@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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  521. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  522. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
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  526. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,191 +0,0 @@
1
- import { __decorate as v } from "../../tslib.es6.esm.js";
2
- import { serialize as A } from "../../Misc/decorators.esm.js";
3
- import { Tools as d } from "../../Misc/tools.esm.js";
4
- import { PointerEventTypes as e } from "../../Events/pointerEvents.esm.js";
5
- class I {
6
- constructor() {
7
- this._currentActiveButton = -1, this.buttons = [0, 1, 2];
8
- }
9
- /**
10
- * Attach the input controls to a specific dom element to get the input from.
11
- * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
12
- */
13
- attachControl(i) {
14
- i = d.BackCompatCameraNoPreventDefault(arguments);
15
- const h = this.camera.getEngine(), p = h.getInputElement();
16
- let s = 0, r = null;
17
- this._pointA = null, this._pointB = null, this._altKey = !1, this._ctrlKey = !1, this._metaKey = !1, this._shiftKey = !1, this._buttonsPressed = 0, this._pointerInput = (n) => {
18
- var a, f;
19
- const t = n.event, c = t.pointerType === "touch";
20
- if (h.isInVRExclusivePointerMode || n.type !== e.POINTERMOVE && this.buttons.indexOf(t.button) === -1)
21
- return;
22
- const u = t.target;
23
- if (this._altKey = t.altKey, this._ctrlKey = t.ctrlKey, this._metaKey = t.metaKey, this._shiftKey = t.shiftKey, this._buttonsPressed = t.buttons, h.isPointerLock) {
24
- const o = t.movementX, l = t.movementY;
25
- this.onTouch(null, o, l), this._pointA = null, this._pointB = null;
26
- } else {
27
- if (n.type !== e.POINTERDOWN && c && ((a = this._pointA) === null || a === void 0 ? void 0 : a.pointerId) !== t.pointerId && ((f = this._pointB) === null || f === void 0 ? void 0 : f.pointerId) !== t.pointerId)
28
- return;
29
- if (n.type === e.POINTERDOWN && (this._currentActiveButton === -1 || c)) {
30
- try {
31
- u == null || u.setPointerCapture(t.pointerId);
32
- } catch {
33
- }
34
- if (this._pointA === null)
35
- this._pointA = {
36
- x: t.clientX,
37
- y: t.clientY,
38
- pointerId: t.pointerId,
39
- type: t.pointerType
40
- };
41
- else if (this._pointB === null)
42
- this._pointB = {
43
- x: t.clientX,
44
- y: t.clientY,
45
- pointerId: t.pointerId,
46
- type: t.pointerType
47
- };
48
- else
49
- return;
50
- this._currentActiveButton === -1 && !c && (this._currentActiveButton = t.button), this.onButtonDown(t), i || (t.preventDefault(), p && p.focus());
51
- } else if (n.type === e.POINTERDOUBLETAP)
52
- this.onDoubleTap(t.pointerType);
53
- else if (n.type === e.POINTERUP && (this._currentActiveButton === t.button || c)) {
54
- try {
55
- u == null || u.releasePointerCapture(t.pointerId);
56
- } catch {
57
- }
58
- c || (this._pointB = null), h._badOS ? this._pointA = this._pointB = null : this._pointB && this._pointA && this._pointA.pointerId == t.pointerId ? (this._pointA = this._pointB, this._pointB = null) : this._pointA && this._pointB && this._pointB.pointerId == t.pointerId ? this._pointB = null : this._pointA = this._pointB = null, (s !== 0 || r) && (this.onMultiTouch(
59
- this._pointA,
60
- this._pointB,
61
- s,
62
- 0,
63
- // pinchSquaredDistance
64
- r,
65
- null
66
- // multiTouchPanPosition
67
- ), s = 0, r = null), this._currentActiveButton = -1, this.onButtonUp(t), i || t.preventDefault();
68
- } else if (n.type === e.POINTERMOVE) {
69
- if (i || t.preventDefault(), this._pointA && this._pointB === null) {
70
- const o = t.clientX - this._pointA.x, l = t.clientY - this._pointA.y;
71
- this.onTouch(this._pointA, o, l), this._pointA.x = t.clientX, this._pointA.y = t.clientY;
72
- } else if (this._pointA && this._pointB) {
73
- const o = this._pointA.pointerId === t.pointerId ? this._pointA : this._pointB;
74
- o.x = t.clientX, o.y = t.clientY;
75
- const l = this._pointA.x - this._pointB.x, m = this._pointA.y - this._pointB.y, y = l * l + m * m, B = {
76
- x: (this._pointA.x + this._pointB.x) / 2,
77
- y: (this._pointA.y + this._pointB.y) / 2,
78
- pointerId: t.pointerId,
79
- type: n.type
80
- };
81
- this.onMultiTouch(this._pointA, this._pointB, s, y, r, B), r = B, s = y;
82
- }
83
- }
84
- }
85
- }, this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput, e.POINTERDOWN | e.POINTERUP | e.POINTERMOVE | e.POINTERDOUBLETAP), this._onLostFocus = () => {
86
- this._pointA = this._pointB = null, s = 0, r = null, this.onLostFocus();
87
- }, this._contextMenuBind = this.onContextMenu.bind(this), p && p.addEventListener("contextmenu", this._contextMenuBind, !1);
88
- const _ = this.camera.getScene().getEngine().getHostWindow();
89
- _ && d.RegisterTopRootEvents(_, [{ name: "blur", handler: this._onLostFocus }]);
90
- }
91
- /**
92
- * Detach the current controls from the specified dom element.
93
- */
94
- detachControl() {
95
- if (this._onLostFocus) {
96
- const i = this.camera.getScene().getEngine().getHostWindow();
97
- i && d.UnregisterTopRootEvents(i, [{ name: "blur", handler: this._onLostFocus }]);
98
- }
99
- if (this._observer) {
100
- if (this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer), this._observer = null, this._contextMenuBind) {
101
- const i = this.camera.getScene().getEngine().getInputElement();
102
- i && i.removeEventListener("contextmenu", this._contextMenuBind);
103
- }
104
- this._onLostFocus = null;
105
- }
106
- this._altKey = !1, this._ctrlKey = !1, this._metaKey = !1, this._shiftKey = !1, this._buttonsPressed = 0, this._currentActiveButton = -1;
107
- }
108
- /**
109
- * Gets the class name of the current input.
110
- * @returns the class name
111
- */
112
- getClassName() {
113
- return "BaseCameraPointersInput";
114
- }
115
- /**
116
- * Get the friendly name associated with the input class.
117
- * @returns the input friendly name
118
- */
119
- getSimpleName() {
120
- return "pointers";
121
- }
122
- /**
123
- * Called on pointer POINTERDOUBLETAP event.
124
- * Override this method to provide functionality on POINTERDOUBLETAP event.
125
- * @param type
126
- */
127
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
128
- onDoubleTap(i) {
129
- }
130
- /**
131
- * Called on pointer POINTERMOVE event if only a single touch is active.
132
- * Override this method to provide functionality.
133
- * @param point
134
- * @param offsetX
135
- * @param offsetY
136
- */
137
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
138
- onTouch(i, h, p) {
139
- }
140
- /**
141
- * Called on pointer POINTERMOVE event if multiple touches are active.
142
- * Override this method to provide functionality.
143
- * @param _pointA
144
- * @param _pointB
145
- * @param previousPinchSquaredDistance
146
- * @param pinchSquaredDistance
147
- * @param previousMultiTouchPanPosition
148
- * @param multiTouchPanPosition
149
- */
150
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
151
- onMultiTouch(i, h, p, s, r, _) {
152
- }
153
- /**
154
- * Called on JS contextmenu event.
155
- * Override this method to provide functionality.
156
- * @param evt
157
- */
158
- onContextMenu(i) {
159
- i.preventDefault();
160
- }
161
- /**
162
- * Called each time a new POINTERDOWN event occurs. Ie, for each button
163
- * press.
164
- * Override this method to provide functionality.
165
- * @param evt
166
- */
167
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
168
- onButtonDown(i) {
169
- }
170
- /**
171
- * Called each time a new POINTERUP event occurs. Ie, for each button
172
- * release.
173
- * Override this method to provide functionality.
174
- * @param evt
175
- */
176
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
177
- onButtonUp(i) {
178
- }
179
- /**
180
- * Called when window becomes inactive.
181
- * Override this method to provide functionality.
182
- */
183
- onLostFocus() {
184
- }
185
- }
186
- v([
187
- A()
188
- ], I.prototype, "buttons", void 0);
189
- export {
190
- I as BaseCameraPointersInput
191
- };
@@ -1,93 +0,0 @@
1
- import { __decorate as s } from "../../tslib.es6.esm.js";
2
- import { serialize as n } from "../../Misc/decorators.esm.js";
3
- import { CameraInputTypes as a } from "../cameraInputsManager.esm.js";
4
- import { KeyboardEventTypes as h } from "../../Events/keyboardEvents.esm.js";
5
- import { Tools as l } from "../../Misc/tools.esm.js";
6
- class t {
7
- constructor() {
8
- this.keysUp = [38], this.keysDown = [40], this.keysLeft = [37], this.keysRight = [39], this.keysReset = [220], this.panningSensibility = 50, this.zoomingSensibility = 25, this.useAltToZoom = !0, this.angularSpeed = 0.01, this._keys = new Array();
9
- }
10
- /**
11
- * Attach the input controls to a specific dom element to get the input from.
12
- * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
13
- */
14
- attachControl(i) {
15
- i = l.BackCompatCameraNoPreventDefault(arguments), !this._onCanvasBlurObserver && (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {
16
- this._keys.length = 0;
17
- }), this._onKeyboardObserver = this._scene.onKeyboardObservable.add((r) => {
18
- const e = r.event;
19
- if (!e.metaKey) {
20
- if (r.type === h.KEYDOWN)
21
- this._ctrlPressed = e.ctrlKey, this._altPressed = e.altKey, (this.keysUp.indexOf(e.keyCode) !== -1 || this.keysDown.indexOf(e.keyCode) !== -1 || this.keysLeft.indexOf(e.keyCode) !== -1 || this.keysRight.indexOf(e.keyCode) !== -1 || this.keysReset.indexOf(e.keyCode) !== -1) && (this._keys.indexOf(e.keyCode) === -1 && this._keys.push(e.keyCode), e.preventDefault && (i || e.preventDefault()));
22
- else if (this.keysUp.indexOf(e.keyCode) !== -1 || this.keysDown.indexOf(e.keyCode) !== -1 || this.keysLeft.indexOf(e.keyCode) !== -1 || this.keysRight.indexOf(e.keyCode) !== -1 || this.keysReset.indexOf(e.keyCode) !== -1) {
23
- const o = this._keys.indexOf(e.keyCode);
24
- o >= 0 && this._keys.splice(o, 1), e.preventDefault && (i || e.preventDefault());
25
- }
26
- }
27
- }));
28
- }
29
- /**
30
- * Detach the current controls from the specified dom element.
31
- */
32
- detachControl() {
33
- this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys.length = 0;
34
- }
35
- /**
36
- * Update the current camera state depending on the inputs that have been used this frame.
37
- * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
38
- */
39
- checkInputs() {
40
- if (this._onKeyboardObserver) {
41
- const i = this.camera;
42
- for (let r = 0; r < this._keys.length; r++) {
43
- const e = this._keys[r];
44
- this.keysLeft.indexOf(e) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? i.inertialPanningX -= 1 / this.panningSensibility : i.inertialAlphaOffset -= this.angularSpeed : this.keysUp.indexOf(e) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? i.inertialPanningY += 1 / this.panningSensibility : this._altPressed && this.useAltToZoom ? i.inertialRadiusOffset += 1 / this.zoomingSensibility : i.inertialBetaOffset -= this.angularSpeed : this.keysRight.indexOf(e) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? i.inertialPanningX += 1 / this.panningSensibility : i.inertialAlphaOffset += this.angularSpeed : this.keysDown.indexOf(e) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? i.inertialPanningY -= 1 / this.panningSensibility : this._altPressed && this.useAltToZoom ? i.inertialRadiusOffset -= 1 / this.zoomingSensibility : i.inertialBetaOffset += this.angularSpeed : this.keysReset.indexOf(e) !== -1 && i.useInputToRestoreState && i.restoreState();
45
- }
46
- }
47
- }
48
- /**
49
- * Gets the class name of the current input.
50
- * @returns the class name
51
- */
52
- getClassName() {
53
- return "ArcRotateCameraKeyboardMoveInput";
54
- }
55
- /**
56
- * Get the friendly name associated with the input class.
57
- * @returns the input friendly name
58
- */
59
- getSimpleName() {
60
- return "keyboard";
61
- }
62
- }
63
- s([
64
- n()
65
- ], t.prototype, "keysUp", void 0);
66
- s([
67
- n()
68
- ], t.prototype, "keysDown", void 0);
69
- s([
70
- n()
71
- ], t.prototype, "keysLeft", void 0);
72
- s([
73
- n()
74
- ], t.prototype, "keysRight", void 0);
75
- s([
76
- n()
77
- ], t.prototype, "keysReset", void 0);
78
- s([
79
- n()
80
- ], t.prototype, "panningSensibility", void 0);
81
- s([
82
- n()
83
- ], t.prototype, "zoomingSensibility", void 0);
84
- s([
85
- n()
86
- ], t.prototype, "useAltToZoom", void 0);
87
- s([
88
- n()
89
- ], t.prototype, "angularSpeed", void 0);
90
- a.ArcRotateCameraKeyboardMoveInput = t;
91
- export {
92
- t as ArcRotateCameraKeyboardMoveInput
93
- };
@@ -1,119 +0,0 @@
1
- import { __decorate as u } from "../../tslib.es6.esm.js";
2
- import { serialize as f } from "../../Misc/decorators.esm.js";
3
- import { CameraInputTypes as d } from "../cameraInputsManager.esm.js";
4
- import { PointerEventTypes as p } from "../../Events/pointerEvents.esm.js";
5
- import { Plane as _ } from "../../Maths/math.plane.esm.js";
6
- import { Vector3 as P, Matrix as g, TmpVectors as M } from "../../Maths/math.vector.esm.js";
7
- import { Epsilon as h } from "../../Maths/math.constants.esm.js";
8
- import { EventConstants as v } from "../../Events/deviceInputEvents.esm.js";
9
- import { Scalar as L } from "../../Maths/math.scalar.esm.js";
10
- import { Tools as R } from "../../Misc/tools.esm.js";
11
- const C = 40;
12
- class m {
13
- constructor() {
14
- this.wheelPrecision = 3, this.zoomToMouseLocation = !1, this.wheelDeltaPercentage = 0, this.customComputeDeltaFromMouseWheel = null, this._inertialPanning = P.Zero();
15
- }
16
- _computeDeltaFromMouseWheelLegacyEvent(t, a) {
17
- let i = 0;
18
- const e = t * 0.01 * this.wheelDeltaPercentage * a;
19
- return t > 0 ? i = e / (1 + this.wheelDeltaPercentage) : i = e * (1 + this.wheelDeltaPercentage), i;
20
- }
21
- /**
22
- * Attach the input controls to a specific dom element to get the input from.
23
- * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
24
- */
25
- attachControl(t) {
26
- t = R.BackCompatCameraNoPreventDefault(arguments), this._wheel = (a) => {
27
- if (a.type !== p.POINTERWHEEL)
28
- return;
29
- const i = a.event;
30
- let e = 0;
31
- const o = i.deltaMode === v.DOM_DELTA_LINE ? C : 1, n = -(i.deltaY * o);
32
- if (this.customComputeDeltaFromMouseWheel)
33
- e = this.customComputeDeltaFromMouseWheel(n, this, i);
34
- else if (this.wheelDeltaPercentage) {
35
- if (e = this._computeDeltaFromMouseWheelLegacyEvent(n, this.camera.radius), e > 0) {
36
- let s = this.camera.radius, l = this.camera.inertialRadiusOffset + e;
37
- for (let r = 0; r < 20 && Math.abs(l) > 1e-3; r++)
38
- s -= l, l *= this.camera.inertia;
39
- s = L.Clamp(s, 0, Number.MAX_VALUE), e = this._computeDeltaFromMouseWheelLegacyEvent(n, s);
40
- }
41
- } else
42
- e = n / (this.wheelPrecision * 40);
43
- e && (this.zoomToMouseLocation ? (this._hitPlane || this._updateHitPlane(), this._zoomToMouse(e)) : this.camera.inertialRadiusOffset += e), i.preventDefault && (t || i.preventDefault());
44
- }, this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel, p.POINTERWHEEL), this.zoomToMouseLocation && this._inertialPanning.setAll(0);
45
- }
46
- /**
47
- * Detach the current controls from the specified dom element.
48
- */
49
- detachControl() {
50
- this._observer && (this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer), this._observer = null, this._wheel = null);
51
- }
52
- /**
53
- * Update the current camera state depending on the inputs that have been used this frame.
54
- * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
55
- */
56
- checkInputs() {
57
- if (!this.zoomToMouseLocation)
58
- return;
59
- const t = this.camera;
60
- 0 + t.inertialAlphaOffset + t.inertialBetaOffset + t.inertialRadiusOffset && (this._updateHitPlane(), t.target.addInPlace(this._inertialPanning), this._inertialPanning.scaleInPlace(t.inertia), this._zeroIfClose(this._inertialPanning));
61
- }
62
- /**
63
- * Gets the class name of the current input.
64
- * @returns the class name
65
- */
66
- getClassName() {
67
- return "ArcRotateCameraMouseWheelInput";
68
- }
69
- /**
70
- * Get the friendly name associated with the input class.
71
- * @returns the input friendly name
72
- */
73
- getSimpleName() {
74
- return "mousewheel";
75
- }
76
- _updateHitPlane() {
77
- const t = this.camera, a = t.target.subtract(t.position);
78
- this._hitPlane = _.FromPositionAndNormal(t.target, a);
79
- }
80
- // Get position on the hit plane
81
- _getPosition() {
82
- var t;
83
- const a = this.camera, i = a.getScene(), e = i.createPickingRay(i.pointerX, i.pointerY, g.Identity(), a, !1);
84
- e.origin.x -= a.targetScreenOffset.x, e.origin.y -= a.targetScreenOffset.y;
85
- let o = 0;
86
- return this._hitPlane && (o = (t = e.intersectsPlane(this._hitPlane)) !== null && t !== void 0 ? t : 0), e.origin.addInPlace(e.direction.scaleInPlace(o));
87
- }
88
- _zoomToMouse(t) {
89
- var a, i;
90
- const e = this.camera, o = 1 - e.inertia;
91
- if (e.lowerRadiusLimit) {
92
- const c = (a = e.lowerRadiusLimit) !== null && a !== void 0 ? a : 0;
93
- e.radius - (e.inertialRadiusOffset + t) / o < c && (t = (e.radius - c) * o - e.inertialRadiusOffset);
94
- }
95
- if (e.upperRadiusLimit) {
96
- const c = (i = e.upperRadiusLimit) !== null && i !== void 0 ? i : 0;
97
- e.radius - (e.inertialRadiusOffset + t) / o > c && (t = (e.radius - c) * o - e.inertialRadiusOffset);
98
- }
99
- const s = t / o / e.radius, l = this._getPosition(), r = M.Vector3[6];
100
- l.subtractToRef(e.target, r), r.scaleInPlace(s), r.scaleInPlace(o), this._inertialPanning.addInPlace(r), e.inertialRadiusOffset += t;
101
- }
102
- // Sets x y or z of passed in vector to zero if less than Epsilon.
103
- _zeroIfClose(t) {
104
- Math.abs(t.x) < h && (t.x = 0), Math.abs(t.y) < h && (t.y = 0), Math.abs(t.z) < h && (t.z = 0);
105
- }
106
- }
107
- u([
108
- f()
109
- ], m.prototype, "wheelPrecision", void 0);
110
- u([
111
- f()
112
- ], m.prototype, "zoomToMouseLocation", void 0);
113
- u([
114
- f()
115
- ], m.prototype, "wheelDeltaPercentage", void 0);
116
- d.ArcRotateCameraMouseWheelInput = m;
117
- export {
118
- m as ArcRotateCameraMouseWheelInput
119
- };
@@ -1,119 +0,0 @@
1
- import { __decorate as e } from "../../tslib.es6.esm.js";
2
- import { serialize as a } from "../../Misc/decorators.esm.js";
3
- import { CameraInputTypes as l } from "../cameraInputsManager.esm.js";
4
- import { BaseCameraPointersInput as m } from "./BaseCameraPointersInput.esm.js";
5
- class i extends m {
6
- constructor() {
7
- super(...arguments), this.buttons = [0, 1, 2], this.angularSensibilityX = 1e3, this.angularSensibilityY = 1e3, this.pinchPrecision = 12, this.pinchDeltaPercentage = 0, this.useNaturalPinchZoom = !1, this.pinchZoom = !0, this.panningSensibility = 1e3, this.multiTouchPanning = !0, this.multiTouchPanAndZoom = !0, this.pinchInwards = !0, this._isPanClick = !1, this._twoFingerActivityCount = 0, this._isPinching = !1;
8
- }
9
- /**
10
- * Gets the class name of the current input.
11
- * @returns the class name
12
- */
13
- getClassName() {
14
- return "ArcRotateCameraPointersInput";
15
- }
16
- /**
17
- * Move camera from multi touch panning positions.
18
- * @param previousMultiTouchPanPosition
19
- * @param multiTouchPanPosition
20
- */
21
- _computeMultiTouchPanning(n, s) {
22
- if (this.panningSensibility !== 0 && n && s) {
23
- const t = s.x - n.x, o = s.y - n.y;
24
- this.camera.inertialPanningX += -t / this.panningSensibility, this.camera.inertialPanningY += o / this.panningSensibility;
25
- }
26
- }
27
- /**
28
- * Move camera from pinch zoom distances.
29
- * @param previousPinchSquaredDistance
30
- * @param pinchSquaredDistance
31
- */
32
- _computePinchZoom(n, s) {
33
- const t = this.camera.radius || i.MinimumRadiusForPinch;
34
- this.useNaturalPinchZoom ? this.camera.radius = t * Math.sqrt(n) / Math.sqrt(s) : this.pinchDeltaPercentage ? this.camera.inertialRadiusOffset += (s - n) * 1e-3 * t * this.pinchDeltaPercentage : this.camera.inertialRadiusOffset += (s - n) / (this.pinchPrecision * (this.pinchInwards ? 1 : -1) * (this.angularSensibilityX + this.angularSensibilityY) / 2);
35
- }
36
- /**
37
- * Called on pointer POINTERMOVE event if only a single touch is active.
38
- * @param point
39
- * @param offsetX
40
- * @param offsetY
41
- */
42
- onTouch(n, s, t) {
43
- this.panningSensibility !== 0 && (this._ctrlKey && this.camera._useCtrlForPanning || this._isPanClick) ? (this.camera.inertialPanningX += -s / this.panningSensibility, this.camera.inertialPanningY += t / this.panningSensibility) : (this.camera.inertialAlphaOffset -= s / this.angularSensibilityX, this.camera.inertialBetaOffset -= t / this.angularSensibilityY);
44
- }
45
- /**
46
- * Called on pointer POINTERDOUBLETAP event.
47
- */
48
- onDoubleTap() {
49
- this.camera.useInputToRestoreState && this.camera.restoreState();
50
- }
51
- /**
52
- * Called on pointer POINTERMOVE event if multiple touches are active.
53
- * @param pointA
54
- * @param pointB
55
- * @param previousPinchSquaredDistance
56
- * @param pinchSquaredDistance
57
- * @param previousMultiTouchPanPosition
58
- * @param multiTouchPanPosition
59
- */
60
- onMultiTouch(n, s, t, o, h, r) {
61
- t === 0 && h === null || o === 0 && r === null || (this.multiTouchPanAndZoom ? (this._computePinchZoom(t, o), this._computeMultiTouchPanning(h, r)) : this.multiTouchPanning && this.pinchZoom ? (this._twoFingerActivityCount++, this._isPinching || this._twoFingerActivityCount < 20 && Math.abs(Math.sqrt(o) - Math.sqrt(t)) > this.camera.pinchToPanMaxDistance ? (this._computePinchZoom(t, o), this._isPinching = !0) : this._computeMultiTouchPanning(h, r)) : this.multiTouchPanning ? this._computeMultiTouchPanning(h, r) : this.pinchZoom && this._computePinchZoom(t, o));
62
- }
63
- /**
64
- * Called each time a new POINTERDOWN event occurs. Ie, for each button
65
- * press.
66
- * @param evt
67
- */
68
- onButtonDown(n) {
69
- this._isPanClick = n.button === this.camera._panningMouseButton;
70
- }
71
- /**
72
- * Called each time a new POINTERUP event occurs. Ie, for each button
73
- * release.
74
- */
75
- onButtonUp() {
76
- this._twoFingerActivityCount = 0, this._isPinching = !1;
77
- }
78
- /**
79
- * Called when window becomes inactive.
80
- */
81
- onLostFocus() {
82
- this._isPanClick = !1, this._twoFingerActivityCount = 0, this._isPinching = !1;
83
- }
84
- }
85
- i.MinimumRadiusForPinch = 1e-3;
86
- e([
87
- a()
88
- ], i.prototype, "buttons", void 0);
89
- e([
90
- a()
91
- ], i.prototype, "angularSensibilityX", void 0);
92
- e([
93
- a()
94
- ], i.prototype, "angularSensibilityY", void 0);
95
- e([
96
- a()
97
- ], i.prototype, "pinchPrecision", void 0);
98
- e([
99
- a()
100
- ], i.prototype, "pinchDeltaPercentage", void 0);
101
- e([
102
- a()
103
- ], i.prototype, "useNaturalPinchZoom", void 0);
104
- e([
105
- a()
106
- ], i.prototype, "pinchZoom", void 0);
107
- e([
108
- a()
109
- ], i.prototype, "panningSensibility", void 0);
110
- e([
111
- a()
112
- ], i.prototype, "multiTouchPanning", void 0);
113
- e([
114
- a()
115
- ], i.prototype, "multiTouchPanAndZoom", void 0);
116
- l.ArcRotateCameraPointersInput = i;
117
- export {
118
- i as ArcRotateCameraPointersInput
119
- };
@@ -1,108 +0,0 @@
1
- import { __decorate as i } from "../../tslib.es6.esm.js";
2
- import { serialize as s } from "../../Misc/decorators.esm.js";
3
- import { CameraInputTypes as n } from "../cameraInputsManager.esm.js";
4
- import { KeyboardEventTypes as y } from "../../Events/keyboardEvents.esm.js";
5
- import { Vector3 as d } from "../../Maths/math.vector.esm.js";
6
- import { Tools as h } from "../../Misc/tools.esm.js";
7
- class o {
8
- constructor() {
9
- this.keysUp = [38], this.keysUpward = [33], this.keysDown = [40], this.keysDownward = [34], this.keysLeft = [37], this.keysRight = [39], this.rotationSpeed = 0.5, this.keysRotateLeft = [], this.keysRotateRight = [], this.keysRotateUp = [], this.keysRotateDown = [], this._keys = new Array();
10
- }
11
- /**
12
- * Attach the input controls to a specific dom element to get the input from.
13
- * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
14
- */
15
- attachControl(t) {
16
- t = h.BackCompatCameraNoPreventDefault(arguments), !this._onCanvasBlurObserver && (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {
17
- this._keys.length = 0;
18
- }), this._onKeyboardObserver = this._scene.onKeyboardObservable.add((r) => {
19
- const e = r.event;
20
- if (!e.metaKey) {
21
- if (r.type === y.KEYDOWN)
22
- (this.keysUp.indexOf(e.keyCode) !== -1 || this.keysDown.indexOf(e.keyCode) !== -1 || this.keysLeft.indexOf(e.keyCode) !== -1 || this.keysRight.indexOf(e.keyCode) !== -1 || this.keysUpward.indexOf(e.keyCode) !== -1 || this.keysDownward.indexOf(e.keyCode) !== -1 || this.keysRotateLeft.indexOf(e.keyCode) !== -1 || this.keysRotateRight.indexOf(e.keyCode) !== -1 || this.keysRotateUp.indexOf(e.keyCode) !== -1 || this.keysRotateDown.indexOf(e.keyCode) !== -1) && (this._keys.indexOf(e.keyCode) === -1 && this._keys.push(e.keyCode), t || e.preventDefault());
23
- else if (this.keysUp.indexOf(e.keyCode) !== -1 || this.keysDown.indexOf(e.keyCode) !== -1 || this.keysLeft.indexOf(e.keyCode) !== -1 || this.keysRight.indexOf(e.keyCode) !== -1 || this.keysUpward.indexOf(e.keyCode) !== -1 || this.keysDownward.indexOf(e.keyCode) !== -1 || this.keysRotateLeft.indexOf(e.keyCode) !== -1 || this.keysRotateRight.indexOf(e.keyCode) !== -1 || this.keysRotateUp.indexOf(e.keyCode) !== -1 || this.keysRotateDown.indexOf(e.keyCode) !== -1) {
24
- const a = this._keys.indexOf(e.keyCode);
25
- a >= 0 && this._keys.splice(a, 1), t || e.preventDefault();
26
- }
27
- }
28
- }));
29
- }
30
- /**
31
- * Detach the current controls from the specified dom element.
32
- */
33
- detachControl() {
34
- this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys.length = 0;
35
- }
36
- /**
37
- * Update the current camera state depending on the inputs that have been used this frame.
38
- * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
39
- */
40
- checkInputs() {
41
- if (this._onKeyboardObserver) {
42
- const t = this.camera;
43
- for (let r = 0; r < this._keys.length; r++) {
44
- const e = this._keys[r], a = t._computeLocalCameraSpeed();
45
- this.keysLeft.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(-a, 0, 0) : this.keysUp.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(0, 0, a) : this.keysRight.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(a, 0, 0) : this.keysDown.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(0, 0, -a) : this.keysUpward.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(0, a, 0) : this.keysDownward.indexOf(e) !== -1 ? t._localDirection.copyFromFloats(0, -a, 0) : this.keysRotateLeft.indexOf(e) !== -1 ? (t._localDirection.copyFromFloats(0, 0, 0), t.cameraRotation.y -= this._getLocalRotation()) : this.keysRotateRight.indexOf(e) !== -1 ? (t._localDirection.copyFromFloats(0, 0, 0), t.cameraRotation.y += this._getLocalRotation()) : this.keysRotateUp.indexOf(e) !== -1 ? (t._localDirection.copyFromFloats(0, 0, 0), t.cameraRotation.x -= this._getLocalRotation()) : this.keysRotateDown.indexOf(e) !== -1 && (t._localDirection.copyFromFloats(0, 0, 0), t.cameraRotation.x += this._getLocalRotation()), t.getScene().useRightHandedSystem && (t._localDirection.z *= -1), t.getViewMatrix().invertToRef(t._cameraTransformMatrix), d.TransformNormalToRef(t._localDirection, t._cameraTransformMatrix, t._transformedDirection), t.cameraDirection.addInPlace(t._transformedDirection);
46
- }
47
- }
48
- }
49
- /**
50
- * Gets the class name of the current input.
51
- * @returns the class name
52
- */
53
- getClassName() {
54
- return "FreeCameraKeyboardMoveInput";
55
- }
56
- /** @internal */
57
- _onLostFocus() {
58
- this._keys.length = 0;
59
- }
60
- /**
61
- * Get the friendly name associated with the input class.
62
- * @returns the input friendly name
63
- */
64
- getSimpleName() {
65
- return "keyboard";
66
- }
67
- _getLocalRotation() {
68
- let t = this.rotationSpeed * this._engine.getDeltaTime() / 1e3;
69
- return this.camera.getScene().useRightHandedSystem && (t *= -1), this.camera.parent && this.camera.parent._getWorldMatrixDeterminant() < 0 && (t *= -1), t;
70
- }
71
- }
72
- i([
73
- s()
74
- ], o.prototype, "keysUp", void 0);
75
- i([
76
- s()
77
- ], o.prototype, "keysUpward", void 0);
78
- i([
79
- s()
80
- ], o.prototype, "keysDown", void 0);
81
- i([
82
- s()
83
- ], o.prototype, "keysDownward", void 0);
84
- i([
85
- s()
86
- ], o.prototype, "keysLeft", void 0);
87
- i([
88
- s()
89
- ], o.prototype, "keysRight", void 0);
90
- i([
91
- s()
92
- ], o.prototype, "rotationSpeed", void 0);
93
- i([
94
- s()
95
- ], o.prototype, "keysRotateLeft", void 0);
96
- i([
97
- s()
98
- ], o.prototype, "keysRotateRight", void 0);
99
- i([
100
- s()
101
- ], o.prototype, "keysRotateUp", void 0);
102
- i([
103
- s()
104
- ], o.prototype, "keysRotateDown", void 0);
105
- n.FreeCameraKeyboardMoveInput = o;
106
- export {
107
- o as FreeCameraKeyboardMoveInput
108
- };