@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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@@ -1,589 +0,0 @@
1
- import { __decorate as n } from "../../../tslib.es6.esm.js";
2
- import { serialize as a, SerializationHelper as T } from "../../../Misc/decorators.esm.js";
3
- import { Matrix as S, Vector3 as m, Quaternion as g, TmpVectors as c } from "../../../Maths/math.vector.esm.js";
4
- import { PostProcess as d } from "../../postProcess.esm.js";
5
- import { PostProcessRenderPipeline as x } from "../postProcessRenderPipeline.esm.js";
6
- import { PostProcessRenderEffect as f } from "../postProcessRenderEffect.esm.js";
7
- import { RegisterClass as b } from "../../../Misc/typeStore.esm.js";
8
- import { ScreenSpaceReflections2Configuration as E } from "../../../Rendering/screenSpaceReflections2Configuration.esm.js";
9
- import { GeometryBufferRenderer as R } from "../../../Rendering/geometryBufferRenderer.esm.js";
10
- import { DepthRenderer as v } from "../../../Rendering/depthRenderer.esm.js";
11
- import "../postProcessRenderPipelineManagerSceneComponent.esm.js";
12
- import "../../../Shaders/screenSpaceReflection2.fragment.esm.js";
13
- import "../../../Shaders/screenSpaceReflection2Blur.fragment.esm.js";
14
- import "../../../Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js";
15
- const D = S.Compose(new m(0.5, 0.5, 0.5), g.Identity(), new m(0.5, 0.5, 0.5)), I = S.Compose(new m(0.5, 0.5, 1), g.Identity(), new m(0.5, 0.5, 0));
16
- class s extends x {
17
- /**
18
- * MSAA sample count, setting this to 4 will provide 4x anti aliasing. (default: 1)
19
- */
20
- set samples(e) {
21
- this._samples !== e && (this._samples = e, this._buildPipeline());
22
- }
23
- get samples() {
24
- return this._samples;
25
- }
26
- /**
27
- * Gets or sets the minimum value for one of the reflectivity component of the material to consider it for SSR (default: 0.04).
28
- * If all r/g/b components of the reflectivity is below or equal this value, the pixel will not be considered reflective and SSR won't be applied.
29
- */
30
- get reflectivityThreshold() {
31
- return this._reflectivityThreshold;
32
- }
33
- set reflectivityThreshold(e) {
34
- e !== this._reflectivityThreshold && (e === 0 && this._reflectivityThreshold !== 0 || e !== 0 && this._reflectivityThreshold === 0 ? (this._reflectivityThreshold = e, this._buildPipeline()) : this._reflectivityThreshold = e);
35
- }
36
- /**
37
- * Gets or sets the downsample factor used to reduce the size of the texture used to compute the SSR contribution (default: 0).
38
- * Use 0 to render the SSR contribution at full resolution, 1 to render at half resolution, 2 to render at 1/3 resolution, etc.
39
- * Note that it is used only when blurring is enabled (blurDispersionStrength \> 0), because in that mode the SSR contribution is generated in a separate texture.
40
- */
41
- get ssrDownsample() {
42
- return this._ssrDownsample;
43
- }
44
- set ssrDownsample(e) {
45
- e !== this._ssrDownsample && (this._ssrDownsample = e, this._buildPipeline());
46
- }
47
- /**
48
- * Gets or sets the blur dispersion strength. Set this value to 0 to disable blurring (default: 0.05)
49
- * The reflections are blurred based on the roughness of the surface and the distance between the pixel shaded and the reflected pixel: the higher the distance the more blurry the reflection is.
50
- * blurDispersionStrength allows to increase or decrease this effect.
51
- */
52
- get blurDispersionStrength() {
53
- return this._blurDispersionStrength;
54
- }
55
- set blurDispersionStrength(e) {
56
- if (e === this._blurDispersionStrength)
57
- return;
58
- const t = e === 0 && this._blurDispersionStrength !== 0 || e !== 0 && this._blurDispersionStrength === 0;
59
- this._blurDispersionStrength = e, t && this._buildPipeline();
60
- }
61
- _useBlur() {
62
- return this._blurDispersionStrength > 0;
63
- }
64
- /**
65
- * Gets or sets the downsample factor used to reduce the size of the textures used to blur the reflection effect (default: 0).
66
- * Use 0 to blur at full resolution, 1 to render at half resolution, 2 to render at 1/3 resolution, etc.
67
- */
68
- get blurDownsample() {
69
- return this._blurDownsample;
70
- }
71
- set blurDownsample(e) {
72
- e !== this._blurDownsample && (this._blurDownsample = e, this._buildPipeline());
73
- }
74
- /**
75
- * Gets or sets whether or not smoothing reflections is enabled (default: false)
76
- * Enabling smoothing will require more GPU power.
77
- * Note that this setting has no effect if step = 1: it's only used if step \> 1.
78
- */
79
- get enableSmoothReflections() {
80
- return this._enableSmoothReflections;
81
- }
82
- set enableSmoothReflections(e) {
83
- e !== this._enableSmoothReflections && (this._enableSmoothReflections = e, this._updateEffectDefines());
84
- }
85
- /**
86
- * Gets or sets the environment cube texture used to define the reflection when the reflected rays of SSR leave the view space or when the maxDistance/maxSteps is reached.
87
- */
88
- get environmentTexture() {
89
- return this._environmentTexture;
90
- }
91
- set environmentTexture(e) {
92
- this._environmentTexture = e, this._updateEffectDefines();
93
- }
94
- /**
95
- * Gets or sets the boolean defining if the environment texture is a standard cubemap (false) or a probe (true). Default value is false.
96
- * Note: a probe cube texture is treated differently than an ordinary cube texture because the Y axis is reversed.
97
- */
98
- get environmentTextureIsProbe() {
99
- return this._environmentTextureIsProbe;
100
- }
101
- set environmentTextureIsProbe(e) {
102
- this._environmentTextureIsProbe = e, this._updateEffectDefines();
103
- }
104
- /**
105
- * Gets or sets a boolean indicating if the reflections should be attenuated at the screen borders (default: true).
106
- */
107
- get attenuateScreenBorders() {
108
- return this._attenuateScreenBorders;
109
- }
110
- set attenuateScreenBorders(e) {
111
- this._attenuateScreenBorders !== e && (this._attenuateScreenBorders = e, this._updateEffectDefines());
112
- }
113
- /**
114
- * Gets or sets a boolean indicating if the reflections should be attenuated according to the distance of the intersection (default: true).
115
- */
116
- get attenuateIntersectionDistance() {
117
- return this._attenuateIntersectionDistance;
118
- }
119
- set attenuateIntersectionDistance(e) {
120
- this._attenuateIntersectionDistance !== e && (this._attenuateIntersectionDistance = e, this._updateEffectDefines());
121
- }
122
- /**
123
- * Gets or sets a boolean indicating if the reflections should be attenuated according to the number of iterations performed to find the intersection (default: true).
124
- */
125
- get attenuateIntersectionIterations() {
126
- return this._attenuateIntersectionIterations;
127
- }
128
- set attenuateIntersectionIterations(e) {
129
- this._attenuateIntersectionIterations !== e && (this._attenuateIntersectionIterations = e, this._updateEffectDefines());
130
- }
131
- /**
132
- * Gets or sets a boolean indicating if the reflections should be attenuated when the reflection ray is facing the camera (the view direction) (default: false).
133
- */
134
- get attenuateFacingCamera() {
135
- return this._attenuateFacingCamera;
136
- }
137
- set attenuateFacingCamera(e) {
138
- this._attenuateFacingCamera !== e && (this._attenuateFacingCamera = e, this._updateEffectDefines());
139
- }
140
- /**
141
- * Gets or sets a boolean indicating if the backface reflections should be attenuated (default: false).
142
- */
143
- get attenuateBackfaceReflection() {
144
- return this._attenuateBackfaceReflection;
145
- }
146
- set attenuateBackfaceReflection(e) {
147
- this._attenuateBackfaceReflection !== e && (this._attenuateBackfaceReflection = e, this._updateEffectDefines());
148
- }
149
- /**
150
- * Gets or sets a boolean indicating if the ray should be clipped to the frustum (default: true).
151
- * You can try to set this parameter to false to save some performances: it may produce some artefacts in some cases, but generally they won't really be visible
152
- */
153
- get clipToFrustum() {
154
- return this._clipToFrustum;
155
- }
156
- set clipToFrustum(e) {
157
- this._clipToFrustum !== e && (this._clipToFrustum = e, this._updateEffectDefines());
158
- }
159
- /**
160
- * Gets or sets a boolean indicating whether the blending between the current color pixel and the reflection color should be done with a Fresnel coefficient (default: false).
161
- * It is more physically accurate to use the Fresnel coefficient (otherwise it uses the reflectivity of the material for blending), but it is also more expensive when you use blur (when blurDispersionStrength \> 0).
162
- */
163
- get useFresnel() {
164
- return this._useFresnel;
165
- }
166
- set useFresnel(e) {
167
- this._useFresnel !== e && (this._useFresnel = e, this._buildPipeline());
168
- }
169
- /**
170
- * Gets or sets a boolean defining if geometry thickness should be computed automatically (default: false).
171
- * When enabled, a depth renderer is created which will render the back faces of the scene to a depth texture (meaning additional work for the GPU).
172
- * In that mode, the "thickness" property is still used as an offset to compute the ray intersection, but you can typically use a much lower
173
- * value than when enableAutomaticThicknessComputation is false (it's even possible to use a value of 0 when using low values for "step")
174
- * Note that for performance reasons, this option will only apply to the first camera to which the the rendering pipeline is attached!
175
- */
176
- get enableAutomaticThicknessComputation() {
177
- return this._enableAutomaticThicknessComputation;
178
- }
179
- set enableAutomaticThicknessComputation(e) {
180
- this._enableAutomaticThicknessComputation !== e && (this._enableAutomaticThicknessComputation = e, this._buildPipeline());
181
- }
182
- /**
183
- * Gets the depth renderer used to render the back faces of the scene to a depth texture.
184
- */
185
- get backfaceDepthRenderer() {
186
- return this._depthRenderer;
187
- }
188
- /**
189
- * Gets or sets the downsample factor (default: 0) used to create the backface depth texture - used only if enableAutomaticThicknessComputation = true.
190
- * Use 0 to render the depth at full resolution, 1 to render at half resolution, 2 to render at 1/4 resolution, etc.
191
- * Note that you will get rendering artefacts when using a value different from 0: it's a tradeoff between image quality and performances.
192
- */
193
- get backfaceDepthTextureDownsample() {
194
- return this._backfaceDepthTextureDownsample;
195
- }
196
- set backfaceDepthTextureDownsample(e) {
197
- this._backfaceDepthTextureDownsample !== e && (this._backfaceDepthTextureDownsample = e, this._resizeDepthRenderer());
198
- }
199
- /**
200
- * Gets or sets a boolean (default: true) indicating if the depth of transparent meshes should be written to the backface depth texture (when automatic thickness computation is enabled).
201
- */
202
- get backfaceForceDepthWriteTransparentMeshes() {
203
- return this._backfaceForceDepthWriteTransparentMeshes;
204
- }
205
- set backfaceForceDepthWriteTransparentMeshes(e) {
206
- this._backfaceForceDepthWriteTransparentMeshes !== e && (this._backfaceForceDepthWriteTransparentMeshes = e, this._depthRenderer && (this._depthRenderer.forceDepthWriteTransparentMeshes = e));
207
- }
208
- /**
209
- * Gets or sets a boolean indicating if the effect is enabled (default: true).
210
- */
211
- get isEnabled() {
212
- return this._isEnabled;
213
- }
214
- set isEnabled(e) {
215
- this._isEnabled !== e && (this._isEnabled = e, e ? e && (this._isDirty ? this._buildPipeline() : this._cameras !== null && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras)) : this._cameras !== null && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()));
216
- }
217
- /**
218
- * Gets or sets a boolean defining if the input color texture is in gamma space (default: true)
219
- * The SSR effect works in linear space, so if the input texture is in gamma space, we must convert the texture to linear space before applying the effect
220
- */
221
- get inputTextureColorIsInGammaSpace() {
222
- return this._inputTextureColorIsInGammaSpace;
223
- }
224
- set inputTextureColorIsInGammaSpace(e) {
225
- this._inputTextureColorIsInGammaSpace !== e && (this._inputTextureColorIsInGammaSpace = e, this._buildPipeline());
226
- }
227
- /**
228
- * Gets or sets a boolean defining if the output color texture generated by the SSR pipeline should be in gamma space (default: true)
229
- * If you have a post-process that comes after the SSR and that post-process needs the input to be in a linear space, you must disable generateOutputInGammaSpace
230
- */
231
- get generateOutputInGammaSpace() {
232
- return this._generateOutputInGammaSpace;
233
- }
234
- set generateOutputInGammaSpace(e) {
235
- this._generateOutputInGammaSpace !== e && (this._generateOutputInGammaSpace = e, this._buildPipeline());
236
- }
237
- /**
238
- * Gets or sets a boolean indicating if the effect should be rendered in debug mode (default: false).
239
- * In this mode, colors have this meaning:
240
- * - blue: the ray hit the max distance (we reached maxDistance)
241
- * - red: the ray ran out of steps (we reached maxSteps)
242
- * - yellow: the ray went off screen
243
- * - green: the ray hit a surface. The brightness of the green color is proportional to the distance between the ray origin and the intersection point: A brighter green means more computation than a darker green.
244
- * In the first 3 cases, the final color is calculated by mixing the skybox color with the pixel color (if environmentTexture is defined), otherwise the pixel color is not modified
245
- * You should try to get as few blue/red/yellow pixels as possible, as this means that the ray has gone further than if it had hit a surface.
246
- */
247
- get debug() {
248
- return this._debug;
249
- }
250
- set debug(e) {
251
- this._debug !== e && (this._debug = e, this._buildPipeline());
252
- }
253
- /**
254
- * Gets the scene the effect belongs to.
255
- * @returns the scene the effect belongs to.
256
- */
257
- getScene() {
258
- return this._scene;
259
- }
260
- get _geometryBufferRenderer() {
261
- return this._forceGeometryBuffer ? this._scene.geometryBufferRenderer : null;
262
- }
263
- get _prePassRenderer() {
264
- return this._forceGeometryBuffer ? null : this._scene.prePassRenderer;
265
- }
266
- /**
267
- * Gets active scene
268
- */
269
- get scene() {
270
- return this._scene;
271
- }
272
- /**
273
- * Returns true if SSR is supported by the running hardware
274
- */
275
- get isSupported() {
276
- const e = this._scene.getEngine().getCaps();
277
- return e.drawBuffersExtension && e.texelFetch;
278
- }
279
- /**
280
- * Constructor of the SSR rendering pipeline
281
- * @param name The rendering pipeline name
282
- * @param scene The scene linked to this pipeline
283
- * @param cameras The array of cameras that the rendering pipeline will be attached to (default: scene.cameras)
284
- * @param forceGeometryBuffer Set to true if you want to use the legacy geometry buffer renderer (default: false)
285
- * @param textureType The texture type used by the different post processes created by SSR (default: 0)
286
- */
287
- constructor(e, t, o, h = !1, i = 0) {
288
- if (super(t.getEngine(), e), this.SSRRenderEffect = "SSRRenderEffect", this.SSRBlurRenderEffect = "SSRBlurRenderEffect", this.SSRCombineRenderEffect = "SSRCombineRenderEffect", this._samples = 1, this.maxDistance = 1e3, this.step = 1, this.thickness = 0.5, this.strength = 1, this.reflectionSpecularFalloffExponent = 1, this.maxSteps = 1e3, this.roughnessFactor = 0.2, this.selfCollisionNumSkip = 1, this._reflectivityThreshold = 0.04, this._ssrDownsample = 0, this._blurDispersionStrength = 0.03, this._blurDownsample = 0, this._enableSmoothReflections = !1, this._environmentTextureIsProbe = !1, this._attenuateScreenBorders = !0, this._attenuateIntersectionDistance = !0, this._attenuateIntersectionIterations = !0, this._attenuateFacingCamera = !1, this._attenuateBackfaceReflection = !1, this._clipToFrustum = !0, this._useFresnel = !1, this._enableAutomaticThicknessComputation = !1, this._backfaceDepthTextureDownsample = 0, this._backfaceForceDepthWriteTransparentMeshes = !0, this._isEnabled = !0, this._inputTextureColorIsInGammaSpace = !0, this._generateOutputInGammaSpace = !0, this._debug = !1, this._forceGeometryBuffer = !1, this._isDirty = !1, this._camerasToBeAttached = [], this._cameras = o || t.cameras, this._cameras = this._cameras.slice(), this._camerasToBeAttached = this._cameras.slice(), this._scene = t, this._textureType = i, this._forceGeometryBuffer = h, this.isSupported) {
289
- if (t.postProcessRenderPipelineManager.addPipeline(this), this._forceGeometryBuffer) {
290
- const r = t.enableGeometryBufferRenderer();
291
- r && (r.enableReflectivity = !0, r.useSpecificClearForDepthTexture = !0);
292
- } else {
293
- const r = t.enablePrePassRenderer();
294
- r && (r.useSpecificClearForDepthTexture = !0, r.markAsDirty());
295
- }
296
- this._buildPipeline();
297
- }
298
- }
299
- /**
300
- * Get the class name
301
- * @returns "SSRRenderingPipeline"
302
- */
303
- getClassName() {
304
- return "SSRRenderingPipeline";
305
- }
306
- /**
307
- * Adds a camera to the pipeline
308
- * @param camera the camera to be added
309
- */
310
- addCamera(e) {
311
- this._camerasToBeAttached.push(e), this._buildPipeline();
312
- }
313
- /**
314
- * Removes a camera from the pipeline
315
- * @param camera the camera to remove
316
- */
317
- removeCamera(e) {
318
- const t = this._camerasToBeAttached.indexOf(e);
319
- this._camerasToBeAttached.splice(t, 1), this._buildPipeline();
320
- }
321
- /**
322
- * Removes the internal pipeline assets and detaches the pipeline from the scene cameras
323
- * @param disableGeometryBufferRenderer
324
- */
325
- dispose(e = !1) {
326
- this._disposeDepthRenderer(), this._disposePostProcesses(), e && this._scene.disableGeometryBufferRenderer(), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), super.dispose();
327
- }
328
- _getTextureSize() {
329
- var e, t;
330
- const o = this._scene.getEngine(), h = this._prePassRenderer;
331
- let i = { width: o.getRenderWidth(), height: o.getRenderHeight() };
332
- if (h && ((e = this._scene.activeCamera) === null || e === void 0 ? void 0 : e._getFirstPostProcess()) === this._ssrPostProcess) {
333
- const r = h.getRenderTarget();
334
- r && r.textures && (i = r.textures[h.getIndex(4)].getSize());
335
- } else
336
- !((t = this._ssrPostProcess) === null || t === void 0) && t.inputTexture && (i.width = this._ssrPostProcess.inputTexture.width, i.height = this._ssrPostProcess.inputTexture.height);
337
- return i;
338
- }
339
- _updateEffectDefines() {
340
- var e;
341
- const t = [];
342
- (this._geometryBufferRenderer || this._prePassRenderer) && t.push("#define SSR_SUPPORTED"), this._enableSmoothReflections && t.push("#define SSRAYTRACE_ENABLE_REFINEMENT"), this._scene.useRightHandedSystem && t.push("#define SSRAYTRACE_RIGHT_HANDED_SCENE"), this._environmentTexture && (t.push("#define SSR_USE_ENVIRONMENT_CUBE"), this._environmentTexture.boundingBoxSize && t.push("#define SSR_USE_LOCAL_REFLECTIONMAP_CUBIC"), this._environmentTexture.gammaSpace && t.push("#define SSR_ENVIRONMENT_CUBE_IS_GAMMASPACE")), this._environmentTextureIsProbe && t.push("#define SSR_INVERTCUBICMAP"), this._enableAutomaticThicknessComputation && t.push("#define SSRAYTRACE_USE_BACK_DEPTHBUFFER"), this._attenuateScreenBorders && t.push("#define SSR_ATTENUATE_SCREEN_BORDERS"), this._attenuateIntersectionDistance && t.push("#define SSR_ATTENUATE_INTERSECTION_DISTANCE"), this._attenuateIntersectionIterations && t.push("#define SSR_ATTENUATE_INTERSECTION_NUMITERATIONS"), this._attenuateFacingCamera && t.push("#define SSR_ATTENUATE_FACING_CAMERA"), this._attenuateBackfaceReflection && t.push("#define SSR_ATTENUATE_BACKFACE_REFLECTION"), this._clipToFrustum && t.push("#define SSRAYTRACE_CLIP_TO_FRUSTUM"), this._useBlur() && t.push("#define SSR_USE_BLUR"), this._debug && t.push("#define SSRAYTRACE_DEBUG"), this._inputTextureColorIsInGammaSpace && t.push("#define SSR_INPUT_IS_GAMMA_SPACE"), this._generateOutputInGammaSpace && t.push("#define SSR_OUTPUT_IS_GAMMA_SPACE"), this._useFresnel && t.push("#define SSR_BLEND_WITH_FRESNEL"), this._reflectivityThreshold === 0 && t.push("#define SSR_DISABLE_REFLECTIVITY_TEST"), (e = this._ssrPostProcess) === null || e === void 0 || e.updateEffect(t.join(`
343
- `));
344
- }
345
- _buildPipeline() {
346
- var e;
347
- if (!this.isSupported)
348
- return;
349
- if (!this._isEnabled) {
350
- this._isDirty = !0;
351
- return;
352
- }
353
- this._isDirty = !1;
354
- const t = this._scene.getEngine();
355
- if (this._disposeDepthRenderer(), this._disposePostProcesses(), this._cameras !== null && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()), this._reset(), this._enableAutomaticThicknessComputation) {
356
- const o = (e = this._cameras) === null || e === void 0 ? void 0 : e[0];
357
- o && (this._depthRendererCamera = o, this._depthRenderer = new v(this._scene, void 0, void 0, void 0, 1, !0, "SSRBackDepth"), this._depthRenderer.clearColor.r = 1e8, this._depthRenderer.reverseCulling = !0, this._depthRenderer.forceDepthWriteTransparentMeshes = this._backfaceForceDepthWriteTransparentMeshes, this._resizeDepthRenderer(), o.customRenderTargets.push(this._depthRenderer.getDepthMap()));
358
- }
359
- this._createSSRPostProcess(), this.addEffect(new f(t, this.SSRRenderEffect, () => this._ssrPostProcess, !0)), this._useBlur() && (this._createBlurAndCombinerPostProcesses(), this.addEffect(new f(t, this.SSRBlurRenderEffect, () => [this._blurPostProcessX, this._blurPostProcessY], !0)), this.addEffect(new f(t, this.SSRCombineRenderEffect, () => this._blurCombinerPostProcess, !0))), this._cameras !== null && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras);
360
- }
361
- _resizeDepthRenderer() {
362
- if (!this._depthRenderer)
363
- return;
364
- const e = this._getTextureSize(), t = this._depthRenderer.getDepthMap().getSize(), o = Math.floor(e.width / (this._backfaceDepthTextureDownsample + 1)), h = Math.floor(e.height / (this._backfaceDepthTextureDownsample + 1));
365
- (t.width !== o || t.height !== h) && this._depthRenderer.getDepthMap().resize({ width: o, height: h });
366
- }
367
- _disposeDepthRenderer() {
368
- var e;
369
- if (this._depthRenderer) {
370
- if (this._depthRendererCamera) {
371
- const t = (e = this._depthRendererCamera.customRenderTargets.indexOf(this._depthRenderer.getDepthMap())) !== null && e !== void 0 ? e : -1;
372
- t !== -1 && this._depthRendererCamera.customRenderTargets.splice(t, 1);
373
- }
374
- this._depthRendererCamera = null, this._depthRenderer.getDepthMap().dispose();
375
- }
376
- this._depthRenderer = null;
377
- }
378
- _disposePostProcesses() {
379
- var e, t, o, h;
380
- for (let i = 0; i < this._cameras.length; i++) {
381
- const r = this._cameras[i];
382
- (e = this._ssrPostProcess) === null || e === void 0 || e.dispose(r), (t = this._blurPostProcessX) === null || t === void 0 || t.dispose(r), (o = this._blurPostProcessY) === null || o === void 0 || o.dispose(r), (h = this._blurCombinerPostProcess) === null || h === void 0 || h.dispose(r);
383
- }
384
- this._ssrPostProcess = null, this._blurPostProcessX = null, this._blurPostProcessY = null, this._blurCombinerPostProcess = null;
385
- }
386
- _createSSRPostProcess() {
387
- this._ssrPostProcess = new d("ssr", "screenSpaceReflection2", [
388
- "projection",
389
- "invProjectionMatrix",
390
- "view",
391
- "invView",
392
- "thickness",
393
- "reflectionSpecularFalloffExponent",
394
- "strength",
395
- "stepSize",
396
- "maxSteps",
397
- "roughnessFactor",
398
- "projectionPixel",
399
- "nearPlaneZ",
400
- "maxDistance",
401
- "selfCollisionNumSkip",
402
- "vReflectionPosition",
403
- "vReflectionSize",
404
- "backSizeFactor",
405
- "reflectivityThreshold"
406
- ], ["textureSampler", "normalSampler", "reflectivitySampler", "depthSampler", "envCubeSampler", "backDepthSampler"], 1, null, this._textureType, this._scene.getEngine(), !1, "", this._textureType), this._updateEffectDefines(), this._ssrPostProcess.onApply = (e) => {
407
- this._resizeDepthRenderer();
408
- const t = this._geometryBufferRenderer, o = this._prePassRenderer;
409
- if (!o && !t)
410
- return;
411
- if (t) {
412
- const u = t.getTextureIndex(R.REFLECTIVITY_TEXTURE_TYPE);
413
- e.setTexture("normalSampler", t.getGBuffer().textures[1]), e.setTexture("reflectivitySampler", t.getGBuffer().textures[u]), e.setTexture("depthSampler", t.getGBuffer().textures[0]);
414
- } else if (o) {
415
- const u = o.getIndex(5), p = o.getIndex(3), _ = o.getIndex(6);
416
- e.setTexture("normalSampler", o.getRenderTarget().textures[_]), e.setTexture("depthSampler", o.getRenderTarget().textures[u]), e.setTexture("reflectivitySampler", o.getRenderTarget().textures[p]);
417
- }
418
- this._enableAutomaticThicknessComputation && this._depthRenderer && (e.setTexture("backDepthSampler", this._depthRenderer.getDepthMap()), e.setFloat("backSizeFactor", this._backfaceDepthTextureDownsample + 1));
419
- const h = this._scene.activeCamera;
420
- if (!h)
421
- return;
422
- const i = h.getViewMatrix(!0), r = h.getProjectionMatrix(!0);
423
- r.invertToRef(c.Matrix[0]), i.invertToRef(c.Matrix[1]), e.setMatrix("projection", r), e.setMatrix("view", i), e.setMatrix("invView", c.Matrix[1]), e.setMatrix("invProjectionMatrix", c.Matrix[0]), e.setFloat("thickness", this.thickness), e.setFloat("reflectionSpecularFalloffExponent", this.reflectionSpecularFalloffExponent), e.setFloat("strength", this.strength), e.setFloat("stepSize", this.step), e.setFloat("maxSteps", this.maxSteps), e.setFloat("roughnessFactor", this.roughnessFactor), e.setFloat("nearPlaneZ", h.minZ), e.setFloat("maxDistance", this.maxDistance), e.setFloat("selfCollisionNumSkip", this.selfCollisionNumSkip), e.setFloat("reflectivityThreshold", this._reflectivityThreshold);
424
- const l = this._getTextureSize();
425
- S.ScalingToRef(l.width, l.height, 1, c.Matrix[2]), r.multiplyToRef(this._scene.getEngine().isWebGPU ? I : D, c.Matrix[3]), c.Matrix[3].multiplyToRef(c.Matrix[2], c.Matrix[4]), e.setMatrix("projectionPixel", c.Matrix[4]), this._environmentTexture && (e.setTexture("envCubeSampler", this._environmentTexture), this._environmentTexture.boundingBoxSize && (e.setVector3("vReflectionPosition", this._environmentTexture.boundingBoxPosition), e.setVector3("vReflectionSize", this._environmentTexture.boundingBoxSize)));
426
- }, this._ssrPostProcess.samples = this.samples, this._forceGeometryBuffer || (this._ssrPostProcess._prePassEffectConfiguration = new E());
427
- }
428
- _createBlurAndCombinerPostProcesses() {
429
- const e = this._scene.getEngine();
430
- this._blurPostProcessX = new d("SSRblurX", "screenSpaceReflection2Blur", ["texelOffsetScale"], ["textureSampler"], this._useBlur() ? 1 / (this._ssrDownsample + 1) : 1, null, 2, e, !1, "", this._textureType), this._blurPostProcessX.autoClear = !1, this._blurPostProcessX.onApplyObservable.add((i) => {
431
- var r, l;
432
- const u = (l = (r = this._blurPostProcessX) === null || r === void 0 ? void 0 : r.inputTexture.width) !== null && l !== void 0 ? l : this._scene.getEngine().getRenderWidth();
433
- i.setFloat2("texelOffsetScale", this._blurDispersionStrength / u, 0);
434
- }), this._blurPostProcessY = new d("SSRblurY", "screenSpaceReflection2Blur", ["texelOffsetScale"], ["textureSampler"], this._useBlur() ? 1 / (this._blurDownsample + 1) : 1, null, 2, e, !1, "", this._textureType), this._blurPostProcessY.autoClear = !1, this._blurPostProcessY.onApplyObservable.add((i) => {
435
- var r, l;
436
- const u = (l = (r = this._blurPostProcessY) === null || r === void 0 ? void 0 : r.inputTexture.height) !== null && l !== void 0 ? l : this._scene.getEngine().getRenderHeight();
437
- i.setFloat2("texelOffsetScale", 0, this._blurDispersionStrength / u);
438
- });
439
- const t = ["strength", "reflectionSpecularFalloffExponent", "reflectivityThreshold"], o = ["textureSampler", "mainSampler", "reflectivitySampler"];
440
- let h = "";
441
- this._debug && (h += `#define SSRAYTRACE_DEBUG
442
- `), this._inputTextureColorIsInGammaSpace && (h += `#define SSR_INPUT_IS_GAMMA_SPACE
443
- `), this._generateOutputInGammaSpace && (h += `#define SSR_OUTPUT_IS_GAMMA_SPACE
444
- `), this.useFresnel && (h += `#define SSR_BLEND_WITH_FRESNEL
445
- `, t.push("projection", "invProjectionMatrix"), o.push("depthSampler", "normalSampler")), this._reflectivityThreshold === 0 && (h += "#define SSR_DISABLE_REFLECTIVITY_TEST"), this._blurCombinerPostProcess = new d("SSRblurCombiner", "screenSpaceReflection2BlurCombiner", t, o, this._useBlur() ? 1 / (this._blurDownsample + 1) : 1, null, 1, e, !1, h, this._textureType), this._blurCombinerPostProcess.autoClear = !1, this._blurCombinerPostProcess.onApplyObservable.add((i) => {
446
- var r;
447
- const l = this._geometryBufferRenderer, u = this._prePassRenderer;
448
- if (!(!u && !l)) {
449
- if (u && ((r = this._scene.activeCamera) === null || r === void 0 ? void 0 : r._getFirstPostProcess()) === this._ssrPostProcess) {
450
- const p = u.getRenderTarget();
451
- p && p.textures && i.setTexture("mainSampler", p.textures[u.getIndex(4)]);
452
- } else
453
- i.setTextureFromPostProcess("mainSampler", this._ssrPostProcess);
454
- if (l) {
455
- const p = l.getTextureIndex(R.REFLECTIVITY_TEXTURE_TYPE);
456
- i.setTexture("reflectivitySampler", l.getGBuffer().textures[p]), this.useFresnel && (i.setTexture("normalSampler", l.getGBuffer().textures[1]), i.setTexture("depthSampler", l.getGBuffer().textures[0]));
457
- } else if (u) {
458
- const p = u.getIndex(3);
459
- if (i.setTexture("reflectivitySampler", u.getRenderTarget().textures[p]), this.useFresnel) {
460
- const _ = u.getIndex(5), P = u.getIndex(6);
461
- i.setTexture("normalSampler", u.getRenderTarget().textures[P]), i.setTexture("depthSampler", u.getRenderTarget().textures[_]);
462
- }
463
- }
464
- if (i.setFloat("strength", this.strength), i.setFloat("reflectionSpecularFalloffExponent", this.reflectionSpecularFalloffExponent), i.setFloat("reflectivityThreshold", this._reflectivityThreshold), this.useFresnel) {
465
- const p = this._scene.activeCamera;
466
- if (p) {
467
- const _ = p.getProjectionMatrix();
468
- _.invertToRef(c.Matrix[0]), i.setMatrix("projection", _), i.setMatrix("invProjectionMatrix", c.Matrix[0]);
469
- }
470
- }
471
- }
472
- });
473
- }
474
- /**
475
- * Serializes the rendering pipeline (Used when exporting)
476
- * @returns the serialized object
477
- */
478
- serialize() {
479
- const e = T.Serialize(this);
480
- return e.customType = "SSRRenderingPipeline", e;
481
- }
482
- /**
483
- * Parse the serialized pipeline
484
- * @param source Source pipeline.
485
- * @param scene The scene to load the pipeline to.
486
- * @param rootUrl The URL of the serialized pipeline.
487
- * @returns An instantiated pipeline from the serialized object.
488
- */
489
- static Parse(e, t, o) {
490
- return T.Parse(() => new s(e._name, t, e._ratio), e, t, o);
491
- }
492
- }
493
- n([
494
- a()
495
- ], s.prototype, "samples", null);
496
- n([
497
- a()
498
- ], s.prototype, "maxDistance", void 0);
499
- n([
500
- a()
501
- ], s.prototype, "step", void 0);
502
- n([
503
- a()
504
- ], s.prototype, "thickness", void 0);
505
- n([
506
- a()
507
- ], s.prototype, "strength", void 0);
508
- n([
509
- a()
510
- ], s.prototype, "reflectionSpecularFalloffExponent", void 0);
511
- n([
512
- a()
513
- ], s.prototype, "maxSteps", void 0);
514
- n([
515
- a()
516
- ], s.prototype, "roughnessFactor", void 0);
517
- n([
518
- a()
519
- ], s.prototype, "selfCollisionNumSkip", void 0);
520
- n([
521
- a()
522
- ], s.prototype, "_reflectivityThreshold", void 0);
523
- n([
524
- a("_ssrDownsample")
525
- ], s.prototype, "_ssrDownsample", void 0);
526
- n([
527
- a()
528
- ], s.prototype, "ssrDownsample", null);
529
- n([
530
- a("blurDispersionStrength")
531
- ], s.prototype, "_blurDispersionStrength", void 0);
532
- n([
533
- a("blurDownsample")
534
- ], s.prototype, "_blurDownsample", void 0);
535
- n([
536
- a("enableSmoothReflections")
537
- ], s.prototype, "_enableSmoothReflections", void 0);
538
- n([
539
- a("environmentTexture")
540
- ], s.prototype, "_environmentTexture", void 0);
541
- n([
542
- a("environmentTextureIsProbe")
543
- ], s.prototype, "_environmentTextureIsProbe", void 0);
544
- n([
545
- a("attenuateScreenBorders")
546
- ], s.prototype, "_attenuateScreenBorders", void 0);
547
- n([
548
- a("attenuateIntersectionDistance")
549
- ], s.prototype, "_attenuateIntersectionDistance", void 0);
550
- n([
551
- a("attenuateIntersectionIterations")
552
- ], s.prototype, "_attenuateIntersectionIterations", void 0);
553
- n([
554
- a("attenuateFacingCamera")
555
- ], s.prototype, "_attenuateFacingCamera", void 0);
556
- n([
557
- a("attenuateBackfaceReflection")
558
- ], s.prototype, "_attenuateBackfaceReflection", void 0);
559
- n([
560
- a("clipToFrustum")
561
- ], s.prototype, "_clipToFrustum", void 0);
562
- n([
563
- a("useFresnel")
564
- ], s.prototype, "_useFresnel", void 0);
565
- n([
566
- a("enableAutomaticThicknessComputation")
567
- ], s.prototype, "_enableAutomaticThicknessComputation", void 0);
568
- n([
569
- a("backfaceDepthTextureDownsample")
570
- ], s.prototype, "_backfaceDepthTextureDownsample", void 0);
571
- n([
572
- a("backfaceForceDepthWriteTransparentMeshes")
573
- ], s.prototype, "_backfaceForceDepthWriteTransparentMeshes", void 0);
574
- n([
575
- a("isEnabled")
576
- ], s.prototype, "_isEnabled", void 0);
577
- n([
578
- a("inputTextureColorIsInGammaSpace")
579
- ], s.prototype, "_inputTextureColorIsInGammaSpace", void 0);
580
- n([
581
- a("generateOutputInGammaSpace")
582
- ], s.prototype, "_generateOutputInGammaSpace", void 0);
583
- n([
584
- a("debug")
585
- ], s.prototype, "_debug", void 0);
586
- b("BABYLON.SSRRenderingPipeline", s);
587
- export {
588
- s as SSRRenderingPipeline
589
- };