layer information
408
- * @returns a parsed effect Layer
409
- */
410
- static Parse(e, r, o) {
411
- return L.Instantiate(e.customType).Parse(e, r, o);
412
- }
413
- }
414
- g._SceneComponentInitialization = (j) => {
415
- throw W("EffectLayerSceneComponent");
416
- };
417
- R([
418
- B()
419
- ], g.prototype, "name", void 0);
420
- R([
421
- F()
422
- ], g.prototype, "neutralColor", void 0);
423
- R([
424
- B()
425
- ], g.prototype, "isEnabled", void 0);
426
- R([
427
- z()
428
- ], g.prototype, "camera", null);
429
- R([
430
- B()
431
- ], g.prototype, "renderingGroupId", null);
432
- R([
433
- B()
434
- ], g.prototype, "disableBoundingBoxesFromEffectLayer", void 0);
435
- export {
436
- g as EffectLayer
437
- };
@@ -1,141 +0,0 @@
1
- import { Camera as c } from "../Cameras/camera.esm.js";
2
- import { SceneComponentConstants as i } from "../sceneComponent.esm.js";
3
- import { EffectLayer as o } from "./effectLayer.esm.js";
4
- import { AbstractScene as a } from "../abstractScene.esm.js";
5
- import { EngineStore as _ } from "../Engines/engineStore.esm.js";
6
- a.AddParser(i.NAME_EFFECTLAYER, (n, e, t, r) => {
7
- if (n.effectLayers) {
8
- t.effectLayers || (t.effectLayers = new Array());
9
- for (let s = 0; s < n.effectLayers.length; s++) {
10
- const f = o.Parse(n.effectLayers[s], e, r);
11
- t.effectLayers.push(f);
12
- }
13
- }
14
- });
15
- a.prototype.removeEffectLayer = function(n) {
16
- const e = this.effectLayers.indexOf(n);
17
- return e !== -1 && this.effectLayers.splice(e, 1), e;
18
- };
19
- a.prototype.addEffectLayer = function(n) {
20
- this.effectLayers.push(n);
21
- };
22
- class E {
23
- /**
24
- * Creates a new instance of the component for the given scene
25
- * @param scene Defines the scene to register the component in
26
- */
27
- constructor(e) {
28
- this.name = i.NAME_EFFECTLAYER, this._renderEffects = !1, this._needStencil = !1, this._previousStencilState = !1, this.scene = e || _.LastCreatedScene, this.scene && (this._engine = this.scene.getEngine(), this.scene.effectLayers = new Array());
29
- }
30
- /**
31
- * Registers the component in a given scene
32
- */
33
- register() {
34
- this.scene._isReadyForMeshStage.registerStep(i.STEP_ISREADYFORMESH_EFFECTLAYER, this, this._isReadyForMesh), this.scene._cameraDrawRenderTargetStage.registerStep(i.STEP_CAMERADRAWRENDERTARGET_EFFECTLAYER, this, this._renderMainTexture), this.scene._beforeCameraDrawStage.registerStep(i.STEP_BEFORECAMERADRAW_EFFECTLAYER, this, this._setStencil), this.scene._afterRenderingGroupDrawStage.registerStep(i.STEP_AFTERRENDERINGGROUPDRAW_EFFECTLAYER_DRAW, this, this._drawRenderingGroup), this.scene._afterCameraDrawStage.registerStep(i.STEP_AFTERCAMERADRAW_EFFECTLAYER, this, this._setStencilBack), this.scene._afterCameraDrawStage.registerStep(i.STEP_AFTERCAMERADRAW_EFFECTLAYER_DRAW, this, this._drawCamera);
35
- }
36
- /**
37
- * Rebuilds the elements related to this component in case of
38
- * context lost for instance.
39
- */
40
- rebuild() {
41
- const e = this.scene.effectLayers;
42
- for (const t of e)
43
- t._rebuild();
44
- }
45
- /**
46
- * Serializes the component data to the specified json object
47
- * @param serializationObject The object to serialize to
48
- */
49
- serialize(e) {
50
- e.effectLayers = [];
51
- const t = this.scene.effectLayers;
52
- for (const r of t)
53
- r.serialize && e.effectLayers.push(r.serialize());
54
- }
55
- /**
56
- * Adds all the elements from the container to the scene
57
- * @param container the container holding the elements
58
- */
59
- addFromContainer(e) {
60
- e.effectLayers && e.effectLayers.forEach((t) => {
61
- this.scene.addEffectLayer(t);
62
- });
63
- }
64
- /**
65
- * Removes all the elements in the container from the scene
66
- * @param container contains the elements to remove
67
- * @param dispose if the removed element should be disposed (default: false)
68
- */
69
- removeFromContainer(e, t) {
70
- e.effectLayers && e.effectLayers.forEach((r) => {
71
- this.scene.removeEffectLayer(r), t && r.dispose();
72
- });
73
- }
74
- /**
75
- * Disposes the component and the associated resources.
76
- */
77
- dispose() {
78
- const e = this.scene.effectLayers;
79
- for (; e.length; )
80
- e[0].dispose();
81
- }
82
- _isReadyForMesh(e, t) {
83
- const r = this._engine.currentRenderPassId, s = this.scene.effectLayers;
84
- for (const f of s) {
85
- if (!f.hasMesh(e))
86
- continue;
87
- const h = f._mainTexture;
88
- this._engine.currentRenderPassId = h.renderPassId;
89
- for (const d of e.subMeshes)
90
- if (!f.isReady(d, t))
91
- return this._engine.currentRenderPassId = r, !1;
92
- }
93
- return this._engine.currentRenderPassId = r, !0;
94
- }
95
- _renderMainTexture(e) {
96
- this._renderEffects = !1, this._needStencil = !1;
97
- let t = !1;
98
- const r = this.scene.effectLayers;
99
- if (r && r.length > 0) {
100
- this._previousStencilState = this._engine.getStencilBuffer();
101
- for (const s of r)
102
- if (s.shouldRender() && (!s.camera || s.camera.cameraRigMode === c.RIG_MODE_NONE && e === s.camera || s.camera.cameraRigMode !== c.RIG_MODE_NONE && s.camera._rigCameras.indexOf(e) > -1)) {
103
- this._renderEffects = !0, this._needStencil = this._needStencil || s.needStencil();
104
- const f = s._mainTexture;
105
- f._shouldRender() && (this.scene.incrementRenderId(), f.render(!1, !1), t = !0);
106
- }
107
- this.scene.incrementRenderId();
108
- }
109
- return t;
110
- }
111
- _setStencil() {
112
- this._needStencil && this._engine.setStencilBuffer(!0);
113
- }
114
- _setStencilBack() {
115
- this._needStencil && this._engine.setStencilBuffer(this._previousStencilState);
116
- }
117
- _draw(e) {
118
- if (this._renderEffects) {
119
- this._engine.setDepthBuffer(!1);
120
- const t = this.scene.effectLayers;
121
- for (let r = 0; r < t.length; r++) {
122
- const s = t[r];
123
- s.renderingGroupId === e && s.shouldRender() && s.render();
124
- }
125
- this._engine.setDepthBuffer(!0);
126
- }
127
- }
128
- _drawCamera() {
129
- this._renderEffects && this._draw(-1);
130
- }
131
- _drawRenderingGroup(e) {
132
- !this.scene._isInIntermediateRendering() && this._renderEffects && this._draw(e);
133
- }
134
- }
135
- o._SceneComponentInitialization = (n) => {
136
- let e = n._getComponent(i.NAME_EFFECTLAYER);
137
- e || (e = new E(n), n._addComponent(e));
138
- };
139
- export {
140
- E as EffectLayerSceneComponent
141
- };