@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/dist/_tslib.esm.js +33 -0
  2. package/dist/animation.esm.js +1364 -0
  3. package/dist/assetCache.esm.js +6 -0
  4. package/dist/blurPostProcess.esm.js +327 -0
  5. package/dist/bumpVertex.esm.js +497 -0
  6. package/dist/compatibilityOptions.esm.js +68 -0
  7. package/dist/configuration.esm.js +121 -0
  8. package/dist/core.esm.js +8135 -0
  9. package/dist/dynamicTexture.esm.js +105 -0
  10. package/dist/easing.esm.js +130 -0
  11. package/dist/effectFallbacks.esm.js +378 -0
  12. package/dist/engine.esm.js +25504 -0
  13. package/dist/glbLoaderExtensions.esm.js +690 -0
  14. package/dist/glowLayer.esm.js +1621 -0
  15. package/dist/glowLayerManager.esm.js +50 -0
  16. package/dist/guid.esm.js +21 -0
  17. package/dist/hdrFilteringFunctions.esm.js +816 -0
  18. package/dist/helperFunctions.esm.js +5145 -0
  19. package/dist/index.esm.js +38 -11
  20. package/dist/material.esm.js +115 -0
  21. package/dist/math.axis.esm.js +35 -0
  22. package/dist/math.color.esm.js +1661 -0
  23. package/dist/math.path.esm.js +15 -0
  24. package/dist/math.size.esm.js +137 -0
  25. package/dist/mesh.esm.js +11170 -0
  26. package/dist/modelContainer.esm.js +1895 -0
  27. package/dist/node.esm.js +795 -0
  28. package/dist/pbrBRDFFunctions.esm.js +122 -2
  29. package/dist/pbrMaterial.esm.js +8747 -0
  30. package/dist/productAnimations.esm.js +182 -0
  31. package/dist/productCamera.esm.js +14 -0
  32. package/dist/renderConstants.esm.js +116 -0
  33. package/dist/renderingPipeline.esm.js +18 -0
  34. package/dist/sceneLoaderFlags.esm.js +51 -0
  35. package/dist/types.esm.js +30 -0
  36. package/dist/variants.esm.js +16 -0
  37. package/dist/webRequest.esm.js +7777 -0
  38. package/package.json +6 -5
  39. package/dist/index.umd.js +0 -10010
  40. package/dist/lib/assetCache.esm.js +0 -21
  41. package/dist/lib/configuration.esm.js +0 -98
  42. package/dist/lib/core.esm.js +0 -417
  43. package/dist/lib/dynamicTexture.esm.js +0 -51
  44. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  45. package/dist/lib/glowLayerManager.esm.js +0 -19
  46. package/dist/lib/guid.esm.js +0 -7
  47. package/dist/lib/material.esm.js +0 -50
  48. package/dist/lib/modelContainer.esm.js +0 -351
  49. package/dist/lib/productAnimations.esm.js +0 -123
  50. package/dist/lib/productCamera.esm.js +0 -113
  51. package/dist/lib/renderConstants.esm.js +0 -103
  52. package/dist/lib/renderingPipeline.esm.js +0 -99
  53. package/dist/lib/types.esm.js +0 -5
  54. package/dist/lib/variants.esm.js +0 -112
  55. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  56. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  57. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  58. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  59. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  60. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  61. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  62. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  63. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  64. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  65. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  66. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  67. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  68. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  69. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  70. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  71. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  72. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  73. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  74. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  75. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  76. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  77. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  78. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  79. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  80. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  81. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  82. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  83. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  84. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  85. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  86. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  87. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  88. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  89. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  90. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  91. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  92. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  93. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  94. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  95. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  96. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  97. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  98. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  99. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  100. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  101. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  102. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  103. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  104. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  105. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  106. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  107. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  108. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  109. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  110. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  111. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  112. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  113. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  114. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  115. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  116. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  117. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  118. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  119. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  120. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  121. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  122. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  123. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  124. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  125. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  126. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  127. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  128. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  129. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  130. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  131. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  132. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  133. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  134. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  135. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  136. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  137. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  138. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  139. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  140. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  141. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  142. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  143. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  144. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  145. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  146. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  147. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  148. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  149. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  150. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  151. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  152. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  153. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  154. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  155. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  156. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  157. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  158. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  159. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  160. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  161. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  162. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  163. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  164. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  165. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  166. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  167. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  168. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  169. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  170. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  171. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  172. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  173. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  174. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  175. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  176. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  177. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  178. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  179. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  180. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  181. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  182. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  183. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  184. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  185. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  186. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  187. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  188. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  189. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  190. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  191. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  192. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  193. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  194. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  195. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  196. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  197. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  198. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  199. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  200. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  201. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  202. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
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  204. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  205. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  206. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  207. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  208. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
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  210. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  211. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
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  237. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  238. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  239. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
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@@ -1,117 +0,0 @@
1
- import { Logger as r } from "../Misc/logger.esm.js";
2
- class u {
3
- /**
4
- * Creates a new WeightedSound from the list of sounds given.
5
- * @param loop When true a Sound will be selected and played when the current playing Sound completes.
6
- * @param sounds Array of Sounds that will be selected from.
7
- * @param weights Array of number values for selection weights; length must equal sounds, values will be normalized to 1
8
- */
9
- constructor(e, n, o) {
10
- if (this.loop = !1, this._coneInnerAngle = 360, this._coneOuterAngle = 360, this._volume = 1, this.isPlaying = !1, this.isPaused = !1, this._sounds = [], this._weights = [], n.length !== o.length)
11
- throw new Error("Sounds length does not equal weights length");
12
- this.loop = e, this._weights = o;
13
- let s = 0;
14
- for (const t of o)
15
- s += t;
16
- const i = s > 0 ? 1 / s : 0;
17
- for (let t = 0; t < this._weights.length; t++)
18
- this._weights[t] *= i;
19
- this._sounds = n;
20
- for (const t of this._sounds)
21
- t.onEndedObservable.add(() => {
22
- this._onended();
23
- });
24
- }
25
- /**
26
- * The size of cone in degrees for a directional sound in which there will be no attenuation.
27
- */
28
- get directionalConeInnerAngle() {
29
- return this._coneInnerAngle;
30
- }
31
- /**
32
- * The size of cone in degrees for a directional sound in which there will be no attenuation.
33
- */
34
- set directionalConeInnerAngle(e) {
35
- if (e !== this._coneInnerAngle) {
36
- if (this._coneOuterAngle < e) {
37
- r.Error("directionalConeInnerAngle: outer angle of the cone must be superior or equal to the inner angle.");
38
- return;
39
- }
40
- this._coneInnerAngle = e;
41
- for (const n of this._sounds)
42
- n.directionalConeInnerAngle = e;
43
- }
44
- }
45
- /**
46
- * Size of cone in degrees for a directional sound outside of which there will be no sound.
47
- * Listener angles between innerAngle and outerAngle will falloff linearly.
48
- */
49
- get directionalConeOuterAngle() {
50
- return this._coneOuterAngle;
51
- }
52
- /**
53
- * Size of cone in degrees for a directional sound outside of which there will be no sound.
54
- * Listener angles between innerAngle and outerAngle will falloff linearly.
55
- */
56
- set directionalConeOuterAngle(e) {
57
- if (e !== this._coneOuterAngle) {
58
- if (e < this._coneInnerAngle) {
59
- r.Error("directionalConeOuterAngle: outer angle of the cone must be superior or equal to the inner angle.");
60
- return;
61
- }
62
- this._coneOuterAngle = e;
63
- for (const n of this._sounds)
64
- n.directionalConeOuterAngle = e;
65
- }
66
- }
67
- /**
68
- * Playback volume.
69
- */
70
- get volume() {
71
- return this._volume;
72
- }
73
- /**
74
- * Playback volume.
75
- */
76
- set volume(e) {
77
- if (e !== this._volume)
78
- for (const n of this._sounds)
79
- n.setVolume(e);
80
- }
81
- _onended() {
82
- this._currentIndex !== void 0 && (this._sounds[this._currentIndex].autoplay = !1), this.loop && this.isPlaying ? this.play() : this.isPlaying = !1;
83
- }
84
- /**
85
- * Suspend playback
86
- */
87
- pause() {
88
- this.isPaused = !0, this._currentIndex !== void 0 && this._sounds[this._currentIndex].pause();
89
- }
90
- /**
91
- * Stop playback
92
- */
93
- stop() {
94
- this.isPlaying = !1, this._currentIndex !== void 0 && this._sounds[this._currentIndex].stop();
95
- }
96
- /**
97
- * Start playback.
98
- * @param startOffset Position the clip head at a specific time in seconds.
99
- */
100
- play(e) {
101
- if (!this.isPaused) {
102
- this.stop();
103
- const o = Math.random();
104
- let s = 0;
105
- for (let i = 0; i < this._weights.length; i++)
106
- if (s += this._weights[i], o <= s) {
107
- this._currentIndex = i;
108
- break;
109
- }
110
- }
111
- const n = this._sounds[this._currentIndex];
112
- n.isReady() ? n.play(0, this.isPaused ? void 0 : e) : n.autoplay = !0, this.isPlaying = !0, this.isPaused = !1;
113
- }
114
- }
115
- export {
116
- u as WeightedSound
117
- };
@@ -1,145 +0,0 @@
1
- import { PointerEventTypes as s } from "../../Events/pointerEvents.esm.js";
2
- import { PrecisionDate as i } from "../../Misc/precisionDate.esm.js";
3
- import { Epsilon as h } from "../../Maths/math.constants.esm.js";
4
- class c {
5
- constructor() {
6
- this._zoomStopsAnimation = !1, this._idleRotationSpeed = 0.05, this._idleRotationWaitTime = 2e3, this._idleRotationSpinupTime = 2e3, this.targetAlpha = null, this._isPointerDown = !1, this._lastFrameTime = null, this._lastInteractionTime = -1 / 0, this._cameraRotationSpeed = 0, this._lastFrameRadius = 0;
7
- }
8
- /**
9
- * Gets the name of the behavior.
10
- */
11
- get name() {
12
- return "AutoRotation";
13
- }
14
- /**
15
- * Sets the flag that indicates if user zooming should stop animation.
16
- */
17
- set zoomStopsAnimation(t) {
18
- this._zoomStopsAnimation = t;
19
- }
20
- /**
21
- * Gets the flag that indicates if user zooming should stop animation.
22
- */
23
- get zoomStopsAnimation() {
24
- return this._zoomStopsAnimation;
25
- }
26
- /**
27
- * Sets the default speed at which the camera rotates around the model.
28
- */
29
- set idleRotationSpeed(t) {
30
- this._idleRotationSpeed = t;
31
- }
32
- /**
33
- * Gets the default speed at which the camera rotates around the model.
34
- */
35
- get idleRotationSpeed() {
36
- return this._idleRotationSpeed;
37
- }
38
- /**
39
- * Sets the time (in milliseconds) to wait after user interaction before the camera starts rotating.
40
- */
41
- set idleRotationWaitTime(t) {
42
- this._idleRotationWaitTime = t;
43
- }
44
- /**
45
- * Gets the time (milliseconds) to wait after user interaction before the camera starts rotating.
46
- */
47
- get idleRotationWaitTime() {
48
- return this._idleRotationWaitTime;
49
- }
50
- /**
51
- * Sets the time (milliseconds) to take to spin up to the full idle rotation speed.
52
- */
53
- set idleRotationSpinupTime(t) {
54
- this._idleRotationSpinupTime = t;
55
- }
56
- /**
57
- * Gets the time (milliseconds) to take to spin up to the full idle rotation speed.
58
- */
59
- get idleRotationSpinupTime() {
60
- return this._idleRotationSpinupTime;
61
- }
62
- /**
63
- * Gets a value indicating if the camera is currently rotating because of this behavior
64
- */
65
- get rotationInProgress() {
66
- return Math.abs(this._cameraRotationSpeed) > 0;
67
- }
68
- /**
69
- * Initializes the behavior.
70
- */
71
- init() {
72
- }
73
- /**
74
- * Attaches the behavior to its arc rotate camera.
75
- * @param camera Defines the camera to attach the behavior to
76
- */
77
- attach(t) {
78
- this._attachedCamera = t;
79
- const r = this._attachedCamera.getScene();
80
- this._onPrePointerObservableObserver = r.onPrePointerObservable.add((e) => {
81
- if (e.type === s.POINTERDOWN) {
82
- this._isPointerDown = !0;
83
- return;
84
- }
85
- e.type === s.POINTERUP && (this._isPointerDown = !1);
86
- }), this._onAfterCheckInputsObserver = t.onAfterCheckInputsObservable.add(() => {
87
- if (this._reachTargetAlpha())
88
- return;
89
- const e = i.Now;
90
- let a = 0;
91
- this._lastFrameTime != null && (a = e - this._lastFrameTime), this._lastFrameTime = e, this._applyUserInteraction();
92
- const n = e - this._lastInteractionTime - this._idleRotationWaitTime, o = Math.max(Math.min(n / this._idleRotationSpinupTime, 1), 0);
93
- this._cameraRotationSpeed = this._idleRotationSpeed * o, this._attachedCamera && (this._attachedCamera.alpha -= this._cameraRotationSpeed * (a / 1e3));
94
- });
95
- }
96
- /**
97
- * Detaches the behavior from its current arc rotate camera.
98
- */
99
- detach() {
100
- if (!this._attachedCamera)
101
- return;
102
- const t = this._attachedCamera.getScene();
103
- this._onPrePointerObservableObserver && t.onPrePointerObservable.remove(this._onPrePointerObservableObserver), this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver), this._attachedCamera = null;
104
- }
105
- /**
106
- * Force-reset the last interaction time
107
- * @param customTime an optional time that will be used instead of the current last interaction time. For example `Date.now()`
108
- */
109
- resetLastInteractionTime(t) {
110
- this._lastInteractionTime = t ?? i.Now;
111
- }
112
- /**
113
- * Returns true if camera alpha reaches the target alpha
114
- * @returns true if camera alpha reaches the target alpha
115
- */
116
- _reachTargetAlpha() {
117
- return this._attachedCamera && this.targetAlpha ? Math.abs(this._attachedCamera.alpha - this.targetAlpha) < h : !1;
118
- }
119
- /**
120
- * Returns true if user is scrolling.
121
- * @returns true if user is scrolling.
122
- */
123
- _userIsZooming() {
124
- return this._attachedCamera ? this._attachedCamera.inertialRadiusOffset !== 0 : !1;
125
- }
126
- _shouldAnimationStopForInteraction() {
127
- if (!this._attachedCamera)
128
- return !1;
129
- let t = !1;
130
- return this._lastFrameRadius === this._attachedCamera.radius && this._attachedCamera.inertialRadiusOffset !== 0 && (t = !0), this._lastFrameRadius = this._attachedCamera.radius, this._zoomStopsAnimation ? t : this._userIsZooming();
131
- }
132
- /**
133
- * Applies any current user interaction to the camera. Takes into account maximum alpha rotation.
134
- */
135
- _applyUserInteraction() {
136
- this._userIsMoving() && !this._shouldAnimationStopForInteraction() && (this._lastInteractionTime = i.Now);
137
- }
138
- // Tools
139
- _userIsMoving() {
140
- return this._attachedCamera ? this._attachedCamera.inertialAlphaOffset !== 0 || this._attachedCamera.inertialBetaOffset !== 0 || this._attachedCamera.inertialRadiusOffset !== 0 || this._attachedCamera.inertialPanningX !== 0 || this._attachedCamera.inertialPanningY !== 0 || this._isPointerDown : !1;
141
- }
142
- }
143
- export {
144
- c as AutoRotationBehavior
145
- };
@@ -1,93 +0,0 @@
1
- import { BackEase as r, EasingFunction as h } from "../../Animations/easing.esm.js";
2
- import { Animation as s } from "../../Animations/animation.esm.js";
3
- class i {
4
- constructor() {
5
- this.transitionDuration = 450, this.lowerRadiusTransitionRange = 2, this.upperRadiusTransitionRange = -2, this._autoTransitionRange = !1, this._radiusIsAnimating = !1, this._radiusBounceTransition = null, this._animatables = new Array();
6
- }
7
- /**
8
- * Gets the name of the behavior.
9
- */
10
- get name() {
11
- return "Bouncing";
12
- }
13
- /**
14
- * Gets a value indicating if the lowerRadiusTransitionRange and upperRadiusTransitionRange are defined automatically
15
- */
16
- get autoTransitionRange() {
17
- return this._autoTransitionRange;
18
- }
19
- /**
20
- * Sets a value indicating if the lowerRadiusTransitionRange and upperRadiusTransitionRange are defined automatically
21
- * Transition ranges will be set to 5% of the bounding box diagonal in world space
22
- */
23
- set autoTransitionRange(a) {
24
- if (this._autoTransitionRange === a)
25
- return;
26
- this._autoTransitionRange = a;
27
- const t = this._attachedCamera;
28
- t && (a ? this._onMeshTargetChangedObserver = t.onMeshTargetChangedObservable.add((e) => {
29
- if (!e)
30
- return;
31
- e.computeWorldMatrix(!0);
32
- const n = e.getBoundingInfo().diagonalLength;
33
- this.lowerRadiusTransitionRange = n * 0.05, this.upperRadiusTransitionRange = n * 0.05;
34
- }) : this._onMeshTargetChangedObserver && t.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver));
35
- }
36
- /**
37
- * Initializes the behavior.
38
- */
39
- init() {
40
- }
41
- /**
42
- * Attaches the behavior to its arc rotate camera.
43
- * @param camera Defines the camera to attach the behavior to
44
- */
45
- attach(a) {
46
- this._attachedCamera = a, this._onAfterCheckInputsObserver = a.onAfterCheckInputsObservable.add(() => {
47
- this._attachedCamera && (this._isRadiusAtLimit(this._attachedCamera.lowerRadiusLimit) && this._applyBoundRadiusAnimation(this.lowerRadiusTransitionRange), this._isRadiusAtLimit(this._attachedCamera.upperRadiusLimit) && this._applyBoundRadiusAnimation(this.upperRadiusTransitionRange));
48
- });
49
- }
50
- /**
51
- * Detaches the behavior from its current arc rotate camera.
52
- */
53
- detach() {
54
- this._attachedCamera && (this._onAfterCheckInputsObserver && this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver), this._onMeshTargetChangedObserver && this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver), this._attachedCamera = null);
55
- }
56
- /**
57
- * Checks if the camera radius is at the specified limit. Takes into account animation locks.
58
- * @param radiusLimit The limit to check against.
59
- * @returns Bool to indicate if at limit.
60
- */
61
- _isRadiusAtLimit(a) {
62
- return this._attachedCamera ? this._attachedCamera.radius === a && !this._radiusIsAnimating : !1;
63
- }
64
- /**
65
- * Applies an animation to the radius of the camera, extending by the radiusDelta.
66
- * @param radiusDelta The delta by which to animate to. Can be negative.
67
- */
68
- _applyBoundRadiusAnimation(a) {
69
- if (!this._attachedCamera)
70
- return;
71
- this._radiusBounceTransition || (i.EasingFunction.setEasingMode(i.EasingMode), this._radiusBounceTransition = s.CreateAnimation("radius", s.ANIMATIONTYPE_FLOAT, 60, i.EasingFunction)), this._cachedWheelPrecision = this._attachedCamera.wheelPrecision, this._attachedCamera.wheelPrecision = 1 / 0, this._attachedCamera.inertialRadiusOffset = 0, this.stopAllAnimations(), this._radiusIsAnimating = !0;
72
- const t = s.TransitionTo("radius", this._attachedCamera.radius + a, this._attachedCamera, this._attachedCamera.getScene(), 60, this._radiusBounceTransition, this.transitionDuration, () => this._clearAnimationLocks());
73
- t && this._animatables.push(t);
74
- }
75
- /**
76
- * Removes all animation locks. Allows new animations to be added to any of the camera properties.
77
- */
78
- _clearAnimationLocks() {
79
- this._radiusIsAnimating = !1, this._attachedCamera && (this._attachedCamera.wheelPrecision = this._cachedWheelPrecision);
80
- }
81
- /**
82
- * Stops and removes all animations that have been applied to the camera
83
- */
84
- stopAllAnimations() {
85
- for (this._attachedCamera && (this._attachedCamera.animations = []); this._animatables.length; )
86
- this._animatables[0].onAnimationEnd = null, this._animatables[0].stop(), this._animatables.shift();
87
- }
88
- }
89
- i.EasingFunction = new r(0.3);
90
- i.EasingMode = h.EASINGMODE_EASEOUT;
91
- export {
92
- i as BouncingBehavior
93
- };
@@ -1,295 +0,0 @@
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- import { ExponentialEase as A, EasingFunction as p } from "../../Animations/easing.esm.js";
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- import { Observable as C } from "../../Misc/observable.esm.js";
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- import { PointerEventTypes as g } from "../../Events/pointerEvents.esm.js";
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- import { PrecisionDate as f } from "../../Misc/precisionDate.esm.js";
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- import { Vector3 as l, Vector2 as b } from "../../Maths/math.vector.esm.js";
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- import { Animation as h } from "../../Animations/animation.esm.js";
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- class s {
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- constructor() {
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- this.onTargetFramingAnimationEndObservable = new C(), this._mode = s.FitFrustumSidesMode, this._radiusScale = 1, this._positionScale = 0.5, this._defaultElevation = 0.3, this._elevationReturnTime = 1500, this._elevationReturnWaitTime = 1e3, this._zoomStopsAnimation = !1, this._framingTime = 1500, this.autoCorrectCameraLimitsAndSensibility = !0, this._isPointerDown = !1, this._lastInteractionTime = -1 / 0, this._animatables = new Array(), this._betaIsAnimating = !1;
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- }
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- /**
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- * Gets the name of the behavior.
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- */
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- get name() {
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- return "Framing";
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- }
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- /**
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- * Sets the current mode used by the behavior
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- */
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- set mode(t) {
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- this._mode = t;
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- }
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- /**
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- * Gets current mode used by the behavior.
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- */
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- get mode() {
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- return this._mode;
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- }
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- /**
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- * Sets the scale applied to the radius (1 by default)
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- */
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- set radiusScale(t) {
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- this._radiusScale = t;
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- }
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- /**
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- * Gets the scale applied to the radius
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- */
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- get radiusScale() {
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- return this._radiusScale;
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- }
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- /**
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- * Sets the scale to apply on Y axis to position camera focus. 0.5 by default which means the center of the bounding box.
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- */
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- set positionScale(t) {
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- this._positionScale = t;
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- }
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- /**
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- * Gets the scale to apply on Y axis to position camera focus. 0.5 by default which means the center of the bounding box.
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- */
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- get positionScale() {
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- return this._positionScale;
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- }
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- /**
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- * Sets the angle above/below the horizontal plane to return to when the return to default elevation idle
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- * behaviour is triggered, in radians.
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- */
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- set defaultElevation(t) {
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- this._defaultElevation = t;
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- }
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- /**
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- * Gets the angle above/below the horizontal plane to return to when the return to default elevation idle
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- * behaviour is triggered, in radians.
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- */
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- get defaultElevation() {
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- return this._defaultElevation;
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- }
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- /**
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- * Sets the time (in milliseconds) taken to return to the default beta position.
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- * Negative value indicates camera should not return to default.
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- */
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- set elevationReturnTime(t) {
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- this._elevationReturnTime = t;
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- }
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- /**
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- * Gets the time (in milliseconds) taken to return to the default beta position.
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- * Negative value indicates camera should not return to default.
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- */
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- get elevationReturnTime() {
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- return this._elevationReturnTime;
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- }
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- /**
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- * Sets the delay (in milliseconds) taken before the camera returns to the default beta position.
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- */
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- set elevationReturnWaitTime(t) {
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- this._elevationReturnWaitTime = t;
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- }
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- /**
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- * Gets the delay (in milliseconds) taken before the camera returns to the default beta position.
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- */
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- get elevationReturnWaitTime() {
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- return this._elevationReturnWaitTime;
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- }
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- /**
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- * Sets the flag that indicates if user zooming should stop animation.
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- */
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- set zoomStopsAnimation(t) {
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- this._zoomStopsAnimation = t;
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- }
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- /**
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- * Gets the flag that indicates if user zooming should stop animation.
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- */
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- get zoomStopsAnimation() {
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- return this._zoomStopsAnimation;
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- }
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- /**
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- * Sets the transition time when framing the mesh, in milliseconds
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- */
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- set framingTime(t) {
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- this._framingTime = t;
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- }
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- /**
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- * Gets the transition time when framing the mesh, in milliseconds
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- */
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- get framingTime() {
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- return this._framingTime;
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- }
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- /**
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- * Initializes the behavior.
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- */
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- init() {
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- }
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- /**
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- * Attaches the behavior to its arc rotate camera.
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- * @param camera Defines the camera to attach the behavior to
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- */
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- attach(t) {
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- this._attachedCamera = t;
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- const i = this._attachedCamera.getScene();
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- s.EasingFunction.setEasingMode(s.EasingMode), this._onPrePointerObservableObserver = i.onPrePointerObservable.add((a) => {
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- if (a.type === g.POINTERDOWN) {
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- this._isPointerDown = !0;
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- return;
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- }
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- a.type === g.POINTERUP && (this._isPointerDown = !1);
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- }), this._onMeshTargetChangedObserver = t.onMeshTargetChangedObservable.add((a) => {
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- a && this.zoomOnMesh(a, void 0, () => {
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- this.onTargetFramingAnimationEndObservable.notifyObservers();
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- });
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- }), this._onAfterCheckInputsObserver = t.onAfterCheckInputsObservable.add(() => {
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- this._applyUserInteraction(), this._maintainCameraAboveGround();
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- });
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- }
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- /**
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- * Detaches the behavior from its current arc rotate camera.
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- */
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- detach() {
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- if (!this._attachedCamera)
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- return;
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- const t = this._attachedCamera.getScene();
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- this._onPrePointerObservableObserver && t.onPrePointerObservable.remove(this._onPrePointerObservableObserver), this._onAfterCheckInputsObserver && this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver), this._onMeshTargetChangedObserver && this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver), this._attachedCamera = null;
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- }
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- /**
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- * Targets the given mesh and updates zoom level accordingly.
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- * @param mesh The mesh to target.
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- * @param focusOnOriginXZ Determines if the camera should focus on 0 in the X and Z axis instead of the mesh
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- * @param onAnimationEnd Callback triggered at the end of the framing animation
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- */
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- zoomOnMesh(t, i = !1, a = null) {
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- t.computeWorldMatrix(!0);
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- const e = t.getBoundingInfo().boundingBox;
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- this.zoomOnBoundingInfo(e.minimumWorld, e.maximumWorld, i, a);
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- }
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- /**
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- * Targets the given mesh with its children and updates zoom level accordingly.
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- * @param mesh The mesh to target.
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- * @param focusOnOriginXZ Determines if the camera should focus on 0 in the X and Z axis instead of the mesh
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- * @param onAnimationEnd Callback triggered at the end of the framing animation
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- */
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- zoomOnMeshHierarchy(t, i = !1, a = null) {
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- t.computeWorldMatrix(!0);
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- const e = t.getHierarchyBoundingVectors(!0);
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- this.zoomOnBoundingInfo(e.min, e.max, i, a);
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- }
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- /**
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- * Targets the given meshes with their children and updates zoom level accordingly.
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- * @param meshes The mesh to target.
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- * @param focusOnOriginXZ Determines if the camera should focus on 0 in the X and Z axis instead of the mesh
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- * @param onAnimationEnd Callback triggered at the end of the framing animation
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- */
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- zoomOnMeshesHierarchy(t, i = !1, a = null) {
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- const e = new l(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), n = new l(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
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- for (let m = 0; m < t.length; m++) {
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- const u = t[m].getHierarchyBoundingVectors(!0);
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- l.CheckExtends(u.min, e, n), l.CheckExtends(u.max, e, n);
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- }
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- this.zoomOnBoundingInfo(e, n, i, a);
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- }
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- /**
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- * Targets the bounding box info defined by its extends and updates zoom level accordingly.
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- * @param minimumWorld Determines the smaller position of the bounding box extend
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- * @param maximumWorld Determines the bigger position of the bounding box extend
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- * @param focusOnOriginXZ Determines if the camera should focus on 0 in the X and Z axis instead of the mesh
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- * @param onAnimationEnd Callback triggered at the end of the framing animation
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- */
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- zoomOnBoundingInfo(t, i, a = !1, e = null) {
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- let n;
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- if (!this._attachedCamera)
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- return;
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- const m = t.y, u = i.y, d = m + (u - m) * this._positionScale, _ = i.subtract(t).scale(0.5);
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- if (a)
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- n = new l(0, d, 0);
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- else {
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- const c = t.add(_);
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- n = new l(c.x, d, c.z);
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- }
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- this._vectorTransition || (this._vectorTransition = h.CreateAnimation("target", h.ANIMATIONTYPE_VECTOR3, 60, s.EasingFunction)), this._betaIsAnimating = !0;
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- let o = h.TransitionTo("target", n, this._attachedCamera, this._attachedCamera.getScene(), 60, this._vectorTransition, this._framingTime);
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- o && this._animatables.push(o);
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- let r = 0;
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- if (this._mode === s.FitFrustumSidesMode) {
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- const c = this._calculateLowerRadiusFromModelBoundingSphere(t, i);
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- this.autoCorrectCameraLimitsAndSensibility && (this._attachedCamera.lowerRadiusLimit = _.length() + this._attachedCamera.minZ), r = c;
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- } else
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- this._mode === s.IgnoreBoundsSizeMode && (r = this._calculateLowerRadiusFromModelBoundingSphere(t, i), this.autoCorrectCameraLimitsAndSensibility && this._attachedCamera.lowerRadiusLimit === null && (this._attachedCamera.lowerRadiusLimit = this._attachedCamera.minZ));
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- if (this.autoCorrectCameraLimitsAndSensibility) {
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- const c = i.subtract(t).length();
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- this._attachedCamera.panningSensibility = 5e3 / c, this._attachedCamera.wheelPrecision = 100 / r;
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- }
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- this._radiusTransition || (this._radiusTransition = h.CreateAnimation("radius", h.ANIMATIONTYPE_FLOAT, 60, s.EasingFunction)), o = h.TransitionTo("radius", r, this._attachedCamera, this._attachedCamera.getScene(), 60, this._radiusTransition, this._framingTime, () => {
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- this.stopAllAnimations(), e && e(), this._attachedCamera && this._attachedCamera.useInputToRestoreState && this._attachedCamera.storeState();
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- }), o && this._animatables.push(o);
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- }
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- /**
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- * Calculates the lowest radius for the camera based on the bounding box of the mesh.
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- * @param minimumWorld
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- * @param maximumWorld
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- * @returns The minimum distance from the primary mesh's center point at which the camera must be kept in order
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- * to fully enclose the mesh in the viewing frustum.
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- */
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- _calculateLowerRadiusFromModelBoundingSphere(t, i) {
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- const e = i.subtract(t).length(), n = this._getFrustumSlope(), u = e * 0.5 * this._radiusScale, d = u * Math.sqrt(1 + 1 / (n.x * n.x)), _ = u * Math.sqrt(1 + 1 / (n.y * n.y));
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- let o = Math.max(d, _);
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- const r = this._attachedCamera;
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- return r ? (r.lowerRadiusLimit && this._mode === s.IgnoreBoundsSizeMode && (o = o < r.lowerRadiusLimit ? r.lowerRadiusLimit : o), r.upperRadiusLimit && (o = o > r.upperRadiusLimit ? r.upperRadiusLimit : o), o) : 0;
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- }
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- /**
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- * Keeps the camera above the ground plane. If the user pulls the camera below the ground plane, the camera
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- * is automatically returned to its default position (expected to be above ground plane).
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- */
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- _maintainCameraAboveGround() {
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- if (this._elevationReturnTime < 0)
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- return;
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- const t = f.Now - this._lastInteractionTime, i = Math.PI * 0.5 - this._defaultElevation, a = Math.PI * 0.5;
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- if (this._attachedCamera && !this._betaIsAnimating && this._attachedCamera.beta > a && t >= this._elevationReturnWaitTime) {
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- this._betaIsAnimating = !0, this.stopAllAnimations(), this._betaTransition || (this._betaTransition = h.CreateAnimation("beta", h.ANIMATIONTYPE_FLOAT, 60, s.EasingFunction));
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- const e = h.TransitionTo("beta", i, this._attachedCamera, this._attachedCamera.getScene(), 60, this._betaTransition, this._elevationReturnTime, () => {
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- this._clearAnimationLocks(), this.stopAllAnimations();
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- });
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- e && this._animatables.push(e);
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- }
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- }
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- /**
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- * Returns the frustum slope based on the canvas ratio and camera FOV
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- * @returns The frustum slope represented as a Vector2 with X and Y slopes
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- */
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- _getFrustumSlope() {
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- const t = this._attachedCamera;
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- if (!t)
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- return b.Zero();
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- const a = t.getScene().getEngine().getAspectRatio(t), e = Math.tan(t.fov / 2), n = e * a;
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- return new b(n, e);
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- }
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- /**
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- * Removes all animation locks. Allows new animations to be added to any of the arcCamera properties.
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- */
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- _clearAnimationLocks() {
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- this._betaIsAnimating = !1;
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- }
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- /**
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- * Applies any current user interaction to the camera. Takes into account maximum alpha rotation.
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- */
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- _applyUserInteraction() {
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- this.isUserIsMoving && (this._lastInteractionTime = f.Now, this.stopAllAnimations(), this._clearAnimationLocks());
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- }
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- /**
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- * Stops and removes all animations that have been applied to the camera
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- */
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- stopAllAnimations() {
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- for (this._attachedCamera && (this._attachedCamera.animations = []); this._animatables.length; )
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- this._animatables[0] && (this._animatables[0].onAnimationEnd = null, this._animatables[0].stop()), this._animatables.shift();
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- }
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- /**
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- * Gets a value indicating if the user is moving the camera
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- */
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- get isUserIsMoving() {
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- return this._attachedCamera ? this._attachedCamera.inertialAlphaOffset !== 0 || this._attachedCamera.inertialBetaOffset !== 0 || this._attachedCamera.inertialRadiusOffset !== 0 || this._attachedCamera.inertialPanningX !== 0 || this._attachedCamera.inertialPanningY !== 0 || this._isPointerDown : !1;
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- }
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- }
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- s.EasingFunction = new A();
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- s.EasingMode = p.EASINGMODE_EASEINOUT;
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- s.IgnoreBoundsSizeMode = 0;
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- s.FitFrustumSidesMode = 1;
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- export {
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- s as FramingBehavior
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- };