@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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  467. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +0 -11
  468. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
  469. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +0 -136
  470. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +0 -215
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  473. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +0 -18
  474. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +0 -55
  475. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +0 -165
  476. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +0 -15
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  482. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +0 -71
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  484. package/dist/node_modules/@babylonjs/core/node.esm.js +0 -536
  485. package/dist/node_modules/@babylonjs/core/scene.esm.js +0 -2809
  486. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +0 -102
  487. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +0 -12
  488. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  489. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  490. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  491. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  492. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  493. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  494. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
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  496. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
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  501. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
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  503. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  504. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
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  507. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  508. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  509. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  510. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
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  512. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
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  514. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  515. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
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  518. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
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  522. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
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  524. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  525. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  526. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,890 +0,0 @@
1
- import { Observable as F } from "../Misc/observable.esm.js";
2
- import { IsWindowObjectExist as U, GetDOMTextContent as M } from "../Misc/domManagement.esm.js";
3
- import { Logger as a } from "../Misc/logger.esm.js";
4
- import { ShaderProcessor as b } from "../Engines/Processors/shaderProcessor.esm.js";
5
- import { ShaderStore as _ } from "../Engines/shaderStore.esm.js";
6
- import { ShaderLanguage as v } from "./shaderLanguage.esm.js";
7
- class l {
8
- /**
9
- * Gets or sets the relative url used to load shaders if using the engine in non-minified mode
10
- */
11
- static get ShadersRepository() {
12
- return _.ShadersRepository;
13
- }
14
- static set ShadersRepository(e) {
15
- _.ShadersRepository = e;
16
- }
17
- /**
18
- * Observable that will be called when effect is bound.
19
- */
20
- get onBindObservable() {
21
- return this._onBindObservable || (this._onBindObservable = new F()), this._onBindObservable;
22
- }
23
- /**
24
- * Instantiates an effect.
25
- * An effect can be used to create/manage/execute vertex and fragment shaders.
26
- * @param baseName Name of the effect.
27
- * @param attributesNamesOrOptions List of attribute names that will be passed to the shader or set of all options to create the effect.
28
- * @param uniformsNamesOrEngine List of uniform variable names that will be passed to the shader or the engine that will be used to render effect.
29
- * @param samplers List of sampler variables that will be passed to the shader.
30
- * @param engine Engine to be used to render the effect
31
- * @param defines Define statements to be added to the shader.
32
- * @param fallbacks Possible fallbacks for this effect to improve performance when needed.
33
- * @param onCompiled Callback that will be called when the shader is compiled.
34
- * @param onError Callback that will be called if an error occurs during shader compilation.
35
- * @param indexParameters Parameters to be used with Babylons include syntax to iterate over an array (eg. {lights: 10})
36
- * @param key Effect Key identifying uniquely compiled shader variants
37
- * @param shaderLanguage the language the shader is written in (default: GLSL)
38
- */
39
- constructor(e, t, r, i = null, s, n = null, h = null, f = null, d = null, g, p = "", P = v.GLSL) {
40
- var I, A, B;
41
- this.name = null, this.defines = "", this.onCompiled = null, this.onError = null, this.onBind = null, this.uniqueId = 0, this.onCompileObservable = new F(), this.onErrorObservable = new F(), this._onBindObservable = null, this._wasPreviouslyReady = !1, this._forceRebindOnNextCall = !1, this._wasPreviouslyUsingInstances = null, this._isDisposed = !1, this._bonesComputationForcedToCPU = !1, this._uniformBuffersNames = {}, this._multiTarget = !1, this._samplers = {}, this._isReady = !1, this._compilationError = "", this._allFallbacksProcessed = !1, this._uniforms = {}, this._key = "", this._fallbacks = null, this._vertexSourceCodeOverride = "", this._fragmentSourceCodeOverride = "", this._transformFeedbackVaryings = null, this._pipelineContext = null, this._vertexSourceCode = "", this._fragmentSourceCode = "", this._vertexSourceCodeBeforeMigration = "", this._fragmentSourceCodeBeforeMigration = "", this._rawVertexSourceCode = "", this._rawFragmentSourceCode = "", this.name = e, this._key = p;
42
- let L, x = null;
43
- if (t.attributes) {
44
- const o = t;
45
- if (this._engine = r, this._attributesNames = o.attributes, this._uniformsNames = o.uniformsNames.concat(o.samplers), this._samplerList = o.samplers.slice(), this.defines = o.defines, this.onError = o.onError, this.onCompiled = o.onCompiled, this._fallbacks = o.fallbacks, this._indexParameters = o.indexParameters, this._transformFeedbackVaryings = o.transformFeedbackVaryings || null, this._multiTarget = !!o.multiTarget, this._shaderLanguage = (I = o.shaderLanguage) !== null && I !== void 0 ? I : v.GLSL, o.uniformBuffersNames) {
46
- this._uniformBuffersNamesList = o.uniformBuffersNames.slice();
47
- for (let u = 0; u < o.uniformBuffersNames.length; u++)
48
- this._uniformBuffersNames[o.uniformBuffersNames[u]] = u;
49
- }
50
- x = (A = o.processFinalCode) !== null && A !== void 0 ? A : null, L = (B = o.processCodeAfterIncludes) !== null && B !== void 0 ? B : void 0;
51
- } else
52
- this._engine = s, this.defines = n ?? "", this._uniformsNames = r.concat(i), this._samplerList = i ? i.slice() : [], this._attributesNames = t, this._uniformBuffersNamesList = [], this._shaderLanguage = P, this.onError = d, this.onCompiled = f, this._indexParameters = g, this._fallbacks = h;
53
- this._attributeLocationByName = {}, this.uniqueId = l._UniqueIdSeed++;
54
- let c, m;
55
- const E = U() ? this._engine.getHostDocument() : null;
56
- e.vertexSource ? c = "source:" + e.vertexSource : e.vertexElement ? (c = E ? E.getElementById(e.vertexElement) : null, c || (c = e.vertexElement)) : c = e.vertex || e, e.fragmentSource ? m = "source:" + e.fragmentSource : e.fragmentElement ? (m = E ? E.getElementById(e.fragmentElement) : null, m || (m = e.fragmentElement)) : m = e.fragment || e, this._processingContext = this._engine._getShaderProcessingContext(this._shaderLanguage);
57
- let C = {
58
- defines: this.defines.split(`
59
- `),
60
- indexParameters: this._indexParameters,
61
- isFragment: !1,
62
- shouldUseHighPrecisionShader: this._engine._shouldUseHighPrecisionShader,
63
- processor: this._engine._getShaderProcessor(this._shaderLanguage),
64
- supportsUniformBuffers: this._engine.supportsUniformBuffers,
65
- shadersRepository: _.GetShadersRepository(this._shaderLanguage),
66
- includesShadersStore: _.GetIncludesShadersStore(this._shaderLanguage),
67
- version: (this._engine.version * 100).toString(),
68
- platformName: this._engine.shaderPlatformName,
69
- processingContext: this._processingContext,
70
- isNDCHalfZRange: this._engine.isNDCHalfZRange,
71
- useReverseDepthBuffer: this._engine.useReverseDepthBuffer,
72
- processCodeAfterIncludes: L
73
- };
74
- const S = [void 0, void 0], R = () => {
75
- if (S[0] && S[1]) {
76
- C.isFragment = !0;
77
- const [o, u] = S;
78
- b.Process(u, C, (y, k) => {
79
- this._fragmentSourceCodeBeforeMigration = k, x && (y = x("fragment", y));
80
- const O = b.Finalize(o, y, C);
81
- C = null, this._useFinalCode(O.vertexCode, O.fragmentCode, e);
82
- }, this._engine);
83
- }
84
- };
85
- this._loadShader(c, "Vertex", "", (o) => {
86
- b.Initialize(C), b.Process(o, C, (u, y) => {
87
- this._rawVertexSourceCode = o, this._vertexSourceCodeBeforeMigration = y, x && (u = x("vertex", u)), S[0] = u, R();
88
- }, this._engine);
89
- }), this._loadShader(m, "Fragment", "Pixel", (o) => {
90
- this._rawFragmentSourceCode = o, S[1] = o, R();
91
- });
92
- }
93
- _useFinalCode(e, t, r) {
94
- if (r) {
95
- const i = r.vertexElement || r.vertex || r.spectorName || r, s = r.fragmentElement || r.fragment || r.spectorName || r;
96
- this._vertexSourceCode = (this._shaderLanguage === v.WGSL ? "//" : "") + "#define SHADER_NAME vertex:" + i + `
97
- ` + e, this._fragmentSourceCode = (this._shaderLanguage === v.WGSL ? "//" : "") + "#define SHADER_NAME fragment:" + s + `
98
- ` + t;
99
- } else
100
- this._vertexSourceCode = e, this._fragmentSourceCode = t;
101
- this._prepareEffect();
102
- }
103
- /**
104
- * Unique key for this effect
105
- */
106
- get key() {
107
- return this._key;
108
- }
109
- /**
110
- * If the effect has been compiled and prepared.
111
- * @returns if the effect is compiled and prepared.
112
- */
113
- isReady() {
114
- try {
115
- return this._isReadyInternal();
116
- } catch {
117
- return !1;
118
- }
119
- }
120
- _isReadyInternal() {
121
- return this._isReady ? !0 : this._pipelineContext ? this._pipelineContext.isReady : !1;
122
- }
123
- /**
124
- * The engine the effect was initialized with.
125
- * @returns the engine.
126
- */
127
- getEngine() {
128
- return this._engine;
129
- }
130
- /**
131
- * The pipeline context for this effect
132
- * @returns the associated pipeline context
133
- */
134
- getPipelineContext() {
135
- return this._pipelineContext;
136
- }
137
- /**
138
- * The set of names of attribute variables for the shader.
139
- * @returns An array of attribute names.
140
- */
141
- getAttributesNames() {
142
- return this._attributesNames;
143
- }
144
- /**
145
- * Returns the attribute at the given index.
146
- * @param index The index of the attribute.
147
- * @returns The location of the attribute.
148
- */
149
- getAttributeLocation(e) {
150
- return this._attributes[e];
151
- }
152
- /**
153
- * Returns the attribute based on the name of the variable.
154
- * @param name of the attribute to look up.
155
- * @returns the attribute location.
156
- */
157
- getAttributeLocationByName(e) {
158
- return this._attributeLocationByName[e];
159
- }
160
- /**
161
- * The number of attributes.
162
- * @returns the number of attributes.
163
- */
164
- getAttributesCount() {
165
- return this._attributes.length;
166
- }
167
- /**
168
- * Gets the index of a uniform variable.
169
- * @param uniformName of the uniform to look up.
170
- * @returns the index.
171
- */
172
- getUniformIndex(e) {
173
- return this._uniformsNames.indexOf(e);
174
- }
175
- /**
176
- * Returns the attribute based on the name of the variable.
177
- * @param uniformName of the uniform to look up.
178
- * @returns the location of the uniform.
179
- */
180
- getUniform(e) {
181
- return this._uniforms[e];
182
- }
183
- /**
184
- * Returns an array of sampler variable names
185
- * @returns The array of sampler variable names.
186
- */
187
- getSamplers() {
188
- return this._samplerList;
189
- }
190
- /**
191
- * Returns an array of uniform variable names
192
- * @returns The array of uniform variable names.
193
- */
194
- getUniformNames() {
195
- return this._uniformsNames;
196
- }
197
- /**
198
- * Returns an array of uniform buffer variable names
199
- * @returns The array of uniform buffer variable names.
200
- */
201
- getUniformBuffersNames() {
202
- return this._uniformBuffersNamesList;
203
- }
204
- /**
205
- * Returns the index parameters used to create the effect
206
- * @returns The index parameters object
207
- */
208
- getIndexParameters() {
209
- return this._indexParameters;
210
- }
211
- /**
212
- * The error from the last compilation.
213
- * @returns the error string.
214
- */
215
- getCompilationError() {
216
- return this._compilationError;
217
- }
218
- /**
219
- * Gets a boolean indicating that all fallbacks were used during compilation
220
- * @returns true if all fallbacks were used
221
- */
222
- allFallbacksProcessed() {
223
- return this._allFallbacksProcessed;
224
- }
225
- /**
226
- * Adds a callback to the onCompiled observable and call the callback immediately if already ready.
227
- * @param func The callback to be used.
228
- */
229
- executeWhenCompiled(e) {
230
- if (this.isReady()) {
231
- e(this);
232
- return;
233
- }
234
- this.onCompileObservable.add((t) => {
235
- e(t);
236
- }), (!this._pipelineContext || this._pipelineContext.isAsync) && setTimeout(() => {
237
- this._checkIsReady(null);
238
- }, 16);
239
- }
240
- _checkIsReady(e) {
241
- try {
242
- if (this._isReadyInternal())
243
- return;
244
- } catch (t) {
245
- this._processCompilationErrors(t, e);
246
- return;
247
- }
248
- this._isDisposed || setTimeout(() => {
249
- this._checkIsReady(e);
250
- }, 16);
251
- }
252
- _loadShader(e, t, r, i) {
253
- if (typeof HTMLElement < "u" && e instanceof HTMLElement) {
254
- const h = M(e);
255
- i(h);
256
- return;
257
- }
258
- if (e.substr(0, 7) === "source:") {
259
- i(e.substr(7));
260
- return;
261
- }
262
- if (e.substr(0, 7) === "base64:") {
263
- const h = window.atob(e.substr(7));
264
- i(h);
265
- return;
266
- }
267
- const s = _.GetShadersStore(this._shaderLanguage);
268
- if (s[e + t + "Shader"]) {
269
- i(s[e + t + "Shader"]);
270
- return;
271
- }
272
- if (r && s[e + r + "Shader"]) {
273
- i(s[e + r + "Shader"]);
274
- return;
275
- }
276
- let n;
277
- e[0] === "." || e[0] === "/" || e.indexOf("http") > -1 ? n = e : n = _.GetShadersRepository(this._shaderLanguage) + e, this._engine._loadFile(n + "." + t.toLowerCase() + ".fx", i);
278
- }
279
- /**
280
- * Gets the vertex shader source code of this effect
281
- * This is the final source code that will be compiled, after all the processing has been done (pre-processing applied, code injection/replacement, etc)
282
- */
283
- get vertexSourceCode() {
284
- var e, t;
285
- return this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride ? this._vertexSourceCodeOverride : (t = (e = this._pipelineContext) === null || e === void 0 ? void 0 : e._getVertexShaderCode()) !== null && t !== void 0 ? t : this._vertexSourceCode;
286
- }
287
- /**
288
- * Gets the fragment shader source code of this effect
289
- * This is the final source code that will be compiled, after all the processing has been done (pre-processing applied, code injection/replacement, etc)
290
- */
291
- get fragmentSourceCode() {
292
- var e, t;
293
- return this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride ? this._fragmentSourceCodeOverride : (t = (e = this._pipelineContext) === null || e === void 0 ? void 0 : e._getFragmentShaderCode()) !== null && t !== void 0 ? t : this._fragmentSourceCode;
294
- }
295
- /**
296
- * Gets the vertex shader source code before migration.
297
- * This is the source code after the include directives have been replaced by their contents but before the code is migrated, i.e. before ShaderProcess._ProcessShaderConversion is executed.
298
- * This method is, among other things, responsible for parsing #if/#define directives as well as converting GLES2 syntax to GLES3 (in the case of WebGL).
299
- */
300
- get vertexSourceCodeBeforeMigration() {
301
- return this._vertexSourceCodeBeforeMigration;
302
- }
303
- /**
304
- * Gets the fragment shader source code before migration.
305
- * This is the source code after the include directives have been replaced by their contents but before the code is migrated, i.e. before ShaderProcess._ProcessShaderConversion is executed.
306
- * This method is, among other things, responsible for parsing #if/#define directives as well as converting GLES2 syntax to GLES3 (in the case of WebGL).
307
- */
308
- get fragmentSourceCodeBeforeMigration() {
309
- return this._fragmentSourceCodeBeforeMigration;
310
- }
311
- /**
312
- * Gets the vertex shader source code before it has been modified by any processing
313
- */
314
- get rawVertexSourceCode() {
315
- return this._rawVertexSourceCode;
316
- }
317
- /**
318
- * Gets the fragment shader source code before it has been modified by any processing
319
- */
320
- get rawFragmentSourceCode() {
321
- return this._rawFragmentSourceCode;
322
- }
323
- /**
324
- * Recompiles the webGL program
325
- * @param vertexSourceCode The source code for the vertex shader.
326
- * @param fragmentSourceCode The source code for the fragment shader.
327
- * @param onCompiled Callback called when completed.
328
- * @param onError Callback called on error.
329
- * @internal
330
- */
331
- _rebuildProgram(e, t, r, i) {
332
- this._isReady = !1, this._vertexSourceCodeOverride = e, this._fragmentSourceCodeOverride = t, this.onError = (s, n) => {
333
- i && i(n);
334
- }, this.onCompiled = () => {
335
- const s = this.getEngine().scenes;
336
- if (s)
337
- for (let n = 0; n < s.length; n++)
338
- s[n].markAllMaterialsAsDirty(63);
339
- this._pipelineContext._handlesSpectorRebuildCallback(r);
340
- }, this._fallbacks = null, this._prepareEffect();
341
- }
342
- /**
343
- * Prepares the effect
344
- * @internal
345
- */
346
- _prepareEffect() {
347
- const e = this._attributesNames, t = this.defines, r = this._pipelineContext;
348
- this._isReady = !1;
349
- try {
350
- const i = this._engine;
351
- this._pipelineContext = i.createPipelineContext(this._processingContext), this._pipelineContext._name = this._key;
352
- const s = this._rebuildProgram.bind(this);
353
- this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride ? i._preparePipelineContext(this._pipelineContext, this._vertexSourceCodeOverride, this._fragmentSourceCodeOverride, !0, this._rawVertexSourceCode, this._rawFragmentSourceCode, s, null, this._transformFeedbackVaryings, this._key) : i._preparePipelineContext(this._pipelineContext, this._vertexSourceCode, this._fragmentSourceCode, !1, this._rawVertexSourceCode, this._rawFragmentSourceCode, s, t, this._transformFeedbackVaryings, this._key), i._executeWhenRenderingStateIsCompiled(this._pipelineContext, () => {
354
- if (this._attributes = [], this._pipelineContext._fillEffectInformation(this, this._uniformBuffersNames, this._uniformsNames, this._uniforms, this._samplerList, this._samplers, e, this._attributes), e)
355
- for (let n = 0; n < e.length; n++) {
356
- const h = e[n];
357
- this._attributeLocationByName[h] = this._attributes[n];
358
- }
359
- i.bindSamplers(this), this._compilationError = "", this._isReady = !0, this.onCompiled && this.onCompiled(this), this.onCompileObservable.notifyObservers(this), this.onCompileObservable.clear(), this._fallbacks && this._fallbacks.unBindMesh(), r && this.getEngine()._deletePipelineContext(r);
360
- }), this._pipelineContext.isAsync && this._checkIsReady(r);
361
- } catch (i) {
362
- this._processCompilationErrors(i, r);
363
- }
364
- }
365
- _getShaderCodeAndErrorLine(e, t, r) {
366
- const i = r ? /FRAGMENT SHADER ERROR: 0:(\d+?):/ : /VERTEX SHADER ERROR: 0:(\d+?):/;
367
- let s = null;
368
- if (t && e) {
369
- const n = t.match(i);
370
- if (n && n.length === 2) {
371
- const h = parseInt(n[1]), f = e.split(`
372
- `, -1);
373
- f.length >= h && (s = `Offending line [${h}] in ${r ? "fragment" : "vertex"} code: ${f[h - 1]}`);
374
- }
375
- }
376
- return [e, s];
377
- }
378
- _processCompilationErrors(e, t = null) {
379
- var r, i, s;
380
- this._compilationError = e.message;
381
- const n = this._attributesNames, h = this._fallbacks;
382
- if (a.Error("Unable to compile effect:"), a.Error("Uniforms: " + this._uniformsNames.map(function(d) {
383
- return " " + d;
384
- })), a.Error("Attributes: " + n.map(function(d) {
385
- return " " + d;
386
- })), a.Error(`Defines:\r
387
- ` + this.defines), l.LogShaderCodeOnCompilationError) {
388
- let d = null, g = null, p = null;
389
- !((r = this._pipelineContext) === null || r === void 0) && r._getVertexShaderCode() && ([p, d] = this._getShaderCodeAndErrorLine(this._pipelineContext._getVertexShaderCode(), this._compilationError, !1), p && (a.Error("Vertex code:"), a.Error(p))), !((i = this._pipelineContext) === null || i === void 0) && i._getFragmentShaderCode() && ([p, g] = this._getShaderCodeAndErrorLine((s = this._pipelineContext) === null || s === void 0 ? void 0 : s._getFragmentShaderCode(), this._compilationError, !0), p && (a.Error("Fragment code:"), a.Error(p))), d && a.Error(d), g && a.Error(g);
390
- }
391
- a.Error("Error: " + this._compilationError);
392
- const f = () => {
393
- this.onError && this.onError(this, this._compilationError), this.onErrorObservable.notifyObservers(this);
394
- };
395
- t && (this._pipelineContext = t, this._isReady = !0, f()), h ? (this._pipelineContext = null, h.hasMoreFallbacks ? (this._allFallbacksProcessed = !1, a.Error("Trying next fallback."), this.defines = h.reduce(this.defines, this), this._prepareEffect()) : (this._allFallbacksProcessed = !0, f(), this.onErrorObservable.clear(), this._fallbacks && this._fallbacks.unBindMesh())) : (this._allFallbacksProcessed = !0, t || f());
396
- }
397
- /**
398
- * Checks if the effect is supported. (Must be called after compilation)
399
- */
400
- get isSupported() {
401
- return this._compilationError === "";
402
- }
403
- /**
404
- * Binds a texture to the engine to be used as output of the shader.
405
- * @param channel Name of the output variable.
406
- * @param texture Texture to bind.
407
- * @internal
408
- */
409
- _bindTexture(e, t) {
410
- this._engine._bindTexture(this._samplers[e], t, e);
411
- }
412
- /**
413
- * Sets a texture on the engine to be used in the shader.
414
- * @param channel Name of the sampler variable.
415
- * @param texture Texture to set.
416
- */
417
- setTexture(e, t) {
418
- this._engine.setTexture(this._samplers[e], this._uniforms[e], t, e);
419
- }
420
- /**
421
- * Sets a depth stencil texture from a render target on the engine to be used in the shader.
422
- * @param channel Name of the sampler variable.
423
- * @param texture Texture to set.
424
- */
425
- setDepthStencilTexture(e, t) {
426
- this._engine.setDepthStencilTexture(this._samplers[e], this._uniforms[e], t, e);
427
- }
428
- /**
429
- * Sets an array of textures on the engine to be used in the shader.
430
- * @param channel Name of the variable.
431
- * @param textures Textures to set.
432
- */
433
- setTextureArray(e, t) {
434
- const r = e + "Ex";
435
- if (this._samplerList.indexOf(r + "0") === -1) {
436
- const i = this._samplerList.indexOf(e);
437
- for (let n = 1; n < t.length; n++) {
438
- const h = r + (n - 1).toString();
439
- this._samplerList.splice(i + n, 0, h);
440
- }
441
- let s = 0;
442
- for (const n of this._samplerList)
443
- this._samplers[n] = s, s += 1;
444
- }
445
- this._engine.setTextureArray(this._samplers[e], this._uniforms[e], t, e);
446
- }
447
- /**
448
- * Sets a texture to be the input of the specified post process. (To use the output, pass in the next post process in the pipeline)
449
- * @param channel Name of the sampler variable.
450
- * @param postProcess Post process to get the input texture from.
451
- */
452
- setTextureFromPostProcess(e, t) {
453
- this._engine.setTextureFromPostProcess(this._samplers[e], t, e);
454
- }
455
- /**
456
- * (Warning! setTextureFromPostProcessOutput may be desired instead)
457
- * Sets the input texture of the passed in post process to be input of this effect. (To use the output of the passed in post process use setTextureFromPostProcessOutput)
458
- * @param channel Name of the sampler variable.
459
- * @param postProcess Post process to get the output texture from.
460
- */
461
- setTextureFromPostProcessOutput(e, t) {
462
- this._engine.setTextureFromPostProcessOutput(this._samplers[e], t, e);
463
- }
464
- /**
465
- * Binds a buffer to a uniform.
466
- * @param buffer Buffer to bind.
467
- * @param name Name of the uniform variable to bind to.
468
- */
469
- bindUniformBuffer(e, t) {
470
- const r = this._uniformBuffersNames[t];
471
- r === void 0 || l._BaseCache[r] === e && this._engine._features.useUBOBindingCache || (l._BaseCache[r] = e, this._engine.bindUniformBufferBase(e, r, t));
472
- }
473
- /**
474
- * Binds block to a uniform.
475
- * @param blockName Name of the block to bind.
476
- * @param index Index to bind.
477
- */
478
- bindUniformBlock(e, t) {
479
- this._engine.bindUniformBlock(this._pipelineContext, e, t);
480
- }
481
- /**
482
- * Sets an integer value on a uniform variable.
483
- * @param uniformName Name of the variable.
484
- * @param value Value to be set.
485
- * @returns this effect.
486
- */
487
- setInt(e, t) {
488
- return this._pipelineContext.setInt(e, t), this;
489
- }
490
- /**
491
- * Sets an int2 value on a uniform variable.
492
- * @param uniformName Name of the variable.
493
- * @param x First int in int2.
494
- * @param y Second int in int2.
495
- * @returns this effect.
496
- */
497
- setInt2(e, t, r) {
498
- return this._pipelineContext.setInt2(e, t, r), this;
499
- }
500
- /**
501
- * Sets an int3 value on a uniform variable.
502
- * @param uniformName Name of the variable.
503
- * @param x First int in int3.
504
- * @param y Second int in int3.
505
- * @param z Third int in int3.
506
- * @returns this effect.
507
- */
508
- setInt3(e, t, r, i) {
509
- return this._pipelineContext.setInt3(e, t, r, i), this;
510
- }
511
- /**
512
- * Sets an int4 value on a uniform variable.
513
- * @param uniformName Name of the variable.
514
- * @param x First int in int4.
515
- * @param y Second int in int4.
516
- * @param z Third int in int4.
517
- * @param w Fourth int in int4.
518
- * @returns this effect.
519
- */
520
- setInt4(e, t, r, i, s) {
521
- return this._pipelineContext.setInt4(e, t, r, i, s), this;
522
- }
523
- /**
524
- * Sets an int array on a uniform variable.
525
- * @param uniformName Name of the variable.
526
- * @param array array to be set.
527
- * @returns this effect.
528
- */
529
- setIntArray(e, t) {
530
- return this._pipelineContext.setIntArray(e, t), this;
531
- }
532
- /**
533
- * Sets an int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
534
- * @param uniformName Name of the variable.
535
- * @param array array to be set.
536
- * @returns this effect.
537
- */
538
- setIntArray2(e, t) {
539
- return this._pipelineContext.setIntArray2(e, t), this;
540
- }
541
- /**
542
- * Sets an int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
543
- * @param uniformName Name of the variable.
544
- * @param array array to be set.
545
- * @returns this effect.
546
- */
547
- setIntArray3(e, t) {
548
- return this._pipelineContext.setIntArray3(e, t), this;
549
- }
550
- /**
551
- * Sets an int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
552
- * @param uniformName Name of the variable.
553
- * @param array array to be set.
554
- * @returns this effect.
555
- */
556
- setIntArray4(e, t) {
557
- return this._pipelineContext.setIntArray4(e, t), this;
558
- }
559
- /**
560
- * Sets an unsigned integer value on a uniform variable.
561
- * @param uniformName Name of the variable.
562
- * @param value Value to be set.
563
- * @returns this effect.
564
- */
565
- setUInt(e, t) {
566
- return this._pipelineContext.setInt(e, t), this;
567
- }
568
- /**
569
- * Sets an unsigned int2 value on a uniform variable.
570
- * @param uniformName Name of the variable.
571
- * @param x First unsigned int in uint2.
572
- * @param y Second unsigned int in uint2.
573
- * @returns this effect.
574
- */
575
- setUInt2(e, t, r) {
576
- return this._pipelineContext.setInt2(e, t, r), this;
577
- }
578
- /**
579
- * Sets an unsigned int3 value on a uniform variable.
580
- * @param uniformName Name of the variable.
581
- * @param x First unsigned int in uint3.
582
- * @param y Second unsigned int in uint3.
583
- * @param z Third unsigned int in uint3.
584
- * @returns this effect.
585
- */
586
- setUInt3(e, t, r, i) {
587
- return this._pipelineContext.setInt3(e, t, r, i), this;
588
- }
589
- /**
590
- * Sets an unsigned int4 value on a uniform variable.
591
- * @param uniformName Name of the variable.
592
- * @param x First unsigned int in uint4.
593
- * @param y Second unsigned int in uint4.
594
- * @param z Third unsigned int in uint4.
595
- * @param w Fourth unsigned int in uint4.
596
- * @returns this effect.
597
- */
598
- setUInt4(e, t, r, i, s) {
599
- return this._pipelineContext.setInt4(e, t, r, i, s), this;
600
- }
601
- /**
602
- * Sets an unsigned int array on a uniform variable.
603
- * @param uniformName Name of the variable.
604
- * @param array array to be set.
605
- * @returns this effect.
606
- */
607
- setUIntArray(e, t) {
608
- return this._pipelineContext.setUIntArray(e, t), this;
609
- }
610
- /**
611
- * Sets an unsigned int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
612
- * @param uniformName Name of the variable.
613
- * @param array array to be set.
614
- * @returns this effect.
615
- */
616
- setUIntArray2(e, t) {
617
- return this._pipelineContext.setUIntArray2(e, t), this;
618
- }
619
- /**
620
- * Sets an unsigned int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
621
- * @param uniformName Name of the variable.
622
- * @param array array to be set.
623
- * @returns this effect.
624
- */
625
- setUIntArray3(e, t) {
626
- return this._pipelineContext.setUIntArray3(e, t), this;
627
- }
628
- /**
629
- * Sets an unsigned int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
630
- * @param uniformName Name of the variable.
631
- * @param array array to be set.
632
- * @returns this effect.
633
- */
634
- setUIntArray4(e, t) {
635
- return this._pipelineContext.setUIntArray4(e, t), this;
636
- }
637
- /**
638
- * Sets an float array on a uniform variable.
639
- * @param uniformName Name of the variable.
640
- * @param array array to be set.
641
- * @returns this effect.
642
- */
643
- setFloatArray(e, t) {
644
- return this._pipelineContext.setArray(e, t), this;
645
- }
646
- /**
647
- * Sets an float array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
648
- * @param uniformName Name of the variable.
649
- * @param array array to be set.
650
- * @returns this effect.
651
- */
652
- setFloatArray2(e, t) {
653
- return this._pipelineContext.setArray2(e, t), this;
654
- }
655
- /**
656
- * Sets an float array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
657
- * @param uniformName Name of the variable.
658
- * @param array array to be set.
659
- * @returns this effect.
660
- */
661
- setFloatArray3(e, t) {
662
- return this._pipelineContext.setArray3(e, t), this;
663
- }
664
- /**
665
- * Sets an float array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
666
- * @param uniformName Name of the variable.
667
- * @param array array to be set.
668
- * @returns this effect.
669
- */
670
- setFloatArray4(e, t) {
671
- return this._pipelineContext.setArray4(e, t), this;
672
- }
673
- /**
674
- * Sets an array on a uniform variable.
675
- * @param uniformName Name of the variable.
676
- * @param array array to be set.
677
- * @returns this effect.
678
- */
679
- setArray(e, t) {
680
- return this._pipelineContext.setArray(e, t), this;
681
- }
682
- /**
683
- * Sets an array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
684
- * @param uniformName Name of the variable.
685
- * @param array array to be set.
686
- * @returns this effect.
687
- */
688
- setArray2(e, t) {
689
- return this._pipelineContext.setArray2(e, t), this;
690
- }
691
- /**
692
- * Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
693
- * @param uniformName Name of the variable.
694
- * @param array array to be set.
695
- * @returns this effect.
696
- */
697
- setArray3(e, t) {
698
- return this._pipelineContext.setArray3(e, t), this;
699
- }
700
- /**
701
- * Sets an array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
702
- * @param uniformName Name of the variable.
703
- * @param array array to be set.
704
- * @returns this effect.
705
- */
706
- setArray4(e, t) {
707
- return this._pipelineContext.setArray4(e, t), this;
708
- }
709
- /**
710
- * Sets matrices on a uniform variable.
711
- * @param uniformName Name of the variable.
712
- * @param matrices matrices to be set.
713
- * @returns this effect.
714
- */
715
- setMatrices(e, t) {
716
- return this._pipelineContext.setMatrices(e, t), this;
717
- }
718
- /**
719
- * Sets matrix on a uniform variable.
720
- * @param uniformName Name of the variable.
721
- * @param matrix matrix to be set.
722
- * @returns this effect.
723
- */
724
- setMatrix(e, t) {
725
- return this._pipelineContext.setMatrix(e, t), this;
726
- }
727
- /**
728
- * Sets a 3x3 matrix on a uniform variable. (Specified as [1,2,3,4,5,6,7,8,9] will result in [1,2,3][4,5,6][7,8,9] matrix)
729
- * @param uniformName Name of the variable.
730
- * @param matrix matrix to be set.
731
- * @returns this effect.
732
- */
733
- setMatrix3x3(e, t) {
734
- return this._pipelineContext.setMatrix3x3(e, t), this;
735
- }
736
- /**
737
- * Sets a 2x2 matrix on a uniform variable. (Specified as [1,2,3,4] will result in [1,2][3,4] matrix)
738
- * @param uniformName Name of the variable.
739
- * @param matrix matrix to be set.
740
- * @returns this effect.
741
- */
742
- setMatrix2x2(e, t) {
743
- return this._pipelineContext.setMatrix2x2(e, t), this;
744
- }
745
- /**
746
- * Sets a float on a uniform variable.
747
- * @param uniformName Name of the variable.
748
- * @param value value to be set.
749
- * @returns this effect.
750
- */
751
- setFloat(e, t) {
752
- return this._pipelineContext.setFloat(e, t), this;
753
- }
754
- /**
755
- * Sets a boolean on a uniform variable.
756
- * @param uniformName Name of the variable.
757
- * @param bool value to be set.
758
- * @returns this effect.
759
- */
760
- setBool(e, t) {
761
- return this._pipelineContext.setInt(e, t ? 1 : 0), this;
762
- }
763
- /**
764
- * Sets a Vector2 on a uniform variable.
765
- * @param uniformName Name of the variable.
766
- * @param vector2 vector2 to be set.
767
- * @returns this effect.
768
- */
769
- setVector2(e, t) {
770
- return this._pipelineContext.setVector2(e, t), this;
771
- }
772
- /**
773
- * Sets a float2 on a uniform variable.
774
- * @param uniformName Name of the variable.
775
- * @param x First float in float2.
776
- * @param y Second float in float2.
777
- * @returns this effect.
778
- */
779
- setFloat2(e, t, r) {
780
- return this._pipelineContext.setFloat2(e, t, r), this;
781
- }
782
- /**
783
- * Sets a Vector3 on a uniform variable.
784
- * @param uniformName Name of the variable.
785
- * @param vector3 Value to be set.
786
- * @returns this effect.
787
- */
788
- setVector3(e, t) {
789
- return this._pipelineContext.setVector3(e, t), this;
790
- }
791
- /**
792
- * Sets a float3 on a uniform variable.
793
- * @param uniformName Name of the variable.
794
- * @param x First float in float3.
795
- * @param y Second float in float3.
796
- * @param z Third float in float3.
797
- * @returns this effect.
798
- */
799
- setFloat3(e, t, r, i) {
800
- return this._pipelineContext.setFloat3(e, t, r, i), this;
801
- }
802
- /**
803
- * Sets a Vector4 on a uniform variable.
804
- * @param uniformName Name of the variable.
805
- * @param vector4 Value to be set.
806
- * @returns this effect.
807
- */
808
- setVector4(e, t) {
809
- return this._pipelineContext.setVector4(e, t), this;
810
- }
811
- /**
812
- * Sets a Quaternion on a uniform variable.
813
- * @param uniformName Name of the variable.
814
- * @param quaternion Value to be set.
815
- * @returns this effect.
816
- */
817
- setQuaternion(e, t) {
818
- return this._pipelineContext.setQuaternion(e, t), this;
819
- }
820
- /**
821
- * Sets a float4 on a uniform variable.
822
- * @param uniformName Name of the variable.
823
- * @param x First float in float4.
824
- * @param y Second float in float4.
825
- * @param z Third float in float4.
826
- * @param w Fourth float in float4.
827
- * @returns this effect.
828
- */
829
- setFloat4(e, t, r, i, s) {
830
- return this._pipelineContext.setFloat4(e, t, r, i, s), this;
831
- }
832
- /**
833
- * Sets a Color3 on a uniform variable.
834
- * @param uniformName Name of the variable.
835
- * @param color3 Value to be set.
836
- * @returns this effect.
837
- */
838
- setColor3(e, t) {
839
- return this._pipelineContext.setColor3(e, t), this;
840
- }
841
- /**
842
- * Sets a Color4 on a uniform variable.
843
- * @param uniformName Name of the variable.
844
- * @param color3 Value to be set.
845
- * @param alpha Alpha value to be set.
846
- * @returns this effect.
847
- */
848
- setColor4(e, t, r) {
849
- return this._pipelineContext.setColor4(e, t, r), this;
850
- }
851
- /**
852
- * Sets a Color4 on a uniform variable
853
- * @param uniformName defines the name of the variable
854
- * @param color4 defines the value to be set
855
- * @returns this effect.
856
- */
857
- setDirectColor4(e, t) {
858
- return this._pipelineContext.setDirectColor4(e, t), this;
859
- }
860
- /**
861
- * Release all associated resources.
862
- **/
863
- dispose() {
864
- this._pipelineContext && this._pipelineContext.dispose(), this._engine._releaseEffect(this), this._isDisposed = !0;
865
- }
866
- /**
867
- * This function will add a new shader to the shader store
868
- * @param name the name of the shader
869
- * @param pixelShader optional pixel shader content
870
- * @param vertexShader optional vertex shader content
871
- * @param shaderLanguage the language the shader is written in (default: GLSL)
872
- */
873
- static RegisterShader(e, t, r, i = v.GLSL) {
874
- t && (_.GetShadersStore(i)[`${e}PixelShader`] = t), r && (_.GetShadersStore(i)[`${e}VertexShader`] = r);
875
- }
876
- /**
877
- * Resets the cache of effects.
878
- */
879
- static ResetCache() {
880
- l._BaseCache = {};
881
- }
882
- }
883
- l.LogShaderCodeOnCompilationError = !0;
884
- l._UniqueIdSeed = 0;
885
- l._BaseCache = {};
886
- l.ShadersStore = _.ShadersStore;
887
- l.IncludesShadersStore = _.IncludesShadersStore;
888
- export {
889
- l as Effect
890
- };