@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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  468. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
  469. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +0 -136
  470. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +0 -215
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@@ -1,34 +0,0 @@
1
- class s {
2
- get underlyingResource() {
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- return this._webGLTexture;
4
- }
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- constructor(e = null, r) {
6
- if (this._MSAARenderBuffers = null, this._context = r, !e && (e = r.createTexture(), !e))
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- throw new Error("Unable to create webGL texture");
8
- this.set(e);
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- }
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- setUsage() {
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- }
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- set(e) {
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- this._webGLTexture = e;
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- }
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- reset() {
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- this._webGLTexture = null, this._MSAARenderBuffers = null;
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- }
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- addMSAARenderBuffer(e) {
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- this._MSAARenderBuffers || (this._MSAARenderBuffers = []), this._MSAARenderBuffers.push(e);
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- }
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- releaseMSAARenderBuffers() {
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- if (this._MSAARenderBuffers) {
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- for (const e of this._MSAARenderBuffers)
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- this._context.deleteRenderbuffer(e);
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- this._MSAARenderBuffers = null;
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- }
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- }
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- release() {
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- this.releaseMSAARenderBuffers(), this._webGLTexture && this._context.deleteTexture(this._webGLTexture), this.reset();
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- }
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- }
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- export {
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- s as WebGLHardwareTexture
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- };
@@ -1,388 +0,0 @@
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- class C {
2
- constructor() {
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- this._valueCache = {}, this.vertexCompilationError = null, this.fragmentCompilationError = null, this.programLinkError = null, this.programValidationError = null, this._isDisposed = !1;
4
- }
5
- get isAsync() {
6
- return this.isParallelCompiled;
7
- }
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- get isReady() {
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- return this.program ? this.isParallelCompiled ? this.engine._isRenderingStateCompiled(this) : !0 : !1;
10
- }
11
- _handlesSpectorRebuildCallback(t) {
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- t && this.program && t(this.program);
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- }
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- _fillEffectInformation(t, e, s, i, h, n, a, u) {
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- const c = this.engine;
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- if (c.supportsUniformBuffers)
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- for (const l in e)
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- t.bindUniformBlock(l, e[l]);
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- this.engine.getUniforms(this, s).forEach((l, _) => {
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- i[s[_]] = l;
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- }), this._uniforms = i;
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- let r;
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- for (r = 0; r < h.length; r++)
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- t.getUniform(h[r]) == null && (h.splice(r, 1), r--);
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- h.forEach((l, _) => {
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- n[l] = _;
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- });
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- for (const l of c.getAttributes(this, a))
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- u.push(l);
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- }
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- /**
32
- * Release all associated resources.
33
- **/
34
- dispose() {
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- this._uniforms = {}, this._isDisposed = !0;
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- }
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- /**
38
- * @internal
39
- */
40
- _cacheMatrix(t, e) {
41
- const s = this._valueCache[t], i = e.updateFlag;
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- return s !== void 0 && s === i ? !1 : (this._valueCache[t] = i, !0);
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- }
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- /**
45
- * @internal
46
- */
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- _cacheFloat2(t, e, s) {
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- let i = this._valueCache[t];
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- if (!i || i.length !== 2)
50
- return i = [e, s], this._valueCache[t] = i, !0;
51
- let h = !1;
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- return i[0] !== e && (i[0] = e, h = !0), i[1] !== s && (i[1] = s, h = !0), h;
53
- }
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- /**
55
- * @internal
56
- */
57
- _cacheFloat3(t, e, s, i) {
58
- let h = this._valueCache[t];
59
- if (!h || h.length !== 3)
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- return h = [e, s, i], this._valueCache[t] = h, !0;
61
- let n = !1;
62
- return h[0] !== e && (h[0] = e, n = !0), h[1] !== s && (h[1] = s, n = !0), h[2] !== i && (h[2] = i, n = !0), n;
63
- }
64
- /**
65
- * @internal
66
- */
67
- _cacheFloat4(t, e, s, i, h) {
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- let n = this._valueCache[t];
69
- if (!n || n.length !== 4)
70
- return n = [e, s, i, h], this._valueCache[t] = n, !0;
71
- let a = !1;
72
- return n[0] !== e && (n[0] = e, a = !0), n[1] !== s && (n[1] = s, a = !0), n[2] !== i && (n[2] = i, a = !0), n[3] !== h && (n[3] = h, a = !0), a;
73
- }
74
- /**
75
- * Sets an integer value on a uniform variable.
76
- * @param uniformName Name of the variable.
77
- * @param value Value to be set.
78
- */
79
- setInt(t, e) {
80
- const s = this._valueCache[t];
81
- s !== void 0 && s === e || this.engine.setInt(this._uniforms[t], e) && (this._valueCache[t] = e);
82
- }
83
- /**
84
- * Sets a int2 on a uniform variable.
85
- * @param uniformName Name of the variable.
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- * @param x First int in int2.
87
- * @param y Second int in int2.
88
- */
89
- setInt2(t, e, s) {
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- this._cacheFloat2(t, e, s) && (this.engine.setInt2(this._uniforms[t], e, s) || (this._valueCache[t] = null));
91
- }
92
- /**
93
- * Sets a int3 on a uniform variable.
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- * @param uniformName Name of the variable.
95
- * @param x First int in int3.
96
- * @param y Second int in int3.
97
- * @param z Third int in int3.
98
- */
99
- setInt3(t, e, s, i) {
100
- this._cacheFloat3(t, e, s, i) && (this.engine.setInt3(this._uniforms[t], e, s, i) || (this._valueCache[t] = null));
101
- }
102
- /**
103
- * Sets a int4 on a uniform variable.
104
- * @param uniformName Name of the variable.
105
- * @param x First int in int4.
106
- * @param y Second int in int4.
107
- * @param z Third int in int4.
108
- * @param w Fourth int in int4.
109
- */
110
- setInt4(t, e, s, i, h) {
111
- this._cacheFloat4(t, e, s, i, h) && (this.engine.setInt4(this._uniforms[t], e, s, i, h) || (this._valueCache[t] = null));
112
- }
113
- /**
114
- * Sets an int array on a uniform variable.
115
- * @param uniformName Name of the variable.
116
- * @param array array to be set.
117
- */
118
- setIntArray(t, e) {
119
- this._valueCache[t] = null, this.engine.setIntArray(this._uniforms[t], e);
120
- }
121
- /**
122
- * Sets an int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
123
- * @param uniformName Name of the variable.
124
- * @param array array to be set.
125
- */
126
- setIntArray2(t, e) {
127
- this._valueCache[t] = null, this.engine.setIntArray2(this._uniforms[t], e);
128
- }
129
- /**
130
- * Sets an int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
131
- * @param uniformName Name of the variable.
132
- * @param array array to be set.
133
- */
134
- setIntArray3(t, e) {
135
- this._valueCache[t] = null, this.engine.setIntArray3(this._uniforms[t], e);
136
- }
137
- /**
138
- * Sets an int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
139
- * @param uniformName Name of the variable.
140
- * @param array array to be set.
141
- */
142
- setIntArray4(t, e) {
143
- this._valueCache[t] = null, this.engine.setIntArray4(this._uniforms[t], e);
144
- }
145
- /**
146
- * Sets an unsigned integer value on a uniform variable.
147
- * @param uniformName Name of the variable.
148
- * @param value Value to be set.
149
- */
150
- setUInt(t, e) {
151
- const s = this._valueCache[t];
152
- s !== void 0 && s === e || this.engine.setUInt(this._uniforms[t], e) && (this._valueCache[t] = e);
153
- }
154
- /**
155
- * Sets an unsigned int2 value on a uniform variable.
156
- * @param uniformName Name of the variable.
157
- * @param x First unsigned int in uint2.
158
- * @param y Second unsigned int in uint2.
159
- */
160
- setUInt2(t, e, s) {
161
- this._cacheFloat2(t, e, s) && (this.engine.setUInt2(this._uniforms[t], e, s) || (this._valueCache[t] = null));
162
- }
163
- /**
164
- * Sets an unsigned int3 value on a uniform variable.
165
- * @param uniformName Name of the variable.
166
- * @param x First unsigned int in uint3.
167
- * @param y Second unsigned int in uint3.
168
- * @param z Third unsigned int in uint3.
169
- */
170
- setUInt3(t, e, s, i) {
171
- this._cacheFloat3(t, e, s, i) && (this.engine.setUInt3(this._uniforms[t], e, s, i) || (this._valueCache[t] = null));
172
- }
173
- /**
174
- * Sets an unsigned int4 value on a uniform variable.
175
- * @param uniformName Name of the variable.
176
- * @param x First unsigned int in uint4.
177
- * @param y Second unsigned int in uint4.
178
- * @param z Third unsigned int in uint4.
179
- * @param w Fourth unsigned int in uint4.
180
- */
181
- setUInt4(t, e, s, i, h) {
182
- this._cacheFloat4(t, e, s, i, h) && (this.engine.setUInt4(this._uniforms[t], e, s, i, h) || (this._valueCache[t] = null));
183
- }
184
- /**
185
- * Sets an unsigned int array on a uniform variable.
186
- * @param uniformName Name of the variable.
187
- * @param array array to be set.
188
- */
189
- setUIntArray(t, e) {
190
- this._valueCache[t] = null, this.engine.setUIntArray(this._uniforms[t], e);
191
- }
192
- /**
193
- * Sets an unsigned int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
194
- * @param uniformName Name of the variable.
195
- * @param array array to be set.
196
- */
197
- setUIntArray2(t, e) {
198
- this._valueCache[t] = null, this.engine.setUIntArray2(this._uniforms[t], e);
199
- }
200
- /**
201
- * Sets an unsigned int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
202
- * @param uniformName Name of the variable.
203
- * @param array array to be set.
204
- */
205
- setUIntArray3(t, e) {
206
- this._valueCache[t] = null, this.engine.setUIntArray3(this._uniforms[t], e);
207
- }
208
- /**
209
- * Sets an unsigned int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
210
- * @param uniformName Name of the variable.
211
- * @param array array to be set.
212
- */
213
- setUIntArray4(t, e) {
214
- this._valueCache[t] = null, this.engine.setUIntArray4(this._uniforms[t], e);
215
- }
216
- /**
217
- * Sets an array on a uniform variable.
218
- * @param uniformName Name of the variable.
219
- * @param array array to be set.
220
- */
221
- setArray(t, e) {
222
- this._valueCache[t] = null, this.engine.setArray(this._uniforms[t], e);
223
- }
224
- /**
225
- * Sets an array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader)
226
- * @param uniformName Name of the variable.
227
- * @param array array to be set.
228
- */
229
- setArray2(t, e) {
230
- this._valueCache[t] = null, this.engine.setArray2(this._uniforms[t], e);
231
- }
232
- /**
233
- * Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader)
234
- * @param uniformName Name of the variable.
235
- * @param array array to be set.
236
- * @returns this effect.
237
- */
238
- setArray3(t, e) {
239
- this._valueCache[t] = null, this.engine.setArray3(this._uniforms[t], e);
240
- }
241
- /**
242
- * Sets an array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader)
243
- * @param uniformName Name of the variable.
244
- * @param array array to be set.
245
- */
246
- setArray4(t, e) {
247
- this._valueCache[t] = null, this.engine.setArray4(this._uniforms[t], e);
248
- }
249
- /**
250
- * Sets matrices on a uniform variable.
251
- * @param uniformName Name of the variable.
252
- * @param matrices matrices to be set.
253
- */
254
- setMatrices(t, e) {
255
- e && (this._valueCache[t] = null, this.engine.setMatrices(this._uniforms[t], e));
256
- }
257
- /**
258
- * Sets matrix on a uniform variable.
259
- * @param uniformName Name of the variable.
260
- * @param matrix matrix to be set.
261
- */
262
- setMatrix(t, e) {
263
- this._cacheMatrix(t, e) && (this.engine.setMatrices(this._uniforms[t], e.toArray()) || (this._valueCache[t] = null));
264
- }
265
- /**
266
- * Sets a 3x3 matrix on a uniform variable. (Specified as [1,2,3,4,5,6,7,8,9] will result in [1,2,3][4,5,6][7,8,9] matrix)
267
- * @param uniformName Name of the variable.
268
- * @param matrix matrix to be set.
269
- */
270
- setMatrix3x3(t, e) {
271
- this._valueCache[t] = null, this.engine.setMatrix3x3(this._uniforms[t], e);
272
- }
273
- /**
274
- * Sets a 2x2 matrix on a uniform variable. (Specified as [1,2,3,4] will result in [1,2][3,4] matrix)
275
- * @param uniformName Name of the variable.
276
- * @param matrix matrix to be set.
277
- */
278
- setMatrix2x2(t, e) {
279
- this._valueCache[t] = null, this.engine.setMatrix2x2(this._uniforms[t], e);
280
- }
281
- /**
282
- * Sets a float on a uniform variable.
283
- * @param uniformName Name of the variable.
284
- * @param value value to be set.
285
- * @returns this effect.
286
- */
287
- setFloat(t, e) {
288
- const s = this._valueCache[t];
289
- s !== void 0 && s === e || this.engine.setFloat(this._uniforms[t], e) && (this._valueCache[t] = e);
290
- }
291
- /**
292
- * Sets a Vector2 on a uniform variable.
293
- * @param uniformName Name of the variable.
294
- * @param vector2 vector2 to be set.
295
- */
296
- setVector2(t, e) {
297
- this._cacheFloat2(t, e.x, e.y) && (this.engine.setFloat2(this._uniforms[t], e.x, e.y) || (this._valueCache[t] = null));
298
- }
299
- /**
300
- * Sets a float2 on a uniform variable.
301
- * @param uniformName Name of the variable.
302
- * @param x First float in float2.
303
- * @param y Second float in float2.
304
- */
305
- setFloat2(t, e, s) {
306
- this._cacheFloat2(t, e, s) && (this.engine.setFloat2(this._uniforms[t], e, s) || (this._valueCache[t] = null));
307
- }
308
- /**
309
- * Sets a Vector3 on a uniform variable.
310
- * @param uniformName Name of the variable.
311
- * @param vector3 Value to be set.
312
- */
313
- setVector3(t, e) {
314
- this._cacheFloat3(t, e.x, e.y, e.z) && (this.engine.setFloat3(this._uniforms[t], e.x, e.y, e.z) || (this._valueCache[t] = null));
315
- }
316
- /**
317
- * Sets a float3 on a uniform variable.
318
- * @param uniformName Name of the variable.
319
- * @param x First float in float3.
320
- * @param y Second float in float3.
321
- * @param z Third float in float3.
322
- */
323
- setFloat3(t, e, s, i) {
324
- this._cacheFloat3(t, e, s, i) && (this.engine.setFloat3(this._uniforms[t], e, s, i) || (this._valueCache[t] = null));
325
- }
326
- /**
327
- * Sets a Vector4 on a uniform variable.
328
- * @param uniformName Name of the variable.
329
- * @param vector4 Value to be set.
330
- */
331
- setVector4(t, e) {
332
- this._cacheFloat4(t, e.x, e.y, e.z, e.w) && (this.engine.setFloat4(this._uniforms[t], e.x, e.y, e.z, e.w) || (this._valueCache[t] = null));
333
- }
334
- /**
335
- * Sets a Quaternion on a uniform variable.
336
- * @param uniformName Name of the variable.
337
- * @param quaternion Value to be set.
338
- */
339
- setQuaternion(t, e) {
340
- this._cacheFloat4(t, e.x, e.y, e.z, e.w) && (this.engine.setFloat4(this._uniforms[t], e.x, e.y, e.z, e.w) || (this._valueCache[t] = null));
341
- }
342
- /**
343
- * Sets a float4 on a uniform variable.
344
- * @param uniformName Name of the variable.
345
- * @param x First float in float4.
346
- * @param y Second float in float4.
347
- * @param z Third float in float4.
348
- * @param w Fourth float in float4.
349
- * @returns this effect.
350
- */
351
- setFloat4(t, e, s, i, h) {
352
- this._cacheFloat4(t, e, s, i, h) && (this.engine.setFloat4(this._uniforms[t], e, s, i, h) || (this._valueCache[t] = null));
353
- }
354
- /**
355
- * Sets a Color3 on a uniform variable.
356
- * @param uniformName Name of the variable.
357
- * @param color3 Value to be set.
358
- */
359
- setColor3(t, e) {
360
- this._cacheFloat3(t, e.r, e.g, e.b) && (this.engine.setFloat3(this._uniforms[t], e.r, e.g, e.b) || (this._valueCache[t] = null));
361
- }
362
- /**
363
- * Sets a Color4 on a uniform variable.
364
- * @param uniformName Name of the variable.
365
- * @param color3 Value to be set.
366
- * @param alpha Alpha value to be set.
367
- */
368
- setColor4(t, e, s) {
369
- this._cacheFloat4(t, e.r, e.g, e.b, s) && (this.engine.setFloat4(this._uniforms[t], e.r, e.g, e.b, s) || (this._valueCache[t] = null));
370
- }
371
- /**
372
- * Sets a Color4 on a uniform variable
373
- * @param uniformName defines the name of the variable
374
- * @param color4 defines the value to be set
375
- */
376
- setDirectColor4(t, e) {
377
- this._cacheFloat4(t, e.r, e.g, e.b, e.a) && (this.engine.setFloat4(this._uniforms[t], e.r, e.g, e.b, e.a) || (this._valueCache[t] = null));
378
- }
379
- _getVertexShaderCode() {
380
- return this.vertexShader ? this.engine._getShaderSource(this.vertexShader) : null;
381
- }
382
- _getFragmentShaderCode() {
383
- return this.fragmentShader ? this.engine._getShaderSource(this.fragmentShader) : null;
384
- }
385
- }
386
- export {
387
- C as WebGLPipelineContext
388
- };
@@ -1,87 +0,0 @@
1
- import { RenderTargetWrapper as c } from "../renderTargetWrapper.esm.js";
2
- class b extends c {
3
- constructor(e, t, r, i, f) {
4
- super(e, t, r, i), this._framebuffer = null, this._depthStencilBuffer = null, this._MSAAFramebuffer = null, this._colorTextureArray = null, this._depthStencilTextureArray = null, this._disposeOnlyFramebuffers = !1, this._context = f;
5
- }
6
- _cloneRenderTargetWrapper() {
7
- let e = null;
8
- return this._colorTextureArray && this._depthStencilTextureArray ? (e = this._engine.createMultiviewRenderTargetTexture(this.width, this.height), e.texture.isReady = !0) : e = super._cloneRenderTargetWrapper(), e;
9
- }
10
- _swapRenderTargetWrapper(e) {
11
- super._swapRenderTargetWrapper(e), e._framebuffer = this._framebuffer, e._depthStencilBuffer = this._depthStencilBuffer, e._MSAAFramebuffer = this._MSAAFramebuffer, e._colorTextureArray = this._colorTextureArray, e._depthStencilTextureArray = this._depthStencilTextureArray, this._framebuffer = this._depthStencilBuffer = this._MSAAFramebuffer = this._colorTextureArray = this._depthStencilTextureArray = null;
12
- }
13
- /**
14
- * Shares the depth buffer of this render target with another render target.
15
- * @internal
16
- * @param renderTarget Destination renderTarget
17
- */
18
- _shareDepth(e) {
19
- super._shareDepth(e);
20
- const t = this._context, r = this._depthStencilBuffer, i = e._MSAAFramebuffer || e._framebuffer;
21
- e._depthStencilBuffer && t.deleteRenderbuffer(e._depthStencilBuffer), e._depthStencilBuffer = this._depthStencilBuffer, this._engine._bindUnboundFramebuffer(i), t.framebufferRenderbuffer(t.FRAMEBUFFER, t.DEPTH_ATTACHMENT, t.RENDERBUFFER, r), this._engine._bindUnboundFramebuffer(null);
22
- }
23
- /**
24
- * Binds a texture to this render target on a specific attachment
25
- * @param texture The texture to bind to the framebuffer
26
- * @param attachmentIndex Index of the attachment
27
- * @param faceIndexOrLayer The face or layer of the texture to render to in case of cube texture or array texture
28
- * @param lodLevel defines the lod level to bind to the frame buffer
29
- */
30
- _bindTextureRenderTarget(e, t = 0, r, i = 0) {
31
- var f, u, n, _;
32
- if (!e._hardwareTexture)
33
- return;
34
- const l = this._framebuffer, a = this._engine._currentFramebuffer;
35
- if (this._engine._bindUnboundFramebuffer(l), this._engine.webGLVersion > 1) {
36
- const s = this._context, h = s["COLOR_ATTACHMENT" + t];
37
- e.is2DArray || e.is3D ? (r = (u = r ?? ((f = this.layerIndices) === null || f === void 0 ? void 0 : f[t])) !== null && u !== void 0 ? u : 0, s.framebufferTextureLayer(s.FRAMEBUFFER, h, e._hardwareTexture.underlyingResource, i, r)) : e.isCube ? (r = (_ = r ?? ((n = this.faceIndices) === null || n === void 0 ? void 0 : n[t])) !== null && _ !== void 0 ? _ : 0, s.framebufferTexture2D(s.FRAMEBUFFER, h, s.TEXTURE_CUBE_MAP_POSITIVE_X + r, e._hardwareTexture.underlyingResource, i)) : s.framebufferTexture2D(s.FRAMEBUFFER, h, s.TEXTURE_2D, e._hardwareTexture.underlyingResource, i);
38
- } else {
39
- const s = this._context, h = s["COLOR_ATTACHMENT" + t + "_WEBGL"], d = r !== void 0 ? s.TEXTURE_CUBE_MAP_POSITIVE_X + r : s.TEXTURE_2D;
40
- s.framebufferTexture2D(s.FRAMEBUFFER, h, d, e._hardwareTexture.underlyingResource, i);
41
- }
42
- this._engine._bindUnboundFramebuffer(a);
43
- }
44
- /**
45
- * Set a texture in the textures array
46
- * @param texture the texture to set
47
- * @param index the index in the textures array to set
48
- * @param disposePrevious If this function should dispose the previous texture
49
- */
50
- setTexture(e, t = 0, r = !0) {
51
- super.setTexture(e, t, r), this._bindTextureRenderTarget(e, t);
52
- }
53
- /**
54
- * Sets the layer and face indices of every render target texture
55
- * @param layers The layer of the texture to be set (make negative to not modify)
56
- * @param faces The face of the texture to be set (make negative to not modify)
57
- */
58
- setLayerAndFaceIndices(e, t) {
59
- var r, i;
60
- if (super.setLayerAndFaceIndices(e, t), !this.textures || !this.layerIndices || !this.faceIndices)
61
- return;
62
- const f = (i = (r = this._attachments) === null || r === void 0 ? void 0 : r.length) !== null && i !== void 0 ? i : this.textures.length;
63
- for (let u = 0; u < f; u++) {
64
- const n = this.textures[u];
65
- n && (n.is2DArray || n.is3D ? this._bindTextureRenderTarget(n, u, this.layerIndices[u]) : n.isCube ? this._bindTextureRenderTarget(n, u, this.faceIndices[u]) : this._bindTextureRenderTarget(n, u));
66
- }
67
- }
68
- /**
69
- * Set the face and layer indices of a texture in the textures array
70
- * @param index The index of the texture in the textures array to modify
71
- * @param layer The layer of the texture to be set
72
- * @param face The face of the texture to be set
73
- */
74
- setLayerAndFaceIndex(e = 0, t, r) {
75
- if (super.setLayerAndFaceIndex(e, t, r), !this.textures || !this.layerIndices || !this.faceIndices)
76
- return;
77
- const i = this.textures[e];
78
- i.is2DArray || i.is3D ? this._bindTextureRenderTarget(this.textures[e], e, this.layerIndices[e]) : i.isCube && this._bindTextureRenderTarget(this.textures[e], e, this.faceIndices[e]);
79
- }
80
- dispose(e = this._disposeOnlyFramebuffers) {
81
- const t = this._context;
82
- e || (this._colorTextureArray && (this._context.deleteTexture(this._colorTextureArray), this._colorTextureArray = null), this._depthStencilTextureArray && (this._context.deleteTexture(this._depthStencilTextureArray), this._depthStencilTextureArray = null)), this._framebuffer && (t.deleteFramebuffer(this._framebuffer), this._framebuffer = null), this._depthStencilBuffer && (t.deleteRenderbuffer(this._depthStencilBuffer), this._depthStencilBuffer = null), this._MSAAFramebuffer && (t.deleteFramebuffer(this._MSAAFramebuffer), this._MSAAFramebuffer = null), super.dispose(e);
83
- }
84
- }
85
- export {
86
- b as WebGLRenderTargetWrapper
87
- };
@@ -1,16 +0,0 @@
1
- import { ShaderLanguage as a } from "../../Materials/shaderLanguage.esm.js";
2
- class f {
3
- constructor() {
4
- this.shaderLanguage = a.GLSL;
5
- }
6
- postProcessor(e, t, o, g, r) {
7
- if (!r.getCaps().drawBuffersExtension) {
8
- const s = /#extension.+GL_EXT_draw_buffers.+(enable|require)/g;
9
- e = e.replace(s, "");
10
- }
11
- return e;
12
- }
13
- }
14
- export {
15
- f as WebGLShaderProcessor
16
- };