@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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  493. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
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  526. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,697 +0,0 @@
1
- import { Logger as _ } from "../Misc/logger.esm.js";
2
- import { Engine as d } from "./engine.esm.js";
3
- import { InternalTexture as l, InternalTextureSource as o } from "../Materials/Textures/internalTexture.esm.js";
4
- import { DataBuffer as c } from "../Buffers/dataBuffer.esm.js";
5
- import { PerformanceConfigurator as T } from "./performanceConfigurator.esm.js";
6
- import { DrawWrapper as b } from "../Materials/drawWrapper.esm.js";
7
- import { RenderTargetWrapper as B } from "./renderTargetWrapper.esm.js";
8
- class S {
9
- constructor() {
10
- this.renderWidth = 512, this.renderHeight = 256, this.textureSize = 512, this.deterministicLockstep = !1, this.lockstepMaxSteps = 4;
11
- }
12
- }
13
- class v extends d {
14
- /**
15
- * Gets a boolean indicating that the engine is running in deterministic lock step mode
16
- * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#deterministic-lockstep
17
- * @returns true if engine is in deterministic lock step mode
18
- */
19
- isDeterministicLockStep() {
20
- return this._options.deterministicLockstep;
21
- }
22
- /**
23
- * Gets the max steps when engine is running in deterministic lock step
24
- * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#deterministic-lockstep
25
- * @returns the max steps
26
- */
27
- getLockstepMaxSteps() {
28
- return this._options.lockstepMaxSteps;
29
- }
30
- /**
31
- * Gets the current hardware scaling level.
32
- * By default the hardware scaling level is computed from the window device ratio.
33
- * if level = 1 then the engine will render at the exact resolution of the canvas. If level = 0.5 then the engine will render at twice the size of the canvas.
34
- * @returns a number indicating the current hardware scaling level
35
- */
36
- getHardwareScalingLevel() {
37
- return 1;
38
- }
39
- constructor(e = new S()) {
40
- super(null), d.Instances.push(this), e.deterministicLockstep === void 0 && (e.deterministicLockstep = !1), e.lockstepMaxSteps === void 0 && (e.lockstepMaxSteps = 4), this._options = e, T.SetMatrixPrecision(!!e.useHighPrecisionMatrix), this._caps = {
41
- maxTexturesImageUnits: 16,
42
- maxVertexTextureImageUnits: 16,
43
- maxCombinedTexturesImageUnits: 32,
44
- maxTextureSize: 512,
45
- maxCubemapTextureSize: 512,
46
- maxRenderTextureSize: 512,
47
- maxVertexAttribs: 16,
48
- maxVaryingVectors: 16,
49
- maxFragmentUniformVectors: 16,
50
- maxVertexUniformVectors: 16,
51
- standardDerivatives: !1,
52
- astc: null,
53
- pvrtc: null,
54
- etc1: null,
55
- etc2: null,
56
- bptc: null,
57
- maxAnisotropy: 0,
58
- uintIndices: !1,
59
- fragmentDepthSupported: !1,
60
- highPrecisionShaderSupported: !0,
61
- colorBufferFloat: !1,
62
- textureFloat: !1,
63
- textureFloatLinearFiltering: !1,
64
- textureFloatRender: !1,
65
- textureHalfFloat: !1,
66
- textureHalfFloatLinearFiltering: !1,
67
- textureHalfFloatRender: !1,
68
- textureLOD: !1,
69
- texelFetch: !1,
70
- drawBuffersExtension: !1,
71
- depthTextureExtension: !1,
72
- vertexArrayObject: !1,
73
- instancedArrays: !1,
74
- supportOcclusionQuery: !1,
75
- canUseTimestampForTimerQuery: !1,
76
- maxMSAASamples: 1,
77
- blendMinMax: !1,
78
- canUseGLInstanceID: !1,
79
- canUseGLVertexID: !1,
80
- supportComputeShaders: !1,
81
- supportSRGBBuffers: !1,
82
- supportTransformFeedbacks: !1,
83
- textureMaxLevel: !1,
84
- texture2DArrayMaxLayerCount: 128,
85
- disableMorphTargetTexture: !1
86
- }, this._features = {
87
- forceBitmapOverHTMLImageElement: !1,
88
- supportRenderAndCopyToLodForFloatTextures: !1,
89
- supportDepthStencilTexture: !1,
90
- supportShadowSamplers: !1,
91
- uniformBufferHardCheckMatrix: !1,
92
- allowTexturePrefiltering: !1,
93
- trackUbosInFrame: !1,
94
- checkUbosContentBeforeUpload: !1,
95
- supportCSM: !1,
96
- basisNeedsPOT: !1,
97
- support3DTextures: !1,
98
- needTypeSuffixInShaderConstants: !1,
99
- supportMSAA: !1,
100
- supportSSAO2: !1,
101
- supportExtendedTextureFormats: !1,
102
- supportSwitchCaseInShader: !1,
103
- supportSyncTextureRead: !1,
104
- needsInvertingBitmap: !1,
105
- useUBOBindingCache: !1,
106
- needShaderCodeInlining: !1,
107
- needToAlwaysBindUniformBuffers: !1,
108
- supportRenderPasses: !0,
109
- supportSpriteInstancing: !1,
110
- _collectUbosUpdatedInFrame: !1
111
- }, _.Log(`Babylon.js v${d.Version} - Null engine`);
112
- const r = typeof self < "u" ? self : typeof global < "u" ? global : window;
113
- typeof URL > "u" && (r.URL = {
114
- createObjectURL: function() {
115
- },
116
- revokeObjectURL: function() {
117
- }
118
- }), typeof Blob > "u" && (r.Blob = function() {
119
- });
120
- }
121
- /**
122
- * Creates a vertex buffer
123
- * @param vertices the data for the vertex buffer
124
- * @returns the new WebGL static buffer
125
- */
126
- createVertexBuffer(e) {
127
- const r = new c();
128
- return r.references = 1, r;
129
- }
130
- /**
131
- * Creates a new index buffer
132
- * @param indices defines the content of the index buffer
133
- * @returns a new webGL buffer
134
- */
135
- createIndexBuffer(e) {
136
- const r = new c();
137
- return r.references = 1, r;
138
- }
139
- /**
140
- * Clear the current render buffer or the current render target (if any is set up)
141
- * @param color defines the color to use
142
- * @param backBuffer defines if the back buffer must be cleared
143
- * @param depth defines if the depth buffer must be cleared
144
- * @param stencil defines if the stencil buffer must be cleared
145
- */
146
- clear(e, r, a, t = !1) {
147
- }
148
- /**
149
- * Gets the current render width
150
- * @param useScreen defines if screen size must be used (or the current render target if any)
151
- * @returns a number defining the current render width
152
- */
153
- getRenderWidth(e = !1) {
154
- return !e && this._currentRenderTarget ? this._currentRenderTarget.width : this._options.renderWidth;
155
- }
156
- /**
157
- * Gets the current render height
158
- * @param useScreen defines if screen size must be used (or the current render target if any)
159
- * @returns a number defining the current render height
160
- */
161
- getRenderHeight(e = !1) {
162
- return !e && this._currentRenderTarget ? this._currentRenderTarget.height : this._options.renderHeight;
163
- }
164
- /**
165
- * Set the WebGL's viewport
166
- * @param viewport defines the viewport element to be used
167
- * @param requiredWidth defines the width required for rendering. If not provided the rendering canvas' width is used
168
- * @param requiredHeight defines the height required for rendering. If not provided the rendering canvas' height is used
169
- */
170
- setViewport(e, r, a) {
171
- this._cachedViewport = e;
172
- }
173
- createShaderProgram(e, r, a, t, n) {
174
- return {
175
- // eslint-disable-next-line @typescript-eslint/naming-convention
176
- __SPECTOR_rebuildProgram: null
177
- };
178
- }
179
- /**
180
- * Gets the list of webGL uniform locations associated with a specific program based on a list of uniform names
181
- * @param pipelineContext defines the pipeline context to use
182
- * @param uniformsNames defines the list of uniform names
183
- * @returns an array of webGL uniform locations
184
- */
185
- getUniforms(e, r) {
186
- return [];
187
- }
188
- /**
189
- * Gets the lsit of active attributes for a given webGL program
190
- * @param pipelineContext defines the pipeline context to use
191
- * @param attributesNames defines the list of attribute names to get
192
- * @returns an array of indices indicating the offset of each attribute
193
- */
194
- getAttributes(e, r) {
195
- return [];
196
- }
197
- /**
198
- * Binds an effect to the webGL context
199
- * @param effect defines the effect to bind
200
- */
201
- bindSamplers(e) {
202
- this._currentEffect = null;
203
- }
204
- /**
205
- * Activates an effect, making it the current one (ie. the one used for rendering)
206
- * @param effect defines the effect to activate
207
- */
208
- enableEffect(e) {
209
- e = e !== null && b.IsWrapper(e) ? e.effect : e, this._currentEffect = e, e && (e.onBind && e.onBind(e), e._onBindObservable && e._onBindObservable.notifyObservers(e));
210
- }
211
- /**
212
- * Set various states to the webGL context
213
- * @param culling defines culling state: true to enable culling, false to disable it
214
- * @param zOffset defines the value to apply to zOffset (0 by default)
215
- * @param force defines if states must be applied even if cache is up to date
216
- * @param reverseSide defines if culling must be reversed (CCW if false, CW if true)
217
- * @param cullBackFaces true to cull back faces, false to cull front faces (if culling is enabled)
218
- * @param stencil stencil states to set
219
- * @param zOffsetUnits defines the value to apply to zOffsetUnits (0 by default)
220
- */
221
- setState(e, r = 0, a, t = !1, n, u, f = 0) {
222
- }
223
- /**
224
- * Set the value of an uniform to an array of int32
225
- * @param uniform defines the webGL uniform location where to store the value
226
- * @param array defines the array of int32 to store
227
- * @returns true if value was set
228
- */
229
- setIntArray(e, r) {
230
- return !0;
231
- }
232
- /**
233
- * Set the value of an uniform to an array of int32 (stored as vec2)
234
- * @param uniform defines the webGL uniform location where to store the value
235
- * @param array defines the array of int32 to store
236
- * @returns true if value was set
237
- */
238
- setIntArray2(e, r) {
239
- return !0;
240
- }
241
- /**
242
- * Set the value of an uniform to an array of int32 (stored as vec3)
243
- * @param uniform defines the webGL uniform location where to store the value
244
- * @param array defines the array of int32 to store
245
- * @returns true if value was set
246
- */
247
- setIntArray3(e, r) {
248
- return !0;
249
- }
250
- /**
251
- * Set the value of an uniform to an array of int32 (stored as vec4)
252
- * @param uniform defines the webGL uniform location where to store the value
253
- * @param array defines the array of int32 to store
254
- * @returns true if value was set
255
- */
256
- setIntArray4(e, r) {
257
- return !0;
258
- }
259
- /**
260
- * Set the value of an uniform to an array of float32
261
- * @param uniform defines the webGL uniform location where to store the value
262
- * @param array defines the array of float32 to store
263
- * @returns true if value was set
264
- */
265
- setFloatArray(e, r) {
266
- return !0;
267
- }
268
- /**
269
- * Set the value of an uniform to an array of float32 (stored as vec2)
270
- * @param uniform defines the webGL uniform location where to store the value
271
- * @param array defines the array of float32 to store
272
- * @returns true if value was set
273
- */
274
- setFloatArray2(e, r) {
275
- return !0;
276
- }
277
- /**
278
- * Set the value of an uniform to an array of float32 (stored as vec3)
279
- * @param uniform defines the webGL uniform location where to store the value
280
- * @param array defines the array of float32 to store
281
- * @returns true if value was set
282
- */
283
- setFloatArray3(e, r) {
284
- return !0;
285
- }
286
- /**
287
- * Set the value of an uniform to an array of float32 (stored as vec4)
288
- * @param uniform defines the webGL uniform location where to store the value
289
- * @param array defines the array of float32 to store
290
- * @returns true if value was set
291
- */
292
- setFloatArray4(e, r) {
293
- return !0;
294
- }
295
- /**
296
- * Set the value of an uniform to an array of number
297
- * @param uniform defines the webGL uniform location where to store the value
298
- * @param array defines the array of number to store
299
- * @returns true if value was set
300
- */
301
- setArray(e, r) {
302
- return !0;
303
- }
304
- /**
305
- * Set the value of an uniform to an array of number (stored as vec2)
306
- * @param uniform defines the webGL uniform location where to store the value
307
- * @param array defines the array of number to store
308
- * @returns true if value was set
309
- */
310
- setArray2(e, r) {
311
- return !0;
312
- }
313
- /**
314
- * Set the value of an uniform to an array of number (stored as vec3)
315
- * @param uniform defines the webGL uniform location where to store the value
316
- * @param array defines the array of number to store
317
- * @returns true if value was set
318
- */
319
- setArray3(e, r) {
320
- return !0;
321
- }
322
- /**
323
- * Set the value of an uniform to an array of number (stored as vec4)
324
- * @param uniform defines the webGL uniform location where to store the value
325
- * @param array defines the array of number to store
326
- * @returns true if value was set
327
- */
328
- setArray4(e, r) {
329
- return !0;
330
- }
331
- /**
332
- * Set the value of an uniform to an array of float32 (stored as matrices)
333
- * @param uniform defines the webGL uniform location where to store the value
334
- * @param matrices defines the array of float32 to store
335
- * @returns true if value was set
336
- */
337
- setMatrices(e, r) {
338
- return !0;
339
- }
340
- /**
341
- * Set the value of an uniform to a matrix (3x3)
342
- * @param uniform defines the webGL uniform location where to store the value
343
- * @param matrix defines the Float32Array representing the 3x3 matrix to store
344
- * @returns true if value was set
345
- */
346
- setMatrix3x3(e, r) {
347
- return !0;
348
- }
349
- /**
350
- * Set the value of an uniform to a matrix (2x2)
351
- * @param uniform defines the webGL uniform location where to store the value
352
- * @param matrix defines the Float32Array representing the 2x2 matrix to store
353
- * @returns true if value was set
354
- */
355
- setMatrix2x2(e, r) {
356
- return !0;
357
- }
358
- /**
359
- * Set the value of an uniform to a number (float)
360
- * @param uniform defines the webGL uniform location where to store the value
361
- * @param value defines the float number to store
362
- * @returns true if value was set
363
- */
364
- setFloat(e, r) {
365
- return !0;
366
- }
367
- /**
368
- * Set the value of an uniform to a vec2
369
- * @param uniform defines the webGL uniform location where to store the value
370
- * @param x defines the 1st component of the value
371
- * @param y defines the 2nd component of the value
372
- * @returns true if value was set
373
- */
374
- setFloat2(e, r, a) {
375
- return !0;
376
- }
377
- /**
378
- * Set the value of an uniform to a vec3
379
- * @param uniform defines the webGL uniform location where to store the value
380
- * @param x defines the 1st component of the value
381
- * @param y defines the 2nd component of the value
382
- * @param z defines the 3rd component of the value
383
- * @returns true if value was set
384
- */
385
- setFloat3(e, r, a, t) {
386
- return !0;
387
- }
388
- /**
389
- * Set the value of an uniform to a boolean
390
- * @param uniform defines the webGL uniform location where to store the value
391
- * @param bool defines the boolean to store
392
- * @returns true if value was set
393
- */
394
- setBool(e, r) {
395
- return !0;
396
- }
397
- /**
398
- * Set the value of an uniform to a vec4
399
- * @param uniform defines the webGL uniform location where to store the value
400
- * @param x defines the 1st component of the value
401
- * @param y defines the 2nd component of the value
402
- * @param z defines the 3rd component of the value
403
- * @param w defines the 4th component of the value
404
- * @returns true if value was set
405
- */
406
- setFloat4(e, r, a, t, n) {
407
- return !0;
408
- }
409
- /**
410
- * Sets the current alpha mode
411
- * @param mode defines the mode to use (one of the Engine.ALPHA_XXX)
412
- * @param noDepthWriteChange defines if depth writing state should remains unchanged (false by default)
413
- * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/transparent_rendering
414
- */
415
- setAlphaMode(e, r = !1) {
416
- this._alphaMode !== e && (this.alphaState.alphaBlend = e !== 0, r || this.setDepthWrite(e === 0), this._alphaMode = e);
417
- }
418
- /**
419
- * Bind webGl buffers directly to the webGL context
420
- * @param vertexBuffers defines the vertex buffer to bind
421
- * @param indexBuffer defines the index buffer to bind
422
- * @param effect defines the effect associated with the vertex buffer
423
- */
424
- bindBuffers(e, r, a) {
425
- }
426
- /**
427
- * Force the entire cache to be cleared
428
- * You should not have to use this function unless your engine needs to share the webGL context with another engine
429
- * @param bruteForce defines a boolean to force clearing ALL caches (including stencil, detoh and alpha states)
430
- */
431
- wipeCaches(e) {
432
- this.preventCacheWipeBetweenFrames || (this.resetTextureCache(), this._currentEffect = null, e && (this._currentProgram = null, this._stencilStateComposer.reset(), this.depthCullingState.reset(), this.alphaState.reset()), this._cachedVertexBuffers = null, this._cachedIndexBuffer = null, this._cachedEffectForVertexBuffers = null);
433
- }
434
- /**
435
- * Send a draw order
436
- * @param useTriangles defines if triangles must be used to draw (else wireframe will be used)
437
- * @param indexStart defines the starting index
438
- * @param indexCount defines the number of index to draw
439
- * @param instancesCount defines the number of instances to draw (if instantiation is enabled)
440
- */
441
- draw(e, r, a, t) {
442
- }
443
- /**
444
- * Draw a list of indexed primitives
445
- * @param fillMode defines the primitive to use
446
- * @param indexStart defines the starting index
447
- * @param indexCount defines the number of index to draw
448
- * @param instancesCount defines the number of instances to draw (if instantiation is enabled)
449
- */
450
- drawElementsType(e, r, a, t) {
451
- }
452
- /**
453
- * Draw a list of unindexed primitives
454
- * @param fillMode defines the primitive to use
455
- * @param verticesStart defines the index of first vertex to draw
456
- * @param verticesCount defines the count of vertices to draw
457
- * @param instancesCount defines the number of instances to draw (if instantiation is enabled)
458
- */
459
- drawArraysType(e, r, a, t) {
460
- }
461
- /** @internal */
462
- _createTexture() {
463
- return {};
464
- }
465
- /**
466
- * @internal
467
- */
468
- _releaseTexture(e) {
469
- }
470
- /**
471
- * Usually called from Texture.ts.
472
- * Passed information to create a WebGLTexture
473
- * @param urlArg defines a value which contains one of the following:
474
- * * A conventional http URL, e.g. 'http://...' or 'file://...'
475
- * * A base64 string of in-line texture data, e.g. 'data:image/jpg;base64,/...'
476
- * * An indicator that data being passed using the buffer parameter, e.g. 'data:mytexture.jpg'
477
- * @param noMipmap defines a boolean indicating that no mipmaps shall be generated. Ignored for compressed textures. They must be in the file
478
- * @param invertY when true, image is flipped when loaded. You probably want true. Certain compressed textures may invert this if their default is inverted (eg. ktx)
479
- * @param scene needed for loading to the correct scene
480
- * @param samplingMode mode with should be used sample / access the texture (Default: Texture.TRILINEAR_SAMPLINGMODE)
481
- * @param onLoad optional callback to be called upon successful completion
482
- * @param onError optional callback to be called upon failure
483
- * @param buffer a source of a file previously fetched as either a base64 string, an ArrayBuffer (compressed or image format), HTMLImageElement (image format), or a Blob
484
- * @param fallback an internal argument in case the function must be called again, due to etc1 not having alpha capabilities
485
- * @param format internal format. Default: RGB when extension is '.jpg' else RGBA. Ignored for compressed textures
486
- * @param forcedExtension defines the extension to use to pick the right loader
487
- * @param mimeType defines an optional mime type
488
- * @returns a InternalTexture for assignment back into BABYLON.Texture
489
- */
490
- createTexture(e, r, a, t, n = 3, u = null, f = null, h = null, g = null, p = null, m = null, s) {
491
- const i = new l(this, o.Url), y = String(e);
492
- return i.url = y, i.generateMipMaps = !r, i.samplingMode = n, i.invertY = a, i.baseWidth = this._options.textureSize, i.baseHeight = this._options.textureSize, i.width = this._options.textureSize, i.height = this._options.textureSize, p && (i.format = p), i.isReady = !0, u && setTimeout(() => {
493
- u(i);
494
- }), this._internalTexturesCache.push(i), i;
495
- }
496
- /**
497
- * @internal
498
- */
499
- _createHardwareRenderTargetWrapper(e, r, a) {
500
- const t = new B(e, r, a, this);
501
- return this._renderTargetWrapperCache.push(t), t;
502
- }
503
- /**
504
- * Creates a new render target wrapper
505
- * @param size defines the size of the texture
506
- * @param options defines the options used to create the texture
507
- * @returns a new render target wrapper
508
- */
509
- createRenderTargetTexture(e, r) {
510
- const a = this._createHardwareRenderTargetWrapper(!1, !1, e), t = {};
511
- r !== void 0 && typeof r == "object" ? (t.generateMipMaps = r.generateMipMaps, t.generateDepthBuffer = r.generateDepthBuffer === void 0 ? !0 : r.generateDepthBuffer, t.generateStencilBuffer = t.generateDepthBuffer && r.generateStencilBuffer, t.type = r.type === void 0 ? 0 : r.type, t.samplingMode = r.samplingMode === void 0 ? 3 : r.samplingMode) : (t.generateMipMaps = r, t.generateDepthBuffer = !0, t.generateStencilBuffer = !1, t.type = 0, t.samplingMode = 3);
512
- const n = new l(this, o.RenderTarget), u = e.width || e, f = e.height || e;
513
- return a._generateDepthBuffer = t.generateDepthBuffer, a._generateStencilBuffer = !!t.generateStencilBuffer, n.baseWidth = u, n.baseHeight = f, n.width = u, n.height = f, n.isReady = !0, n.samples = 1, n.generateMipMaps = !!t.generateMipMaps, n.samplingMode = t.samplingMode, n.type = t.type, this._internalTexturesCache.push(n), a;
514
- }
515
- /**
516
- * Creates a new render target wrapper
517
- * @param size defines the size of the texture
518
- * @param options defines the options used to create the texture
519
- * @returns a new render target wrapper
520
- */
521
- createRenderTargetCubeTexture(e, r) {
522
- const a = this._createHardwareRenderTargetWrapper(!1, !0, e), t = Object.assign({ generateMipMaps: !0, generateDepthBuffer: !0, generateStencilBuffer: !1, type: 0, samplingMode: 3, format: 5 }, r);
523
- t.generateStencilBuffer = t.generateDepthBuffer && t.generateStencilBuffer, (t.type === 1 && !this._caps.textureFloatLinearFiltering || t.type === 2 && !this._caps.textureHalfFloatLinearFiltering) && (t.samplingMode = 1), a._generateDepthBuffer = t.generateDepthBuffer, a._generateStencilBuffer = !!t.generateStencilBuffer;
524
- const n = new l(this, o.RenderTarget);
525
- return n.baseWidth = e, n.baseHeight = e, n.width = e, n.height = e, n.isReady = !0, n.isCube = !0, n.samples = 1, n.generateMipMaps = !!t.generateMipMaps, n.samplingMode = t.samplingMode, n.type = t.type, this._internalTexturesCache.push(n), a;
526
- }
527
- /**
528
- * Update the sampling mode of a given texture
529
- * @param samplingMode defines the required sampling mode
530
- * @param texture defines the texture to update
531
- */
532
- updateTextureSamplingMode(e, r) {
533
- r.samplingMode = e;
534
- }
535
- /**
536
- * Creates a raw texture
537
- * @param data defines the data to store in the texture
538
- * @param width defines the width of the texture
539
- * @param height defines the height of the texture
540
- * @param format defines the format of the data
541
- * @param generateMipMaps defines if the engine should generate the mip levels
542
- * @param invertY defines if data must be stored with Y axis inverted
543
- * @param samplingMode defines the required sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
544
- * @param compression defines the compression used (null by default)
545
- * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
546
- * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
547
- * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
548
- * @returns the raw texture inside an InternalTexture
549
- */
550
- createRawTexture(e, r, a, t, n, u, f, h = null, g = 0, p = 0, m = !1) {
551
- const s = new l(this, o.Raw);
552
- return s.baseWidth = r, s.baseHeight = a, s.width = r, s.height = a, s.format = t, s.generateMipMaps = n, s.samplingMode = f, s.invertY = u, s._compression = h, s.type = g, s._useSRGBBuffer = m, this._doNotHandleContextLost || (s._bufferView = e), s;
553
- }
554
- /**
555
- * Update a raw texture
556
- * @param texture defines the texture to update
557
- * @param data defines the data to store in the texture
558
- * @param format defines the format of the data
559
- * @param invertY defines if data must be stored with Y axis inverted
560
- * @param compression defines the compression used (null by default)
561
- * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)
562
- * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
563
- */
564
- updateRawTexture(e, r, a, t, n = null, u = 0, f = !1) {
565
- e && (e._bufferView = r, e.format = a, e.invertY = t, e._compression = n, e.type = u, e._useSRGBBuffer = f);
566
- }
567
- /**
568
- * Binds the frame buffer to the specified texture.
569
- * @param rtWrapper The render target wrapper to render to
570
- * @param faceIndex The face of the texture to render to in case of cube texture
571
- * @param requiredWidth The width of the target to render to
572
- * @param requiredHeight The height of the target to render to
573
- * @param forceFullscreenViewport Forces the viewport to be the entire texture/screen if true
574
- */
575
- bindFramebuffer(e, r, a, t, n) {
576
- this._currentRenderTarget && this.unBindFramebuffer(this._currentRenderTarget), this._currentRenderTarget = e, this._currentFramebuffer = null, this._cachedViewport && !n && this.setViewport(this._cachedViewport, a, t);
577
- }
578
- /**
579
- * Unbind the current render target texture from the webGL context
580
- * @param rtWrapper defines the render target wrapper to unbind
581
- * @param disableGenerateMipMaps defines a boolean indicating that mipmaps must not be generated
582
- * @param onBeforeUnbind defines a function which will be called before the effective unbind
583
- */
584
- unBindFramebuffer(e, r = !1, a) {
585
- this._currentRenderTarget = null, a && a(), this._currentFramebuffer = null;
586
- }
587
- /**
588
- * Creates a dynamic vertex buffer
589
- * @param vertices the data for the dynamic vertex buffer
590
- * @returns the new WebGL dynamic buffer
591
- */
592
- createDynamicVertexBuffer(e) {
593
- const r = new c();
594
- return r.references = 1, r.capacity = 1, r;
595
- }
596
- /**
597
- * Update the content of a dynamic texture
598
- * @param texture defines the texture to update
599
- * @param canvas defines the canvas containing the source
600
- * @param invertY defines if data must be stored with Y axis inverted
601
- * @param premulAlpha defines if alpha is stored as premultiplied
602
- * @param format defines the format of the data
603
- */
604
- updateDynamicTexture(e, r, a, t = !1, n) {
605
- }
606
- /**
607
- * Gets a boolean indicating if all created effects are ready
608
- * @returns true if all effects are ready
609
- */
610
- areAllEffectsReady() {
611
- return !0;
612
- }
613
- /**
614
- * @internal
615
- * Get the current error code of the webGL context
616
- * @returns the error code
617
- * @see https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getError
618
- */
619
- getError() {
620
- return 0;
621
- }
622
- /** @internal */
623
- _getUnpackAlignement() {
624
- return 1;
625
- }
626
- /**
627
- * @internal
628
- */
629
- _unpackFlipY(e) {
630
- }
631
- /**
632
- * Update a dynamic index buffer
633
- * @param indexBuffer defines the target index buffer
634
- * @param indices defines the data to update
635
- * @param offset defines the offset in the target index buffer where update should start
636
- */
637
- updateDynamicIndexBuffer(e, r, a = 0) {
638
- }
639
- /**
640
- * Updates a dynamic vertex buffer.
641
- * @param vertexBuffer the vertex buffer to update
642
- * @param vertices the data used to update the vertex buffer
643
- * @param byteOffset the byte offset of the data (optional)
644
- * @param byteLength the byte length of the data (optional)
645
- */
646
- updateDynamicVertexBuffer(e, r, a, t) {
647
- }
648
- /**
649
- * @internal
650
- */
651
- _bindTextureDirectly(e, r) {
652
- return this._boundTexturesCache[this._activeChannel] !== r ? (this._boundTexturesCache[this._activeChannel] = r, !0) : !1;
653
- }
654
- /**
655
- * @internal
656
- */
657
- _bindTexture(e, r) {
658
- e < 0 || this._bindTextureDirectly(0, r);
659
- }
660
- _deleteBuffer(e) {
661
- }
662
- /**
663
- * Force the engine to release all cached effects. This means that next effect compilation will have to be done completely even if a similar effect was already compiled
664
- */
665
- releaseEffects() {
666
- }
667
- displayLoadingUI() {
668
- }
669
- hideLoadingUI() {
670
- }
671
- set loadingUIText(e) {
672
- }
673
- /**
674
- * @internal
675
- */
676
- _uploadCompressedDataToTextureDirectly(e, r, a, t, n, u = 0, f = 0) {
677
- }
678
- /**
679
- * @internal
680
- */
681
- _uploadDataToTextureDirectly(e, r, a = 0, t = 0) {
682
- }
683
- /**
684
- * @internal
685
- */
686
- _uploadArrayBufferViewToTexture(e, r, a = 0, t = 0) {
687
- }
688
- /**
689
- * @internal
690
- */
691
- _uploadImageToTexture(e, r, a = 0, t = 0) {
692
- }
693
- }
694
- export {
695
- v as NullEngine,
696
- S as NullEngineOptions
697
- };