@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/_tslib.esm.js +33 -0
- package/dist/animation.esm.js +1364 -0
- package/dist/assetCache.esm.js +6 -0
- package/dist/blurPostProcess.esm.js +327 -0
- package/dist/bumpVertex.esm.js +497 -0
- package/dist/compatibilityOptions.esm.js +68 -0
- package/dist/configuration.esm.js +121 -0
- package/dist/core.esm.js +8135 -0
- package/dist/dynamicTexture.esm.js +105 -0
- package/dist/easing.esm.js +130 -0
- package/dist/effectFallbacks.esm.js +378 -0
- package/dist/engine.esm.js +25504 -0
- package/dist/glbLoaderExtensions.esm.js +690 -0
- package/dist/glowLayer.esm.js +1621 -0
- package/dist/glowLayerManager.esm.js +50 -0
- package/dist/guid.esm.js +21 -0
- package/dist/hdrFilteringFunctions.esm.js +816 -0
- package/dist/helperFunctions.esm.js +5145 -0
- package/dist/index.esm.js +38 -11
- package/dist/material.esm.js +115 -0
- package/dist/math.axis.esm.js +35 -0
- package/dist/math.color.esm.js +1661 -0
- package/dist/math.path.esm.js +15 -0
- package/dist/math.size.esm.js +137 -0
- package/dist/mesh.esm.js +11170 -0
- package/dist/modelContainer.esm.js +1895 -0
- package/dist/node.esm.js +795 -0
- package/dist/pbrBRDFFunctions.esm.js +122 -2
- package/dist/pbrMaterial.esm.js +8747 -0
- package/dist/productAnimations.esm.js +182 -0
- package/dist/productCamera.esm.js +14 -0
- package/dist/renderConstants.esm.js +116 -0
- package/dist/renderingPipeline.esm.js +18 -0
- package/dist/sceneLoaderFlags.esm.js +51 -0
- package/dist/types.esm.js +30 -0
- package/dist/variants.esm.js +16 -0
- package/dist/webRequest.esm.js +7777 -0
- package/package.json +6 -5
- package/dist/index.umd.js +0 -10010
- package/dist/lib/assetCache.esm.js +0 -21
- package/dist/lib/configuration.esm.js +0 -98
- package/dist/lib/core.esm.js +0 -417
- package/dist/lib/dynamicTexture.esm.js +0 -51
- package/dist/lib/glbLoaderExtensions.esm.js +0 -137
- package/dist/lib/glowLayerManager.esm.js +0 -19
- package/dist/lib/guid.esm.js +0 -7
- package/dist/lib/material.esm.js +0 -50
- package/dist/lib/modelContainer.esm.js +0 -351
- package/dist/lib/productAnimations.esm.js +0 -123
- package/dist/lib/productCamera.esm.js +0 -113
- package/dist/lib/renderConstants.esm.js +0 -103
- package/dist/lib/renderingPipeline.esm.js +0 -99
- package/dist/lib/types.esm.js +0 -5
- package/dist/lib/variants.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
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import { Observable as l } from "../../Misc/observable.esm.js";
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import { TextureSampler as d } from "./textureSampler.esm.js";
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var h;
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(function(i) {
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i[i.Unknown = 0] = "Unknown", i[i.Url = 1] = "Url", i[i.Temp = 2] = "Temp", i[i.Raw = 3] = "Raw", i[i.Dynamic = 4] = "Dynamic", i[i.RenderTarget = 5] = "RenderTarget", i[i.MultiRenderTarget = 6] = "MultiRenderTarget", i[i.Cube = 7] = "Cube", i[i.CubeRaw = 8] = "CubeRaw", i[i.CubePrefiltered = 9] = "CubePrefiltered", i[i.Raw3D = 10] = "Raw3D", i[i.Raw2DArray = 11] = "Raw2DArray", i[i.DepthStencil = 12] = "DepthStencil", i[i.CubeRawRGBD = 13] = "CubeRawRGBD", i[i.Depth = 14] = "Depth";
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})(h || (h = {}));
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class r extends d {
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/**
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* Gets a boolean indicating if the texture uses mipmaps
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* TODO implements useMipMaps as a separate setting from generateMipMaps
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*/
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get useMipMaps() {
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return this.generateMipMaps;
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}
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set useMipMaps(e) {
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this.generateMipMaps = e;
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}
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/** Gets the unique id of the internal texture */
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get uniqueId() {
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return this._uniqueId;
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}
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/** @internal */
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_setUniqueId(e) {
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this._uniqueId = e;
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}
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/**
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* Gets the Engine the texture belongs to.
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* @returns The babylon engine
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*/
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getEngine() {
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return this._engine;
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}
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/**
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* Gets the data source type of the texture
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*/
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get source() {
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return this._source;
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}
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/**
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* Creates a new InternalTexture
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* @param engine defines the engine to use
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* @param source defines the type of data that will be used
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* @param delayAllocation if the texture allocation should be delayed (default: false)
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*/
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constructor(e, s, t = !1) {
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super(), this.isReady = !1, this.isCube = !1, this.is3D = !1, this.is2DArray = !1, this.isMultiview = !1, this.url = "", this.generateMipMaps = !1, this.samples = 0, this.type = -1, this.format = -1, this.onLoadedObservable = new l(), this.onErrorObservable = new l(), this.onRebuildCallback = null, this.width = 0, this.height = 0, this.depth = 0, this.baseWidth = 0, this.baseHeight = 0, this.baseDepth = 0, this.invertY = !1, this._invertVScale = !1, this._associatedChannel = -1, this._source = h.Unknown, this._buffer = null, this._bufferView = null, this._bufferViewArray = null, this._bufferViewArrayArray = null, this._size = 0, this._extension = "", this._files = null, this._workingCanvas = null, this._workingContext = null, this._cachedCoordinatesMode = null, this._isDisabled = !1, this._compression = null, this._sphericalPolynomial = null, this._sphericalPolynomialPromise = null, this._sphericalPolynomialComputed = !1, this._lodGenerationScale = 0, this._lodGenerationOffset = 0, this._useSRGBBuffer = !1, this._lodTextureHigh = null, this._lodTextureMid = null, this._lodTextureLow = null, this._isRGBD = !1, this._linearSpecularLOD = !1, this._irradianceTexture = null, this._hardwareTexture = null, this._maxLodLevel = null, this._references = 1, this._gammaSpace = null, this._engine = e, this._source = s, this._uniqueId = r._Counter++, t || (this._hardwareTexture = e._createHardwareTexture());
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}
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/**
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* Increments the number of references (ie. the number of Texture that point to it)
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*/
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incrementReferences() {
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this._references++;
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}
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/**
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* Change the size of the texture (not the size of the content)
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* @param width defines the new width
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* @param height defines the new height
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* @param depth defines the new depth (1 by default)
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*/
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updateSize(e, s, t = 1) {
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this._engine.updateTextureDimensions(this, e, s, t), this.width = e, this.height = s, this.depth = t, this.baseWidth = e, this.baseHeight = s, this.baseDepth = t, this._size = e * s * t;
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}
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/** @internal */
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_rebuild() {
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var e;
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if (this.isReady = !1, this._cachedCoordinatesMode = null, this._cachedWrapU = null, this._cachedWrapV = null, this._cachedWrapR = null, this._cachedAnisotropicFilteringLevel = null, this.onRebuildCallback) {
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const t = this.onRebuildCallback(this), a = (n) => {
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n._swapAndDie(this, !1), this.isReady = t.isReady;
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};
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t.isAsync ? t.proxy.then(a) : a(t.proxy);
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return;
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}
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let s;
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switch (this.source) {
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case h.Temp:
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break;
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case h.Url:
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s = this._engine.createTexture(
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(e = this._originalUrl) !== null && e !== void 0 ? e : this.url,
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!this.generateMipMaps,
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this.invertY,
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null,
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this.samplingMode,
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// Do not use Proxy here as it could be fully synchronous
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// and proxy would be undefined.
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(t) => {
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t._swapAndDie(this, !1), this.isReady = !0;
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},
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null,
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this._buffer,
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void 0,
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this.format,
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this._extension,
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void 0,
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void 0,
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void 0,
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this._useSRGBBuffer
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);
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return;
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case h.Raw:
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s = this._engine.createRawTexture(this._bufferView, this.baseWidth, this.baseHeight, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression, this.type, void 0, this._useSRGBBuffer), s._swapAndDie(this, !1), this.isReady = !0;
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break;
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case h.Raw3D:
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s = this._engine.createRawTexture3D(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression, this.type), s._swapAndDie(this, !1), this.isReady = !0;
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break;
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case h.Raw2DArray:
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s = this._engine.createRawTexture2DArray(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression, this.type), s._swapAndDie(this, !1), this.isReady = !0;
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break;
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case h.Dynamic:
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s = this._engine.createDynamicTexture(this.baseWidth, this.baseHeight, this.generateMipMaps, this.samplingMode), s._swapAndDie(this, !1), this._engine.updateDynamicTexture(this, this._engine.getRenderingCanvas(), this.invertY, void 0, void 0, !0);
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break;
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case h.Cube:
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s = this._engine.createCubeTexture(this.url, null, this._files, !this.generateMipMaps, () => {
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s._swapAndDie(this, !1), this.isReady = !0;
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}, null, this.format, this._extension, !1, 0, 0, null, void 0, this._useSRGBBuffer);
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return;
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case h.CubeRaw:
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s = this._engine.createRawCubeTexture(this._bufferViewArray, this.width, this.format, this.type, this.generateMipMaps, this.invertY, this.samplingMode, this._compression), s._swapAndDie(this, !1), this.isReady = !0;
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break;
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case h.CubeRawRGBD:
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return;
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case h.CubePrefiltered:
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s = this._engine.createPrefilteredCubeTexture(this.url, null, this._lodGenerationScale, this._lodGenerationOffset, (t) => {
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t && t._swapAndDie(this, !1), this.isReady = !0;
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}, null, this.format, this._extension), s._sphericalPolynomial = this._sphericalPolynomial;
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return;
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}
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}
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/**
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* @internal
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*/
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_swapAndDie(e, s = !0) {
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var t;
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(t = this._hardwareTexture) === null || t === void 0 || t.setUsage(e._source, this.generateMipMaps, this.isCube, this.width, this.height), e._hardwareTexture = this._hardwareTexture, s && (e._isRGBD = this._isRGBD), this._lodTextureHigh && (e._lodTextureHigh && e._lodTextureHigh.dispose(), e._lodTextureHigh = this._lodTextureHigh), this._lodTextureMid && (e._lodTextureMid && e._lodTextureMid.dispose(), e._lodTextureMid = this._lodTextureMid), this._lodTextureLow && (e._lodTextureLow && e._lodTextureLow.dispose(), e._lodTextureLow = this._lodTextureLow), this._irradianceTexture && (e._irradianceTexture && e._irradianceTexture.dispose(), e._irradianceTexture = this._irradianceTexture);
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const a = this._engine.getLoadedTexturesCache();
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let n = a.indexOf(this);
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n !== -1 && a.splice(n, 1), n = a.indexOf(e), n === -1 && a.push(e);
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}
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/**
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* Dispose the current allocated resources
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*/
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dispose() {
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this._references--, this.onLoadedObservable.clear(), this.onErrorObservable.clear(), this._references === 0 && (this._engine._releaseTexture(this), this._hardwareTexture = null);
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}
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}
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r._Counter = 0;
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export {
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r as InternalTexture,
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h as InternalTextureSource
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};
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var R;
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(function(_) {
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_[_.ETC1S = 0] = "ETC1S", _[_.UASTC4x4 = 1] = "UASTC4x4";
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})(R || (R = {}));
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var C;
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(function(_) {
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_[_.ASTC_4X4_RGBA = 0] = "ASTC_4X4_RGBA", _[_.BC7_RGBA = 1] = "BC7_RGBA", _[_.BC3_RGBA = 2] = "BC3_RGBA", _[_.BC1_RGB = 3] = "BC1_RGB", _[_.PVRTC1_4_RGBA = 4] = "PVRTC1_4_RGBA", _[_.PVRTC1_4_RGB = 5] = "PVRTC1_4_RGB", _[_.ETC2_RGBA = 6] = "ETC2_RGBA", _[_.ETC1_RGB = 7] = "ETC1_RGB", _[_.RGBA32 = 8] = "RGBA32", _[_.R8 = 9] = "R8", _[_.RG8 = 10] = "RG8";
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})(C || (C = {}));
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var B;
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(function(_) {
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_[_.COMPRESSED_RGBA_BPTC_UNORM_EXT = 36492] = "COMPRESSED_RGBA_BPTC_UNORM_EXT", _[_.COMPRESSED_RGBA_ASTC_4X4_KHR = 37808] = "COMPRESSED_RGBA_ASTC_4X4_KHR", _[_.COMPRESSED_RGB_S3TC_DXT1_EXT = 33776] = "COMPRESSED_RGB_S3TC_DXT1_EXT", _[_.COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779] = "COMPRESSED_RGBA_S3TC_DXT5_EXT", _[_.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 35842] = "COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", _[_.COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 35840] = "COMPRESSED_RGB_PVRTC_4BPPV1_IMG", _[_.COMPRESSED_RGBA8_ETC2_EAC = 37496] = "COMPRESSED_RGBA8_ETC2_EAC", _[_.COMPRESSED_RGB8_ETC2 = 37492] = "COMPRESSED_RGB8_ETC2", _[_.COMPRESSED_RGB_ETC1_WEBGL = 36196] = "COMPRESSED_RGB_ETC1_WEBGL", _[_.RGBA8Format = 32856] = "RGBA8Format", _[_.R8Format = 33321] = "R8Format", _[_.RG8Format = 33323] = "RG8Format";
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})(B || (B = {}));
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export {
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B as EngineFormat,
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R as SourceTextureFormat,
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C as TranscodeTarget
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};
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@@ -1,138 +0,0 @@
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import { Matrix as a, Vector3 as g, Vector2 as u } from "../../Maths/math.vector.esm.js";
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import { Texture as n } from "./texture.esm.js";
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import { RenderTargetTexture as m } from "./renderTargetTexture.esm.js";
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import { BlurPostProcess as h } from "../../PostProcesses/blurPostProcess.esm.js";
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import { Plane as c } from "../../Maths/math.plane.esm.js";
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class o extends m {
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/**
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8
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* Define the blur ratio used to blur the reflection if needed.
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9
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*/
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set blurRatio(e) {
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this._blurRatio !== e && (this._blurRatio = e, this._preparePostProcesses());
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12
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}
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13
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get blurRatio() {
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return this._blurRatio;
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15
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}
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/**
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17
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* Define the adaptive blur kernel used to blur the reflection if needed.
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18
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* This will autocompute the closest best match for the `blurKernel`
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19
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*/
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20
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set adaptiveBlurKernel(e) {
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21
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this._adaptiveBlurKernel = e, this._autoComputeBlurKernel();
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22
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}
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23
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/**
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24
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* Define the blur kernel used to blur the reflection if needed.
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* Please consider using `adaptiveBlurKernel` as it could find the closest best value for you.
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*/
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set blurKernel(e) {
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this.blurKernelX = e, this.blurKernelY = e;
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}
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/**
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* Define the blur kernel on the X Axis used to blur the reflection if needed.
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* Please consider using `adaptiveBlurKernel` as it could find the closest best value for you.
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*/
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set blurKernelX(e) {
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this._blurKernelX !== e && (this._blurKernelX = e, this._preparePostProcesses());
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}
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get blurKernelX() {
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return this._blurKernelX;
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}
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/**
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* Define the blur kernel on the Y Axis used to blur the reflection if needed.
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* Please consider using `adaptiveBlurKernel` as it could find the closest best value for you.
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*/
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set blurKernelY(e) {
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this._blurKernelY !== e && (this._blurKernelY = e, this._preparePostProcesses());
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}
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get blurKernelY() {
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return this._blurKernelY;
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}
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_autoComputeBlurKernel() {
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const e = this.getScene().getEngine(), t = this.getRenderWidth() / e.getRenderWidth(), r = this.getRenderHeight() / e.getRenderHeight();
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this.blurKernelX = this._adaptiveBlurKernel * t, this.blurKernelY = this._adaptiveBlurKernel * r;
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}
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_onRatioRescale() {
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this._sizeRatio && (this.resize(this._initialSizeParameter), this._adaptiveBlurKernel || this._preparePostProcesses()), this._adaptiveBlurKernel && this._autoComputeBlurKernel();
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}
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_updateGammaSpace() {
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const e = this.getScene();
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e && (this.gammaSpace = !e.imageProcessingConfiguration.isEnabled || !e.imageProcessingConfiguration.applyByPostProcess);
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}
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/**
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* Instantiates a Mirror Texture.
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63
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* Mirror texture can be used to simulate the view from a mirror in a scene.
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* It will dynamically be rendered every frame to adapt to the camera point of view.
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|
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* You can then easily use it as a reflectionTexture on a flat surface.
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* In case the surface is not a plane, please consider relying on reflection probes.
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* @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/reflectionTexture#mirrors
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* @param name
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* @param size
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* @param scene
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* @param generateMipMaps
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* @param samplingMode
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* @param generateDepthBuffer
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*/
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constructor(e, t, r, p, f = 0, d = n.BILINEAR_SAMPLINGMODE, b = !0) {
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if (super(e, t, r, p, !0, f, !1, d, b), this.mirrorPlane = new c(0, 1, 0, 1), this._transformMatrix = a.Zero(), this._mirrorMatrix = a.Zero(), this._adaptiveBlurKernel = 0, this._blurKernelX = 0, this._blurKernelY = 0, this._blurRatio = 1, r = this.getScene(), !r)
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return this;
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this.ignoreCameraViewport = !0, this._updateGammaSpace(), this._imageProcessingConfigChangeObserver = r.imageProcessingConfiguration.onUpdateParameters.add(() => {
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this._updateGammaSpace();
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});
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const s = r.getEngine();
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|
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s.supportsUniformBuffers && (this._sceneUBO = r.createSceneUniformBuffer(`Scene for Mirror Texture (name "${e}")`)), this.onBeforeBindObservable.add(() => {
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var i;
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|
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(i = s._debugPushGroup) === null || i === void 0 || i.call(s, `mirror generation for ${e}`, 1);
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|
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}), this.onAfterUnbindObservable.add(() => {
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var i;
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(i = s._debugPopGroup) === null || i === void 0 || i.call(s, 1);
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});
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let l;
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|
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this.onBeforeRenderObservable.add(() => {
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this._sceneUBO && (this._currentSceneUBO = r.getSceneUniformBuffer(), r.setSceneUniformBuffer(this._sceneUBO), r.getSceneUniformBuffer().unbindEffect()), a.ReflectionToRef(this.mirrorPlane, this._mirrorMatrix), this._mirrorMatrix.multiplyToRef(r.getViewMatrix(), this._transformMatrix), r.setTransformMatrix(this._transformMatrix, r.getProjectionMatrix()), l = r.clipPlane, r.clipPlane = this.mirrorPlane, r._mirroredCameraPosition = g.TransformCoordinates(r.activeCamera.globalPosition, this._mirrorMatrix);
|
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93
|
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}), this.onAfterRenderObservable.add(() => {
|
|
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|
-
this._sceneUBO && r.setSceneUniformBuffer(this._currentSceneUBO), r.updateTransformMatrix(), r._mirroredCameraPosition = null, r.clipPlane = l;
|
|
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|
-
});
|
|
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|
-
}
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|
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|
-
_preparePostProcesses() {
|
|
98
|
-
if (this.clearPostProcesses(!0), this._blurKernelX && this._blurKernelY) {
|
|
99
|
-
const e = this.getScene().getEngine(), t = e.getCaps().textureFloatRender && e.getCaps().textureFloatLinearFiltering ? 1 : 2;
|
|
100
|
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this._blurX = new h("horizontal blur", new u(1, 0), this._blurKernelX, this._blurRatio, null, n.BILINEAR_SAMPLINGMODE, e, !1, t), this._blurX.autoClear = !1, this._blurRatio === 1 && this.samples < 2 && this._texture ? this._blurX.inputTexture = this._renderTarget : this._blurX.alwaysForcePOT = !0, this._blurY = new h("vertical blur", new u(0, 1), this._blurKernelY, this._blurRatio, null, n.BILINEAR_SAMPLINGMODE, e, !1, t), this._blurY.autoClear = !1, this._blurY.alwaysForcePOT = this._blurRatio !== 1, this.addPostProcess(this._blurX), this.addPostProcess(this._blurY);
|
|
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|
-
} else
|
|
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|
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this._blurY && (this.removePostProcess(this._blurY), this._blurY.dispose(), this._blurY = null), this._blurX && (this.removePostProcess(this._blurX), this._blurX.dispose(), this._blurX = null);
|
|
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|
-
}
|
|
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|
-
/**
|
|
105
|
-
* Clone the mirror texture.
|
|
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|
-
* @returns the cloned texture
|
|
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|
-
*/
|
|
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|
-
clone() {
|
|
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|
-
const e = this.getScene();
|
|
110
|
-
if (!e)
|
|
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|
-
return this;
|
|
112
|
-
const t = this.getSize(), r = new o(this.name, t.width, e, this._renderTargetOptions.generateMipMaps, this._renderTargetOptions.type, this._renderTargetOptions.samplingMode, this._renderTargetOptions.generateDepthBuffer);
|
|
113
|
-
return r.hasAlpha = this.hasAlpha, r.level = this.level, r.mirrorPlane = this.mirrorPlane.clone(), this.renderList && (r.renderList = this.renderList.slice(0)), r;
|
|
114
|
-
}
|
|
115
|
-
/**
|
|
116
|
-
* Serialize the texture to a JSON representation you could use in Parse later on
|
|
117
|
-
* @returns the serialized JSON representation
|
|
118
|
-
*/
|
|
119
|
-
serialize() {
|
|
120
|
-
if (!this.name)
|
|
121
|
-
return null;
|
|
122
|
-
const e = super.serialize();
|
|
123
|
-
return e.mirrorPlane = this.mirrorPlane.asArray(), e;
|
|
124
|
-
}
|
|
125
|
-
/**
|
|
126
|
-
* Dispose the texture and release its associated resources.
|
|
127
|
-
*/
|
|
128
|
-
dispose() {
|
|
129
|
-
var e;
|
|
130
|
-
super.dispose();
|
|
131
|
-
const t = this.getScene();
|
|
132
|
-
t && t.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigChangeObserver), (e = this._sceneUBO) === null || e === void 0 || e.dispose();
|
|
133
|
-
}
|
|
134
|
-
}
|
|
135
|
-
n._CreateMirror = (_, e, t, r) => new o(_, e, t, r);
|
|
136
|
-
export {
|
|
137
|
-
o as MirrorTexture
|
|
138
|
-
};
|
|
@@ -1,223 +0,0 @@
|
|
|
1
|
-
import { Texture as f } from "./texture.esm.js";
|
|
2
|
-
import { RenderTargetTexture as I } from "./renderTargetTexture.esm.js";
|
|
3
|
-
import "../../Engines/Extensions/engine.multiRender.esm.js";
|
|
4
|
-
class A extends I {
|
|
5
|
-
/**
|
|
6
|
-
* Get if draw buffers are currently supported by the used hardware and browser.
|
|
7
|
-
*/
|
|
8
|
-
get isSupported() {
|
|
9
|
-
var e, t;
|
|
10
|
-
return (t = (e = this._engine) === null || e === void 0 ? void 0 : e.getCaps().drawBuffersExtension) !== null && t !== void 0 ? t : !1;
|
|
11
|
-
}
|
|
12
|
-
/**
|
|
13
|
-
* Get the list of textures generated by the multi render target.
|
|
14
|
-
*/
|
|
15
|
-
get textures() {
|
|
16
|
-
return this._textures;
|
|
17
|
-
}
|
|
18
|
-
/**
|
|
19
|
-
* Gets the number of textures in this MRT. This number can be different from `_textures.length` in case a depth texture is generated.
|
|
20
|
-
*/
|
|
21
|
-
get count() {
|
|
22
|
-
return this._count;
|
|
23
|
-
}
|
|
24
|
-
/**
|
|
25
|
-
* Get the depth texture generated by the multi render target if options.generateDepthTexture has been set
|
|
26
|
-
*/
|
|
27
|
-
get depthTexture() {
|
|
28
|
-
return this._textures[this._textures.length - 1];
|
|
29
|
-
}
|
|
30
|
-
/**
|
|
31
|
-
* Set the wrapping mode on U of all the textures we are rendering to.
|
|
32
|
-
* Can be any of the Texture. (CLAMP_ADDRESSMODE, MIRROR_ADDRESSMODE or WRAP_ADDRESSMODE)
|
|
33
|
-
*/
|
|
34
|
-
set wrapU(e) {
|
|
35
|
-
if (this._textures)
|
|
36
|
-
for (let t = 0; t < this._textures.length; t++)
|
|
37
|
-
this._textures[t].wrapU = e;
|
|
38
|
-
}
|
|
39
|
-
/**
|
|
40
|
-
* Set the wrapping mode on V of all the textures we are rendering to.
|
|
41
|
-
* Can be any of the Texture. (CLAMP_ADDRESSMODE, MIRROR_ADDRESSMODE or WRAP_ADDRESSMODE)
|
|
42
|
-
*/
|
|
43
|
-
set wrapV(e) {
|
|
44
|
-
if (this._textures)
|
|
45
|
-
for (let t = 0; t < this._textures.length; t++)
|
|
46
|
-
this._textures[t].wrapV = e;
|
|
47
|
-
}
|
|
48
|
-
/**
|
|
49
|
-
* Instantiate a new multi render target texture.
|
|
50
|
-
* A multi render target, like a render target provides the ability to render to a texture.
|
|
51
|
-
* Unlike the render target, it can render to several draw buffers in one draw.
|
|
52
|
-
* This is specially interesting in deferred rendering or for any effects requiring more than
|
|
53
|
-
* just one color from a single pass.
|
|
54
|
-
* @param name Define the name of the texture
|
|
55
|
-
* @param size Define the size of the buffers to render to
|
|
56
|
-
* @param count Define the number of target we are rendering into
|
|
57
|
-
* @param scene Define the scene the texture belongs to
|
|
58
|
-
* @param options Define the options used to create the multi render target
|
|
59
|
-
* @param textureNames Define the names to set to the textures (if count > 0 - optional)
|
|
60
|
-
*/
|
|
61
|
-
constructor(e, t, i, n, r, u) {
|
|
62
|
-
const l = r && r.generateMipMaps ? r.generateMipMaps : !1, h = r && r.generateDepthTexture ? r.generateDepthTexture : !1, d = r && r.depthTextureFormat ? r.depthTextureFormat : 15, s = !r || r.doNotChangeAspectRatio === void 0 ? !0 : r.doNotChangeAspectRatio, a = r && r.drawOnlyOnFirstAttachmentByDefault ? r.drawOnlyOnFirstAttachmentByDefault : !1;
|
|
63
|
-
if (super(e, t, n, l, s, void 0, void 0, void 0, void 0, void 0, void 0, void 0, !0), !this.isSupported) {
|
|
64
|
-
this.dispose();
|
|
65
|
-
return;
|
|
66
|
-
}
|
|
67
|
-
this._textureNames = u;
|
|
68
|
-
const _ = [], g = [], T = [], p = [], x = [], m = [], c = [], y = [];
|
|
69
|
-
this._initTypes(i, _, g, T, p, x, m, c, y, r);
|
|
70
|
-
const R = !r || r.generateDepthBuffer === void 0 ? !0 : r.generateDepthBuffer, B = !r || r.generateStencilBuffer === void 0 ? !1 : r.generateStencilBuffer;
|
|
71
|
-
this._multiRenderTargetOptions = {
|
|
72
|
-
samplingModes: g,
|
|
73
|
-
generateMipMaps: l,
|
|
74
|
-
generateDepthBuffer: R,
|
|
75
|
-
generateStencilBuffer: B,
|
|
76
|
-
generateDepthTexture: h,
|
|
77
|
-
depthTextureFormat: d,
|
|
78
|
-
types: _,
|
|
79
|
-
textureCount: i,
|
|
80
|
-
useSRGBBuffers: T,
|
|
81
|
-
formats: p,
|
|
82
|
-
targetTypes: x,
|
|
83
|
-
faceIndex: m,
|
|
84
|
-
layerIndex: c,
|
|
85
|
-
layerCounts: y
|
|
86
|
-
}, this._count = i, this._drawOnlyOnFirstAttachmentByDefault = a, i > 0 && (this._createInternalTextures(), this._createTextures(u));
|
|
87
|
-
}
|
|
88
|
-
_initTypes(e, t, i, n, r, u, l, h, d, s) {
|
|
89
|
-
for (let a = 0; a < e; a++)
|
|
90
|
-
s && s.types && s.types[a] !== void 0 ? t.push(s.types[a]) : t.push(s && s.defaultType ? s.defaultType : 0), s && s.samplingModes && s.samplingModes[a] !== void 0 ? i.push(s.samplingModes[a]) : i.push(f.BILINEAR_SAMPLINGMODE), s && s.useSRGBBuffers && s.useSRGBBuffers[a] !== void 0 ? n.push(s.useSRGBBuffers[a]) : n.push(!1), s && s.formats && s.formats[a] !== void 0 ? r.push(s.formats[a]) : r.push(5), s && s.targetTypes && s.targetTypes[a] !== void 0 ? u.push(s.targetTypes[a]) : u.push(3553), s && s.faceIndex && s.faceIndex[a] !== void 0 ? l.push(s.faceIndex[a]) : l.push(0), s && s.layerIndex && s.layerIndex[a] !== void 0 ? h.push(s.layerIndex[a]) : h.push(0), s && s.layerCounts && s.layerCounts[a] !== void 0 ? d.push(s.layerCounts[a]) : d.push(1);
|
|
91
|
-
}
|
|
92
|
-
_createInternaTextureIndexMapping() {
|
|
93
|
-
const e = {}, t = [];
|
|
94
|
-
if (!this._renderTarget)
|
|
95
|
-
return t;
|
|
96
|
-
const i = this._renderTarget.textures;
|
|
97
|
-
for (let n = 0; n < i.length; n++) {
|
|
98
|
-
const r = i[n];
|
|
99
|
-
if (!r)
|
|
100
|
-
continue;
|
|
101
|
-
const u = e[r.uniqueId];
|
|
102
|
-
u !== void 0 ? t[n] = u : e[r.uniqueId] = n;
|
|
103
|
-
}
|
|
104
|
-
return t;
|
|
105
|
-
}
|
|
106
|
-
/**
|
|
107
|
-
* @internal
|
|
108
|
-
*/
|
|
109
|
-
_rebuild(e = !1, t) {
|
|
110
|
-
if (this._count < 1)
|
|
111
|
-
return;
|
|
112
|
-
const i = this._createInternaTextureIndexMapping();
|
|
113
|
-
this.releaseInternalTextures(), this._createInternalTextures(), e && (this._releaseTextures(), this._createTextures(t));
|
|
114
|
-
const n = this._renderTarget.textures;
|
|
115
|
-
for (let r = 0; r < n.length; r++) {
|
|
116
|
-
const u = this._textures[r];
|
|
117
|
-
i[r] !== void 0 && this._renderTarget.setTexture(n[i[r]], r), u._texture = n[r], u._texture && (u._noMipmap = !u._texture.useMipMaps, u._useSRGBBuffer = u._texture._useSRGBBuffer);
|
|
118
|
-
}
|
|
119
|
-
this.samples !== 1 && this._renderTarget.setSamples(this.samples, !this._drawOnlyOnFirstAttachmentByDefault, !0);
|
|
120
|
-
}
|
|
121
|
-
_createInternalTextures() {
|
|
122
|
-
this._renderTarget = this._getEngine().createMultipleRenderTarget(this._size, this._multiRenderTargetOptions, !this._drawOnlyOnFirstAttachmentByDefault), this._texture = this._renderTarget.texture;
|
|
123
|
-
}
|
|
124
|
-
_releaseTextures() {
|
|
125
|
-
if (this._textures)
|
|
126
|
-
for (let e = 0; e < this._textures.length; e++)
|
|
127
|
-
this._textures[e]._texture = null, this._textures[e].dispose();
|
|
128
|
-
}
|
|
129
|
-
_createTextures(e) {
|
|
130
|
-
const t = this._renderTarget.textures;
|
|
131
|
-
this._textures = [];
|
|
132
|
-
for (let i = 0; i < t.length; i++) {
|
|
133
|
-
const n = new f(null, this.getScene());
|
|
134
|
-
e != null && e[i] && (n.name = e[i]), n._texture = t[i], n._texture && (n._noMipmap = !n._texture.useMipMaps, n._useSRGBBuffer = n._texture._useSRGBBuffer), this._textures.push(n);
|
|
135
|
-
}
|
|
136
|
-
}
|
|
137
|
-
/**
|
|
138
|
-
* Replaces an internal texture within the MRT. Useful to share textures between MultiRenderTarget.
|
|
139
|
-
* @param texture The new texture to set in the MRT
|
|
140
|
-
* @param index The index of the texture to replace
|
|
141
|
-
* @param disposePrevious Set to true if the previous internal texture should be disposed
|
|
142
|
-
*/
|
|
143
|
-
setInternalTexture(e, t, i = !0) {
|
|
144
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var n, r;
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if (this.renderTarget && (t === 0 && (this._texture = e), this.renderTarget.setTexture(e, t, i), this.textures[t] || (this.textures[t] = new f(null, this.getScene()), this.textures[t].name = (r = (n = this._textureNames) === null || n === void 0 ? void 0 : n[t]) !== null && r !== void 0 ? r : this.textures[t].name), this.textures[t]._texture = e, this.textures[t]._noMipmap = !e.useMipMaps, this.textures[t]._useSRGBBuffer = e._useSRGBBuffer, this._count = this.renderTarget.textures ? this.renderTarget.textures.length : 0, this._multiRenderTargetOptions.types && (this._multiRenderTargetOptions.types[t] = e.type), this._multiRenderTargetOptions.samplingModes && (this._multiRenderTargetOptions.samplingModes[t] = e.samplingMode), this._multiRenderTargetOptions.useSRGBBuffers && (this._multiRenderTargetOptions.useSRGBBuffers[t] = e._useSRGBBuffer), this._multiRenderTargetOptions.targetTypes && this._multiRenderTargetOptions.targetTypes[t] !== -1)) {
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let u = 0;
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e.is2DArray ? u = 35866 : e.isCube ? u = 34067 : e.is3D ? u = 32879 : u = 3553, this._multiRenderTargetOptions.targetTypes[t] = u;
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}
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}
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/**
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* @param layerIndex The layer index of the texture to be attached to the framebuffer
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setLayerAndFaceIndex(e, t = -1, i = -1) {
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!this.textures[e] || !this.renderTarget || (this._multiRenderTargetOptions.layerIndex && (this._multiRenderTargetOptions.layerIndex[e] = t), this._multiRenderTargetOptions.faceIndex && (this._multiRenderTargetOptions.faceIndex[e] = i), this.renderTarget.setLayerAndFaceIndex(e, t, i));
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}
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/**
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* Changes every attached texture's face index or layer.
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* @param layerIndices The layer indices of the texture to be attached to the framebuffer
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* @param faceIndices The face indices of the texture to be attached to the framebuffer
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*/
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setLayerAndFaceIndices(e, t) {
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this.renderTarget && (this._multiRenderTargetOptions.layerIndex = e, this._multiRenderTargetOptions.faceIndex = t, this.renderTarget.setLayerAndFaceIndices(e, t));
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}
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/**
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* Define the number of samples used if MSAA is enabled.
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*/
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get samples() {
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return this._samples;
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}
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set samples(e) {
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this._renderTarget ? this._samples = this._renderTarget.setSamples(e) : this._samples = e;
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}
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/**
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* Resize all the textures in the multi render target.
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* Be careful as it will recreate all the data in the new texture.
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* @param size Define the new size
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*/
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resize(e) {
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this._processSizeParameter(e, !1), this._rebuild(void 0, this._textureNames);
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|
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}
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|
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/**
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185
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* Changes the number of render targets in this MRT
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186
|
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* Be careful as it will recreate all the data in the new texture.
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|
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* @param count new texture count
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188
|
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* @param options Specifies texture types and sampling modes for new textures
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|
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* @param textureNames Specifies the names of the textures (optional)
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|
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*/
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191
|
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updateCount(e, t, i) {
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|
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this._multiRenderTargetOptions.textureCount = e, this._count = e;
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|
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const n = [], r = [], u = [], l = [], h = [], d = [], s = [], a = [];
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|
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this._textureNames = i, this._initTypes(e, n, r, u, l, h, d, s, a, t), this._multiRenderTargetOptions.types = n, this._multiRenderTargetOptions.samplingModes = r, this._multiRenderTargetOptions.useSRGBBuffers = u, this._multiRenderTargetOptions.formats = l, this._multiRenderTargetOptions.targetTypes = h, this._multiRenderTargetOptions.faceIndex = d, this._multiRenderTargetOptions.layerIndex = s, this._multiRenderTargetOptions.layerCounts = a, this._rebuild(!0, i);
|
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195
|
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}
|
|
196
|
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_unbindFrameBuffer(e, t) {
|
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197
|
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this._renderTarget && e.unBindMultiColorAttachmentFramebuffer(this._renderTarget, this.isCube, () => {
|
|
198
|
-
this.onAfterRenderObservable.notifyObservers(t);
|
|
199
|
-
});
|
|
200
|
-
}
|
|
201
|
-
/**
|
|
202
|
-
* Dispose the render targets and their associated resources
|
|
203
|
-
* @param doNotDisposeInternalTextures
|
|
204
|
-
*/
|
|
205
|
-
dispose(e = !1) {
|
|
206
|
-
this._releaseTextures(), e ? this._texture = null : this.releaseInternalTextures(), super.dispose();
|
|
207
|
-
}
|
|
208
|
-
/**
|
|
209
|
-
* Release all the underlying texture used as draw buffers.
|
|
210
|
-
*/
|
|
211
|
-
releaseInternalTextures() {
|
|
212
|
-
var e, t;
|
|
213
|
-
const i = (e = this._renderTarget) === null || e === void 0 ? void 0 : e.textures;
|
|
214
|
-
if (i) {
|
|
215
|
-
for (let n = i.length - 1; n >= 0; n--)
|
|
216
|
-
this._textures[n]._texture = null;
|
|
217
|
-
(t = this._renderTarget) === null || t === void 0 || t.dispose(), this._renderTarget = null;
|
|
218
|
-
}
|
|
219
|
-
}
|
|
220
|
-
}
|
|
221
|
-
export {
|
|
222
|
-
A as MultiRenderTarget
|
|
223
|
-
};
|
|
@@ -1,58 +0,0 @@
|
|
|
1
|
-
import { SerializationHelper as p } from "../../Misc/decorators.esm.js";
|
|
2
|
-
import { _UpdateRGBDAsync as c } from "../../Misc/environmentTextureTools.esm.js";
|
|
3
|
-
import { InternalTextureSource as f } from "./internalTexture.esm.js";
|
|
4
|
-
import { CubeTexture as m } from "./cubeTexture.esm.js";
|
|
5
|
-
import "../../Engines/Extensions/engine.rawTexture.esm.js";
|
|
6
|
-
class i extends m {
|
|
7
|
-
/**
|
|
8
|
-
* Creates a cube texture where the raw buffers are passed in.
|
|
9
|
-
* @param scene defines the scene the texture is attached to
|
|
10
|
-
* @param data defines the array of data to use to create each face
|
|
11
|
-
* @param size defines the size of the textures
|
|
12
|
-
* @param format defines the format of the data
|
|
13
|
-
* @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)
|
|
14
|
-
* @param generateMipMaps defines if the engine should generate the mip levels
|
|
15
|
-
* @param invertY defines if data must be stored with Y axis inverted
|
|
16
|
-
* @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)
|
|
17
|
-
* @param compression defines the compression used (null by default)
|
|
18
|
-
*/
|
|
19
|
-
constructor(t, e, r, n = 5, u = 0, o = !1, a = !1, s = 3, l = null) {
|
|
20
|
-
super("", t), this._texture = t.getEngine().createRawCubeTexture(e, r, n, u, o, a, s, l);
|
|
21
|
-
}
|
|
22
|
-
/**
|
|
23
|
-
* Updates the raw cube texture.
|
|
24
|
-
* @param data defines the data to store
|
|
25
|
-
* @param format defines the data format
|
|
26
|
-
* @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
|
|
27
|
-
* @param invertY defines if data must be stored with Y axis inverted
|
|
28
|
-
* @param compression defines the compression used (null by default)
|
|
29
|
-
*/
|
|
30
|
-
update(t, e, r, n, u = null) {
|
|
31
|
-
this._texture.getEngine().updateRawCubeTexture(this._texture, t, e, r, n, u);
|
|
32
|
-
}
|
|
33
|
-
/**
|
|
34
|
-
* Updates a raw cube texture with RGBD encoded data.
|
|
35
|
-
* @param data defines the array of data [mipmap][face] to use to create each face
|
|
36
|
-
* @param sphericalPolynomial defines the spherical polynomial for irradiance
|
|
37
|
-
* @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness
|
|
38
|
-
* @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness
|
|
39
|
-
* @returns a promise that resolves when the operation is complete
|
|
40
|
-
*/
|
|
41
|
-
updateRGBDAsync(t, e = null, r = 0.8, n = 0) {
|
|
42
|
-
return c(this._texture, t, e, r, n).then(() => {
|
|
43
|
-
});
|
|
44
|
-
}
|
|
45
|
-
/**
|
|
46
|
-
* Clones the raw cube texture.
|
|
47
|
-
* @returns a new cube texture
|
|
48
|
-
*/
|
|
49
|
-
clone() {
|
|
50
|
-
return p.Clone(() => {
|
|
51
|
-
const t = this.getScene(), e = this._texture, r = new i(t, e._bufferViewArray, e.width, e.format, e.type, e.generateMipMaps, e.invertY, e.samplingMode, e._compression);
|
|
52
|
-
return e.source === f.CubeRawRGBD && r.updateRGBDAsync(e._bufferViewArrayArray, e._sphericalPolynomial, e._lodGenerationScale, e._lodGenerationOffset), r;
|
|
53
|
-
}, this);
|
|
54
|
-
}
|
|
55
|
-
}
|
|
56
|
-
export {
|
|
57
|
-
i as RawCubeTexture
|
|
58
|
-
};
|